#granny zina
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It's okay to be hit by your Granny Zina 🥺❤️
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Atomic bonk
P-3: Ah, f*ck!
Bonk
P-3: Ow, f*ck!
Granny Zina: Stop scaring the bird, you ill-behaving parazite!
Char-les: hehe
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Рандомные каракули по ночам часть 2
#atomic heart#chariton zakharov#харитон захаров#сергей ��ечаев#dmitry sechenov#michael stockhausen#sergei nechaev#granny zina#viktor petrov#larisa filatova
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Bábi Zina is just very badass :DDD
( If you ever again catch me going "I am going to crave background out of washi tape ... Smack me XD It's a miracle I did not cut through the sketchbook with my stiff hands)
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visiting mother-in-law *screaming internally*
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created cover art for my fanfic
Your can read it here
#fan art#my art#crossover#made in abyss#atomic heart#fanfic#reg#reg made in abyss#riko#riko made in abyss#larisa filatova#victor petrov#michael stockhausen#ozen made in abyss#ozen the immovable#sergey nechaev#agent p 3#dmitry sechenov#chariton zakharov#char les#granny zina#nanachi made in abyss#nanachi#faputa#faputa made in abyss#cover art#ao3 link#ao3 fanfic#ao3feed#ao3 stuff
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Atomic heart characters | warning for possible spoilers
Dmitry Sechenov, Filatova, Petrov, Stockhausen, and granny Zina from official Atomic Heart artbook!
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Queen Elizabeth II is not dead actually
She just used time travel to become granny Zina in alternative USSR and kill some mutants
#kids from post-soviet countries know what a banger this game is#granny zina#queen#queen elizabeth ii#queen elizabeth#queen elizabeth news#queen elizabeth ll#brf#britain#british empire#british royal fandom#british royal family#british monarchy#royalty#british politics#british royals#british royalty#the british royal family#back in the ussr#ussr#made in ussr#atomic heart
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Atomic Heart, doodles 4
He’s so dumb😂
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GRANNY ZINA LIVES!!!! | ATOMIC HEART PT. 3
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Atomic Heart (Xbox One) 🤖🎮 - almost getting choked to death by a robot and this elderly woman comes out to save my ass... 🥰 Granny Zina, we don't seem to know much about her yet but she seems to know her way around a gun. #atomic_heart #atomicheart #atomicheartwindows #mundfish #rpg #robots #zinaidapetrovnamuravyova #grannyzina #humanoid #ussr1995 #collective2.0 #facility3826 #agentp3 #majorp3 #DrSechenov #noramachine #xboxone #survival #survivalhorror #russianapocalypse #darkones #lurker #demon #stalker #photomode #bhyfp https://www.instagram.com/p/CpWQ73ChAEn/?igshid=NGJjMDIxMWI=
#atomic_heart#atomicheart#atomicheartwindows#mundfish#rpg#robots#zinaidapetrovnamuravyova#grannyzina#humanoid#ussr1995#collective2#facility3826#agentp3#majorp3#drsechenov#noramachine#xboxone#survival#survivalhorror#russianapocalypse#darkones#lurker#demon#stalker#photomode#bhyfp
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ATOMIC HEART PS5 Walkthrough Gameplay Part 8 - GRANNY ZINA (FULL GAME)
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Live blogging ATOMIC HEART part 2
Ok, we finally have some action. We are given our task: find Viktor Petrov, dude responsible for the robot uprising. Glove provides exposition and destination. We have a nice setpiece with that giant tentacle shooting up into the sky, probably to knock down a platform. I also really liked the robot luring our PC into an outhouse to kill us, and we get a good look at how many people it successfully killed.
I liked Granny Zina, but I already have a soft spot for Babushkas anyway. We see that she is hunted by robots and handy with a gun. She saves the PC’s ass. We don’t spend much time with her at all, and there is a possibility she was killed but I doubt it, especially since her voice features in an audio diary.
Finally, we are sent to the underground facility to hunt for Viktor Petrov, and we get a taste of how combat and exploration are actually going to go. Now, I am not certain if the following this is occurring because the player is very on the ball and moving too fast or dialogue was poorly timed, but expository tips such as which attacks to avoid, how to lockpick, or getting info from corpses always comes later than the actions I am witnessing.
Audio files (or chirpers) look like old pocket watches, and the devs seem to have made it very easy for the player to play a chirper while beating up robots. No need to stay in one place or hunt in the menu to listen to them.
We get a cutscene showing the giant tentacle is actually something like a sandworm, and meet a tough no nonsense doc named Larisa. Our PC is an absolute dick about the dying man who pulled him out of the rubble. We get attacked by a Lab Tech bot, who seems to be a miniboss.
We unlock a door, and down an ominous lullaby, our glove (finally introduced a little earlier as Char-Les) tells us that is NORA.
NORA....
I have no idea if I’m being a prude, but why the FUCK did they sexualize the upgrade machine. I believe she tries to enact death by metal tentacle snu snu first before you use the glove to subdue her. There is a good post of a French/English twitter thread commenting on this.
P-3′s dialogue with Char-les is still antagonistic, and I’m not finding it entertaining. I can see how some players could related to P-3′s annoyance at Char-les speaking the obvious.
I really really REALLY enjoy the talking corpse element. I can understand how one would find their repeated dialogue annoying, but it’s explained as neuro-polymer (this game’s phlebotinum) and the fact that you can have a dialogue with the dead? Love it! I do not get to see the player actually use this mechanic in the Walkthrough I chose, but as he seemed to miss all the clues I think they brute forced it.
I will likely have more thoughts as the story progresses.
Live Blogging ATOMIC HEART
First off, Slava Ukraini. As an American I'm pleased my tax dollars are helping support your defense.
I don't really play games, I watch them for their stories. Atomic Heart seemed like it had a good story, so I jumped on Gamer's Little Playground's Walkthough. I chose that one because I can trust that it will make an effort to listen to smaller things like audio diaries, and my preferred Let's Players weren't playing.
If you are like me and in it for the story, the first 30 minutes are not good. The entrance to this story is incredibly abrupt. PC is in a boat, in a canal, and suddenly his glove is talking. Exposition is given by overhearing NPCs, and if your hearing is shit like mine, good luck reading the subtitles.
Yes, the subtitles are less than useful. I suppose the devs thought that anchoring then to the speaker would be clever. Their size is tiny, which it needs to be. But since it's so far away I can't read jack.
I digress. So we are dropped in this world and what can the PC do? Nothing. You're locked in the boat being drip-fed exposition via looking around in a slow canal ride, overhearing dialog, getting directions "over the phone". After 5 minutes in the PC gets the opportunity to interact with an NPC for more than a second and there are some nice teasers of a mystery. But there is something... both slow and rushed about it all.
This is an alternative history, and establishing the world is very important. Does Atomic Heart do this well?
Well, the game is easy on the eyes here, and we overhear from a tour robot within the first minute that we're in the clouds. It does not look or feel like we are in the clouds, like Bioshock's Columbia. You must carefully read the walls of the war memorial if you want to establish the alternative timeline in your head. The aesthetic is, to my American Eyes, on point. The abundance of robots, their interactions with people, and finally the full robot parade, also do well to flesh out the setting.
I believe our biggest problem right now is that our PC has repeatedly demonstrated that he is incurious, dismissing information as stuff he already knows. To be fair, information is regularly dumped on him, such as the tutorial scene with the Tereshkova. He stands mute while she lectures then bluntly dismisses her.
I know they wanted to establish Dr. Sechenov's office for some foreshadowing, but oh my god was it a waste of time. The car to your mission is outside the building, but you have to go in to get the key from the sexy bodyguards people are thirsting over. You go up, the bodyguards give you the key and BLOCK YOU from exploring this giant office, then you have to IMMEDIATELY go back down. Who thought that was a good idea???? The exposition in the lift ride down is leagues better than the regurgitation of the brain device on the ride up, but doesn't make up for the absolute waste of time.
I will end with our PC in the car. I liked the use of the radio, and finally revealing the cloud platforms and the land below. I can't say that I enjoy the antagonistic banter between our PC and his glove. The tour guide exposition is back, and I don't hate it, especially since it seems to be spelling out our future levels.
Facility 3826, our setting, is incredibly confusing. Why is half of the facility in the clouds and why is the rest on the ground?
The inciting incident occurs when hostile robots cause our PC's car to crash. What is confounding is that we are met by a friendly Tereshkova unit, who mentions all the other robots aren't hostile. Girl, aren't YOU a robot???
By the time we get to the title screen, It has been roughly 31 minutes, we are falling from the sky, and the story only has THE MOST tenuous grip on me. I'm watching to see if our PC is a robot.
If you're interested in playing Atomic Heart and want to jump straight into the action, I feel so badly for you. If you're like me and in it for the story, let us see if it gets any better.
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