#gotten back into Elden ring :)
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"Now, the vow will be honoured, and my Lord brother's soul will return."
Radahn stans keep winning, but I personally am in Miyazaki's walls rn
#my art#shadow of the erdtree spoilers#sote spoilers#shadow of the erdtree#elden ring#godwyn prince of death#godwyn the golden#miquella the kind#miquella the unalloyed#promised consort radahn#fromsoft#i do not think critiques of radahn are as shallow as “pay $40 to fight a boss we already fought”#the dlc is good right up until the final boss#most of the new bosses are good#i loved midra and metyr and messmer and the dancing lion#radahn as consort just comes completely out of left field and just seems like a huge disconnect between the dlc and base game#radahn's story was done with the festival#and it's a good end! i like the festival and the base game radhan fight#but here he shows up again out of nowhere when godwyn is the obvious choice and a godwyn boss fight would be new and interesting#you can even still have your villain miquella story#puppeting his brother's living-but-soulless corpse unable to accept#that just because godwyn is breathing and follows his command like a deprecated computer program#even godhood can't bring his brother's soul back#his body must be slain and he must die a true death#we could have at least gotten a line of dialogue from radahn but nope#ok rant over#this pic is sloppy but idc#no cleanup we die like men#yes i know miquella's model technically has only three arms but i gave him four bc three looks silly
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vyke the dragonspear
#destart#so hi hello there ive gotten into elden ring :D#yippie#vyke#vyke the dragonspear#elden ring#twitter is collapsing and instagram is dead already so i came crawling back to tumblr#i have a whole bunch of other vyke art but will i post them?who knows#elden ring fanart#festering fingerprint vyke#elden ring vyke#i also apologize for the quality
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🖌️
#elden ring#tales of elden ring#i havent rly posted anything abt the game here but i have at least a hundred hours on this game and recently gotten back to it bc of jerma
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God, ABA feels just like how she used to for me, I'm so happy
#Just like#I mean it's Strive so she feels a little different#Feels slightly tougher to combo into key grab though#which is like#disappointing somewhat but manageable#skill issue on my part mostly tbh#Moroha stance not consuming her health is HUGE though#but overall she feels very nice and has the same sort of ''You're fucked now buddy'' energy I remember from AC+#Still fully haven't gotten the hang of her i-frame moves but I'm getting there I think lol#I do miss the silly baphomet skull though lol#idk the melty face para has instead really just doesn't have the same vibe#Does remind me I need to get a new controller though#my B button's all fucked up from panic rolling too much in Elden Ring lol#Honestly though she feels SO good to play I'm so happy to have her back#pun's text posts#Guilty Gear
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I gotta remember I don’t actually like the family party on the 26th and I would much rather be home alone or spending this time with friends, this one is always so overwhelming this house is full of loud opinionated people with undiagnosed ADHD who can’t hold a fucking straightforward conversation to save their lives and my dad always gets upset about how much everyone drinks and the food sucks and every time I try to get to a quieter spot or find an actual pocket of conversation it gets invaded and derailed and shouted over immediately
#shhh sharkie#no one let’s each other finish a story so you’re derailed immediately#and my aunt’s family is so stubborn and angrily opinionated it’s impossible to make yourself heard#they’re talking government conspiracy theories rn and i want to shoot myself#i just want to go back to my video games with my noise canceling headphones#adding on now that we’re back at my parents and i’ve gotten some sleep and decompression time but —#i love them all i truly do it just gets very overwhelming at that party in particular#i did do the big kid thing of remembering i can just (politely and diplomatically) leave a conversation i don’t want to be having#especially if it’s one that’s just happening around me I that no one is letting me get words in anyway#so when things got really overwhelming at the dinner table and i was just watching the younger adults watch SNL in the living room#and reading the subtitles for a stupid transphobic skit with fucking adam driver of all people. and that was just the perfect cherry on top#i cleared my plate and refilled my glass and went into the other room where it was much quieter but still ‘present’ and played video games#was much more at ease for it.#and then later I ran a mini-session of the DnD oneshot for my cousins! and we nerded out over my dice collection and other games#and we watched my one cousin play an elden ring game (??? i think? that family of video games)#and then it was time to go home!#and i got to very neatly avoid the top-of-the-lungs tswift singalong happening with the main party 🙃#tldr i love you all individually in your own way and its not your fault but y’all are too damn loud!!!
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Yknow one thing my dex rivers of blood Elden ring character and my wizard character in common. They’re controlled by a fucking idiot who can’t memorise Maliketh’s attack patterns for shit. I’m getting my ass kicked again 👍
#gotten back into Elden ring :)#if you think this post doesn’t make sense you’re right . I had a train of thought but I couldn’t. words. you know what I mean#something about how difficult different bosses are with different builds. but Maliketh is hard as fuck with both of them. yeah#also my ‘dex rivers of blood character’ is just. my Leo playthrough. the bandit armour suits him :)#I’m sure I had something else to say. uhm. brain no worky today.#elden ring#your daily dose of idiocy#Dee plays Elden ring
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The opening scene of Elden Ring, when the light falls on the Tarnished’s hand, except it’s Kerry’s hand over Vax’s, making it seem like Vax died first and Kerry died protecting his body.
#my Elden Ring fixation is coming back and I’m so happy#I love that game it’s the first game I’ve actively gotten extremely into#Elden Ring#Elden Ring au#cyberpunk 2077#kerry eurodyne#cyberpunk kerry#kerry#vax eurodyne#otp: supernova
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thinking about last night when i went into a ruins graveyard, see like. maybe three skelly boys and goes 'okay i can move and try to take on one-' and then ending up having to run to every corner of that map because-
me: me: im going to run around and throw fireballs at them, am i?
#lori plays games#dorkous screenshots#uhhh#lori plays Kings Field IV#yes im playing a old fromsoft game until their AC6 game comes out#also dw ive gotten far after that point tho#the game is surprisingly fun?? for a PS2 engine????#controls are funky i have to rebind the way camera controls work#have to swap triangle and circle for menu and magic#honestly it does make me want to go back to elden ring but.......................................my mood for games tend to swing so yEAH;;
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OH NO I SAW A CLIP OF MISS KELLOGS IN DS1 NOW I WANNA PLAY DUCKSOULSSSSSS
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Another shoutout to the Bayle fight because I fought him for 2 hours straight until winning but never ONCE have I gotten rage-quit or near it frustrated
#txts#elden ring#elden ring shadow of the erdtree#still in stark contrast to being incapable of handling 1 (one) hippo#i am laughing at how sad that is#i wish it was in a dungeon or smth and not the path so i could leave it untouched and joke that i killed gods all along the lands but-#this damn hippo.....never v-v#would be funny#my tarnished: i fear nothing-but that thing...it scares me#2 hours fighting dread dragon 👍 like 30mins fighting hippo ☠#i have gotten like thrice the fragments i had before so i'll def come back...eventually...after getting done with the side stuff 👀
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EVIL WIZARD 2.0 BAYBEE!!
#fucking around with spells is so funny 😭 i can't wait for the Elden Ring DLC to come out#i'm about to terrorize the lands between#i feel like I've gotten a much better grasp on how to do this with DS3 that if i went back to ER i could make a whole new#set of spells for a completely different feel to the gameplay.#It's kind of a funny lil loop bc playing Elden Ring makes me miss DS3 in some ways and vice versa so I feel like I'm gonna be#going back and forth between the two for a while.#in the vid the purple mist one is less obvious I think. but it basically just casts a trail of toxic mist but the toxic mist has#rapport as a secondary effect - so anyone who comes into contact not only gets badly poisoned but also starts fighting for you#and now these big ambushes just become amusing
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A Trip Down Memory Lane
Summary: Messmer decides to surprise you in more ways than one.
Spoilers for both Elden Ring and Shadow of the Erdtree. No warnings tho, just me loving my fiery redhead.
MESSMER LOVERS COME EAT!
I finally got the courage to upload the fic I was working on! Everyone was so nice (and starving for Messmer content) so I folded lmao. Please enjoy and understand that I have never written anything like this, especially with ye olde English. It's a pain.
“I have something I wish to show thee.” Messmer’s low voice cut through the silence reverberating in his chamber.
“What is it?” You look up from patching a hole in one of his cloaks.
“I cannot say. It is a surprise.” His eye twinkled with something akin to mischief. You put down your needle and gently fold his cloak, putting it on your chair to finish later.
“A surprise for me? Are you feeling alright, My Lord?” You smile at him from where he towers above you.
“Shush. Wilt thou follow?”
“Always,” you say.
He leads you down countless flights of stairs and through the castle’s corridors. Down a hallway, you follow him as he steps into a lift that takes you to a part of the castle that is unfamiliar to you. You assumed you had explored everything by now, but it seems you were wrong. Messmer had given you permission to freely roam the castle, and you had spent a lot of time exploring the various rooms. You had gotten lost many times within the many twisting and confusing hallways, but the castle staff always led you back to your quarters.
The path from the lift leads out to a part of the castle almost entirely flooded. This seems like a place that hasn’t been occupied in many years. Some of the buildings you can see appear to be collapsing and debris litters the area. The water churns uneasily below you, as if something lurks in the depths. Taking a few steps away from the ledge, you stare out into the water that swallows surrounding buildings.
“What is it?” Messmer asks. He senses your trepidation in going any further, though you don’t think you have much to worry about with a powerful demigod at your side. Still, this place sets your nerves alight and has you on high alert.
“I’ve never seen this place before. Where are we?”
He speaks as if it’s common knowledge. “The Church District.”
“What happened here?”
He takes a second before he responds in a flat tone. “It does not matter.” Noticing your face falling slightly, he gives you a small smile. “Thy surprise is near. Come.”
You continue to follow him, your footfalls mere echoes of his much heavier ones. You wonder where he is taking you, and why he decided to surprise you. Though you have gotten much closer to him throughout your time in the Realm of Shadow, you can’t wrap your head around the fact that he wants to show you something himself. So many unanswered questions, though Messmer brings about many of those. Still, you cannot complain about how well he treats you now after you’ve earned some of his trust. You are safe within his walls, and you are welcome.
Though you wish he’d let you into his heart and mind more often, you take what you can get.
Finally, he stops in a room with a large, and complete, statue of Queen Marika. Many throughout the Realm of Shadow have been beheaded, sending icy chills through you when you first arrived, but this one is intact. The only signs of damage have been from the apparent age of the statue.
“Dost thou trust me?”
His question catches you off guard. Looking up at him, he looks vulnerable and almost uncomfortable.
“Of course I do. I wouldn’t have followed if I didn’t.” You smile at him to ease his tension.
He relaxes slightly. “Of course. I will ask thee to trust me again.”
You shoot him a puzzled look. How could you trust him any more than you already have?
“Close thine eyes. I shall lead thee, hand in hand.”
The prospect of him holding your hand makes heat rush to your cheeks, but you comply. Closing your eyes, you hold out your hands, and a few seconds later, he grabs them in his much larger ones. He holds them delicately, as if you might break if he dares to squeeze your hands. His skin is surprisingly smooth and warm.
“I will ensure thou dost not fall and injure thyself..”
“I’d appreciate that.”
He chuckles at your comment, a sound so rare and pleasant you want to hear it again and again. He begins walking, gently guiding you down a hill and you soon feel sunlight on your skin. The air feels lighter and there is a pleasant smell of lavender and fresh grass in the air. You wonder where you could possibly be. You haven’t seen much greenery in the Realm of Shadow.
After a few minutes he stops and lets go of your hands. You instantly miss his warmth, but you soon feel the heat of him behind you. You keep your eyes closed out of obedience and trust; you know he would not harm you.
His hands gently find your waist and he moves you a few steps to the left. Satisfied, he lowers a hand over your eyes to ensure you will not open them prematurely.
“This place is sacred. Inviting thee here was not a spontaneous act.” His voice is a mere whisper in your ear. You can’t tell whether to be scared or excited for what he will soon allow you to see.
He moves his hand away from your eyes, but they remain closed. You will not sully his trust.
You can hear the smile in his voice. He’s pleased by your obedience.
“Open thine eyes.”
You do, and you are immediately greeted with a grassy field speckled with vibrant flowers. You’ve never seen so many in one place. You think it would take all day to identify them. Trickles of gold sit suspended in the air like shattered stained glass and the sunlight kisses your skin sweetly. Not far up a hill is a small village made up of a few wooden houses. They look old and mostly abandoned. You take in the beauty before you. Not even Leyendell was this spectacular.
“Thou’rt pleased, I take it?” His voice wavers slightly with uncertainty.
“This is a most wonderful surprise, My Lord. Thank you for bringing me here.” You look up at Messmer, whose golden eye seems to shine brighter in the sanctity of this place.
“Forget formalities here.” He sits down in the soft grass and you are soon to join him. He looks relaxed, even happy, here.
“May I ask where we are now?” You idly skim your fingertips over the silky petals of the flowers swaying in the breeze around your skirt.
“Mother’s home. Her village before she became a God.”
Your mouth hangs open in shock. It takes you a few moments to gather yourself enough to speak. “Queen Marika lived here?”
“Yes,” he answers. “Long ago.”
You wonder if Marika wanted Messmer to guard her old home, or if he does it out of love for her. You’ve seen the state of other Shamans within his infirmary, his medics working day and night to try and reverse the torture they’d went through. You knew Marika was a Shaman herself, but you’d never realized this place was originally her home. Your heart hurts for the God-Queen. Behind all her power was a girl who wanted her people safe.
You sigh, and Messmer shoots you a curious look. “This is the first time I’ve seen Marika as a person. Knowing she lived here, knowing she suffered… I understand now.”
Messmer reaches up and takes his helmet off, gently placing it to his side. “Mother desired revenge for her peoples’ suffering, and I became her instrument to do so here, in the Land of Shadow.”
“Did you want this?”
He closes his eye. “Mother has endured what a thousand people could not. I will ensure she receives her long-awaited deliverance.” He dodged the question. He does not want this, but he desires to avenge Marika.
“I know you won’t answer me truthfully, and we don’t have to talk about this anymore. But know this: you are not ‘The Impaler’ to me.”
“Thank you.” His response is so quiet you almost can’t hear it, despite being right next to him.
As promised, you change the subject. “Have you brought others here?”
He looks away and you can see a faint blush creeping up his cheeks.
“I have not. The first to lay eyes on this place is thee.” He admits.
“Why?”
“I-“ he begins. “Surely thou must know thy importance to me, yes?”
The realization hits you.
This is his way of saying he loves you.
You scoot closer to him and lay your head against his arm. You feel him tense, then slowly begin to relax. One of his snakes gently perches itself on your shoulder. You smile.
“You can touch me, you know.” You reassure him. “You won’t break me.”
Silence hangs in the breeze as you wait for him to respond.
“Dost thou understand my reason for bringing thee here?”
You nod against him. “I think so.”
He moves away from you, earning himself a confused look, then he slowly grabs your hands and pulls you closer until you are comfortably sitting between his legs. You look up at him and see that his face is almost as red as his hair. He is adorable when he blushes.
You could get used to this.
“You will forgive me if I am too presumptuous. I am… not accustomed to touch, yet I want thee closer.” His soft, silky voice makes your heart melt.
“I want you closer too. It’s okay.” You cup his face with both hands, and though it’s a simple gesture, he relaxes into your touch almost immediately. His eye closes and you try to memorize the look of peace etched on his face.
“With thee, I am content.” He whispers to you.
“Then I’ll see to it that we’re never separated.”
His eye flutters open and he hazily looks down at your lips. His hand engulfs your cheek and you feel the warmth radiating from his palm.
So many have met their demise from the man sitting in front of you now, content and complacent, and that thought sends shivers down your spine.
“No man nor God could tear thee away from me. That is a promise.”
He leans forward and kisses you. His lips are soft and he pulls you closer to him and his hands are splayed possessively over your face and back. You don’t want to pull away, and you get the feeling he doesn’t want to either.
You are his as he is yours.
#messmer the impaler#messmer x tarnished#messmer the impaler x reader#messmer x reader#elden ring x reader#i love him your honor#he's so pookie
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actually re: fromsoftware politics. i do think it's very interesting that the anti-colonialist RLF, ostensibly considered the 'good guys' of the game, were initially explicitly called the communist faction. armored core always has been a series critical of oligarchies and hyper-capitalism, but it's... very interesting to see just how blatant that is in ac6 specifically
you'd think that fromsoftware would eventually drop the ball on the "the ruling class will kill you and cannibalise itself in order to stay alive" considering that they're considered elite AAA devs rn, but thinking about elden ring and ac6's narratives, they've really only gotten more obvious about it - the horrors of colonialism and genocide and the sympathy given to the rage of its victims is something that's actually insane to see, to me, from such a big studio - fromsoft doesn't even attempt to be centrist about it.
for example, the frenzy flame ending. the only thing melina can tell you to dissuade you from pursuing it, ie literally destroying the world forever, is that there's still beauty in the world, apart from the suffering the golden order had caused. at no point however is the sheer despair of the people that the flame represents villanized. if anything, it's portrayed as a self-fulfilling prophecy, it is a tragedy. the only villain is the order who slaughtered all of these people, the flame of despair is something that emerged in them as they were buried alive. and the flame isn't even intended as a revenge upon the world, it's simply a means to end the pain they feel for being subjected to this.
their grief isn't something for the player to judge, it isn't something they're forced to overcome, it's simply a physical manifestation of the reality that was forced upon them. and these people, the merchants, are still kind to us, even knowing the order that we pursue. (in fact, the true, considered best ending of elden ring, is literally just sacrificing yourself in order to achieve complete anarchism. and getting a cool wife to endure the loneliness of space along the way)
in ac6 then, ayre is so terribly forgiving towards us, knowing what we are, knowing what made us, knowing what we participate in. some of this undoubtedly is because of her narrative role, she has to be a sympathetic character. but we do get to see her rage at the end, her grief for her species being seen as nothing more than a resource to be exploited or burned fully vocalized. but the RLF is sympathetic too as resistance fighters who want their home back. the only criticism the game ever leverages towards the RLF is that they're actually not radical enough in their pursuit of freedom, and that criticism is made by a villain.
it's so... i almost want to say optimistic? other games would have tried to pull a "ooh but what if the good guys did bad things (poor attempt at moral grayness)" but no, the RLF is justified at every step of the way. idk it makes me feel things. i dont particularly want to portray fromsoftware as these bastions of political correctness or sth - they're not perfect and i don't expect that ever lmao, but it's so fucking weird that their games are this progressive and have been for a long ass time.
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I may not like Radahnquella, but Elden Ring is so real for taking the character that was often perceived as the Straight Dude Gigachad Platonic Ideal Man and then in the DLC being like, "Akshually, he's queer and likes being dommed by a femboy, ur welkum!" and then just sitting back to watch certain fans melt down.
It's gotten to the point where certain fans have a kneejerk reaction of insisting it must be nonconsensual—without any lore justification as to why—and throwing tantrums over any other interpretation. After all, we all know warriors can't be gay and/or submissive and also strong at the same time, right? Right? Anyway, here's an excellent lore post debunking that train of thought:
Source: https://x.com/CobaltBeetle/status/1815530542596833465
You're going to have to do a better job explaining why you think it's nonconsensual using the lore itself and not his perceived identity in the base game. If you're going to go down the "But Miquella can charm people!" rabbit hole, then you need to square it with the phrasing of the vow being conditional on something Radahn wanted in exchange. Best of luck! 👍
#promised consort radahn#miquella the kind#elden ring#elden ring dlc#shadow of the erdtree#shadow of the erdtree spoilers
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Elden Ring - Rennala Queen of the Full Moon NSFW
mother
A = Aftercare (what they’re like after sex): she loves to cuddle, doesn't matter how messy you two have gotten she'll deal with that after, for now she needs you pressed up close to her, listening to her softly hum, your head placed gently on her chest as she comes down from her high, her fingers playing with your hair
B = Body part (their favorite body part of theirs and also their partner’s): she loves your hands, she carefully traces each digit first with her own then with her lips placing soft kisses on your knuckles and fingertips or bringing her mouth around them
C = Cum (anything to do with cum, basically): she cries when she cums, soft tears spilling down her cheeks as she closes her eyes tightly and let's out a lot of soft yes yes yes'
D = Dirty secret (pretty self explanatory, a dirty secret of theirs): definitely has some sort of mommy kink, she isn't sure she'd be able to go the entire way with it ,but she would at least enjoy you calling her that as she coos over you softly, telling you how good you are and how well you are doing for her
E = Experience (how experienced are they? do they know what they’re doing?): she has her experience but she treats every encounter like something entirely new something she can study almost, she takes joy in learning everything about what pleases her partners
F = Favorite position (this goes without saying): on your sides her arms firmly around your body her face buried in your neck, behind you or in front of you holding you tightly
G = Goofy (are they more serious in the moment? are they humorous? etc.): much much more serious, she would not understand if you started laughing in the middle of it, being either flustered or concerned
H = Hair (how well groomed are they? does the carpet match the drapes? etc.): she doesn't do anything to it, but she already has very fine hair, it's soft and much lighter than her hair colour
I = Intimacy (how are they during the moment? the romantic aspect): she calls you the most beautiful of nicknames, she is very sensual with her attention, she lavishes you in compliments
J = Jack off (masturbation headcanon): she doesn't have to, she is often busy or just doesn't feel the need for it, especially when she has you
K = Kink (one or more of their kinks): mommy kink, nipple play, praise kink etc, she'd love "disciplining you" not so much the impact play itself, always going too softly when spanking you, because it isn't about the pain of the punishment
L = Location (favorite places to do the do): somewhere private away from prying eyes, and always after she's done with all her duties
M = Motivation (what turns them on, gets them going): knowing you want her, nothing is better than her coming to you and seeing you already so desperate, she'll blush and smile pleased before beginning to undress, urging you to undress if you aren't already naked
N = No (something they wouldn’t do, turn offs): she does not like to share and she does not like degradation, especially targeted at her
O = Oral (preference in giving or receiving, skill, etc.): her favourite, she loves being laid back letting you explore her with your tongue, she'll let herself get lost to the feeling and your attention, she gets selfish during those moments but who can blame her
P = Pace (are they fast and rough? slow and sensual? etc.): torturously slow, her hands go everywhere besides the place you want them the most at first, she isn't doing it to tease you but she sees no reason to rush things
Q = Quickie (their opinions on quickies, how often, etc.): it will always be a no, strict about the things she does not enjoy
R = Risk (are they game to experiment? do they take risks? etc.): she is willing to experiment, nothing too wild, but here and there, she is willing to indulge you.
S = Stamina (how many rounds can they go for? how long do they last?): no stamina, this woman drops dead the second she cums, she can hold herself off just enough to make sure you are satisfied but after that she needs to doze off
T = Toys (do they own toys? do they use them? on a partner or themselves?): i think she'd love having a few toys for you, she doesn't forbid you from owning and using any, but she'd like if you gave them to her and especially like you having to ask her if you want to use them, would also probably gift you a few, maybe a glass/crystal dildo or plug
U = Unfair (how much they like to tease): not at all its not something she enjoys, and she isn't one to tease you either, at least not purposefully
V = Volume (how loud they are, what sounds they make, etc.): she doesn't vocalise at all, she lets out a few stuttered breaths but she stays quiet mostly, wanting to hear you
W = Wild card (a random headcanon for the character): she is definitely a switch, and she'd enjoy taking charge as much as having the control taken from her
X = X-ray (let’s see what’s going on under those clothes):
Y = Yearning (how high is their sex drive?): not very high, but when she wants you she is not shy about telling you, her soft voice beckoning you to her
Z = Zzz (how quickly they fall asleep afterwards): she always waits for you to fall asleep first before she can comfortably relax as well, she enjoys watching you for a bit, so calm like that
#rennala#rennala queen of the full moon#elden ring rennala#rennala x reader#rennala queen of the full moon x reader#rennala smut#rennala queen of the full moon smut#elden ring smut#elden ring x reader#elden ring#.writing
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Shadow of the Erdtree: Some Reflections
Well, folks, since no one asked, here are some thoughts I've had while exploring Elden Ring's add-on, Shadow of the Erdtree.
The existence of an alternate shadow realm has solidified my conviction that what Elden Ring is depicting on micro and macro scales is the phenomenology of etheric bodies -- extending even to the moon, the double of which is visible from the Moonlight Altar plateau (this is reflected by Rellana's Twin Moons spell). Each of these bodies possess a regulating function. Although each might be generally described as doppelgänger, the occult scientist Rudolf Steiner wrote of the Doppelgänger proper as its own sort of body, responsible for the tension between aspiration and temptation. It's interesting to me that this is such a major preoccupation of the game, because it indicates a layer of esoteric involvement, on the part of Elden Ring's narrative conceptualizations, that I don't think anyone in the so-called lore community has picked up on yet. The shadow realm helps explicate the otherwise inexplicable Godefroy the Grafted, too.
Various details have also strengthened my impression that the revolt against Nature we see in Elden Ring is a revolt against motility -- motility being the ultimate enemy of utopia: a human conceptualization reliant upon infinite stasis. In the base game, I think we see this revolt most profoundly in the narrative of Ranni, who first abandons her own flesh and then strives towards the realization of an Age of Stars, that "thousand year voyage under the wisdom of the Moon." Although the Seedbed Curse represents its own revolt against Nature, it remains within the organic order. Ranni's vision is of the inorganic and remote. And I don't think it's unrelated that, in certain esoteric cosmological systems, the moon stands as most distant from the Absolute.
The colors of the landscapes and sky are amazing: vivid, autumnal, and strange. These palettes have only made me dislike the game's rain effect all the more, which does not deepen the arboreal colors (as it should) but drains all surfaces of color and sets them into a depressing, bland grayscale. To say that the rain is a part of why I consider Raya Lucaria to be Elden Ring's low-point in the realm of major level design could be seen as a trivial complaint, but visual drudgery will wreck even the best schemes; and Raya Lucaria is as far as you can get from that anyway. FromSoftware has done fine with types of snow (see, e.g., the Frigid Outskirts or Painted World of Ariandel), but I think they've yet to figure out rain, among some other graphical technicalities.
The forges are among my favorite instances of discrete level design, even if, or maybe because, they tend to contain only two or three enemy types, feature no bosses, and severely scale back the level of challenge. I happened upon one yesterday that I did find a little dull, but the other two were wonderful, brief, atmospheric knots, quiet sequences of colossal architecture, that sort of evoked shades of Stonefang Tunnel from Demon's Souls. On that note, I'd call special attention to the forges' theme music. The only other piece of music from the DLC that's gotten my attention is the theme for Belurat.
Plants are People, Too.
Torrent is just... a terrible inclusion for this game. It's maybe obvious enough to not warrant being said, but -- any design decision has to be evaluated on what it contributes to the system it's been set into, and Torrent adds nothing outside of the occasional, brainless convenience. I could maybe see an argument for Torrent's presence if he had some emotionally charged narrative integration, maybe like what Shadow of the Colossus did. Without this, Torrent is nothing but a tool which perpetually problematizes the overworld's scale (a bit too big, yet no fun to traverse at high speed) and trivializes all of its gauntlets on a potential and actual level far worse than anything the Spirit Ashes could ever do. Better to me would've been if the only way to use a mount were by defeating a mounted knight without killing their horse and then sneaking up to the runaway to gain ownership of it.
I'm finding the map much more engaging than that of the base game because of how it plays with abstractions and builds anticipation through that. One part of the map, for instance, shows a bunch of trees with red leaves. Reaching this place reveals these "trees" to be enormous red flowers. Another section shows pink, purple, and orange specks. What are these? And what are the gray, finger-like lumps erupting from the mass next to it? I've also found it tough to figure out how to progress from one plane to another because of how densely stacked and knobby the continent's features are, so consulting the map has been helpful in a way I rarely experienced with the base game's.
Love how much the Ancient Ruins of Rauh resemble The Elder Scrolls IV: Oblivion, from the explosion of verdure, to the crude, architectural naivety defining the pseudo-Gothic structures.
With Shadow of the Erdtree, I keep coming up against an unresolvable simultaneity like the one mentioned above regarding the overworld. There's a lot of good level design to be found here among the dungeons, castles, and forts, yet the abundance and enormity of it all seems to have deprived the game of significant contrasts, and those special spatial moments, which I found much easier to locate and reflect upon with, say, Dark Souls or Bloodborne. Sure, the sky-piercing spiral of Enir-Ilim is a sight to behold; but soon enough the sequences of grand staircase upon grand staircase, great bridge upon great bridge, creates a perpetual climatic grandiosity that diminishes the very effect of a climax (and I'm not even sure that Enir-Ilim is the DLC's intended final location). Anor Londo or the Nightmare of Mensis could feel special because the qualities and features of their spaces stood apart from everything else. Elden Ring, I think, has gotten itself into a predicament by trying to one-up its internal material and all prior FromSoftware games through the enormity of its scale -- and challenge. More and more, I've been craving a new project from them that resets these terms of engagement, even while enjoying the consistency of the material at hand.
That's all for now! In time maybe I'll turn these thoughts to an essay for my Substack page, perhaps with a focus on the first two points.
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