#god_mode
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cosmica-galaxy · 1 year ago
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I was thinking back on that one post where I talked extendedly about a young player finding themselves in Nevada. And although they wouldn't want to bring attention to themselves and this concept would probably fit another character better I still thought it was neat.
So you know how there's hotkeys in games to help the player make instant commands, and the player in this scenario can't make a command without saying a certain phrase out loud where everyone can hear. What if, knowing that, they made their own hotkey that's an overseer of their surroundings, reacting accordingly to any danger that might rear its ugly head when the player isn't aware or paying attention. Creating a brand new key stone, albeit much smaller than the halo. Like this picture that I was inspired by https://www.tumblr.com/fluffymintz/720867072506314752/sixpenceee-16th-century-ring-that-unfolds-into. Each ring corresponds to a command ready to go if there is a potential threat, like “god_mode”, “stop_time” or “teleport”. Anything that could help the player and simultaneously not be a detriment to the grunts surrounding them. Because if the ring were to respond to the players growing anxiety instead of the people around them and one of the commands was “kill_all” then that would only cause more problems, and anxiety.
Though if the player were to make it into a halo then I can imagine the multiple rings shifting and moving when it's in use, like an end crystal.
The way the player knows that one of the commands has been activated is through changes only they can feel or see. For god mode i headcanons that when it's activated not only do they lose the ability to feel pain and become invincible but they lose the sense of touch, smell and taste. While freezing time is more visually apparent when it's on, their vision turns slightly darker and grainy but not by much, another indicator that time has stopped is, well, the non moving people, cars etc. And teleporting is very obvious, it activates when the player falls from a great height.
Another piece of equipment that I thought would be interesting for the player to have is something akin to an encyclopedia. Except instead of it already having every known knowledge written down the player has to actively seek out the object of interest and scan it, like that one device in thaumcraft, the thaumometer. Id imagen that it can be folded into a smaller more portable form, perhaps it could be disguised as an armband. Much like the thaumometer it has gems (or whatever you want them to be) decorating its edges, they serve a purpose. If the player were to just point the thing at something or someone without one of the colorful rocks pointing upwards they would get basic information about the object. For example, height, age or if it was an item, date of its creation and how much durability is left. But if one of the things were pointing upwards then they would get more specific information about one topic. Haven't really thought about all of them but here's a few.
Red: Reveals how many this person has killed or injured, how many times they have potentially died or still carry injuries that haven't healed. With objects it's more about how dangerous they are, how strong you need to be to carry them etc.
Green: Shows a person's family tree and relations with others. Though objects aren't made the same way grunts are, they still were made or were shaped overtime, so instead of a family tree there's a timeline from its creation to now.
Blue: Reveals the person's self and what they believe in, their personality, goals, what they fight for or don't, their core elements. While for objects this shows why they were made, with what intent and purpose.
Yellow: I'm still debating about this one but I think it would be neat if it showed how a thing could hurt the player or affect them positively, or what this person's intentions are with the player.
There are two left which I can't for the life of me figure out the use of, so if you have any ideas then go right ahead, if not then thanks for reading this anyhow.
I actually really LOVE this idea! I get Magiturge vibes from this pile of informatione` and I am HERE for it! Let the Player be a mage or magical! As for them having a bestiary, I think it would be awesome and amazing! I like to visualize that the book is primarily made of blank pages, but it has sections that need to be filled in. Once the entity is encountered, the pages of the book slowly begin to fill up. There would be sections of the book dedicated to information about the entities and what catagory they fit under. Like grunt, undead, mutant, MAG, employers, or "unknown entities". The more they fight them, the better and more detailed the book entries becomes. I'm also imagining them having magical-like items that inspire their powers and behaves like multiple conduits for their code-manipulating abilities. You can also broaden this idea with summons and magical trinkets that are associated with the Player's world. Like the zodiacs or star maps of our reality. Imagine that. Player that's a fucking beast of a mage. Amazing!
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the-arcade-doctor · 2 years ago
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types:
sv_cheats 1
No_Clip
God_Mode
Ghost
[[ You've been banned from the arcade. ]]
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anxlog-interfxce · 7 years ago
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                                    if ( )                                     { No one designed (us) :                                                    We're just an accident, }
                                    else ( )                                      { We're just bad code, }
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shajeerap · 5 years ago
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Play the mini militia well known mod apk - mini militia god mod free download
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hjhb-the-hdgp · 2 years ago
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How does NY Times feel hiring and publishing someone so damn imcompetent? "Voted". You mean results shown in a 3 day "election" with no overnight observation of ballots and "electronic voting" that has GOD_MODE in it's api while having practically negative amounts of transparency?
If you call this journalism, you by god I will shoot you right there
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kevinscrima · 4 years ago
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Bungie DISABLED An Emote (LOL!) | Emote & Mote Ghost God Mode Glitch In Destiny 2! (Podcast Version)
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corecyan-x · 6 years ago
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Singleplayer
Playing singleplayer in Life is hard without access to console commands and I really wanted to enable //God_Mode = False
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anxlog-interfxce · 7 years ago
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.{ Shoot fic suggestions? Pls? }
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anxlog-interfxce · 7 years ago
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.{ sorry I’ve been busy! Replies tonight or tomorrow! }
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jonkakes · 5 years ago
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RE the Rule of Cool: it's important to make the players feel special and letting them have a special macguffin goes a long way to doing that in d&d. Make sure that special garners them attention of both the positive and negative variety (in the world) to help prevent "breaking" the game. It's only fun for a very short time if your level 3 ranger one-shots everything in the dungeon; ask anyone who's used god_mode no_clip how long they played a game once there was no challenge. Instead, give the party the Toaster of Ultimate Golden Crisp and have that immediately put them in the crosshairs of the Evil Whole Wheat Cult or have the endgame boss start equipping his higher-ranking henchmen with +1 Knives of Buttering. The trick is to give them the Cool without them steamrolling the game but ALSO don't counter their new toy so hard that they'd be better off without it.
Oh and also let them one-shot at least a few things. It's fun!
Being a Player, being a DM
TLDR: My DM style has been influenced a lot by my experiences playing in TTRPGs, and I think there is a lot DMs can learn from being a player
Prior to even thinking about being a DM I had been a player for a number of years. I’d played in games from 3e, 3.5, Pathfinder, and even a weird space Homebrew 5e system. I didn’t really even consider the idea of being a DM until 2017, even though I had helped out other DMs and writers with a variety of things
So when I picked up the mantle as a DM, I already had a huge well of experience on what I liked as a player. So here are just a couple things I do as a DM that I learned from being a player:
I Avoid Prophecy Plots
Or more accurate if I plan to use a prophecy, I make the prophecy about what the villains are doing (rather than the PCs) The problem I found with prophecies is that it can make it feel like the PCs HAVE to do certain things in a certain way and they can’t fail if they do those things. This can end up taking away player agency and/or taking out a feeling of risk because the players know the DM can’t kill them off because that would ruin the entire prophecy
I Don’t Know the Answer
There is a lot of thinking power between 3 or 4 players, and a lot of times if I have a puzzle or encounter the players will come to very different solution than what I expect. For this reason I design a lot of things with the mindset that I am giving the player a problem and reason out a solution to it that they come up with, rather than trying to design something with a set solution and then guiding players towards that. 
Rule of Cool
There are a LOT of things I have let my players do simply because they lead to interesting or fun outcomes. As an example, a Wizard player in my home game usually carries the spell Grease because I ruled that the grease it creates is flammable and works like Alchemist Fire or a flask of oil. When players realize they can do things in an unorthodox way, a lot of times that makes for really cool moments for them, and so whenever I can bend the rules in favor of allowing a player to do something cool, I do. 
A Tarrasque is Always an Option
This is pretty much my motto as a DM. What I mean by this is that the DM has all the power in the multiverse, and so virtually nothing the players do or are capable of doing is OP relative to the DM. I have 0 problem giving players a shiny new toy or magic item on occasion and letting them feel like their character is becoming super powerful even if that means a little extra work for me in making challenging encounters. Players LOVE getting new items to use, so the logic behind this is pretty similar to the Rule of Cool. 
So yeah, those are just a few things I do as a result of my experience as a player. 
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anxlog-interfxce · 7 years ago
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.{ Random mun fact: Without trying, I have a very similar aesthetic/style to Root and I am 1000000% okay with that. }
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anxlog-interfxce · 7 years ago
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Get to know the Muse
Tagged by: @sxcrificingsoul
Tagging:  ¯\_(ツ)_/¯  I don’t have enough connections on this account to know who would appreciate a tag so feel free to do this! :)
Wealth —
$ FINANCIAL. // wealthy / moderate / poor / in poverty 
✚ MEDICAL. // fit / moderate / sickly / disadvantaged / disabled / not applicable
✪ CLASS. // upper / middle-working / poor / slave / unsure *Root exists largely outside of societal conventions of class. 
✔ EDUCATION. // qualified / unqualified / studying / other 
✖ CRIMINAL RECORD. // yes, for major crimes / yes, for minor crimes / no / has committed crimes, but has not been caught yet
family —
◒ CHILDREN. // has had one or more children / has no children / wants children /  verse dependent / unable to bear children 
◑ RELATIONSHIP WITH FAMILY. // close with sibling(s) / not close with sibling(s) / has no sibling(s) / sibling(s) are deceased
◔ AFFILIATION. // orphaned / adopted / disowned / raised by birth parent(s) / raised by a family member / not applicable
♡ ROMANTIC RELATIONSHIP. // single / dating / engaged / married /  it’s complicated / divorced / verse dependent
traits + tendencies —
♦ extrovert //  introvert // in between
♦ disorganized // organized // in between
♦ close-minded // open-minded  // in between
♦ calm // anxious //  in between
♦ disagreeable // agreeable // in between
♦ cautious // reckless // in between
♦ patient // impatient // in between 
♦ outspoken //  reserved // in between
♦ leader // follower // in between
♦ empathetic  // indifferent // in between
♦ optimistic // pessimistic // in between
♦ traditional // modern // in between
♦ hardworking  // lazy // in between
♦ cultured // uncultured // in between
♦ loyal // disloyal // in between
♦ faithful // unfaithful // in between
beliefs —
★ FAITH. // monotheist / polytheist / atheist / agnostic / it’s complicated  / antitheist
☆ BELIEF IN GHOSTS OR SPIRITS. // yes / no / don’t know / don’t care
✮ BELIEF IN AN AFTERLIFE. // yes / no / don’t know / don’t care
✯ BELIEF IN REINCARNATION. // yes *In a sense.  / no / don’t know  / don’t care
❃ BELIEF IN ALIENS. //  yes / no / don’t know / don’t care
❀ PHILOSOPHICAL. // yes / no / sometimes
sexuality & romantic inclination —
❤ SEXUALITY. / heterosexual / homosexual /  bisexual / asexual / demisexual / questioning
❥ SEX. // sex repulsed / sex neutral  / sex favorable 
♥ ROMANCE. // romance repulsed / romance neutral / romance favorable
 ❣ SEXUALLY. // adventurous / experienced / naive / inexperienced / curious / inhibited
⚧ POTENTIAL SEXUAL PARTNERS. // male / female / other / none / all ⚧ POTENTIAL ROMANTIC PARTNERS. // male / female / other / none / all
abilities —
☠ COMBAT SKILLS. // excellent / good / moderate / poor / none
≡ LITERACY SKILLS. // excellent/ good  / moderate / poor / none
✍ ARTISTIC SKILLS. // excellent / good / moderate / poor / none 
✂ TECHNICAL SKILLS. // excellent / good /  moderate  / poor / none
habits —
☕ DRINKING ALCOHOL. // never / sometimes / frequently / to excess
☁ SMOKING. // never / sometimes / frequently / to excess
✿ OTHER NARCOTICS. // never / sometimes / frequently / to excess
✌ MEDICINAL DRUGS. // never / sometimes / frequently / to excess
☻ INDULGENT IN FOOD. // never / sometimes / frequently / to excess
 $ SPLURGE SPENDING. // never / sometimes / frequently / to excess
♣ GAMBLING. // never / sometimes / frequently / to excess
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anxlog-interfxce · 7 years ago
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A VERY DESCRIPTIVE & DETAILED PROFILE OF YOUR MUSE. Repost with the information of your muse, including head canons, etc. If you fail to answer some of the facts, add some other of your own. When you’re done, tag 15 other people to do the same.
NAME: Samantha Groves  Root    AGE: 36 *Verse dependent  SPECIES: Human GENDER: Female ORIENTATION: Lesbian INTERESTS: Coding, hacking, surveillance, video games, flirting... PROFESSION: Hacker  BODY TYPE: Slim and slightly muscular.  EYES: Brown HAIR: Brown SKIN: Pale  HEIGHT:  5′ 8″
COMPANIONS:  Bear (dog), Team Machine, Sameen  ANTAGONISTS: Samaritan, Control, a fair number of people she’s crossed. SMELLS: Rain, gun powder, leather FRUITS: Apple, strawberries, pineapple.  DRINKS: Black tea and the occasional coffee.  ALCOHOLIC BEVERAGES? Despite seeming like someone who would enjoy alcohol, Root rarely drinks to avoid dulling her senses. When she does drink, she tends to go for a weak, fruity mixed drink if she’s indulging herself. Or a whiskey on the rocks if she wants to maintain her reputation. She tends to let the ice melt to weaken the drink and make it more palatable to her without giving away her lack of a tolerance.  SMOKES? No DRUGS? No DRIVERS LICENSE? Yes – Just not under her own name. 
RANDOM HEADCANON Root isn’t a vegetarian, but she’s not a big fan of meat. Especially red meat. But she’ll order burgers to give bites to Bear and Shaw.
Tagged by: @pursuantnightmare
Tagging: whoever wants to ~*
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anxlog-interfxce · 7 years ago
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.{ I was about to get on my computer and do drafts then my cat got on my lap and now I can never move ever again. }
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anxlog-interfxce · 7 years ago
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.GOD_MODE {
Hey everyone! Since I’m new on this account, feel free to message me to plot, request a starter, or just say hi! I’m going to reblog some ask memes so please feel free to bombard me! About the mun: I’ve been roleplaying since around 2005/2006 and more recently on @kate815austen. I’m a female in my mid-20′s. I enjoy television too much, caffeine, and cats.  }
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anxlog-interfxce · 7 years ago
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.{ I had a head cannon I think I might turn into a short fic... since I feel like it makes way more sense in Root’s voice than as a fact.
Aldo drafts. Plot ideas to be posted. And some shameless self promotion. }
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