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funeralth1rsty · 2 years
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Project Revival Revival Project Devblog #1
Hey guys, blog post number 1 here. This is my first blog post, so let’s just get right into it. As you can guess, these entries are semi-formal.
So, what’s been going on with the server since we released the conscript guide? Well, less than I had hoped. Let’s take a look. We did an event, we made CWU guide progress, we added fully implemented UU Brand items, and we argued about which apples are the best. Let’s start with the CWU guide. I’ve been the only person writing it, not that I’m complaining. I’ve put down an outline covering the different branches of the CWU (think CMU, Commerce, Infestation Control, etc.), the management structure of the CWU, descriptions of each branch and how they work, and a section on rules and things about the CWU as well as the glossary. At the time of writing this, I’ve finished the basic branch overview sections, the descriptions of the different CWU ranks, Director, Manager, Supervisor, all that. I finished the sections on the Commerce Branch and the Decontamination Corps. Those are finalized, save one little exception, I need to add more examples of what a high work job would be for decontamination corps workers. Work for it has stagnated recently, just because while I can do technical writing, that doesn’t mean I love doing it. Unfortunately, my inability to focus and my skill at procrastinating has been a bit of a barrier. Still, I’m hoping I can get it done quickly. I’ve got 6 more guides to write and time isn’t moving any slower. Just to let you all know, the guides are, in this order, the OTA guide, the vortigaunt guide, the CAC guide, the OSA guide, and then the city bureaucracy guide. As I said before, I implemented UU brand items. Some of them weren’t working as consumable food for hunger anymore, but now they all do. We also added a few new items that hadn’t existed before such as popcorn, peanuts, bananas, pickles, and a handful of others. In the process of doing this, I argued with LightROOM about which types of apples are the best. The correct answer is Honeycrisp.
So, what’s coming up? Things that may be on the backburner, or are planned next, that type of thing. Well, the very next plan after the CWU guide, if not during, is to make all of the weapons we’ll use in RP into Helix items. This really only goes for one SWEP, but I still need to double check and make sure I’m not missing something. After that, as you can imagine, we’ve got guides to write. The OTA guide is up next, and shouldn’t be too difficult to write. Half of the content, if not more, should overlap with the CCA guide. The biggest challenge is making a good rank system that isn’t super confusing. Even then, it shouldn’t be too difficult. Also, keep in mind, snipers will not be called RANGER. That’s a common practice that I don’t really care about, but I heard the name SCALPEL somewhere else so I’m completely in love with it. Anyways, other than guides, what’s coming up next? I’ve got several items and weapons to make or find. Flashbangs, smoke grenades, tear gas, riot shields, deployable manhacks, and armor repair kits. As a staff team, we have to write a detailed rules and policies document for the server. I’m not trying to rewrite the Constitution, I just want to make our rules and how things are punished more clear and universal. Same goes for our handling of permakills, NLR, lines at which unionwashing can be broken, what items go out for what loot rolls, and various other important things staff need to know. Something else I’m very excited about, don’t expect this to come out super soon, but I have to do an OSA overhaul which I’m very excited for. I get to add hunters that don’t function exclusively with a pill, I’m transferring over stalkers to be combat units like in the beta, I have to write a SWEP for the Combine Super Soldier, a SWEP for the elite synth soldiers, all this fun stuff that I’m very excited to do. We’ll get there, don’t worry. Next up, what are some less defined, more hopeful future things to look forward to? I’ve been thinking about adding a staff schedule for over the summer. That way, we can be guaranteed to have staff on the server at all possible active hours, and the server won’t be dead 95% of the time like it has been for the last while. That’s not confirmed, but it’s very likely I’ll do something along those lines. I’d like to get some more events in. Given that it’s July, a lot of people are on summer break, so hopefully I can do some mid-day events. The next campaign is also somewhere in the future. I’ve been teasing it for the last couple events, but I want to plan it and get official campaign events going. I’ve also got ideas for special events to happen during the summer. I can’t be too specific because I don’t want to build hype for something not even confirmed yet, but I can say that I’m hopeful they do get to happen and I’m excited to make them full priority after I can get the Project Revival Revival Project done. Other things I’d just in general like to do, a more expanded crafting system, possibly something to simulate survivalism, industry and work cycle expansion, replacement of CID cards with identibands, a health charger revamp, scanner to combot transition, and a few other things. I could talk for hours about all the things I eventually want to do. That blog post would be a few pages long at the very least.
So, all that said, how am I feeling about the server? Over the past week, a bit worried, hopeful, and not too much of anything else. I’ve been busy assembling my cosplays for a convention coming up next weekend, so the server has unfortunately been on the backburner this week. I’m a bit disappointed that the player count tanked again, but I shouldn’t get too down about it, because it’s absolutely my fault. I’m trying to justify with myself that it’s okay because the rerelease will make everything better, but I can’t be sure of that. So I’m worried that I’m just contributing to the slow and painful re-death of the server. I get bursts of inspiration a lot, but the work ahead of me is discouraging. Writing the guides is a big slog for me. Hopefully I can get through it soon. I really want to keep this all going.
That’s about it for this first blog entry. It was a bit lengthy, but I want to be transparent with you guys. I want you all to know we haven’t forgotten about you all, and writing these posts holds us accountable for the goals we set and the work we do. To those of you who are patiently waiting, I see you and I appreciate you. You guys are great and the time you spend on the server warms my heart.
Gabe
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maxime-guinard · 3 years
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✋ LifeRP lance sont site ! https://life-roleplay.com/ 📔 Je rappelle aussi que les candidatures pour devenir staff son ouverte . Vous pouvez postuler en ouvrant un ticket sur le discord et suivre les instructions qu'on va vous donner. Vous pouvez me dire vos avis en commentaire il reste quelques petites choses à régler. 📓 "Nous nous déconnectons pour mieux nous reconnecter!" LifeRP IP: steam://connect/164.132.200.132:3500/ Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1767221890 Discord: https://discord.gg/bzYtAFDWFe #liferp #liferoleplay #gmod #garrysmod #mod #script #gmodrp #roleplay #darkrp #maximeguinard @maxime.guinard.fr #liferpweb #liferoleplayfr #discord #discordserver #discordfr #devsource #development #share #help #aide #partage #dev #developer #developmentsource (à Paris, France) https://www.instagram.com/p/CY-EH79th-Y/?utm_medium=tumblr
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powerinmisery · 6 years
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postaldudes --> gmodrp
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Project Revival Revival Project Devblog #2
Hey everyone, a couple days late, sorry about that. I’ve been out at a con with my girlfriend this weekend. It was a lot of fun! Alright, let’s get into what’s going on.
This week, I finished the CWU guide, thank God. Big thanks to Ollie for helping me think of examples of medical procedures to price. I do a lot of things, but medicalRP is not one of them. After that, I took some time to work on programming. I fully programmed the flashbangs, completely working, and added them to the server. Then, I added in a tooltip display for armor that shows how well a character is armored. It goes as follows: Barely Armored, Somewhat Armored, Armored, Heavily Armored, Very Heavily Armored, and Extremely Heavily Armored. Then I added classes to correspond to different CCA rank groupings for future reference and other projects. This was partially to make the armor repair kits work, which have been added in two different strengths. A normal one that restores up to 50 armor, and another that restores all of someone’s armor. I changed the special GRID rollout to accommodate this, and it should be well balanced. 
So, what’s up next? I’d like to add in smoke grenades, but given the time crunch I’m in, I’m trying to port the smoke grenades from TTT. Then I’d like to add riot shields and deployable manhack sweps. I’m looking into porting the manhack viewmodel from Entropy: Zero, just so there can be some visual for it. During that time, I’ll be working on the OTA guide. I also need to update the OOC CCA application and write the OOC CWU location. The OTA guide isn’t much of a concern for me, the ranking system is one of the biggest things to think about. The rest isn’t really difficult. It’s all pretty standard from server to server and I see no reason to change much. The Genelocks do need to be added, though.
This one is a bit shorter, but I wanted to get it out as fast as I can. Love you guys, thanks for sticking with us.
Gabe
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powerinmisery · 6 years
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gmodrp -> gobletgrotto
#dl
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