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#glad to see i wasn't the only one disappointed in the dlc ending and plot in general
karpachev · 2 months
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dlc kinda sucks but at least now we have two (!!) redheads with daddy/mommy issues :D
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stgroversfire · 1 year
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LOOOONG fnaf sb ruin post here. lots of criticism and thoughts no one cares about, and of course spoilers.
take it all with a grain of salt, because while i know a lot about the story, i'm a 23 year old that got into the franchise 8 years ago and i havent actively kept up with the lore since fnaf 6.
and because in researching more for this post i found out there's key lore points in the fucking books and i'm not reading a glorified manual to understand the story of a game i paid 40 bucks for.
i want to be kinder to fnaf sb ruin, but i still feel disappointed.
from a gameplay standpoint, it was, of course, a VASTLY improved game. this is a tumblr post not a review, so i'll keep it short, but by god did the dlc actually have intention and vision that the original lacked, with a lot less bugs (more than i find acceptable, but the bar was low here so i'm taking the W). the core gameplay mechanics actually felt like they belonged in the game and made the experience better, and this free dlc went a long way to making sb's $40 price tag closer to worth it.
the atmosphere was stunning to me- much creepier and like it actually belonged in a horror game. the free roam aspect being less painfully redundant and more linear was a great improvement for player experience. the AR mechanic was maybe a touch cluttered, but i still loved it and was glad to see creative ideas implemented without obvious scope creep.
story wise... well, i'm quite sure i must be missing something. after sb i had so many questions, and i think like one of them is answered. there's something to be said about fnaf sticking to its guns and keeping a lot of lore up to speculation, but i haven't fully grasped what the fuck is happening since pizzeria sim.
it's probably a bit soon after release to be shitting on the story but uh. i still don't know who tf gregory is or his relevancy to the plot. i don't know who cassie is or her relevancy to the plot. i liked her character but it felt like a skeleton of a story. every relationship felt too threadbare to justify character actions (although retrospectively there is something to be said about the actions of children being impulsive). and while it's not inherently bad, i personally don't love every piece of her backstory being some one off line that is never explored (i.e. paraphrasing "this faz wrench is like my dads!" and "maybe your friends will come next time").
i was fascinated by the mimic as an antagonist, and relieved to see anyone but springtrap, but having to google who he was and why he randomly changed forms in the scooper ending (??? did i miss something?) to understand the dlc kind of killed a lot of excitement for me. really great design though, and even if it was a bit obvious i enjoyed the whole mimicking gregory thing.
as for the endings: i'm a bit confused as to why gregory would frantically try to save cassie, only to attempt to kill her off. i'm also not sure why he knows about the mimic in the first place. i have my own theories, sure, but speculation doesn't mean much when the concrete scenes we got gave us nothing. i really wanted more information on gregory and frustratingly ended with more goddamned questions. the scooper ending was cool, even if it confused the shit outta me. fredbear ending was uh. actually very creepy to me and probably my favorite of the bunch. the dichotomy of the cheery music and graphics vs cassie's terrified breathing was creepy af and i wish that wasn't just the joke ending.
i'm losing steam here so i'll try to wrap up. all in all, i went into ruin mostly blind and was really hoping for any kind of wrap up on who gregory is (adding here that im now aware that's in the books, but i really really hate the idea of supplemental paid reading for a paid video game), and while i don't hate cassie, i was a little disappointed to see any expansion on the original story. the gameplay was such a different and improved experience i can't believe it came from the same studio.
and despite me absolutely ripping into this thing, i'm really excited to see more from steel wool and scott. help wanted 2 should be a much less disjointed experience, with some really cool tie ins to vanny (if i understand the lore at all)
EDIT: I FORGOT ABOUT THE VANNI SYSTEM. the bunny enemy was very fucking well designed, made complete sense with the story while also preventing the player from staying in AR too long, and fixed a lot of what made the original animatronic AIs feel extremely janky. that creepy bunny guy takes the game from like. a 5/10 to a 7/10.
if you made it this far i'm sorry you read all that and i hope your day is as wonderful as you are, much love.
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