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Do you already have voices in mind for the characters? Like a general gist of what you’d like them to sound like?
Good question!
Sort of but not completely?
Okay so for some of the characters, I will be looking for people from specific demographics to play them. Specifically because these characters are people of color.
Dwayne: Priority will be given to someone who is black, preferably a black trans man.
Laila: Priority will be given to someone who is black and has a more child-like voice
Deon: Priority will be given to someone who is black and has a more child-like voice
Ms. Lemona: Priority will be given to someone who is black
Haeyl: Priority will be given to someone who is black, preferably a black trans woman
Gerry: Priority will be given to someone who has a darker skin complexion
Carmelita: Priority will be given to someone who is latina, preferably a latina trans woman
Also Delmena is around 80 years old, and I would like her voice to reflect her age as well as her spirit (she's very active and lively).
Also list of characters that are available to be voiced: Cameron Dwayne Gerry Shaun Mysterious Prophet Delmena Carmelita Haeyl Laila Deon Ms. Lemona Glacie's Guide
#adventures in the mad forest#podcast#glacier bubbles#my podcast#asks#aitmf asks#kitkat4406#oc's#my oc's#Cameron#Dwayne#Gerry#Shaun#Mysterious Prophet#Delmena#Carmelita#Haeyl#Laila#Deon#Ms. Lemona#glacie's guide
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Latin Spell chants for BG3
I did not make this list! It was made by ExoZilla in r/BaldursGate3 but I wanted to share it here! This list is from early access, so it only has up to level 2 spells, but honestly the chants stay similar for higher level spells. Some of these might have also changed since EA so take that with a grain of salt, anywhere here’s the original post:
Disclaimer: I do not speak Latin. Some of my spelling/translations/syntax are going to be wrong. Most of them are from Wikipedia, random websites, and context clues. Also, if anyone knows the chants I wasn't able to translate/translate correctly, feel free to correct me.
Cantrips:
Fire Bolt- Ignis (Fire)
Ray of Frost- Glacies (Ice)
Acid Splash- Acido (Acid)
Blade Ward/Guidance/Thaumaturgy- Maior et Fortior ("Greater and Stronger")
Chill Touch- Timere ("Be afraid!")
Dancing Lights/Light/Produce Flame- Fiat Lux/Sol Invictus (“Let there be light”/“Unconquered sun”)
Eldritch Blast- Dolor* (Mental/Physical Pain)
Mage Hand- Veni et iuva me ("Come and help me!")
Poison Spray- Venenum (Poison)
Resistance- Resisto ("I resist")
Sacred Flame- Incende ("Set fire!")
Shillelagh/Flame Blade- Para bellum/Canto te ("prepare for war"/"I enchant you”)
Shocking Grasp- Fulgor (Levin or flash)
Thorn Whip- Flagellum, Flagello/ ?? verum (to flagellate, whip/"?? sweep")
True Strike- N/A
Friends- N/A
1st level Spells:
Armor of Agathys/Barkskin/Bless/Enhance Ability/Jump/Mage Armor/Shield of Faith- Macte virtute ("Be blessed with virtue")
Arms of Hadar/Inflict Wounds- Morere ("Die!")
Animal Friendship- Obedi me/Obeus temeum lupum ("Obey me"/??)
Bane/Ray of Enfeeblement- Tu est nihil (“You are nothing”)
Burning Hands/Scorching Ray- Ardere (To burn)
Charm Person- Impero te/Tempora muntante ("I rule you”/“Temporary change”?)
Color Spray/Blindness- Te occludo oculos/Caecus te("I blind your eyes"/"I blind you")
Command/Ensnaring Strike/Sleep- Impero tibi (“I rule you”)
Create Water- Lues/Aqua pura (Plague, pestilence?/“Clean water”)
Cure Wounds/Healing Word- Te curo/Vis medicatrix* (“I cure you”/"healing power")
Destroy Water- Arescere/Arere decimos ("Become dry"/"Become ten times as dry"?)
Disguise self- Mutatis mutandis/Omnia mutatio (“With things changed that should be changed”/“Change it all”)
Dissonant Whispers- Dolor ("Mental/Physical Pain")
Entangle- Voco vinae/Vinum est et gloriat ("I call forth vines"/??)
Faerie Fire- Te video/Ubi est ("I see you”/“Where are you?”)
False Life/Aid- Vitae extollato/Dum vita est spes est ("Life raised"?/"While there is life, there is hope")
Feather Fall- Non fit injura/Se neme ("There will be no injury/harm"/??)
Find Familiar/Goodberry/Moonbeam- Ex textura (“Weave from the outside”?)
Fog Cloud- Voco nubes ("I call forth clouds")
Grease- Voco arvina ("I call forth grease")
Guiding Bolt- Facula/Flagra ("Little torch"/"Blaze/be inflamed")**
Hail of Thorns- Dia denum (??)
Hellish Rebuke/Flaming Sphere/Spike Growth- Ira et dolor ("Wrath and pain")
Hex- Maledicus/Te exsecror (Abusive, scurrilous/“I curse you”)
Hunter’s Mark- Est praedae mae/Mos certa (“You are my prey”/"Certain death"?)
Longstrider/Expeditious Retreat- Proprae/Ocior/Citium (??)
Magic Missile- Tormentum (a piece of artillery/missile)
Protection from Good and Evil- Tueor/vincit qui patitur (To watch over, protect/“he conquers who endures”)
Ray of Sickness- Inficio ("Infect")
Speak with Animals- Amicus animales/Loqui ut tibi placet (“friend of animals“/“To speak as you please”?)
Tasha’s Hideous Laughter- Rezum teniates??/Reza sabuntat?? (??)
Thunderwave/Shatter- Detono (Thunder/"Expend one's thunder")
Witch Bolt- Harures (??)
*Non-Tav/NPC exclusive line
2nd level spells:
Blur- Incomodo?/Nullus sui ("Inconvenient"?/"None of him/her/them")
Darkness- Tenebrum/Umbra (Darkness/Shadow)
Darkvision- Lux en tenebra/Secretum curaro (“Light in darkness”/??)
Detect Thoughts- Video veritatem/Virtus est scientia (“I see the truth”/“Virtue is knowledge”)
Hold Person- Non movere/Ad lapide (“You do not move”/“To stone!”)
Invisibility/Pass Without a Trace- Evanesco/Invisibilis (To vanish, disappear/ self-explanatory)
Lesser Restoration- Te absolvo/Vincere est vivere (“I absolve you”/“To conquer is to live”)
Melf’s Acid Arrow- Dissolvae (Self-explanatory)
Mirror Image- Fronte nulla vides/Mundus vult decipi ("No faith in the front"?/“The world wants to be deceived”)
Misty Step- Inveniam viam/Ad alibi (“I will find a way”/"To elsewhere")
Prayer of Healing- Fiat voluntas Dei/Ad maiorem Dei gloriam (“May God’s will be done”/“For the greater glory of God”)
Protection from Poison- Résistance venenum (“resist venom/poison”)
Silence- Silencio (Self-explanatory)
Web- Voco arenea ("I call forth a spider's web")
#baldurs gate#baldur’s gate 3#bg3#bg3 spells#bg3 fanfic#bg3 fanfiction#baldurs gate 3#bg3 gale#gale fanfic#Gale Dekarios fanfic#liv posting
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FFXIV Write Day 3 - Tempest (Fear and Fury)
The red sky burned above the Magna Glacies. Viola stood amidst the carnage, wind whipping at her stark-white hair, her loaned Bozjan armor stained with soot. Her glittering ruby carbuncle darted between scores of blasphemies, unleashing bursts of fire everywhere it went. Her fingers trailed over pages of her grimoire, calling upon enchanted glyphs and arcane geometries.
Contingent soldiers met the abominations with blades, bows, and spells. For every blasphemy they killed, three men perished. Viola held back amongst the archers, flinging spell after spell into the fray. A twisted, winged creature swooped at her. She ducked as her carbuncle raised a barrier around her. Claws struck the arcane scales. An arrow flew past her shield and struck the monster through the back. It screeched, twisting in the air to seek out a new threat.
Viola raised her grimoire again. Her carbuncle led the charge with flame and fury.
The screams of the dying echoed in her long Vieran ears. Panicked cries rang across the field. Those who lost heart succumbed to the transformation. The world was ending. Fitting, she thought, that the Garleans might go first. She had someone to find before they did. Someone too dear to lose.
The winged blasphemy made another pass at her, shattering her barrier and colliding full-force with her. The force of the blow sent her sprawling, her grimoire flying from hand as her body skid across snow and ice. She rolled into a crouch, raising her head to acquire her target once more.
Her grimoire lost to her, she called upon the old ways. She drew her rapier and turned it over in her hands, using its pommel as a focus. She was no red mage, no Eorzean thaumaturge, but she was a child of the wood. The aether of this realm would answer her call as surely as any other.
She whipped the winds into a shining tempest, buffeting the winged beast from above. It screeched, plummeting to the snow as the winds drove it down. A hail of arrows followed suit, each driving deep into the blasphemy’s twisted flesh. It shrieked as one last bolt flew true and struck between its eyes.
It burst into a blackened mist, replete of any aether or life. Nothing to bury. Nothing to return to the star.
She approached the pit in the snow where the beast had died. Dread rose in her chest. No belongings left behind, nothing with which to identify the dead.
He would not succumb to such despair. She told herself. A man such as he would sooner die.
Yet still her heart ached. Her fingers wrapped around the red cloth tied to her belt. Fear clutched at the edges of her soul, threatening to drive its way into her heart. She could feel the pull, the panic. One deep breath. Two. He’s alive. She told herself, firmly. He’s alive.
She forced herself to believe it, as she had so many times before. The sinking sensation in her gut began to fade.
She would not become a monster. She would find him.
Yet her search could not continue until the battle was over. Resigned to fight on, she retrieved her grimoire from the snow.
It felt as if there would be no end to the horde of shrieking beasts. Many rasped out their despair into the wind, until she could no longer differentiate the calls of allies from the cries of monsters. Others hissed and snarled like common beasts, their claws lashing at every target they could find. Each felt as a void in the world. Keen as her senses were, she could not feel an onze of life behind those empty eyes. It sent a chill deep into her core.
Despite it all, she fought on. Even as her muscles ached, her aether depleted, she fought on.
He needed her, after all. That damn fool of a man needed her.
Once upon a time, it had been the other way around. She had been so lost and confused, yet he had extended out a hand and guided her. He had given her a home and a purpose when her own people cast her aside. Through every loss, through every victory, he had always been there.
Until now.
Now she fought without him, without their clan. She fought alongside strangers and enemies – the Garleans would always be enemies to her, no matter the Contingent’s purpose – in a desperate bid to survive the Final Days. Only once the Garleans joined the fight did the tide finally seem to turn in their favor, yet every instinct she had screamed danger at the sight of them on the field.
It took all her self-control not to turn on them instead of the blasphemies. As she cast spell after spell, as her carbuncle darted amongst the blasphemies, she wondered if they felt the same about her.
Resolved nonetheless, Viola fought until her legs gave out beneath her, until exhaustion took what despair could not. She fell to a knee before a blasphemy’s fading form, her aether utterly spent. She raised her head as the reinforcements pressed on ahead, unable to summon the strength to follow. With the last vestiges of her energy, she dragged herself to her feet and began her slow retreat.
High above, the sky still burned.
#ffxivwrite2024#ffxiv#endwalker spoilers#viola muscadet#eh not my best work it's mostly internal monologue but hey it fulfilled the prompt#her mind is as much a tempest as the storm around her
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Breakaway
read it on AO3 at https://ift.tt/H9JTMRk by Glacy After accepting a position as an analyst for the struggling Redridge Revenants, Jonathan Sims expected to crunch numbers and guide the team to victory. What he didn’t expect were eerie occurrences hidden beneath the surface of this small-town hockey team. When Jon befriends Martin Blackwood, the Revenants’ goalie, they soon find themselves entangled in a dark web of supernatural events—and a bond neither of them anticipated. Words: 21136, Chapters: 11/11, Language: English Fandoms: The Magnus Archives (Podcast) Rating: Teen And Up Audiences Warnings: Graphic Depictions Of Violence Categories: M/M Characters: Jonathan "Jon" Sims | The Archivist, Martin Blackwood, Tim Stoker (The Magnus Archives), Elias Bouchard | Jonah Magnus, Georgie Barker, Jordan Kennedy, Michael "Mike" Crew, Michael Shelley Relationships: Martin Blackwood/Jonathan "Jon" Sims | The Archivist Additional Tags: Gay Panic, Permanent Injury, mild body horror, Slow Romance, Cannon Typical Horror, Ice Hockey Typical Homophobia, AU - Ice Hockey AU, imagine the eldrich horrors playing ice hockey read it on AO3 at https://ift.tt/H9JTMRk
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Tryin to make a list of Octopath 2 NPCs for a potential tournament poll… why are there so many I stg
Here is a list of every named non-traveler character (plus a few characters from Throné’s path who don’t use their real names). Characters without unique sprites are listed in orange; characters who don’t make an appearance at all are listed in red. My thinking is to include every character from the main paths with a unique sprite, plus Al and the four Crossed Paths NPCs 🤔
Ochette’s Path: Juvah, Akalā, Mahina, Cohazeh, Cateracta, Tera, Glacis, Alpione, Pom, Heig, Petrichor
Castti’s Path: Malaya, Senah, Sesque, Mao, Edmund, Griff, Rosa, Melia, Lily, Greg, Plukk, Mikk, Makk, Trousseau, Elma, Andy, Randy, Yorna, Sally, Temm
Throné’s Path: Pirro, Scaracci, Donnie, Father, Mother, Diamante, Bergomi, the Slaver, the Masked Boy, the Elderly Guard, Mira, Morozov, Marietta, the Guide, Claude
Osvald’s Path: Rita, Elena, Harvey, Davis, Emerald, Bale, Clarissa, Ethan, Stenvar
Partitio’s Path: Papp, Roque, Ned, Joe, Harry, Nikki, Giff, Will, Ori, Floyd, Thurston, Alrond, Misha, Masoud, Terry, Audley
Agnea’s Path: Pala, Garud, Cuani, Gus, Gil, La’mani, Dolcinea, Veronica, Giselle, Tanzy, Rico, Coda, Laila, Platt
Temenos’s Path: Mindt, Jörg, Crick, Vados, Cubaryi, Lucian, Kaldena, Ort, Hermes, Reiza, Roi, Shirlutto
Hikari’s Path: Jigo, Mugen, Benkei, Kazan, Ritsu, Rai Mei, Tsuki, Ageha, Borneau, Zeto, Bandelam, Azuma, Rou, Mikka, Kunzo, Jin Mei, Kura
Other: Al, Regulus, Yomi, Wooly-Ooly, Alpates, Arkar, Porta, the Arcanist Descendant, Gken, Ichchadhari, Tyran, Hinoekagura, Margello, Tiffany, Astell, Meylan, Eugis, Nero, Ruby, Georges, Yurinas, Karma, D’arqest, Aelfric, Dohter, Alephan, Sealticge, Draefendi, Aeber, Brand, Bifelgan, Vide, Galdera
#I probably forgot a bunch of people so lmk if you find any missing#hopefully not anyone super important 😅#ramblings#8path2
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A list of Latin spell chants collected by ExoZilla on r/BaldursGate3
Useful recourse for RP and fanfiction writers
Disclaimer: I do not speak Latin.
Cantrips:
Fire Bolt- Ignis (Fire)
Ray of Frost- Glacies (Ice)
Acid Splash- Acido (Acid)
Blade Ward/Guidance/Thaumaturgy- Maior et Fortior ("Greater and Stronger")
Chill Touch- Timere ("Be afraid!")
Dancing Lights/Light/Produce Flame- Fiat Lux/Sol Invictus (“Let there be light”/“Unconquered sun”)
Eldritch Blast- Dolor* (Mental/Physical Pain)
Mage Hand- Veni et iuva me ("Come and help me!")
Poison Spray- Venenum (Poison)
Resistance- Resisto ("I resist")
Sacred Flame- Incende ("Set fire!")
Shillelagh/Flame Blade- Para bellum/Canto te ("prepare for war"/"I enchant you”)
Shocking Grasp- Fulgor (Levin or flash)
Thorn Whip- Flagellum, Flagello/ ?? verum (to flagellate, whip/"?? sweep")
True Strike- N/A
Friends- N/A
1st level Spells:
Armor of Agathys/Barkskin/Bless/Enhance Ability/Jump/Mage Armor/Shield of Faith- Macte virtute ("Be blessed with virtue")
Arms of Hadar/Inflict Wounds- Morere ("Die!")
Animal Friendship- Obedi me/Obeus temeum lupum ("Obey me"/??)
Bane/Ray of Enfeeblement- Tu est nihil (“You are nothing”)
Burning Hands/Scorching Ray- Ardere (To burn)
Charm Person- Impero te/Tempora muntante ("I rule you”/“Temporary change”?)
Color Spray/Blindness- Te occludo oculos/Caecus te("I blind your eyes"/"I blind you")
Command/Ensnaring Strike/Sleep- Impero tibi (“I rule you”)
Create Water- Lues/Aqua pura (Plague, pestilence?/“Clean water”)
Cure Wounds/Healing Word- Te curo/Vis medicatrix* (“I cure you”/"healing power")
Destroy Water- Arescere/Arere decimos ("Become dry"/"Become ten times as dry"?)
Disguise self- Mutatis mutandis/Omnia mutatio (“With things changed that should be changed”/“Change it all”)
Dissonant Whispers- Dolor ("Mental/Physical Pain")
Entangle- Voco vinae/Vinum est et gloriat ("I call forth vines"/??)
Faerie Fire- Te video/Ubi est ("I see you”/“Where are you?”)
False Life/Aid- Vitae extollato/Dum vita est spes est ("Life raised"?/"While there is life, there is hope")
Feather Fall- Non fit injura/Se neme ("There will be no injury/harm"/??)
Find Familiar/Goodberry/Moonbeam- Ex textura (“Weave from the outside”?)
Fog Cloud- Voco nubes ("I call forth clouds")
Grease- Voco arvina ("I call forth grease")
Guiding Bolt- Facula/Flagra ("Little torch"/"Blaze/be inflamed")**
Hail of Thorns- Dia denum (??)
Hellish Rebuke/Flaming Sphere/Spike Growth- Ira et dolor ("Wrath and pain")
Hex- Maledicus/Te exsecror (Abusive, scurrilous/“I curse you”)
Hunter’s Mark- Est praedae mae/Mos certa (“You are my prey”/"Certain death"?)
Longstrider/Expeditious Retreat- Proprae/Ocior/Citium (??)
Magic Missile- Tormentum (a piece of artillery/missile)
Protection from Good and Evil- Tueor/vincit qui patitur (To watch over, protect/“he conquers who endures”)
Ray of Sickness- Inficio ("Infect")
Speak with Animals- Amicus animales/Loqui ut tibi placet (“friend of animals“/“To speak as you please”?)
Tasha’s Hideous Laughter- Rezum teniates??/Reza sabuntat?? (??)
Thunderwave/Shatter- Detono (Thunder/"Expend one's thunder")
Witch Bolt- Harures (??)
*Non-Tav/NPC exclusive line
2nd level spells:
Blur- Incomodo?/Nullus sui ("Inconvenient"?/"None of him/her/them")
Darkness- Tenebrum/Umbra (Darkness/Shadow)
Darkvision- Lux en tenebra/Secretum curaro (“Light in darkness”/??)
Detect Thoughts- Video veritatem/Virtus est scientia (“I see the truth”/“Virtue is knowledge”)
Hold Person- Non movere/Ad lapide (“You do not move”/“To stone!”)
Invisibility/Pass Without a Trace- Evanesco/Invisibilis (To vanish, disappear/ self-explanatory)
Lesser Restoration- Te absolvo/Vincere est vivere (“I absolve you”/“To conquer is to live”)
Melf’s Acid Arrow- Dissolvae (Self-explanatory)
Mirror Image- Fronte nulla vides/Mundus vult decipi ("No faith in the front"?/“The world wants to be deceived”)
Misty Step- Inveniam viam/Ad alibi (“I will find a way”/"To elsewhere")
Prayer of Healing- Fiat voluntas Dei/Ad maiorem Dei gloriam (“May God’s will be done”/“For the greater glory of God”)
Protection from Poison- Résistance venenum (“resist venom/poison”)
Silence- Silencio (Self-explanatory)
Web- Voco arenea ("I call forth a spider's web")
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Tyrri Miro, the Scholar (For Discovery)
Basic Set:
Weapons: Staff/Fire/Ice/Wind
Path Action (Day): Scrutinise
Path Action (Night): Synergise (similar to Temenos’s Coerce, triggers a battle with a weird Mind Dimension background, if you hit a certain damage threshold three times (can be revealed by Analyse) the NPC will follow you like with Guide or Allure)
Talent: Study Foe
Latent Power: Explosive Magic (AOE spells turn into randomised multihit spells that deal greater damage, similar to Elemental Barrage but only with one element)
Scholar Skills:
Fireball (deal elemental Fire damage to all foes) - 14
Advances into Scorched Earth/Ignis Ardere
Icewind (deal elemental Ice damage to all foes) - 14
Advances into Polar Vortex/Glacies Claudere
Lightning Bolt (deal elemental Lightning damage to all foes) - 14
Advances into Wrath of the Sky/Torintrus Canere
Analyse (reveal a single enemy’s current HP and 1/2/3/4 of their weaknesses) - 1
Wondrous Staff (deal physical Staff damage to a single foe and raise your Elemental Attack for a number of turns proportional to the damage dealt; minimum two) - 8
Mystic Magic (raise your Elemental Attack, Speed, and gain the ability to have spells deal critical damage, but lower your defences, for 3/4/5/6 turns) - 12
Advanced Magic (boost the intensity of a single ally’s spells 2/3/4/5 times) - 15
Alephan’s Wisdom ([Divine Skill] greatly boost the intensity of a single ally's spells 3 times) - 30
EX Skills:
Crystalline Strength (your spells deal more damage and inflict additional effects based on their damage type, lasts only until next you take damage, boost will increase the damage (120/130/140/150% damage) and length of additional effects (2/3/4/5 turns)) - 25
Fire/Wind: Decreased Elemental Defence
Ice/Lightning: Decreased Speed
Light/Dark: Decreased Accuracy
Experimental Echo (learn one magic-based skill from a single foe, will go away if you use Experimental Echo again, boost will make the spell stronger) - 20
Your name is Tyrri Miro, and you are a scholar. Your tale begins on a cargo ship, bound for the mysterious Farlands.
After years of scrounging for coin in the streets to work your way into one of the most prestigious universities Qamaria has to offer, you’ve finally been approved for a research project: the strange magic that this distant forest island has to offer.
“This world is vaster than I could have ever imagined, with magic to boot… Farlands, get ready for this scholar!”
Heart full of a wonder that never quite faded away, you watch as a land you have never touched slowly comes into view…
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Glacie's Guide 20 cent (USD) Coloring Page
This is available on kofi here:
Podcast blog @adventures-in-the-mad-forest just posting marketing stuff here so as to not confuse anyone interested in Voice Acting dhdhdh
#glacier rambles#glacier's art#art#artblr#artists of tumblr#artist#glacier's digital art#coloring page#glacier's coloring page#adventures in the mad forest#aitmf
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this oc stuff is a BLAST man
Tyrri Miro, the Scholar
Basic Set:
Weapons: Staff/Fire/Ice/Wind
Path Action (Day): Scrutinise
Path Action (Night): Synergise (similar to Temenos’s Coerce, triggers a battle with a weird Mind Dimension background, if you break the opponent, they follow you à la Guide or Allure)
Talent: Study Foe
Latent Power: Explosive Magic (AOE spells turn into randomised multihit spells that deal greater damage, similar to Elemental Barrage but only with one element)
Scholar Skills:
Fireball (deal elemental Fire damage to all foes)
Advances into Scorched Earth/Ignis Ardere
Icewind (deal elemental Ice damage to all foes)
Advances into Polar Vortex/Glacies Claudere
Lightning Bolt (deal elemental Lightning damage to all foes)
Advances into Wrath of the Sky/Torintrus Canere
Analyse (reveal a single enemy’s current HP and one of their weaknesses)
Wondrous Staff (deal physical Staff damage to a single foe and raise your Elemental Attack for a number of turns proportional to the damage dealt; minimum two)
Mystic Magic (raise your Elemental Attack, Speed, and gain the ability to have spells deal critical damage, but lower your defences)
Advanced Magic (boost the intensity of a single ally’s spells two times)
Alephan’s Wisdom ([Divine Skill] greatly boost the intensity of a single ally's spells 3 times)
EX Skills:
Crystalline Strength (your spells deal more damage and inflict additional effects based on their damage type, lasts only until next you take damage)
Fire/Wind: Decreased Elemental Defence
Ice/Lightning: Decreased Speed
Light/Dark: Decreased Accuracy
Experimental Echo (learn one magic-based skill from a single foe, will go away if you use Experimental Echo again)
tyrri!!!!
BIG fan of wonderius staff. self-elemental atk. buff??? yes please
and crystalline strength!!!! giving debuffs to your spells!!!!! is very cool!!!!!!
chaotic back at it again with the banger skills
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I'll reblog this in the morning too. But to anyone who is interested in Volunteer Voice Acting, here is the list of named characters that can be auditioned for:
Cameron Dwayne Gerry Shaun Mysterious Prophet Delmena Carmelita Haeyl Laila Deon Ms. Lemona Glacie’s Guide
There are also various background characters!
If you are interested in Voice Acting, DM me and I will get you the Unedited version of the script to look through and you can decide based off of that.
Some things to note:
Voice Acting has been and is currently being advertised as Volunteer work! (I'm doing my best to get funds, but that hasn't happened so far, and I'm not going to promise something I can't deliver. If you want to you can ask about that.)
This is the unedited version of the script. There are various things that have changed since the writing of this. I will also offer this same thing with the edited version when it's done!
This is to give you all a more detailed view of the characters and how they interact with each other!
#adventures in the mad forest#podcast#glacier bubbles#my podcast#writing#aitmf#Cameron#Dwayne#Gerry#Shaun#Mysterious Prophet#Delmena#Carmelita#Haeyl#Laila#Deon#Ms. Lemona#Glacie’s Guide
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Path actions ranked by how much they would ruin my day from least to most
bribe. i don't have to do anything and i get money out of it. 5000L for the location of one healing grape not so bad
inquire. well i don't get any money but it's still not that bad, also i get to talk to castti
scrutinize. well i don't get any money and if someone was save scumming so i had to stop for 20 minutes while osvald failed dice rolls to pry my spicy food preferences out of me i would be pretty annoyed but again i don't have to do anything and a successful scrutinize is just an inquire but i get to talk to osvald
purchase. i only have to sell the things i want to and i get money out of it. idk why you're trying to purchase my wallet for more than the money in my wallet but-- aw what cute puppy dog eyes, a little discount just for you my man-- wait
entreat. well at least she's cute
soothe. hey i get to save one night's worth of sleep meds hey wait a second. where did the contents of the three gold chests that take up my entire house go...
steal. losing my wallet and my singular grape leaf sucks but nobody in solistia seems to have more than like one olive's worth of cash on them at any given time
ambush. throné might be an expert but like he is knocking me unconscious and the icon implies hes using a knife. also all my stuff is gone
provoke. to be perfectly honest with you i think this one would probably ruin my week. ive never actually been attacked by 5 consecutive shadow remnants but it seems like it would hurt.
challenge. again i feel like having brand's thunder unleashed on me would suck. slightly more annoying than provoke because if he wins hikari also steals my finishing move, which, like, cmon. im townsperson #54, please dont copy my triple stab, its all i have.
mug. metatextually the fact that you dont lose reputation for this apparently means people dont have a problem with it but idk man. i would still personally rather you just stole from me instead of hitting me with triple-boosted peacock-strut elemental barrage and THEN taking all my shit
coerce. i would actually rather have the shit beaten out of me and my precious singular grape leaf stolen than have temenos force me to play a stupid minigame where he uses his empath powers to force me to give a false confession. can i fucking go home
hire. you might disagree with this being so high but even if he pays me 2000L once i do not want to be dragged around all of solistia and forced to participate in battles, again i am random townsperson #54. why am i fighting the deep one. mr partitio sir what is that large machine mr roque is piloting and why are you pointing at me and then it and saying "go get em tiger". however at least i do get paid once
befriend. sure i would love to be buddies with ochette and eat her delicious cooking but again ms ochette my 9 to 5 is standing in front of the item shop even if i get to stand behind you i still dont want to fight glacis.
allure. well at least shes cute and i get to dance???
guide. 0/10 he kidnapped me into following him because "the flame said so" dragged me around the entire continent for 80 ingame hours forced me to commit like ten human rights violations and took me to racism village. i didnt even get a tshirt
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@glacies-tempestatem said:
❛ what is better ? to be born good, or to overcome your evil nature through great effort. ❜
youthful visage lights up with the appearance of a ghost of a smile before the sudden display of wisdom. witnessing the younger generation of soul reapers becoming such deeply skeptical beings is always a delight to the elder healer.
this is her role after all, to mend and guide them in times of need and apparently, the latter is needed in this specific occasion.
❝ neither. none is born good or evil. a person is defined by his motives and mainly, his actions. your true desires is what you should attempt to discover first, kuchiki - san. you can never learn of true evil if you do not know yourself. ❞
the smile upon her rosy lips takes a subtle form as it grows a bit in size, and she slowly folds her hands neatly upon her clothed lap.
❝ — and remember, that the so-called evil nature is also necessary. there will be times when we shall need to perform evil deeds. perfection does not exist. ❞
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I must say before anything else that the estimations done here for the posthumans from the book are based on quite speculative elements and deduction, so just take it as a possible approximation of what it could be their length, and not their actual canonical measurements... Well, I spent these last weeks trying to find a way to obtain the size measurements for the post-human of Man After Man by Dougal Dixon, the last book of the spec evo trilogy from which I could not get something with the descriptions because the focus of the texts were more focused on the situations and lives of the creatures and was less technical and informative in comparison to the other 2 books, focusing more on narrative history rather than a field guide. As a start a while ago I did an attempt to scale some of those posthumans, assuming some would possess human parts (faces, arms, legs, skeletons) that would be proportional in size to the original human beings from which they were derived, but this base couldn't work for the rest of the species of the book looking the variations of anatomy are far from the original Homo sapiens form. Then I move on the second option, in this case scale up the posthuman based on elements or objects that interact with them that I could potentially scale and thus have something to base the rest, of course it is not so simple because of the art style and the proportions of the environment around. The image that really gave me a great help was a specific one of a Woodland Dweller hunting a duck in the tundra, this would be the initial piece as scaling up the duck (which is around 30 to 50 cm in length) I obtained the first measurement, I could eventually scale up a bunch more of posthumans based on other images that the woodland dweller share, as well using more elements on other pictures apart, but of course I didn't scale them all, just a few selected species due to this being part of a size chart for the biggest organisms, not all the organisms. Aquamorph (Homo aquaticus): Inferred its length based on the length of its arms, considering that it is the only part of its body that is not derived in comparison to its head or legs. Vacuumorph (Homo caelestis): their skeleton is basically a "normal" human skeleton encapsulated in a sphere, so... Woodland Dweller (Homo glacis fabricatus): As I've explained early, I got their size from the duck in the tundra hunting scene, in an upright posture this can reach a height of 1.2 to 1.4 meters so it is not so small, just its quadruped posture shrinks it a little, reaching something like a lynx. Tropical Tree Dweller (Homo silvis fabricatus): to have an approximate length I used the butterflies that are around, specifically a close up sketch of it holding one, being a kind of swallowtail butterfly which although is not specified the species these often have a wingspan of 10 cm. Plains Dweller (Homo campis fabricatus): based on grass size its holding, very very speculative estimation as I didn't get the species of grass its holding and eating, but just an approach from similar grass. Tundra Dweller (Homo glacis fabricatus): I think that the majority who have seen them imagined a behemoth of almost 3 meters high, however comparing it with the woodland dweller (specially their descendant, the Symbionts), I managed to obtain a height not greater than two meters. Note: I also scale up with the famous "Season greetings" hunting picture too, of what I've got was a smaller Tundra dweller which fits with the description of being a "young individual" being killed. Aquatic (Piscanthropus submarinus): there is a picture of one encased on the beach, sharing a scene with a woodland dweller so excluding angle and the distance of both I got the measure there, it is smaller than the aquamorph but it is because it is much more derived than the frog's huge legged predecessor. Slothmen (Giganthropus arbrofagus): This is one of the few species whose size is specifically described in the book, being 3 times taller than its ancestor the Tundra dweller, and 10 times heavier, unfortunately without an estimate of its ancestor it was difficult to imagine its huge size, of course since I had achieved scale up the Tundra dweller, I could also scale up this guys, being around 6 meters tall upright. Spiketooth (Acudens ferox): Just like the plains dweller, I based its size from the grass, althought not the size of the leaves but of soil patterns and texture (this is probably the most speculative of the scales and a little dumb but what I can do ), giving it a size of 2.2 meters tall. It seems very small for a giant slaughter, however I considered two things that makes me think this estimation is likely and that is that the species is a pack hunting animal and that often in Dixons spec works there are always large herbivores being hunted by smaller pack hunting species.
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Leading Personal Traits | (X)
Below the surface everyone is pretty complicated. Based on your answers, we think the following three traits are important strands in your personality:
TENDERNESS
You are not afraid of the sufferings and sorrows of other people, even when they are acted out in unappealing ways. Beneath even defensiveness and self-righteous behaviour, you know that deep down people need nurturing and consolation. One danger is being naive about people’s dark sides. But at your best you know you can be mean yourself, which helps you to sympathise. You bring strength and forgiveness where other people might panic.
INDEPENDENCE
You don’t set out to be different for its own sake; you are more easily guided by what interests and moves you. You are more concerned about what is right for you than about the pressure to fit in. In sex you are more aware than others of impulses which are not entirely conventional. You know the value of selective irresponsibility, of forgetting occasionally about being ‘good’.
SHYNESS
Part of you is gripped by the fear that you’ll launch into something and completely mess it up. The upside of this is wise caution: people are indeed often too rash, whereas you know, by instinct, that holding back can save you. Probably, you feel shame and self-disgust a bit too much. But when you do feel in your element, you act with a wisdom and sensitivity never found in people with thicker skins.
stolen from: @hirako5hinji
Tagging: @cxrvina @moonlightdestruction @waspandr @glacies-tempestatem @dannishirosaki @kazeshinigami @orihimex
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Everyone keeps asking if you're going to give Julius all these skills...I'm no longer sure what he does anymore. (I don't think Julius knows either.)
The thing is - nobody knows what he does ever in general… it’s a mystery. His GP page is the biggest of those mysteries.
…But I think I know what he does. I already did sort of a guide on Julius, but a refresh with some highlights wouldnt hurt, even though I planned it as a joke post. Come with me under the cut.
First of all, I guess you all should know what the dragon boy does - annihilate ranged (and not only). Actually I sort of agree with what GP page suggest for his build, except I dont get why isnt any of the builds list Guard as a viable option but all hail QR I guess. Anyway, here’s mine!
I moved SS to him from Rein simply because he puts all his stats to good use. Not being able to merge a GHB unit is no longer a problem, and not having access to IVs isnt a big issue, as they’re good as they are for my taste (plus neutral IVs mean +1 to 3 strongest stats while merging). I’ll give him 2 remaining flower stats (+1 spd +1def) and DD4 in the future.
I use Julius as the biggest destructive force right here
in HELL. So you can at least assume all enemy units are well-built and in their majority are also +10.
And here’s some more misconceptions I’ve read:
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“While Julius technically can battle magic blues, he naturally prefers to let his allies handle KOing them for him”
*W H E E Z E* LMAAAO, wh..what? You look at him being red and think he’s… that he is weak to blues, oh my… that’s his strongest quality. His domain. You can forget about mages when he’s around as long as you dont misposition some ally into their range. Yes, even blues. Even…
That’s R Tomebreaker Reinhardt yes dont ask me about it. He also had Luna and Heavy blade, but HB is nigh impossible to proc against Julius, and guard is active ; )
But what about…
Gotcha. That AoE even offed his guard wow.
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“His paper-thin Defense also does not do him any favors, and he should avoid any unit who can target it.”
“Archers carrying Brave bows or that are able to quad Julius with or without support like Brave Lyn, Bridal Cordelia, WF Hinoka, and Halloween Jakob easily shut him down”
Any… really? Yeah it’s literally base 16 and you probably shouldnt put him under every single melee unit you see but… with Loptous and 2DD against bows/daggers? might as well…
oh but there’s super mobile L!Lucina…
(actually she usually deals more damage to him, like 11… big scare)
And brave bows… 0 x Anything is 0, basic math.
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“Julia and Deirdre can KO Julius under the right conditions due to the effective damage to dragons they deal”
Stop. If he can take 0 damage from blues how much will you think Nagas will do?
Exaaactly! Deirdre’s tome doesnt even work on him. Well, I should say thes girls sometimes have nasties such as Pre-charged on turn 1 Glacies… damage? yes. KO? haha you wish.
…
Actually colorless dragonslayer daggers can sometimes kill him if they can double but… look at all those single 0 above. Doesn’t look like a double to me.
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“Distant Counter”
DiStAnT CoUnTeR. Iceberg procs - you die, rules are simple (in some other match he had it ready from the get-go and OHKO’d B!Hector but I dont have the image). Other people will help charge.
But yeah ideally Julius doesnt need to fight everything, he isnt the only person in a team… find me a unit with no weakness. His weakness most often can be avoided by simple positioning, though.
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Bonus:
wack
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He’s not that bad, you analythics are just cowards. I started with him from unmerged state before flower update to this, and he never disappointed me, he just got progressively stronger.
#answers#i'm sorry i cant shut up about my main carry#julius#fire emblem heroes#yeah i ... reinhardt...#but julius can do more simply due to the fact that#he can survive a lot longer and when you live you deal more damage#not to mention his ouf iceberg oneshors
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Quick overview
So last time we talked about Clair I had a +5, who in the span of 3 hours is now +9. Well I love Clair a lot as an echoes stan, but her newest improvement helped her out a ton. The ability to take care of two types of prevalent units is insane as is flashing blade, but I have 2 lil gripes. First her weapon is the same as Caedas just a lance instead, this means,they are extremely similar, the main difference being colour. Arguably Caedas colour is better due to units like Grima M and Hector, meanwhile Clair hasa colour advantage against black knight, Zelguis, Xmas Tharja and can handle some Blues like Effie. It’s really preference, colour or character.
Base kit
Rhomphaia is clairs new weapon, and trust me there is no reason to use silver lance, better might, effects and a unique refine mean silver lance is outclassed. Being effective against armours and cavaliers is great and helps her damage output. Whats more it allows clair to use her speed with flashing blade. Hit and run is a decent skill, and lets her retreat after battle, it’s not the best out there but the moves you can pull after retreating are undeniable.Harsh command has little use with all the harsh honesty meanwhile spur speed is one of the better spurs out there.
In the A slot ideally something to help clairs attack is appreciated , death blow is a solid option as is swift sparrow. Fury is also useful as it bumps up her res even higher. Special wise iceberg is always going to be your best bet, or glacies for mad damage.
Pros + Cons
+Very fast especially for flier standards
+Ton of res makes her a magic check
+Comes with decents skills and a solid weapon.
-Poor attack means she’ll struggle against non armours or cavs
-May need some expensive skills
-Caeda provides a lot of competition, though you can just use both.
Partners
Clair works best as a support unit to help guide units into battle, hence putting her ona mixed team is a solid option. Hinoka and other fliers are also a great boon thanks to flier buffs and really help salvage her damage output.
Suggested set(s)
Desaixs maker
Suggested ivs = +atk/spd -def/hp
Rhomphaia+, reposition, Iceberg/glacies
Slot A = Fury, Swift sparrow
Slot B = desperation
Slot C = Def ploy, flier buffs
Sacred seals: guidance, ploys
Weapon refinery = flashing blade
Clairs high res makes her the ideal choice for ploy skills, allowing her to snipe down a foe and then zoom in for extra damage. Fury arguably helps her the most due to the extra 3 res, safe way into desperation as well as the atk and spd.Iceberg or glacies is really up to you but both charge faster thanks to her weapon.
You can use this set with DC + QR as well for a defensive variant.
Magoi Gather
+res/spd -def
Berkuts lance+, reposition, Iceberg
Slot A = Distant counter
Slot B = Quick riposte, guard
Slot C = Any c skill
Sacred seals: distant defence, Quick riposte
Weapon refinery = +res is the best option here.
Basically Clairs high res makes her a ideal choice to tank magic hits, and with Berkuts lance she can reach some very nice Res heights and with quick riposte enable some sort of hurt when she strikes back. With distant defence she can pretty much block most magic attacks coming her way, but you can use quick riposte if you want to use guard in the B slot to prevent units procing skills against her.
#fire emblem#fire emblem heroes#feh#fe#nintendo#gaming#intelligent systems#intsys#fe echoes#fire emblem echoes#shadows of valentia#clair#lance unit
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