#ggj2014
Explore tagged Tumblr posts
Photo
Saya - Game made at GGJ2014
0 notes
Photo
For GGJ14, our team made Life Of Spy. After we released it, we wanted to publish a big update for it with much more polish. I spent a while creating this fancy new menu before development halted, so no-one ever got to see it :'(
6 notes
·
View notes
Photo
play it now!
2 notes
·
View notes
Photo
This was one of the most funny painting/illustration I ever made. I did for my Global Game Jam entry, called "Lon Brown and the awesome rainbow unicorn with a golden mushroom on his horn". xD #GGJ2014 #digitalpainting #game #nonsense
1 note
·
View note
Text
Global Game Jam
Global Game Jam
David participated in the 2014 Global Game Jam in San Francisco and I arrived a day late and pretty useless except to coordinate materials, play test for other developers, and network.
We’re very proud of the amazing team that threw together a great game in such a short amount of time. Our talented crew included Stephen Coan, Stephan Kietzman, Seth Marinello, Selam Kebede and David Geisert.
On…
View On WordPress
0 notes
Text
Not Everything is Flammable | Amazing Global Game Jam 2014 Entry
Not Everything is Flammable is a great example how “simply” game designs can still create interesting and unique games. Basically you’re playing as a fire, jumping from one object to the other. Simple idea, but great execution. (more…)
View Post
0 notes
Photo
Concept art + some things that were included in the game my GGJ team and I made this year!!
2 notes
·
View notes
Photo
Prism Saga - Art Update WIP Currently working on updating the art for a game I worked on for the Global Game Jam - Prism Saga! We got runner-up for both best game and best art, check it out at http://globalgamejam.org/2014/games/prism-saga .
Screenshots are from Unity (top) and Marmoset 2.0 (bottom)
3 notes
·
View notes
Photo
Began with digital arts with this. My first self-made user interface made for a game. this is unused tho. btw it's called Insanity bar. :3 made this during a 3-day game development competition. :)
0 notes
Text
Irone
We made a game for Global Game Jam, it's simple but it's complete. Thinking about coming back to it at some point, maybe after Vagante, to add some content to it and re-release. Link
11 notes
·
View notes
Photo
Characters I painted for my team's project in the Global Game Jam! Essentially, you need to make a game from scratch in 48 hours, working with a theme that is revealed on the day. This year's theme was "We don't see things as they are, we see them as we are".
We went for a noir murder mystery set on a train, where you play as an adult, then as a child. Seeing events differently from each character's perspective helps to determine the chain of events and lead to the true killer.
That was the plan, anyway! We didn't quite finish the gameplay, so unfortunately the interactions with items didn't get done and there's no conclusion, but you can download it or check out the game in browser at http://globalgamejam.org/2014/games/dandelion
Painting so many characters and props, then texturing the interior of a train in two days was pretty intense! I think I ended up with about an hour per character, and maybe half an hour per texture... it was probably a good thing it was mostly black and white!
Although the game isn't complete, it was a lot of fun working with Brendan, Maya and Felix from the Stirfire team and with Kitty (writing), David (modelling) and Stefan (music). Thanks go to Anthony too, for helping Kitty with the script.
9 notes
·
View notes
Photo
I made a thing with people during the Global Game Jam. This is part of the thing I made.
Little walking sprites for the game~
Rubefacio, Flavi and Caicitas. They have the best names, k
1 note
·
View note
Photo
This was going to be our team #DarkUnicorn’s entry to Global Game Jam 2014. This year’s theme was “We see things not as they are, but as we are”. Synopsis-> The cursed Rosencatz was to hallucinate his way from the bottom of the pit. Rising Water and a black cloud threatens to drown him. A Brown Stone Spire dominates the background. He was to jump from platform to platform, choosing what color to hallucinate in, mid jump, thus solidifying a new block to land on, and make his escape to the top.
0 notes
Link
Below is the link to the game. It currently requires directX11 capability to play. I'm currently working on a version that doesn't have that requirement and will update you with that news when it's ready. I worked with a wonderful team of 4 to create a game within 48 hours. I was responsible for most particle systems, interface functionality, some GUI elements, various textures, and all sound save for the winning song.
Please enjoy and let me know of any issues or ideas you may have. I will be turning this into an app for iphone and android in the future. Timeline for release is uncertain. I'm still recovering from pushing myself. My body isn't up to the old college snuff anymore.
OX Cubed
You just need to download the game.zip to play. The unity.exe is inside. I suggest a 16:9 ratio in windowed format if you have a 4:3 monitor.
0 notes
Photo
Portland Global Game Jam 2014! Wrote a little bit about our awesome jam via PIGSquad's funding page. Check it out!
#global game jam#ggj14#ggj2014#game jam#GameJam#PDX#pdxart#pdxevents#indie games#indiegames#art institute of portland#ggj#oculus#oculus rift#rift
2 notes
·
View notes
Video
youtube
Heyyy so now that I can breathe for a moment, let's take a look at the most recent game I finished! Rogue Pilot, for Global Game Jam 2014. Good stuff. You're an AI trying to hop from ship to ship to make it back to Earth. It's a bit difficult since you'll often be jumping ship mid-battle. As with most years, I just art-ed. Don't code well on minimal sleep. Still pretty ridiculously proud since I soloed the art this year.
1 note
·
View note