#ggj2014
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Saya - Game made at GGJ2014
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Global Game Jam
Global Game Jam
David participated in the 2014 Global Game Jam in San Francisco and I arrived a day late and pretty useless except to coordinate materials, play test for other developers, and network.
We’re very proud of the amazing team that threw together a great game in such a short amount of time. Our talented crew included Stephen Coan, Stephan Kietzman, Seth Marinello, Selam Kebede and David Geisert.
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Not Everything is Flammable | Amazing Global Game Jam 2014 Entry
Not Everything is Flammable is a great example how “simply” game designs can still create interesting and unique games. Basically you’re playing as a fire, jumping from one object to the other. Simple idea, but great execution. (more…)
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Prism Saga - Art Update WIP Currently working on updating the art for a game I worked on for the Global Game Jam - Prism Saga! We got runner-up for both best game and best art, check it out at http://globalgamejam.org/2014/games/prism-saga .
Screenshots are from Unity (top) and Marmoset 2.0 (bottom)
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Irone
We made a game for Global Game Jam, it's simple but it's complete. Thinking about coming back to it at some point, maybe after Vagante, to add some content to it and re-release. Link
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Below is the link to the game. It currently requires directX11 capability to play. I'm currently working on a version that doesn't have that requirement and will update you with that news when it's ready. I worked with a wonderful team of 4 to create a game within 48 hours. I was responsible for most particle systems, interface functionality, some GUI elements, various textures, and all sound save for the winning song.
Please enjoy and let me know of any issues or ideas you may have. I will be turning this into an app for iphone and android in the future. Timeline for release is uncertain. I'm still recovering from pushing myself. My body isn't up to the old college snuff anymore.
OX Cubed
You just need to download the game.zip to play. The unity.exe is inside. I suggest a 16:9 ratio in windowed format if you have a 4:3 monitor.
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Heyyy so now that I can breathe for a moment, let's take a look at the most recent game I finished! Rogue Pilot, for Global Game Jam 2014. Good stuff. You're an AI trying to hop from ship to ship to make it back to Earth. It's a bit difficult since you'll often be jumping ship mid-battle. As with most years, I just art-ed. Don't code well on minimal sleep. Still pretty ridiculously proud since I soloed the art this year.
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Some screenshots of our Global Game Jam game:
Super Hero of the Computer Rage
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Looks like a slap. Supposed to be a pistol whip. They said they'd add in the pistol in engine, so I made due.
Meh.
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My 2014 Global Game Jam entry: "Iris" Play it here! Thanks to IGDA Austin for hosting us.
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Global Game Jam 2014, Stanford - Jan 25-26, 2014
This year I attended Global Game Jam 2014 at Stanford! Wohooo! :P
The theme was "We don't see things as they are, we see them as we are."
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We started with Brainstorming on analogous games, the games that we think it is related with the topic.
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Games are written on the board! Then we grouped the game titles according to their genre.
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Then we put our notes which we liked to see as UI, Story and Game Mechanics. (Example For UI: Black & White, Blurry Images etc., Example for Story: Lost in Space, Zombies everywhere etc. Game Mechanics: Run and Jump, Dice Roll to move on etc.)
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Now, it is Pitch Time! We made a Pitch as a group (team) and got the feedbacks from other teams. The pitch outline is like that;
(Game Name) is like (analogous game). It's in the genre of (Game Genre). In a world where (narrative tension), player try to (game goal). (Game Name) looks like (UI type), and sounds like (soundscape). Most of the time players will be (game element / game mechanic). Player in by (Game Win State).
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On Saturday, we decided our game story and game type. Then I started coding and finished in 7 hours (tested in 1 hour). This is a sample gameplay test :)
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Our Team looks like this. Wohooo, I am on the photo!
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NOW. Our Game :)) click here or image to play the game.
Game Description:
We're Game: A Snap Safari is a solo player hidden object game whose dark, Limbo-esque aesthetics place us, lost, in the midst of a moonless forest. The game's goal is not simply to snap photographs of the right hidden animals, but also to maintain our sanity in a disorienting arboreal environment. Snapping the correct animals brings us closer to understanding our identity; missing them means losing ourselves forever. Can we beat the clock to avoid losing ourselves amongst the beasts?
Credits:
Programming
Dogukan Erenel
Story / Game Naming
Kay Christensen
Pam Shime
Evan Rushton
Kimberley Hayworth
2D Art / Image Prepartion;
Natasha Prats
Great Thavapatikom
Music & Effect
Curtis Wang
Thank you for our Sponsors
Stanford University Libraries
Stanford Academic Computing Services
After Global Game Jam 2014, it was so nice to walk around Stanford University Campus :)
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The game I helped create is now up on the GGJ site! We created the engine from scratch, no Unity or Game Maker. It's a hectic twin-stick shooter that is a ton of fun! Check it out if you have time!
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It's been quite a long time.. Gotta try to bring some new posts soon :)
Anyways, here is our entry for the Global Game Jam, around the theme 'we don't see things as they are, we see things as we are'. Feel free to drop a comment regarding the game! \o/
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Team Pyrites submission to the Global Game Jam, 2014!
In this party game, all players pick their biggest fears and then proceed to confront the other players with their biggest fears!
Fun is had all around, except for the people who are genuinely afraid of books, flowers, cookies or ducks.
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This is what I worked on this weekend. I gathered with some friends for the 2014 Global Game Jam. The theme of this year was "We don't see things as they are, we see them as we are" Our Game, Is called "Mis Otros Yo" Which translates to "My other me(s)"
It's a puzzle game in which you have to transform to different creatures that represent the character's different emotions, like Happyness, Sadness, Fear and Anger in order to solve the different puzzles inside. Unfortunately we were not able to make the main thing in the game which was to change the enviroment depending on which character you were playing on. Well because we striclty had 48 hours to make this game, (sleep and food included xD, so less than 48 hours).
This is some of the stuff I did and designed. There were 2 Ilustrators (Myself and Avencri) and 1 Graphic designer in my team, plus two programmers and one Music compositor.
There are still many glitches on the game :B But you can kind of play it here: ** http://globalgamejam.org/2014/games/mis-otros-yo **
Download the Executable File, and click on "MisOtrosYo.exe" then select a windows size, and then click "Comenzar a Jugar" walking directions are w, a , s ,d (up, left, down, right) You execute actions with the space bar (like pulling, climbing, hiding, etc) and return to human with "h" (only close to the wardrobes"
Each animal has different abilities so you need to check which one does what. Like I said it's glitchy yet so it's hard to do some things :B But not impossible. We will polish this game when we have some time~
I hope you like it! Now back to work.
** I love the songs, especially the dog one, makes my heart content x3 **
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Ismalia's New Home for Download
Hello everyone! :) Ismalia's New Home is up at the Global Game Jam website.
The game is full of bugs, and some parts are missing, but we do enjoyed the proccess of making it from scratch in the past weekend. Surely it's not Ismalia's final appearance, as we do plan to work on it later.
Hope you enjoy!
Thanks for watching! :)
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