#GGJ14
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That's a wrap on another Global Game Jam! The theme was "Make me laugh", so Doug and I embraced the silliness with this one. https://shadowmint.com/ggj2024/ Play with a friend, chuck stuff on your jousting lance and make the king laugh. You can check what stuff he finds funny by showing items to him. Also, you can steal stuff from your opponent's lance or get in their way, throw stuff around and other shenanigans. Then joust and see whose won the king's favour! --- I leant hard into the PS1/N64 style graphics on this one! The music was stupid fun to make as well (we went with the mouth noises diversifier, so I had to sing the music, lol, feel I should apologise in advance). Oh! ...and credits: Doug: Coding, voice for the king & sfx Me: Art, animation, level building, music Still amazed there was just enough time for us to get some cinematics in there for the joust sequence, but I'm so glad we did! ...and the corgi, because there's always got to be a corgi. (also kinda thinking about doing a post on the weird game projects Doug and I have made over the years?) (or just like, here are all the corgi cameos?)
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Second day of Global Game Jam Egypt 2014. Jammers working on their games.
Mostafa Ashour the co-founder of Khayal Interactive,who developed "Abo Hadeed" game in 2005.
#GGJEgypt2014 #GGJ14
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Feb: Ludicious, Zurich
--- This post is part of multiple 2016 recap posts about the creation of the mindbending, cooperative puzzle game DERU formerly knows as Schlicht ---
The year 2016 started really great for us! At the Ludicious game festival in Zürich Schlicht won multiple Awards. The first one is a price for the “best original sound composition“ given by the SUISA Foundation for the Music of Schlicht composed by Michel Barengo. The second one is the “Swissnex Startup booster” which offered us office space in San Francisco and helped us to prepare for the GDC. And the third was a smaller one, the “Game Connection Pitch Award” for a pitch session which was held during the festival.
And during all that trouble we announced the re-design from the prototype state to the actual full game with much more potential. The main focus of the re-design was to make the game fitting for the home entertainment and on a big screen. It was also a complete reimplementation of the project, the codebase from the prototype was pretty messed up from the GGJ14 and by no means ready for a full game. Read more about the redesign in this post: http://dommakesgames.tumblr.com/post/156988434634/the-all-new-schlicht-game
Of course we were very happy about all the positivity and for me it was very satisfying to receive such a confirmation for all the work we’ve put into the prototype and the re-design.
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Some stuff rom last year's Global Game Jam !
From our game Sub-Conscious.
It's buggy, but still playable, and you can grasp the basic concept.
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Some vegetation #ggj14 #gogogo #gamejam
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Air Tennis update! Now with added joystick support (sort of)!
[Image credit.]
As already noted, Air Tennis began its life during the Global Game Jam 2014 (original 48-hour version plus gamemaker files available here).
The thought-provoking GGJ theme for this year was the rather straight forward, yet philosophically charged, statement; "We don't see things as they are, we see them as we are." Of course, early brain-mumblings conceived of many ideas pertaining to games about seeing things from other people's perspectives yet most of these seemed overly heavy and/or ambitious given the gamejam time constraint and the fact there were only two of us. After sleeping on it, we decided to push forward with the idea to modify a relatively simple game that existed already by removing an apparently critical aspect from the game. Hence Air Tennis was born: tennis but without the ball.
I guess this concept was all that we required and, coupled with the fact that our GGJ host was also running a competition with the chance for our game to be exhibited on a real-life, actual arcade machine (which we (meaning I) were massively keen to be involved with), our concept appeared to be ideally suited. Harking back to the early days of local competitive multiplayer play, a Pong variant with a gamejam twist seemed to be just the ticket.
In the end, six games were selected to be exhibited locally at a launch event promoting fibre-optic broadband (don't ask me how 80s arcade machines andsuperfast broadband correlate!) which turned out to be a massive success!
With its concept strongly influenced by the arcade-ness of a bygone era, we thought it only fitting to try and replicate the local-competitive feeling of the arcade machine by including the ability to play this game using only one controller. Rather than return to the code, instead a simple solution was to use the delightfully straight forward JoyToKey, and include a .cfg file instead. Within the .zip file you'll find 'Air Tennis.cfg' which can be moved into your JoyToKey folder. Basically it maps the following inputs to an xBox controller or similar:
Left wiggle stick: Player one movement
Left shoulder buttons (LB and LT): Player one hit
Right wiggle stick: Player two movement
Right shoulder buttons (RB and RT): Player two hit
Start: Start and Confirm.
Select: Toggle Pause and Quit.
Additionally, just incase you prefer your own controller, this .cfg file also maps a second controller to Player two controls (with 'A' on both controllers also being Hit).
That's it for now. Keeping on gaming you crazy kids.
- Pixel Barons
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GGJ14 Art #3 - The Knight
From: Super Puppet Master
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Dreamble
Here's a new little game, developped by @MCD_Artagnan and Yvan with 4 graphic designers and another developer for Global Game Jam 2014.
Global Game Jam Page : http://globalgamejam.org/2014/games/dreamble
The theme was "We don't see things as they are, we see them as we are". You can play it online or download it here :http://gamejolt.com/games/other/dreamble/23492/
Bonus : here is two little past-GGJ games.
Space Break'Heart made by the Rayman Team and Yvan during GGJ13 : http://2013.globalgamejam.org/2013/space-breakheart
Wires Cat made by @MCD_Artagnan and Yvan during the BBQ Game Jam 2013 (http://bbq.extra-coin.fr/index_en.html) Link to the game : http://bbq.extra-coin.fr/games/WiresCat/
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Global game jam game
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Prism Saga - Art Update WIP Currently working on updating the art for a game I worked on for the Global Game Jam - Prism Saga! We got runner-up for both best game and best art, check it out at http://globalgamejam.org/2014/games/prism-saga .
Screenshots are from Unity (top) and Marmoset 2.0 (bottom)
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Fru Gameplay Showcase [GGJ14]
veeeery cool
frugame.com
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Characters I painted for my team's project in the Global Game Jam! Essentially, you need to make a game from scratch in 48 hours, working with a theme that is revealed on the day. This year's theme was "We don't see things as they are, we see them as we are".
We went for a noir murder mystery set on a train, where you play as an adult, then as a child. Seeing events differently from each character's perspective helps to determine the chain of events and lead to the true killer.
That was the plan, anyway! We didn't quite finish the gameplay, so unfortunately the interactions with items didn't get done and there's no conclusion, but you can download it or check out the game in browser at http://globalgamejam.org/2014/games/dandelion
Painting so many characters and props, then texturing the interior of a train in two days was pretty intense! I think I ended up with about an hour per character, and maybe half an hour per texture... it was probably a good thing it was mostly black and white!
Although the game isn't complete, it was a lot of fun working with Brendan, Maya and Felix from the Stirfire team and with Kitty (writing), David (modelling) and Stefan (music). Thanks go to Anthony too, for helping Kitty with the script.
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Air Tennis 48hr edition!
Global Game Jam 2014 made us make a game. It's called Air Tennis. It's like air guitar, but tennis.
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Finally getting around to posting my GGJ14 Art #2
Link to Global Game Jam page: Super Puppet Master
Feel free to use any assets, but wouldn't mind the credit :)
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Another recap and PSU Vanguard article for Portland's Global Game Jam 2014, including a little perspective from jammers new and old!
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