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#gasfeilds
astralscholar1811 · 5 months
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Mod Idea: The Plains of War (Part 3: The Gasfields)
(This is just a collection of ideas I'm keeping; I don't plan to do anything with them at the moment, but if you'd like to, please let me know so I can help you flush out the details if necessary)
The Endless War has resulted in so many atrocities that it would take a continent sized library to document them all, and the Gasfields, also known as the Gassed Graves, are one of them.
Introduction to the Gasfields + Incline to visit:
A yellow haze fills the skies, visible from chunks away as one approaches the toxic fumes produced inside of broken factories set at the heart of every one of these 'biomes'. Technically a superstructure more than a biome (working off of procedural generation), the Gasfields cannot be entered without a Gas Mask unless one wishes to constantly be Withered at double the health drain. The carcasses of work machines meant to try and clean the fetid air litter the biome, though some of them may reawaken once approached, reminded of their commands to keep all life away from the gas until their duty is finished. One must imagine a Cleaner happy
The gas has produced unique materials within itself, however: Misery Crystals erupt from the dead earth in large spires, used to craft Gas Grenades that poison even the most rotten undead. The gas itself makes toxic puddles and lakes that can be bucketed in order to craft poison spewing firearms, or distilled and evaporated to create a form of gas that is lethal to everything but the player through minor enchantments. The gas can also be reverse-crafted with a beacon in order to create a safe-zone within the gas, the range of safety extending with the level of the beacon, while still applying the buffs.
In addition, a new ore has grown within the Gasfields: Lethium (Not Lithium), able to be smelted and crafted into armor and weapons that not only are gas resistant (Or, in the tool's case, inflict the Gassed effect), but also as strong as Netherite. The cost is that it's about as rare as Overworld emeralds.
Mobs:
All but the Standing make a part of their lives (or unlives) within the Gasfields, though only a handful truly live within the waste.
THE UNNATURAL'S MOBS-
Gasforms- The gas has lingered in some places so long that parts of it took a more solid form. Gasforms are ghostly yellow beings able to float through walls and floors like Vexes, and fire poisonous balls of gas that cause the Gassed effect. They can be bucketed and cooked in a furnace in order to kill them without wasting weapon durability, turning them into Buckets of Toxic Waste. Said buckets can be poured to summon several neutral Gasforms.
Cicada- Buzzing metal drones that linger around structures, Cicadas observe and record the data from blocks and entities, and flee when attacked. They drop iron ingots and an Information Reel that gives a large amount of XP when used or can be crafted into an Allied Cicada that passively generates XP as long as it's alive.
Desecrators- A giant species of heavily armored insects that scuttles around the Gasfeilds poses a very large threat to player's living. These insects come in 5 Castes, all with unique mechanics and purposes:
Drone: These spider-sized bugs are the only caste to sport wings aside from the Queen, and they use them to pick up living or unliving flesh to take back to their hive pits, wherein they simply let go. They will also collect players, only letting go once they die. They do not otherwise attack. Drops Chitin and (rarely) Drone Wings. Chitin can be used to craft armor and tools (But not weapons, the tools do enough damage to substitute), and Drone Wings can be used to repair Elytras.
Warrior: Powerful insects with reinforced carapcace armor use their tremendous strength to dig the tunnels within the dead stone. Found guarding any Drop Pit, Warriors attack with their crushing front legs, or send intruders flying into the pits with a smashing headbut. Warriors drop Carapace, used to upgrade the Shield (Giving bonus Knockback resistance).
Incubator: Chock full of eggs, Incubators never leave the safety of the hive, and defend themselves by simply melting into a puddle of boiling goo that the larva can feed on. Killing an incubator before it melts gives a Living Heart, used to make a tamed Twisted (See previous post) evolve into their next stage. Looting an Incubator Corpse gives 3-7 Hive Meat, which restores 4 hunger when cooked.
Hive Guard: These high-class warriors never leave the Queen's side, and will defend her until their dying breath, using acid torrents, their powerful mandibles, and finally charging the intruder when at low health in a last-ditch effort to defend their Queen. Drops Guardian Plate and Undying Eye when killed, both of which are used to craft the Radiant Guardian armor, the strongest armor in the mod.
Queen: Responsible for every aspect of the hive, killing the Queen causes ALL Desecrators under her command to wither away and die. After her Hive Guard are either killed or removed from her, she will tear herself from her egg sack and join the fight herself. She can also fly, and acts like an insectoid dragon, hovering above melee reach and firing blobs or torrents of acid that melt armor. She will summon all nearby Desecrators to her side to defend her, and her Warriors will chew through blocks to accompany her in battle. Once she hits 10% health, she will attempt to flee the battle through any openings she can in order to start a new hive (meaning she just despawns). If she cannot flee, she will enrage and attack twice as fast. Drops a Queen Crest, Royal Jelly, and Regal Talons. Queen Crest and Regal Talons are used to craft the Executioner weapon set (A Sword, twin Axes, a Maul, and a Spear), all of which deal titanic damage and have powerful alternate abilities.
Cleaners- Found 'dead' in heaps, most Cleaners are out of power, and can be mined for iron, ancient debris, and even crystals normally found within the Tunnels. There is a 25% chance, however, that the Cleaner is simply inert, and will reawaken upon being hit with a pickaxe. All Cleaners sport a Piston Hand, and an Absorber, and will suck the player in with the later in order to launch them away with the former. Upon death, live Cleaners will drop all aforementioned materials, as well as a Cleaner Mother Circuit. CMCs can be crafted into either one of the Cleaner's weapons to be used themselves, or repaired with Netherite and slotted into a Cleaner that doesn't try and kill you in order to "tame" one. One tamed, it can be accessed and outfitted for transportation (With lots of carry slots and the ability to sort stored items into chests), terraforming (Cleans out a small portion of Gas to live in), or combat (Deals additional damage, and can't damage/knockback the player. Tamed Cleaners can also walk through portals.
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kiran-shashi-blog · 9 years
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#gatewaytohell #turkmenistan #derweze #karakumdesert #gasfeilds
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