#gargadon
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Gargadon
Intent: Magic has made a Grater Gargadon and a Lesser Gargadon (see ref). We want you to design the "average" Gargadon.
Artist: Chris Seaman TCG Player Link Scryfall Link EDHREC Link
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the ninjago fandom wants you to get into the show
Hello Ninjago fandom, what have ye to offer
#wolfy tedtalks#i think i watched ninjago a whiiiile back#i liked uh#whats his name#gargadon? garmedon?
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I don't think activated abilities count towards 'mana cost' in this sense, given other examples. I'm inclined to believe Progenitor Exarch was simply missed by the tagging project, though there is a card with a foretell cost of XXW.
Yay, spot the fake. 'Unique' means only one card has that exact cost (colors, types, etc. included).
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Lesser Gargadon
Rob Alexander
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ForetoldBalance (Modern 8ED-M20)
Creatures (7) 4 Simian Spirit Guide 3 Greater Gargadon
Spells (32) 4 Ancestral Vision 4 Crashing Footfalls 4 Restore Balance 4 Lightning Bolt 3 Opt 4 Serum Visions 1 Cathartic Reunion 4 Electrodominance 2 Finale of Promise 2 Collected Conjuring
Enchantments (4) 4 As Foretold
Lands (17) 2 Fiery Islet 1 Island 2 Mountain 4 Scalding Tarn 4 Spirebluff Canal 3 Steam Vents 1 Wooded Foothills
Faithless Looting is banned.ってなンなのよぉ〜ッ!? 悲しみに暮れながらカードリストを眺めているとRestore Balanceが仲間になりたそうにこっちを見ていたのでガルガドンバランスに大改修 やべえオイラ天才かもとウホウホしつつ金魚で調べてみると既に同様のデッキが鎮座ましましており2点ダメージ
(09/01追記) 安堵の再会は軽い気持ちで試しに入れてみたらダメすぎたんでとりあえず選択に 集合妖術もお試し枠だけどムラがありすぎてイマイチな感触
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MTG Month of the Ship Day 10 - Cuddles
(Xantcha is my #1 fave character of all time, but Chainer is a super-close second. One day I’ll get super into characters who got canon happy endings...in the meantime, gotta give them what we can)
Kamahl wasn’t one to let his guard down. Life among the Pardic barbarians was short for any warrior who didn’t sleep with one eye open, and Kamahl did not plan on dying any time soon. Not from a bandit ambush or in the jaws of whatever beasts were lurking in the Krosan forest, and certainly not from a bit of undercooked meat.
“There.” Chainer gave the spit another turn, and stood to stretch. “Squirrel for me, a fresh stag for the picky barbarian.”
Kamahl laughed. “Picky, sure. You can never be too careful with game.” He snapped, and a trail of sparks leapt from his fingers to the fire-pit. The flames leapt, and the meat sizzled. “You’ll thank me when you complete your shikar without food poisoning.”
“You know most people in the city think you barbarians are brave adventurers?” Chainer clutched a hand to his chest with exaggerated drama. “Imagine their surprise if they ever met you in person.”
“Hey, I’m brave and I’m adventuring right now,” Kamahl protested. “And I might add I’m a living adventurer, so perhaps I know a thing or two.”
“Fair enough.” Chainer walked over and dropped into Kamahl’s lap. With a casualness that still astounded the barbarian, he, stretched out, laying his head in the crook between Kamahl’s chest and bicep. “Still, your elders might have taught you to have a little fun in life.”
Kamahl suppressed another laugh. As much as Chainer adored leather and snakes, his nature was more like that of a cat than anything. Hard to read. Familiar when he wanted to be and suddenly distant the next. But if you watched carefully there were clear patterns of trust and distrust that guided his moods.
“Kuber’s gold, you’re stiff.” Chainer lay a hand on Kamahl’s forearm. “Are you alright?” He looked up at Kamahl. “The thing with the gargadon, you aren’t…?”
“I’d be a bad partner if I wasn’t used to your dementist’s tricks by now.”
“Bad partner…” Chainer settled his head back down, but kept running his fingers along the barbarian’s arm. “…as if. We’re technically undefeated in the pits, you know.”
Kamahl put a hand to his chin in mock thoughtfulness. “Well, I am.” He flexed his arm just a little bit, to squeeze Chainer.
Now it was Chainer’s turn to laugh. Kamahl was grateful for any positive reaction he could get on this journey. He could tell that Chainer was not fully over Skellum’s death, no matter how much he threw himself into this monster-making quest.
Kamahl lay a protective hand on Chainer’s knee. It had been a shock to see him absorb an entire gargadon in the blink of an eye. He trusted Chainer, but it was taking some getting used to, teaming with a dementist instead of fighting them.
Chainer’s arm wandered up behind Kamahl’s neck and began stroking the back of his head. This at least had come easily, if suddenly. It had been after the fight with Divon. As they waited in the side-pits for their next match, Chainer had embraced him, and Kamahl, against his cautious nature, had not hesitated to return the contact. That Megalith had been the closest he’d ever come to dying in the arena. It was novel to have someone outside the mountains who cared so much about his well-being, but not unwelcome by any stretch.
The touches were more frequent after that. Always after the matches. Sometimes in the stretches before. The closeness helped with the agitation between fights. It had been hard after the Cabal Patriarch asked them to start throwing fights, but Skellum had been understanding, and made excuses for Chainer so Kamahl could meet with him and…commiserate over their respective solo matches.
It was nice to still have that contact, out here in the wilderness.
“What sort of beasts are we looking for tomorrow? You never told me. More gargadons?”
“Hm, all kinds.” Chainer turned and lay his cheek on Kamahl’s breast. “Big, small, in-between. I’d like to find some snakes, but Skellum would kill me from the grave if I didn’t add a bit more variety to my collection. Maybe a grendelkin. Or a gurzigost. I think he’d have liked that.”
Kamahl hugged Chainer close. “He’d have been proud. He was, I’m sure.” They lay in silence a few minutes, just holding each other close. Chainer’s eyes drifted close, but snapped back open, wide and blue and beautiful, when Kamahl spoke again.
“I’m proud of you.” The truth poured out, stiff and awkward, but from the sly smile that lit up Chainer’s face, not unappreciated.
“Meat’s ready,” he added, shifting to sit forward and take it.
“No, stay there, I’ve got it.” Chainer leapt up, plucked up the spit, planted it into the ground next to them, and settled back into Kamahl’s arms. When it had cooled, he pulled out his knife and started taking off cuts, and feeding them to Kamahl by hand.
“Fier’s teeth,” Kamahl sighed, “That tastes like nectar.” With the danger of their quest and the excitement of their first day in Krosa, he had forgotten how hungry he was.
Chainer wolfed down his own supper, and nestled back against Kamahl’s chest. His usual sleeping place.
Kamahl rested his hand over Chainer’s waist. “Want me to take first watch?”
“Mmm, you rest. I can’t sleep. Too excited.” Chainer rested his hand atop Kamahl’s. “I’ll wake you later.”
Kamahl wasn’t one to let his guard down. Still, between the warm evening breeze, a belly full of food, and the company of a skilled, trusted companion, he let himself relax, just a little.
The above is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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The Interloper
The Keldons weren't the best of company, but one couldn't deny their bond.
As Solfrid nibbled at the carved off pieces of colos meat in front of her, the tent was filled with uproarious laughter, as the humans and elves scattered at the tables around her challenged each other to feats of strength and might.
She sighed. Despite their initial hostilities, the Keldons were kind to her when she first came to Dominaria, offering her food and shelter in a harsh, cold, landscape. But maybe a harsh, cold, landscape would make her feel more useful in the world.
"Hey Sol!" A cheery, pale gray elf happily sat down next to her, before tilting her head. "What's wrong?" "Oh, hey Reise," she replied wearily. The towering figure next to her was one of the first to welcome her to the country, albeit with fiery weapons instead of her passionate words. "It's nothing, just... a little out of place. How have you been?"
"What? Oh sweetie..." she suddenly embraced her, taking this moment to steal a bit of meat off of Solfrid's plate. "Do you want to maybe talk about it?"
Solfrid shrugged. "I dunno. Might just eat and gather berries later..." She pushed around some greens on her plate as Reise took another bite of her meat.
"Awww, c'mon Sol." She said, taking a break from her food crimes to look her in the eye. "You know that you can talk to me, right?"
As Solfrid looked Reise in her warm, hazel eyes, she felt her slight smile and caring demeanor make her cheeks redden, before she looked away timidly. "I... I think I'm good."
Reise's general aura of glee faded. "Oh. Well, just keep in mind that you can always talk to me, okay?"
"O-of course... thank you." "You're very welcome." Reise was much more sympathetic than the others, yet was still as likely to take up arms for a cause. She wasn't the most influential of Keldons, but she was able to give her a place to feel safe in a strange and unfamiliar world. Reise quickly tore into her colos meat as Solfrid ate her greens, the former hastily going to arm wrestle with some of the others after her meal.
Solfrid made her way outside, frost coating the patchwork ground of dirt and sprigs of grasses. She wasn't a fighter. She never was, raised to frown on any form of hostility. But Keld decided to challenge her beliefs, with a culture founded on war and combat. She learned about the past of Keld, how many historical Keldon practices involved things she couldn't imagine, and how the Elves of Skyshroud became synonymous with the Humans of Keld, with the most prominent figure becoming the Warlord Rahda. Since her ascent through the hierarchies of Keld, she has helped to shake off some of the more problematic elements of Keldon culture, despite fervent opposition. But even with her dive into Keldon lore, she felt... disconnected. In a universe full of countless other worlds and cultures, she managed to travel to the one place that was almost completely against everything she stood for. She didn't belong in a country of warmongers.
She sat down, a lone weed flowering in front of her. Her hands cupped around it, and a thin veneer of frost wrapped around the stem, surrounding the many petals, extending them into a more familiar form. Kaldhiem never had many flowers, but her favorite one of the few there were was the Edelhvit. A symbol of connection and dedication, the Edelhvit is usually given to a cherished loved one as a sign of commitment. She wished for the bond that it symbolised, and a stray tear fell down to form a perfect frozen drop in the center of the flower.
As she sighed deeply, the sounds of a hunting party leaving the tent entered her ears. They were off to find a stray gargadon, for meat or for mount. She wiped her face, leaving the frozen flower to try and find a berry bush to harvest. While leather and steel were Keld's bounty, the fruit was a diamond in the rough, not yet completely domesticated, yet containing a tartness that made any food served with it that much richer.
As she began to collect the small, round berries, she heard the jovial band begin to canvass the tundra. Nothing new. The ground crunched under her footsteps, as she unconsciously followed the hunting party on her search for bushes to harvest. It wasn't until she saw something out of the corner of her eye that she realized she was following them.
A glint out of the corner of her eye was the only sign she needed to know that she wasn't the only one traveling throughout the Keldon wastes. In an instant, a wall of frozen water raised between the group and the lone figure, the arrow that was loosed being embedded in the ice.
The figure that stared at Solfrid was undeniably from off-world. Her long, jet-black hair hung down in from her serene, unyielding face, a scowl painted unceremoniously on it. Clad in red-and-black leather armor, she gritted her teeth, and the arrow meant for the Keldons exploded, leaving chilling rubble where a wall once was. She took another arrow out from her quiver and nocked it, aiming it not at the Keldons, but Solfrid's heart.
Another wall of ice made short work of the arrow, and vice versa, before the strange woman began to send a volley of shots flying to the confused hunting band. While a snowy wind was able to tilt the projectiles off-course, Solfrid knew that she couldn't stay on deflection duty forever. She focused, before sending her own blast of ice and snow towards the assassin. While it was easily dodged, it gave her time to get closer to the archer, as she yelled out to the Keldons to go back to the camp and start to pack. Upon her 'closer inspection' of the arrows before, she saw that they were barbed on the end, making it impossible to pull them out without an accompanying chunk of flesh. Nothing that would be fun to deal with.
"Who are you?!" she yelled.
"Are you in any real position to ask?" The words were spit at her, closely followed by another arrow.
As ice filled the air from the impact of the arrow, Solfrid broke into a mad dash towards the woman, before having to set up another wall and doing it again. With each shot fired she further closed the distance between the two, until she was close enough to unleash a powerful cloud of snowy mist that enveloped the hill. Before long, a small light began to cut through the haze, as a halo of flaming arrows implanted themselves in the ground to clear the assassin's vision. But before she could take in her surroundings, a column of ice collapsed upon the assailant.
The moderately timid woman knelt down upon the frozen prison that she had made for the archer, and frozen tears began to drop from the corners of her eyes. This woman had a chaotic energy about her that she had only heard whispers of. A lone point in her past that had haunted her since her time as a young girl. The Kannah were amazing storytellers, and such stories were exactly what she was afraid followed her to Dominaria. As tear by tear fell onto the frozen surface of the column prison, a rhythmic shattering sound got louder and louder.
A wrought iron chain with spikes interspersed onto every few links broke through the ice, leaving jagged edges that scratched at the skin. The crimson-and-jet-clad assassin snarled, like a feral beast, looking up towards the protector of this band of raiders. She’s not one of them. Her clothes aren’t the cold leathers of the Keldons, but soft furs that warm one’s very soul. Her hair is of the golden sun, while the Keldons share their hair with the volcanic ash that littered the land. The Keldons were towers among the people of Dominaria, let alone in all the planes, but she was less than average, among their standards. Who was she? Were she a weakling, the tribe would make short work of her. Yet her hands weren’t as calloused and rough as the others. She couldn’t be a Keldon. But why was she here? Garna’s Lieutenant said nothing about an interloper. No matter. There wasn’t any rule against killing people that weren’t the target.” And it would be fun to watch her writhe.
As she stepped out of the pillar, the sound of tears hit her ears sharply. Her bow was in her hands in a flash, before sending a bolt into the blue, followed by the chain. As the spikes dug into the ice, she ran parallel to the face of it, before jumping and letting the momentum swing her up onto the platform behind the interloper. She pulled a knife out from her belt and gave it a slight toss into the air before a frosty blast sent it skidding onto the wastes. Before she knew it, she was dropped onto the ground with a hard thud, along with the fateful crack of a rib.
“Damn you…” she grimaced, before smiling wildly. “I’m going to enjoy flaying that pretty skin off of your body…”
Solfrid’s bloodshot, teary eyes dug into the assassin. “Why are you coming after me?” A wave of cool shot off across the ground, before sealing the woman to the ground. “I did nothing wrong you—”
“Sol!” A familiar voice echoed across the tundra. She turned her head to look at Reise before the arrow turned to shade and pierced through her chest.
As the arrow hit its mark, the elf in the corner yelled “Solfrid,” her voice breaking midway through the word. She couldn’t see the archer dissipate into a smoldering pile of ash out of her peripheral, her focus pointed on Solfird’s body crumpling on top of the pillar.
She clambered up the pillar quickly, as she was fairly familiar with how her friend constructed her sculptures. Upon a quick inspection of her body, and tearing the soft cloths from her skin, she determined that the arrow never penetrated the skin, but managed to leave whatever mark it made internally. Reise hefted Solfrid up onto her shoulders, and carried her back to the camp.
When Solfrid awoke, the same hazel eyes that looked at her earlier at dinner melted with satisfaction. “Sol, you’re awake!”
As she sat up, a sharp pain hit right below her heart, causing her to slump back down. “Gah… what… what happened? Where is she?”
As Reise stroked her golden locks, a wave of calm washed over her. “Shh. Don’t stir too much, you need rest in order to heal.”
“She got away…” a sigh escaped her as she laid back down. “I couldn’t stop her from…”
“Nobody is hurt, Sol,” Reise interrupts, “The hunting party was able to retreat before she could injure anyone, and she must have knew that reinforcements were coming because there was no sight of her after I took you back here… It’s safe.”
“...I...o-okay…” Solfrid muttered, not believing the words that she spoke.
Reise leaned over her, the hand that was combing her hair now resting against her cheek. “...I don’t want to see you doing something that stupid again, okay? I… I care about you, and it’d tear me up if you threw your life away doing something dumb…”
Solfrid flushed at the contact, hastily squeaking and nodding in agreement.
“Good… I hope you don’t mind me being around, cause I’m the one that’s going to be taking care of you for your recuperation.” Reise stood and walked away. “Oh and the hunting party got a gift for you, given you saved their lives.”
As she said that, Solfrid’s eyes wandered onto a colos-wool stuffy, ironically, of a colos. The craftsmanship was atrocious, but it was somehow adorable, in an absolutely horrifying sort of way. The Keldons weren't the best of company, but one couldn't deny their bond.
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If you could squish any 3 reptiles or amphibians into a Kaiju to receive her own feature length film in which the Kaiju is the hero, what would those critters be?
Ohhh this is a good question.
Definitely a Budgett’s frog, an Iberian newt, and a gharial! Its name is Gargadon and it’s furious.
it’s got the stabby ribs of the iberian newt and the fish-eating teeth of a gharial, but the bottom jaw only has the two little Budgett’s frog bone spikes, and it’s got the stance of a Budgett’s frog with those skinny as heck back legs. Scaled/armored legs and tail, with softer underparts and a fairly soft lower jaw- which it can open SUPER WIDE to throw itself at food. Tiny angry Budgett’s frog eyes, and the strange growth on the end of the nose that gharials have. The teeth make it a formidable enemy, but its primary weapon is sonic because have you heard a Budgett’s frog?
youtube
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Sketch showcase cards were great! Definitely one of my favorite booster fun treatments. Having art direction for the flavor text was a real win, and I extra appreciated it for the more mundane cards like Gargadon, since it made getting a common more interesting.
How well did people like "Sketch" showcase cards? I think they're cool, but it feels like the majority of players in my bubble of Magic generally disliked them.
Let’s ask here. Did you like the “sketch” showcase cards?
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I know you were fucking with us, but why Virgil and Gargadon? Old friends? Enemies? Playthings?? Past aliases???
Hmm.
There was a thought process behind it, I’ll admit. Virgil is a Latin name, theorised to come from the word Vigil, or Vigilant. It also has links with Dante’s Inferno, since Virgil was a Roman Poet and Dante’s guide through the underworld. Dante’s Inferno is also one of the more commonly known literary interpretations of the underworld - an inside joke with myself, as it were.
Gargadon actually has a very interesting meaning, should you look into it. The name itself is Latin, and is broken down into two parts when translated. “Garga-” is literally translated to “Try not to be so demanding”, and “-don” has been deemed by modern interpreters to mean “Inquisitive questions about my past don’t usually end well”.
I’ll leave you to contemplate all that, pet.
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Round of 4096 - Batch 17
You can now vote in Batch 17.
Feature match: Suspend sovereign Greater Gargadon vs Convoke king Chord of Calling.
Currently open batches:
Batch 17 Batch 16 Batch 15 Batch 14 Batch 13 Batch 12 Batch 11
Batch 10 results will be up shortly.
Full list of matchups:
Quicksilver Gargantuan vs Mind Stone Mirrorweave vs Falkenrath Aristocrat Sinew Sliver vs Mahamoti Djinn Glissa Sunseeker vs Forbidden Alchemy Tahngarth, Talruum Hero vs Skred Master Biomancer vs Grim Flayer Reality Smasher vs Ertai, the Corrupted Mistmeadow Witch vs Man-o'-War Tainted Remedy vs Arcane Melee Kjeldoran Home Guard vs Celestial Purge Soul Ransom vs Rakdos Pit Dragon Braid of Fire vs Myr Reservoir Pathbreaker Wurm vs Grizzly Fate Polluted Delta vs Day's Undoing Umezawa's Jitte vs Meren of Clan Nel Toth Magmaw vs Putrid Leech Enter the Infinite vs Polis Crusher Inventor's Apprentice vs Simic Sky Swallower Plaguemaw Beast vs Surveyor's Scope Valakut, the Molten Pinnacle vs Ezuri's Predation Jet Medallion vs Rafiq of the Many Greater Gargadon vs Chord of Calling Inaction Injunction vs Bastion Protector Rootborn Defenses vs Ongoing Investigation Genesis Hydra vs Punishing Fire Planar Outburst vs Wring Flesh Ride Down vs Swords to Plowshares Akuta, Born of Ash vs Mana Maze Thalia, Guardian of Thraben vs Martyr's Cause Mind Bomb vs Precinct Captain Stonehewer Giant vs Bestial Menace Hesitation vs Disfigure
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Aether Revolt Bug Update
We’re currently working on several issues have popped up since the release of Aether Revolt. Earlier today we deployed a fix for an issue that affected Scrying Sheets, Narset Transcendent, and Domri Rade. Tomorrow we’ll be deploying a fix for Greater Gargadon, but we still don’t have a timeline for Animate Dead or other card issues just yet.
In addition, the Aether Revolt update changed the way the game server interacts with replays, which means that any replays from before Wednesday’s release are now unavailable. Unfortunately, these replays are likely to remain inaccessible. In the future, we’ll try to give more notice before releasing changes that may affect game replays. We know how important the ability to replay games is, and we apologize for this inconvenience.
Update 1/27: Greater Gargadon has been fixed. Thanks for your patience, everyone!
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probably just play a couple of Greater Gargadon & Remand to have 24 lands. and yeah in modern it’s usually implied that you need to play fetch lands (like the ones from Khans of Tarkir) and shocklands (from Return to Ravnica block)
Modern Deck Tech: As Foretold
[you can see every deck tech here]
Hello & welcome to this weekly deck tech! This week we’re talking about modern with a deck that I personally love very much: As Foretold. If I’m being quite honest, this deck doesn’t really “exist” as it’s not a build that you’ll see floating around; the card As Foretold is being played in different decks as people are trying to figure out where it’s best, with some success in Living End decks. This deck is my brew on how I think the card works best, with a wide range of Suspend spells to use the namesake card to full efficiency, as well as a nice control package to get some extra value. The deck is more expensive than the usual deck tech I do, but it’s also the most fun modern deck that I’ve played so far. It’s surprisingly powerful, can control the game in most match-ups, and is PACKED with value & card advantage. Let’s get right into it.
Name of the Deck
This card is the essence of the deck and you need to play this as soon as possible for the deck to work to it’s full extent. Without this card, the deck becomes an average Jeskai Control list with some Suspend cards, which isn’t too exciting; but when you play this, you start getting so much advantage from your plays that your opponent can’t do anything about it other than watch you get away with the win. The deck is filled with cards that benefit greatly from this, we’ll go over all of them and see what’s so good about them.
Restoring Balance
Honestly, this is the card that I had in mind when I first started brewing this deck. The main idea was to find an efficient way of using Restore Balance and in the end I decided on As Foretold. In most cases, when you’re able to resolve a Restore Balance, the game will be pretty much over. In theory, you’ll be casting your enchantment on turn 3 and a Restore Balance on the same turn, clearing away all of the creatures & lands from the battlefield as well as cards from hands. The only thing left will be your As Foretold that will make sure you can still cast things even if you don’t draw lands, while your opponent won’t be able to do anything. This card is game-winning.
Timely Beast
Remember how I said that when you’ll cast Restore Balance you’ll clear all the lands off the battlefield? Well this is why. Ideally you want to Suspend this on turn 2 and as you cast your Restore Balance off of your As Foretold you’ll want to sacrifice all your lands to this before it resolves. This way you’ll have destroyed everyones lands and you’ll have a 9/7 coming down a turn or 2 later for free. This card goes extremely well with the rest of the deck and can close the game quite easily as soon as it resolves.
Ancestral Value
This card still sees play in control & tempo decks across modern since it’s a solid card by itself. Drawing 3 cards for 1 mana is ridiculous and it’s worth waiting 4 turns to cash in. In this deck though, you don’t have to wait; you can cast this for free with your As Foretold and just essentially get to draw 3 cards for ZERO MANA. It doesn’t really get any better than this. No drawbacks, no punishment, nothing; draw 3 cards for free. This card kind of brings up the price of the deck, but it’s INSANELY powerful in here, the card advantage it provides is unimaginable!
Spin the Wheel
Here we have our last Suspend card, but it’s a big one. This card can help you fill up your hand nicely and possibly mess with your opponent’s plans. Just be careful since in some situations it can help your opponent come back from a Restore Balance for example, but in the right times this can also get you so far ahead. Draw 7 new cards for free is pretty much words that shouldn’t be in the same sentence. If you find yourself in a grindier game, you’ve played your As Foretold, cast a few free spells and found yourself empty handed, this will get you some more fuel and make sure you get some more value from your enchantment and then cast another Restore Balance to get your opponent empty handed again. You just have to use this in the right situation though, you don’t want to give too much to your opponent.
Controlling the Game
We’ve been over all of the very spicy Suspend cards that will use As Foretold to it’s full extent, now we’re going to see the other part of the deck which is essentially a hard control shell. You’ll need answers to whatever your opponent has going on and Remand is a great way to do that while keeping a good tempo. You really want to find your namesake enchantment, so spells that double as cantrips are much needed. Plus, all of the spells that will follow can also be cast for free using your As Foretold!
Mandatory Bolt
You’re playing red in modern, you have to play Lightning Bolt, there’s just no way around it. Plus, you might get to cast it for free every now and then so that’s cool. Just a solid card to have.
Mandatory Path
Oh, you also happen to play white in modern? Well then you kind of have to play Path to Exile too. This is what I like from deckbuilding, when you start brewing a deck the foundation is usually just lands, but depending on your colours you always have some auto-include like Path to Exile, Lightning Bolt, Fatal Push, etc. It makes deckbuilding so much simpler.
Visions of Cantrips
Like I said previously, you want to find your As Foretold as soon as possible, and the best way to do so is by playing cantrips. Either you prefer playing Serum Visions or Opt is up to you but I recommend playing some of those cheap draw spells. Even later in the game it’s useful to filter your draws and keep your value-engine rolling
Faithless Digging
This is just some more card selection at it’s finest. Getting to filter some of your card draw while digging through your deck is very important and the fact you can cast this from your graveyard is even better. Sadly you can’t flashback it through As Foretold but that’s okay, it’s still a solid card.
Wrap-Up
That’s it for this week! I hope you guys enjoyed this deck tech as much as I did. I really LOOOOVE this deck! If I’m being honest, this might be the most fun I’ve had play testing a deck for my articles. It’s so much fun to play and when you’re able to resolve an As Foretold you start getting so much value from it it’s ridiculous. Even if you can’t, the deck is still a solid control build that’s fun to play. If you already have most of the cards for this I HIGHLY recommend picking it up because it’s a blast. In any case, if I missed anything let me know. I’ll see you guys next week for a Legacy deck tech.
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カード紹介:ガルガドン
ガルガドン(Gargadon)はドミナリア次元に生息する大型四足獣である。
カードセット「プロフェシー」のレッサー・ガルガドン(Lesser Gargadon)が初出で、その後、カードセット「時のらせん」で大型種もデザインされている。
ガルガドンの解説
レッサー・ガルガドン(Lesser Gargadon)の拡大図
ガルガドン(Gargadon)はドミナリア次元ケルド地方に生息する象に似た大型四足獣である。
外見は全体的に象と類似しているが、ガルガドンには象のような長い鼻や大きな耳はなく、代わりに2-3本の真っ直ぐな角が生えている。体色は苔のような緑色である。
ガルガドンには象牙のような湾曲した鋭い牙が2本かそれ以上生えている。頭部の角は左右に2本1組あり、さらに額からもう1本生えている種もいる。
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ForetoldBalance Ver 1.0.1 (Modern 8ED-M20)
Creatures (6) 3 Simian Spirit Guide 3 Greater Gargadon
Spells (31) 4 Ancestral Vision 4 Crashing Footfalls 4 Restore Balance 4 Lightning Bolt 4 Opt 4 Serum Visions 1 Visions of Beyond 4 Electrodominance 2 Finale of Promise
Enchantments (6) 2 Aria of Flame 4 As Foretold
Lands (17) 2 Fiery Islet 1 Island 2 Mountain 4 Scalding Tarn 4 Spirebluff Canal 3 Steam Vents 1 Wooded Foothills
どうにも集合妖術がバクチすぎて好かんのでアリアに差し替えた奴 SSGは後引きすると弱い場面が多々あるんでちょい減らし
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Have you named your tentacles?
Gargadon and Virgil don’t like it when you talk behind their backs, you know.
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