#games design and development
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bugbeast · 1 year ago
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Self promo for my newest card game, Jewel Thief; but you can play it for free! First, though, let's cover the basics...
TL;DR - Its a 4+ player competetive card-matching game with four rule variants; buy it here or look for the orange text in this post to learn how to play it with a regular deck
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"What is Jewel Thief?"
It's a card matching game with a villain; one player tries to match jewels in a 36 card grid while their opponent, the titular Jewel Thief, periodically steals cards from the board. You can check out its page on The Game Crafter for more information, but it'll spoil the rest of this post
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"What makes it special?"
The game's turn structure would theorettically allow you, perhaps via some kind of infinite cloning machine, to play a round of Jewel Thief til the heat death of the universe. While I wouldnt recommend that, its lack of a player cap (and ease of set-up; seriously, all you do is put cards on a table) makes it a good party game choice.
But that's not all!
There are three extra rule variants that drastically alter the gameplay while keeping card matching and stealing as main mechanics. I believe the cards are versatile enough to allow for many custom games, too
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"Okay, but why should I buy a silly game from some bug nerd?"
First off, ouch. Second off, that's the best part; you dont have to buy it to play it! Jewel Thief can be played with a standard 52 card deck. Here's how:
Step 1. Remove the 10s, Jacks, Queens, Kings and Jokers
Step 2. Download the free rules from the shop page
Step 3. Play the game, matching cards based on their values. You'll need to designate a value as the Diamond jewel for game 4
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That's it for my little self-promo. If you dont buy the game, I hope you'll at least give it a try and consider supporting my future projects.
I also post art and photography, which you can find under the bugbeast art and bugbeast photos tags. I hope you check them out
Thank you for your time <3
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Edit (Mar. 25, 2024) : Thank you to everyone who liked and reblogged this; if you play the game I encourage you to share your thoughts in the comments and/or reblogs (even if you hated it). Feel free to share any custom games or house rules you come up with, too. I'd love to try them!
Edit (Aug. 10, 2024) : Final edit most likely; gonna blaze this one more time for good luck then maybe start work on a postmortem for the project, maybe give a little backstory for anyone who cares. Life is a little rough right now, but fate willing, I'll be able to work on/post about my future projects, including the future of Jewel Thief itself
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prokopetz · 2 months ago
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I think one of the virtues of games as an art form is that with most mediums, those endless hobby projects you spend decades of your life tinkering with with no particular finished state in mind are obliged to be private affairs, but with games you can share your work and confuse the hell out of people any time you want.
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arcadebroke · 4 months ago
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SEGA SATURN Sophia Development Systems
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boggsart · 1 year ago
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I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
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jess-the-vampire · 3 months ago
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Ace Attorney x The Owl House au
I was asking for art ideas on my Instagram and this was one of the request ideas, probably because my AA hyperfixation returned recently
Then I got weirdly into it with its own lore to make these words work together, I didn't even draw all the ideas I had! I wanna do more and draw belos and some of the sprite animations for these guys !
So I'll do that later.
Honestly a lot of the names in this show could totally pass for AA names, Tinella Nosa is straight up an AA name.
Why is hooty the judge? Yes.
idk, enjoy this weird stuff i made
Bgs i made under cut:
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sethinthespace · 9 months ago
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Yokai Parade
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magpieandpossum · 1 year ago
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I'm already about 110% in love with these rough draft character sprites....
these are all unshaded, and will probably be continued to be edited, but I just wanted to share to get feedback! both garak and quark have alternate outfits as well ^^
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bdragon1727 · 2 months ago
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750 Effect and FX Pixel All
Download More and Free:
https://bdragon1727.itch.io/
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wishlings · 8 months ago
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As you may have noticed, the project has undergone some changes!
The name 'DigiPet' was just a placeholder (trademark owned by somebody else), and based on our recent lore-building, we have changed the name of the project to:
🌠 Wishlings 🌠
Wishlings is an in-development virtual pet game for mobile (PC planned eventually), with evolution and sandbox mechanics. We are inspired by Digimon World and Tamagotchi!
🌌The team:
Art: @tofupixel @ilta222
Programming: @luckycloverdev
Audio: @theogbaschfire
🌟 As for the world itself:
The game takes place in a dream / imagination land, which you first arrive at in your sleep. These creatures are basically imaginary friends, dreamed up by people all over the world. They can take many fantastical forms, but they all seem to be a bit magical.
They're going through some trouble right now, as Nightmare creatures are threatening their existence!
Treat them well, evolve them, train them and fight the Nightmare entities to bring peace back to the dream world. 🌠
🌟 The gameplay:
At first, you start with a dream egg. It will soon hatch into a baby monster! Treat it right, feed it and take care of it to influence how it grows up and evolves.
There are (so far) 5 evolution levels: Egg, Baby, Youth, Adult and Elder.
You can grow your own food and ingredients in your own backyard farm.
Cook the ingredients to make better meals. Different pets have different food preferences, some are carnivorous, some vegetarian!
Decorate your pet's habitat to influence it's personality and mood. We hope you will experiment a lot with the treatment of your pets to discover more evolutions! 🌠
🌟 Planned minigames:
Farming (growing food and ingredients)
Sky Fishing (catching food)
Walks (exercise your pet and find items)
Cooking (combine ingredients to make better food)
Battling (defeat enemy monsters to make your pet stronger and get items)
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We are happy to have you here, it means so much that you're interested in the game!
And if you have any suggestions, or want to keep up with development more, please join our discord server! 🌠
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dad-dumpster · 1 year ago
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harry keeps stealing victim’s boots
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the-vampire-shed · 4 days ago
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guys guys guys. hear me out. a DATING SIM for the fab four. I wanna do something productive with my life, and bedrotting does NOT look good on me. since i'm already in school for digital media/coding/game design, I thought that it would be a fun idea to put my knowledge to the test and have some fun while i'm at it! there's a few problems.
I want Mr. Way's blessing and permission to make this game.
I would have to assemble an elite team of passionate freelancers to help with assets and such.
this would be a long-term project. I'm autistic, and burnout is a VERY real problem for me. this means i may need some other people to take the reins when i can't function.
I have no idea if people would even be interested in this.
there would be a discord server for people interested in helping make the game/watch the progress.
this game would be FREE TO PLAY. this means I will not be getting any monetary gain from this. If any money is donated to this project, it will be used to buy drawing tablets and subscriptions to art/game creating programs.
there's probably a lot more that could be added, but I just needed to get these thoughts out before I lose them.
Do NOT spam Mr. Way's social media pages to bring this to their attention. I would be very grateful if you could mention/share this post wherever you can.
Thank you for reading!
PLEASE REBLOG!
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lynn-tged-posting · 1 month ago
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yeah
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thank u sprout for this
novel/yap posts soon hopefully . this shitpost came about partially from procrastination
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prokopetz · 11 months ago
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Honestly, the thing that perplexes me the most about the 3D Sonic games isn't the character writing or the platforming mechanics – it's that the default over-the-shoulder perspective hands the developers a solution to the "going too fast to see where the fuck you're going" problem that's historically plagued the franchise's 2D incarnations basically for free, yet they constantly go out of their way to make the player do timing-sensitive shit from goofy fixed camera angles that prevent you from seeing where you're going anyway.
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lilybug-02 · 8 days ago
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Play Tomorrow's Shape Here
Hello my lovely Tumblereeñas. I made a game with my friend for Godot Wild Game Jam. It's a visual novel game with routing mini-games!
((The mini-games are VERY HARD, plz don't be alarmed when you play, as there will be no game overs, so no sweat. 😅)) Plus the game is less than 15 minutes :)
But, this was my first time EVER participating in a creative project like this and I had a very good time throughout the entire process.
IRateBurritos was our lead programmer and drew the mini-game "arrows, stop signs, and conveyer belts". Everything else was me. Backgrounds, character animations, text box animation, and Title/Logo. I've very proud of how it all turned out. 🟩🟣💖💖💖💖💖💖💖
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⬇️⬇️⬇️ Really wish we had gotten this little mouse to translate to the players mouse, but I think the computer hates me or smth.
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⬇️⬇️⬇️ The drawings below do not reflect all of the assets we used for the game, but they are examples of how my animations looked for our "sprite sheets". Using PROCREATE was insane but it worked so I can't complain <3
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I wanted everything to have eyes. Because YES.
Anyways, thanks for taking an interest in it :) it was fun!
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mostrovskaa · 10 months ago
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Some more art from my bachelor's degree final art project - Urnfield. Here are a few sketches of individual levels and some visual dev ilustrations of them :-)
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kylesaladus · 11 months ago
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