#gameplay sure ain't THAT fire
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laugtherhyena · 1 year ago
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It just dawned on me that
I could play Danganronpa another.
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gren-arlio · 1 year ago
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Ah, another 2 parter. Welcome to Part 2 of Episode 2 of Season 2 of Waku Puyo Translations.
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(That's a lot of 2's.)
Hello everyone, it's the guy with Kempf calling Olwen a stupid bitch banner here, back at it again with translating a funny video game. Ain't that fun? Sorry for the delay, with tests going on, a super big assignment, and of course, English class, I haven't had too much time to finish these. Also I've had an illness for the past 5 days and that's been kicking my ass. Hope you understand.
As stated prior, this is Part 2 of Episode 2, because Arle's route has so much text from the information booth that its super hard to put all of this stuff in a very timely manner, thus making two parts. Thankfully, a delay still means this gets released, just in a weird time. With it, I bring this part.
Here's the link to the video:
youtube
Timestamps:
Sasori Midboss: (10:39, defeat at 13:00.)
Info Stuff Again: (13:25 through 15:15, with extra Momomo stuff)
Draco Boss: (17:28, defeat at 21:08)
Draco Revisit: (23:17)
Finally, this episode will be done. And with this, I hope you enjoy.
Major Edit:
First off, I want to thank Eudae for this. They told me about this and I frankly wanna thank them for it. Here's their Nexus page for their info:
I messed up a key gameplay mechanic. With the major mistake, the mechanic is NOT called pinning, but storing an item inside of a bottle, Ala a fairy from Zelda. The effect I explained is still the same, where inside the bottle, the item doesn't wear down, but the correction had to be made.
Second, Weathering as a name. I took the name literally, which I shouldn't have. In reality, gameplay mechanics wise, it's more like an item wearing down, ala...Zelda again. The effect is still the same, but the names itself are wrong.
Third and more minor, the item for bottling up items is actually called the "Bottling Wand" or an overly long "Put-it-in-a-jar Wand" rather than a pinning stick. Fixes have been made, and once again, thanks Eudae.
Sasori Midboss:
Arle:
Huh? You're...
Sasori Man:
How are you? I'm Sasori Man.
Sometimes I'm a mysterious mogul, other times I'm the informant working behind the scenes, and sometimes I'm the deadliest assassin of them all...
Arle:
???
Sasori Man:
Well, I'm busy with stuff, so shall we get right into it?
Arle:
What? I'm fighting you now? Alright then, I won't lose!
---
Defeat: (13:00)
Sasori Man:
You're a good one, you win.
I'm going back. Goodbye.
Arle:
He's gone. Let's go too, Carby!
Carbuncle:
Gu!
----
Info Booth Again:
(So with this, back to menu nonsense. The player clicks Bulletin and the order goes:
To You Who Has Obtained the Grimoire
Momomo Store Reopening <- 2
Fire Mountain
Water Paradise
Starlight Stage
Identification Recommendation
Trap Warning
Pinning Recommendation <- 1)
"Bottling" Recommendation:
Sasori Man:
How are you doing today?
Arle:
Oh, Heya. What can you tell me?
Sasori Man;
Well, you see, I have a lot of work to do.
So let's get right into explaining.
Arle:
O-ok...
Sasori Man:
Arle, do you know why food rots?
Arle:
I believe if an enemy attacks it, or a trap.
Sasori Man:
Yes, that's right.
If you eat rotten food, you'll have a horrible stomach ache, so be careful.
Arle:
Alright then.
Sasori Man:
Along with rotting, another issue is the item wearing down.
Arle:
The item wearing down...? Oh, the thing that makes items worse.
Sasori Man:
Yes. For example, a Medical Herb becomes an Ordinary Herb, and Medicine jusg becomes Water. That's what I mean by wearing down.
Arle:
The effects of the item dissappear too...that's rough...
Sasori Man:
Whether it rots or wears out, eating spoiled food is incredibly painful.
Arle:
Yeah, it sure sounds like it.
Sasori Man:
...Well, I have wonderful news for you!
Arle:
Aren't you really excited all of a sudden-
Sasori Man;
There's a way to prevent such problems.
Arle:
What? You're serious!?
Sasori Man:
They call it "Bottle-clogging." (For now, I'll keep this name based off the info given.)
Food and other items can be kept safe with the bottle...with no worries at all!
The bottle protects the item from incoming attacks!
Arle:
Wow, that's amazing...
Sasori Man:
You can also bottle up items like herbs and the sort.
Of course, even when bottled up, the item can still be used normally.
Arle:
So how many items can I bottle up?
Sasori Man:
All you have to use is an item called the "Bottling Wand".
They're dropped in dungeons occasionally, so you'll find one if you're lucky.
Arle:
A bottling wand... alright, so I CAN protect my items!
---
Momomo Store Reopening:
Bulletin Board:
The numbers of items in Momomo's store and gone up a bit. So come on in and buy even more stuff.
(You can then find him in Fire Mountain...but the player just sells items when he says welcome.)
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Draco Boss: (17:28)
Arle:
Oh, you were at the entrance...
Draco:
Ah, you've finally arrived!
...Hm? Do you have a Grimoire?
Arle:
Grimoire? I don't have one.
Draco:
Well...guess I have no other choice then.
If you want to clear this room, you're going to have to get through me!
Arle:
What? What is this, a beauty pageant or something?
Draco:
Hmpf...I thought you'd never be able to match my beauty...
...Wait, no! Not here... (As in, this ain't the place for this nonsense.)
Arle:
So are we going to play Puyo Puyo then?
Draco:
Hehehe, I can make 5 chains...
...No! This is a proper fight!
(In defeat, she just says Gao 3 times.)
----
Draco Revisit:
Draco:
Gao!
Arle:
It's you again...
Draco:
I have to say, you're much stronger than you look.
Arle:
Huh? I do?
Draco:
I need to train myself, so I'm here to get even better!
Arle:
Eh? Is this place good for training like that anyways?
Draco:
Hm? I mean, you can always enter the attraction again, but it'd be hard to get out of it.
Oh, and I see that you have red orb, take good care of that.
If you forgot to ever grab an orb, don't worry, they'll still be on the 10th floor.
Arle:
Alright...thanks.
Draco:
Alright then, cya.
Arle:
Yeah, bye!
-----
And with that, Episode 2 is properly done. Hopefully the 3rd one isn't as long.
Next time I'm here I'll most likely be doing an Extras episode. But with that...
Adios.
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tanetime · 2 years ago
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Can we know more about Winslow? :0
Sure! I was actually supposed to be working on a reference sheet for him for Art Fight, but I’ve been being lazy about it!!! I don’t have many illustrations so I’ll have to just subject you to WORDS WORDS WORDS.
You can have his final concept art though!
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Winslow (his first name is Tony, but he won’t tell you that) is a police detective-turned-private investigator. He is a prodigy with a particular eye for detail and reading people that is supernaturally accurate, with the caveat being that he is completely unhinged. He has a knack for taking information, conjuring theories that make no sense, and managing to glean the truth from it somehow.
Despite being good at analysing people, he is atrocious socially and very few people can stand him. He’s intrusive and arrogant and just kind of smugly acts like he’s the smartest person in the room. 90% of the time he has the same stupid grin on his face. Nobody is sure whether or not he is secretly pretending to be stupid so that people let their guard down around him.
He is haunted by the guilt of a mistake he made during his career. Perhaps more literally than he’s aware of.
I have a lot more to say about his backstory and gameplay, but it is A LOT, so I’ll put it behind a readmore!
TW for some mild cartoony eye/body-horror.
Backstory infodumping
Prior to coming to the Constant, he worked alongside his identical twin brother, Tobin Winslow (first name basis encouraged), who was both 1. less intelligent 2. more normal than Winslow, and thus cursed with the Sisyphean punishment of dealing with his eccentricities whilst also being overshadowed by him. The two worked for the police, until Winslow became fascinated with a string of mysterious fires and disappearances that were happening. He decided to investigate them, and began by looking into the affairs of some people who really didn’t like that.
Tobin told him to stop, got ignored, and shortly afterwards went missing one night and was never seen again. In a rare display of wisdom, Winslow declared “well, fuck. big oof” and fled the state before whoever tried to kidnap him realised they got the wrong guy.
In the years since he has developed an irrational fear of the dark and a healthy paranoia that someone wants him dead. Due to reasons that could be summed up with ‘ACAB’ he started working alone as a PI dealing with missing person cases. The guilt surrounding his inability/failure to even attempt to figure out what happened to Tobin ate him up for a very long time until he attracted the attention of A Certain Someone.
That certain someone offered to help him find out who was responsible for Tobin’s disappearance, but, perhaps a little rashly, Winslow declared that he’d rather never know who was to blame – so long as the person responsible was haunted forever by what they had done.
Unfortunately, Tobin had a different idea as to who was ‘responsible’ for his death.
Aaaand here is Tobin! Or rather "what became of Tobin" or "what is left of Tobin after The Incident".
This art is pretty scruffy and unrefined since I wasn't used to drawing him - sorry!
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The gist of what happened is that Maxwell atempted to weasel-word his way into taking both brothers into the Constant via the wording of Winslow's deal, except Winslow failed to mention the estranged brother he longed to reunite with was probably dead. So, Tobin ended up getting turned into a ghost and clumsily stapled to Winslow's body as a second, living shadow.
He is decidedly not happy about this, but this ain't about him.
Gameplay infodumping
‘Winslow’ as a playable character is actually both brothers together as a unit, and you swap between them.
Winslow himself is a very basic character with few perks. In a perfect world he’d have weird abilities like seeing enemy hp or not triggering traps.
Being haunted by his brother increases the damage he takes from shadow-sources and makes his sanity drain very quickly in the dark.
He starts with three items:
the Lamping Light, a torch that doubles as a weak weapon that does electric damage, so long as it has fuel.
the Thinking Cap, which reverses negative sanity auras for Winslow, but only keeps other survivors warm.
the Sleuthhound’s Slicker, a coat which protects you from wetness and allows you to move much faster if it is raining.
Winslow can swap to Tobin (and vice versa) via an ability similar to Wortox's Soul Hop, which makes you vanish as one character and reappear as the other.
Tobin is much frailer, but can do some weird things due to being a ghost. He is stronger in the dark and weakened by the light.
His ghost basically takes the form of his shoddily reanimated corpse, which was hacked up and dumped in some lake or river somewhere. As a result of this he’s a sopping wet beast and is always passively gaining wetness.
Winslow’s Thinking Cap and Sleuthhound Slicker actually change appearance and name when Tobin is holding them, and do different things, like stopping the wetness gain or allowing Tobin to function at full strength in the daytime.
I hate characters with items that render their penalties moot, but I like the idea of a character sacrificing armour in a fight to reach their full potential.
Infodumping Infodumping Infodumping
They are kind of the antithesis of Wendy and Abigail hahaha, although that wasn’t intentional.
Winslow being the more headstrong and confident twin, while Tobin was more reserved and cautious.
Tobin is now essentially soul-bound to Winslow the same way Abigail is bound to her flower, so he manifests through him and can’t leave. Due to the wording of the deal that brought Tobin back, Winslow’s incapable of realising Tobin is even there, so he kind of walks around with a second disjointed shadow leering at him ominously that he can’t see. (He gets asked about it pretty much every time he meets a new person, and thus has concluded that everyone in the Constant must be insane.)
Tobin has something of a vendetta against Winslow, but is a surprisingly normal and reasonable guy who doesn’t want to bother the other Survivors. He doesn’t cause much trouble - Winslow himself regularly gets up to worse! Most people do avoid him though, due to him being a weird dripping dribbly ghost with a weeping hole in his head.
He's still pretty cute though.
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It’s different in their mod, but in-universe, Winslow tends to inadvertently swap places with Tobin whenever he is startled or faced with danger. So Tobin tends to take a bullet for him more often than not. It’s fine; he’s taken a bullet for him before!
I'm sorry this turned into more about Winslow and his brother and not just Winslow, but it's hard to talk about one without the other!
By the by, if it wasn't already opressively obvious by the gigantic wall of text: I love talking about my characters, so feel free to poke me about them - even if it's something minor.
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mashounen1945 · 1 year ago
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1st time playing the Super Metroid + Zelda 3 combo randomizer
I actually did this a few months ago, but only talked about it on Discord. I'll copy-paste a sort of "liveblog" I did there.
[If anyone else wants to play it, go to https://samus.link/ to generate a randomizer seed from the ROMs of both games. If you wanna play the specific seed I played, the seed's number is 1045710512.]
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So... Here are the settings I used:
Super Metroid logic: normal.
Requirements to open Ganon's Tower in Zelda 3: all 7 crystals in the Dark World.
Requirements to open Tourian in Super Metroid: all 4 bosses.
Morphball location: randomized.
Goal: defeat both Ganon and Mother Brain.
Requirements to leave Ganon vulnerable: all 7 crystals.
1st sword location: randomized.
Keysanity: off.
Also, there are these other settings, which are merely aesthetic and don't affect gameplay or the item shuffling of this seed:
Link is replaced with Shantae.
Samus isn't replaced but her suit is replaced with the one from Metroid Dread (and her gunship gets a purple paint-job so it resembles the one from that game as well).
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Welp... Got a Power Bomb magazine (Is "magazine" the right word in this context?) where the Morphball would normally be, so I can only go to Hyrule now.
That sure was a good start. /s
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I'm not doing very well in Hyrule either. Got arrows and lots of magic, but no weapons to use them with, no sword out of Link's uncle, and no lamp. And in the path to Zelda's cell, the key for one of the doors was replaced by a Missile magazine for Samus.
I might be softlocked.
Now, I know there's a distinction between Normal Logic and Hard Logic: Hard Logic means the seed will require some advanced techniques to exploit glitches (short-charging the Shinespark, for example); Normal Logic will require, at most, basic stuff such as Mockball. But there's another setting, separated from whether to choose Normal or Hard Logic, which is whether or not to activate Keysanity: this randomizes keys as well as the normal items in Zelda 3. I thought I had turned Keysanity off...
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I started to look for stuff outside of Hyrule Castle. I already found an Energy Tank and a Reserve Tank for Samus and money for Link in that room behind Sahasralla in Eastern Palace (I was lucky one of the soldiers dropped a bomb, which I could use to break a wall meant to be broken with the Pegasus Boots provided by Sahasralla), but these ain't very useful for now.
I could enter Eastern Palace now as well. I wouldn't beat the boss there, but I could open some of the chests and see if I get something early.
Oh, fun fact: the name "Sahasrahla" is written in Japanese kana as "Sahasurāra", which is also the Japanese name for the 7th chakra, Sahasrāra.
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Also, I've just found out those signs in Hyrule hit really, really hard when you throw them at people.
I had to use them because I didn't find any of the swords yet. Someone else mentioned this:
"Zelda 3 wasn't designed with Sword-less in mind. It's not like you can skip it in the standard game, like in Zelda 1. It only has it as a consequence of the tutorial."
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I'm starting to realize what kind of Pandora's Box I've just opened.
I enter Eastern Palace...
1st chest I open?
A Big Key.
2nd chest I open?
Gravity Suit.
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Found one of the Mitts (the grey one), and the Screw Attack. Now these might actually be helpful.
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Space Jump acquired. It was inside the Swamp Ruins.
Still no Morphball, though.
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There is one place in Crateria where, in order to reach it, you need either the Speed Booster or a combination of Space Jump and Screw Attack. It's the one with all the worms and the lava going up and down. In the Chozo statue at the end, I found the Fire Rod. At least I have a weapon in Zelda 3 now, even though it depends on magic.
Also, I got a couple of Super Missile magazines in Zelda 3. IIRC, the path from Crateria to the Wrecked Ship requires one Super Missile to open a door, and then Space Jump with Gravity Suit to get easily through that area with the giant pool that is supposed to require the Grapple Beam.
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Never mind, it also requires one Power Bomb to open another door.
The same goes for the door that takes me from Crateria to Red Brinstar.
Back to Zelda 3, I guess.
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I take it back, I remembered something: there are a few blocks on the path to Green Brinstar that normally are destroyed with Morphball Bombs. But they can also be destroyed with Screw Attack. Which means I can enter Green Brinstar now.
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I've just remembered how good the music for Green Brinstar is. It also reminded me of one pretty big coincidence: it sounds like the music for Collision Chaos in Sonic CD. More precisely, Green Brinstar's music has a melody very similar to that on the North-American soundtrack's music tracks for Collision Chaos (especially the Present version), whereas the instruments sound a lot like the ones used for the Past music of that same level (not the melody, though, since the music tracks for Past versions of all Sonic CD levels are made from the Japanese soundtrack's melodies).
King Meteor Studios made their own "North-American Past" remix of Collision Chaos. Leaving the slightly slower tempo aside, it has a lot of Green Brinstar vibes indeed:
youtube
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Found Hammer and Hookshot in the "pink" part of Green Brinstar. The Hookshot in particular was very accessible, it didn't need Space Jump.
I also beat Spore Spawn.
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I decided to explore Death Mountain (albeit I had to go through the tunnel to Death Mountain without the lamp, which I had never done before) and try to get into the Tower of Hera. In one of the few chests of the tower, I finally found the Morphball, so now I could come back to planet Zebes and clear some stuff there. Especially because I had found the Ice Beam in the Chozo statue after Spore Spawn's room, but I had gotten a soft-lock due to not having Morphball and I had to reset it back then.
I also got the Book of Mudora in one of Death Mountain's caves. Although I'm still swordless and some tombstones with items require both the book and at least the Master Sword (I don't know what they'll give me here, but in the normal Zelda 3, two of those tombstones give you the Ether and Bombos medallions), entering Desert Palace only requires the book AFAIK, so I could go there once there's nothing left to do in Super Metroid.
Lastly, I beat Tower of Hera's boss with the Hammer (that boss is still just as annoying as in the original game), and I saw the Spazer Beam where the Mirror would normally be. I can only reach that place by going through the Dark World, which requires the Moon Pearl.
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Just as expected, getting Morphball alone already unlocked a lot in Super Metroid.
The Chozo statue that normally gives you the Morphball Bombs (and then reveals itself as a Torizo and tries to kill you) gave me the Magic Cape instead. I'm not sure how useful the Magic Cape will be for me here: almost half of my weapons require Magic, so I already need to be careful and use it with lots of moderation.
There's a part of Green Brinstar that everyone on YouTube uses to demonstrate the Mockball; behind that, there's a Chozo statue with an item, then another two items behind that. One of those two hidden items was the Pegasus Boots, which in turn unlocks quite some stuff in Zelda 3.
I entered Red Brinstar, but after exploring a bit, I went to the Wrecked Ship from there. If I had stood on Red Brinstar and gone further down there, I probably could have gone to Kraid and beat him only with what I already had.
I've also beat Phantoon and explored almost all of the Wrecked Ship (the only part left of this area requires the Speed Booster to go through) and its surroundings, where I found the Ether medallion. In Zelda 3, freezing enemies -either with Ether (pun not intended) or the Ice Rod- and then killing them with the Hammer makes them drop Magic refills, so getting this item partially solves my little Magic Scarcity Crisis. The one big downside of this is that I'll have to try not to waste uses of Ether in rooms with only one or two enemies.
I'm in the upper areas of Maridia now. To nobody's surprise, getting the Gravity Suit early makes this place much less of a nightmare to explore. On the other hand, my lack of the infinite supply of normal Morphball Bombs is starting to become a problem, as I have to very much manage a finite supply of 10 Power Bombs and I'm finding more and more places where I need to do a Bomb-Jump and those few Power Bombs are the only thing that lets me do that for now.
I've not even set foot in Norfair yet. I guess I could, but I'll leave that for when I get the Varia Suit and I can explore all of Norfair in one go. I know there are ways to beat Super Metroid without getting Varia, such as the Reverse Boss Order run, which explicitly requires entering Norfair and beating Ridley without Varia... but I'm still not enough of a True Gamer™ to pull it off.
And yes, I'm still sword-less. I was also shield-less for quite a long time until I got the basic shield in the Wrecked Ship.
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I'm exploring Maridia right now. I didn't notice at first, but that place is huge.
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I can't do much more in Maridia for now. About 40% of the region is still inaccessible, because either it requires Speed Booster (like that room with all those "under-developed Metroid larva" things, and another point where I saw the Silver Arrows) or the door is grey and can't be opened at all.
On the good side, I did the Gate Glitch for the first time (Yay!) and got the Blue Boomerang... which isn't a lot, especially when I already have the Hookshot.
There are items in Maridia that require some sick tricks (like jumping, going into Morphball and t h r e a d i n g t h e n e e d l e in a hole for the Morphball near the ceiling... with crumbling blocks below) and I don't have the patience to try to pull them off right now, but those items ain't even important: a red rupee and Heart Pieces (quite a lot of them).
There are also the Silver Arrows, which are locked behind a Speed Booster wall apparently, but that doesn't matter for now because I don't even have the Bow.
I'll go explore what's left of Red Brinstar and beat Kraid while I'm there.
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Something particularly frustrating regarding the beam cannon: I have the Ice Beam... and nothing else, not even Charge Beam.
So I shoot the Ice Beam, hoping that it freezes an enemy. And it does, but only after ten or more shots.
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Something related to this: I heard that, at least in the Metroid titles on the GameBoy Advance (Fusion and Zero Mission), when the beam types stack, not only do they combine their effects but they also have additive attack power; Samus's fully upgraded beam cannon can already do much more damage than the beam cannon at the beginning of each game because of the minimum damage it does per shot, even if the enemy is a major boss such as Mecha-Ridley or Mother Brain, to whom the Ice Beam doesn't freeze and the Plasma Beam doesn't repeatedly do damage multiple times with each shot.
I also heard that, in Metroid Dread, enemies have specific weaknesses to one beam type or another.
Back to Super Metroid, since each Plasma Beam shot can go through enemies while damaging them, thus inflicting several times more damage than the shot itself (unless it's a major boss such as the aforementioned Mother Brain and Mecha-Ridley in Zero Mission), it has a... unique effect on Crocomire when firing a fully charged shot at its open mouth.
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Kraid... eradicated (see you in Metroid Dread, I guess).
I think I'll go back to Hyrule now. Once I'm there, I might find a way to enter the "eastern" areas of Maridia (the ones I couldn't explore yet) from Zelda 3, perhaps even fight Draygon.
There are 4 doors in Zebes and 4 in Hyrule that work as portals between both worlds here. The locations of all these doors, along with which door in Zebes connects with which door in Hyrule, are not randomized. But I don't remember the exact location of every portal; I remember one that connects Crateria with a house in central Hyrule near Link's house (which I found at the very beginning of the playthrough), and there's another one in eastern Maridia that I only know about because I saw it in Maridia's map but I still don't know where in Hyrule it leads to.
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Also, in Kraid's Lair the eastern part of Red Brinstar after The Tube (you know which one...), there's a room that can only be entered after killing Kraid. What do I find there?
An Energy Tank.
Which was already there in the original game, IIRC.
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Okay, I decided to enter Norfair anyway, despite not being able to get very far yet without the Varia Suit.
On one hand, where the Ice Beam and the Hi-Jump Boots would normally be, there were just a Normal Missile magazine and 10 Arrows.
On the other hand, right before the Hi-Jump Boots' room (where I have to run a race against an orange Zoomer or something), I found a Power Bomb magazine. With the one I got as a "reward" after defeating Kraid (because it took the Varia Suit's place), I have a maximum of 20 Power Bombs now.
Besides, right after entering Upper Norfair from Red Brinstar, there's a Save Room and another door... that turns out to be another portal to Hyrule. More exactly, a portal to Death Mountain. So now I'll start doing stuff in Zelda 3, starting from there.
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After exploring a bit, I've beaten the boss at Desert Palace. I had already made some progress there, but I couldn't go fight the boss until now: the Big Key was behind the only door I hadn't opened, and the one key that would let me open that last door was on top of a column and required the Pegasus Boots.
I have the Mirror but not the Moon Pearl, so I can only do brief "incursions". In one of them, I got the Spazer Beam (to be precise, I found it where the Mirror would normally be).
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There's something weird I found upon watching some streamers play this randomizer:
Does anyone here see anything strange in this screencap?
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It's not really important, since it doesn't affect the actual gameplay at all. But it still baffles me: this doesn't happen with the Spazer Beam in the original Super Metroid, nor does it happen with any other item (neither the ones for Samus nor the ones for Link) in the randomizer.
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I finally got the Moon Pearl. Now I can explore the Dark World as much as I want. I also got the Red Shield, which can at least reflect some attacks.
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So... Now that I can enter the Dark World with no problem, I went to its version of Kakariko Town (I think it's called "Thieves' Town") and entered the dungeon below the statue. The first chest I open? The level 1 sword, called "the Fighter's Sword" in the randomizer.
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I had to leave the dungeon at Thieves' Town for later. I was dying so much, I couldn't progress much there. Also, I still don't have the Bow, and I'd like to be able to shoot the 40 arrows I've hoarded so far.
So I went to the witch's hut to get a blue potion (I'd gotten one of the Bottles earlier), and when entering the Dark World again, I decided to explore outside of the dungeons.
And I'm getting some important items: Zora's Flippers, the Ocarina, and Half-Magic.
I'm not sure what exactly Half-Magic is for, though. I heard there's only one place in the entire game where it really makes a difference: in the Dark World's version of Death Mountain, there's a cave with its floor covered in spikes; I can either get enough Heart Containers and tank the damage, or use an item that grants me invicibility (either the Magic Cape or the Cane of Byrna), which will require a lot of magic.
Other than that, I guess I could just... get all four Bottles, save money to buy 4 blue potions and get by with that.
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Two different people told me this about Half Magic:
"It's a funny moment in-game when you get it. Also, it lets you super-spam the Fire and Ice Rods."
"It's a nice quality-of-life detail but you don't really need it for anything."
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Zora's Flippers will be very useful when I get back to the Light World: on the way to the Zoras' Waterfall, I saw the Titan's Mitt on the other side of a river.
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Thieves' Town boss, defeated.
Is it just me, or the only way to defeat this boss is to "out-DPS" them? Both here and in the original game, I've beaten it by running into them and damaging them faster than they could hurt me. In the original Zelda 3, I tried to preserve my health so I could fire sword beams (which I don't have yet in the randomizer because... well... no Master Sword) and attack from a distance. But that pair of flying heads kept shooting and the red shield didn't stop all their attacks, so I lost the sword beams very quickly during the fight. The arrows were too slow as a long-range weapon in comparison to the sword, so I just... rammed into the boss and started slashing. The old-fashioned way of using a sword, you know?
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Some answers I got from people on Discord:
"That boss is unique in that it takes equal damage from all sword sources. So the best method is to poke it, despite that normally making your damage lower." "Doesn't he just take a set number of hits, basically?" "Three per head, for a total of nine."
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Let's do a recap of what I've got until now.
In Super Metroid:
5 Energy Tanks and 2 Reserve Tanks.
Ice and Spazer Beams.
Gravity Suit.
Space Jump.
Morphball and Screw Attack.
100 normal Missiles, 30 Super Missiles, and 30 Power Bombs.
Grapple Beam.
In Zelda 3:
12 Heart Containers, plus 2 Heart Pieces.
40 arrows and at least 18 bombs (I don't know what's my bomb capacity right now, I know about the arrow capacity only because I've hoarded those 40 arrows without a Bow to shoot them with).
Half Magic.
Level 1 Sword and Red Shield (which is level 2, I guess).
Blue Boomerang.
Hookshot.
Magic Powder.
Fire Rod.
Ether.
Lamp.
Hammer.
Shovel.
Ocarina.
Bug-Catching Net.
Book of Mudora.
1 Bottle.
Magic Cape.
Mirror and Moon Pearl.
Titan's Mitt, Pegasus Boots, and Zora's Flippers.
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When generating this randomizer seed, I had chosen to shuffle what each defeated boss would represent and unlock. Here's what I've found out:
When I killed the boss at Thieves' Town, according to the game, I actually got the blue pendant, the one from Desert Palace.
Earlier, when I did the same at Desert Palace, I got one of the crystals as a reward instead of that dungeon's pendant.
When I defeated the boss at Death Mountain, I technically killed Kraid.
When I actually killed both Kraid and Phantoon, officially I defeated another two Dark World bosses, thus being rewarded with another two crystals.
The three crystals I've got so far are the 1st, 3rd and 4th ones, which correspond to Dark Palace (Dark World's Eastern Palace), Skull Woods (Dark World's Lost Woods), and Thieves' Town.
According to the maps of Zebes's regions, Ridley is in Maridia, taking Draygon's place. Meanwhile, Ridley's place in Lower Norfair is taken by a red crystal.
Two of the seven crystals are shown as red in the randomizer; to be precise, it's the 5th and 6th crystals, which correspond to Ice Palace and Misery Mire (the lake/swamp in the Dark World that replaces the desert in the Light World). Those are the two bosses I need to kill in order to get the big bomb and go grab the Golden Sword (or whatever it's been replaced with).
According to the map of Hyrule's Light World, Phantoon is still kicking in Eastern Palace. Meanwhile, the map of Hyrule's Dark World says that:
The green pendant (Eastern Palace) is in Skull Woods, and the red pendant (Tower of Hera) is in Turtle Rock.
Draygon is still waiting in Dark Palace.
The crystal in Turtle Rock was sent to Swamp Palace, the one that was originally there was sent to Ice Palace, and the red crystal in Ice Palace was sent to Misery Mire (which means Misery Mire's red crystal is the one replacing Ridley).
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Before I continue with this, have a little PSA:
If you wanna try this randomizer out someday (or if you wanna play any randomizer, for that matter), completing the original versions of both games at least once before playing the randomizer should be enough. No need to learn all the ins and outs of each game, or overly complex speedrunning tricks or very advanced sequence-breaking techniques or glitches.
Games Done Quick has its own series dedicated to randomizer runs, "Random Number Generation". The people playing games for that section often remind viewers that randomizers are for players "of any and all skill levels", not reserved or restricted for True Gamers™, and it's okay to play them with only a minimum of knowledge and experience in their respective original games.
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Now I've just gotten the Cane of Byrna: it was in Misery Mire, inside one of those two rooms at each side of the entrance to the dungeon. The other room is the portal to Lower Norfair; to be precise, that portal leads me right behind the Golden Torizo room.
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The portal connecting Lower Norfair with Misery Mire is here. It doesn't expose me to that area's high temperature, but instead leads me to a room with an energy recharge station. I could try to go to the Golden Torizo's room (a bit further down and to the left), fight it, get whatever is hidden in that corner the Torizo drops itself from, and get the heck back to the recharge station. But with only 7 energy tanks (5 normals + 2 reserves), I don't feel confident enough.
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Yes, there is a Chozo statue between the portal and the Golden Torizo's room. And I did go down there to see what it had.
One rupee. I almost died for one rupee.
Anyway, Master Sword... acquired.
In the northeastern corner of the desert, there's a place that can only be accessed by warping to the Dark World, walking to that corner, and warping back to the Light World in that spot. There, in the cave below a light-green rock, the item turned out to be the Master Sword.
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I couldn't do anything else in Misery Mire, so I went to explore Ice Palace. Also, I've just got the Tempered Sword.
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The Ice Palace boss is down. I also got the Cane on Somaria.
I'm starting to get less and less stuff from the places I explore, and I'm kind of running out of places to go as well.
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I managed to beat the boss at Dark Woods, but I didn't get any new items. Many places in Hyrule where there should be an item only have a red rupee instead. Also, I had forgotten how much of a headache that dungeon is: those "falling hand" things that grab me and take me back to the beginning (I know they're called "Hand Masters", but I'll just call them "Za Hando" from now on), a new kind of mummy that's more resistant than the others, and the entire dungeon having a confusing design in general. And there's the boss itself, with the giant conveyor-belt floor and the spikes moving independently from that floor. I could kill that overgrown moth only by spamming the Fire Rod (I was pretty close to running out of magic, due to having only one bottle to carry blue potions), and I had only one heart at the end of the fight.
After that, I tried to get into Dark Palace and get the only pendant left. But there's an enemy that can only be killed with arrows, and the door to the boss doesn't open until that enemy dies; this is the same as in Eastern Palace, where I opened all the chests but I can't fight the boss yet.
On the other hand, while exploring Dark Palace, I got Plasma Beam. Which is... nice, I guess. For now, Plasma is useful as an alternative to Spazer and not much else. I can't fire charged shots yet, so I'm still unable to truly exploit the qualities of Plasma Beam (one-shotting Crocomire, for example), and I still don't have the Wave Beam, which I still need for a few puzzles (a door in the "pink" part of Green Brinstar, which can be opened with the beam cannon but only from one side).
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Forget what I said earlier, now I'm making actual progress. I just wasn't looking in the right places.
Two of the bottles were in Death Mountain: one was in the mountain's caves, in the Dark World, and the other one was in the Light World but had to be acquired by using the sword and the book on that gravestone to the east of Tower of Hera (I think it's the one that would normally give me Ether).
That reminded me of the gravestone at the entrance to the desert (the one that would give me Bombos in the original game), which requires going through the Dark World. That 2nd gravestone gave me Varia Suit, so now I can either go back to Zebes or stay a bit more in Hyrule.
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A while ago, I was like "I'm gonna stay in Hyrule. Swamp Palace should be available already, maybe I can get something there." One minute later, I found the Charge Beam.
Best. Decision. Of this entire playthrough.
Now I can use Power Bombs as ammo for those s i c c tricks with special beam attacks (though that'll not be a reasonable way to manage my still very limited supply of Power Bombs).
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And now the boss at Swamp Palace is dead.
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This randomizer seed kind of likes to mess with me via the rewards for defeating a Zelda 3 boss.
There are two rewards. One of them is the pendant or crystal assigned to that dungeon (or the corpse of a Super Metroid boss in this randomizer, I guess); as I said earlier, randomizing this is optional and I had turned that on when generating the seed, so I knew what I was expecting in that regard. The other reward, awarded to the player before the dungeon's pendant/crystal, is some other item; just like everything else here, this item can be almost anything other than small keys (randomizing those keys is optional, and I had turned that off).
After defeating each boss in this seed, I've often been rewarded with a "dungeon item", either the Map or the Compass. This time, after defeating the Swamp Palace's boss, I was rewarded with the 3rd "dungeon item": the Big Key.
Also, I hadn't found the Map anywhere else in Swamp Palace, so I'm pretty sure it's in the giant chest that requires the Big Key.
Now I'll go back to Zebes. I still don't have normal Morphball Bombs, but with what I've got for Samus so far, it should be enough. I might even be able to defeat Mother Brain already.
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Before going back to Zebes, I did one last quick search through Swamp Palace. Just as I thought, the Map was in the chest locked by the Big Key.
But there was also one normal chest I hadn't opened yet. That chest had the last of the 4 Bottles.
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I've just got out of Norfair. I had entered by "cheating", going through the portal from Misery Mire.
Many important items were in Norfair this whole time: the Speed Booster in a room at far-eastern Norfair that requires the Spring Ball, the Spring Ball in a room very close to where I needed it to get the Speed Booster, the Golden Sword hidden in a pool of lava near the entrance to Norfair, and the Blue Mail at... some point between them, I don't remember. On the other hand, I still don't have the Bow.
I also found the normal Morphball Bombs (finally...). Turns out they were behind Ridley. So yeah, I had to fight Ridley.
I won, but it seems 12 Energy Tanks (3 of them are actually Reserve Tanks, though), 40 Super Missiles and 150 normal Missiles might not be enough to beat him, not to mention that I can't avoid ramming my face into a boss as part of my "strategy" to defeat them. The only way I managed to survive was by shooting all the normal Missiles first, then shooting all the Super Missiles after them, so Ridley turned red but didn't have enough time to kill me with the stronger attacks on his "angry phase".
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I've just finished exploring Maridia. Draygon is dead, and thanks to the Speed Booster, I've got the Silver Arrows, which I had already seen earlier. Still no Bow, though. There are a few locations in Brinstar and the Wrecked Ship that I couldn't access until now, so I'll look for items there.
Also, the portal in eastern Maridia connects to the South-East of Hyrule's Dark World; more exactly, the entrance to a cave, to the east of the lake where the Ice Palace is. In that same spot of the Light World, there's the 8th arrival point available when using the ocarina to move around Hyrule (those arrival points for the Ocarina Boy's Bird).
I'll have to go back to Hyrule eventually, anyway. Due to the "boss shuffle" thing, according to this randomizer seed, Draygon is in Dark Palace, and I couldn't fight the boss there yet.
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I forgot to mention a few things:
In Norfair, I found the two medallions left (Bombos and Quake).
In Maridia, I found the Mirror Shield. It took the Plasma Beam's place, behind a door that remains locked until after you beat Draygon.
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Welp... I'm pretty much done with the Super Metroid part of the randomizer for now. I found the Red Mail, but not much else, so I still don't have either the Bow or the Wave Beam. There's one item I haven't checked yet, but it's behind that one-way door in Brinstar. It'll be so cruel (but not unexpected) if it turns out the Wave Beam is behind that same door and can only be acquired by using the Gate Glitch (which is even harder here, since this door is high above the ground). Now I'm back in Hyrule, trying to defeat all the remaining bosses there.
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I began to explore Turtle Rock, and during the boss fight, I realized something else: both the Fire Rod and the Ice Rod are needed to fight the boss.
I still don't have the Ice Rod, and I thought Ether would be a good replacement since it has the same effects.
...
Guess I'll die.
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Okay, I've just defeated the boss at Misery Mire, so I have all 7 crystals now because of Boss Shuffle. Now I can grab the big bomb and get the item that took the Golden Sword's place, and I might be able to fight Ganon already.
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Well, Plan "Big Bomb" didn't work: I just found an Energy Tank in the Golden Sword's place.
On the other hand, I've unlocked Ganon's Tower. I hope any important item left is in there; right now, Bow and Ice Rod are all I'd really need, since I can enter Tourian and kill Mother Brain without Wave Beam.
Also, I remember seeing someone beat Ganon without shooting arrows. They had to slash Ganon with the sword... like... 50 times or something. I could try that since I've got no Bow but at least I have the sword at max level.
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After learning some advanced variants of the Wall Glitch (which was for nothing, because the one item left in Zebes was just a Missile pack) and also the Mimic Clipping (which isn't very useful anyway) and revisiting everything in Hyrule, I finally found out where the important items left were located this entire time:
The Bow was in the "c-shaped house" at northeast Thieves' Town, which means it was totally available ever since I was able to enter the Dark World.
The Ice Rod was in the cemetery to the east of the Sanctuary, in a room hidden below a tomb on the northeast corner of that cemetery. Until a few minutes ago, I only knew of a similar secret room below a tomb on the northwest corner of the cemetery.
The Wave Beam had to be acquired by completing a task, the one where you have to find a purple chest in the Dark World (in the Dark World's version of the twin blacksmiths' house, to be precise), warp to the Light World with it, and bring it to some moustache guy meditating in the middle of the path between the ruins and the desert. I had completed that task in my 1st playthrough of standard Zelda 3, and I still remembered there was a purple chest, something important in the Dark World's version of the blacksmiths' house, and that guy meditating, but I had completely forgotten the connection between all those things.
Anyway... Now I can beat the randomizer with no problem.
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Every boss in both Super Metroid and Zelda 3 has been defeated.
(Also, after gathering the three pendants, I went to Lost Woods and found out the Red Boomerang was the item that replaced the Master Sword in this randomizer seed)
Now I could go beat both games' final bosses in any order I want. There's only one noteworthy difference gameplay-wise between defeating either Ganon or Mother Brain first: if I beat Mother Brain before Ganon, Super Metroid's escape sequence only has a countdown until Samus crosses the door that takes her out of New Tourian and into Old Tourian, which makes the escape less anxiety-inducing. From that point onward, Samus can either go back to her ship or keep exploring Zebes since it's not gonna explode (or the player can warp back to Hyrule to fight Ganon).
There's this tradition (at least on Games Done Quick) of leaving Mother Brain for last. But I'll go kill Mother Brain first, I'm not really in the mood to deal with the entire countdown.
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Since I've got most items and I can go beat both final bosses, I decided to try some of those glitches with the mysterious VAR Beam (which is just Spazer and Plasma Beam activated at the same time). But then I saw that Hi-Jump Boots are required to get the VAR Beam in the first place, and I can't do any of those glitches without that.
Oh, well... I guess I'll beat the game(s) without doing any weird experiments.
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Okay, to be precise, the VAR Beam (along with all the other glitches that are based on it, like Murder Beam and Space-Time Beam) requires the Hi-Jump Boots only for the option to appear on the "Boots" section of the pause menu.
I also saw a glitch to be able to move during the entirety of the Mother Brain boss fight, even when the controls are supposed to be temporarily turned off (the scene where "The Baby" sacrifices themself for Samus and she gets the Hyper Beam). Unlike more advanced stuff such as short-charging the Shinespark, this glitch seems to be rather easy to do.
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And now this randomizer seed has been beaten. Finally.
I had forgotten about the funny lines Randomized Ganon can say at the beginning of the battle.
"Thanks for dropping in, the first passengers in a hot air balloon were a duck, a sheep and a rooster."
"I feel like we keep ending up here. Don't you? It's like deja vu all over again."
"JOIN ME, HERO, AND I SHALL MAKE YOUR FACE THE GREATEST IN THE DARK WORLD! OR ELSE YOU WILL DIE!"
"IMPA SAYS THAT THE MARK ON YOUR HAND MEANS THAT YOU ARE THE HERO CHOSEN TO AWAKEN ZELDA. YOUR BLOOD CAN RESURRECT ME."
"Don't stand don't stand so Don't stand so close to me Don't stand so close to me back off buddy"
And then there's the Essence of the Triforce saying nothing but "L O L".
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The results:
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(Now, I wonder what's up with that digit on the hundredths of seconds of the total time...)
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gamerwoman3d · 1 year ago
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The irony when I tell you that I HATE the cold, give me summer, sticky sweaty hot hot summer all day every day, and that I don't ever see me once being happy with Sub-Zero using his ice-power shit on anything that ain't pulled out of a freezer in Mexico....
Yeah lol him using his ice to pleasure me? Snowball's chance in hell of me ever enjoying that. But it's fun to write about.
Anyway have a creepifying failed blinky gif that I made whilr trying to engineer the one I used in the dickcicle smut. Under cut to save bandwidth.
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Permissions summary: YOU HAVE MY EXPRESSED PERMISSION TO USE ANY SCREENSHOTS, GIFS, ASSETS OR CONTENT THAT I HAVE MADE OF THE GAME MK1 [MORTAL KOMBAT 1 (2023)]. EVERYONE has my enthusiastic consent. You don't have to make something I *enjoy* with those assets. You're under no obligation to please me with your content, even if it's made with bits of my content. Enjoy yourselves, go wild! Any MK1 screenshots or gifs that I make can be used for your fanworks as long as you have the legal rights to do so. [I'm pretty sure you all have the legal right to make any fanart/icons/reposts/headers/photo edits/collages/parody that you like, but I do not know every single law for every country. You're on your own to research whether you'd get in trouble for SubScorp art in Indonesia or the PRC or Alabama or wherever you are where all the rules get weird. But as long as you're not getting punished for using my MK1 gameplay in your work, go nuts! You have my permission to use the assets I've made from the game.]
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senstless · 1 year ago
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Splinterlands BATTLE MAGE SECRETS Featuring Aim True in a Bronze Brawl
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Featuring Bronze League Summoner and Monsters in Action!
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CHALLENGE RULES
RULESET: AIM TRUE
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Description: Melee and Ranged attacks will always hit their target.
This applies to magic attacks even if the Phase ability is in play.
Reasons Why I like it I like ain't true because it gives those slower attacking monsters a 100% hit rate and it neuters the speed, dodge, and flying at some monsters have that in some games make them seem unhittable. It also means that a lot of monsters will be removed from the board as there is just not enough healing to go around for all the hits.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
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Watch the Match Here
MANA: 34
Ruleset: Aim True: Melee and ranged attacks will always hit their target.
Ruleset: Healed Out: All healing abilities are removed.
SPLINTERS: Fire, Water, Earth, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
Rulesets The rule sets are interesting as we have a 100% hit rate, and no healing for monsters. This means that speed and armor or other abilities like shield and void will play a bigger role to help reduce the amount of damage taken since we cannot heal the damage back.
Mana 42 mana is a pretty good amount of mana that should allow any card you want to play but not the insane 99 mana where you can play every plus 10 legendary you want
Splinters Splinters are wide open, the only one missing is life and I think matches like this will favor magic attacks or possibly a heavy melee with trample reach for water.
Summoner IMMORTALIS I want to give my monsters void and shatter to get through my opponents armor and help neuter the amount of magic damage I could take
**First Position ENDLESS APE ** One of my new favorite tanks. Well it's not a heavy hitter, it does have high health, a little bit of armor but scavenger can help it add some health along the way and while there's no healing in this man, having a healer heal it as it continues to build health is a great way to keep it around
Second Position VENARI SPELLSMITH Since this is brawl I want to add something that has dispel to eliminate all of the bloodlust and Martyr boosts I anticipate scene
Third Position FUNGUS FLINGER Speaking of martyr, I definitely want to boost katralba as much as possible so I added it here for a boost before it hits the front
Fourth Position KATRELBA GOBSON My primary attacker, double strike sneak with two melee is definitely where I hope to build some stats. Adding shatter should help get through those pesky armor on the back end and hopefully I can build through bloodlust
Fifth Position VENARI MARKSCRAT If I'm going to boost it for the front I might as well plan on trying to boost it from the back if they play sneak
Sixth Position ACIENT REDWOOD Getting a devastating heavy hitter with arrows is always fun. While it may go last, five damage from any monster is pretty big. Going last it should also not have to contend with much armor and can just eliminate health
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Opponent Lineup & Match Play
Summoner OBSIDIAN Not surprised to see them focused on adding magic as without healing it is one of the hardest attacks to counter
COEURL LURKER Typically a great first monster, but with taunt and true strike you know what's going to get hit and we'll get eliminated. A pretty high man of cost for first position with taunting. Not sure it's a choice I would make
QUEEN MYCELIA Great choice, adding protection will help protect those monstrous from melee and arrows
JINI GUISE Not a card I have used a lot in brawls, but it's another layer of armor that will help protect. Plus it has blood lost on a magic attack is so it could start to build some stats that way
MAGI OF CHAOS After the magic boost, it's dealing three base which is a big head and a great card to choose in this format
VENARI SPELLSMITH Much like me, it appears they also want to play the spell to help eliminate any of the bloodlust
MYCELIC SLIPSPAWN An odd choice given that the first card also has taunts and will be targeted first. This will typically work better if the first primary tank does not also have taught.
Round 1
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That's around one starts I'm not 100% sure who will win. While I will cut their attacks in half from magic, I'm not sure I will get knockouts and build control up before she gets to the front row. As the round starts everyone's attacks hit and I am the first to secure a knockout as redwood hits Courel lurker
Round 2
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Round two starts and I'm now targeting slip spawn. I am quick to lose endless ape before knocking out slip spawn once again by ancient redwood. That's two big knockouts in a row for the big guy. As the round finishes off I secure a final knockout and things are definitely looking good for me
Round 3
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It's crazy to think that I'm winning pretty well considering cotrelba hasn't scored a knockout bloodlust yet but have no fear she gets her first one at the start of the round. That's round three continues I continue to eat away at their lineup
Round 4
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Things are looking like I should win for sure. I have a lot more monsters attacking and I'll get martyr boosts plus potential bloodlust. As Round 4 starts I do some damage before getting a blood loss boost, and then we end the round at my three monsters to their two, but I have speed boost and heavy hitter. At this point around 5:00 really isn't needed as I get to attack first and I'll get two knockouts on the double attack from katralba
Round 5
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A nice double attack victory to start the round both with knockouts and both adding bloodlust boost to her stance not needed but not unwanted. I love to see those stats increase
Thoughts - and Chances to Win Again
I think I had a pretty good lineup, but things worked really well for me in order of attack. Things could have gone slightly differently for me and might have definitely been harder if their tank attacker did not also have taunting. I think he'll consider doing this lineup again where I give some of my best cards void and shatter so I can go out and wreak havoc against my opponents. Void is becoming ever more important in my mind to counter magic
~~@senstless
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frauleinandry · 1 year ago
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finally finished my persona q playthrough! ultimately, i thought it did some things well and some things not so well, but it was definitely more of a positive experience than a negative one. i'd rate it 3/5 in general. detailed thoughts under the cut!
for a bit of context, i like persona 3 a lot, dislike 4, and have minimal experience with etrian odessey (played a demo, enjoyed it, but knew the lack of plot/characters would mean I wouldn't have fun playing 40+ hours of it). i wanted to get through this game and q2 before persona 5 tactica came out so i knew what to expect story-wise (though the chances of me finished q2 before november are pretty much non-existent now lmao).
starting with the plot, i thought most of it was good, but there were a couple of weaker aspects. the gradually escalating creepiness of the labyrinths up until the rei reveal was really well done, and i absolutely loved the twist with her character. the way the themes from personas 3 and 4 were combined was sublime - her rage and sadness was so poignant, and it definitely managed to tug at my heartstrings. zen's whole deal is interesting too - i find persona doesn't tend to implement its god characters very well, so he and chronos were a refreshing take on it.
on the flipside, i didn't particular enjoy the plotline related to the actual persona characters. i chose to play the p3 route to avoid as many teddie/yosuke shenanigans as i could, and the whole senpai vs kohei thing felt like a child had written it. it's basically what happen in p3 canon but shittier. it reeeeeeeally didn't help that they use the investigation team as an example of a 'good' team, since their dynamics are rancid. i also think persona q really could have done a lot more with the 'ps: you're gonna forget this once you leave' thing, as opposed to it being a one-note revelation in the epilogue.
moving on to the characters... hm. very mixed bag here. on the positive side, it gave shinjiro in particular some much needed screen time - he actually felt like a genuine member of SEES here, as opposed to the guy who shows up and is then killed off almost instantly. it also toned down yosuke's creepiness a lot, which. well, i ain't complaining. also, i'm very happy yu/minato actually get to have a personality here. tbh persona MCs would really benefit from being upgrade from silent protags into something more similar to fire emblem three hopes shez (though probably with a little bit less character than them).
at the same time, akihiko (and to a lesser degree chie) are utterly butchered, and the portrayal of numerous other characters feels very surface level. sure, the cast is too large to really flesh everyone out, but... nobody should be feeling blatantly OOC. zen and rei also didn't really feel like people until the end of the 4th labyrinth, which makes sense from a plot perspective, but is bad from an actually-getting-attached-to-them one. as good as i found their storyline, as individuals, they're both pretty forgettable. ultimately, i think the character writing is fine in the strolls/during the sillier moments, but falls apart during the serious ones.
gameplay, yet again, was another mixed bag. the dungeon crawling is a lot better than in persona 3/4, especially in the later labyrinths where FOE movement is a lot more complex. i enjoyed most of the puzzles, and the little character moments scattered around the levels were fun too. mapping was cute, even if it was a bit of a novelty - i can't see it working on the switch or anything, but the 3DS is a good console from things like that.
of course, here's where the '.... but' comes in. in persona q case, i comes in the form of the combat sucking ass. the boost system is irritating to wrangle, but a necessary evil if you want good personas/not to chew through tons of items. in the end, i used impure reach naoto to basically skip 90% of the fights. also, what the fuck was that chronos gimmick? like, don't get me wrong, the death timer was cool in theory, but when i first fought him i only had 3 revival items on me because i simply wasn't using them!! suffice to say, i had to fight him and the spider again, and was pretty unimpressed with that.
the game is also really hampered by not sharing party exp. there's no way to use every unit unless you do tons and tons of grinding (and who has the time for that in the year 2023), but you also get penalised for not training certain units too. i didn't unlock ultimate personas in my run-through since i benched yu after the second labyrinth and didn't want to spend ages levelling him up asdfghjkl.
there was one gameplay thing i thought persona q did really well though... and that was sub-personas! god, i fucking loved that idea. like, i love it to the degree that i'd legitimately prefer it in the mainline games over the current wildcard system - let's just say i made an excited post when i saw this feature was returning in tactica. it adds a level of customisation which means any character can shine with the right investment, and i just think that's neat.
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Anon has feelings on GW. They are not nice about the route and neither am I glkdfkgj
Alright, so as I understand it GW Claude's plan is to invade the Kingdom in order to attempt to drive a wedge between it and the Church, removing the latter while keeping the former still intact for the purposes of ending the war as quickly and cleanly as possible and so the Kingdom can still continue to oppose the Empire, who Claude (probably accurately) believes will come for Leicester again once the Kingdom is out of the way. Which is horrendous for lots of reasons not least of which being that Edelgard tells him to his face that she's taking out Faerghus whether he likes it or not, but that's just what he says is his plan. He doesn't explain this to Dimitri before or during his invasion, and instead just cuts a swathe through his forces as the Federation makes for Fhirdiad, killing (conservative guess since warriors gameplay ain't realistic and all) hundreds of his people, including but not limited to Margrave Gautier and the Galatea Pegasus Corps. He almost kills Rodrigue and Felix which I guess would've put an end to the venerated House Fraldarius, the social and political ramifications of which aren't something that Claude ever seems to consider nor does he ever seem worried that doing so might make Dimitri despise him. So, off to a great start already, let's keep on truckin'.
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So it's 15 degrees above average and I'm trying not to die of heatstroke so now seems as good a time as any to go off about how GW is bad and the invasion of Faerghus is a pointless waste of time orchestrated by idiots. This might be a long one, and I'm sorry.
After this he attacks Fhirdiad, because if there's one thing guaranteed to keep casualties to a minimum it's holding your war inside a densely populated city. The church also isn't in Fhirdiad but Claude attacks it anyway in order to 'deliver a crushing blow' to the Kingdom which he hopes will 'get through that thick skull' of Dimitri's, because this isn't your grandma's Houses Claude who generally tries to talk to people. This is cool new Hopes Claude who thinks violence is the only thing people understand I guess, because Claude hasn't actually explained any of this to Dimitri and simply hopes that wiping out a huge portion of his army will somehow result in him giving up and abandoning the Church while simultaneously not actually surrending or even being diminished in his capacity to resist the Empire because those are both antithetical to his goals for reasons he himself explains. Claude just expects to 'contain' the Kingdom army by 'crippling' it so it can't interfere without actually wanting to deal it any lasting damage. Dimitri doesn't just steamroll him with the army he has in Fhirdiad and with the forces he attempts to retake Garreg Mach with because this is Fire Emblem and those soldiers don't exist until the plot needs them to.
Incidentally, the people of Leicester and the Eastern Church don't really care that this is happening, and Claude even describes the bishop there as a great guy. His high opinion of the people running the Church in his territory and the indifference of their followers will not cause Claude to consider whether his assessment of said Church might be incorrect, because Claude's shrewdness and intelligence has been replaced with moist cardboard.
Y'know, it sure is lucky for Claude that Dimitri just guesses based on nothing what Claude's intentions are, because had he assumed something else - like idk that Claude was here to kill him or to simply pressure him into diverting his forces across multiple fronts making it easier for the Empire to invade, which would've been a completely reasonable conclusion to draw and is a consequence of Claude's actions either way - his plan would've failed miserably. I mean shit what if Dimitri had died defending Fhirdiad after Claude shot arrows at his face from his giant magic doombow? Or surrendered after that 'crushing blow'? The Kingdom collapses and the Empire wins. Entire plan failed. Good job Claude, you mushroom.
The invasion is then abandoned because Bandits, meaning all of this was for nothing. You could skip everything that happens after Claude allies with the Empire until he comes to help at Garreg Mach and it would honestly change nothing.
But wait, there's more! Claude saves Edelgard from a counter offensive by the remaining Knights of Seiros and from the Kingdom. He suggests they don't need to take over the Kingdom if they can just remove the Church, and magically guesses that Dimitri was trying to do that even though the Kingdom and Knights have been bodying the Empire this entire time. She tells him to pound sand and that she's going to anyway, meaning this his entire rationale for the war is a failure and that he should probably reconsider everything he's doing. He doesn't, because Claude can only make perceptive judgements on the actions of other people once per week and he burned his cooldown reading Dimitri's mind just now.
And so, the Federation chases down the remaining Church members and slaughters them all, because Claude just kind of forgot about his entire life experience of growing up as someone of mixed heritage in Almyra and has decided that the big bad pope invented racism. I skip the final cutscene because I don't care what happens in it.
On the other hand Claude has a scheme like twice in the entire route and I wasn't bored so I guess it's a 10/10.
That was long. I'm sorry. This story sucks.
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I should say that Claude goes for Fhirdiad instead of Camulus because he wants to make a show of how continuing to offer the CoS asylum is in direct conflict with the Kingdom's interests in maintaining peace for their people. In and of itself, in a vacuum, that's not a bad tactic--it's ruthless, it's harsh, but it's definitely intriguing and shows someone knows the optics of politics as well as tactics--but it's when he goes about saying shit like "this is the solution that takes the least amount of lives possible" (it's not) and "peace must be maintained at all costs" (this is not peace) and "this is the only way, don't you get it" (i don't get it, because you're not making any sense) and "i'm risking just as much as you" (no the fuck you are not) and refusing to understand that his tactics cost lives that he . . . loses me a little. I would much rather a character own up to the awful shit they do and say, "Of course I could have gone about it your way, but I know the answer to this world's problems and if you're going to try and stop me, I'll kill you," than do the whole "wah wah i don't have any choice, don't you get it :( this is the only way!!" because it never is. I would have been much more intrigued if Claude had sent a letter to Dimitri and said, "Hey, about about we stage a little shitshow to relieve you of your responsibility to housing the Central Church?" because then no one has to die, and Claude doesn't act like he's taken this great burden onto his shoulders because he had to rather than choose to bear what he does. (Kingship was a choice, my love. so was invading a country. Please realize that.) And he still maintains his cleverness! It shows he has a good head for politics and tactics in the same route!
The rest of it I pretty much agree with. The story is too sloppy to be finessed the way they wanted. I really genuinely cannot understand how he hears her say she wants to fuck the Kingdom when his whole reasoning for allying with her is that he's not going to let her topple the Kingdom because then HE WOULD BE NEXT. GOD, what a moment for him. I wanted to rattle him. A lot of GW is a mix of "huh, nice move Claude," "uh . . . don't know why you did that but I can appreciate it in a sense?", and "there was literally no reason for you to do that dumb thing. what are you doING--?"
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retphienix · 3 years ago
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I was Thiiiiis close to sending a 4am nostalgia message to my cousin to ramble out specifics on Chromehounds and why I miss it but instead I'll ramble here.
Like just LOOK at the unique gameplay feel Chromehounds goes for in the mech genre!
LOOK at the emphasis on communication being a part of the challenge via maintaining combas connection (Sure I'm blowing that out of proportion as this died off with the advent of Xbox Live Parties but look at it in its hayday!)
Look at those gloriously free builds- where any part can be slapped anywhere you like- sure these are some cookie cutter cannon / sniper / howie builds but where other mech games (even other Fromsoft joints like AC!) limit you to all looking the same and piloting anime as hell speedsters that are basically humanoids holding a gun in each hand- Chromehounds lets you play legos and I fucking love that!
Look at how combat isn't sped up for flashy spectacle! Look at how the hounds have weight and feel cumbersome to pilot!
Look at how this is emphasized in the gameplay through how aiming works! You aren't using auto-pilot, you don't "Lock on" you don't have aim assist- you aim and fire by hand and the cumbersome nature of it is emphasized by what view you have to do so->
The targetting reticle is NOT a uniform, perfectly scoped cross-hair- you PICK the reticle because when you equip your weapons you PICK where your weapon cams are placed, you notice how the recording person primarily uses weapon set 3?
This is the set they have all their weapons tied to fire at once and their view is on what seems to be the top right cannon, meaning when they aim they don't get the luxury of centering their target and firing- they have to compensate for the location the cannon resides on their chassis, where the others are, and estimate the impact that distance between weapons will have based on distance for their enemy.
It's a small thing, but the way in which you aim in Chromehounds is half of what gives it its signature "Slow, methodical, and cumbersome war machine" feel! Something most mech games run in terror from because if they don't feel like light-speed in titanium then they deem themselves a failure- and doing that means tacking on lock on systems, boost dashes, and a billion other things that make the game just feel less "Weighty".
And I get the appeal, it ain't for me, but I get it with those fast mech titles- but holy hell I love Chromehounds slow meaty feel, and I love how something as simple as how aiming works emphasizes that and makes you play more carefully.
God, not to mention how sick it is that if your camera mounted weapon gets destroyed then that weapon set now has no camera to aim down lmao, I love that, and how it made even a simple build utilize multiple weapon sets just to have back up cams.
Love this game, wish it still existed.
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astermacguffin · 3 years ago
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Part 1 here
As promised, here's Part 2 of my Pokemonnatural agenda where I attempt to give SPN characters hypothetical Pokemon teams. Today, we're having Bobby, Crowley, and Rowena.
Let's start with Bobby.
While Bobby may have had a full, competitive team back then, raising an entire team of Pokemon takes a lot of work. (And not to mention, SPACE. Bobby's house ain't exactly the most spacious place for 6 or so pets, you know?)
I think Bobby most likely gave the rest of his mons to other folks he trusts (and I like to think that he gave Sam and Dean one each). This means that he likely sticks to one companion, which I think is a Granbull.
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This pure Fairy type mon has a GREAT attack stat. The moveset is probably something like:
- Crunch (a powerful Dark type move to hit Ghosts and Psychics)
- Iron Tail (for any creatures weak to iron)
- Fire Fang (for any creatures weak to fire)
- Play Rough (for the Fairy type STAB—Same Type Attack Bonus)
Next, we have Crowley and his hellhound, the Fire/Dark type Houndoom.
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The moveset is likely something like:
- Nasty Plot (for the special attack boost)
- Flamethrower (Fire STAB)
- Dark Pulse (Dark STAB)
- Sludge Bomb (Poison type coverage move)
Before he becomes King of Hell, I think Crowley gave this hound a King's Rock, which increases the chances of flinching (which would pair well with Dark Pulse, a move that already has a chance to flinch).
(Also, I think the fact that both Crowley and Cas use flinch strategies adds so much to their dynamic.)
When he becomes King, Crowley upgrades and gives his mon a Houdoomite so it can Mega Evolve:
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Like. LOOK at this bad boy. I'm sure Crowley is soooooooo proud of this mean looking fella.
Finally, we have Rowena and her ace, the Ghost type Mismagius.
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The moveset is likely something like:
- Will-o-wisp (burns the opponent)
- Hex (Ghost type attack that doubles damage when the opponent has a status condition, like a burn)
- Magical Leaf (Grass type attack that never misses)
- Mystical Fire (Fire type attack that lowers the opponent's special attack)
Rowena probably gave this mon an Expert Belt (which boosts all super effective attacks), given the type coverage of its moveset.
Next, we have Rowena's Ghost type, Dusclops.
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You're probably wondering: Why is it not fully evolved into Dusknoir? Well, that's because Rowena's taking advantage of a very special stone called the Eviolite, which boosts both physical and special defenses of a not-fully-evolved Pokemon by 50%. This means that an Eviolite-holding Dusclops that's fully EV-trained to max all its defenses could reach around 300 in both physical and special defense stats. This thing is a TANK.
Rowena's recurring arc throughout the show is her fear of helplessness & weakness, which I think can be embodied by her choice to invest in what is probably one of the tankiest mons in the game.
The moveset is this:
- Toxic (badly poisons the foe)
- Recover (heals up to half your HP)
- Shadow Sneak (+1 priority Ghost move)
- Earthquake (powerful Ground type move)
YES, ROWENA IS A TOXIC STALLER. I strongly believe that Rowena would use underhanded tactics like this. (For those unaware, "Toxic stall" is a strategy where you badly poison the foe and then wait it out until they die before your bulky mon. It's generally frowned upon for being a "cheap" trick that makes gameplays boring, but hey. If it works, right?)
Shadow Sneak is there because Dusclops is an incredibly slow mon. By having a +1 priority move, you get to bypass the speed check and just hit the opponent right away. Earthquake is there in order to get rid of Poison and Steel types, two types that are immune to Poison but are weak to Ground.
And lastly, we have the Psychic/Fairy type, Hatterene.
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I mean. This mon is Literally called the "Forest Witch." I think Rowena would love this mon so much. (Also. Trans rights babyyyyyy)
I think Rowena would run a supportive set on this mon. The moveset is something like this:
- Dazzling Gleam (STAB Fairy move to deal with Dark types, which Ghosts are weak against)
- Heal Pulse (support move for healing allies)
- Nuzzle (paralyzes the target)
- Magical Powder (turns the target into a Psychic type, which is a type weak against Ghosts)
And that's it! Please let me know what you guys think. Do you guys have your own ideas about how SPN characters would build their teams?
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pixs-pinings · 5 years ago
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Me? Interested in Persona 5? No wayyy...
Warning for long post!
I had this written differently before I accidentally closed this tab, but I recovered the infodump well!
So... Yeah, Ribbon! My Persona 5 SI, my Phantom Thief SI. Still want to work on a possible real name- I wanted to go with a continuation of the plot threads I thought of with my P4 si, but... nah. Two separate SIs. Even if P5 si was also from the real world, I want them to be different for. Reasons.
She would awaken in the same place as Makoto- Kaneshiro's palace. I want to slip her in somewhere, and I feel like that case would feel the most... Natural? After futaba, a lot of shit picks up, and, as seen with Haru, can be a bit awkward. (And... Yes. I'm going to try to make that arc...... Not Suck? Maybe keep Morgana self loathing but...)
As for her awakening itself... She and Makoto have similar reasons! Both of them were previously known as prim and proper students, but then awaken to a sense of Justice, and are able to go all out. After looking a bit into myself, I was like "wow Makoto really is sorta like how I would awaken maybe" because like... I want to fight against injustice and hatred in society, but I'm scared because of the law- and, like Makoto, in p5, I could snap past that. Fuck the law, I want to stop people from being HURT by society's ineptitude. Haha...
Also, a reason for the involvement in the first place- Kaneshiro's reach is... far. Its very possible that people in Kosei were affected- and, in fact, judging by Yusuke being able to gather information, they were. So... Say that one of Ribbon's friends were being used... selling her body, perhaps... Hmmm...
Yes, both Makoto and my p5 SI- can I call her just Ribbon for now?- are third year students at their school. Yes, for Ribbon's backstory, I think I want her to be a Kosei student! Maybe there because of an art scholarship- writing??- or maybe a financial education scholarship, or maybe just that whoever her guardians are, biological or not, they sent her to that school with the money they had. But... Third year. I am 19 irl- and she would be 18 during the majority of the story, turning 19 in that february because surprise I'm a February baby.
Oh, yes, and her costume! She's a magical girl. Supposed to be based off of one- I gave her ribbons and feathers and a poofy dress and high boots with thick soles and gloves... Also, her mask is simple, but... I had the base form of a butterfly, and added on some mask details and also feathers. The ribbons on the lower part of her dress are more noticeable, though. Hence, her name of Ribbon. Unless y'all can think of any better...
As for WHY magical girls? Well, she thought magical girls were cool! Yes, this reflects on me! Ribbon watched magical girl shows ever since she was a young child, and always got this idea of fighting off evil by using bright magic! And punches. And kicks. When Ribbon grew older, while she never grew out of it, she tried to keep it to the back of her mind. She always still kept an eye on one of the magical girl shows- hmm... Beauty Cure? Beaucure? (Yes. Based on Precure.) And it was pulled back to the front with her awakening, because that's always the type of stuff she liked believing in- a magical force of good fighting against forces of evil... OUTSIDE OF THE NORMAL FIGHT AGAINST EVIL SOCIETY TRIES TO DO... Yeah. Mhm. Doesn't that seem familiar.
Oh, yes, I'm going to call the SI by the name of Ribbon- still unsure of if I should use Pix or if I should make up a japanese name that fits a bit closer to my real one, haha.
Her role of the team is... Well, sorta like a magical girl? She has light attacks, which does include the instant kill ones later (points @ magical girls and the series having magical attacks be the magical girl's finishing move), but she also can serve another role... Providing Buffs and giving Debuffs. I mean, magical girl power ups over the season is like a buff... And their attacks debuff the enemy... I would be tempted to also give her some healing things... Maybe later. After all, there are buff moves that are like "gain all three buffs at once!" And she'll get those! So maybe she can also be the status healer...? Dunno. Haven't really watched battle gameplay of p5- even if it's fancy, its... Boring to watch. Oops. Battle dynamics...
As for who her Persona is... I haven't thought of it. I haven't even looked into it either. I was thinking... Her first Persona would be probably an ancient magical girl? Pfft. Funny to say it like that. Maybe a fictional magical girl who was definitely outside the bounds of rules. Maybe villain, maybe hero. Her second persona would... be a goddess. Not the goddess of Magic, since. (stares at Ann.) But. A goddess of something important. Light? Hmm.
Her weapon is... A staff. Kinda a stick, but also it IS something to hurt with. Swing it around, smack someone in the side or head... Use it to adjust your position... Twirling it around... A magical girl doesn't use conventional weapons.
Oh, yeah! Here's where I closed out of the tab by accident. I went to go look at something and my phone pulled a trick on me... Anyway, moving on...
Futaba Sakura is 4'11. Ribbon is 5'. Short squad! Ribbon is irritated about getting teased for it, but is indeed 18- during the story, anyway- and just... Hasn't. Grown. Makoto is 5 inches taller. Interesting.
Ribbon's (outside of battle) role is... well, data gathering, and plan pulling. Makoto thinks of the plans, and can, indeed, push them out to the team... But for group planning sessions, Ribbon is the one listening to everyone's suggestions, and then addressing them... and giving them to the leader to mull over, as well. Make sure everyone is heard.
Oh, idea there... Ribbon also, like me, used to be a theater kid! It helped her grow more used to people around her, more used to speaking, and also technical details on things. Even if she isn't all outgoing, she still shows influences of it with analogies she makes sometimes.
(Spoilers for P5... Brief Warning. Skip to next parantheses for past that spoiler gone.)
During the Phantom Thieves' plans to decieve Akechi into believing he is totally fooling them, Ribbon could easily be very important with that acting experience. While coming up with the plan, Ribbon will definitely state theater terms, backstage, actors, scene changes... And she will definitely help the others get more into character. Staring at you, Ann... For a more believable lie... pull forth a truth similar to this situation and keep that tucked next to your heart... say your lines... and then, when that's over, let it go.
(Spoilers over! Yayyy)
So. Have you guessed who i want to f/o yet? If the answer is yes, congrats, you ain't blind to subtext!
Ribbon's costume is definitely on the lighter side! And... Yes, its definitely pink based. Solid pink ribbons... Light, soft pink dress... A mainly pink mask... I do think the feathers are another color, with those little x marker things that most of the feathers belonging to sharing a similar color, though maybe a different shade. I am... Not good with costume design, though. The accents on her mask would be similar colors to it...
Her hair is black. Darker than Makoto's, yes. She is light skinned, with barely a tan forming on her. Her mask actually covers up her obvious freckles on her face! Her arms, however, still have their freckles showing. (Not in the picture, because i forget about my arm freckles a lot...) (Also not in the picture is the frills on her dress but shhhh)
As for her Confidant? Uh... Hmm... To get to know her... Oh! She can show you her art and writing, sort of brush off her achievements with it because haha not as good as Yusuke Kitagawa's more official art... And her confidant would be helping her tap more into her confident side, whether it be for her own personal projects, or even for her just in society in general! While not as bad as Futaba, she still doesn't like approaching other people... And when that happens, and maybe culminates in her verbally cussing at someone who's been pressing her down for a while now and getting them to lay off her thanks to that newfound confidence. Not a Mementos Target, though she does bring that up but brushes it off as 'just a petty bully thing', but something she deals with herself!
.... Oh, Arcana... Uh. I think... you know how the Jester arcana was like... Another version of the Fool? Wait, the Thoth deck doesn't have an alt Priestess...? Fuck. Uh. Congrats, Akira! You get SUPER DUPER PRIESTESS BONUS. ... Please help
For her Confidant Ability.... Probably something to do with her Magical Girl influnces? The first idea I thought of was like... being able to be a temporary "safe" zone- while in the palace, she could... extend her magical girl light out and create a Barrier that prevents the shadows from noticing her. It will always stay a temporary ability, of course, since otherwise would pribably negate difficulty? But the period would become longer as her confidant goes up. The period of time would be extremly cut down during the times of actually stealing a treasure- after all, the palace ruler is EXPECTING the phantom thieves. No amount of magical girl protecting light would hide that expectation... Or. Something like that.
Also, her last skill. Instead of being like... Making the ability of protecting/anti detecting light last practically forever, its a SUPER STRONG BATTLE ABILITY. What is it? Well... uh... Still have to decide. My current idea has to do with a magical girl blast. Like, activate her light ability right as you get into a battle, and that actually does something- fires a big blast as the battle starts and inflicts damage on the enemy... Hmm. That, or she gets a special version of the all out attack that always kills? Has to be her leading the all out attack, though. What do y'all think...?
Oh, speaking of all out attacks! Hers (or her normal one if I go with the second idea in the above paragraph) would have her landing, spinning around, and doing a sharp "v" pose with her fingers, standing tall and with a grin. Think... Uh... Sailor Moon? I looked up some images and a few I found, with the peace sign arm outstretched, fit that mental image. The other hand would be on her hip, and, of course, she would be winking. Ah, girl vibes.
Yes. I am aware that could be similar to Ann. When i thought of it, i was like "hmmm" but then was like "I do that! and also there's a different between a lean and a wink with the peace sign to your chin rather than a stand/slight slouch and a wink and a peace sign held upward rather than close to the body"
Also, her little line in the background would be "light has prevailed!" In like... Bubbly letters? And it looks like light is shining from behind the letters.
Sure, Ribbon would have a romance route with Akira... but I don't consider that canon. It would make sense that he could POSSIBLY fit my type? But. Nah. Not SUPER attached. Pal at most. Speaking from outside here... In game, with the friendship forming? Maybe so. Anyway, not canon.
Oh my god i just realized Queen and Ribbon have like... Opposite sorta aesthetics. Dark Biker to Light Mage.
Anything else I can think of... Oh, a spoilerly thing.
(I don't believe I can think of anything else to say, so for those who want to be unspoiled on certain things in p5, end of post is the next paranthesis. For others...)
For her reaction to the announcement of Akira's "suicide", it would be something like... Well... A hand to her mouth, and a furrow to her brow... but she doesn't sound like she is going to cry. Instead, she goes, "Ah...", like... Realizing. Like a "hmmm" tone instead of one trying to hold back tears. And then like... Ryuji's scene is after that. And those of you who have seen the scene know what the scene is. So like, if the player was confused by Ribbon, Ryuji smacks them with a direct confirmation.
(And... That's it! Sorry for the long post, I am both unsure of if the read more code trick works on mobile anymore and also am unsure of, if it does work, which version of the trick is the correct one. Because i remember two different versions. Fuck.)
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zeldadeservesbetter · 6 years ago
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Coffee With The Gals (And Some Shooty Shoots)
((So this is another one that happened in my gameplay. Tbh it's a really good plot and i need some fluff because last night i was vv sad with Arthur's Breaking Point. So here's the concept picture(s), enjoy!))
((Sorry if some of them are blurry, i use my phone camera because im at my dads house rn))
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For the past few weeks, Arthur had been working hard. Instead of stealing and robbing, he'd found a new hobby that he enjoyed. He would go out and pick herbs and make poultices with them, along with elixirs that kept people in generally good health. Half went to camp, and the other half he'd sell. He didn't make a lot of money doing it, mainly because he always found himself giving the mixtures to those who were poor or homeless and couldn't afford it.
For the first time in what felt like forever, Arthur actually felt good about himself. Everyone in Valentine and Rhodes adored him, and he found himself being flustered by local women a lot often than he used to. A caring generous man seemed to be what everyone wanted.
He knew everyone in camp could tell the difference in his attitude, he was almost always helping with chores and smiling constantly, and that in general helped the Van Der Linde gang get their hopes up and be happy again.
Dutch had pulled Arthur aside one day, telling him he needed to take a break and just relax for a day, and that they would do all the hard work and bring in some money for camp.
Eventually, Arthur agreed and trudged off to bed, finally realizing how tired he actually was. It was amazing, he was so happy and full of joy for the first time that he hadn't really noticed he had been working himself too hard.
Collapsing on his bed, Arthur almost instantly fell asleep, hat draped over his head and his arm dangling off the side of his cot as he snored rather loudly.
The next morning, Arthur woke up with a loud yawn, stretching his arms. Almost immediately he was ready to go out and pick herbs, but quickly remember today was his "day off".
Smiling as he grabbed his coffee cup, Arthur walked over to the stew pot where the coffee was, mumbling a brief "good mornin' " to Tilly, Abigail, and Sadie, who were all sipping their hot cups of coffee, their faces bright for the first time since they got a new camp. In fact, he never really saw Sadie happy until just now.
"Morning Arthur." Abigail said with a smile, sipping her coffee.
"Morning Abigail. You always did like a nice cup of coffee." Arthur commented as he poured himself a cup, sipping on it quickly as he stood up.
"Nothin' like it." Abigail replied, taking a sip herself.
After a moment of silence and quiet sipping, Tilly had cleared her throat to speak.
"So Arthur, what's your secret to being so happy? I ain't ever seen someone smile as much as you do." She had asked, smile ever present on her face as she spoke.
"Ah, just pickin' herbs and makin' miracles, that's all." Arthur said, half-joking but at the same time it wasn't completely false. He had plenty of people come up to him saying that his stuff really worked and saved their lives. Huh, maybe he could become a doctor.
"That's all? You are one mysterious man Arthur Morgan." Sadie said with a chuckle, setting her cup down. "Well folks, I hate to be the first to leave but Dutch needs me on a mission. See y'all later!" She said, patting Arthur's shoulder as she walked away, waving goodbye.
"You know I watched that woman take down an entire flock of raiders without getting a scratch on her?" Arthur said, looking back to Abigail and Tilly, who were giggling softly at Arthur's remark.
"Yeah, she's definitely a brute, but she's smart too. I can't tell you how many times I've seen her threaten Pearson." Abigail piped in, causing all three of them to laugh once more.
These were the times that Arthur truly cherished, the times he wanted to hold onto and never let go. Unfortunately, the world doesn't work like that.
After a few moments of casually talking about their lives and what was happening, Arthur had decided he really needed to go somewhere to rest his weary bones and have a good nights sleep.
Saint-Denis really seemed like the only viable option, he wasn't wanted there, and maybe he could sell some of his "magic serum" there, and make a lot of money too. After explaining to the girls what he was going to do, they had already filled in some requests for him. He was very close with the women in camp, so he was sure he was going to get them all something along with Jack.
Packing up some things and changing his outfit, Arthur said goodbye to everyone in camp and headed off, taking only a rifle and his cattleman revolver since he didn't plan on killing anyone this time around.
Not even an hour into riding to Saint-Denis was he stopped at a bridge, by none other than the Lemoyne Raiders, who were armed with a small militia, and Arthur only had his two flimsy guns.
"Well lookie here, its that Van Der Linde boy, all alone with nothing to protect himself." One of the raiders said with a smirk, hopping down off of his horse to walk up to Arthur's, whistling with furrowed eyebrows as he checked the contents of his bag.
"Damn, it looks like he's carrying enough meds to heal the army! Haha, we'll be taking your trusty steed from you, but don't worry- we don't kill horses. Just men." The raider said, cocking his gun, ready to shoot Arthur if needed.
"Goddamn you monsters! You ain't taking jack shit!" Arthur cursed, his breath hitching as a gun was placed under his chin.
"Watch your mouth or I'll blow it to shreds." The raider said, causing Arthur to nod slightly as a man came over and took his horse away, walking it out of view.
"Well then, i think we're done here." The raider had said, smirk still present as he pulled the gun away and put it back in the holster.
Within the blink of an eye, Arthur had pulled his revolver up, firing five different shots, each killing a raider, including the one that was just threatening him, so only three remained.
"Holy shit! He killed Danny! Take his horse and run!" One of the raiders said, and before Arthur could reload his revolver a few separate shots were fired at him, one hitting him in the leg, causing him to scream out in pain and fall to the ground, hyperventilating as pain shot throughout his entire body.
"Goddammit! Why do I ever decide to leave camp?!?!" He cursed, shakily taking a bottle of his cure out of his satchel, dumping half of it on his wound, and downing the rest in hopes it would at least dull the pain.
Gasping, Arthur sat up and pulled himself out of the main trail, his wounded leg completely limp.
"well... Nothing to do now except wait for some poor soul to come by." He grumbled, propping his hand on his knee and resting his head.
".... Goddamn raiders...."
((So this legit happened to my poor Arthur right after i left camp drinking coffee with Tilly and the gals. Some godamn raiders stopped me at a bridge and they nearly got me, then i shot the guy robbing me and threw a stick of dynamite at them, and low and behold in the shootout they killed my horse. I killed them all, but i was rlly low on health and didn't have jack shit to cure it but this potent health cure which didn't even replenish my cores just upped them for a bit... Lmao so then i just sat there and waited for someone to pass by while slowly walking [my stamina was out to. Worst goddamn luck] and eventually after 30 minutes some guy passed by and i called him out then stole his horse and rode all the way to Saint-Denis, sold it, bought a new horse, and stocked up on supplies. You're welcome 😂😂😂))
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