#gamelab
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world-of-ezraprisc · 2 years ago
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MatPat's GameLab.
but what if...
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Artist's Note: Dang, this took ETERNITY to finish, from pose changes, lineart, base coloring, till the details. Also to speed up the BG process, I had to do some Photobashing. Man, it's already almost 2 AM here. A'ight, time for sleep.
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aspirecoding · 1 year ago
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𝐈𝐬 𝐡𝐭𝐦𝐥 𝐚 𝐩𝐫𝐨𝐠𝐫𝐚𝐦𝐦𝐢𝐧𝐠 𝐥𝐚𝐧𝐠𝐮𝐚𝐠𝐞 ? 𝐀𝐧𝐬𝐰𝐞𝐫 𝐛𝐞𝐥𝐨𝐰 𝐢𝐧 𝐭𝐡𝐞 𝐜𝐨𝐦𝐦𝐞𝐧𝐭 𝐛𝐨𝐱.
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krgamer · 2 years ago
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Asphalt 9 legends Theme
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veetri-bitcrush · 1 year ago
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Is it too bad a week to share what some friendos and I put together in like 2 weeks for the local GameLab?
(@gabiberbetoros / @sirce-ap / @eliasnavarrook )
DISCLAIMER: We coulda pulled it off in any engine other than Unity.
The prototype is live on Itch if you're curious. I focused so much on getting the vibes right that I kinda ran out of time to make a decent level, so if game hard, it's definitely not your fault.
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bardlikegames · 11 months ago
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twitch
🟡:: GAMELAB REPORT : two new interns join the Company and BB tries his best to make sure he at least dies before they do 🙏
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lexusinsannus · 6 months ago
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BAHAHAHA THE GAMELAB ONE
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I haven’t seen anyone talk about it but I thought it was clever that Mark’s billboards are parodying MatPat’s and PewDiePie’s!
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reaparyacollege · 5 months ago
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Gamification and Learning at REAP2024: Breakthroughs and Applications
Gamification was a hot topic at REAP2024, with numerous innovations showcasing how game mechanics and design principles can be applied to enhance learning experiences. Here are some of the most exciting breakthroughs and applications of gamification in education presented at the event.
1. GameLab: Creating Engaging Learning Environments
GameLab emerged as a standout platform at REAP2024, offering a suite of tools that allow educators to create immersive and engaging learning environments. GameLab enables teachers to design custom educational games that align with their curriculum. These games incorporate elements like points, badges, and leaderboards to motivate students and make learning more interactive. By turning traditional lessons into game-based activities, GameLab helps to increase student engagement, enhance retention of information, and foster a love for learning.
2. QuestEd: Learning Through Adventure
QuestEd captivated attendees with its unique approach to learning through adventure-based narratives. This platform turns educational content into quests and missions, where students can explore virtual worlds, solve puzzles, and complete challenges related to their coursework. QuestEd’s interactive storytelling elements make learning more exciting and relatable, encouraging students to immerse themselves in the subject matter. The platform also includes assessment tools that allow teachers to track progress and performance, ensuring that learning objectives are being met while students are having fun.
3. BrainQuest: Cognitive Skill Development
BrainQuest, highlighted at REAP2024, focuses on developing cognitive skills through gamified exercises and challenges. The platform offers a wide range of brain games designed to improve memory, attention, problem-solving, and critical thinking. BrainQuest’s adaptive learning algorithms ensure that the games adjust in difficulty based on the student's performance, providing a personalized experience that keeps students engaged and challenged. By making cognitive skill development enjoyable, BrainQuest helps students build essential skills that support their overall academic success.
4. ClassCraft: Transforming Classroom Management
ClassCraft was another major highlight at REAP2024, showcasing how gamification can transform classroom management. This platform turns the classroom into a role-playing game (RPG), where students create avatars and earn experience points (XP) for positive behaviors, completing assignments, and participating in class activities. ClassCraft’s gamified approach encourages teamwork, improves classroom behavior, and fosters a positive learning environment. Teachers can customize the game to fit their specific needs, making it a versatile tool for enhancing classroom dynamics and student motivation.
5. MathMastery: Gamifying Math Education
MathMastery, unveiled at REAP2024, focuses on making math education more engaging through gamification. The platform offers a variety of math games and challenges that cover topics ranging from basic arithmetic to advanced calculus. MathMastery’s games are designed to reinforce key concepts, provide immediate feedback, and reward students for their progress. The platform’s competitive elements, such as leaderboards and time-based challenges, motivate students to practice their math skills regularly and strive for continuous improvement. By turning math practice into a fun and rewarding experience, MathMastery helps to alleviate math anxiety and build confidence in students.
Conclusion
REAP2024 showcased a diverse array of gamified educational technologies that are transforming the way students learn and interact with educational content. GameLab, QuestEd, BrainQuest, ClassCraft, and MathMastery represent just a few examples of the innovative applications of gamification in education. These platforms are enhancing engagement, motivation, and cognitive skill development by making learning fun and interactive. As these gamified tools continue to evolve and integrate into educational systems, they promise to create more dynamic and effective learning experiences, ultimately shaping the future of education
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mobblespsycho100 · 7 months ago
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maintenance is still going on gamelab u lied to me ... its pst 7:00pm n its still going on.... tch...
I think they got the time wrong since its only utc-8 18:00 n it said it wld end at 20:00 ToT two more hrs ........
im still gonna be at school for a while waaaahghh ... hope we can play the 2.2 story soon miau miau miau
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gameforestdach · 1 year ago
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Peter Molyneux, bekannter Spieleentwickler, spricht in einem Interview bei der Gamelab-Konferenz über sein neues Projekt und weckt Neugierde mit der Anspielung auf eine noch nie gesehene Spielmechanik. Kurze Zusammenfassung: Peter Molyneux gibt erste Hinweise auf ein kommendes Projekt mit einer einzigartigen Spielmechanik Das Spiel wird in einer vertrauten Umgebung ähnlich seinen vorherigen Titeln wie Fable, Black and White, und Dungeon Keeper stattfinden Die Veröffentlichung ist auf PC und Konsolen geplant - seine Rückkehr zur Konsolenspielentwicklung nach über einem Jahrzehnt Peter Molyneux lässt die News-Bombe platzen In einem Interview, durchgeführt bei der Gamelab-Konferenz, gab der bekannte Spielentwickler Peter Molyneux einige Hinweise zu seinem aufregenden neuen Projekt. Molyneux, legendär für seine Arbeit an Titeln wie Fable, Black and White, und Dungeon Keeper, behauptet, dass dieses neue Spiel eine Mechanik enthalten wird, die noch nie in einem Spiel zuvor gesehen wurde. Eine einzigartige Spielmechanik und vertraute Umgebungen Obwohl er sich entschieden hat, nicht zu viele Details zu enthüllen, um die Erwartungen der Spieler zu verwalten, teilte er mit, dass das Spiel in einer vertrauten Umgebung ähnlich seinen vorherigen Titeln stattfinden wird. Es ist jedoch noch unklar, ob diese Ankündigung bedeutet, dass wir in die Fantasy-Welt von Fable, das Universum von Black and White oder die dämonischen Tiefen von Dungeon Keeper zurückkehren werden. Die Rückkehr zur Konsolenentwicklung Das Projekt wird auf PC und Konsolen veröffentlicht, womit Molyneux nach über einem Jahrzehnt zur Konsolen-Spieleentwicklung zurückkehrt. Es sei auch erwähnt, dass es das erste Spiel sein wird, das er seit Black and White selbst programmiert hat. Mögliche Verbindung zu Legacy? Es gibt Spekulationen, ob dieses Projekt mit Legacy, einem Spiel, das Molyneux 2019 angekündigt hatte und das Blockchain-Technologie involvieren soll, zusammenhängt. Die Verbindung bleibt jedoch unbestätigt und fügt nur noch mehr Geheimnis zu den bereits nebulösen Details dieses neuen Projekts hinzu. Schlussbemerkungen und ein Blick in die Zukunft Molyneuxs Ankündigung hat ohne Zweifel die Aufmerksamkeit der Gaming-Gemeinschaft geweckt. Mit der Aussicht auf eine noch nie dagewesene Spielmechanik, gepaart mit Molyneuxs markanter Art der Spieleentwicklung, haben wir definitiv etwas zum Freuen. Es bleibt nur abwarten, ob Molyneuxs neues Projekt die hohen Erwartungen erfüllen kann.
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kelasindustrismkbogor · 2 years ago
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Kelas Industri SMK, Cikaret, Kota Bogor, Dimari Solusi, 0899-4583-655
kelas industri smk tkj, kelas industri panasonic, kelas industri akuntansi, kelas industri gamelab, kelas industri otkpPT. Dimari Solusi IndonesiaPondok Permata HijauWA 0899-4583-655
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world-of-ezraprisc · 10 months ago
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If anyone want to find the pic sauce, look up GameLab Five Nights at Freddy's, there's a free episode for it.
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Don't mind me, just thinking of writing an AU where Ness the waiter is a security guard for Freddy's / explores the pizzeria in general
(also have a separate Ness one-shot that I'm already writing)
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aspirecoding · 1 year ago
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𝐓𝐞𝐚𝐦𝐰𝐨𝐫𝐤 𝐦𝐚𝐤𝐞𝐬 𝐭𝐡𝐞 𝐝𝐫𝐞𝐚𝐦 𝐰𝐨𝐫𝐤! 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫𝐬 𝐣𝐨𝐢𝐧𝐢𝐧𝐠 𝐟𝐨𝐫𝐜𝐞𝐬 𝐭𝐨 𝐬𝐪𝐮𝐚𝐬𝐡 𝐭𝐡𝐚𝐭 𝐛𝐮𝐠. 💪💻
Official website, link below ⤵️ 🌐 www.aspirecoding.ca
For more information: Call +1(519) 872-2633 +1(647) 549-2391
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tidapencil · 2 years ago
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We’re honoured to be invited to "Game Atlas: The Archeology of a World Not Far-away" co-organized by Goethe Institut and M+ Museum Hong Kong. We’ll be speaking with other amazing panelists October 26 8-10 PM HKT. @oracleandbone
Info , Register to attend online
"Game Atlas: The Archeology of a World not Far-away” aims to communicate ways of using games as a playful media to combine historical story-telling, representation of cultural heritage, community experiences with playful mechanics and virtual world-building. Game designers from Asia and Europe are invited to exchange perspectives and methodologies and explore the power of games in producing contextualised contents for local and global game players.”
Curated by Yang Jing (Allison), Game Atlas is co-presented by Goethe-Institut Hong Kong and M+ , in collaboration with Current Plans and School of Creative Media, City University of Hong Kong.
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world-of-ezraprisc · 6 months ago
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GameLab should be under category of The Game Theorists
Ok, I have a title problem. The Game Theory--now rebranded as The Theorist Wiki--is split on the title of the Theorist Channels.
Game Theory and Film Theory use the show title as their entries:
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Food Theory and Style Theory use "Theorists":
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And I don't know which one to go with because they're both technically right.
ARGH WHY IS THIS SPLIT EXACTLY 50/50?!?!
We can put a redirect for these pages so anyone who searches for one title gets the other. It just needs to be consistent.
(Also these entries are really sad but that's beside the point.)
I will bow to the majority, I'm just in decision fatigue right now. So help? ( tagging @world-of-ezraprisc @theoryify @lexusinsannus and anyone else interested in fixing this mess )
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world-of-ezraprisc · 2 years ago
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GameLab Out of Context:
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byogabyogart-blog · 6 years ago
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Cinématique de lancement du jeu (Petite reine). Réalisé avec : https://www.instagram.com/useless_graphismore/
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