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a little zine
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yay snacks!!!
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The diegetic inventory I've been working on for Full Fathom
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Put together an elevator sequence, I think it's appropriately ominous...
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i really like the color scheme for this area of the game, particularly the dialogue portraits
#vollema#gamdev#game dev#game development#initially the books were smaller and the shelves were shorter#but i decided to scale them up since it would make sense in context#wip#work in progress#indie game#indiedev#indie dev#indie development#art#artists on tumblr#oc#original character#saffron (vollema)#queue
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Spear in hand I sought to scour heaven.
Many heroes fight with a blade. I do not. I wield the weapon of soldiers and warriors, not of heroes. I am no hero. I profess no village to protect, I profess no god to herald. With my weapon and with my conviction, I unlash myself from the bindings of the earth—the first step to my enlightenment. The Heavenspear Art teaches that the first step is always this: no gods, no kings.
What King but me? What God but me? Become the spear. The spear does not choose who to kill, only the wielder.
I am the wielder and the wielded. I am the spear and the thrusting hand. I understand this, even as the naga courses through me. I understand this, even as the spirit of a thousand rain-waters courses through my veins, powering my katas, my spear twirls. I ascend, ascend, and ascend. I am the rain, I am the storm, I am the lightning rising, returning to the clouds that is its womb.
And I face the angel machine head on. What else but a fool chooses to reactivate such weapons of mass destruction? Virbanwa must be curbed. Their inutility has become a nuisance, near a danger to all of Gubat Banwa. Its eyes aflame with unpursued glory, its wings sprouting from behind its back like thorns from a lotus. Not an affront to creation—nay, just a pitiable excuse for a weapon in this land of suffering.
I wield my weapon and I am wielded by the naga. A sword swing from the horrible excuse for a God Body and the naga parries it with a live hand, and I see my opening. I am like the shooting stars, I am the comet, I am crashing straight through its heart and I am become the spear that scours heaven, both imagined and real. The skies are my friend, but alien conquerors are not. Jamiyun Kulisa, the Thunderbolt Brother, imbues me with a certain fulmination.
I am white-hot, brighter than the sun. Through my deed and my violence I shall be remembered as Sri Lakan Bishruta Nalilipad Sa Bulalakaw, and in this moment I am King.
Art above by @villain-returns!
Above is fiction for Gubat Banwa, a Tabletop Tactics Roleplaying Game (think, D&D) where you play as KADUNGGANAN, overdramatic warrior-braves and martial artists taking jobs from datu and rajas in a Classical Southeast Asian Fantasy setting! We have a kickstarter coming soon!
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i'm halfway done with pupdate #1 for pop pup skateboarding! ^^
new game mode! ^^
lots of fixes! ^^
a couple of new secrets! ^^
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Loyal Star Trek game followers: we’re so back. After 1 change of program and 1 newly appointed helper, we’re slowly working away on making my Deep Space Nine game a reality. So, I’ve come to ask you all: what do you want to see in this game? Dialogue options, quest lines, portions of the map, you name it! We want any input possible on what you think would help make this game unique!
#star trek#ds9#deep space nine#deep space 9#star trek ds9#star trek deep space nine#game dev#gamdev#star trek fanart#star trek art
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Lady's turntable was fun to make, so I did another one for Bogey! look at him SPIN
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girls do this
#angels#gamdev#realizing i dont think i posted this one on tumblr???#well if i did then here's a repost oops
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Chronicle of Roses Devlog 1: Design Notes Ronya
Li's Portrait of Ronya
Hiya ! This is the first devlog of Chronicle of Roses ! I’m Scarlett, the narrative and game’s designer and today I will showcase the game’s protagonist, Ronya. Showing the influences that helped me mould her character and the concepts for her design as well. This is still early in development and subject to change, those changes will be clear as the project continues.
This game is set in the holy city of Lorne, based in a highly theocratic society headed by a holy prophet worshipped as a protector & harbinger of safety. The citizens heavily disdain witchcraft and magic, anything that goes against their holy scripture. In a cruel twist of fate, Ronya was born with the markings and blood of a witch. Ronya was orphaned as a young child and was taken in personally by the holy prophet Ursula. Ronya was raised to be a soldier, climbing the ranks to the top despite her persecution. Eventually, she became a ‘Raven’, a member of the prophet’s most trusted inner circle of soldiers. Carrying out espionage, scouting, and assassinations under Ursula’s direct orders.
Throughout the game, we follow Ronya as she searches for her lost wife in the newly corrupted Lorne, having to fight old neighbours and comrades whose minds have been lost. Battling against the strings of fate, old prophecies, and horrors beyond human comprehension.
Li's Early Concept Art
Ronya’s inspiration is from a plethora of stories and mythology. Still, a few of the main ones are Ronja the robber's daughter, a Swedish kids' tale about two kids from rival robbers gangs becoming friends, leading to the two gangs making peace eventually. My early idea for Ronya was more feral and outgoing, much like the Ronja of Astrid Lindgren, but we developed her to be more restrained and no-nonsense.
Norse mythology was a heavy surplus of inspiration for Chronicle of Roses, especially for Ronya. We were inspired by Huginn and Muninn, Odin's ravens, and the valkyries of Valhalla. This is where the raven, winged and death motifs came from.
Signalis, Silent Hill, Bloodborne and Dead Space, were heavy inspirations for the game’s plot and characters. Elster as well as Kratos from God of War (2018) were the characters that inspired me to make Ronya more no-nonsense and hard-set on saving the person she loves most. The existential and personal horror of those games were heavy inspirations for COR; Ronya is looking for her wife, time and space are warped and fragmented, and the story is incredibly personal and character-driven. Where the horror is directly linked with a character's mental health, and tackles heavy themes of motherhood, codependency, and hate.
Scarlett's Moodboard
Ronya’s armour and equipment, as well as the rest of the game, are heavily based on the mid-1600s. A time of religious turmoil and witch hunts. Ronya’s main weapon is similar to a Polish sabre, which saw its popularity rise through Europe during the Thirty Years War, & she has access to bombs and early flintlocks, as stealth is not particularly a worry anymore. Her armour is based on the early 1500s to mid-1600s armour that was used throughout Europe.
My intention with her design was to try and showcase a quiet specialist, struggling with her born identity, the use of the black armour and cloak was to symbolise her relation with death. Her hair used to be black in our early designs, but as we started figuring out the different covens and Ronya’s link to fire and magic, we changed to make her hair long and red, almost like a mane, to showcase that separation between her societal identity and her actual identity. To really hit it home with the split of her personhood, we gave her a burn across her face, splitting her face in two, she has loads of other burn scars but they can’t be seen under the armour.
Scarlett's sketches.
Ronya’s story is one of self-actualisation and self-acceptance, her story is a very personal one to me as it is a heavy allegory of queerness and transness, and I’m literally the gayest queer to ever exist and I’m about to start my hormones this coming week ! Ronya’s themes of codependency and having to find purpose and meaning for herself also add to the list of things I grapple with. I use my art to shed light on those struggles to hopefully make someone who relates to this connect with it, see that they’re not alone, and potentially to find my work helpful in their journey of growth.
For next time ! We will showcase Ronya’s and Li’s favourite character, Lilith, the second most important character in the plot of Chronicle of Roses (Ronya being third~).
(Don't mind this being a few minutes late of schedule <3)
#devlog#gamdev#illustration#indie games#lesbian#lesbianism#lesbian number 1#witch#concept art#design notes#character profile
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Not gonna say much yet for the sake of if I actually end up finishing this or not, but shit is being made.
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Its a worm
#gamdev#indiedev#indie games#psx#vhs#video games#horrorgame#ocean#thalassophobia#fullfathom#bobbit worm
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POV You just chased a demon out of the minimart downtown and got wacdonalds on the way home.
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Excited to announce that the first Test Build will be available to play on August 8th.
More information will be posted in the coming weeks, including how to pre-register and how to download the game client.
If you have any questions feel free to ask here on tumblr or message me on Discord at .kollaps#0
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Game Dev Blog 05: Script Reader
01/31/2024
Completed!💾
created the ability to add in animated gifs between dialogue✅
created ability to swap backgrounds on the fly when characters are speaking✅
refactored code for readability✅
created enter functions for each character spot on screen✅
To do:
create a better looking textbox border🔲
continue to compile more scenes (trying to complete Arc 1)🔲
see where my code needs to be cleaned up and simplified🔲
#game development#devlog#dev blog#gamdev#javascript#html5#isometric#pixel art#coding#art masiah#megamaster#visual novel creator#vn program
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