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#funnily enough i drew them in the order their names are said in the summoning completely by accident 😂
starlight-theater · 10 months
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i wanted to test their colors and drew some tiny fuckers...
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acerace · 3 years
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...you have opened my eyes to a vast universe of VintageBeef lore that I was unaware of. I knew about the New Hermit Order, of course, and the UHC invention, and I've watched a few of his CTM things but -- I will take all the info and lore you feel like giving out because Beef is amazing and my knowledge is so small.
Vintagebeef my beloved <3
So the thing is, right, until about 2016 I only watched two (2) youtubers- Vintagebeef for Minecraft and aDrive for Pokemon (and funnily enough both of them are named Dan irl). So I've watched most of Beef's videos over the years and have a general knowledge of most of his stuff, except because it's been like a decade I don't remember where most of the lore comes from XD
The thing with him is that he doesn't do Lore tm the way other mcyters often do lore- he doesn't have an extensive RP series to draw from like Grian, doesn't have a solo world with steadily increasing amounts of lore like Etho or Zisteau, and while he's played on SMPs and been involved in storylines before it's not really the focus of his episodes unlike with Evo or Legacy or Empires
So where does that leave us?
IRL, Beef always has multiple series running at the same time. Often he's playing on an smp while doing a singleplayer, often modded, series as well as a CTM or modpack with a group of friends. For example, right now he's playing on Hermitcraft, doing weekly Pixelmon and Building a Zoo episodes, and a CTM map with Slip. And to me, this translates to one thing: Beef is an adventurer. He travels frequently- he explores a world and when he decides he's done, he leaves for the next one. That's the basis of my personal interpretation of his series and his character for my writing.
Ok so reading this back, this got extremely long and didn't explain much in the way of lore, somehow? If anyone has any additions to add please do so, I am very definitely leaving out a lot and would love to see what other lore people remember and are using for Beef! I didn’t include the Hermitcraft stuff since my memory of season 4 is blurry (his base was themed after the Martian, that much I know, and he and Iskall were buddies :D) and most of the s5 NHO lore is best watched from Bdub’s perspective from what I remember, and the only s6 stuff is a single line in Hermitgang and then the Area 77 arc with its possibility of an NHO reunion which we did not get rip. And s7 of course had the cloning machine and also the Podzol Party as the main lore. So all the original rambling is still below the cut though it is very long, and I'm gonna bullet point the main stuff here instead:
Actual canonical things:
Invented UHC and was the only survivor of the first ever uhc (Mindcrack UHC s1)
Married to an ender dragon (one of the UHCs I think), later father to a different dragon (Mindcrack season 3? I think?)
Might not have legs if you choose to take that joke as canon (Mindcrack s2)
Was a wizard (RAD)
is a zookeeper (Building a Zoo) 
Had a wife and kids (Sims in Minecraft)
Part of the Trial of the B Team court case (Mindcrack)
NHO founder, founder of the Podzol Party (Hermitcraft)
Created a cloning machine that sort of works (Hermitcraft)
Played the Forest which is I believe the first time he and Keralis played together (look up the trigger warnings for this one, it's a horror game)
Was the creator/owner of Sourceblock SMP (featuring some familiar faces if you know Legacy, Empires, or MCC) and there is literal magic from a mysterious sourceblock of water that teleports people and summons mobs and probably more stuff that I haven't seen yet since I'm still watching it myself
Things you can infer:
Good with animals (Life in the Woods, Pixelmon, Ark)
Is a car nerd (irl and all of the car games he's played)
Is a highly experienced adventurer who has traveled through dozens of worlds both vanilla and modded, across multiple dimensions (Twilight Forest, the Aether, the Betweenlands, Limbo), completed dozens of monuments, fought in blood sports, survived apocalypse after apocalypse, tamed dinosaurs, and played a lot of prop hunt and golf with your friends
If you're looking for what to watch for lore purposes, I'd say the Mindcrack UHCs and Team Canada's RAD series are pretty good, definitely Sourceblock and HC s5, plus the Diversity CTM maps and Ruins of the Mindcrackers maybe? And Mindcrack Prank Wars for the chaos and the origin of Team Canada. And if you can handle horror than the Forest is fun and if you don't do horror you can watch the Pojkband play golf or prop hunt they're hilarious I love them sm I want a Pojkband reunion So Bad 
Beef's first series was a singleplayer series in beta 1.4_01 though he had played the game extensively before that, and was a big fan of Guude, having watched his own Minecraft videos. The series was functionally a hardcore one where if he died Beef would delete the world and start again! I haven't actually Watched this series so idk if he died or how often lmao. When Guude made Mindcrack, which was btw one of the very first Minecraft SMPs, he also hosted a competition for people to join, and Beef submitted a video (which is still viewable on his channel I believe!) and won, and was added to Mindcrack in season 2 :D (fun fact, Guude said that even if Beef hadn’t won he would have added him anyway) 
Two running jokes emerged from Mindcrack- pulling a Vintagebeef and Beef doesn't have legs. The first is a reference to Beef dying of fall damage (I believe the exact instance was him trying to jump into his swimming pool and failing spectacularly) and after the incident, every time someone died of fall damage they were pulling a Vintagebeef. The second joke comes from Guude, who joked that the reason Beef wasn't going to a convention was because he didn't have legs, and then he pranked Beef's base by building a giant pair of legs at the entrance to his castle so you had to walk between them to get into the base. This joke has long since died and both Beef and Guude feel pretty bad about it iirc because there were people who genuinely thought Beef was disabled and were emailing him supportive messages and stuff oops. So if you go looking on the Salad or find old Mindcrack fics, you might see references to Beef having prosthetic legs!
Mindcrack also brought about the creation of several Player groups- Team Nancy Drew, Team Canada, and GOB to name a few relevant to Beef. Team Nancy Drew consists of Beef, Pauseunpause, Guude, and Baj, who formed to investigate a prank on one of the members but I forget who. They're named Nancy Drew after the detective! Team Canada also formed in retaliation to pranks, with it consisting of Beef, Etho, and Pause, the three Canadian members on the server (not including Adlington who moved to Canada but never joined the group). There was also a Team America who pranked them with American flags everywhere. GOB is Guude, OMGChad, and Beef, who played stuff like the Ragecraft, Pantheon, and Monstrosity ctms together but that's way down the line lol
Team Nancy Drew is also notable for inventing UHC. It was Beef's brainchild but it was the four of them who first played it! The first UHC had the four of them working to kill the dragon with no natural regen, with everyone dying but Beef, who "won" the UHC. The second uhc was still dragon focused and iirc is where Beef married the dragon? Memories are hazy but they do kill the dragon in this one I think. UHC was then revamped as a pvp event and became a regular Mindcrack game every few months, featuring most of the Mindcrackers and several special guests, including Dinnerbone, who as we know Thanos-snapped Doc's arm out of existence as a result of Doc killing him in one of them
In one of the seasons of Mindcrack, Beef invited swedish Mindcracker and good friend Anderzel to go caving with him and invented ABBA Rules caving, where the winner takes it all. ABBA Rules is a game where each ore (and also dungeon loot like nametags) is assigned a point value and the person with the most points at the end wins and gets to keep all the stuff collected from the game.
In Mindcrack season 3?, Beef punched the ender dragon in an... awkward area, so when the dragon died and left the egg behind, Guude said Beef was the father of the egg XD I don't remember if I watched s3 so I have no idea if anything Happened with this concept but *history of the world voice* you could make lore out of this!
So Team Canada has played a Lot of CTM maps (which fun fact were pretty much invented by another Mindcrack member, Vechs, with his Super Hostile series! Super Hostile has a bunch of things called "Zistonian", which are references to another Mindcrack member Zisteau, who has a very wild singleplayer series with even wilder lore but I digress). In Ruins of the Mindcrackers, they had a running joke that Beef was Etho and Pause's mom, which is a joke we can leave in the past actually /lh. They also played all the Diversity maps, Sky Factory, Terra Restore, Uncharted Territory uhhh and a couple more ctms and adventure maps! Each map kinda has its own story so in Diversity 3 for example they were trapped in a simulation? I think? Team Canada also recently played the Roguelike Adventures and Dungeons modpack, aka RAD, in which Beef was a wizard with a magic staff that could do anything from summon lightning to control hostile mobs.
Sourceblock SMP is a vanilla survival 1.14 series that ran for one season and the series starts with each of the Players being drawn to a strange sparkling water source that, once they touch it, brings them to the Sourceblock world. It also summons a giant zombie at one point. There's probably more lore for this series but like I said I haven't watched it all the way through yet 
He has a Patreon server called VintageCraft and has done a series or two on there as well, and played a few UHCs with them, so lore that how you will! 
Beef also played a few popular mods, notably Pixelmon, Life in the Woods, and Feed the Beast, with LitW being singleplayer and the other multiplayer. He's also recently played the Zoo and Wild Animals mod a lot. He did a short series with the Minecraft Comes Alive mod where he married one of the villagers and had two children, so that's canon now :D he’s played a Lot of Pixelmon starting when the mod first came out iirc (he chose Turtwig in his first series and built a Grass gym, then made a Normal gym in another series in uhh 2016) and he still plays to this day. Quite a few Hermits played on his Pixelmon servers with him, like Wels, Etho, Iskall, Stress, Slip, Zueljin, and also Guude and Phedran (a Mindcrack adjacent player and creator of the LitW modpack) and a few Mindcrackers on the older servers 
Mindcrack and friends played a lot of other games too- 7 Days to Die, Ark Survival Evolved, Unturned, to name a few, so you can pull a lot of lore out of these as well. Speaking of friends and non-Minecraft games, Beef teamed up with Pause, Keralis, and Slip (a former Hermit) to play the horror game the Forest, which saw them stuck on an island trying to survive against terrifying mutated human... things. They played it a few times as the game updated but as afaik it's the first time Beef played with Keralis and possibly Slip and since the game starts with the Player's airplane crashing, that could totally be how Beef first met them in-universe 
I... think? that’s everything I mentioned in the tags? There is probably way more stuff I’ve forgotten that stems from inside jokes and things that happen within each series, but I hope that was a) helpful and b) at least somewhat comprehensible lmao 
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blind-alchemists · 3 years
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Meta-Analysis of the Rift Mage Specialization
I said in February I was going to do it, and it only took me seven months to follow through!
Anyway. Analyzing game-play elements for narratives purposes has become somewhat of a hobby of mine ever since I really got into GameLit. Then, I started "fangs" and felt that my fight scenes were boring, so I build ability trees reminiscent of DA:I's for my OCs. You know, as you do. During that process, though, the lack of banter acknowledging several choices struck me as odd. Especially regarding specializations. Especially when it comes to Solas'.
We’ll be taking a look at (in order)
1. Description
2. Codex Entry
3. Skills
a. in comparison to DA: II’s Primal & Force Mage
4. Specialization Dialogue with Solas
5. Conclusion
Disclaimer: I talk a lot (this post might have about 2.5k). And, I promise you, you'll be tired of seeing 'the Fade this' and 'the Veil that' at the end of it.
Description
“These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.”
[source – DA wiki; bolding mine]
So, lore-wise, mages do ‘draw upon the Fade’. Sure. But do they ‘pull matter from the Fade’? Absolutely not.
Physical things and the Fade rarely mix well. Plus – this is mainly my theory – the way magic is utilized (the 'drawing upon the Fade part') requires it to pass through the Veil. Magic being a form of energy, and thus not physical, does not constitute to ‘pulling matter from the Fade’.
That's the first thing other mages (read: Dorian, Vivienne, possible the Inquisitor) should (or could) have referenced in banter/dialogue.
The rest of the sentence ('twisting the Veil into a weapon') is also highly interesting, since there is little known about the Veil. Nobody knows how it works. And, thus, nobody should be capable enough to manipulate it consistently enough to use it as a weapon. But considering it's Solas who gets this specialization - well. He knows the Veil well enough, don't you think? (Which is why I think Rift Mage should have been Solas' personal, individual specialization like Fenris' Lyrium Ghost, but I just really like personalized skill trees in general.)
However, having answered that question, connecting magic so closely to the very thing can be described as a “magical vibration that repels the Fade”, I'm curious about how it would work. Since, you know, mages are inevitably tied to the Fade. Wouldn't the Veil repel a try to manipulate it by a mage? Is using mana the same thing as drawing energy from the Fade? If so, it would be straight-up impossible to actually use such a method for any ordinary mage (read: not Solas). If mana can be used without the Fade, it would be possible, but is such a thing feasible? Can you switch between spells and Veil quickly enough without horrific consequences such as possibly tearing yourself apart?
Very interesting topic. Would love to go into it more, but at that point, I'd become subjective, so let's end it here.
To summarize: Rift mages do things (physically pulling things from the Fade plus using the Veil) normal mages don't do. There is also a chance, logically speaking, that no one else but Solas (or mage!Inquisitor) can accomplish such a feat without dying a horrific death.
Codex Entry
From "Power Bleeds: Harness the Flow." Your Trainer's words make one passage stand out:
There are no tomes dedicated to this manipulation. There has been no time for academics, only the practical—and not in a manner that mitigates risk. Power in a raw form has found an outlet, both visible and in ways that only we of arcane proclivity can sense. The risk is great.
An account:
From this page forward, these are the notes of Thelric. They began as the work of my mentor Julion, and I will continue in the research she began, as she cannot, because she is dead. The rift we were examining did not react well to her last investigation. We believed ourselves prepared for demonic manifestation. We were not prepared for how the energies we expected would be encountered. Well-versed in the forces that magic can produce, my senior was surprised by an alteration, a deviance. That which previously had to be coaxed is now a flood that must be staunched. The same amount in different intensity, quick to expose fault in the way it is accessed. She drew too much, expecting resistance. There was none, and her form suffered the brunt. Tread carefully in studies of new matters, for I cannot unsee the end of her.
Scattered symbols and sketches follow.
[source – DA wiki; bolding mine]
Apparently DA:I has a thing for hiding the true horror in Codex Entries and off-hand comments.
Here, we learn one key fact: The school of Rift Magic is relatively new ('no tomes dedicated to this manipulation'). I think it's safe to assume the possibility - and thus research concerning it - emerged around the time the Breach appeared. So it's new, people have no idea what they're doing, but it somehow works. A little like the whole time magic thing, funnily. (That brings me back to a lot of questions I have about the Veil: Just how powerful is it? Just how deeply is it intervened with Thedas?)
Reading further, the entry seems to (only) stress how dangerous Rift Magic is. Who would have thought! No, really, it's a fair point to empaphize. I'm not certain the Trainer and his previous teacher (or anyone else but Solas) know what kind of role the Veil plays in this, and so of course experiments are going to get ugly. The Veil holds a much greater importance than the people of Thedas realize.
And, in a very similar vein: The people of Thedas don't know much about directly interacting with the Fade through, say, a rift, which poses another risk. The wiki entry establishes two things in particular that are relevant here: Using spells (in the Fade itself) has unpredictable results, and one can draw unprecedented power from it while sleeping.
The codex entry cited above proves that. A rift is a direct connection to the Fade, and thus unpredictable ('She drew too much, expecting resistance. There was none') and that power is too much to handle ('her form suffered the brunt').
My theory is that, while a certain flunction is natural to the Fade, the Veil also plays a role here. Which I'm not sure. But it has one.
Personally, I wouldn't be sure the risks of a horrific death outweigh the benefits of power, but let's look more in depth at that!
Skills
Which brings me to the abilities themselves.
The first two you can choose from are Veilstrike and Stonefist. (Which I think should have had their names changed but, oh, well.)
Veilstrike: “You recreate your own fist from the essence of the Fade and smash nearby foes to the ground.” (Upgrades being Punched Down and Wounded Veil, but they don’t have anything interesting for this analysis. Note the names, though.)
Curious here is the 'recreate [...] from the essence of the Fade' part here. On first glance, it sounds like a rather ordinary spell, right? But it's not. That's just the 'hiding in plain sight for the first playthrough' aspect of Solas' character.
Mages do shape their spells with energy from the Fade (as far as my assumptions go). Maybe they can also recreate something. I'll give them that much. But the essence of the Fade - the inherit, unchanging nature of it - can't be manipulated by them. I think that's specifically a trait only Dreamers can have. (More evidence for my 'Rift Mage should have been Solas' personalized, individual specialization' hc!)
There is an argument to be made if this already constitutes for 'pulling matter from the Fade', but this isn't even the funkiest part yet.
Stonefist: “You summon a boulder from the Fade and smash it into your target, sending them flying.” (Upgrades being Shatterstone and Unblockable Force.)
'Summon a boulder from the Fade', you know, as in, bring physical matter from the Fade to the other side of the Veil. A thing that is pretty much unheard of. Remembers what happens to spirits when they pass violently through the Veil? There is an entire game dealing with that. (I mean, stones won't hopefully turn into demons, but my point is that bringing things through, usually, is not a wise idea.
Another thing someone could have commented on.
Passives: Restorative Veil, Encircling Veil, Smothering Veil, Twisting Veil.
Unfortunately, neither of these descriptions give me much, but they all have the ‘Veil’ component in their name, so that’s interesting.
Upon closer inspection, the Veil can function in a variety of ways: speeding up mana recovery, further weakening enemies, boosting your own damage. (Veilstrike being an example of a means of attack.)
Now, my question here would be: Do over mages notice changes in the Veil? Do they feel it shift and bend? If not, well, that's one thing. if they do, even subconsciously, I'd want banter. (I want a lot of banter, though. Just generally speaking.)
Pull of the Abyss: “You create a tiny rift that pulls enemies toward a central point.” (Upgrades being Shaken Veil and Devouring Veil.)
I can live with never hearing anything about everything else. Sure. But this one? This damned skill? You're telling me I read that the first time I played the game, nodded, and that was it?
'You can create a tiny rift-' I'm sorry, do you what now? After a good a couple of hours of learning just how bad rifts are?
And the upgrade names. Shaken Veil, Devouring Veil - is there anything this thing can't do, except for becoming more and more horrifying and giving me bad vibes ofr whatever DA4 will do with it?
Firestorm: “You summon flaming meteors, raining fire down upon enemies all over the area for the next several seconds. This ability consumes and is powered by focus.”
This one is ... honestly, I don't like it being here. It's an AOE skill, which does fit in with the rest, but it's fire and it seems rather randomly assigned compared to other focus abilities with a more personal note (Haste, Rampagne, Cloak of Shadows, Mark of the Rift).
Doesn't give a lot here to analyze, except that raining down flaming meteors is the level of (global) destruction I can see happening in the future if Solas isn't stopped. So. That's fun.
(It's the ultimate skill in the Fire/Ice tree in DA:II, or at least the ability there has the same name.)
DA: II Comparison
Nearing the end, I'll take a brief look at the Force Mage specialization from DA:II and the Primal base skill tree for mages. Both have some interesting similarities.
First, Primal.
Stonefist: “The mage hurls a stone projectile that strikes with massive force.”
It's only the name and the effect, honestly, but it is curious to see it in a skill tree that focuses exclusively on the elements earth and lightning. (Because Pride demons also use electricity ... yeah, yeah. I'm reading too much into this.)
Petrify: “The mage entombs an enemy in stone, leaving the foe temporarily unable to move. However, the target becomes more resistant to damage for the duration of the spell.”
This has nothing to do with Rift Mage, but in light of Trespasser, I'll just leave it here for your consideration. Petrifying people is neither new nor exclusive to Evanruis.
Now, onto Force Mage.
Fist of the Maker: “The mage slams enemies into the ground with incredible power, against which armor is no protection.”
The effect sounds like Stonefist (Primal) and Veilstrike.
Pull of the Abyss: “The mage conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.”
This one is similar to the Rift Mage skill with the same name, so it might have served as an inspiration (or base).
Overall, though: nothing much to say here. Maybe I could talk more about Rift Mage being focused on crowd control, but that is probably for game-play balance. I could connect that to Solas' character and analyze every little thing to death. I'm not doing it, though.
Specialization Dialogue
Solas: You have begun practicing new magical forms. Interesting. You seem to be drawing upon the raw substance of the Fade, likely using your mark as a catalyst. I use similar techniques, although it took me years to learn that. Why did you choose such an esoteric area of study?
Inquisitor: (if chosen) I hoped that studying such magic would me help better understand the Fade.
Solas: While our fight affords little time for formal study, the wise can better themselves even in the midst of battle. Perhaps especially then. I hope your new studies serve you well.
[source]
Let’s go through this slowly.
‘You seem to be drawing upon the raw substance of the Fade-’ Alright, we’ve talked about that. Makes sense he’d comment on it. ‘likely using your mark as a catalyst’ Sorry? The Inquisitor is doing what? I’m not saying it’s not possible, I’m just saying it might not be an overly smart idea to use the Anchor in that way. Because it’s attached to the Inquisitor’s arm. And because the Inquisitor knows what happens if it snaps out of control. So, purposefully doing something that might cause you agonizing pain? Mh. Yeah. No, thanks.
Also. The 'drawing upon the raw substance of the Fade' part makes me think that the Anchor does give the Inquisitor Dreamer-like abilities. Forcefully, and possibly difficult to control, and the Inquisitor might not be aware of it, but. That would be an interesting aspect to explore.
‘I use similar techniques, although it took me years to learn that’. Well. Yeah. Mostly a sound response, except I’m not really sure it's true. Why does he say years? Because he didn’t go right to sleep after creating the Veil, or because he studied such methods theoretically beforehand? I doubt he refers to the time Inquisition spans, because it’s not that long, cannocially, (isn't it like ... a year? I forget what the devs said), but … I don’t know. It doesn't sit right with me. Solas never truly outright lies, so there is probably some merit in it.
‘Why did you choose such an esoteric area of study?’ That’s … an interesting way to ask. Sure, there is a very small group who has this specialized knowledge, but it feels a little like deflection.
The rest of the conversation doesn’t give much for me to analyze.
Conclusion
TL;DR: There should have been banter. Or Rift Mage should have been a personalized, individual specialization.
Pull of the Abyss is the funkiest skill in the entire game, from a meta-perspective, because tearing a hole into the Veil is the opposite of what the Inquisitor is trying to do.
There are also many more questions than answer to take away from this regarding the Veil and the Fade and how Solas manages not to blow his cover, but I believe there are theories about at least the two former points out there.
I thank you very much for bearing with me for this long!
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