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#from first evo to final evo. and this definitely accomplishes that. this is like. a perfect middle ground between those two
front-facing-pokemon · 3 months
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Exclusive interview with Arc System Works
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We have had the opportunity to interview several key members of Arc System Works. Before we begin, we want to thank Arc System Works America for giving us the opportunity to have this interview.
We will divide the interview into 3 sections: "General", "Daisuke Ishiwatari" and Tosimichi Mori.
General
Q. The first question is going to be a tough one, but the community has been very vocal about it so we would really want to begin with this one. Will GGPO (Good Game Peace Out) be implemented in your next projects? If not, would you consider its implementation at some point in the future? We are not talking specifically about Guilty Gear Strive.
A. We’ve heard your passionate requests, and we’re working on a netcode that will live up to everyone’s expectations.
We’ll have more information for you later.
(Guilty Gear Strive Director: Akira Katano)
Q. Fighting games aside, do Arc System Works has plans to do more action games like Hard Corps in the future? Especially with the Guilty Gear engine. We recently saw Code Shifter as your latest brand new platform action game or your collaboration with Wayforward, which are always welcome.
A. We’d definitely like to try genres other than fighting games, such as action games.
This would include plans to use Arc System Works’ 2.5D animation style in non-fighting games, of course.
However, we don’t have any concrete plans to share at the moment.
(Producer: Takeshi Yamanaka)
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Daisuke Ishiwatari:
Q. Thank you so much for taking the time for our questions. Since the announcement at EVO, we are really excited to know more about Guilty Gear Strive, and we have read all the interviews and your philoshophy about this game and its gameplay. So, what would you consider to be the lead factor for this change?
A. Thank you for your excitement about Guilty Gear Strive.
The biggest reason for changing the gameplay is to make a game that can reach the current generation of gamers.
I feel that through previous Guilty Gear titles, we have more or less perfected the Guilty Gear formula.
It may very well be possible to tighten that up and make a further refined game. But, even if we did, such a game would create a disparity between new players and veterans who are used to the game’s systems.
So, we wanted to reset the start line for everyone. But of course, this doesn’t mean we’ve forgotten our appreciation and respect for long-term fans and accomplished players.
Q. One of the main focus seems to be drawing the attention for new players and esports while adapting the HUD and the gameplay/action to everyone so it can be enjoyed by a wider audience. That´s interesting, but how will you make new players invest time in your game and wanting to improve their skills at their own pace? For example Granblue Fantasy Versus could be a good example since it has a big focus on its RPG Mode to do so in case beginners are not doing well while playing online.. Will you take a new approach this time with the Story Mode or single player content?
A. I’m sorry, but I can’t tell you anything concrete at the moment.
However, the game will offer an experience of learning and discovery for both new and advanced players. Our game design is even more focused on that now, than ever.
I can’t guarantee that it will make it into the game, but we are also thinking of ways to further strengthen the community.
For example, currently most players aren’t very familiar with the top players.
But if they realized there were stars similar to Mike Tyson and Floyd Mayweather playing the game, wouldn’t they want to know how that person got so skilled?
We’d like to provide something to help players who aren’t too deeply into the game a way to enjoy it as a whole, like fans do with soccer or basketball.
Q. As of today, we know that you are gathering feedback regarding the main points of the new gameplay so I´ll save it for later, but as for the music, we are noticing a lot of emphasis on vocal tracks. Will this be the Guilty Gear with the biggest number of vocal tracks? will we get new versions of themes like “Holy Orders” or “Give me a break!?
A. Yes, I believe GGST will feature more vocal tracks than any prior title.
That is one of our many decisions in attempting a complete renewal.
We aren’t currently planning vocal arrangements of previous songs, however.
The only example I can think of where that went well would be Queen’s Seven Seas of Rhye.
Of course, if there were enough requests, there are songs I would love to create vocal versions of.
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Q. A lot of people are requesting characters from past games like Testament or Bridget, but of course, we know that you can´t confirm any detail by the moment. However, I would like to know if we could get just a small hint about past fighters coming back to the scene.? Can we expect more original characters to be added to the game besides the cyborg samurai from the first teaser?
A. All I can say is, there will be characters from the previous series and this new character too. Please look forward to it!
Q. About the gameplay, as I said earlier, I believe that it's necessary to wait until the beta version for us to have a proper idea about it. Since I still haven´t had the chance to play the game I can just express my opinion as a spectator. I believe the overall gameplay seems interesting according to what you want to achieve but doesn´t the wall break mechanic interrupts the flow of the match a bit too much for the spectators? I feel the same with restricting combo routes, won´t it be monotonous if we ever watch the same, or really similar routes?
A. Don’t worry. The developers are creating GGST with both a casual and hard-core perspective in mind. There may be some aspects that don’t quite satisfy series veterans, but we will create new depth that will motivate them to learn something entirely new.
Also, even if the Beta Test is not well received, you will see our answers to your feedback in the game upon release.
Finally, could you share some words and thoughts to your fans in Spain?
Currently, we are steadily releasing news about GGST. However, the gameplay itself is still very much in development. Our plan is to continue to evolve the game as we receive feedback from the players. Please look forward to it.
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Toshimichi Mori:
Thank you so much for giving us the chance to give an answer to our questions. We have read everything that could lead to a future Blazblue or Persona 5 Arena so I´ll try to make interesting questions for everyone.
Q. First of all, I would like to start with Blazblue Alternative Dark War. Will it be possible for you to share some more details about it? Last time I heard from the game I was taking notes at the London Comic Con.  If you can´t share any details, could you give us a hint about when could we know more about the game? Also, I love the sketches that you publish from time to time!
A. Thank you very much.
However, I can’t say much about Dark War right now--only that I, personally, am working so that you guys can play the game as soon as possible. I believe that as long as the players are supporting the project, it will move forward. So please keep talking about it.
Q. Talking about the London Comic Con from last year, I remember that I asked about Alpha 01 and you said that this year we should have news, but this year I want to add something else to the same question. Besides Alpha 01, when could we know something about Gamma 03 as well?
A. I’m really glad that for whatever reason, so many people like Alpha.
I understand some are really looking forward to her making an appearance, but it will be some time… So please wait a little longer.
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Q. As of June of 2018 you said in an interview with Gamerevolution that you are saving ideas for future Blazblue and future Persona Arena Projects. Also, in an interview with Gearnuke (January 2020) you said that you would like that your next game will be 2.5D and that the next Blazblue will have new system mechanics. Taking all of this into account, could you please give us further details about what would you like to achieve with a new Persona Arena (which people are really vocal about it) or Blazblue project?
A. I appreciate your enthusiasm. However, I can’t really discuss anything at this moment. Please understand.
Q. Moving on to Blazblue Cross Tag Battle and talking about the same interview from Gearnuke, we read that companies are not approaching you to add their characters in the game. Have you considered “small” companies like Nihon Falcom or Vanillware to see beloved characters like Adol Christin from the YS series or Gwendolyn from a cult classic like Odin Sphere? I feel that they are characters that most of us known or we have heard of but they still didn´t have the chance to shine outside of their games.
A. I get a lot of requests for characters in BBTAG. Honestly, there’s lots of characters I would like to include, myself.
I won’t say it’s impossible for the characters you mentioned to join the cast, but we don’t have any plans for this at the moment. Regardless, I would really like to do some form of collaboration in the future.
Q. Sticking with Blazblue Cross Tag Battle, will we see more characters from RWBY or Senran Kagura? Is there a chance to see Persona 5 characters in the game (unless a Persona 5 Arena is in the works of course) or Kyoko and Misako from River City Girls?
A. We’ve just released Season 2, so we don’t have any definitive plans for the next characters yet.
Right now, we’re still thinking about the next step and listening to everyone’s requests as we work with the current version.
Going back to Blazblue main story, now that the phase C came to an end, and with Rachel´s words being “I shall find you, I promise” at the end of Blazblue Central Fiction… Will we get a follow up to this arc, or it will be a completely new arc? Also, are you planning to do another anime or manga?
A. We are preparing for the start of a new story… Sadly, I can’t guarantee when it will happen. I think that when that new chapter begins, you will understand what Rachel meant.
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Finally, could you share some words and thoughts to your fans in Spain?
Thank you for loving the BlazBlue series.
I can feel that love you have, so I hope I can meet all of you in person someday. Thank you for your continued support.
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dailytechnologynews · 5 years
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Downsizing from ITX to ATX...wait...what?! | My Cerberus X impressions (warning, LONG)
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Product Configuration Page
NOTE - While his post has been essentially cross-posted, for /r/hardware I have adjusted the focus to be more on the case itself, and less on the "look at my PC build" aspects, in order to be more in line with the subreddit and rules. IF the mods still feel that this isn't quite right for this sub, I understand, and thank you for what you guys do :)
Contents:
Introduction
Purpose and Problems
Configuration and Results
Imperfections
Regrets?
Conclusion
What's Next?
Introduction
I recently switched from the NZXT H200i (mini-ITX, ~26L) to the Cerberus X (E-ATX, ~19L). After a few weeks of usage and testing I wanted to go ahead and give my thought process and results.
Purpose and Problems
I had been attempting to downsize my PC case while maintaining adequate thermals. More importantly, I wanted lower noise output as the case was going to be right next to my head.
I started with the NZXT H200i, which I bought at launch in December 2017. But that brought with it some unforeseen problems. The EVGA G2 PSU that I was using completely covered the bottom intake, while completely choking off the GPU from air. Temps were higher than expected and I tried several workarounds. If your PSU completely closes off the bottom intake, you're going to have a bad time. The GPU and PSU trap air between them, causing the GPU to cook itself. You need negative pressure and an open bottom filter to get that air out of there. And even then, the thermals/noise become only adequate. I wanted my PC to be as quiet as possible, and when a case is 2 feet from your head, you are going to hear fan noise.
To clarify, this is what I mean by fan noise. I've heard people tell me that the Noctua NF-A12x25 is silent up to ~1,500 RPM. Some claim it's quiet at up to 2,000 RPM. It's not. At least not when 2 feet from your head. I have to run mine at around 900 RPM for effectively total silence. So clearly, I have a more stringent definition of silence for my specific use case, so now you should have an idea of what I was going for.
The MSI GTX 1070 Ti Titanium that I was using, and it was running at 77-82° in World of Warcraft at up to 2,100 RPM on the stock fan curve. It ran cooler and quieter in other games, but still warmer/louder than I would like. There's something about WoW that pushes cards to a higher power draw despite not being a modern looker. Since this was my worse case scenario and the game that I play the most, it's what I'm using to measure temps with. Also, my case is above the forced air vent in my office, which is bi-directional. So in the summer it's fine with A/C blowing at it. In the winter? With heat blowing at it, it's a problem.
Enter the Cerberus X, manufactured and distributed in North America by Sliger. I had a few criteria for a replacement to the H200i, and they were:
Able to accommodate a wide range of parts, not too many compromises
White
Opaque panel so I didn't have to color-coordinate the interior
Ability to allow for good airflow without the need for liquid cooling
A small footprint so that it could remain on my desk
Support for ATX motherboards for the next round of upgrades
The Cerberus X appeared to be the solution to my problems.
Configuration and Results
I knew that I wanted to do air cooling exclusively, with a tower-style cooler. I opted to maintain my Cryorig H7 (which does fit, if you remove the included side bracket). This meant a few things. First, I'd need an SFX or SFX-L PSU, so I opted for the Corsair SF450 Platinum (I did try it in the H200i for about a week, and it didn't make an impact, surprisingly).
Then, I needed to come up with the case fans and layout. I opted for four Noctua NF-A12x25 PWM fans. I used two for the intake at the bottom, one as a front/bottom intake, and the last one to replace the stock fan on the H7. You can see the layout HERE. I apologize for the lack of cable management. The idea behind this fan layout is positive pressure (all 3 case fans pulling air in) plus convection cooling (heat rises), forcing most of the warm air either out the top vent or forced out the rear by the CPU cooler.
Finally, I needed to swap the GPU. The MSI GTX 1070 Ti Titanium was 140mm tall, but with the power connectors, it went past the 154mm allowed for the side panel. So I got the MSI RTX 2060 Gaming Z. This would be a sufficient side grade as GPU performance wasn't an issue for me. The rest of the system specs:
Intel Core i7-7700k
EVGA Z270 Stinger ITX motherboard
G-Skill Ripjaws V 16GB (2x8GB) DDR4-3000 CL 15
Samsung 960 Evo 1TB NVME
And that's literally it aside from the aforementioned PSU and GPU. I really could have gone with a smaller case, but I'll be switching to an ATX platform later this year or early next. Just getting ready.
First I ran the system with the MSI Titanium. I wanted to see if it cooled down. This was more like an open-air test bench as the side panel could not be put on. Temps dropped from a peak of 82° to 67°. Fan RPM plummeted. It was quiet. Mission accomplished. Time to put in the 2060, put on the side panel, and see how bad it gets.
The new card? 63° under full, sustained loads. I can get it to spike to 65° if the home heating is going full blast, but the card quickly knocks it back to 63°. Fan RPM is typically around or under 1,200 RPM, with an occasional push to near 1,300. It's quiet. In fact, it has one minor issue. For lighter gaming loads the temps will on rare occasion drop into the low 50s and the fans will eventually cut off, so you can hear them spin back up briefly when the temp surpasses 60°. But it's a short burst and not very loud.
My next concern was CPU temps. The setup that I have greatly favors the GPU. Using an extremely conservative fan curve on the Cryorig H7, gaming temps tend to be in the 50s (I can get into the 60s in Forza Horizon 3 and Rise of the Tomb Raider). This is a few degrees warmer than the H200, but nothing to complain about. Using Handbrake, my most demanding CPU task, it fluctuates between 67° and 70° C. That's with the Noctua NF-A12x25 attached to the H7 running at only 1,335 RPM. This thing is silent! (CPU is not delidded, but I'm also running at stock speeds).
Imperfections
No case is perfect, so here I'm going to mention ALL of the flaws of the Cerberus X.
First, it's not a mass-produced case. As such, the price is higher than what a similar mass-produced case would potentially cost. However, there's no mass-produced competition so while the price is high, we can't say it's a poor value for what it gives.
Next is the overall design. It is not filtered (though you can order compatible filters), so dust will be a concern. I'm going to watch this and see how bad it gets, and if necessary, I'll move to the filters down the road.
Another issue with the design is that there is almost zero thought given to cable management. Basically, everything was put into making this as compact as possible while housing larger parts with fewer compromises. Yes, you can use an ATX mobo, an ATX PSU, a 280mm AIO, and a fairly large GPU. But there's no room between the rear-side panel and the mobo tray. Absolutely none. So you'll need to get creative with the cable management. No big deal for me (as you saw from the mess in the interior photo), but those who opt for the windowed panel will take issue with this to some degree.
While the case supports E-ATX, ATX, and ITX, there's no standoff holes pre-drilled for MicroATX. So keep that in mind if buying this case over the non-X version, which supports both MicroATX and ITX.
Finally, the top vent/panel. In white, I can see what look like black dots along the top, because the paint job is less than perfect. Basically in many of the holes, at the edge of where the hole meets the top, there's a small chip in the paint. This is in the majority of the holes and from where I sit it's quite obvious, and you can see it HERE (zoom in if needed), though it's more pronounced in person. I suspect this will be an issue with the white and red versions, but fine for the black and grey. I'm ok with it, but if you're OCD, get the black-top option for your white or red case.
In summary, the flaws are price, lack of included filtering, lack of included cable management options, lack of MicroATX support, and chips in the top white (and likely red as well) panel.
Conclusion
I outlined above what I was aiming for in a case. The Cerberus X met or exceeded every requirement. The flaws that it has either don't impact me, or can be mitigated through reasonable measures (separate filters, black top). Every time I purchase a product there's some form of compromise that I have to make. Not this time. After 4 cases in 3 years, I think I've finally found the successor to my Lian-Li K10B, which I used for 7 years (May 2008 - August 2015).
I highly recommend the Cerberus X for users who want an ATX tower that is extremely compact, won't make you compromise on every piece of hardware like an ITX chassis would, and offers solid thermals. Oh, and...so long as you can fit it within your budget ($235 - $360, depending on configuration).
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velmaemyers88 · 5 years
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Squeezing out a few extra frames
If you are in the market for a $700 GPU for 4K gaming, you really have one option: the Nvidia RTX 2080. That will soon morph into the RTX 2080 Super, which is a beefed-up version of the card with better specs for the same price.
You may have noticed that I haven’t mentioned AMD, and that’s because it still isn’t really vying for this part of the market. It does have the $700 Radeon VII … or does it? That card has sold out nearly everywhere, and AMD isn’t making more of them. And even if you could find it, a $500 RTX 2070 Super is faster in gaming (Radeon VII still owns for productivity, though).
AMD does have its new Navi architecture in the Radeon RX 5700 and 5700XT GPUs, but those are direct competitors for the RTX 2060 and RTX 2060 Super. An RX 5900 could be coming, but it’s likely still a ways off. The RX 5700XT uses a lot of power, and AMD will need to improve its efficiency.
Why does all of that matter for the RTX 2080 Super? Because this is exactly the kind of card you would expect to get from a company that isn’t feeling a lot of pressure from competitors.
What you’ll like
Performance
The RTX 2080 Super is a bit faster than the 2080. It’s nothing like the jump in performance for the 2060 Super and 2070 Super. Instead, it feels like the Super is able to squeeze a few more frames out of some games. And that makes sense when you look at the specs.
The 2080 Super has 3,072 CUDA cores where the 2080 had 2,944. For the clock speed, 2080 Super runs at 1,650MHz and boosts up to 1,815 MHz. The RTX 2080 OG had a base clock of 1,515MHz that boosts to 1,710MHz. The 2080 Super also has slightly more memory bandwidth at 496 GB per second over 448 GB per second. That improves its productivity performance. It also helps with streaming in high-definition textures.
Let’s take a look at the benchmarks.
The test bench
Motherboard: Gigabyte Aorus X570 Master
Memory: G.Skill Trident Z Royal 16GB 3600 MHz
GPU: GeForce RTX 2080
Storage: Gigabyte PCIe 4.0 2TB
Cooler: Hyper 212 Evo
PSU: EVGA 800W
I tested the Radeon VII, the 2070 Super, the 2080 Ti, the 2080, and the 2080 Super.
Assassin’s Creed: Odyssey
Odyssey was one of the anomalies in testing. Typically, Ubisoft games love memory bandwidth, but the 2080 actually came out ahead of the 2080 Super at 1440p. I run every test three times and take the average, so I think I’m going to chalk this one up to driver optimizations.
For 4K, however, 2080 Super runs 15 percent faster than the 2080.
Counter-Strike: Global Offensive
This Counter-Strike test is indicative of what I saw in most games. The 2080 Super is faster than the 2080. But that improvement was only 2% for 4K and less than 1 percent for 1440p.
You’re going to get more frames per second from the Super, but not a ton more.
F1 2019
The 2080 Super squeezes out a 4.5% increase over the 2080 in F1 2019.
Final Fantasy XV
For Square Enix’s epic role-playing game, you’ll get a 7% jump in average frames per second at 4K.
Hitman 2
Hitman 2 is relatively flat across both. The Miami level that I use for benchmarking relies heavily on simulation, which taxes the CPU.
Total War: Three Kingdoms
Total War: Three Kingdoms is up 6.5% for 4K.
Metro: Exodus
Finally, Metro: Exodus sees a whopping 25% jump at 1440p for the 2080 Super. But it’s only 3.5% faster than the 2070 Super at 1440p, which seems far more in line with how the card has performed so far.
It’s a great 4K card
The 2080 Super is honestly a great card for 4K gaming. You can pull off 2160p with the RTX 2070 Super, but you’ll hit 60 frames per second much more frequently with the 2080 Super instead.
This is also with minimal hitching. I compared frametimes to see the 1% and 0.1% low average framerates for the 2080 Super, 2080 Ti, and 2080, and all three drop almost the exact same frames in my testing. The 1% and 0.1% low is the average of the slowest 1% and 0.1% of all frames.
I’m not including any charts because the data just isn’t that informative in this case.
What you won’t like
Super or not, the 2080 isn’t a great value
Ever since Nvidia launched its RTX lineup of GPUs, the 2080 was always the odd one out. At launch, the 2070 was a pretty decent value and the 2080 Ti was the most powerful consumer GPU ever. Now, the 2070 Super is even better deal. But the 2080 Super didn’t accomplish the same thing.
When I take the average framerates for all the tests across each card, the 2080 Super is only about 6 percent faster than the 2070 Super. But it’s also $200 more at $700 versus $500.
If you try to look at the value of something like dollar/frame-per-second (which is not something you can apply universally), the 2070 Super is a much better deal. You’re paying about $5.70 per frame for the $500 card as opposed to $7.60 per frame for the 2080 Super. For comparison, the original 2080 comes out to about $8 per frame.
To be fair to Nvidia, this is how product segmentation works. High-end cards experience a lot of diminishing returns. The best bang-for-your-buck is always going to come in on the lower end of the spectrum. It takes a lot more energy to go from 250mph to 260 mph than it takes to go from 0mph to 100mph.
Conclusion
I had high expectations for the RTX 2080 Super. Nvidia may already have the RTX 2080 Ti, but that’s a mislabeled Titan. So I was expecting the 2080 Super to deliver a performance increase comparable to the GTX 1080 Ti versus the GTX 1080.
That’s not what the RTX 2080 Super is.
And in retrospect, I should have realized that. Nvidia didn’t raise the price over the 2080. And AMD doesn’t have anything to compete, yet.
But if you need a 4K graphics card, this is probably the one to get. Sure, the 2080 Ti is significantly better, but it’s also still $1,200. For $700, you can’t do better than the 2080 Super.
The Nvidia GeForce RTX 2080 Super is shipping now for $700. Nvidia provided a sample unit for the purpose of this review.
Credit: Source link
The post Squeezing out a few extra frames appeared first on WeeklyReviewer.
from WeeklyReviewer https://weeklyreviewer.com/squeezing-out-a-few-extra-frames/?utm_source=rss&utm_medium=rss&utm_campaign=squeezing-out-a-few-extra-frames from WeeklyReviewer https://weeklyreviewer.tumblr.com/post/186500642767
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reneeacaseyfl · 5 years
Text
Squeezing out a few extra frames
If you are in the market for a $700 GPU for 4K gaming, you really have one option: the Nvidia RTX 2080. That will soon morph into the RTX 2080 Super, which is a beefed-up version of the card with better specs for the same price.
You may have noticed that I haven’t mentioned AMD, and that’s because it still isn’t really vying for this part of the market. It does have the $700 Radeon VII … or does it? That card has sold out nearly everywhere, and AMD isn’t making more of them. And even if you could find it, a $500 RTX 2070 Super is faster in gaming (Radeon VII still owns for productivity, though).
AMD does have its new Navi architecture in the Radeon RX 5700 and 5700XT GPUs, but those are direct competitors for the RTX 2060 and RTX 2060 Super. An RX 5900 could be coming, but it’s likely still a ways off. The RX 5700XT uses a lot of power, and AMD will need to improve its efficiency.
Why does all of that matter for the RTX 2080 Super? Because this is exactly the kind of card you would expect to get from a company that isn’t feeling a lot of pressure from competitors.
What you’ll like
Performance
The RTX 2080 Super is a bit faster than the 2080. It’s nothing like the jump in performance for the 2060 Super and 2070 Super. Instead, it feels like the Super is able to squeeze a few more frames out of some games. And that makes sense when you look at the specs.
The 2080 Super has 3,072 CUDA cores where the 2080 had 2,944. For the clock speed, 2080 Super runs at 1,650MHz and boosts up to 1,815 MHz. The RTX 2080 OG had a base clock of 1,515MHz that boosts to 1,710MHz. The 2080 Super also has slightly more memory bandwidth at 496 GB per second over 448 GB per second. That improves its productivity performance. It also helps with streaming in high-definition textures.
Let’s take a look at the benchmarks.
The test bench
Motherboard: Gigabyte Aorus X570 Master
Memory: G.Skill Trident Z Royal 16GB 3600 MHz
GPU: GeForce RTX 2080
Storage: Gigabyte PCIe 4.0 2TB
Cooler: Hyper 212 Evo
PSU: EVGA 800W
I tested the Radeon VII, the 2070 Super, the 2080 Ti, the 2080, and the 2080 Super.
Assassin’s Creed: Odyssey
Odyssey was one of the anomalies in testing. Typically, Ubisoft games love memory bandwidth, but the 2080 actually came out ahead of the 2080 Super at 1440p. I run every test three times and take the average, so I think I’m going to chalk this one up to driver optimizations.
For 4K, however, 2080 Super runs 15 percent faster than the 2080.
Counter-Strike: Global Offensive
This Counter-Strike test is indicative of what I saw in most games. The 2080 Super is faster than the 2080. But that improvement was only 2% for 4K and less than 1 percent for 1440p.
You’re going to get more frames per second from the Super, but not a ton more.
F1 2019
The 2080 Super squeezes out a 4.5% increase over the 2080 in F1 2019.
Final Fantasy XV
For Square Enix’s epic role-playing game, you’ll get a 7% jump in average frames per second at 4K.
Hitman 2
Hitman 2 is relatively flat across both. The Miami level that I use for benchmarking relies heavily on simulation, which taxes the CPU.
Total War: Three Kingdoms
Total War: Three Kingdoms is up 6.5% for 4K.
Metro: Exodus
Finally, Metro: Exodus sees a whopping 25% jump at 1440p for the 2080 Super. But it’s only 3.5% faster than the 2070 Super at 1440p, which seems far more in line with how the card has performed so far.
It’s a great 4K card
The 2080 Super is honestly a great card for 4K gaming. You can pull off 2160p with the RTX 2070 Super, but you’ll hit 60 frames per second much more frequently with the 2080 Super instead.
This is also with minimal hitching. I compared frametimes to see the 1% and 0.1% low average framerates for the 2080 Super, 2080 Ti, and 2080, and all three drop almost the exact same frames in my testing. The 1% and 0.1% low is the average of the slowest 1% and 0.1% of all frames.
I’m not including any charts because the data just isn’t that informative in this case.
What you won’t like
Super or not, the 2080 isn’t a great value
Ever since Nvidia launched its RTX lineup of GPUs, the 2080 was always the odd one out. At launch, the 2070 was a pretty decent value and the 2080 Ti was the most powerful consumer GPU ever. Now, the 2070 Super is even better deal. But the 2080 Super didn’t accomplish the same thing.
When I take the average framerates for all the tests across each card, the 2080 Super is only about 6 percent faster than the 2070 Super. But it’s also $200 more at $700 versus $500.
If you try to look at the value of something like dollar/frame-per-second (which is not something you can apply universally), the 2070 Super is a much better deal. You’re paying about $5.70 per frame for the $500 card as opposed to $7.60 per frame for the 2080 Super. For comparison, the original 2080 comes out to about $8 per frame.
To be fair to Nvidia, this is how product segmentation works. High-end cards experience a lot of diminishing returns. The best bang-for-your-buck is always going to come in on the lower end of the spectrum. It takes a lot more energy to go from 250mph to 260 mph than it takes to go from 0mph to 100mph.
Conclusion
I had high expectations for the RTX 2080 Super. Nvidia may already have the RTX 2080 Ti, but that’s a mislabeled Titan. So I was expecting the 2080 Super to deliver a performance increase comparable to the GTX 1080 Ti versus the GTX 1080.
That’s not what the RTX 2080 Super is.
And in retrospect, I should have realized that. Nvidia didn’t raise the price over the 2080. And AMD doesn’t have anything to compete, yet.
But if you need a 4K graphics card, this is probably the one to get. Sure, the 2080 Ti is significantly better, but it’s also still $1,200. For $700, you can’t do better than the 2080 Super.
The Nvidia GeForce RTX 2080 Super is shipping now for $700. Nvidia provided a sample unit for the purpose of this review.
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Squeezing out a few extra frames
If you are in the market for a $700 GPU for 4K gaming, you really have one option: the Nvidia RTX 2080. That will soon morph into the RTX 2080 Super, which is a beefed-up version of the card with better specs for the same price.
You may have noticed that I haven’t mentioned AMD, and that’s because it still isn’t really vying for this part of the market. It does have the $700 Radeon VII … or does it? That card has sold out nearly everywhere, and AMD isn’t making more of them. And even if you could find it, a $500 RTX 2070 Super is faster in gaming (Radeon VII still owns for productivity, though).
AMD does have its new Navi architecture in the Radeon RX 5700 and 5700XT GPUs, but those are direct competitors for the RTX 2060 and RTX 2060 Super. An RX 5900 could be coming, but it’s likely still a ways off. The RX 5700XT uses a lot of power, and AMD will need to improve its efficiency.
Why does all of that matter for the RTX 2080 Super? Because this is exactly the kind of card you would expect to get from a company that isn’t feeling a lot of pressure from competitors.
What you’ll like
Performance
The RTX 2080 Super is a bit faster than the 2080. It’s nothing like the jump in performance for the 2060 Super and 2070 Super. Instead, it feels like the Super is able to squeeze a few more frames out of some games. And that makes sense when you look at the specs.
The 2080 Super has 3,072 CUDA cores where the 2080 had 2,944. For the clock speed, 2080 Super runs at 1,650MHz and boosts up to 1,815 MHz. The RTX 2080 OG had a base clock of 1,515MHz that boosts to 1,710MHz. The 2080 Super also has slightly more memory bandwidth at 496 GB per second over 448 GB per second. That improves its productivity performance. It also helps with streaming in high-definition textures.
Let’s take a look at the benchmarks.
The test bench
Motherboard: Gigabyte Aorus X570 Master
Memory: G.Skill Trident Z Royal 16GB 3600 MHz
GPU: GeForce RTX 2080
Storage: Gigabyte PCIe 4.0 2TB
Cooler: Hyper 212 Evo
PSU: EVGA 800W
I tested the Radeon VII, the 2070 Super, the 2080 Ti, the 2080, and the 2080 Super.
Assassin’s Creed: Odyssey
Odyssey was one of the anomalies in testing. Typically, Ubisoft games love memory bandwidth, but the 2080 actually came out ahead of the 2080 Super at 1440p. I run every test three times and take the average, so I think I’m going to chalk this one up to driver optimizations.
For 4K, however, 2080 Super runs 15 percent faster than the 2080.
Counter-Strike: Global Offensive
This Counter-Strike test is indicative of what I saw in most games. The 2080 Super is faster than the 2080. But that improvement was only 2% for 4K and less than 1 percent for 1440p.
You’re going to get more frames per second from the Super, but not a ton more.
F1 2019
The 2080 Super squeezes out a 4.5% increase over the 2080 in F1 2019.
Final Fantasy XV
For Square Enix’s epic role-playing game, you’ll get a 7% jump in average frames per second at 4K.
Hitman 2
Hitman 2 is relatively flat across both. The Miami level that I use for benchmarking relies heavily on simulation, which taxes the CPU.
Total War: Three Kingdoms
Total War: Three Kingdoms is up 6.5% for 4K.
Metro: Exodus
Finally, Metro: Exodus sees a whopping 25% jump at 1440p for the 2080 Super. But it’s only 3.5% faster than the 2070 Super at 1440p, which seems far more in line with how the card has performed so far.
It’s a great 4K card
The 2080 Super is honestly a great card for 4K gaming. You can pull off 2160p with the RTX 2070 Super, but you’ll hit 60 frames per second much more frequently with the 2080 Super instead.
This is also with minimal hitching. I compared frametimes to see the 1% and 0.1% low average framerates for the 2080 Super, 2080 Ti, and 2080, and all three drop almost the exact same frames in my testing. The 1% and 0.1% low is the average of the slowest 1% and 0.1% of all frames.
I’m not including any charts because the data just isn’t that informative in this case.
What you won’t like
Super or not, the 2080 isn’t a great value
Ever since Nvidia launched its RTX lineup of GPUs, the 2080 was always the odd one out. At launch, the 2070 was a pretty decent value and the 2080 Ti was the most powerful consumer GPU ever. Now, the 2070 Super is even better deal. But the 2080 Super didn’t accomplish the same thing.
When I take the average framerates for all the tests across each card, the 2080 Super is only about 6 percent faster than the 2070 Super. But it’s also $200 more at $700 versus $500.
If you try to look at the value of something like dollar/frame-per-second (which is not something you can apply universally), the 2070 Super is a much better deal. You’re paying about $5.70 per frame for the $500 card as opposed to $7.60 per frame for the 2080 Super. For comparison, the original 2080 comes out to about $8 per frame.
To be fair to Nvidia, this is how product segmentation works. High-end cards experience a lot of diminishing returns. The best bang-for-your-buck is always going to come in on the lower end of the spectrum. It takes a lot more energy to go from 250mph to 260 mph than it takes to go from 0mph to 100mph.
Conclusion
I had high expectations for the RTX 2080 Super. Nvidia may already have the RTX 2080 Ti, but that’s a mislabeled Titan. So I was expecting the 2080 Super to deliver a performance increase comparable to the GTX 1080 Ti versus the GTX 1080.
That’s not what the RTX 2080 Super is.
And in retrospect, I should have realized that. Nvidia didn’t raise the price over the 2080. And AMD doesn’t have anything to compete, yet.
But if you need a 4K graphics card, this is probably the one to get. Sure, the 2080 Ti is significantly better, but it’s also still $1,200. For $700, you can’t do better than the 2080 Super.
The Nvidia GeForce RTX 2080 Super is shipping now for $700. Nvidia provided a sample unit for the purpose of this review.
Credit: Source link
The post Squeezing out a few extra frames appeared first on WeeklyReviewer.
from WeeklyReviewer https://weeklyreviewer.com/squeezing-out-a-few-extra-frames/?utm_source=rss&utm_medium=rss&utm_campaign=squeezing-out-a-few-extra-frames
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