okay listen
i need tim to be the softest dad possible
i need him to call his kid every pet name that's out there. i need tim to call his kid sunshine and darling and sweetheart and DUCKLING because you get it right?? because he's a drake and that's his little baby duck can't you see???
i need him to kiss his kid's forehead before bedtime without missing a single night. like no matter how tired he is, he might be only-running-on-his-fifth-cup-of-coffee-and-pure-spite type of exhausted but he WON'T leave his baby's side until he's completely sure they're fast asleep so he can tuck them safely and warm under the blanket that he bought for them IMMEDIATELY after they pointed at it ONCE at the store (it's a quilt blanket; it's blue; it has little golden stars on it)
i need him to work from home with his kid on his lap, talking to them softly, playing with their hair mindlessly. i need him to scoop them up in his arms every chance he gets 'cause they're growing so fast and they won't always be this tiny and one day he won't be able to hold them like this anymore; to hide them from the world on his chest
i need him to cry at his child's first steps, word. i need him to cry about being called "dad"
i need him to tell his kid that he loves them to the moon and back. to tell them that he won't let anything or anyone ever hurt them
i need him to say, "i will always be by your side"
"you can always rely on me"
"i will never leave you alone"
"are you okay, sweetheart? we can always leave if you want"
"you can't eat that, duckling, I'm sorry. you're allergic to peanuts remember?"
"just because I wasn't expecting you to be born does not mean that i love you any less, can you hear me?"
i just. i need him to be a soft dad. i know that he wouldn't be exactly like that realistically but a girl can have self-indulgent dreams sometimes
472 notes
·
View notes
one of the things in my totk rewrite that im most confident about is removing the building gimmick (to put it in another game truly build around it, its such a waste here imo) to add the hookshot instead
everyone loves the hookshot, i have never heard anyone say they didnt like it
in a world like botw it would be a perfect fit- it adds a unique and different movement option while-
it does not destroy the world design (like the building aspect does, though the towers also need a different function, letting you fly anywhere and skip everything everywhere all the time, including puzzles in both shrines and dungeons, something like that in a world thats build around climbing and gliding WILL end up destructive to the world design without really careful changes and balances .. that absolutely werent done in the game)
opens up a whole new way to think and do puzzles in a way that wasnt there in botw
preserves the feeling of dread when high up or in the sky, since falling is still a danger even with the parasail ( bc removing almost all warp points up there makes the danger being loss of progress rather than the fall itself- removing the parasail as a whole for the entire game is not an option and it will always be a security to not die by fall damage, so there should be a different danger even if im usually not a fan of loss of progress pressure, the bird mechanic i mentioned in other post would also help you not lose everything even if you make a mistake)
it makes climbing easier WITHOUT making it obsolete or skippable, especially with adding the main way to get up to sky islands as islands to climb up via the hookshot, its just adds another way to interact with the terrain instead of .. not interactign with it at all, the range is still limited and you still have to cling to the wall and get down to shoot it again
it being built into links prosthetic shiekah arm makes it more unique both in looks and mechanic/narrative aspects so i dont think it would be boring to have an old 'item' reused in a new way, especially together with the rest of the abilities- like it being not an instant 'pulls you to the thing' but a reactivatable one instead (so you can grab things to move them if lightweight enough similar to ultrahand)
bosses can benefit from it too, imo one of the coolest things in twilight princess was grabbing onto a boss to pull yourself to and onto them, being able to do that even to smaller ones shadow of the colossus style would be so neat
grabbing onto something moving and not pulling yourself immediately to it opens up not just fun but also funny scenarios aka you being flung around by whatever you grabbed (grab on a dragon ...weeeeeeeeeeeeeeeeee- on a lynel ...'ragdoll chaos')
(with the removal of building and thus the majority of all the puzzles being fly thing from point A to point B not being a thing it also makes way for cool kinds of ways to get to the next sky island for example- a thought i had was making the reason they fly and are practically invisible from most angles being that they are swimming in a special kind of cloud that hides them due to breaking of light in certain ways withing them- thus hiding it from below most of the time, eliminating the problem of 'sky too full' which was apprently a reason why they removed alot of them too, and it would be incredibly fun to be able to poof into little clouds (they look a certain way so you know which ones you can swim in) also! lil cloud bridges between islands! a boat to surf on them high up in the sky! mario galaxy vibes!
probably more im forgetting
anytime i think about the hookshot mechanic i get so sad bc i just keep imagining how much you could have done with in totk and desperately want to play that :U
55 notes
·
View notes
Autism culture is getting bullied for making a mistake and not knowing why you want to cry so badly when you don’t care about their comments.
Ps: how do I deal with bullies? I’ve tried talking with them, they just laugh at me. I’ve told authority figures (teachers, etc) and they talk to the dudes and it only makes it worse.
.
76 notes
·
View notes
Before we call anon rude because let’s see it from their perspective, imagine getting an entire feast to eat. That can be pretty hard to start with so much that’s going on, but if they start with one thing they know they’ll like (aka one character they like) that can be the start for them leaping to other characters to finish the story and the bigger story. I struggle the same way to start book series if I don’t have at least one character that drives me to read it, it’s all about what can be the hook to push them through. Sounds like the anon is neurodivergent (just a guess) so they might genuinely not see it as rude and see it as a solution to even play the game to start with.
Btw absolutely adore the game, the complex and rich characters making them all so unique is amazing. The art is so pleasing to the eyes I love it!! I’m waiting for it all to get out at once so I don’t get too impatient. Shae however interests me the most, which routes will have the most lore for them? Will there be routes that give more lore in general based on decisions you make or do they all share the same amount? (I mean general lore not just Shae lore)
Apologies; we are not trying to accuse any asker of being rude! We are simply explaining our perspective as the developers / are trying to broadly encourage folks to dip their toes into other areas of the story outside of the main route(s) they're interested in, especially considering some routes will be made available sooner than others, and these other routes will likely contain additional scenes/lore of everyone's fave(s) regardless! We want to give each main cast member an equal amount of love (and lore) regardless of their overall popularity, so our goal is not to tut-tut anyone for having strong preferences for one character over the others, but rather to explain that you may be surprised by how much *more* you learn about your preferred characters in the other routes. That's all!
For Shae... Well, they were a foot soldier for one of the worst periods of the War. Lore wise, any other story that touches on the War will likely have content relevant to them and their experiences. ^^
26 notes
·
View notes
so with echoes of wisdom .. i havent watched any of the trailers beyond the very first one and the thumbnails/screenshots and what others have said about it-
but with the world inside the rift being called "Welt des Nichts" aka "world of nothing/void" in german ('still' in english, for some reason) and demises title in french being "avatar of nothing" ... yeah my anxiety is shooting through the roof again
(hopefully you can be a little more forgiving for me being anxious/weird about it bc demise is my blorbo)
i had similar worries with totk, that werent proven true thankfully, but the darn book is making it all worse again with all those weird lore things the game doesnt even so much as hint at AND potential retcons- im in for a really rough time huh, not just stress in real life (more in tags.. its alot) but now about my specific hyperfixation from two things even (AND artblock still..)
weird as it may sound, i dont want demise to get more lore, partly bc i dont believe theyd do anything with him that i would like (given their track record) but much more importantly- the fact that he has this little lore about him is precisely one of the reasons why i fell in love with him, i tend to like characters that are neglected by the narrative, and his story being both so flat and already done meant i can be very creative with what i come up with for him without necessarily contradicting anything in canon
(which is ... or was a big point of how i wrote destiny's story and lore, working with canon in a way that reframes it all without straight up ignoring it ... but i suppose i urgently need to let go of that and accept i spend alot of time working things that will go to waste :( )
AND not having to worry that there will be more stuff with him that would massively change not only what im writing but also potentially how i feel about him since the game he was briefly in was the oldest chronologically and ended with his death- i didnt expect them to mess with anything that far back and thought theyd just go forward and leave the timeline behind and wouldnt mess with it again, given how botw seemed to be a sort of 'fresh start' that seemingly regarded the past as the past that needs to rest and that the timeline was finally no longer a discussion if everythings unified through botw and one thing going forward
but i suppose i was very wrong with that .__.
right now the only thing that motivates me still is the left over determination and spite to work on my zelda comic, since i have never gotten this far and really want to get something done for once, but i cant lie that im feeling like i should pause all work on it too to wait and see waht the book and the new game will do .. either to determine if i still have the will to keep working on it after those things are out (my love for tloz has been taking alot of hits lately ..) or if i have to change stuff (mostly bc of my lore problem trying to not ignore it ..)
33 notes
·
View notes