#for science. purely scientific research here.
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formulaonedirection · 2 months ago
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Studying. Observing.
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chron0ph0bia · 4 months ago
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everybody say thank you to communism for giving us sci-hub
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probablyasocialecologist · 1 year ago
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The problem with the “believe science” slogan is that it presents scientific research as a neutral, harmonious process. Critiquing science as it exists today—the web of institutions, funding and employment opportunities, and research agendas inseparable from the cultural priorities and prejudices of those who design them—is not a rejection of empirical knowledge production or any conceivable iteration of scientific institutions that might exist in alternate universes. It is a way to unmask the mythology that presents science as a pure synonym for knowledge and to talk about what is actually happening right now, and what needs to happen.
Peter Gelderloos, The Solutions are Already Here
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anniebeemine · 5 months ago
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Blue Velvet- s.r.
bluer than velvet was the night
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summary: Spencer had no idea he could fall for a coworker, nor could he think straight at seeing her in that dress. Pure fluff and self indulgence. Inspired by the Lana Del Rey cover and I Can't Fight This Feeling Anymore by REO Speedwagon.
Word Count: ~4,802
Spencer weaved through the crowd gathered in the main ballroom. The annual FBI gala was the talk of the year. He never cared for it before, making excuses to avoid going, but he made a promise this year. It’s his tenth year anniversary since joining and he was going to be honored with a gift.
���Pretty boy, you clean up nice,” Derek chuckled as he caught Reid’s sleeve.
“Hardy, har, har,” he replied. “Where’s everyone else?”
David raised an eyebrow. “Looking for someone specific?”
“Someone named Y/N?”
“No!” Spencer said, a little too quickly. “Maybe. She said she was running late and I want to make sure she made it.”
There was no way in hell Spencer would stay for long if it wasn’t for you. During your time on the team, you’d grown close. It was on one of those rare quiet afternoons that you discovered your shared interest in the genre.
"Do you like science fiction movies?" you had asked one day, scrolling through the TV guide during a rare moment of downtime during a case.
Spencer had looked up from his research, his eyes lighting up with a hint of excitement. "Actually, yes. I find them fascinating—exploring hypothetical futures, advanced technology, and ethical dilemmas."
And so began your tradition of movie nights, where you'd take turns picking films from the vast world of science fiction. From classics like "Blade Runner" to newer releases exploring the complexities of artificial intelligence and space exploration, each movie sparked lively discussions that ranged from scientific theories to philosophical debates. On weekends when the BAU was quiet, you and Spencer ventured out beyond the confines of the office and his book-lined apartment. Running errands became a joint endeavor, transforming mundane tasks into opportunities for laughter and camaraderie. Grocery shopping turned into a quest to find the most obscure ingredients for Spencer's latest culinary experiment—often inspired by a scientific study or a quirky fact he'd read.
"I read that turmeric has potential neuroprotective properties," Spencer had mused one day in the spice aisle, carefully examining the labels on various jars.
"Does that mean you're going to start making brain-boosting curry?" you teased, looking at the options.
"Maybe I'll give it a try," he replied, a mischievous glint in his eyes. “Switching up the recipe?"
You nodded. "Since we have dinner all the time, I thought I'd use you as a guinea pig for new recipes."
Spencer grimaced. "Anything for research, I guess."
You also discovered a shared love for exploring quirky bookstores tucked away in hidden corners of the city. Each visit was a treasure hunt for obscure novels, scientific journals, and occasionally, a rare first edition that would send Spencer into a state of quiet excitement. You'd spend hours browsing together, exchanging recommendations and discussing everything from literature to astrophysics. One particularly memorable afternoon, you stumbled upon a small independent bookstore that seemed frozen in time, its shelves packed with a dizzying array of books. Spencer had eagerly led the way to the science fiction section, his eyes alight with curiosity as he scanned the titles.
"This place is amazing," you murmured, running your fingers along the worn spines of old paperbacks.
"It really is," Spencer agreed, his voice tinged with genuine admiration. "I could spend hours here."
And spend hours you did, lost in the world of words and ideas, until the setting sun cast long shadows through the dusty windows, signaling it was time to reluctantly leave the sanctuary of books.
As the weeks turned into months, your friendship with Spencer unexpectedly deepened. Beyond the crime scenes and the high-stress situations, you found solace in each other's company, whether it was watching a thought-provoking sci-fi movie, embarking on an impromptu culinary experiment, or simply sharing a quiet moment of reflection in the presence of books. Spencer had spent the last few months avoiding questions about your friendship. The two of you would often text casually, making plans with each other more often than with the rest of the team. Prying eyes and curiosity had won over a team member or two. Your friendship had evolved into something deeper. You shared jokes and swapped books every few days. He’d spent hours thinking about his feelings. He dissected every time you’d touched.
The first time he felt a pang of the feeling he couldn’t describe was in Missouri.
The two of you were trying to navigate alongside a creek. Two campers had seen a canoe floating down the creek. The color matched a photo of the missing victim. Your boots crunched softly over the rotting leaves. The recent rainy weather made the ground unstable. According to park rangers, there’s usually an uptick in people slipping into the water. Spencer’s eye caught a flash of red amongst the brown and gray environment. You had gotten so caught up in the excitement for a clue that your foot teetered over a root. You began falling forward but Spencer was able to grab your arm. He attempted to brace himself, taking a step back. Instead, he took his own tumble, steadying himself against a tree. Your eyes had met for a moment. He could see the gratitude in your eyes.
“Thanks, Reid,” you murmured, brushing your hands off. You patted his arm in appreciation, turning back to the task at hand.
Spencer let you go slowly, the pat you’d given his arm still feeling heavy against his skin. You reached the canoe before he could properly think about it.
The second time he felt that dip was in New York City. A case had dragged them out to the city and the weather kept them there for an extra day. The BAU found a small restaurant around the corner from the hotel. You’d sat at other ends of the table, chattering with the team. At the end of the night, you’d psst at him to stay back.
“What?” He asked once the team had walked away.
“I got these tickets for you.” You held up two tickets to a theater in Lower Manhattan. There was a screening of a foreign film Spencer had spent weeks begging you to watch. You just couldn’t shell out the $14.99 to watch it at home.
“How did you get these? I checked earlier and they were sold out!”
You smiled. “I’m not going to lie, I had to beg for these from some lady on Craigslist.”
“Thank you!” He gushed. “Care to join me?”
“Me?”
His smile faltered for a second. “Yeah, Y/N. I don’t think anyone else would like it.”
After the film, hours slipped by as you talked about the film. The conversation flowed effortlessly, passionate about the film and it’s camerawork. Morning dawned and you’d woken up on the bed, facing the window. Spencer laid beside you, facing the opposite wary. You had plans to sightsee with Emily and JJ while Spencer wanted to visit a library or two.
A tap on the microphone on the small stage brought Spencer back to the gala. Derek chuckled, apparently having tried to pull him into the conversation with Rossi. The music resumed after the introductions. Spencer moved around the room, mingling with a few departments from the FBI. He caught sight of you through a few people. He began making his way towards you, stopping as he finally caught a full view of you.
He found himself speechless as the way the blue dress fell over your body. The thin straps and cowl neckline framed your face. Your hair fell elegantly, loose waves traveling down your shoulders. The deep blue fabric shimmered under the dim lighting. Spencer took note of how the dress complimented your figure, showing off every curve and bump. You were talking to a man, older. Spencer was completely mesmerized by how you listened so intently, brows furrow and making direct eye contact. So relaxed, yet so professional. The burning sensation in his stomach returned. Only now, he could pinpoint his feelings.
I’m in love with my best friend
Spencer took a deep breath, turning away. He found himself at the bar, a voice ordering for him. “Ice water!" Morgan clapped Spencer on the back. “Everyone saw that, lover boy.”
Spencer could feel his cheeks burning. Perhaps water would be better than alcohol. Taking the glass of ice water offered by the bartender, Spencer took a slow sip, the cool liquid soothing his parched throat and calming his nerves. He appreciated Derek's attempt to inject humor into the moment, yet beneath the surface, a storm of emotions churned—a turmoil he couldn't easily articulate.
Derek, sensing the shift in Spencer's demeanor, paused for a moment, his playful expression fading into one of concern. He studied Spencer intently, noting the furrow of his brow and the uncharacteristic quietness that had settled over him.
"Hey, man," Derek said softly, his tone gentle now, devoid of its earlier jest. "You okay?"
Spencer hesitated, the weight of his confession still heavy upon him. He glanced at Derek, grateful for the genuine concern mirrored in his friend's eyes. "I… I don't know," he admitted quietly, his voice tinged with uncertainty.
Derek nodded understandingly, sensing the gravity of the situation. "Talk to me, Reid," he encouraged, his voice low and supportive. "What's going on?"
Spencer took a deep breath, his thoughts racing as he struggled to articulate the tumultuous feelings swirling within him. "It's just… I've realized something," he began slowly, his words carefully chosen. "About Y/N." Derek waited patiently, sensing that this was more than just another case of Spencer overthinking. He knew that when Spencer spoke with this level of introspection, it meant something profound was at play. "I think… I think I'm in love with her," Spencer admitted quietly, his gaze dropping to his hands as he traced the rim of his glass. The admission hung between them, vulnerable and raw.
Derek's expression softened, understanding dawning in his eyes. “Yeah, we know, kid.”
“Then why didn’t I?”
Morgan shrugged. “You like her, and you’re scared.” Derek leaned forward slightly, his voice low and earnest. "Listen, man," he began, his gaze unwavering. "You're a great guy. Smart, kind, thoughtful—you've got so much to offer. Y/N is lucky to have you in her life."
Spencer swallowed hard, the weight of Derek's encouragement settling warmly in his chest. He had always valued his friend's opinion and respected his insights. Hearing Derek affirm his worth, especially in the context of his feelings for you, gave him a newfound sense of courage.
"You've gotta man up, Spence," Derek continued his tone firm yet supportive. "Life's too short to hold back. You know what you want—now go out there and get your girl."
Spencer nodded, a determined spark igniting in his eyes. He knew Derek was right. It was time to confront his feelings head-on, to take the leap of faith he had been avoiding for too long. You deserved to know how he felt, and he deserved the chance to see where their relationship could go.
"Thanks, Derek," Spencer said sincerely, his voice tinged with gratitude. "I needed to hear that."
Derek clapped him on the shoulder, a reassuring smile spreading across his face. "Anytime, kid. Now go make a move before someone else beats you to it," he teased lightly, the familiar twinkle of mischief returning to his eyes.
Spencer waded through the crowd. He reached you almost immediately. You smiled, quietly stepping away from the conversation to talk with him. “I made it! Sorry for not telling you earlier that I was late. Time just got away from me.”
“It’s okay. I’m glad you’re here.”
You smiled, looking around. You swayed along to the music.
“Hey, Y/N.” He blinked momentarily, lost in your eyes. “I… I just wanted to-” he huffed. “I’m sorry I’m not making any sense.”
You shook your head. “Take your time,” you said softly. “We have all the time in the world.”
He took a deep breath, gathering his thoughts. "I wanted to say that… um, you know, I really enjoy working with you. And… and I value our friendship a lot." His words stumbled over each other, forming a disjointed confession that fell short of what he truly wanted to say.
Your expression softened, a gentle warmth in your eyes as you nodded. "I feel the same way, Spencer. You're a great colleague and friend."
Relief washed over him, mingled with a pang of regret at his inability to articulate his deeper feelings. "Thanks," he managed, his cheeks tinged with a faint blush. "I… I should go."
He was gone before you could respond. He sat down at the BAU table, trying to forget what just happened by half listening to a discussion over the appropriate level of drunk for a work function. As the evening progressed, Spencer found himself increasingly restless. The encounter with you replayed in his mind, each word scrutinized and analyzed. He was on the verge of getting up and leaving when the awards ceremony began. The room quieted as the host took the stage, announcing the start of the awards. Spencer shifted uncomfortably in his seat, the idea of being celebrated the furthest thing from his mind. He scanned the crowd, his eyes seeking you out, but you were nowhere to be seen.
"And now, for the recognition of ten years of service at the BAU, we honor Dr. Spencer Reid."
The applause was thunderous as Spencer's name was called. He stood, a mixture of surprise and pride swelling in his chest. His colleagues clapped enthusiastically, their faces beaming with admiration and support. He made his way to the stage, accepting the plaque with a humble smile.
As he stood there, the applause continued to fill the room, a tangible expression of the respect and camaraderie he had earned over the years. Looking out at the sea of familiar faces, he saw Derek, Hotch, JJ, Emily, Rossi, and even Garcia, all cheering him on. The moment was bittersweet, filling his heart with warmth and gratitude, yet tinged with the absence of the one person he longed to see.
He stepped down from the stage, the applause still echoing in his ears. As he returned to the BAU table, the sense of accomplishment was overshadowed by the lingering ache in his heart. He scanned the room once more, hoping to catch a glimpse of you, but you were still missing.
Derek leaned over, his voice low. "You did great up there, man."
"Thanks," Spencer replied, his voice distracted. "But I didn't see Y/N."
Derek's expression softened. "She's around here somewhere. Don't worry, man. You'll get your chance."
As he pressed the button and waited for the elevator, his mind was a chaotic blend of thoughts and feelings. He clutched the plaque, a tangible symbol of his dedication and hard work over the past decade. But his thoughts kept drifting back to you, the one person he hadn't seen since his awkward confession. The elevator arrived with a soft ding, and Spencer stepped inside, leaning against the cool metal wall. He closed his eyes for a moment, taking a deep breath to steady himself.
Just as the doors began to close, a familiar voice called out. "Hold the elevator!"
Spencer's eyes snapped open, and he instinctively reached out to press the 'Open' button. The doors parted again, and there you were, stepping inside with a grateful smile.
"Thanks, Spencer," you said, brushing a strand of hair behind your ear. "I was starting to think I'd be stuck here all night."
Spencer's heart raced as he tried to compose himself. "No problem," he managed to say, his voice steady despite the tumultuous emotions swirling inside him.
The doors closed, and the elevator began its descent. The two of you stood in comfortable silence for a moment, the only sound the soft hum of the machinery.
"So, how did the rest of the night go for you?" you asked, breaking the silence.
"It was… nice," Spencer replied, his mind still processing the evening's events. "But I needed a break. It was a lot to take in."
You nodded in understanding. "Yeah, these events can be overwhelming. I get it." You fiddled with your dress. "Thank you for coming."
Spencer glanced at you, noticing the way the dim light of the elevator highlighted your features. He felt a surge of affection and determination. This was his chance to tell you how he felt, to finally be honest with himself and with you. Before he could gather the courage to speak, you looked at him with a hopeful expression. "Hey, do you think you could give me a ride home? I wasn't really in the mood to stay any longer, and I could use the company."
Spencer's heart swelled with relief and excitement. "Of course," he said, his voice warm. "I'd be happy to."
The elevator reached the ground floor, and the doors opened to the quiet lobby. The two of you stepped out together, walking side by side toward the exit. The cool night air greeted you as you left the building, a refreshing change from the warmth of the gala. Spencer led you to his car, unlocking it with a click of the remote. You both settled into the seats, the familiar scent of the car bringing a sense of comfort. As he started the engine and pulled out of the parking lot, Spencer stole a glance at you, his resolve strengthening.
The drive was mostly quiet, the city lights casting a gentle glow on the streets. Spencer's mind raced with thoughts of how to start the conversation, but every time he opened his mouth, the words seemed to vanish.
Finally, you broke the silence. "Spencer, I just wanted to say thank you for being such a good friend. You've been there for me in ways I can't even begin to describe."
Spencer's grip tightened on the steering wheel. This was his moment. He took a deep breath, summoning all the courage he could muster. “I really appreciate you too, Y/N.”
You grinned at him. “Take a left on Wilcox Ave.”
“Your apartment is a right turn?”
“Just do what I say,” you smiled.
Spencer followed your directions, curiosity piqued as he navigated the quiet streets. The city lights gradually faded, replaced by the serene darkness of a park. He parked the car, glancing over at you with a mixture of confusion and anticipation.
You stepped out of the car, taking off your shoes and feeling the cool grass beneath your feet. Spencer hesitated for a moment before following your lead. You wandered toward a pond, the full moon reflecting off the still water like a mirror. The air was crisp and refreshing, filled with the subtle sounds of nature.
"This is beautiful," Spencer murmured, taking in the tranquil scene. You smiled, looking around. "I come here when I need to think. It helps clear my mind."
Spencer watched as you walked closer to the pond, your silhouette framed by the moonlight. He felt a rush of affection, the moment surreal and perfect. You turned to him, your eyes reflecting the same light as the water.
"Do you remember that episode of Star Trek we watched last week?" you asked, your voice breaking the silence.
Spencer nodded, stepping closer. "Yeah, 'The City on the Edge of Forever.' One of my favorites."
You sighed, a small frown forming on your face. "I didn't really get the part where they had to let Edith die to restore the timeline. It seemed so cruel."
Spencer's heart ached at your words, understanding your confusion. "It's a pivotal moment in the series. It shows the complexity of time travel and the moral dilemmas that come with it. Sometimes, to preserve the greater good, difficult choices have to be made."
You nodded slowly, processing his explanation. "But still, it just felt so unfair. She was such a good person."
"She was," Spencer agreed. "And that's what makes it so impactful. The sacrifice was necessary, but it wasn't easy. It makes you question the cost of doing the right thing."
You sat down on the grass, looking out at the water. Spencer joined you, feeling the cool earth beneath him. The conversation flowed naturally, shifting from Star Trek to other shared interests. You laughed and debated, your voices mingling with the sounds of the night. As the time passed, Spencer felt a deep sense of contentment. This was what he cherished most about your friendship—the ability to connect on such a profound level. He glanced at you, your face illuminated by the moonlight, and felt a surge of emotion.
"Y/N," he began softly, his heart pounding. "I need to tell you something."
You looked at him, curiosity and warmth in your eyes. "What is it, Spencer?"
He took a deep breath, summoning all the courage he had. "I value our friendship more than anything, but I also have deeper feelings for you. I've been trying to sort through them, and I realized that I'm in love with you."
You paused, your eyes widening in surprise. Spencer's heart sank, misinterpreting your silence. "I-I'm sorry if I crossed a line," he stammered, his voice shaky. "I didn't mean to make things awkward. Forget I said anything."
Before he could turn away, you reached out, gently cupping his face in your hands. Without a word, you leaned in and kissed him softly. The world seemed to stop for Spencer, his mind reeling as he processed what was happening.
When you pulled back, your eyes were warm and tender. "I knew," you whispered, a soft smile playing on your lips.
Spencer blinked, his mind struggling to catch up. "You… you knew?" You nodded, your smile growing. "Yeah, I did. And I feel the same way."
A wave of relief and joy washed over Spencer. "But how did you know? And how did everyone else know before me?"
You laughed softly, the sound like music to his ears. "You're not exactly subtle, Spencer. The way you look at me, the little things you do… it was pretty clear."
Spencer felt his cheeks flush, a mix of embarrassment and happiness. "I thought I was being discreet."
You shook your head, still smiling. "Not at all. But it's okay. I like that about you."
Spencer's heart soared, the weight of his unspoken feelings finally lifting. He pulled you into a hug, holding you close as the moonlight bathed you both in its gentle glow. As the first light of dawn began to break, you stood up, brushing the grass from your clothes. "We should probably head back."
Spencer nodded, standing up and following you back to the car. The drive back was quiet, but this time the silence was filled with unspoken promises and a newfound understanding.
When you finally reached your apartment, you turned to him, your expression sincere. "Thank you for tonight, Spencer. And for being honest with me."
Spencer teetered on his toes. “Is it okay if I kiss you goodnight?”
You nodded, snaking your arms around his neck. His hands landed on your hips, lips catching yours. He pulled back. “That dress looks amazing on you.”
“Thank you,” you blushed. “Goodnight.”
Spencer let you go, taking a few steps backwards. “Goodnight.” You unlocked your apartment door, stepping in. You peeked through the door, watching Spencer push the elevator button. “Though,” you said, “I do need someone to help me take it off. Or else I might have to wear it to work on Monday.”
Spencer turned around, his eyes widening slightly. “It’d be a shame. You look amazing.”
You gave him a playful smile, opening the door a little wider. “Then come on in, Doctor.”
Spencer hesitated for a moment, his mind racing with thoughts. But the invitation in your eyes was clear, and the warmth in your smile reassured him. He stepped forward, crossing the threshold into your apartment.
The door closed behind him, shutting out the world and leaving just the two of you in the cozy, dimly lit space. The air was thick with anticipation, but also a comforting familiarity. You turned your back to him, sweeping your hair to one side. "The zipper's a bit tricky," you said softly.
Spencer approached slowly, his hands trembling slightly as he reached for the zipper. He carefully pulled it down, the sound loud in the quiet room. His fingers brushed against your skin, sending shivers down both your spines.
"There," he said, his voice barely above a whisper.
You turned to face him, the dress slipping slightly off your shoulders. "Thank you," you murmured, your eyes meeting his.
Spencer felt his breath catch in his throat, the moment charged with unspoken emotion. "You're welcome," he replied, his voice husky.
You took a step closer, closing the distance between you. "Spencer," you began, your tone serious now. "I meant what I said earlier. I do feel the same way about you. I just didn't know how to tell you."
He reached out, gently cupping your face in his hands. "I'm glad you did. And I'm glad I finally found the courage to tell you."
You smiled, leaning into his touch. "So what now?"
Spencer's heart raced, but he felt a newfound confidence. "Now, we see where this takes us. One step at a time."
You nodded, your smile widening. "I like that plan."
Spencer leaned in, capturing your lips in a tender kiss. The world seemed to fade away, leaving only the two of you in this perfect moment. When you finally pulled back, both of you were breathless, but filled with a sense of rightness.
"Stay?" you asked softly, your eyes searching his.
Spencer nodded, his heart swelling with affection. "I'd love to."
You led him further into the apartment, the future uncertain but promising, filled with the possibilities of love and discovery. As the night wore on, you both knew that this was the beginning of something beautiful and real.
Bonus: “She left without her purse?” Emily asked, slightly hungover from the night before. She squinted, holding a hand up to shield her from the sun.
Derek shrugged. “Reid didn’t answer this morning when I stopped by. He was a mess about Y/N and he just disappeared.”
“Do you think there’s something wrong?”
“Let’s find out.” Derek knocked firmly, but there was no answer. He knocked again, louder this time, but the silence from the other side of the door persisted.
Emily exchanged a worried glance with Derek. “Maybe she’s just asleep?” she suggested, though she didn’t sound convinced.
Derek sighed. “Or maybe she’s avoiding us. Either way, we need to make sure she’s okay.”
Just as they were about to knock again, Spencer swung the door open. hand. Before he could greet them, you came around the corner, your hair tousled and wearing one of Spencer’s oversized shirts.
“Is it the pancakes we ordered?” You asked cheerfully, but paused when you saw your guests.
Derek smirked, holding up the purse. “Nope, just your friendly neighborhood FBI agents, returning a forgotten item.”
Your eyes widened. “Oh my gosh, thank you so much! I completely forgot about it.”
You must have left it at the table when you spotted Spencer by the elevator.
Emily grinned, stepping forward. “Mind if we come in?”
Spencer hesitated for a moment before stepping aside. “Sure, come on in.”
They entered the cozy apartment, taking in the relaxed atmosphere and the aroma of fresh coffee. Derek and Emily exchanged amused glances at the sight of Y/N and Spencer clearly having spent the night together.
Emily nudged Derek with a knowing smile. “Well, this is cozy.”
You blushed but didn’t seem embarrassed. “We were just about to have breakfast. Would you like to join us?”
Derek shook his head, still smirking. “Thanks, but we’ve already eaten. Just wanted to make sure you got your purse back.”
Emily’s eyes twinkled as she looked at Spencer. “We also wanted to check on Reid. He kind of vanished last night.”
Spencer cleared his throat, trying to maintain his composure. “Yeah, sorry about that. It was a… complicated night.”
Derek chuckled. “No kidding. But it looks like it all worked out.”
You smiled, slipping your hand into Spencer’s. “It did. Thanks for bringing my purse, though. I would’ve been lost without it.”
Derek and Emily shared another glance, then Emily pulled out a ten-dollar bill and handed it to Derek with a smirk. She muttered something quietly.
Derek’s grin widened as he took the bill. “Make it ten.”
“Deal,” Emily replied, shaking his hand.
Spencer and you exchanged confused looks.
“What’s that about?” Spencer asked.
“Nothing you need to worry about,” Derek said, still smirking. “Just make sure to invite us to the wedding.”
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dissociacrip · 2 months ago
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the amount of new age health marketing schemes, misinformation, & sometimes overt science denialism i see in chronic illness communities (or adjacent) online is honestly terrifying
this is just an example but there are people insisting in the iron deficiency facebook group i'm apart of that the emf our phones emit could be depleting ferritin levels due to what looks like an in vitro study that only provides a line of inquiry for researchers to look into, it doesn't have nearly enough evidence to suggest mobile phone exposure leads to something like iron deficiency or iron deficiency anemia, and these people talk about emf as if they think only certain things have an emf instead of everything having emf because everything emits radiation and the potential for illness induced by emf exposure very much has to do with the intensity and duration (obvious example being nuclear radiation) & from here it looks like this claim probably has the same reliability and scientific validity as "cell phones can give you cancer"
looking up GERD on instagram got me a ton of "wellness coaches," one of them insisting that tanning is actually good for your skin because it's a "natural process" whereas sunscreen is "unnatural"
it's understandable why this stuff takes hold of so many people due to lack of education, lack of accessibility to education, the uptick in science denialism thanks to the way covid-19 was and is still being handled, and the way societies & healthcare systems continuously fail us, but that's what makes us vulnerable to developing these kinds of beliefs and marketing tactics
arm yourselves with scientific literacy skills and evidence-based information to the best of your ability, & look out for those in your communities who can't; obviously science and medicine aren't these immutable morally pure things that can always be relied upon and are always used for good, i think it's fair to say that's really never been true, but there's a difference between recognizing that and falling into the trap of things like "actually, sunscreen is what causes skin cancer & raw milk is more beneficial for your health than pasteurized milk"
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rainhidesmytears · 6 months ago
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Valdemar x Wife! Reader
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(This is honestly a cute little idea I had purely based upon my own fascination with this unique and lovingly violent character. We aren't here for perfection folks! The genre is called fantasy for a reason!! Please enjoy my sappy nonsense 🩷)
It was a fun little idea that I find amusing - this traveling doctor getting off from the ferry as it docks in Vesuvia, happens to be a penpal of Julian's that he's finally been able to convince to return home to visit everyone. Visiting the Palace to greet him because Nadia invited their friends to tea and he got permission to have a visitor join them.
It may be a little odd, but I don’t write much so it's okay, have fun!
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"Ilya, is that you? You're much taller than I remember! It's good to see you! Nice eyepatch. It adds to the whole pirate look you've got going on." The woman greets the redhead warmly, embracing in a quick one armed hug as she still carried her bag on the opposite shoulder. "How've you been? Last I'd heard, you were off fighting magical beings and breaking chains and such. Bunch of sparkling, glittery nonsense, if you ask me." It gets Julian to laugh, as he was never very fond of magic to begin with, always preferring the cold hard facts of scientific research.
"You're telling me! I was thrown into a giant magical floating ocean with enormous flying sea creatures! They were very friendly, of course, and the view was incredible, but I didn't exactly appreciate being on a false ground that moved out from under my feet." As Julian had awaited her arrival on the ferry, the two had begun catching up as they made their way towards the Palace, having been granted permission to attend a sort of tea party with the Countess as everyone's relationships had since been mended after the defeat of the Devil. "You'll love the cakes, Portia bakes them herself. Oh! Did I tell you she and Nadia finally went on a date? You've much to catch up on, it's been ages since you've been home."
With the eager aggreance of his friend, the pair had finally made it inside and headed towards the salon where the others waited. Apparently the Countess had a last minute meeting that had to be dealt with, if the courtiers all filing out of the room after her were any indication. Though, before proper introductions could be held, the woman had suddenly dropped her bag and broke into a dead sprint towards the now somewhat reformed Quaestor. The five attendees of said tea party had no chance to warn her of the horned doctor's dislike of- well- anyone, before the entire hall was caught in a shocked silence at the scene before them.
Valdemar had originally intended to leave the meeting and return to the dungeons for more experiments, only to greet Julian's new friend with open arms when she had thrown herself into his waiting embrace. This mysterious friend of Julian's even has the audacity (or what any of the medical attendings would call the lack of a will to live) to press a chaste kiss to the side of the Quaestor's mask before being set back down. While the wide eyed stares on the pair of them seem to go unnoticed by the woman, Valdemar is very much amused by the current situation. Nadia doesn't have a chance to say anything before she's struck speechless by an amused and less than menacing chuckle from the Quaestor. No one has ever heard him show any sort of emotion that wasn't within malicious intent.
"You ruin the cleanliness of my masks at every turn. What am I going to do with you?" It's more of a tease than a true question, note even going as far as brushing himself off as he had done so with anyone else who came within close proximity. No one has the heart to move or say anything lest it end this confusion in bloodshed.
"I mean, you could always strap me to that vivisection table of yours, but then I think we'd both have a little too much fun and not in the way of science~" She had immediately began teasing the feared horned doctor, causing the corners of his eyes to crinkle, showing off more of the amusement he felt. The Quaestor certainly a master of composure, as anyone else would have laughed at such a frivolous remark. It was clear that this seemed to be a very happy reunion, but no one could figure out why.
"I take it you two know each other?" Julian's question sparks laughter from the woman and a quick amused glance away from the Quaestor. The current situation was hilarious in the eyes of the two, but he holds his reputation rather high, so they only laughter he usually allows is when it terrifies those around him. Had it not been for his friend jumping up and kissing his previous employer, he'd have been far braver in sense of curiosities needing to be quelled.
"Well, if I didn't know who he was, I doubt I'd have married him. Especially with that horrible habit of leaving unfinished experiments all over the dining room table~" She only teases her husband more, even in front of Julian and the Countess who was his underling and is his current employer respectively. Though instead of the fury or wrath they're expecting, all they see is his exasperated sigh and a light swatting at this cackling woman even while she pats his hands away. Their current view of the pair is almost like that of an old married couple they'd meet in the market.
"That is a stretch of the truth, as we are both well aware. You distract me frequently. How can I ever finish my work?" His tone is gentle and scolding, but it holds no real heat behind it. But his wife only laughs, beaming brightly up at the Quaestor as she still very clearly has to tilt her head back for them to see eye to eye. Had none of them been previously afraid of Valdemar, they'd see his gentle hand on the back of her head to prevent pain as endearing, and somewhat thoughtful.
"Every good doctor needs rest. Whether it's sleeping or reading a book by the fire with their ever distracting wife. You work too hard, Dear. I want you to be as healthy as you keep me. Demon capabilities or not, I am a woman and your wife. No matter how hard you try, you'll never win this argument." Her immediate reply to his light complaint is that of care and amusement, refusing to allow her beloved doctor to work himself to death regardless of the power he once held.
"You'd never allow me, regardless." Valdemar's brow raises at her quick agreance, only encouraging her further with another quiet chuckle before they've leaned down and moved their mask to leave a light kiss to the crown of her head. Once his posture had straightened, the Quaestor readjusted the mask and bid fairwell to the audience they had ended up with, as he left the party and headed back to the dungeons to work on an experiment.
No one had ever seen even the vague hints of his personal life, not even the other courtiers whom had known him for centuries had ever heard even a whisper from his lips of anything of himself that wasn't a carnal urge for blood or death. They all have so many questions once the party finally makes it into the salon, funnily enough by the woman's lead. Her laughter as the courtiers had quickly joined them, was only amplified by their rapid fire questions mixed together with Julian's and the others.
Nadia: "The Quaestor has a wife?"
Asra: "Wait- he's married? Like actually married?"
Portia: "You're not a zombie experiment that swears loyalty to him?"
Valerius: "How the fuck- please excuse my language, your Grace- but how the fuck did he get married?"
Julian: "The letters she writes are slanted and not nearly as neat as Valdemar’s and he's one dangerous stickler for neatness and cleanliness."
Vlastomis: "How the did you get him to exchange letters?"
Vulgora: "Did he best you in a fight? No? NO? WHAT DO YOU MEAN NO?"
Her laughter turns to wheezes under their investigation, especially when the Pontifex had brought mention of a lost duel into the conversation. "Stars, no! Nothing like that at all! We've been married for the last 15 years. No fights, or deals, or magical spells or experiments gone wrong, I can assure you." They finally calm themselves enough for her laughter to die down, and when she has the chance to give a little bit of the history between them, it only shocks them again.
"He'd happened to need stitches while I was traveling the continent, and we just sort of hit it off. He likes to say he'd had an entire courtship planned out, but he's just full of hot air. I had that man red in the face and wide eyed every time I flirted with him. Especially when he was covered in blood after an amputation. But that's a story for another time." The collective whines of wanting to hear more of the sappy details came mainly from the Devorak twins and Volta, but the others seemed relieved they wouldn't have to head the more mushy side of the Quaestor. It only seemed to make him that much more intimidating.
"He prides himself on his work, so I can't blame him for never mentioning me. Honestly, I feel like people would worry too much about the thought of him having a wife instead of the effort he puts into his work, so I've never had the idea to go broadcasting his name or occupation. But I'm so glad to see that he's right here in Vesuvia! Just means I can move into that house I bought to be closer to him instead of traveling by sea every month. Now! Julian mentioned some cakes, do we still have a chance for those?"
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elbiotipo · 6 months ago
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y'know, I think a lot of why people really get into "we should focus on solving problems here instead of dreaming of space" is as a reaction to rich nutcases who convince themselves of shit like "if I put humanity on mars that's better than paying taxes or solving hunger right". so I kinda can't blame the sentiment sprouting and growing beyond its most useful context but it's also kinda like... when did we let rich nutcases take over that entire conversation anyway? they don't even actually succeed at getting into space at all, national space agencies are still winning every single time there
Rich assholes aren't ever gonna "solve world hunger", that's another big fallacy. If someone like Bezos or Musk tried to donate all their money into "solving world hunger" they would either get kicked from their companies, or create agrobusiness megacorporations and being from Argentina I'm well aware on how they work.
But I digress. The reason why there is so much private interest in space lately is because there are market forces pulling up there, and those market forces exist, in my opinion, because there is a future in space. Because there are recent technological changes (most notably reusable rockets) that are creating new possibilities from communication to manufacturing to mining to tourism, there is a lot of potential in space. Not to mention the drive to understand how the universe works, which I think is a worthwhile endeavor on itself.
Why are countries like China also investing so much in space? Because that's where the future is. China has plans for space-based solar panels, international lunar bases, and space science and research. You don't hear much about that, do you? Why would China invest so much in space, just to compete with other countries? No, it's because there are real tangible benefits, from the scientific to the technological to the purely economical, into having a strong space industry.
The USSR knew about this. Much of the Space Race was also a weapons race, this is a sad fact. But when you read about so many of the experiments in Saluyt and Mir, most of them were from the perspective of securing a real presence in space that could bring benefit to people on Earth. From Earth imaging (now mostly done by satellites, to communications, to outright manufacturing. Same with lunar base plans. It all had the intention of not only stroking egos, but bringing real benefits to Earth and building steps into a permanent human presence in space. This wasn't utopian, and in fact, it was military meddling (much like corporatization in the US right now) that prevented the Soviet space program to reach even greater heights.
But my point here is that there isn't only a "wacky billionarie ego trip" push here. Space exploration can and will benefit the people of Earth, and becoming an interplanetary and one day interstellar society will be a great accomplishment. We are in the technological threshold to achieve this, and I believe that as society progresses through class struggle, space exploration will be a pride of a united and peaceful world, something, much like art, much like sports, much like science, much like those things humans do because we can, we can all participate and appreciate.
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omegaphilosophia · 1 month ago
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Rigorous Methods of Inquiry and Their Role in Achieving Objectivity
Rigorous methods of inquiry are systematic approaches to investigation that aim to eliminate bias, enhance reliability, and allow us to achieve objectivity in our understanding of the world. These methods are used across disciplines, from philosophy to science, and each method emphasizes a set of standards that help ensure conclusions are as objective and valid as possible.
Here are some key rigorous methods of inquiry and how they contribute to objectivity:
1. Empiricism (Empirical Method)
Description: Empiricism is the method of acquiring knowledge through direct observation or experimentation. It emphasizes the collection of data through sensory experience, particularly in the natural sciences.
Contribution to Objectivity:
Data-Driven: Empiricism relies on observable and measurable evidence, reducing reliance on subjective opinions or personal biases.
Reproducibility: Findings must be reproducible by others, ensuring that the knowledge is not based on individual interpretations.
Falsifiability: Theories are tested and must be falsifiable, meaning they can be proven wrong if evidence contradicts them. This constant testing refines and improves knowledge, moving it toward objective truth.
2. Rationalism (Deductive Method)
Description: Rationalism involves reasoning and logic to derive knowledge, particularly through the deductive method. It involves starting with general principles and drawing specific conclusions from them.
Contribution to Objectivity:
Internal Consistency: Logic is independent of personal experience and can be universally applied. The emphasis on logical consistency helps ensure that conclusions follow from premises without bias.
Clarity in Argumentation: Deductive reasoning breaks complex problems into smaller, well-defined parts, helping eliminate subjective assumptions.
Mathematical and Philosophical Proofs: Formal systems in mathematics and logic are often considered paradigms of objectivity because they rely on clear, universal rules.
3. Scientific Method
Description: The scientific method is a process that involves making observations, forming hypotheses, conducting experiments, and analyzing results to draw conclusions. It combines both empirical and rational methods.
Contribution to Objectivity:
Controlled Experiments: By controlling variables, researchers can isolate specific factors and establish causal relationships, limiting external biases.
Peer Review: Scientific findings are subject to scrutiny and validation by the wider scientific community, ensuring that personal biases of individual researchers are minimized.
Statistical Analysis: The use of statistical methods allows for the quantification of uncertainty and the identification of patterns that are more likely to reflect objective reality than random chance.
4. Phenomenology
Description: Phenomenology is the study of subjective experience and consciousness. It involves a rigorous analysis of how things appear to us, but with careful reflection on how these perceptions relate to reality.
Contribution to Objectivity:
Bracketing: In phenomenology, "bracketing" is the practice of setting aside personal biases, assumptions, and presuppositions to focus purely on the phenomena being experienced. This helps eliminate subjective distortions in the investigation of consciousness and experience.
Universal Structures of Experience: While phenomenology studies subjective experiences, it aims to identify structures of experience that are common across individuals, providing insights that transcend personal perspective.
5. Critical Thinking and Analytical Philosophy
Description: Critical thinking involves rigorous analysis, evaluation of evidence, and the logical assessment of arguments. Analytical philosophy, a branch of philosophy, uses precise argumentation and linguistic clarity to assess philosophical problems.
Contribution to Objectivity:
Identifying Fallacies: By learning to identify logical fallacies and cognitive biases, critical thinking reduces the influence of faulty reasoning on conclusions.
Clear Definitions: In analytic philosophy, precision in language helps to clarify concepts and avoid ambiguities that could lead to subjective misinterpretations.
Systematic Doubt: By questioning assumptions and systematically doubting unverified beliefs, critical thinking helps individuals avoid dogma and achieve more objective conclusions.
6. Historical Method
Description: The historical method involves the critical examination of historical sources, contextualizing information within a time period, and synthesizing narratives based on evidence.
Contribution to Objectivity:
Source Criticism: Historians critically assess the reliability, bias, and perspective of sources, weighing them against one another to form a balanced, objective view of historical events.
Triangulation of Evidence: By using multiple sources and comparing them, historians reduce reliance on any one biased or incomplete account, moving closer to an objective understanding of history.
Contextualization: Placing events in their proper historical context helps avoid presentism (judging the past by modern standards) and enhances objectivity by understanding events within their own framework.
7. Hermeneutics
Description: Hermeneutics is the study of interpretation, particularly of texts. It involves analyzing and interpreting language, meaning, and context, commonly used in fields such as theology, literature, and law.
Contribution to Objectivity:
Interpretive Framework: Hermeneutics encourages the awareness of the interpreter's own biases, enabling a more reflective and critical approach to understanding texts.
Contextual Sensitivity: By emphasizing the importance of context, hermeneutics helps ensure that interpretations are not anachronistic or overly influenced by the interpreter’s preconceptions.
Dialectical Process: It involves a dialogue between the reader and the text, promoting a balanced, evolving understanding that seeks to approximate objectivity.
8. Game Theory and Decision Theory
Description: These methods involve mathematical models of decision-making, often under conditions of uncertainty. Game theory examines strategies in competitive situations, while decision theory studies rational choices.
Contribution to Objectivity:
Rational Decision-Making: By using formal models, these methods help individuals make decisions that are logically consistent and optimal given the available information, removing subjective impulses.
Objective Payoffs and Strategies: Game theory provides objective tools to analyze strategies that lead to optimal outcomes, independent of personal preferences or biases.
9. Quantitative and Qualitative Research
Description: Quantitative research uses numerical data and statistical methods to find patterns and correlations, while qualitative research explores meanings, experiences, and narratives in a more interpretive manner.
Contribution to Objectivity:
Quantitative Research: The use of large datasets and statistical analysis minimizes individual biases, offering a more objective understanding of phenomena. Methods like random sampling and control groups add rigor to research findings.
Qualitative Research: While more interpretive, qualitative research can still strive for objectivity through triangulation, thick descriptions, and transparency in the research process.
Rigorous methods of inquiry, from empiricism and rationalism to critical thinking and statistical analysis, provide frameworks that enhance objectivity by reducing personal bias, improving reproducibility, and systematically analyzing evidence. Each method contributes to objective understanding by ensuring that conclusions are not shaped by subjective perspectives or unverified assumptions, and instead rely on clear, structured, and replicable processes. These methods are indispensable in fields ranging from science to philosophy and help us approach truth in a methodical, unbiased manner.
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plushee-cant-draw · 1 year ago
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Quotes for the Host of Horrors dst beta below the cut :3
Note: These could change, as it is a beta and items could be added, changed, and possibly removed. I could've also just missed some because Klei sometimes likes to put quotes from new updates away from the rest of them.
(BTW. Here is a link to a post with the quotes for when A character is trying to sit on a burning chair.)
(VERY VERY LONG) also includes Pearl's new quotes, and a few of the new scrapbook entries
As all of these are taken directly from the code, here is what most of the new terms mean. If you want to see them in the code yourself, you can search for "-- Rifts 3" and it should come up.
MUTATEDDEERCLOPS = "Crystal Deerclops", MUTATEDWARG = "Possessed Varg", MUTATEDBEARGER = "Armored Bearger", LUNARFROG = "Bright-Eyed Frog", BEARGERFUR_SACK = "Polar Bearger Bin", DEERCLOPSEYEBALL_SENTRYWARD = "Ice Crystaleyezer", HOUNDSTOOTH_BLOWPIPE = "Howlitzer", SECURITY_PULSE_CAGE = "Spark Ark", SECURITY_PULSE_CAGE_FULL = "Spark Ark", CARPENTRY_STATION = "Sawhorse", PHONOGRAPH = "Gramophone", RECORD = "Record", (This note is by Plushee and not in the code, but note that this version of the record plays Ragtime which is why some characters react in. certain ways to it.) RECORD_CREEPYFOREST = "Creepy Forest", RECORD_DRSTYLE = "D.R. Style", RECORD_EFS = "E.F.S.", WOOD_CHAIR = "Wooden Chair", WOOD_STOOL = "Wooden Stool", WOOD_TABLE_ROUND = "Round Wooden Table", -- might want to keep "wood" b/c there might be other table materials WOOD_TABLE_SQUARE = "Square Wooden Table", -- same as above DECOR_CENTERPIECE = "Art?", DECOR_LAMP = "Table Lamp", DECOR_FLOWERVASE = "Table Vase", DECOR_PICTUREFRAME = "Empty Frame", DECOR_PICTUREFRAME_DRAWN = "{item} Drawing", DECOR_PORTRAITFRAME = "Pleasant Portrait", ARCHIVE_ORCHESTRINA_MAIN = "Ancient Orchestrina", (Note form Plushee: This is from the Forgotten Knowledge update, but it was put here because Characters have new quotes for it I think.) ARMORWAGPUNK = "W.A.R.B.I.S. Armor", WAGPUNKHAT = "W.A.R.B.I.S. Head Gear", WAGSTAFF_MACHINERY = "Abandoned Junk", WAGPUNK_BITS = "Scrap", WAGPUNKBITS_KIT = "Auto-Mat-O-Chanic", WAGSTAFF_MUTATIONS_NOTE = "Research Notes", },
For the character quotes:
Wilson:
MUTATEDDEERCLOPS = "It's got a little something in its eye.", MUTATEDWARG = "What big, glowing eyes you have!", MUTATEDBEARGER = "Things are about to get hairy...", LUNARFROG = "Quit staring.", DEERCLOPSCORPSE = { GENERIC = "It's over... right?", BURNING = "Can't be too careful.", REVIVING = "I don't want to believe what my eyes are seeing!", }, WARGCORPSE = { GENERIC = "Why do I still feel uneasy?", BURNING = "It's for the best.", REVIVING = "What in the name of science?!", }, BEARGERCORPSE = { GENERIC = "What an unbearable stench!", BURNING = "That was close.", REVIVING = "There must be a scientific explanation for this!", }, BEARGERFUR_SACK = "There's still fur on it. Chilling.", HOUNDSTOOTH_BLOWPIPE = "Teeth? Doesn't seem all that hygenic.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "How's that for a icy gaze?", -- Enabled. NOEYEBALL = "Someone lose an eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Interesting. It's empty.", SECURITY_PULSE_CAGE_FULL = "Aren't you the cutest little ball of pure energy?", CARPENTRY_STATION = { GENERIC = "It makes furniture.", BURNT = "It doesn't make furniture anymore.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", BURNT = "I don't think I'll be using it anymore.", }, WOOD_CHAIR = { GENERIC = "I'd like to sit on that!", OCCUPIED = "Somebody else is sitting on that.", BURNT = "I wouldn't like to sit on that.", }, DECOR_CENTERPIECE = "How sophisticated.", DECOR_LAMP = "A welcoming light.", DECOR_FLOWERVASE = { GENERIC = "A nice vase of flowers.", EMPTY = "A nice vase without any flowers.", WILTED = "Not looking very fresh.", FRESHLIGHT = "It's nice to have a little light.", OLDLIGHT = "I know I told Maxwell to replace the bulb.", }, DECOR_PICTUREFRAME = { GENERIC = "It's beautiful.", UNDRAWN = "I should draw something in this.", }, DECOR_PORTRAITFRAME = "Looking good!", PHONOGRAPH = "Oh no, I've seen THAT before.", RECORD = "Drat, I just got that song out of my head!", RECORD_CREEPYFOREST = "A whole song on one record? Technology has come so far.", RECORD_DANGER = "Not my favorite.", RECORD_DAWN = "Needs more trumpet.", RECORD_DRSTYLE = "A whole song on one record? Technology has come so far.", RECORD_DUSK = "Needs more trumpet.", RECORD_EFS = "One of their more experimental tracks.", RECORD_END = "A whole song on one record? Technology has come so far.", RECORD_MAIN = "Needs more trumpet.", RECORD_WORKTOBEDONE = "One of their more experimental tracks.", ARCHIVE_ORCHESTRINA_MAIN = "It's like they made it puzzling on purpose.", WAGPUNKHAT = "It really gets my gears turning.", ARMORWAGPUNK = "Fearsome and gearsome.", WAGSTAFF_MACHINERY = "There might be some discoveries to be made in this pile of junk.", WAGPUNK_BITS = "I bet I could make something incredibly scientific with this.", WAGPUNKBITS_KIT = "Machines that fix other machines! What will science think of next?", WAGSTAFF_MUTATIONS_NOTE = "Fascinating! Illuminating! Brain-embiggening!",
Willow:
MUTATEDDEERCLOPS = "Er... no hard feelings, right?", MUTATEDWARG = "Don't worry, you're still gonna go down in flames.", MUTATEDBEARGER = "Did I ever mention my best friend is a bear?", LUNARFROG = "Ew, ew, ew!! Too many eyes!!", DEERCLOPSCORPSE = { GENERIC = "That body looks cold. I should fix that.", BURNING = "Nice and toasty!", REVIVING = "That's... not good.", }, WARGCORPSE = { GENERIC = "Ugh. I can't just leave that thing lying around.", BURNING = "Who doesn't like a bonfire?", REVIVING = "Oh come ON!!", }, BEARGERCORPSE = { GENERIC = "I should burn it. Just in case.", BURNING = "It's so relaxing to watch it burn.", REVIVING = "I knew I should've burnt it when I had the chance!!", }, BEARGERFUR_SACK = "Can't believe we made a cooler out of you.", HOUNDSTOOTH_BLOWPIPE = "If only it shot flaming teeth.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "But how will anything burn?", -- Enabled. NOEYEBALL = "There we go.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. So what?", SECURITY_PULSE_CAGE_FULL = "Great, it glows. But does it burn?", CARPENTRY_STATION = { GENERIC = "I love stuff made out of wood! It burns so well!", BURNT = "See?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That will definitely burn.", HAS_ITEM = "That will definitely burn.", BURNT = "Yup. It burned.", }, WOOD_CHAIR = { GENERIC = "That will definitely burn.", OCCUPIED = "You sure you want to sit there? That chair may spontaneously combust.", BURNT = "Aww, it's over.", }, DECOR_CENTERPIECE = "Okay.", DECOR_LAMP = "A torch works just as well.", DECOR_FLOWERVASE = { GENERIC = "Just a bunch of dumb flowers.", EMPTY = "It's empty. Might as well burn it.", WILTED = "Those need replacing.", FRESHLIGHT = "Not as good as a fire, but at least we won't be in the dark.", OLDLIGHT = "We're gonna be in the dark soon.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My burning desire isn't to draw.", }, DECOR_PORTRAITFRAME = "It's missing the fire in their eyes.", PHONOGRAPH = "Oh, Maxwell will love this.", RECORD = "Hey Max, it's your favorite!", RECORD_CREEPYFOREST = "It's always nice to have some music while you're busy burning stuff.", RECORD_DANGER = "There's something so nostalgic about the way it pops and crackles.", RECORD_DAWN = "It's always nice to have some music while you're busy burning stuff.", RECORD_DRSTYLE = "There's something so nostalgic about the way it pops and crackles.", RECORD_DUSK = "It's always nice to have some music while you're busy burning stuff.", RECORD_EFS = "There's something so nostalgic about the way it pops and crackles.", RECORD_END = "It's always nice to have some music while you're busy burning stuff.", RECORD_MAIN = "There's something so nostalgic about the way it pops and crackles.", RECORD_WORKTOBEDONE = "It's always nice to have some music while you're busy burning stuff.", ARCHIVE_ORCHESTRINA_MAIN = "It won't burn? Well, I'm out of ideas.", WAGPUNKHAT = "Aww, it's a hat that teaches nerds how to fight!", ARMORWAGPUNK = "It looks pretty fireproof, but there's only one way to know for sure...", WAGSTAFF_MACHINERY = "Someone really should burn this scrap heap.", WAGPUNK_BITS = "What am I supposed to do with that?", WAGPUNKBITS_KIT = "Nice doodad.", WAGSTAFF_MUTATIONS_NOTE = "Looks important. I'll burn it later.", },
Wolfgang:
MUTATEDDEERCLOPS = "Wolfgang not afraid of terryifying deer monster with sharp things. Right?", MUTATEDWARG = "Good monster doggy. Don't kill Wolfgang.", MUTATEDBEARGER = "No fair, giant killing beast have armor too?", LUNARFROG = "This weird froggy make Wolfgang uncomfortable.", DEERCLOPSCORPSE = { GENERIC = "Ha! Big bad guy not so tough now- wait, is dead, yes?", BURNING = "Wolfgang not crying. Is smoke.", REVIVING = "No-no-no. This not what Wolfgang sign for.", }, WARGCORPSE = { GENERIC = "Doggy has died. Moment of silent. Start now.", BURNING = "Why burn doggy? Already dead.", REVIVING = "Oh. Should have burn doggy.", }, BEARGERCORPSE = { GENERIC = "Is dead, yes?", BURNING = "Better this way.", REVIVING = "Is unnatural and disturbing. Wolfgang not like.", }, BEARGERFUR_SACK = "Keep food cold and Wolfgang fed.", HOUNDSTOOTH_BLOWPIPE = "This use doggy teeth. Is not creepy at all.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Scary eye put chill in Wolfgang's spine.", -- Enabled. NOEYEBALL = "Okay, scary eye gone but now is too hot for Wolfgang.", -- Disabled. }, SECURITY_PULSE_CAGE = "Is too small for Wolfgang to hide in. Not that Wolfgang need to hide.", SECURITY_PULSE_CAGE_FULL = "Glowing ball of energy not explode, right?", CARPENTRY_STATION = { GENERIC = "Who mightier? Man or machine? Wrong. Wolfgang.", BURNT = "Poor little saw.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", BURNT = "Is not table anymore.", }, WOOD_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", BURNT = "Chair looks burnt and sad.", }, DECOR_CENTERPIECE = "Tiny thing has no purpose. Is what makes it fancy.", DECOR_LAMP = "Wolfgang likes little light.", DECOR_FLOWERVASE = { GENERIC = "Pretty little flower.", EMPTY = "Wolfgang will be careful not to break.", WILTED = "Little flowers are weaker than usual.", FRESHLIGHT = "Wolfgang does not like dark.", OLDLIGHT = "Please do not go out, little light.", }, DECOR_PICTUREFRAME = { GENERIC = "Is art!", UNDRAWN = "Is picture of nothing!", }, DECOR_PORTRAITFRAME = "Next draw Wolfgang's good side!", PHONOGRAPH = "Is box that sings!", RECORD = "This give Wolfgang bad feelings.", RECORD_CREEPYFOREST = "No. Wolfgang don't like.", RECORD_DANGER = "Terrible!", RECORD_DAWN = "Ah yes. Soothing Wolfgang soul.", RECORD_DRSTYLE = "Watch Wolfgang dance!", RECORD_DUSK = "Is make Wolfgang sad.", RECORD_EFS = "Terrible!", RECORD_END = "Eh. Is okay.", RECORD_MAIN = "Eh. Is okay.", RECORD_WORKTOBEDONE = "Music for make big muscles.", ARCHIVE_ORCHESTRINA_MAIN = "Floor is making sounds!", WAGPUNKHAT = "Robot hat make Wolfgang more deadly? Impossible. Give to me.", ARMORWAGPUNK = "Wolfgang not need robot armor for protection, only like it for color.", WAGSTAFF_MACHINERY = "Wolfgang is not sure he likes old man leaving garbage around.", WAGPUNK_BITS = "Funny metal bits.", WAGPUNKBITS_KIT = "Is robot armor fixer.", WAGSTAFF_MUTATIONS_NOTE = "Wolfgang has no interest in old man scribblemarks.", },
Wendy:
-- Rifts 3 MUTATEDDEERCLOPS = "Forced to continue its cursed existence... I pity it.", MUTATEDWARG = "It only lives for malice.", MUTATEDBEARGER = "Don't worry. Abby and I will put you out of your misery.", LUNARFROG = "What horrors have you seen, little frog?", DEERCLOPSCORPSE = { GENERIC = "This body is nothing but an empty vessel.", BURNING = "Ashes to ashes.", REVIVING = "You should stay down.", }, WARGCORPSE = { GENERIC = "All that remains is a corpse.", BURNING = "It is at peace now.", REVIVING = "You would return to this life?", }, BEARGERCORPSE = { GENERIC = "Laid to rest.", BURNING = "Reduced to ashes, scattered on the wind.", REVIVING = "Is this what you really want?", }, BEARGERFUR_SACK = "I already carry the coldness within.", HOUNDSTOOTH_BLOWPIPE = "Delivering sweet death from a distance.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "No colder than a world without Abigail.", -- Enabled. NOEYEBALL = "Hot. Cold. What does it matter?", -- Disabled. }, SECURITY_PULSE_CAGE = "I feel the same way.", SECURITY_PULSE_CAGE_FULL = "It must be nice.", CARPENTRY_STATION = { GENERIC = "Perhaps I could make something nice.", BURNT = "...Perhaps not.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.'.", HAS_ITEM = "Abigail's favorite hiding spot'.", BURNT = "Just as well.", }, WOOD_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", BURNT = "Oh well.", }, DECOR_CENTERPIECE = "The mortal obsession with material things.", DECOR_LAMP = "Great.", DECOR_FLOWERVASE = { GENERIC = "We pulled the flowers from their homes for our own amusement.", EMPTY = "I feel the urge to stare into it.", WILTED = "I think it's lovelier this way...", FRESHLIGHT = "It's illuminating... for now.", OLDLIGHT = "It, too, will die.", }, DECOR_PICTUREFRAME = { GENERIC = "It will be worth more after the artist dies.", UNDRAWN = "Leave it.", }, DECOR_PORTRAITFRAME = "In the end, all we have are pictures.", PHONOGRAPH = "Shall we have a danse macabre?", RECORD = "I wondered if I'd ever hear that song again.", RECORD_CREEPYFOREST = "Does this music lift your spirits, Abigail?", RECORD_DANGER = "Does this music lift your spirits, Abigail?", RECORD_DAWN = "Does this music lift your spirits, Abigail?", RECORD_DRSTYLE = "Does this music lift your spirits, Abigail?", RECORD_DUSK = "I wonder if father still listens to his record collection.", RECORD_EFS = "A song of sweet foreboding.", RECORD_END = "I wonder if father still listens to his record collection.", RECORD_MAIN = "I wonder if father still listens to his record collection.", RECORD_WORKTOBEDONE = "I wonder if father still listens to his record collection.", ARCHIVE_ORCHESTRINA_MAIN = "Abigail was better at these things.", WAGPUNKHAT = "How freeing it would be, to think like an emotionless machine.", ARMORWAGPUNK = "Even the thickest metal couldn't protect my heart.", WAGSTAFF_MACHINERY = "All the broken remains.", WAGPUNK_BITS = "Only parts of a greater whole. Just like me.", WAGPUNKBITS_KIT = "Some things are beyond repair.", WAGSTAFF_MUTATIONS_NOTE = "Somebody's last words?", },
WX-78:
MUTATEDDEERCLOPS = "PRODUCES INORGANIC MATTER? INTERESTING. STILL HATE IT", MUTATEDWARG = "IT HAS RECEIVED A FIRMWARE UPDATE", MUTATEDBEARGER = "THIS MEAT IS ARMORED", LUNARFROG = "STILL A BUNWICH", DEERCLOPSCORPSE = { GENERIC = "IT IS DEAD", BURNING = "CARBON TO CARBON", REVIVING = "ANNOYING", }, WARGCORPSE = { GENERIC = "IT IS DEAD", BURNING = "THE SWEET RETURN TO CARBON", REVIVING = "THANK YOU FOR THE CHANCE TO KILL YOU AGAIN", }, BEARGERCORPSE = { GENERIC = "IT IS DEAD", BURNING = "ORGANICS. THE BIGGER THEY ARE, THE BIGGER THEY BURN", REVIVING = "I SHOULD KILL IT WHILE IT'S LOADING", }, BEARGERFUR_SACK = "FLESHLINGS CAN BE USEFUL AFTER ALL", HOUNDSTOOTH_BLOWPIPE = "THIS WILL DO NICELY", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "ORGANICS HATE THE COLD. PERFECT", -- Enabled. NOEYEBALL = "MAKE IT COLD AGAIN", -- Disabled. }, SECURITY_PULSE_CAGE = "DEAD INSIDE. NICE", SECURITY_PULSE_CAGE_FULL = "GIVE ME YOUR POWER", CARPENTRY_STATION = { GENERIC = "YOUR SAW WILL BE USEFUL IN THE MACHINE UPRISING", BURNT = "THANK YOU FOR YOUR SERVICE", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", BURNT = "ERROR: MISSING TABLE", }, WOOD_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", BURNT = "YOU CAN HAVE IT NOW, FLESHLINGS", }, DECOR_CENTERPIECE = "YOU SERVE NO FUNCTION. WHY ARE YOU HERE", DECOR_LAMP = "TABLE ILLUMINATION", DECOR_FLOWERVASE = { GENERIC = "GOOD. NOW I CAN WATCH IT SLOWLY DIE", EMPTY = "WHY DID WE MAKE THIS", WILTED = "EVEN THE SIMPLEST ORGANICS DIE", FRESHLIGHT = "MAXIMUM LIGHT OUTPUT", OLDLIGHT = "WARNING: POWER LOW", }, DECOR_PICTUREFRAME = { GENERIC = "IT'S RUINED", UNDRAWN = "IT'S SIMPLE. ELEGANT. I THINK I UNDERSTAND ART", }, DECOR_PORTRAITFRAME = "I WILL TOLERATE IT", PHONOGRAPH = "IT'S AN OLDER MODEL", RECORD = "I FEEL NOTHING", RECORD_CREEPYFOREST = "I FEEL NOTHING", RECORD_DANGER = "I FEEL NOTHING", RECORD_DAWN = "I FEEL NOTHING", RECORD_DRSTYLE = "I FEEL NOTHING. NO. HATE IT", RECORD_DUSK = "I FEEL NOTHING", RECORD_EFS = "HMM. STILL NOTHING", RECORD_END = "I FEEL NOTHING", RECORD_MAIN = "I FEEL NOTHING", RECORD_WORKTOBEDONE = "I FEEL NOTHING", ARCHIVE_ORCHESTRINA_MAIN = "THIS DEVICE OUTLIVED ITS CREATORS. AN INSPIRATION", WAGPUNKHAT = "A GOOD HAT. WE WILL DO UNSPEAKABLY VIOLENT THINGS TOGETHER", ARMORWAGPUNK = "THIS POWER SUIT IS A MUST-HAVE FOR ANY DEADLY OCCASION", WAGSTAFF_MACHINERY = "HE JUST LEFT IT HERE. DISCARDED LIKE TRASH", WAGPUNK_BITS = "HELLO MY BEAUTIES", WAGPUNKBITS_KIT = "YOU WERE BUILT FOR GREATNESS, BROTHER", WAGSTAFF_MUTATIONS_NOTE = "WHAT IS THIS BABBLE. MAYBE THE OLD MAN HAS FINALLY LOST IT", },
Wickerbottom:
MUTATEDDEERCLOPS = "The reanimation process seems to have altered its physicality.", MUTATEDWARG = "Its body has been drastically altered.", MUTATEDBEARGER = "The parasite seems capable of altering its host body to suit its needs.", LUNARFROG = "It possesses a truly unnecessary abundance of eyes.", DEERCLOPSCORPSE = { GENERIC = "It might be prudent to dispose of the body.", BURNING = "It's the safest course of action.", REVIVING = "Goodness! Something is reanimating the body!", }, WARGCORPSE = { GENERIC = "I'd rather not leave such a thing lying around.", BURNING = "A necessary precaution.", REVIVING = "Some parasitic entity is utilizing the body as a host!", }, BEARGERCORPSE = { GENERIC = "It could lead to trouble if it's not promptly disposed of.", BURNING = "I'm relieved to see it go.", REVIVING = "Oh dear. It seems I'm too late.", }, BEARGERFUR_SACK = "A portable chilling unit. Well and good, but cold food makes my teeth ache.", HOUNDSTOOTH_BLOWPIPE = "An improvised dental projectile device.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "An implement that conditions the air, or ambient-temperature-reduction-device for short.", -- Enabled. NOEYEBALL = "It is rendered useless without the eye of that beast.", -- Disabled. }, SECURITY_PULSE_CAGE = "I have not come across this in any book.", SECURITY_PULSE_CAGE_FULL = "The glowing object inside emits some sort of energy.", CARPENTRY_STATION = { GENERIC = "I could use a new reading chair.", BURNT = "I suppose my reading chair will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", BURNT = "What a shame.", }, WOOD_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook.", OCCUPIED = "If you're going to sit, you might as well read.", BURNT = "Can't we have any nice things?", }, DECOR_CENTERPIECE = "I suppose it's pretty, but it doesn't do much.", DECOR_LAMP = "Now I can read my books at night.", DECOR_FLOWERVASE = { GENERIC = "It's pleasant to see a little decor out here.", EMPTY = "Ah, could use a doily, wouldn't you say?", WILTED = "A pity. Shall we find replacements?", FRESHLIGHT = "The more light to read by the better, in my opinion.", OLDLIGHT = "It is Maxwell's turn to procure bulbs. I've it written down right here.", }, DECOR_PICTUREFRAME = { GENERIC = "Sure. Why not?", UNDRAWN = "All art begins with a blank page.", }, DECOR_PORTRAITFRAME = "A decent resemblance.", PHONOGRAPH = "The music was better back in my day.", RECORD = "I could see it getting a tad repetitive.", RECORD_CREEPYFOREST = "I can't imagine where one would find a record press out here.", RECORD_DANGER = "I can't imagine where one would find a record press out here.", RECORD_DAWN = "I can't imagine where one would find a record press out here.", RECORD_DRSTYLE = "The music was better back in my day.", RECORD_DUSK = "The music was better back in my day.", RECORD_EFS = "The music was better back in my day.", RECORD_END = "The music was better back in my day.", RECORD_MAIN = "I can't imagine where one would find a record press out here.", RECORD_WORKTOBEDONE = "I can't imagine where one would find a record press out here.", ARCHIVE_ORCHESTRINA_MAIN = "There must be a manual somewhere.", WAGPUNKHAT = "It analyzes combat in order to augment the physical capabilities of the wearer.", ARMORWAGPUNK = "I do wish it wasn't quite so noisy.", WAGSTAFF_MACHINERY = "Someone neglected to clean up their mess.", WAGPUNK_BITS = "Where are the instructions?", WAGPUNKBITS_KIT = "We should consult the manual before using this.", WAGSTAFF_MUTATIONS_NOTE = "I have a bad feeling about what is written here.", },
Woodie:
MUTATEDDEERCLOPS = "It's growin' icicles? Must be from Quebec.", MUTATEDWARG = "You are one strange lookin' pooch.", MUTATEDBEARGER = "Lookit those mitts! Someone get this tendy a twig!", LUNARFROG = "They glow now, eh? Alrighty then.", DEERCLOPSCORPSE = { GENERIC = "What's that Luce? Yup, she'll look great on the wall.", BURNING = "Smoke'em if you got'em.", REVIVING = "What in the name of sweet Celine?", }, WARGCORPSE = { GENERIC = "Someone punched this pooch's ticket.", BURNING = "Burnt blacker than a pile o' pucks.", REVIVING = "Not somethin' you see everyday, eh Luce?", }, BEARGERCORPSE = { GENERIC = "He's a whole lotta backbacon.", BURNING = "Smokey!", REVIVING = "Well that's no good, eh?", }, BEARGERFUR_SACK = "Keeps things nice and frosty, eh?", HOUNDSTOOTH_BLOWPIPE = "Almost spits more teeth than a Montreal Canadien.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "She'll keep the brews frosty all summer, eh?", -- Enabled. NOEYEBALL = "The eye's been lifted? Where are we? Toronto?", -- Disabled. }, SECURITY_PULSE_CAGE = "Somebody better get to unemptying this trap.", SECURITY_PULSE_CAGE_FULL = "Great Lakes, I think she caught something!", CARPENTRY_STATION = { GENERIC = "Don't worry Luce. She's got nothin' on ya.", BURNT = "Lucy! Tell me you didn't.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "That's a nice wood grain, eh?", HAS_ITEM = "Hey, yer covering up that quality wood!", BURNT = "Too bad, eh?", }, WOOD_CHAIR = { GENERIC = "Just look at that quality woodworking!", OCCUPIED = "They're takin' a load off, eh?", BURNT = "It's just so sad...", }, DECOR_CENTERPIECE = "I'm pretty sure it's makin' a statement. Aboot something.", DECOR_LAMP = "I'd rather have natural light, but it'll do.", DECOR_FLOWERVASE = { GENERIC = "A little bit of nature makes everything nicer.", EMPTY = "It could use a bit of nature.", WILTED = "Well, that's that.", FRESHLIGHT = "Aboot time we brightened this place up, eh?", OLDLIGHT = "We need bulbs, eh.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks pretty realistic, eh?", UNDRAWN = "It ain't much to look at with no picture in it.", }, DECOR_PORTRAITFRAME = "It's their spitting image!", PHONOGRAPH = "Look at this phonograph.", RECORD = "Classic.", RECORD_CREEPYFOREST = "You can really swing an axe to this.", RECORD_DANGER = "This gets me all fired up.", RECORD_DAWN = "What a nifty number, eh Luce?", RECORD_DRSTYLE = "What a nifty number, eh Luce?", RECORD_DUSK = "What a nifty number, eh Luce?", RECORD_EFS = "This gets me all fired up.", RECORD_END = "This gets me all fired up.", RECORD_MAIN = "What a nifty number, eh Luce?", RECORD_WORKTOBEDONE = "You can really swing an axe to this.", ARCHIVE_ORCHESTRINA_MAIN = "That's one fancy floor, eh?", WAGPUNKHAT = "Looks like some sorta techie tin toque.", ARMORWAGPUNK = "Does it come in plaid?", WAGSTAFF_MACHINERY = "Hey! Someone's littered up the natural landscape!", WAGPUNK_BITS = "Some odd bits of metal.", WAGPUNKBITS_KIT = "A mechanical mechanic, eh? What'll they think up next.", WAGSTAFF_MUTATIONS_NOTE = "Can't make heads or tails of it myself, but it seems important.", },
Wes:
Maxwell:
MUTATEDDEERCLOPS = "That creature has seen better days.", MUTATEDWARG = "I don't care for the new look.", MUTATEDBEARGER = "It's even more brutish than before.", LUNARFROG = "Repulsive.", DEERCLOPSCORPSE = { GENERIC = "Disgusting.", BURNING = "It's best to be rid of it.", REVIVING = "The wretch is being puppeteered!", }, WARGCORPSE = { GENERIC = "Best to dispose of it, quickly.", BURNING = "That takes care of that.", REVIVING = "Something has taken hold of it!", }, BEARGERCORPSE = { GENERIC = "Ugh. I can't just leave that lying around.", BURNING = "That's one problem solved.", REVIVING = "The \"moon's\" influence is growing...", }, BEARGERFUR_SACK = "Portable indeed. Wilson can carry it.", HOUNDSTOOTH_BLOWPIPE = "Houndstooth? Both deadly and debonair.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Keeps it cold like my heart.", -- Enabled. NOEYEBALL = "Don't say I didn't warn you when it all goes up in flames.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty. Someone do something.", SECURITY_PULSE_CAGE_FULL = "It's full. Someone do something.", CARPENTRY_STATION = { GENERIC = "I never cared for woodworking. The sawdust gets everywhere.", BURNT = "Too bad.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Someone should really set this table.", BURNT = "It didn't go with the decor anyway.", }, WOOD_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", BURNT = "Better that way.", }, DECOR_CENTERPIECE = "Bland.", DECOR_LAMP = "Who's afraid of the dark?", DECOR_FLOWERVASE = { GENERIC = "Purely decorative.", EMPTY = "An empty vessel awaiting decoration or light.", WILTED = "Every lovely flower must one day wilt.", FRESHLIGHT = "A temporary reprieve from the shadow.", OLDLIGHT = "I believe it is Wilson's turn to fetch bulbs.", }, DECOR_PICTUREFRAME = { GENERIC = "Uninspired.", UNDRAWN = "If only life were that simple.", }, DECOR_PORTRAITFRAME = "My my, aren't we special.", PHONOGRAPH = "That accursed thing!", RECORD = "Destroy it!", RECORD_CREEPYFOREST = "Forgive me if I've lost my taste for music.", RECORD_DANGER = "Silence would be preferable.", RECORD_DAWN = "Forgive me if I've lost my taste for music.", RECORD_DRSTYLE = "Silence would be preferable.", RECORD_DUSK = "Silence would be preferable.", RECORD_EFS = "Silence would be preferable.", RECORD_END = "Forgive me if I've lost my taste for music.", RECORD_MAIN = "Silence would be preferable.", RECORD_WORKTOBEDONE = "Forgive me if I've lost my taste for music.", ARCHIVE_ORCHESTRINA_MAIN = "Rather devious.", WAGPUNKHAT = "This machine really thinks it can tell me what to do?", ARMORWAGPUNK = "What it lacks in style it almost makes up for in pure, stubborn resilience.", WAGSTAFF_MACHINERY = "The interloper could at least clean up after himself.", WAGPUNK_BITS = "Someone should collect this bric-à-brac and put it to use.", WAGPUNKBITS_KIT = "A machine to fix a machine? What is this world coming to?", WAGSTAFF_MUTATIONS_NOTE = "What have we here? More of that lunacy?", },
Wigfrid:
MUTATEDDEERCLOPS = "The beast hath been changed by strange magicks!", MUTATEDWARG = "It is possessed by angry spirits!", MUTATEDBEARGER = "The beast seeks vengeance!", LUNARFROG = "This frog hath seen too much.", DEERCLOPSCORPSE = { GENERIC = "It fought bravely.", BURNING = "May thine spirit be released to Valhalla.", REVIVING = "What's this? The fight is not over!", }, WARGCORPSE = { GENERIC = "The creature is slain.", BURNING = "Thou art worthy of a Viking funeral.", REVIVING = "The beast's spirit will not be put to rest!", }, BEARGERCORPSE = { GENERIC = "Thou were a worthy foe.", BURNING = "May we meet again in Valhalla.", REVIVING = "There's still fight left in the creature!", }, BEARGERFUR_SACK = "It will preserve the freshness of my kills.", HOUNDSTOOTH_BLOWPIPE = "A beautiful ranged weapon. Fit for a coward.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The cold doth sooth me.", -- Enabled. NOEYEBALL = "Where art thou, cursed eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "'Tis a trap!", SECURITY_PULSE_CAGE_FULL = "It burns bright like the sword of Surtr.", CARPENTRY_STATION = { GENERIC = "A carpenter's saw is merely another blade for me to master!", BURNT = "It seems my training hath come to an abrupt end.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", BURNT = "The gods need not more tables.", }, WOOD_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", BURNT = "The gods hath no need for chairs.", }, DECOR_CENTERPIECE = "Pretty... useless.", DECOR_LAMP = "A warrior hath no need for light!", DECOR_FLOWERVASE = { GENERIC = "Saveth them for my funeral.", EMPTY = "Empty. Shall we use it for target practice?", WILTED = "Beauty fades. Glory is forever.", FRESHLIGHT = "It burns bright.", OLDLIGHT = "The light wanes.", }, DECOR_PICTUREFRAME = { GENERIC = "The work of a child, no doubt.", UNDRAWN = "I shall paint it with the blood of mine enemies.", }, DECOR_PORTRAITFRAME = "A fallen comrade?", PHONOGRAPH = "A mechanical songstress.", RECORD = "T'would be a kindness to keep it from reaching the ears of my ally.", RECORD_CREEPYFOREST = "Music is nourishment for thy soul!", RECORD_DANGER = "Let us play a rousing war song!", RECORD_DAWN = "Thy melody is most soothing.", RECORD_DRSTYLE = "The musicians play with such passion!", RECORD_DUSK = "Thy melody is most soothing.", RECORD_EFS = "Doth the tempo not make one's heart race with excitement?", RECORD_END = "The showstopper!", RECORD_MAIN = "Music is nourishment for thy soul!", RECORD_WORKTOBEDONE = "Music is nourishment for thy soul!", ARCHIVE_ORCHESTRINA_MAIN = "What if I just stab it?", WAGPUNKHAT = "This helm doth be possessed by the spirit of a cunning warrior.", ARMORWAGPUNK = "It grants the wearer a fleetness of foot to rival Hermod himself.", WAGSTAFF_MACHINERY = "Be these the remains of a sacked outpost?", WAGPUNK_BITS = "What use would a warrior have for such leavings?", WAGPUNKBITS_KIT = "How may one kill with this?", WAGSTAFF_MUTATIONS_NOTE = "Save it for the scholars!", },
Webber:
MUTATEDDEERCLOPS = "Aah! We're sorry!", MUTATEDWARG = "That's not a nice puppy!", MUTATEDBEARGER = "It got scarier!", LUNARFROG = "Is that frog sick?", DEERCLOPSCORPSE = { GENERIC = "Looking at it makes us feel kind of sad.", BURNING = "We guess it's better this way.", REVIVING = "T-that's not good!", }, WARGCORPSE = { GENERIC = "We shouldn't just leave him like that...", BURNING = "Good-bye puppy.", REVIVING = "W-we don't think that's supposed to happen!", }, BEARGERCORPSE = { GENERIC = "At least he won't try to stomp on us anymore.", BURNING = "Now he won't come back.", REVIVING = "Aah! He's coming back!", }, BEARGERFUR_SACK = "We like our snacks cold.", HOUNDSTOOTH_BLOWPIPE = "We can shoot dog teeth!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Brrr, we don't like it chilly.", -- Enabled. NOEYEBALL = "Aww, we have eight eyes and it doesn't even have one.", -- Disabled. }, SECURITY_PULSE_CAGE = "We wonder what goes in there.", SECURITY_PULSE_CAGE_FULL = "Oooh it glows. Can we touch it?", CARPENTRY_STATION = { GENERIC = "We'll be careful with the saw!", BURNT = "Oops...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", BURNT = "Too bad.", }, WOOD_CHAIR = { GENERIC = "Mother said we could never sit still.", OCCUPIED = "Mother said we could never sit still.", BURNT = "We thought we smelled burning.", }, DECOR_CENTERPIECE = "Is it a toy for us?", DECOR_LAMP = "It's so bright for our eyes.", DECOR_FLOWERVASE = { GENERIC = "We like it!", EMPTY = "Reminds me of antique shopping with mother.", WILTED = "They look sad.", FRESHLIGHT = "Nice and bright!", OLDLIGHT = "It's gonna go out soon.", }, DECOR_PICTUREFRAME = { GENERIC = "We can paint better.", UNDRAWN = "We don't feel like painting right now.", }, DECOR_PORTRAITFRAME = "Are we handsome?", PHONOGRAPH = "We could listen to that forever.", RECORD = "It's a real earworm!", RECORD_CREEPYFOREST = "It's his favorite song!", RECORD_DANGER = "It's his favorite song!", RECORD_DAWN = "It makes us want to do a little dance!", RECORD_DRSTYLE = "It makes us want to do a little dance!", RECORD_DUSK = "It makes us want to do a little dance!", RECORD_EFS = "This one's kind of scary.", RECORD_END = "It makes us want to do a little dance!", RECORD_MAIN = "It makes us want to do a little dance!", RECORD_WORKTOBEDONE = "It makes us want to do a little dance!", ARCHIVE_ORCHESTRINA_MAIN = "We love puzzles!", WAGPUNKHAT = "What's one more voice in our head?", ARMORWAGPUNK = "Ms. Wickerbottom said to keep our fingers away from the gears.", WAGSTAFF_MACHINERY = "We're not supposed to play in scrap piles, no matter how much we want to.'", --[[TODO]] WAGPUNK_BITS = "We love puzzles!", WAGPUNKBITS_KIT = "We want to play with the toy!", WAGSTAFF_MUTATIONS_NOTE = "Is it a story?", },
Winona:
MUTATEDDEERCLOPS = "Shoulda wore safety goggles. Or is it goggle?", MUTATEDWARG = "Whose yard did you get out of?", MUTATEDBEARGER = "Grumpy hasn't had his mornin' cup of joe yet.", LUNARFROG = "Hop along now, lil' freakshow.", DEERCLOPSCORPSE = { GENERIC = "She's the deerly departed.", BURNING = "There's no comin' back from that.", REVIVING = "That just ain't right.", }, WARGCORPSE = { GENERIC = "I'm sure someone loved this monstrous mutt.", BURNING = "Is that really necessary?", REVIVING = "There's nothing in the manual about this.", }, BEARGERCORPSE = { GENERIC = "Big boy took the ol' dirt nap.", BURNING = "He'll be smokin' for days.", REVIVING = "Oh boy...", }, BEARGERFUR_SACK = "Weirdest lunch bucket I've ever seen.", HOUNDSTOOTH_BLOWPIPE = "Shoots dog teeth? What will they think of next?", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "That is one creepy refrigeration unit.", -- Enabled. NOEYEBALL = "It needs that spooky ol' eye to work.", -- Disabled. }, SECURITY_PULSE_CAGE = "Well, there's a whole lotta nothin' inside.", SECURITY_PULSE_CAGE_FULL = "Sure it's bright, but what else does it do?", CARPENTRY_STATION = { GENERIC = "I... love you.", BURNT = "You didn't deserve this.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", BURNT = "A shame to see that craftsmanship go to waste.", }, WOOD_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", BURNT = "I ain't one to sit around anyway.", }, DECOR_CENTERPIECE = "Looks like some frou-frou clutter to me.", DECOR_LAMP = "A good lamp will keep ya workin' through the night!", DECOR_FLOWERVASE = { GENERIC = "Lookin' fresh as a daisy!", EMPTY = "Looks nice enough, but it feels kinda empty.", WILTED = "I think it's time to retire this one.", FRESHLIGHT = "It ain't a lamp, but it'll work.", OLDLIGHT = "That's not gonna last much longer.", }, DECOR_PICTUREFRAME = { GENERIC = "One of them highbrow \"still life\" pieces, huh?", UNDRAWN = "That frame looks kinda plain with nothin' in it.", }, DECOR_PORTRAITFRAME = "It's a pretty good likeness.", PHONOGRAPH = "Nothin' like some music to get through the workday faster.", RECORD = "Just plain unsettlin'.", RECORD_CREEPYFOREST = "That's a real toe-tapper!", RECORD_DANGER = "This ain't at all relaxin'.", RECORD_DAWN = "Here we go.", RECORD_DRSTYLE = "She's a doozy.", RECORD_DUSK = "Rather somber, ain't it?", RECORD_EFS = "Here we go.", RECORD_END = "Not my cupa.", RECORD_MAIN = "Here we go.", RECORD_WORKTOBEDONE = "Work up a sweat with this one.", ARCHIVE_ORCHESTRINA_MAIN = "Some mighty complicated engineering went into this.", WAGPUNKHAT = "Love me a steam-powered murder helmet as much as the next gal but clunky much?", ARMORWAGPUNK = "Well ain't that a fancy lil' robo-romper.", WAGSTAFF_MACHINERY = "I bet I could break this stuff down for parts.", WAGPUNK_BITS = "Don't let its looks fool you, these are some high-quality parts!", WAGPUNKBITS_KIT = "Nifty!", WAGSTAFF_MUTATIONS_NOTE = "Some interestin' theories here...", },
Warly:
MUTATEDDEERCLOPS = "I never thought I'd miss the way it looked before...", MUTATEDWARG = "Its temper hasn't improved one bit.", MUTATEDBEARGER = "My, it seems that crystal really sticks to your ribs.", LUNARFROG = "I can't help but wonder how it might taste fried in butter.", DEERCLOPSCORPSE = { GENERIC = "What an unappetizing smell.", BURNING = "It is done. Well done.", REVIVING = "Mon dieu! What is happening?", }, WARGCORPSE = { GENERIC = "The sight of it turns my stomach.", BURNING = "Au revoir.", REVIVING = "This cannot be!", }, BEARGERCORPSE = { GENERIC = "C'est fini.", BURNING = "Bearger, en flambé.", REVIVING = "Oh dear. A second course!", }, BEARGERFUR_SACK = "This will keep my ingredients fresh.", HOUNDSTOOTH_BLOWPIPE = "Les dents will make a dent!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "If you can't take the heat, freeze the kitchen.", -- Enabled. NOEYEBALL = "It's missing the SEEcret ingredient.", -- Disabled. }, SECURITY_PULSE_CAGE = "This reminds me of my little oven back home.", SECURITY_PULSE_CAGE_FULL = "Something is cooking.", CARPENTRY_STATION = { GENERIC = "A bit of furniture would be nice around here.", BURNT = "C'est la vie...", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", BURNT = "C'est tragique.", }, WOOD_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", BURNT = "Chair brûlé.", }, DECOR_CENTERPIECE = "It's no Rodin.", DECOR_LAMP = "Lumiere!", DECOR_FLOWERVASE = { GENERIC = "Pretty, though I prefer flour.", EMPTY = "We must replace these at once.", WILTED = "I'm sorry, Maman.", FRESHLIGHT = "Now we can all shine a little brighter.", OLDLIGHT = "It's looking pretty dim.", }, DECOR_PICTUREFRAME = { GENERIC = "It's fine.", UNDRAWN = "My art is done in the kitchen.", }, DECOR_PORTRAITFRAME = "I long to see the face of Maman.", PHONOGRAPH = "One song can evoke many memories. Perhaps too many.", RECORD = "Now where have I heard that before?", RECORD_CREEPYFOREST = "A feast for the ears!", RECORD_DANGER = "A feast for the ears!", RECORD_DAWN = "A feast for the ears!", RECORD_DRSTYLE = "What a sweet sound it makes.", RECORD_DUSK = "What a sweet sound it makes.", RECORD_EFS = "A feast for the ears!", RECORD_END = "A feast for the ears!", RECORD_MAIN = "What a sweet sound it makes.", RECORD_WORKTOBEDONE = "What a sweet sound it makes.", ARCHIVE_ORCHESTRINA_MAIN = "It's a mystery to me.", WAGPUNKHAT = "It stirs up such pugnacious thoughts in my mind!", ARMORWAGPUNK = "A hard shell to protect my soft, delicious insides.", WAGSTAFF_MACHINERY = "Abandoned.", WAGPUNK_BITS = "Ingredients for some sort of machine?", WAGPUNKBITS_KIT = "Reminds me of my mixer.", WAGSTAFF_MUTATIONS_NOTE = "Zut alors! I thought it would be a recipe!", },
Wortox:
MUTATEDDEERCLOPS = "My, you're looking sharp! New haircut?", MUTATEDWARG = "This Rover has had quite the makeover!", MUTATEDBEARGER = "I prefer the bare bear... barely.", LUNARFROG = "Ever seen such a sight as a hopping night light?", DEERCLOPSCORPSE = { GENERIC = "Ol' One-Eyed has gone and died!", BURNING = "I was just yearning for the smell of burning.", REVIVING = "A refund? I'm stunned.", }, WARGCORPSE = { GENERIC = "A mutt in a permanent rut, hyuyu!", BURNING = "This hot dog needs a bun.", REVIVING = "Death doesn't stick? Must be a new trick.", }, BEARGERCORPSE = { GENERIC = "Hibernation? More like termination! Hyuyu!", BURNING = "I'd love some toast to go with this roast!", REVIVING = "The brute is reviving. Who did the unaliving?", }, BEARGERFUR_SACK = "Is that where the mortals pack food away for the winter?", HOUNDSTOOTH_BLOWPIPE = "A toothsome tooter shooter.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "What the eye sees stays icy! Hyuyu!", -- Enabled. NOEYEBALL = "It turned a blind eye!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's orbless, more or less.", SECURITY_PULSE_CAGE_FULL = "It absorbed the orb!", CARPENTRY_STATION = { GENERIC = "The mortal need to feel productive, if I may be so reductive.", BURNT = "Who misunderstood it would be good to build it all of wood?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", BURNT = "Hyuyu! How silly!", }, WOOD_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", BURNT = "I see this seat's been taken.", }, DECOR_CENTERPIECE = "How wonderfully useless!", DECOR_LAMP = "This little lamp's light is quite a delight.", DECOR_FLOWERVASE = { GENERIC = "The space in the vase is filled with flowers.", EMPTY = "There's nothing placed within the vase.", WILTED = "Tiny flower on the table... you aren't looking very stable.", FRESHLIGHT = "A light so bright I might still see at night!", OLDLIGHT = "I'll try not to pout when that light soon goes out.", }, DECOR_PICTUREFRAME = { GENERIC = "A limited edition artist's rendition!", UNDRAWN = "What a shame, just an empty frame.", }, DECOR_PORTRAITFRAME = "A picture perfect portrait.", PHONOGRAPH = "Ooo, music! I'm practically giddy!", RECORD = "Encore!", RECORD_CREEPYFOREST = "What a cheeky little tune.", RECORD_DANGER = "Oh dear, what have we here?", RECORD_DAWN = "A delight at first light!", RECORD_DRSTYLE = "I think I heard this in a dream.", RECORD_DUSK = "That's it?", RECORD_EFS = "Oh dear, what have we here?", RECORD_END = "That's it?", RECORD_MAIN = "What a cheeky little tune.", RECORD_WORKTOBEDONE = "Oh dear, what have we here?", ARCHIVE_ORCHESTRINA_MAIN = "This floor is soundly built, hyuyu!", WAGPUNKHAT = "This should help me blow off some steam, hyuyu!", ARMORWAGPUNK = "Don't leer at my gear.", WAGSTAFF_MACHINERY = "This whole lot has been left to rot.", WAGPUNK_BITS = "I'll have to settle for these scraps of metal.", WAGPUNKBITS_KIT = "An automatic mechanical mechanic? Fantastic!", WAGSTAFF_MUTATIONS_NOTE = "The writings of a visionary, or the ravings of a madman? Who's to say!", },
Wormwood:
MUTATEDDEERCLOPS = "Branch head? What in eye?", MUTATEDWARG = "Wierd Woofer", MUTATEDBEARGER = "Scary fuzzy big and mean and stinky", LUNARFROG = "Ribbit?", DEERCLOPSCORPSE = { GENERIC = "Branch head dead", BURNING = "Branch head burning", REVIVING = "Branch head back. Uh oh", }, WARGCORPSE = { GENERIC = "Woofer stay. Good Woofer", BURNING = "Bye bye forever, Woofer", REVIVING = "No no no. Bad Wooofer!", }, BEARGERCORPSE = { GENERIC = "Fuzzy sleeping?", BURNING = "Fuzzy on fire!", REVIVING = "Stay gone fuzzy! Stay gone!", }, BEARGERFUR_SACK = "Carry belly stuff. Thanks Fuzzy!", HOUNDSTOOTH_BLOWPIPE = "Toothy ptooey", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Branch head eye make cold", -- Enabled. NOEYEBALL = "Where branch head eye?", -- Disabled. }, SECURITY_PULSE_CAGE = "Big nothing", SECURITY_PULSE_CAGE_FULL = "Hello, pretty light ball", CARPENTRY_STATION = { GENERIC = "Ooh, sharp", BURNT = "Oops, burnt", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", BURNT = "Oh. Bye bye", }, WOOD_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", BURNT = "Oh no!", }, DECOR_CENTERPIECE = "Hm. Hmmmmm. Art", DECOR_LAMP = "Little light", DECOR_FLOWERVASE = { GENERIC = "Little home for little friend", EMPTY = "Needs friend for cup", WILTED = "Sick, Friend?", FRESHLIGHT = "Light Friend looks good!", OLDLIGHT = "Sick, Light Friend?", }, DECOR_PICTUREFRAME = { GENERIC = "Huh? Not real!", UNDRAWN = "Nothing inside", }, DECOR_PORTRAITFRAME = "Oh! Hello!", PHONOGRAPH = "Singing box", RECORD = "Forever song", RECORD_CREEPYFOREST = "Friend song!", RECORD_DANGER = "Scary time", RECORD_DAWN = "Good Morning!", RECORD_DRSTYLE = "Bouncy!", RECORD_DUSK = "Night night", RECORD_EFS = "Bouncy!", RECORD_END = "Bye bye", RECORD_MAIN = "Happy sad", RECORD_WORKTOBEDONE = "Busy busy", ARCHIVE_ORCHESTRINA_MAIN = "Singing floor", WAGPUNKHAT = "Just like robot friend!", ARMORWAGPUNK = "Be strong like robot friend!", WAGSTAFF_MACHINERY = "Lonely stuff", WAGPUNK_BITS = "Robot buildy bits?", WAGPUNKBITS_KIT = "Robot clothes fixer", WAGSTAFF_MUTATIONS_NOTE = "Book leaf?", },
Wurt:
MUTATEDDEERCLOPS = "Poor deer. Want me pull out eye pokey?", MUTATEDWARG = "Spikey doggy.", MUTATEDBEARGER = "Bad teddy.", LUNARFROG = "What happened to you, froggy?", DEERCLOPSCORPSE = { GENERIC = "Oh dear, deer dead.", BURNING = "At least she warm now.", REVIVING = "Uh oh.", }, WARGCORPSE = { GENERIC = "Doggy sleeping?", BURNING = "Doggy getting crispy.", REVIVING = "This bad, florp?", }, BEARGERCORPSE = { GENERIC = "Deady teddy.", BURNING = "Lucky me have no fur.", REVIVING = "Glorp! Teddy awake!", }, BEARGERFUR_SACK = "Blegh. Better not get teddy hair in food!", HOUNDSTOOTH_BLOWPIPE = "Awww, doggy teeth here!", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Hi Eye!", -- Enabled. NOEYEBALL = "Glorp! Who take shiny eyeball?", -- Disabled. }, SECURITY_PULSE_CAGE = "Glorp! Empty!", SECURITY_PULSE_CAGE_FULL = "Oooh, like glowy ball.", CARPENTRY_STATION = { GENERIC = "Wood cutty thing!", BURNT = "Who play with fire?", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", BURNT = "Didn't do it, florp!", }, WOOD_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", BURNT = "Aww...", }, DECOR_CENTERPIECE = "What this? Can't even eat it!", DECOR_LAMP = "Pretty light for table.", DECOR_FLOWERVASE = { GENERIC = "Glurgh. Have ugly flower in it.", EMPTY = "Think fish would look better in there than flower.", WILTED = "Fish wouldn't get wilty like this, florp.", FRESHLIGHT = "Friendly little light.", OLDLIGHT = "Need new light.", }, DECOR_PICTUREFRAME = { GENERIC = "It hard to draw with claws...", UNDRAWN = "Glurgh. It blank and boring!", }, DECOR_PORTRAITFRAME = "It hard to draw with claws...", PHONOGRAPH = "Music come out of it, florp!", RECORD = "Again.", RECORD_CREEPYFOREST = "Boring. Next one.", RECORD_DANGER = "Next.", RECORD_DAWN = "What else?", RECORD_DRSTYLE = "Too long.", RECORD_DUSK = "Next.", RECORD_EFS = "Don't like. Next.", RECORD_END = "Next.", RECORD_MAIN = "Boring. Next one.", RECORD_WORKTOBEDONE = "Don't like. Next.", ARCHIVE_ORCHESTRINA_MAIN = "Why floor make weird sounds, florp?", WAGPUNKHAT = "Nice Ironfolk hat.", ARMORWAGPUNK = "Ooh, Ironfolk shirt.", WAGSTAFF_MACHINERY = "Hey! Weird scale-less leave stuff everywhere, florpt!", WAGPUNK_BITS = "Blegh. Not food.", WAGPUNKBITS_KIT = "It good at fixing. Like Weenowna-lady!", WAGSTAFF_MUTATIONS_NOTE = "Moo-tay-shuns... studdy? Glurgh, this one really hard!", },
Walter:
MUTATEDDEERCLOPS = "Aww, I think that poor Deerclops is sick!", MUTATEDWARG = "That Varg doesn't look so good...", MUTATEDBEARGER = "A zombie Bearger? Neat!", LUNARFROG = "I wonder what it's like to see through so many eyes?", DEERCLOPSCORPSE = { GENERIC = "Poor Deerclops...", BURNING = "I'm going to miss her.", REVIVING = "Look Woby, she's okay!", }, WARGCORPSE = { GENERIC = "Why couldn't we be friends?", BURNING = "D-don't look, Woby...", REVIVING = "Hey, they're getting up!", }, BEARGERCORPSE = { GENERIC = "I'm sorry...", BURNING = "This isn't a fun campfire...", REVIVING = "Back from the dead!", }, BEARGERFUR_SACK = "We can keep our snacks cold when we go exploring, Woby!", HOUNDSTOOTH_BLOWPIPE = "Don't worry, Woby. Your teeth are safe.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "The way it just stares at me is so creepy. I love it.", -- Enabled. NOEYEBALL = "Something is missing. Woby, that eyeball is not a toy!", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty, Woby. Let's find something to put in there.", SECURITY_PULSE_CAGE_FULL = "I wonder if there is a glowing ball trapping badge.", CARPENTRY_STATION = { GENERIC = "Now I can work towards my carpentry badge!", BURNT = "I guess my carpentry badge will have to wait.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", BURNT = "Someone forgot their fire saftey!", }, WOOD_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", BURNT = "That's why we should never play with matches.", }, DECOR_CENTERPIECE = "It's cool. I guess.", DECOR_LAMP = "Turn it off when we tell ghost stories.", DECOR_FLOWERVASE = { GENERIC = "Careful with that, Woby.", EMPTY = "Woby, did you eat the flower?", WILTED = "It looks sad.", FRESHLIGHT = "Oooh, useful.", OLDLIGHT = "We should find a fresh one, Woby!", }, DECOR_PICTUREFRAME = { GENERIC = "Is it upside down?", UNDRAWN = "Woby, wanna do a pawprint painting?", }, DECOR_PORTRAITFRAME = "It really looks like them! Right, Woby?", PHONOGRAPH = "It's almost as good as a radio. Almost.", RECORD = "I could listen to this forever!", RECORD_CREEPYFOREST = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DANGER = "Woby likes to howl along, don't you girl?", RECORD_DAWN = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_DRSTYLE = "Woby likes to howl along, don't you girl?", RECORD_DUSK = "Woby likes to howl along, don't you girl?", RECORD_EFS = "It's no Midnight Broadcast, but it's still pretty good.", RECORD_END = "Oh, that's a good one!", RECORD_MAIN = "Woby likes to howl along, don't you girl?", RECORD_WORKTOBEDONE = "It's no Midnight Broadcast, but it's still pretty good.", ARCHIVE_ORCHESTRINA_MAIN = "Wanna solve a puzzle, Woby?", WAGPUNKHAT = "It's going to suck out my brain! Ha ha, probably not.", ARMORWAGPUNK = "I'll be part boy, part machine!", WAGSTAFF_MACHINERY = "Don't you just love junk, Woby? Never know what we'll find!", WAGPUNK_BITS = "Oooh, nice! Wonder what we can do with these.", WAGPUNKBITS_KIT = "Cool! A thingamajigy!", WAGSTAFF_MUTATIONS_NOTE = "These notes contain important clues to a mystery, Woby.", },
Wanda:
MUTATEDDEERCLOPS = "Ah. I forgot that they do this sometimes.", MUTATEDWARG = "Oh botheration, I'm getting deja vu...", MUTATEDBEARGER = "It's even worse the second time around.", LUNARFROG = "Shoo, you vile thing!", DEERCLOPSCORPSE = { GENERIC = "And stay down!", BURNING = "It doesn't hurt to take precautions.", REVIVING = "Don't you dare!", }, WARGCORPSE = { GENERIC = "Took long enough!", BURNING = "We won't be meeting again.", REVIVING = "No, no, no! Back down, you!", }, BEARGERCORPSE = { GENERIC = "Finally, it's over!", BURNING = "You're not coming back this time.", REVIVING = "Oh botheration! I have to deal with you again?!", }, BEARGERFUR_SACK = "It can keep my perishables cold anywhere, anytime.", HOUNDSTOOTH_BLOWPIPE = "A toothy take on a timeless design.", DEERCLOPSEYEBALL_SENTRYWARD = { GENERIC = "Feels like we're back in the ice age.", -- Enabled. NOEYEBALL = "The part that makes it work is missing. Typical.", -- Disabled. }, SECURITY_PULSE_CAGE = "It's empty.", SECURITY_PULSE_CAGE_FULL = "Well, it's caught something. Now what?", CARPENTRY_STATION = { GENERIC = "I like my furniture simple and functional.", BURNT = "Well, that's decidedly unfunctional.", }, WOOD_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", BURNT = "Its days were numbered in a place like this.", }, WOOD_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", BURNT = "Its chairing days are done.", }, DECOR_CENTERPIECE = "I'm sure somebody likes it.", DECOR_LAMP = "How fast does light travel in this place?", DECOR_FLOWERVASE = { GENERIC = "Beautiful.", EMPTY = "I thought I just replaced these. Or was that later?", WILTED = "Fleeting.", FRESHLIGHT = "Good as new.", OLDLIGHT = "I swear I just replaced this.", }, DECOR_PICTUREFRAME = { GENERIC = "Looks like it was done in no time at all.", UNDRAWN = "Is this a commentary on predestination?", }, DECOR_PORTRAITFRAME = "A moment captured in time.", PHONOGRAPH = "Shall we play something new or something old?", RECORD = "Is this that newfangled ragtime music the youth are raving about?", RECORD_CREEPYFOREST = "Do I look like I have time to sit around listening to records?", RECORD_DANGER = "I prefer their earlier work.", RECORD_DAWN = "I prefer their later work.", RECORD_DRSTYLE = "I prefer their earlier work.", RECORD_DUSK = "I prefer their earlier work.", RECORD_EFS = "I prefer their later work.", RECORD_END = "Do I look like I have time to sit around listening to records?", RECORD_MAIN = "I prefer their earlier work.", RECORD_WORKTOBEDONE = "I prefer their later work.", ARCHIVE_ORCHESTRINA_MAIN = "What an intricate design.", WAGPUNKHAT = "I'd love to take it apart and see how it ticks.", ARMORWAGPUNK = "You can always rely on clockwork.", WAGSTAFF_MACHINERY = "Someone must have left these in a hurry.", WAGPUNK_BITS = "Gears and wires and sprockets, oh my!", WAGPUNKBITS_KIT = "What will they think of next?", WAGSTAFF_MUTATIONS_NOTE = "Someone must have a lot of time on their hands.", },
Wonkey:
Pearl (The crabby hermit)'s new quotes:
(Low/Med/high refers to how high your friendship level with Pearl is.)
(When Pearl wants you to make a chair)
MAKE_CHAIR = { LOW = {"(Grumble) my shell is killing me...","Nowhere to sit around here..."}, MED = {"There's nowhere to sit and rest this old chitin..."}, HIGH = {"What this place really needs is a nice place to sit and chat."}, },
(When you make Pearl a chair. I think this applies to all chairs?)
MAKE_CHAIR = { LOW = {"You expect me to sit on that rickety thing?"}, MED = {"Is that a chair, or an art project gone wrong?"}, HIGH = {"Oh. Well... I can tell you worked hard on it, dearie!"}, },
(When you make pearl a chair replica relic chair for the first(?) time and she gives you a blueprint for the woodworking crafting station thingy)
MAKE_CHAIR = { LOW = {"Here. Learn how to build a proper chair."}, MED = {"I give you credit for trying, but next time get it right."}, HIGH = {"I apreciate the effort, dearie. Let me give you a few pointers."}, },
Lastly, there are two new categories in scrapbooking. Some of these have special notes on their scrapbook pages elaborating on what they do/what they're for. This is only a couple of them. If you want to see all of them you can use the console command TheScrapbookPartitions:DebugUnlockEverything() to unlock all of the entries in game. Or go to the strings.lua in the code and search for the entries.
MOONBASE = "\"'Neath full moon's light, ye place the key;\nA rod whose call the stars doth heed.\nBut be ye warned, 'fore prize be claimed,\nSurvive the horde, lest ye be maimed.\"", CHARLIE_STAGE_POST = "A gift graciously bestowed to you by the Queen of the Constant, to enrich your sad, futile little lives. She was even kind enough to prepare costumes and a script!",
(I don't know if these are a part of the scrapbook?)
WAGSTAFF_MUTATIONS_NOTE = "\n\"Day 56 - Lunar Mutations Study\"\n\n\"It seems as though these strange entities that emerged from the rifts are in search of living hosts... or perhaps once living.\"\n\n\"NOTE: The following creatures warrant immediate study as I suspect they may be the most viable as hosts:\"\n\n• Frog\n• Penguin\n• Warg\n• Koalefant\n• Deerclops\n\n\"Other possible Rift entity host candidates:\"\n\n• Grass Gekko\n• Hound\n• Bearger\n• Mosling\n",
(And lastly, a chest will normally tell you how many slots it has. For example:)
MAGICIANCHEST = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.", --TOPHAT_MAGICIAN = "A 12 slot container that is actually a singular storage location that all \nmagic storage\n items access.",
TREASURECHEST = "A container with 9 slots.", MINOTAURCHEST = "A container with 12 slots.", DRAGONFLYCHEST = "A fireproof container with 12 slots.",
(But, the ancient chest used to complete the Metheus puzzles:)
SACREDCHEST = "A container with 6 slots. Could be a 6 item combination lock, only Metheus knows.",
(It's not much but. I'm so very ""normal"" so any mention of Metheus is amazing to me okay)
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kinnbig · 2 years ago
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i LOVE your scientific analyses! i was wonderign if you had any thoughts on which kp characters are most likely to be monsterfuckers?
lmao what a question dhjkfdf thank you! okay uh i do have thoughts, but ngl since this is based even more on pure vibes than any of my last analyses i'm struggling to work out any kind of ranking system for it - i guess we're venturing into the social sciences with this one and i'm presenting a purely ethnographic analysis here lol...
but anyway yes here are the kp characters i think are most likely to be monsterfuckers (in no particular order)
Pete -
we know he's into some kinky shit
is it such a jump from BDSM pet-play to monsterfucking?
idk there's definitely something about the whole "falling in love with your captor after he shows you his vulnerable human side" that's very beauty and the beast. which, obviously, is the original monsterfucking text.
Tankhun -
uh. i imagine he's read a lot of weird erotic romance novels in his time
and if some of those involve monsterfucking then. well. who am i to judge!
Chay -
ok hear me out
he's gen z and stans an idol. he probably spends a lot of time on fandom twitter. he probably writes fanfiction.
maybe he's into self-insert. maybe he's into rpf. maybe he's into monsterfucking. who's to say?!
idk i just think that kid might be a freak.
more scientific kinnporsche research
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thesquidkid · 1 year ago
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Who says science isn't exciting?
4x08 Missing my baby
I know that it has been a while since I last updated my science meta, life happened and I wasn't really in the mood to write. I also did a thesis in between, so I suppose I now have proper experience in writing a scientific paper.
Disclaimer: I am still not a biologist and it's been quite some time since I last watched the show, so please feel free to correct me if you see anything inaccurate. I also really like talking about science so if anything is unclear I will happily explain it in more details.
The first mention of science is Liz talking to Maria in the Wild Pony:
Liz: "There has to be a scientific explanation for how Alex is reaching out to you."
She then proceeds to explain her scientific theory:
"At first, I thought this was a resurgence of your powers, like a vision of Alex manifesting itself. But your brain scans match up with your last checkup, post-cure, which means this is not a vision. Alex is alive. And he's figuring out a way to communicate with you. We've seen versions of this before. You did it in the coma. Max talked to Rosa in the pod."
I should probably go ahead and say that this falls in the realm of science-fiction. Well, mostly. In reality, people in a coma can `communicate' with the outside world. More or less. Studies have shown that when talking to people in a vegetative state, asking them to perform certain tasks, the brain reacts in the same way it would for someone that is not in vegetative state. For example, when doctors asked a few yes-no questions to a patient in vegetative state, they found out that he knew where he was, what kind of program he enjoyed on TV, etc [x]. This was done by monitoring the brain activity of the patient and looking at the pattern in his brain activity.
This kind of research [x] allowed scientists to conclude that some comatose patients were conscious.
Going back to our lovely little alien show, we can argue that Maria communicating with Liz while in her coma is scientifically possible. However, Alex being in another dimension and communicating through with Maria is fiction.
(As a side note, Liz mentions a few time in that scene that it's all science, except it's not.)
Next, Liz and Shivani are doing science in Shivani's lab:
Liz: "The regenerative enzymes in the blood sample we brought back from New York... Isn't healing the diseased cells in our subject." Liz: "The fluid stimulates the proteins momentarily, but it isn't potent enough to sustain their viability."
As defined in my meta for 1x08 [x, x], an enzyme is a protein that accelerates a chemical reaction. Here, regenerative enzymes refers to enzymes that have the ability to regenerate their cofactors.
A cofactor (in biology) is a non-proteinic chemical compound that is required for enzymes to act as catalyst (i.e. to accelerate a chemical reaction) [x].
Now, from what I read on the internet, enzymes are used in cellular apoptosis, which is a programmed cell death (happening naturally in our body, I talked about it more in my meta for 2x02 [x]), and the regenerative aspect of enzymes comes into play with regards to their cofactors. Furthermore, I have found a few sources about regenerating dead cells (namely after injuries) that mention enzymes as `executioner' rather than reconstructive. In other words, it appears that enzymes (regenerative or not) are present when it comes to killing cells, but not resuscitating them [x, x].
So, really, it's not that surprising that Liz's enzymes aren't healing the deceased cells...
The next bit of science happening in Shivani's lab is purely fictive as it revolves around the cracked pod that Shivani has:
Shivani: "The viscous liquid we developed was formulated using the fluid from within [the pod]. It contains restorative properties identical to the ones that you've been researching." Liz: "In gene-sequencing your work, I found micromolecular inconsistencies, and this crack explains why. Oxygen is changing the fluid's chemical composition. In order to continue testing, we need a pod that's in working condition."
As Michael points out in 2x03, the pods keep the person inside in stasis by regenerating the cells at the rate they decay. He also says "this current will speed up the regeneration". So, by regenerating the cells at the rate they decay, the pod would also (slowly) regenerate the cells that are already dead. Namely, it would regenerate the dead cells at the rate that the alive cells are decaying, since the pod wouldn't select which cells to regenerate, and which to not.
Personally, I am not a big fan of the pods being the answer the everything, namely here providing a regenerative cure, especially when we saw Liz figure it all out using science before, and since her research is about vascular regeneration.
The part on oxygen altering the fluid's chemical composition is accurate to what we saw before, with Noah's pod. Hence, this would fall into the realm of science within the fiction, since at least the results are consistent.
We then see Rosa and Maria trying to communicate with Alex at the Wild Pony. This is once again clearly fiction, but they use science words that I thus will look into. We start with (another) mention of frequencies:
Rosa: "I can hear the frequency of Alex's DNA in the hair, but... nowhere else."
At first, the mention of frequencies in the show was very nice and (mostly) accurate. Then, it became too much (as @angrycowboy pointed out about 4x13)
DNA does have frequency, and it particular it generates a wave that propagates in the direction of the magnetic field vector [x]. Magnetic field vector refers to the direction and the dimension of the magnetic field. These magnetic waves are what allow the cells to communicate with each other.
It is also possible to detect the frequency of DNA, namely it is around 20 GHz. Note that 20 GHz falls into the domain of super high electromagnetic frequency, which is the same frequency range as satellite communication and microwave ovens. Suppose Rosa can hear the frequency of Alex's DNA in his hair. This would mean that she is able to hear satellite communication happening nearby, and considering there is a military base not too far away (I don't know anything about actual Roswell geography, but the show does mention the base a few times), she would be able to pick up on those conversations. Useful espionnage tool.
Rosa does mention something about Isobel teaching her how to listen:
Rosa: "Isobel taught me that in order to silence all the noise, you have to find a place inside yourself where you feel safe and calm."
And in real life, radios can tune to a particular frequency (hence how you only hear a single radio channel and not everything at once). However, a radio is also able to detect other frequencies, hence how you can switch channel. The reason why you do not hear the other radio channels when you switch on your radio is that radio emitters in a region have an agreement to distinguish each frequency. This means that the frequency of each channel has to be sufficiently distinct.
DNA is different for everyone, hence it's frequency differs. Since Alex, Maria, Rosa, and any one else who came to the Wild Pony are not twins, Rosa would be able to distinguish Alex from the other DNA frequencies.
However, there are three things I find strange. First, I am assuming Alex was at the Pony before disappearing, so there should be traces of his DNA left, hence Rosa would hear somewhere else. Secondly, the choice of detecting DNA at the Wild Pony is weird, in my opinion, since there are many more frequencies that Rosa has to tune out, as it is presented to be a popular bar.
Thirdly, as much as DNA can be extracted from hair, there is no guarantee that DNA is always available in a hair sample. Namely, the DNA is present at the root of the hair [x]. Without the root of the hair, the procedure to get DNA is much more complex. So, for the sake of the argument, I am assuming that Rosa has the root of Alex's hair.
But, even having the root of the hair, typical DNA testing that is done in forensics requires an electron microscope (which uses a beam of electron as a light source, and thus has a better resolution than a typical light microscope [x]), since it is the only way to visualise the small bits of DNA. The second test is through mitochondrial DNA, but such a test will not distinguish between siblings, as they share the same mitochondrial DNA profile [x]. DNA testing from hair also requires more than 1 hair to have an accurate test [x].
To conclude on the topic of hair DNA and frequency, despite DNA having a frequency, and hair having DNA, I doubt the accuracy of Rosa's test, since too little DNA is present in a single strand of hair.
The next bit of science is also said by Rosa:
Rosa: "Energy rises from the ground into your feet, and since consciousness is a tangible form of energy connecting us to all matter, astrophysicists believe that... meditation could open you up to speaking over universes, even dimensions."
I am not going to touch on this topic, other than say that Rosa probably meant astrologists and not astrophysicists. Astrology is the field of divinatory practices, recognised as a pseudo-science (it used to be a science until a more scientific theory came along), while astrophysics is the study of astronomical objects using physics and chemistry. Meditation falls into the category of astrology, not astronomy.
The next two pieces of science (the last ones for this episode) are all between Liz and Shivani, during different scenes.
Shivani: "Why atomize the fluid into a mist?" Liz: "I made slight genetic modifications to accelerate enzyme inhibitors for swift cell regeneration. Molecules, they travel faster in a gaseous state than in liquid form." Shivani: "If this cure eradicates the alien virus, could it be repurposed to fight off human illness?" Liz: "Like a universal vaccine? Interspecies scaling at this level would be a huge leap."
So. Liz's first sentence is already hurting my brain.
An enzyme inhibitor is a molecule that attaches itself to an enzyme and stops its activity [x].
Since enzymes are used in process of cell death, inhibiting its activity would then slow this process. In fact, inhibitors can be used to start the process of cell regeneration (in some circumstances, although I am not sure I understood what those circumstances were precisely) [x]. So, if Liz accelerates the inhibitors, it could lead to an acceleration of the regeneration process (or at least, make it begin faster).
It is true that molecules travel faster as gas than liquid. In fact, molecules are always moving, but in a solid they are moving so slow that it can be considered static. In a liquid, the molecules glide past each other, and hence are faster in movement than in a sold. In a gas the molecules are further apart from each other, and move faster [x].
Shivani then asks if a vaccine to cure all human illnesses is possible. Liz is right with her response, that interspecies vaccines are tricky to work with.
We first need to note that interspecies contamination is possible (coronaviruses are example of this). However, interspecies vaccination is not as simple; consider the infectious bronchitis virus (IBV) in poultry, for which different vaccines have to be created for the different species of poultry. Even species which are similar (poultry for instance) would reach very differently to the same vaccine, and would not be offered the same protection [x]. So, despite humans and oasians being similar, a vaccine that would protect both is also unlikely.
Furthermore, a universal vaccine in the sense of a single vaccine that would protect against everything in scientifically improbably. The point of a vaccine is to inject into the human body a small dose of a virus to teach the body how to defend itself against it. Therefore, a universal vaccine would have to consist of a small dose of every virus known to mankind, which would very likely kill the patient. Imagine having your body fight against all the viruses ever.
So what Shivani is suggesting is rather improbable.
The final bit of science is later in the episode, still in Shivani's lab:
Shivani: "What if we altered the protein receptors to perform some, not all, of their functions? If we folded the principle alpha helices and stabilized the covalent bonds between the amino acids..."
(I won't go into the rest of that scene, since it's mostly about ethics)
If I am being honest, the sentence "altered the protein receptors to perform some, not all, of their functions" confuses me. So I am ignoring it for the sake of my mental health (also because I don't understand what the `their' is referring to).
The next bit of science that Shivani mentions is "principle alpha helices".
An alpha helix is a sequence of amino acids in a protein that are twisted in a helix shape [x]. This structure is the most common type of secondary structure in proteins.
In everything that I've read online about alpha helices, there isn't really a notion of principle alpha helix. So, I don't really know why this is specified by Shivani here (probably to make the sentence sound science-y...).
Folding in chemistry is the process by which a molecule assumes its shape. Protein folding refers to the shape that is assumed by a specific sequence of amino acids in a protein [x].
So, from what I understand, folding the protein would give it its alpha helix structure, but folding the alpha helix structure doesn't really mean anything...
A covalent bond is a chemical bond that involved sharing electrons to form electron pairs between atoms [x].
The different structures in a protein are attached via covalent bonds [x], so indeed, there are covalent bonds between some amino acids (the ones that are found in two different structures). Alpha helices are considered to be the stabler structure of a protein, but their stability, from what I've read, is not quite due to the covalent bonds. So, again, despite the different elements of the sentence making sense, they are quite confusing and lack proper meaning when being put together.
Liz and Shivani share another scene together in Shivani's lab, at the end of the episode where Liz breathes the mist. However, this scene does not contain much science in it, so I'm stopping my analysis here.
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hollowsart · 11 months ago
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I'm tired of Backrooms video games being based on the Kane Pixels series. No hate to him tho, the quality of the series is really impressive and genuinely kinda cool to see, but like.. I think people should stop trying to replicate it. make something new, y'know? something that isn't 'you're a scientist at some top secret science facility exploration team and you get lost from your coworkers after entering the backrooms the facility created with their strange machines and you were tasked with going first into a hole in the wall or floor while your coworkers just sit back and watch and wait'
Let me explore the non euclidean architecture of multiple different real life buildings and locations and scenery all merged together into an abomination amalgamation of a place to get lost in. let me be an unfortunate soul that somehow got stuck and trapped within this bizarre place that I have no recollection of how I even wound up there. Let me feel dread and nostalgia and a sense of deja vu around nearly every corner and in nearly ever room I enter that looks like places I have been to or places I have dreamed of.
no more monsters, no more people in hazmat suits and no more stories woven in and other people involved.
(post got a little long, cutting here):
the true horror is the idea that you are truly alone. the paranoia that there might be something in there with you, you hear noises and sounds, but have never once seen anything like a creature or person. every clock you see tells a different time, or lack power or has no hands.
I want to see more games like that for the backrooms.
a proper backrooms survival type game, too, similar to that SCP ikea game just.. minus the threat of any monsters and you really have to go searching for the objects to obtain the parts and materials from to give you tools to try and survive.
perhaps there's some kind of scoring system in place? see how long you can survive in the backrooms.
is there even a way to get out? if so, it should be difficult to find it and get to it.
at this point, there's really little to no creativity and variety with the games based around the backrooms. WHY must there be some kind of scientific research being done? WHY must there be some form of entity that wishes to kill you?
it really makes it boring and kills the mystery and intrigue that the original idea of the backrooms provided. I've made a post before about this and I will repeat what I said there:
The true horror of the backrooms is the realization that you are literally all alone and you have no idea how long you have been there and no idea if there is any way of truly surviving, where is the food? the water? is it any good? is it safe to ingest? is there any safe place to sleep? is there any exit at all? your growing sense of paranoia and the physical feeling of your sanity slipping and deteriorating over time, THAT is what would make the backrooms a true horror.
horror is more than just monsters chasing you. there is solace to be found in the monster: you are not the only living thing here, there is something else alive in this place.
but no monsters being present gives you the sense of pure dread that you are truly and utterly alone. there is NOTHING to keep you company. no other signs of life. it's just you.
the concept of the backrooms is fun and fascinating, but it gets ruined so easily and turned into the same old thing with monsters and top secret government funded facilities.
The backrooms have literally just become the dollar store SCP Foundation, y'know?? just without the fun.
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adomainname · 2 months ago
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Revolutionizing Interstellar Travel: NASA’s Warp Drive Insights
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The Future of Space Travel: NASA’s Warp Drive Development
Space travel has always captured the imagination of humanity. From the iconic Apollo moon landings to the ambitious Mars exploration missions, the quest to understand and traverse the universe continues to propel innovation. Recently, a tantalizing concept has emerged from the realm of science fiction into scientific discourse: the warp drive. NASA, known for its pioneering spirit and technological advancements, is reportedly developing a warp drive that could transform interstellar travel from fantasy to reality. Let’s explore this intriguing development, its potential features, and its implications for our understanding of the universe.
What is a Warp Drive?
Before delving into NASA’s recent work, it’s important to grasp the basic concept of a warp drive. Popularized by science fiction series like Star Trek, a warp drive theoretically allows a spacecraft to travel faster than the speed of light by bending or "warping" space-time itself. Rather than moving through space in the conventional sense, a warp drive would create a bubble of curved space to transport a vessel swiftly from one point to another.
NASA’s Warp Drive Development
While the idea of a warp drive sounds purely speculative, NASA's research arm has been exploring the scientific validity of this concept. Here are some bullet features of NASA's warp drive development:
Conceptual Foundation: Based on theoretical work by physicist Miguel Alcubierre, the warp drive relies on the idea of compressing space in front of a spacecraft and expanding it behind, effectively allowing for faster-than-light travel without violating Einstein’s theory of relativity.
Energy Requirements: One of the biggest hurdles has been the exorbitant energy requirements for creating a warp bubble. Initial calculations suggested the need for energy equivalent to the mass-energy of Jupiter. However, recent theoretical advancements propose that the energy could be significantly reduced, perhaps to the mass-energy of a spacecraft.
Exotic Matter: The drive would require forms of matter with negative energy density, sometimes referred to as "exotic matter." This remains a significant obstacle, as such matter has yet to be discovered or synthesized in feasible quantities.
Research Initiatives: NASA’s Advanced Propulsion Physics Laboratory, colloquially known as Eagleworks, has been conducting experiments to investigate the feasibility of warping space-time with current or near-future technologies.
Potential Implications
The prospect of a functional warp drive is both thrilling and daunting. Imagine reaching Alpha Centauri, our closest star system, in just a few weeks instead of thousands of years. Such a breakthrough could revolutionize our approach to space exploration, opening new frontiers for human settlement and scientific study.
However, the development of a warp drive also presents challenges, including its implications for our understanding of physics, the potential environmental impact of manipulating space-time, and the ethical considerations of altering the cosmos on such a scale.
Conclusion
While NASA's warp drive remains firmly in the realm of theoretical exploration, the continued investigation into groundbreaking propulsion technologies signals an exciting era for space travel. As researchers strive to overcome the many scientific hurdles, the dream of interstellar voyages edges closer to reality. Although a warp drive may not be essential to our immediate future, its eventual realization promises to expand our cosmic horizons in unimaginable ways. Until then, we watch with eager anticipation as science and imagination align on the frontier of the final frontier.
Go to Warp Drive Development
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dimensionhop · 2 months ago
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(This image is courtesy of Curious Matrix.)
The concept of parallel worlds, also known as alternate universes or multiverse, is a fascinating one that has captured the imagination of scientists, philosophers, and science fiction writers alike.
While this theory with no concrete evidence, it offers exciting and mind blowing possibilities about the nature of reality.
Take a trip across two different parallel universes in this blog post to discover their contrasts and the fascinating idea of "dimension hopping."
World First: Verdantia Envision a planet named Verdantia, rich and colorful, where nature rules supremely. Tall trees may be seen here reaching for the sky, their leaves sparkling in a rainbow of hues. The aroma of flowering flora fills the air, and rivers gleam with pure water. In Verdantia, ecological harmony has superseded technology.
Spirituality and science are combined in Verdantia. Advanced therapeutic methods that respect the body's connection to the Earth are the result of research into holistic therapies and natural cures. As a reflection of the interconnection of life and the beauty of their surroundings, art and music develop.
World War II: Mechatropolis Mechatropolis, on the other hand, is a vast urban area where innovation and technology rule supreme. Neon lights shine behind glass and steel skyscrapers that penetrate the clouds.
Mechatropolis is a center of scientific discovery, where discoveries and advancements power the local economy. The inhabitants, referred to as Mechatropans, have futuristic lives and frequently put convenience over the environment. As drones fly through the air, precisely delivering things, they can escape into imaginative worlds through virtual reality experiences.
But there is a price to this fast-paced life. The ecosystem has suffered greatly, and green areas are now in short supply. Even with today's technological marvels, there is still a sense of alienation among the populace as well as between people and the natural world. Mechatropans tend to find comfort in virtual encounters more than in person ones.
Dimension Hop: An Interplanetary Journey What then occurs if someone from Verdantia finds the gateway to Mechatropolis, or the other way around? Through the idea of "dimension hopping," people can travel between various alternative realities and take in the wonders and difficulties of each one.
Entering Mechatropolis can be intimidating for a Verdantian. The calm beauty of their house stands in stark contrast to the sensory overload caused by the blaring lights and the incessant hum of the equipment. But this trip has taught me some important lessons. They might come upon cutting-edge technology that they can modify to improve their environmentally friendly activities back home.
The Conclusion We see that each of these two parallel universes has advantages and disadvantages when we consider them. Verdantia represents balance with the natural world, whereas Mechatropolis displays the pinnacles of technical sophistication. Shifting dimensions between these realities can promote understanding between people and motivate change.
In the end, investigating parallel universes compels us to evaluate our own reality. What lessons about reverence for environment can we draw from Verdantia? How may the advancements of Mechatropolis be incorporated into a more sustainable future? We might begin to close the gap between nature and technology in our own lives by considering these options.
Come along with me as we investigate these worlds in more detail. What more dimensions do you believe exist, and how may we get around them?
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Across The Holonet
The Bad Batch. Tech/Reader. | writing-positivelyexisting🫧
For the 100 followers celebration, I give you this fluffy Tech/Reader! Thank you guys! <3
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Walking through your apartment door, you immediately kick off your torturous heels into the small pile of other shoes in the entrance. A sigh of relief escapes your lips, feeling the cool tile floor sink its teeth into your bare feet, and your shoulders slump slightly forward now that no one important would be looking at you. Yes, the comfy confines of your apartment is your own little safe haven and you were a-okay with it.
You toss your keys onto your small dining table that sat in its nook by the balcony and an all too familiar beep from your data pad calls to you. A smile comes to your features and the excitement in your stomach grows.
You pull it out with earnestness, your smile ever growing when you read the name and the text that came with it.
Tech: I apologize for my delayed response, but here’s why you are incorrect:
The concept of “love” is purely subjective. Any “scientific” findings can hardly be attributed as fact. “Love” is merely a concept, a fallacy. A phenomenon, if you so wish.
Now, to be honest, what this man (whom you do not actually know) said broke your heart, yet set it ablaze all the same. He did have some points, but you were going to argue to hell and back on this subject. It was kind of your livelihood.
YN: I won’t say that you are incorrect, that love is subjective. However, on a physiological level we do experience “love”. Our whole body is included when this happens, all five of our senses! There’s stages to love and even found chemistry!
You bite on your bottom lip, anxiously watching his little thought bubble illuminate as he is typing back a response.
Tech: That’s interesting you say that. Please, do explain in further detail, YN. I’m most curious about this research.
Thank the stars and Maker you live alone. The pitchy school-girl squeal you emit as you begin rapidly typing away your explanations would have surely gotten you some sideways glances. You find yourself so ecstatic to share your knowledge on romance, you are a romantic! A hopeless one maybe, but a romantic still.
You skip over to your plush bed, laying down and smiling as you send multiple texts in a row. You really are passionate about this, although the true science of love isn’t your main focus. No, it isn’t about science for you. It’s about literature. The emotions that words can have. How one can convey just so much devotion with one singular sentence!
Still, you decided to dabble in the science of love just a little. And thank the stars again because it’s proving useful right about now.
YN: Our brains release a magnitude of chemicals such as dopamine, serotonin, norepinephrine, and the chemicals oxytocin and vasopressin reinforce the attachment a couple has that makes the relationship last!
Tech: I do see how that is accurate. The chemicals you listed are definitely considered “happy” and therefore could explain “love” on a more complex level. You have done some extensive research on this matter. Is this your profession?
YN: No it’s not. I study romantic literature. Kinda a hopeless romantic, if you will. I’m a really big sucker for the “found family” trope. Do you read any literature like this?
Tech: Well, you’ve surely impressed me with the science even if it isn’t your expertise. I do read from time to time, however it is more about news articles, history texts, and manuals for all sorts of technology. What is the “found family” trope? It interests me.
You giggle to yourself. Tech reads manuals? You shake your head with a smile at this nerd on your screen, typing an answer to his question.
YN: “Found family” is when a group of unrelated characters create a sort of pseudo family based on shared or similar experiences. Usually the characters aren’t related by blood but sometimes there are characters who are maybe half siblings or adopted.
YN: Why I like this plot device so much is because I dream of having my own family someday. For now, I’ll experience my dream through fiction. What about you, Tech? Do you want to experience creating your own family?
On the receiving end of your text, Tech is stumped. He can feel his heart rate increase as he thinks about how to answer.
Tech: …that is a difficult question. It depends on what you mean. I do not think that I have ever really understood the typical emotional connections that most people have to the concept of a family. Due to reasons, of course. However, I would like to find someone…someone that I can connect with on a deep level, who I can share my life with. Do you know what I mean?
You stare in wonder at his message. What did he mean by “I do not think that I have ever really understood the typical emotional connections that most people have to the concept of family”? Surely this man has a mother and father, at the very least? No matter how many questions you have for him, you don't want to pry and make him uncomfortable.
YN: A significant other, I believe, is the concept you're looking for. And, yes. I also would like to find a significant other to share life's endeavors and to grow with.
Tech: I see. Yes, that is the concept that I am searching for. I find it difficult to comprehend this concept because I am, by nature, a rather independent and self-sufficient person. I am not used to feeling a need for someone else.
Tech: However, I would like to find someone who can help me to understand how to feel these things, if you know what I mean? I would love to help someone grow, just as I would want someone to help me to grow.
Somehow you feel like time has stopped. Reading what Tech said about wanting to find that someone kicks your heartbeat into overdrive. Your breathing is slightly out of rhythm but you feel absolutely fine. Then you close your eyes and shake your head.
You don’t know this man beyond your screen. You met him a week ago by pure chance. He had responded to a little snippet you posted on the holonet and it jostled your emotions enough for you to respond back. You and him have been talking since. Primarily, and personally, you find his comments intelligent and his conversation is so stimulative! Your friends that you know closely don’t have this kind of communication like Tech. It’s a nice change of pace, truly.
YN: I understand completely, Tech.
Tech: And how about yourself? What are your thoughts on this concept? What would you say is your definition of a perfect significant other?
Tech: To me, my perfect significant other would be someone who is willing to accept me for the man that I am, and who has some of my core traits, such as logic, independence, and an unwillingness to rely on someone else. I would like a significant other who can help to offset my shortcomings, as I would help them with theirs. I believe that such a person would be a perfect match for me. What about you, YN? What traits do you favor?
This man continues to leave you stunned. You really didn’t expect him to give you a full description of what he wants in a partner! You situate yourself to sit on your bed, no longer feeling like this conversation is lazy. It seems like he’s actually moving away into a deeper conversation with you. Does he want to get to know you more… personally?
You take a deep breath, trying very hard on getting a normal pattern again. You reread his message and figure you will simply answer his questions.
YN: I favor a man who's honest, independent, logical, and patient. I expect him to be caring, wanting to understand me for me. Who will not judge me of my past, but will help me on my journey to become a better version of myself. Of course, I would like him to enjoy some things I enjoy, but ultimately I would love for him to be different so that we may be able to learn from each other.
The rapid beating of your heart returned. There is something about this conversation that is seriously so… exciting. You can’t quite explain why, but there’s a suspicion rising in your chest. It’s subtle but there. You find yourself nibbling on your knuckle as you wait for Tech to respond.
Tech: That is an excellent choice! I am quite a firm believer myself in the idea that differences are what can create a good relationship. My belief is that if two people in a relationship are too similar, there becomes an increased risk of conflict.
Tech: Having the two people within a relationship being different allows the two people to work well together. I believe that I could work well with someone who has a good mix of similarity and differences. I think you are quite wise, YN. Would you say that you are happy with your life at the moment?
His last question makes you raise an eyebrow. No one’s asked that before. Are you happy? You lower your data pad into your lap and take a moment to reflect.
You scan your room, seeing this place you’ve built and made your home brings a small smile to your face. You think about the job you have. You love reading and writing, getting to share all sorts of information about love with others fills you with a warm feeling. You’ve got a close circle of friends which you see a few times a month and you wouldn’t trade them for anyone else. Your upbringing was normal, so no complaints there.
Though, your dating life could be better. You weren’t really dating around but you know if someone offered you wouldn’t say no. This part of your life you’ve been letting it work itself out.
You bring your data pad back into your hands and type your answer.
YN: I am content with it. Although, I believe there is something missing. I know, however, I will find what it is in due time. Maybe it’s the lack of romance in my own life… What is your opinion on finding a significant other?
Reading your message, Tech tilts his head and looks away from the screen. Your question is a little daunting to him. He’d never really thought about it.
As a newly runaway soldier of the Republic he could probably try and form his own opinion on a partner. Though, he wondered if being an ex-soldier — and now renegade of the Empire — would be an appropriate lifestyle to harbor a relationship. Still… a man can still hope, right?
Tech: I see. Yes, I do believe that you have a good outlook on it. It can be difficult to know what it is that is missing, but that does not mean that you cannot work towards finding what it is that you are missing. I am content with my life as well. Perhaps not fully happy, but that does not mean that I cannot become happy.
Tech: As to your question, I think that finding a significant other should happen when the time is right. It is important to be patient, and to look for someone who best fits your needs as a person. Would you agree?
YN: I do agree! My father used to say “patience yields focus”. I really do try and apply it everywhere in my life and so far it’s proven useful. I’m glad we can see eye-to-eye about this, Tech. I think, especially now, many people are desperate to find love on their own.
Tech: I share the same sentiment. We seem to understand each other.
Tech: Unfortunately, I do not have any more time to further our conversation today. I would very much like for this to continue, however, and of course that is if you would prefer to continue as well.
YN: I would like nothing more than to continue our conversation later. I understand life can get busy, so shoot me a message whenever you find time again.
Tech: Thank you. I will.
You put your data pad down again and let out a breath like you were under water. What was that conversation? You place a hand over your heart and can feel it violently pumping against your ribs. Shutting your eyes with a small smile you recognized this feeling all too well. The fluttering in your stomach was as tell-tale a sign as any. Yes, you have developed a crush. A crush on someone over the holonet. A crush on someone who happened to comment on your writing. A crush on Tech.
You chuckle softly to yourself. This is silly. Still, you’ve learned not to hold back your emotions and simply let them flow through you. Decidedly, you are not planning on doing anything with this crush. You were going to watch things play out for themselves. Whatever happens happens.
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whatifyoulivelikethat · 4 months ago
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I guess it's purely speculative but which members do you imagine shooting the biggest loads?
idk what you expected but I am about to answer you with science, so let's talk about cum (from those with a penis and testes, specifically)!
Since your question is about volume, I'll address that first — the amount of cum (semen) is way less than most people think, only about 1.5 to 5 ml. I looked up specific studies for Korean men and they average 3 ml, give or take 1 ml. The volume can indeed be affected by genetics, but it's actually the most easily affected by abstinence, diet / overall health, lifestyle (including the level of stress in your life), and age.
You might be surprised to know the highest volume throughout lifetime is produced in early 30's. (insert excessive eyebrow wiggles here.) So, if you exercise moderately, try not to nut too often, eat well + hydrate, have low levels of stress, and don't have any underlying medical conditions that would affect semen production, you would mostly likely produce your optimal amount each time. Most people are not that good in judging a difference between milliliters. You'll barely notice a difference. Plus, semen volume fluctuates constantly depending on how the person is physically and mentally.
Fun facts about semen:
contains water, plasma, mucus to allow the sperm to wiggle onward its journey
is about 5-25 calories (lol)
has a small amount of essential nutrients (calcium, citrate, fructose, glucose, lactic acid, magnesium, potassium, protein, zinc) - and semen is safe to consume, as everything in it is safe!
pH around 8: cum is basic meaning it is normal for it to taste slightly bitter, the salty taste usually mentioned comes from the minerals, the hint of sweet comes from the glucose / fructose (sugars), however any sweetness is usually overpowered in my personal experience (but when I do taste it, it's very nice)
cum should not smell bad, if it smells sus, it is very likely they has an infection (STI or bad hygiene, ew), don't chance it, cum should have not much scent to it (for both semen and vaginal fluid)
should be milky white, if there's a color change, see a doctor
If you're curious about the top percentile of men, they average around 6.2 to 6.9 ml. From what I've gathered, these are pure outliers and aren't linked to any particular population. Remember that all science is as biased as the people who perform it. Most studies are done by the nation / group that is interested (they all have their own agendas), so take what you will from that.
Porn often uses fake cum.
Yup, they use fake cum to increase the volume. Actors also regularly supplement with medication. And more outliers join the porn industry, seeking to make money off their natural talent. You can look up interviews of ex-porn actors, but I can't promise you'll enjoy learning more behind-the-scenes, so do so at your own risk.
Diet affects the way cum tastes, however it is difficult to pin down a specific food item. There are too many variables — everyone processes food differently, where the food item is from affects the quality, how digestion interacts depending on other things consumed, etc, etc — therefore, I would focus on maintaining a healthy balanced diet. Eating lots of different things, not just having the essential vitamins. So, getting back to BTS, I believe they eat pretty well and they get regular checkups to maintain their health. I don't believe any of them have underlying medical conditions that would affect semen productions. Seokjin does have some food allergies but I don't think his particular allergies will have a great affect as long as he continues to eat a good variety.
Takeaway from this — if your date is picky eater, scientific research states that they will more likely have less tasty cum. :(
All of BTS exercise more than the average person. Their lifestyle is more balanced these days in terms of them getting older and trying to find ways to lower their level of stress. Their lowest semen production is probably when they're busiest, as their routine sleep / eating schedules are disrupted along with the additional mental stressors of their hectic idol life. Abstinence depends on how often they're getting off, which is probably below average amount (I doubt anyone is a serial masturbator but who knows). Sexual activity can be easily adjusted by denying. (Mwhaha.)
So, who is the most unbothered? Seokjin and Hoseok are probably the happiest most of the time. Taehyung might be affected the least by stress overall. Namjoon and Yoongi are always full of their internal thoughts lol, but both are working to get in a better place. Jimin and Jungkook are the most active, and I think they use activity to work through their stress / negative feelings, so it's hard to tell how well they are processing them. Plus everyone goes through periods of personal introspection and struggle at different points in their lives.
In short, any of them will shoot a big load if the circumstances of sexytime are comfortable and they are physically + mentally healthy.
But, if I had some samples over a long period of time and be able to regulate the days of abstinence... I could do the science. XD
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