#for me its going Sharp some might be prospering more with round things. dont copy what exactly i said here reach for the core of the idea-
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spotsupstuff · 1 year ago
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hey spot, do you have any tips for drawing iterator faces- more specifically "snouted" faces (like five pebbles)?
this gotta be some kinda ploy to make me draw Pebs again augh...
not sure if i really have many tips from my actual process, i guess? i'm tryin to speed thru the process of drawin as much as i can so more nuanced things get lost in favor of a shorthand, but i suppose i can try muster some stuff up. one isn't a master of their craft if they can't explain it to a child, as they say
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main idea i try to chase with Pebs (since for now he's the only Gen 3 design i have with the snout stuff) is the silhouette of the head, the boundaries? the same shape can be recycled for a different angle, though the body then has to be adjusted cuz it can look funky then
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this is the quick process, at least. generally i'd slow down, polish some things, a drawing with a goal in mind usually takes a while longer because of the attempts at the best shapes n things that would communicate what i have in head, but it's also better defined because there is an actual specific idea in the head. "draw expression for sake of showing a head" vs "draw this character a little appalled with apprehensive hand against the chest and as if he can't stand something that's happening in front of him"
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here's the latter idea Pebs with more time spent on him- slower brush strokes, eraser and Especially the select tool which was used specifically to move the eye n marks lower + make his head smaller. the select tool isn't cheating (since i know some throw a fuss about that), use it when something isn't entirely clickin freely
as always, when an artist's shorthand isn't working out for ya/you can't tune into the same process of slappin a vision on canvas, breaking a thing down to its basic shapes and working with those should do the trick
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oh! another trick i used a few times. from the middle of the + on the base circle that helps direct the face, extend a line that would serve for some snout navigation in 3D
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