#fo4 Cait
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Cait and hancock hang out
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piper’s too busy talking and not paying attention to what her hands are doing, as usual
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me while playing fo4 because i’m an opinionated bitch and i disagree with bethesda’s character design
anyway. presenting,
a detailed look at every companion’s appearance, according to me.
(these are all headcanons. they might not be yours, but they are mine. i wrote this as a fic-writing reference, but i don't mind sharing so long as we're all nice about it. also, spoilers ahead for companion quests, both in vanilla game and dlcs. you've been warned okay love you have fun. sorry in advance that you can clearly tell who my favorite character is.)
cw: heights represented by the united states customary system. sorry metric users :/
Ada. Modified RobCo Assaultron. 2074 model. SN has been sanded off and replaced with "ADA", painted carefully (lovingly) in blue script. It's clear that it has been reapplied multiple times, as many times as necessary. Post-Mechanist quest, she requests to have the names of her fallen friends painted on her body as well.
Cait. Pre-addiction recovery, scrawny-strong. Blood, muscle, bone and not much else. Very short. Like, south-side of 5'3". Has a very rectangular body shape. Hard angles. Was bright strawberry blonde when she was a kid, but it got darker as she got older. Hazel eyes. Freckles year-round and all over. She doesn't burn super easily, but she doesn't really tan either. Just freckles. Nose is crooked from being broken too many times. Post-addiction recovery she is a beef. cake. With Sole's help and resources she gains plenty of weight post recovery. Other than the normal weight gain that comes after recovering from addiction, she finds she enjoys exercise—especially weight lifting—and that it helps her manage her cravings. Her biceps are unfair. If I can be honest, I really only shared this so I can start proselytizing for my Fat Cait Agenda.
Codsworth. Standard GAI Mister Handy. 2076 Model. SN: 01HND-7619-0163. This is only visible because the 2076 Handys had their SN's embossed. All other markings that were printed or painted on have eroded away. A cute fact about Codsworth is that, despite his 200 years of wear and tear, he doesn't have a single dent on his exterior panels. Not. A. Dent. Scratches, yes. Scuffs, sure. No dents. He takes his structural integrity very seriously, thank you. He will brag about this if you let him.
Curie. Pre-companion quest, Modified GAI Miss Nanny. 2072 Model. SN has been scratched off and replaced with what is probably "CURIE", but the combination of chicken scratch writing and 200 year old marker makes it illegible. Post-personal quest, Generic Female Synth Body. Average body weight, brown hair, brown eyes. (I know she technically has "Hazel Blue" eyes but I disagree. It's my post and I get to make the rules here.) Her only deviation from "average" is her height. Generic Synth Height is 5'10", for both male and female synths. Takes time to look neat—neatly trimmed nails, trimmed hair, etc—and enjoys it.
Danse. M7-97 was a vanity design* so Danse looks a little different from the Generic Synth design. Still has the brown hair, brown eyes, but is a touch shorter than the standard. 5'8". Latino or Hispanic. His hair is insanely thick, but his beard always grows in a little patchy and with the odd blond patch just below his right ear. (This was not an intentional part of his “design.” Genetics, even synthesized genetics, get funky sometimes.) Carries weight like a strongman weightlifter. Thicker than average, even for the Brotherhood, so he's always had to have his flight suits and PA specially altered. (Thicker than average in regards to BODY TYPE you sickos– This is not that kind of post lmao.)
(This post from slocumjoe is a huge influence for my headcanon for Danse! Thank you for going through your archive to find it!)
Deacon. The Average Guy Ever™. Average height, average build. I'm firmly in the "Deacon is a Good Spy, actually" camp, so. Uncanny ability to adjust how he looks just by altering his posture. His weight has always easily fluctuated, so he can go from stick thin to bulked up in a matter of weeks. No matter how many surgeries he gets, he cannot hide the freckles. They always come back. He would have had piano hands if he hadn't been a chronic brawler in his youth. Knuckles are very crooked now. Eyes so blue they're nearly grey. Ginger. Has long eyelashes that are frankly illegal for someone who covers his eyes all the time.
Dogmeat. Dog. He has six toes on his back left foot.
Gage. 5'11". In an alternate universe, would tell people he was 5'9" just to fuck with them. Was a towheaded kid whose hair darkened significantly as he grew up. If he spends a lot of time out in the sun, though, it will turn a sandy blonde/light brown. He keeps his hair short because otherwise it gets very curly and floppy and it really kills his "bad-guy raider" vibe. Would be one of those white boys who tans super well but also thinks wearing sunscreen is for the weak. Scarred to shit. Holds onto muscle for a really long time. Underbite. Slutty little waist because I think that's funny.
Hancock. John Prime was already pretty wiry to begin with, and becoming a ghoul has only emphasized this. 5'7" but seems shorter because he's always leaning on something. Draping, even. He's like if a man was also a liquid, somehow. His remaining hair is incredibly thin, but is the most vibrant golden blonde anyone has ever seen. Eyes are dark due to discoloration, but sometimes—if he's taken in a ton of rads—the edges of his irises will glow subtly. Several piercings on his ears, but he used to have more. Lost them on account of his nose falling off. (You know how it is.) Replaced them with an astonishing collection of rings. Cheekbones that could slice a brahmin. Missing his fourth toe on his right foot.
MacCready. Definition of scrunkly. Not a lick of fat anywhere to be found. 5'5". Has a Gunner tattoo on the left side of his forehead and he hates it. It's why he wears his hat so low. Had an ear pierced once, but it got ripped out ages ago. His left earlobe is split now. He very clearly needed braces growing up but obviously didn't have access to that. Bottom teeth are crooked. His cuticles are picked to shit. Sandy brown hair. Cuts his own hair, but only cares about the hair around his face. Line of sight. Sniper. You get it. Is generally too lazy/uninterested in the rest, and will neglect it until it gets too long, so. Mullet (hot).
Nick. See, the problem with my synth grandpa is that this is the only character whose design Bethesda completely and utterly nailed. Like yeah, he does look like that. You got it. You did it. Perfect, no notes. Like all other Generic Synths, he's 5'10".
Old Longfellow. Exactly what you would expect an Old Hermit-Mariner Driven To Eldritch Madness By The Fog and The Sea would look like. The wildest eyebrows anybody has ever seen. Like you could take a comb through those bad boys. His hair is past his shoulders and fades into his beard. Stark white hair due to the stress of living alone on an island and from What He's Seen. You cannot convince me that there are not some Lovecraftian nasties living in the sea. They Know Longfellow, but Longfellow Knows Them. 6' until he stands up straight and then he's like. 6'5". Liver spots across his face and hands. Looks like he has cataracts in both eyes, but somehow can see better than you.
Piper. By far the companion whose Bethesda!verse appearance I disregard the most. In my heart she is a South Asian woman. On the taller side, between 5'8" and 5'9". Super thick, dark brown hair that in fact does just Look Like That (unfair). Her hair grows from fairly far down on her neck. Deep brown eyes. Spends lots of time on her makeup, even when she's out in the 'wealth chasing leads. Prefers red lips and dark liner close to her lid-lines. Her cupid's bow is super pronounced and she does her makeup to highlight it. On the softer side in regards to physique. Has a burn scar on her right forearm from a cooking mishap back when she was still trying to figure out how to live on her own and take care of Nat at the same time. Bites her nails.
Preston. Personification of someone telling you that everything is going to be all right. Tall, 6'. Pretty standard physique for someone who grew up on a farm and then became a soldier in a wasteland militia. Very square hands. Lets his hair grow out a little bit because he (forgets about it) likes it. Brown eyes that look like honey when the sun hits them. Other than the two scars on his face—one running down his left cheek, the other a small nick on his top lip—he has a scar from a bullet wound on his right shoulder. Has a stick and poke tattoo of the Minuteman coat of arms on his left arm, just where his shoulder meets his bicep. Top lip is bigger than his bottom lip. Dimples when he smiles. Huge smile, smiles with his whole mouth. Legs like an adonis. Someone get this man into some 4' inseam shorts, STAT.
Strong. Super mutant. He was a Butcher, so he's a little beefier than your average mutant. Of course, this is only known to other mutants, as the subtleties of mutant physiology tend to be lost on non-mutated humans.
X6-88. Generic Courser Build. While Generic Synths are designed to blend in with the everyman, Generic Coursers are designed to inspire fear in every man. (booo bad joke tomato tomato) 6'3" but stands so perfectly straight that he seems taller. Has the superhero build, but like naturally. Keeps his hair in a short fade. Bottom lip is lighter than the top lip. Has little lines around his mouth from all his frowning. Has one (1) singular scar on his chin. He won't tell you where he got it (it's from him eating it on concrete steps. That was the one mission he asked for an extension on, so the evidence of him beefing it would heal.) Also chronically wears sunglasses. Behind those aviators are grey eyes that are so pale and sharp, they almost look white.
#chuck's objectively right opinions about fallout 4 companions#fallout 4#fallout 4 companions#fo4#fo4 companions#fo4 ada#fo4 cait#codsworth fo4#curie fo4#paladin danse#deacon fo4#dogmeat#porter gage#hancock fo4#fo4 maccready#nick valentine#old longfellow#piper wright#preston garvey#strong fo4#x6 88
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More Obscure Facts About Fallout 4 Companions*
*Now with slightly more unverified psychoanalysis!
X6 gets anxious at the thought of large crowds.
Codsworth likes to imagine being a father to a little robot son. Hang on, buddy, I’m getting my six hundred pounds of scrap metal out of storage.
MacCready seems to have lived in Bigtown for some period of time, or at least visited enough to have memories there. Also, the Lone Wanderer (or one of their companions/Sidney) told him about their encounter with Button Gwinnett.
Despite having little empathy for the people of the Commonwealth, Cait often becomes distressed imagining the victims of the bombs, especially when children are involved.
Danse believes that pre-war healthcare and scientific research should have been publicly owned. He hates corporations in general, especially Vault-Tec.
Nick not only loves poetry, but he’s also able to recite several famous poems such as Ozymandias and The Raven. He’s very sad to see destroyed books at the library.
It’s been confirmed by a non-Deacon source that he spent a month as a ghoul. (Somehow.) NPC dialogue implies that he was telling the truth about disguising himself as a woman for awhile, too.
Apparently Piper was a complete nightmare as a child. She would steal her dad’s pistol, shoot the combat inhibitors off robots, and let them run through town.
There’s some sort of debate in the fandom about whether Curie was originally a Miss Nanny or a Mister Handy, but she confirms in dialogue that she was a Miss Nanny.
Nick can feel pain! :(!
Deacon likes molerats, hates killing them, and wishes he could domesticate them. He should visit Sloan.
A probably incomplete list of things Danse wishes he could do: Fishing, watching a movie, playing/watching baseball, seeing a show at an amphitheater, bowling, shopping
TBH I was wrong on the last post. Preston doesn’t like swimming, his dialogue is tagged as sarcastic there. In my defense, he’s got depression and tends to speak flatly. That means that not one single companion likes to swim, except Strong who doesn’t care.
Despite maintaining there’s a difference between robots and synths, Nick believes in robot rights and often encourages robots not to think of themselves as slaves.
#fallout#fallout 4#fo4#preston garvey#x6-88#danse#deacon fallout 4#paladin danse#nick valentine#piper wright#curie fallout 4#cait fallout 4#maccready#codsworth#strong fallout 4#deacon fallout#deacon fo4#cait fallout#fo4 cait#fallout 4 cait#fallout cait#fallout curie#curie fo4#rj maccready#x688#the lone wanderer
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Heyy! Can I request Fo4 companions' favourite places to kiss their s/o? Thank you 🩷🙏🏼
Fo4 Companions Favorite Places To Kiss Their S/O
➼ Word Count » 0.5k ➼ Warnings » None ➼ Genre » Romantic
MacCready loves to kiss the tip of your nose because he thrives off the way you crinkle it in response. He'll rest his hands on your shoulders before tugging you into him. He's the perfect mix of quick and romantic.
Nick's a bit old-fashioned. He prefers to take your hands in his and leave gentle kisses along the top. He's an old-school romantic and wouldn't dare do anything too vulgar or out there for someone of your stature.
Cait always goes for your neck. She likes to leave a trail of hickeys down the side of your throat so that it's visible to everyone. She thinks you look so pretty when she covers you in bite marks.
Danse kisses you like a husband who's leaving for work in the morning. It's almost always a quick peck to your lips, but occasionally he'll get a bit frisky and kiss you for longer. Anything other than that will get him all flustered.
Preston loves to hold your face in his hands and kiss the crown of your head softly. It reminds him that you're safe, and he considers it to be one of the most affectionate spots someone could kiss their partner. Kind and protecting.
Codsworth can't technically kiss you, but he loves it when you kiss him, doesn't matter where it is. You can always expect a nice little gesture afterward too.
Piper loves grabbing your face and peppering it with kisses. She thinks it's so cute when it leaves you smiling.
Curie likes to open your hand up and leave small pecks along your palm. She's still getting used to her synth body and finds the human hands so fascinating to feel and inspect.
Strong refuses to kiss you and would hate if you kissed him, but he'll pat you on the head to show his affection.
Hancock prefers to nip at the lobes of your ears over anything. He likes the primal feeling he gets when he gently tugs at your skin, and would especially love it if it got you flustered.
Deacon doesn't like kissing you as much as he likes tracing shapes and symbols into your skin. He feels awkward when it comes to kissing you, but if he had to pick, it'd be your shoulders. That way you don't have to see his face and it doesn't have to be long.
X6-88 won't kiss you often, but when he does it's almost always on your neck. He'll wrap his arms around you from behind and leave a quick and firm kiss on the side of your throat.
Old Longfellow likes to wrap his arms around your lower back and yank you closer to him before kissing the outer part of your cheek. He's not one to show affection out in public, but he makes an exception when it comes to this.
Gage believes that the only way worth kissing someone is when it's rough, long, and on the mouth. He'll grab your jaw or push you up against a wall and make out with you right there. He only ever does it in private, you have a reputation to uphold after all, but if you push him far enough he wouldn't mind doing it in front of the other gangs.
#fallout#fallout 4#fo4#sole survivor#fo4 maccready#rj maccready#fallout 4 companions#nick valentine#fo4 nick#fo4 cait#paladin danse#fo4 danse#preston garvey#fo4 preston#codsworth#fo4 codsworth#fo4 piper#piper wright#fo4 curie#fo4 strong#john hancock#fo4 hancock#deacon#fo4 deacon#x6 88#fo4 x6 88#fo4 old longfellow#old longfellow
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How would the companions react to discovering not only Vault 111 but also the frozen Sole Survivor
Whether they saw it as a potential treasure trove, a nostalgic relic, or just a safe, quiet refuge, Vault 111 always seemed to attract the odd scavenger or adventurer. After slipping past the door, however, this particular intruder would end up stumbling upon something far stranger than they could expect...
Cait hadn't really taken the time to scope out the Vault before diving into it headfirst- having a pack of feral dogs nipping at your heels will do that to you. Coming face to face with the frozen Sole Survivor down there is freaky enough to give her a heart attack, but as the perfect audience for her rambling stories and a nonjudgmental drinking buddy they soon become the centerpiece of her impromptu hideout. As for actually getting them out? Fuck if she knows how.
Codsworth knows full well what the Vault up the hill contains, of course. How could he not? Much of the aging robot's time is spent tending to his owners' pods: tightening every bolt, polishing the glass, keeping the steel casing free of even a single speck of rust. The only thing that keeps him going is the thought that on some level, under that thin layer of frost, they might know he's there for them.
Curie's unbridled excitement at making contact with another Vault is quickly tempered once she actually sets eyes on the denizens of said Vault. With nothing but time and centuries' worth of medical expertise to work with, she immediately sets to the task of bringing Vault 111 back to life- not just the Sole Survivor, but everyone consigned to a cold and inglorious fate in those cryopods. This is a mission worth spending another two hundred years on.
Danse has been assigned to scour the Vault as part of a routine sweep for useful technology- a task entirely beneath a Paladin, but what he finds there more than makes up for it. Immediately, a whole field research team is dispatched to the vault and the cryopods are airlifted out one by one. The Sole Survivor's first memory of the new world is waking up to the harsh white light of a Brotherhood lab, bombarded with questions and shoved blearily through a battery of tests. Not a great first impression.
Deacon still thinks the Vault would make an ideal fallback hideout, even with the rows of corpsicles. The eerie blue glow and residents in cryosleep are pitched to Desdemona as enhancing the ambience, but the suggestion is soundly denied for the Vault's visibility. Even so, Deacon maintains a post outside, just in case one of those poor bastards stumbles out one day.
When Hancock inexplicably wakes up in the Vault after partying a little too hard, he immediately assumes he's still hallucinating- that, or he's been picked up by Zetans. It takes him hours of trying to pry the Sole Survivor's pod open in a hungover haze to finally give up, writing the place off as another of the Old World's many sins and decent subject matter for his next speech.
MacCready almost feels at home in the vast underground chambers of the Vault. Almost. No matter how convenient the Vault is as a last-ditch hideout, its residents creep him out too much to stay there for any real length of time. He tries his hardest to avoid their frozen stares, endlessly grateful that it's them in there and not him.
Valentine relates to the frozen Sole Survivor a little more than he'd like to admit. Two abandoned relics, used to serve a greater purpose and then thrown out like so much junk when they were done. He knows more than anyone what a harsh awakening they're going to have- if they do wake up. Every so often, he'll wander back to check on them, sharing a yarn about his latest case and watching for any progress. On the day that pod does unseal, he'll be there to lend a helping hand... but until then, all he can do is maintain a file. It's one hell of a cold case.
Piper feels a little guilty that her first thought is how good of a story this will make. 'Pod people slumber among us', maybe? She doesn't want to risk the Sole Survivor's life by touching anything, but maybe if she spreads the word someone out there will be able to help them. That's how she justifies it to herself, anyway- now if only there was some concrete link to the Institute she could work in...
Preston has been surveying the area around Sanctuary for potential threats to the burgeoning settlement... and he still isn't entirely sure that this doesn't count as one. It takes a moment to line up the resident registry with the names on Sanctuary's rusted-out mailboxes, but once he does, he has the Vault sealed up again out of respect for those who came before. If he and his scant resources can't help them, he can at least let them rest in peace.
Strong hammers away at the pod to no avail before stomping off in a huff to seek his next victim somewhere else. Canned food clearly isn't his thing.
X6-88 is here for a routine checkup - nothing more, nothing less. Although the Director had been cagey about what exactly he wanted to be kept safe down here, there was nothing X6 wouldn't be prepared for... so he thought, at least. The sight of a person, frozen and contained, gives him a rare moment of pause and elicits an uncomfortable, involuntary comparison to the dormant synths rolling off the assembly line. Nevertheless, he makes sure the cryopod is still functional and returns home, all the while trying to forget their strange resemblance to the Director.
#fallout#fallout 4#fo4#fo4 cait#codsworth#fo4 deacon#fo4 curie#paladin danse#john hancock#rj maccready#nick valentine#piper wright#preston garvey#fo4 strong#x6 88#reactions#the april fools joke is me being active#who else is looking forward to that fallout 4 remaster? i am#despite myself
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My first time playing Fallout 4 has been awesome! Sometimes you're on a super serious mission and suddenly you're dragged into helping robot pirates. It's great! That said, this was the first time I've disappointed my entire team because I sided with Ironside and, uh, killed all the scavs :(
But listen, Vault Boy here has a soft spot for sentry bots like Ironsides, he used to serve with them back in the day! It was nice to be treated like a fellow soldier again, and yes, the added bonus of them being pirates helped sweeten the deal.
So it was all worth it. And now I have a cannonball gun for Boe the Vault Boy!
#fallout hancock#fallout fanart#fallout#fo4#fallout companions#fallout 4 fanart#hancock#maccready#cait#fo4 cait#robert maccready#vault 111#fallout comic#ironsides#boe the vault boy#fallout 4#john hancock
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Hellooo first post
I was embarrassingly, watching back on one of my fav mlp redesigns videos and was like 'hey that would be cool... but with Fallout characters!!
Piper:
As you can see, I didn't mm change much. (Thank you Piper for your hate being easy to draw) However I assumed she's hot as fuck in all those layers and since she rarely goes out into the wastes, I thought of lessening the amount of clothing. Giving her a plain undershirt and jeans, her famous pretty jacket that has a 'closely matched' patch of cloth over one of the bigger holes in it. Also, all of her buttons are gone. So she has to have a belt to close her coat!
I also put her hair up bc I think she looks nice like that! Maid her hair a lil curly.
Gave her those belt bags to add on the 'women's clothes never have pockets' thing.
Gave her make up, since most reports before her wore it for charisma, I assume she picked that up.
Nail polish, I just think she'd like it to hide her dirty fingernails
Only does small smiles to hide her missing back teeth
Cait:
I changed a lot about her, bc honest!! I hated most of her design elements.
I forgot to put on her pit paint, so imagine this after going eirh sole survivor.
Took away her corset. Because I HATE that they would put a female cage fighter in ANOTHER unrealistic outfit. Let this woman breathe. Also, I made her tank top greasy because yes.
Made her more muscular, with more scars to show off. She's SO COOL!!!
Shortened her hair because hair is a BIG thing to grab in fights, and she's probably annoyed with how much people try to go for that. So she hacked it off! She did it herself!
I made her eyes a bit more detailed than the others to show off the drug abuse and trauma it left behind. It's not a lot, but it's a little detail, along with the needle holes in her arm.
So many missing teeth, and she's proud with a lisp.
Preston:
I love this man so much shut up.
Bethesda, let people of color have their hair! And have it be matted bc this man is too depressed to take care of himself instead of others
Made him less muscular and more on the skinnier side bc depression
Eyebags bc... depression.
I like his og coat, but again, so many layers are hard to run in, so I kept it to a minimum, like with Piper. His scarf, undershirt, slacks, and coat.
Give him more facial hair bc let that man actually look depressed bro.
Gave him earnings bc it just looks pretty on him. Small face scars he's clearly ashamed of and has tried to hide with makeup.
I mean, every word I said beside his head, they could change each other. For the better or worse
Thanks for reading! I'm gonna do a poll of other compainions to see which three I should do next :3
#fallout#fallout 4#fo4#fo4 companions#preston garvey#fo4 preston#preston fo4#piper wright#fo4 piper#piper fo4#cait fo4#fo4 cait#fallout 4 companions
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messy misc from the past week.
#funny story about the bad oil pastels i got them from a creep in hs who was down bad for me bc they had yellow fever#they heard i did art and loaded me up with a massive dollarstore kid's art supply kit that i really didn't ask for...#fo4#fallout#fallout 4#sketch#fo4 cait#cait#fo4 maccready#rj maccready#maccready#robert maccready#robert joseph maccready#nick valentine#fo4 nick valentine#fallout valentine#fo4 companions
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as someone who is a fallout 4 fan the writing falls incredibly short with every companion at many points throughout the game so I want to know who you think got it the worst!
#vault boy speaks#fallout 4#fo4#preston garvey#nick valentine#fallout#paladin danse#fo4 cait#fo4 deacon#maccready fo4#x6 88#curie fo4
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I keep making up crackships with the fallout women for no reason other than it tickles my brain teehee.
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Some Cait and Piper shenanigans >:) There's more panels but not sure if they'll get drawn
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can they jam?
quick and dirty "analysis" of whether or not the fallout 4 companions can play an instrument. hold my hand and play in the space with me <3
(these are all headcanons. they might not be yours, but they are mine. if you find these upsetting, that's okay! you can scroll away, my feelings won't be hurt <3 okay, i love you have fun)
no i am NOT writing this instead of finishing the jude/preston diptych that i've been procrastinating on for three months. and actually how dare you for implying that. you're no longer invited to my fallout themed birthday party.
Ada. Can play little tunes by beeping at different frequencies. Would do this with her friends when they had music nights around their campfire.
Cait. Fabulous sense of rhythm. Always drumming some kind of beat.
Codsworth. Hums frequently. There's nothing in his programming that should allow him to do this.
Curie. Not only can she not play instruments, but she is criminally tone-deaf. She should probably stick to the lab.
Danse. Singing voice like an angel. Too shy to sing publicly. So if you catch him singing to himself, you'd better shut up and hope he doesn't notice you if you want him to continue.
Deacon. "I'll never tell!" (No, he cannot and he is embarrassed about it.)
Dogmeat. Howls on-key. Like, scarily on-key. Better-than-you-can-sing on-key. Are-we-sure-this-dog-is-just-a-dog on-key. I cannot stress how unnatural it is. Nobody acknowledges it when you ask them. Dogmeat wags his tail.
Gage. Used to play bluegrass instruments (dulcimer, fiddles, guitars, banjos, etc) with his brothers. He can also make instruments and can tune them by ear. He doesn't do either anymore.
Hancock. Knows some chords on the guitar but prefers to listen to music. He has a nice, deep humming voice, though.
MacCready. No. But he has a pitch-perfect whistle. Very cool!
Nick. Call him Billy Joel the way he's a Piano Man. Great with music theory and can read any sheet music. Human!Nick did not have this talent. It's important to me that you know that.
Old Longfellow. Virtuoso. Can pick up any instrument and is an instant savant. You will never ever ever ever see him do this. This is how he preserves what little sanity he has left.
Piper. She tried learning Hot Cross Buns on a hand-carved recorder when she was a kid and quit when she wasn't immediately good at it. No.
Preston. Was the Lead Harmonicist in Hollis' regiment. He still has it on him, though he hasn't played since Quincy. Can also pluck a tune on a guitar or banjo, but those are less convenient to carry with you when traveling long distances.
Strong. Cello. No, he will not elaborate.
X6-88. No and he looks at you like you're an idiot if you ask. (He secretly wants to learn.)
#oh my god. i didn't know i could write a short companions post. incredible. this changes everything.#chuck's objectively right opinions about fallout 4 companions#fallout 4#fallout 4 companions#fo4#fo4 companions#fo4 ada#fo4 cait#codsworth fo4#curie fo4#paladin danse#deacon fallout 4#dogmeat#porter gage#hancock fo4#fo4 maccready#nick valentine#old longfellow#piper wright#fo4 piper#preston garvey#strong fo4#x6 88#i'm sorry that i wrote this entire post because i think playing harmonica is hot and that preston should do it. do you forgive me?
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Data from Vault 95 confirms that The Chair is not a magical-fix-all-your-problems machine — at the very least, it can’t cure the psychological side of chem dependency. It’s not stated in Cait’s quest because of fo4’s aversion to loose ends, but her story definitely isn’t over. (She references this if you do drugs in front of her afterwards.)
I think the next step for Cait is going to have to be expanding her circle of trust past The Player Character (All Hail). The Sole Survivor is wonderful and their relationship is lovely, but they have a lot on their plate, what with being responsible for every political and personal issue in all of Boston.
But… the team has a former addict on it! It’s Deacon! (Unless he was lying. Honestly it’s 50-50. We’ll assume for now that he wasn’t.) We also know that Hancock is really supportive about addiction! I really like the thought that he stops doing/talking about drugs around Cait (or Mama Murphy)(or the kids for that matter). Preston and Piper aren’t bad about it either. Other companions… well, we don’t see how they handle it past the intervention stage. I’m sure they try.
If I knew more about addiction, I’d write about how Cait handles it all. But I definitely do want to write more about the companions supporting each other, because the game’s limitations leave a lot of room to explore that.
#i will never forgive fallout 4 for making the word ‘drugs’ canon#it was funny when that word just didn’t exist#idk the ideal method for supporting a recovering addict but i assume maccready’s whining strategy is not it#i really like cait’s quest to the extent that it’s about breaking down and asking someone you trust for help#idk how else they could have gamified that storyline#the game would have benefitted from maybe one additional convo per companion#to give the impression that they’re working out their issues and you’re supporting them#instead of your presence magically fixing everything#fallout#fallout 4#fo4#fallout 4 cait#cait fallout 4#cait fallout#fo4 cait#fallout cait#cait fo4#hancock fo4#hancock fallout 4#deacon fallout 4#deacon fo4#piper wright#preston garvey
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fallout 4 companions react to a sole who's mute due to an injury that mangled their vocal cords or something like that? bonus points if sole isn't really all that affected by it anymore since it happened before the war and all that! thanks!
Fo4 Companions With a Mute!Sole
➼ Word Count » 1.7k ➼ Warnings » Abelism? Maybe? ➼ Genre » Platonic/Romantic
MacCready finds you a tad unnerving when he first meets you, but you're quiet, which makes it easier for him to snipe. Less noise and whatnot, so he finds it hard to complain about you sticking around. After a couple of months go by, he'll slowly feel himself get more and more attached to you. You're not so much a client to him anymore, and he finds your presence to be comforting at the best of times. Because of this, he'll be more receptive to you when you're trying to communicate with him. He'll pay closer attention to your motions or make it more of a priority to read the notes you pass him. Sometimes, he even stops talking midway through a conversation with a shopkeeper just to see what you want to say. MacCready also can't help but find the expressions you make to be funny, especially when there's no noise to accompany them.
Nick can't help but chuckle anytime he lets out a sarcastic quip, and you just have to stare at him and nod. He didn't have any idea about how he was supposed to go about talking to you when you were both first introduced. In fact, for the first time in years, Nick found himself feeling a tad awkward. However, he's not one to give up on another for something so trivial and just started carrying his detective notebook with him more often. He'll pass it to you whenever he's curious about your thoughts, or if you tug at his sleeve a bit, he'll hand it right over. He noticed the slight scarring around your throat when you first met but never felt it was his place to ask. There are moments when he feels like he's just talking into a void, but doesn't everyone feel that way when traversing the wasteland on their own? One gets used to it after a while, and you're company is better than most others.
Cait didn't like you when you two first met. A part of her felt the need to be skeptical about you not being able to talk. How have you made it this far without speaking anyhow? It's an almost necessary skill, especially since many in the Commonwealth can't read, and that aspect makes her feel on edge when she's around you. You've either got to be one hell of a killer or know a few names to have made it as far as you did, and she doesn't like that one bit. After a while of traveling with you, however, she'll start to get more and more used to the silence. She'll talk about previous encounters she's had with people if she feels the need to say something, and is overall just happy to have someone who listens and isn't obnoxiously in her ear all the time. The only problem would be her muscling her way through most obstacles since the two of you aren't going to be very successful when it comes to talking things out. But if you don't mind a few altercations, then she'll have no issue hanging around you.
Danse has met a few people who couldn't speak in his lifetime, and you're no different. He knows how to sign a few words and has experience of what would and wouldn't be helpful to someone who's mute on the battlefield, so he's one of the more well-equipped characters in terms of knowing what to do. He can communicate effectively with you and would even ask if you wanted to have your vocal cords checked out by any of the scribes to see if there's anything that can be done in terms of soothing them or even possibly fixing them. At the end of the day, he treats you just the same as any other soldier under his sponsorship.
Preston's picked up a bit of sign language throughout his time with the Minutemen and can understand what you're saying fairly easily. Otherwise, he's not as good at interpreting the sporadic gestures you make. Early on, he'll make it a habit to glance in your direction as frequently as he can manage, just in case you're trying to get his attention or need to tell him something. That being said, being mute doesn't diminish or take away from your combat abilities, and he'd recognize that fact early on. This means you're not getting out of settlement quests, but he does have the decency to at least assign someone else to go with you so you can better communicate with the settlers. Not a lot changes with him. He'll still be the same firm and kind man he is, whether you can speak or not.
Codsworth is just as good as before the war with interpreting your body language and the slight signals you provide him with. His initial programming has allowed him to be more aware of the subtle shifts in attitude and be able to translate what you're signing to him. By far the most accommodating to your condition and the most receptible to it. He treats it as normal because, for him, it is. He doesn't need you to be verbal for him to be a renowned and approachable member of your family.
Piper just has you write everything down for her. She's got the paper and pens with her, so why not? It makes everything easier for both of you. She'll gain a liking to you as soon as she realizes you're mute. Something about your condition makes her even more determined to get your voice and experience out there to the public. Whatever it is you want to say, she is all ears. Always. No one should be able to stand in the way of speaking your truth, not even a medical condition, and she will sit there and copy every word you write down onto the papers if that's something you want to happen. She is more than happy to be your voice and, by the end of it, she'll make sure you have an audience.
Medically speaking, Curie understands you the best. She's so kind and gentle towards you and will even make you drinks that'll help soothe your throat if it ever becomes inflamed or will attempt to ground medications that you formally took before the bombs. Every now and again, she'll ask to interview you. Nothing too invasive, it's just to see where the pain levels are at for that week and how she can better help you manage it. Your comfort is her top priority, and she's happy to be given something new to research and look into, even if it's not something you're terribly bothered by.
When Strong meets you for the first time, he just assumes you're broken and refuses to follow you. He needs a strong, vocal leader, not whatever you are.
Hancock thinks you're a hoot. He's got no idea what you're trying to say half the time, but you've gotta be one of the most interesting people he's ever met. Whenever you pass him a note, he'll act like it's this top-secret document and refuse to let anyone else read it. Other times, he makes it seem like you wrote something outrageous until you get fed up and have to hit him to quiet him down. Hancock can't help but love everything about you. You're not only perfect for Goodneighbor, but you're resilient, and he can't help but admire you for it. It might sound ignorant, but he never imagined that he'd ever meet a mute person. And to him, it's a sign that the world is slowly becoming a whole lot safer, and that thought never fails to put a stupid grin on his face.
Deacon can't help but poke fun at it at times. It's never meant out of malicious intent, but more so him being him. Besides, what's the point of living if you can't joke about your misfortunes from time to time? One of his favorite things to say is that "he's got a guy for everything except mending vocal cords" or "at least we know you won't be sharing any of the railroads' secrets". Despite all the teasing that gets thrown your way, Deacon is great at depicting body language and can communicate with you easily. Better yet, he just so happens to be amazing at talking, so the two of you balance each other out nicely. You're in great hands with him and he's got endless jokes he wants to say.
X6-88 revels in the silence. He prefers traveling with someone quieter; you're the best case he could've ever hoped for. That being said, he wants this relationship to last and is willing to do a lot to keep you alive and happy. Someone's bothering you? Let him handle it. Your throats feeling irritated? He'll teleport you back to the Institute to have it inspected. There is nothing this man isn't prepared to do for you, both out of loyalty and genuine care. Even though he might be against you going out into the Commonwealth, he rather be the one to go with you rather than have you travel with one of those dirty commoners he sees you around. He's both accommodating and ready to help. There's not much more you could ask for with him.
Dogmeat gets a bit confused when you just point instead of giving him a command, but he'll slowly start to pick up what you're intentions are (he mostly guesses, but oh well).
Old Longfellow doesn't mind. He prefers silence anyway. He'll even offer you a few bottles here and there because he claims it "helps with sore... or somethin'". He swears Teddy told him, but you better double-check to really be sure there's a medical standpoint to back it up. Nothing changes with him besides him playing into the 'fatherly role' a bit more. He can't help but feel obligated for your survival when you come and find him for the first time.
Gage initially got really annoyed that you wouldn't respond back to him through the intercoms and assumed you had just kicked the bucket before your fight with Colter, and he was still a bit annoyed when you beat him and had to rely on you to take over the park. Gage is a big believer in natural selection, and you should've been taken out ages ago. A disabled person surviving in the wasteland? The notion is comical, but as long as you continue doing what he needs you to get done, he'll keep his mouth shut and (reluctantly) follow your lead.
#fallout#fallout 4#fo4#fo4 maccready#rj maccready#fallout 4 companions#fallout 4 reactions#nick valentine#fo4 nick#fo4 cait#paladin danse#fo4 danse#preston garvey#fo4 preston#codsworth#fo4 codsworth#piper wright#fo4 piper#fo4 curie#fo4 strong#porter gage#fo4 gage#fo4 old longfellow#old longfellow#dogmeat#fo4 dogmeat#john hancock#fo4 hancock#deacon#fo4 deacon
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