#fluid simulation
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Protetor de tela .1 aka All that is solid melts into air 🌌
Artwork made for the lens protocol x @refractionfestival fellowship, happy to be selected for this initiative among 12 awesome artists 💜💜💜
#glitch art#digitalart#generativeart#melted#loop#liquid#animation#touchdesigner#gif art#fluid simulation
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Month 2, day 1
Fluid sim done and sounds added! :D
And also Flick's cracks are getting even crackier! :D
Two arts for the price of one today! :D
#the great artscapade of 2025#art#my art#blender#blender render#blender 3d#cycles render#blender made easy#fluid simulation#Forspoken#Forspoken fan art#Forspoken original character#Forspoken OC#OC: Flick#I wanted to game today#but I couldn't decide which game#so I uploaded about 1/8th of my missing screenshots to the PlayStation app#bc I hadn't been downloading them to my actual photos so they weren't available anymore#anyway Freyden is canon and I have proof#(it's the hug in the archives)
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Space goop Experiments
There are going to be a lot of technical challenges with this project, so I'm tackling a few of them now to make the animation process less laborious later. Up first is the titular jar of cosmos, or more specifically the viscous, galaxy-colored liquid therein. I was able to get what I needed from Blender's fluid sim for the liquid space, but not so much the stars. My first pass with materials came out a little janky:
Then I tried assigning an emissive material to the fluid particles, and got this odd (but twinkly!) result:
Unfortunately, I can't control that twinkling. I believe it has to do with blender recalculating the fluid sim particles every frame, and hence messing up my Random output from the Particle Info node >:( Here are a couple simulations I tried (the red particles would show up as stars):
All of these look cool in their own way, but none approximate a star field. For now, I managed to get passible material stars, but more than likely I will either jerry-rig something through compositing or figure out how to combine the fluid sim with a separate particle system so the stars look like they're coming from inside the space goop.
#Digital Art#Space Material#Galaxy Colors#Fluid Simulation#Fluid Particles#Emissive Stars#Material Experimentation#Blender Art#Fluid Art#Galactic Effect#Creative Process#Art Tech#Digital Craft#Texture Experiment#Liquid Space#Particle Simulation#Emissive Art#Experimental Art#Tumblr Art#Art Tech Experiment#Space Inspired#Artistic Creation#Fluid Dynamics#Visual Experiment#Art Discovery#Creative Journey#Blender Magic#Artistic Innovation#Galaxy Art#Space Craft
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The amazing Important Looking Pirates and some of their work on the short-lived SyFy series Kryton.
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Why Icy Giants Have Strange Magnetic Fields
When Voyager 2 visited Uranus and Neptune, scientists were puzzled by the icy giants' disorderly magnetic fields. Contrary to expectations, neither planet had a well-defined north and south magnetic pole, indicating that the planets' thick, icy interiors must not convect the way Earth's mantle does. (Image credit: NASA; research credit: B. Militzer; via Physics World) Read the full article
#convection#fluid dynamics#Neptune#numerical simulation#phase separation#physics#planetary science#science#Uranus
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Sillier idea I had; low-poly digitized floret having to get her edges and corners smoothed out so she doesn't give her high-poly pinnate any digital papercuts. It doesn't detract from the look she's going for, so it's arguably just a bit safer overall!
And, uh... the fact that she's suddenly so realistically modelled between her legs is just a coincidence, right? She almost remembers having a flat texture down there that used to change in response to pleasure between "wet" and "dry" variants, but...
#hdg#human domestication guide#floretposting#digiposting#high-intensity fluid simulations going on down there now#and to think. she used to use so little ram#heh i hope she has individually modelled fingers because otherwise she's going to have to use her entire hand at once >///<
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i have almost accepted that blender was given to me solely to fuck around
#i swear i'll get good at animation at some point#it's waiting all day for a fluid simulation to finish that produces monsters#blender#3d#animation#tf2#tf2 scout
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Meet Ravy, the carefree barista who loves cooking, baking, and making drinks. His mini game involves making sweets and drinks for the customers at his cafe.
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#small town simulator#ravy ollie#oc artwork#oc#digital drawing#game concept art#character design#horror art#it ain't cooking in a horror game w/o implied cannibalism#jokes aside#there isn't any cannibalism involved#unless you're counting other bodily fluids ;)
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Month 1, day 31
How it starts
How it ends
Somewhere in between: KERSPLOOSH :D
It's 180 frames of animation and each frame is taking 1-2 minutes, so since I don't feel like staying up that late I'm gonna let it run, write some fanfic for a bit, and go to bed. I'll put it all together tomorrow :)
#the great artscapade of 2025#art#my art#blender#blender render#blender 3d#cycles render#fluid simulation#blender made easy#that ''somewhere in between'' is specifically Frame 35 btw#...kinda want to do another one where the water comes out of one of the cylinders and fills up the box#but oh my god my computer does NOT like me running simulations#I love her she's wonderful but she's an old lady and she is NOT. HAVING. this fluid physics simulation nonsense#really hoping I can afford the new Mac Mini but *gestures @ everything* and also I kind of want to wait for this AI bullshit to die out#*abridged!Alucard voice* it's a stupid fucking gimmick and everyone knows it!#(he was right about 3DTVs and I'm sure the him that lives in my head rent free will be right about AI too)
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sorry but the big simulation theory has never had appeal to me. "oh we just invented this really sophisticated machine so what if the entire universe is actually this thing we just came up with." -guy who doesn't realize the computer program is based off our current models and understanding of the universe so of course it lines up
#what's that article where they talk about the human mind being likened to whatever is the most advanced technology at the time#fluid dynamics->humors. gears etc->clockwork universe. now computers->uploadable minds and alien simulations#the wheel and dharmic religions possibly?
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Finished crafting my long-term build plan, besides skill books. Honestly don't know where to go from here. Probably giving each operator a module? In any case, more detailed info about what exactly I farmed below the cut. CN spoilers, photos, and a lot of talking below.
I suppose let's start with the goal.
Module 1/2/3: J/essicat Alter, L/iskarm
E1/E2/SL7: C/ivlight Eterna, A/sh, E/la
S1M1/M2/M3: P/allas, V/igil, M/izuki, C/ement
S2M1/M2/M3: S/hining, I/nsider, C/ivlight Eterna, A/miya (Medic), A/sh, H/oshiguma, S/hamare, F/iametta, I/frit, C/eobe, S/ilence Alter, S/wire Alter, A/miya (Guard), C/eylon, P/roviso, I/nes, S/iege, S/kadi, B/laze, B/lemishine, M/udrock
S3M1/M2/M3 T/horns, S/hu, S/hining, F/artooth, E/xecutor Alter, M/agallan, C/arnelian, D/egenbrecher, L/ee, S/uzuran, N/earlter, M/lynar, V/iviana, L/essing, V/irtuosa, H/oederer, E/la, B/agpipe, P/ozemka, R/osa, E/yja, P/assenger, H/o'olheyak, L/in, K/al'tsit, N/ightingale, L/umen, S/tainless, A/ak, G/ladiia, D/orothy, A/miya (Caster), S/aga, F/lametail, M/uelsyse, S/urtr, Q/iubai, C/hongyue, H/orn, E/unectes, E/xusiai, C/h'en
broke up names so I (hopefully) don't appear when searching for any operator ever lol
Before I start mastering skills, this is the stage of my depot.
Which should hopefully put into context why I have no base morale at the moment
Why didn't I start crafting earlier? Because I didn't know when I was going to be hitting the finishing point and didn't want to overcraft expensive materials that I would be getting as gameplay rewards. (Pick your poison really, if you start crafting early you can make good use of byproducts but poor use of event mats, and vice versa.)
The krooster planner I used looks like this
If I reset the stock to zero, penguin stats estimates it @ 277.5k sanity, although it doesn't account for event rewards or farming rate ups, so the real number is significantly less. It also doesn't calculate chips/skill books however, so forces going both ways on the estimate.
Upper number is how many I need, lower number is how many I have. Ignore the green book count, that's how many green books I would need if I got no more blue ones.
Blue books are what I'm farming at the moment, and the chips will be farmed once the CN operators are closer to release. I think (I hope) natural sanity and events will be enough given my backlog, but only time will tell. I don't want to do more sanity math please.
This took me, uh. About since my last build plan was completed at the end of February, so. Just over five months-ish? Unfortunately there is no satisfying payoff like the last build plan
youtube
due to masteries taking forever to complete. Near all earned OP since then was converted into sanity refreshes minus some skins. Don't have a good estimate on how much OP I bought for sanity at the moment, but it did definitely happen.
Why did I do this? A desire for maximum sanity efficiency, at first, although mostly it was a goal I set for myself about not leaving built ops or 6*s behind. (This can also be observed in how I level my operators, besides the CC12 crew, fwiplord exam crew, and some early game ops/favorites, most of my e2s are between levels 35 and 45 because I level the weakest e2 first.)
Anyways, I like having a goal to work towards in regards to building ops that can remain constant for months. Watching as the Penguin Stats sanity estimate slowly crept down (or went up when I pulled a new 6*.)
I might do a smaller build queue of 4-5* operators actually. If you made it this far, send me unbuilt ops you consider 'bad' or never see usage of (or just like) I guess.
#I havent given an operator a mastery in months lol#the rocks have probably gone stale and taste terrible by now#luckily 67 cutting fluid solution and 76 poly prep to wash it down#lots of talking. a stupid plan. and a fuck ton of mats farming#arknights truly is a spreadsheet simulator of all time#in the process of this i discovered a bug in penguin stats#it wouldn't suggest crafting solidified fiber board and cyclicene prefabs. instead suggesting farming for them as rare drops#10k sanity saved lol#arknights
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Some screenshots I took while playing with fluid simulator, can be used as wallpapers
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⚡️ TAEVision Engineering - Moment - May 11, 2024
⚡️ TAEVision Engineering - Moment - May 11, 2024 3D Mechanical Design Applications - Automotive BMW "aus Freude am Fahren" BMW Bayerische Motoren Werke ... BMW 540i 6-Speed 2000 ... E39 5-Series - M62 V8 [Front] ... Mediterranean Blue Metallic ... Particle-Based Fluid Simulation ... SPH Smooth Particle Hydrodynamics ▸ TAEVision Engineering on Tumblr ▸ TAEVision Engineering on Flipboard
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TAEVision Moment on Tumblr - Data 598 - May 11, 2024
#TAEVision#engineering#3d#mechanical design#automotive#BMW#540i#BMW 540i#E39#BMW 5-Series#M62 V8#Mediterranean Blue Metallic#Particle-Based Fluid Simulation#SPH Smooth Particle Hydrodynamics
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Computational fluid dynamics
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Ansys CFD simulations === contemporary art, fight me
#computational fluid dynamics#simulation#Ansys#contemporary art#modern art#postmodernism#graphic design#inspiration
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Reliable predictions of non-Newtonian flows of sludge
Regular readers of this blog will be aware that I have been working for many years on validation processes for computational models of structures employed in a wide range of sectors, including aerospace engineering [see ‘The blind leading the blind’ on May 27th, 2020] and nuclear energy [see ‘Million to one’ on November 21st, 2018]. Validation is determining the extent to which predictions from…
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#CDT#credibility#Engineering#fluid flow#fluid mechanics#fluids#mechanics#model validation#MyResearch#nuclear energy#PhD#PhD opportunity#PhD vacancy#research#simulation#sludge#validation
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