#flemoids
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When you think about it, Brutal Chex Quest is arguably a story about government coverups of brutal massacres. The story is still that you're teleporting the flemoids as far as the public is concerned but in reality you're fragging them to goo alien hell.
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chexres.wad: Chex rescue E1M2: e1m2: storage security (-912, -1360, 24) Author: Ilya "Joe" Lazarev Date: 2015-06-05 Description: A custom chex quest episode! You rarely see those. You're sent to a certain planet to rescue some people from a gigantic horde of terrible flemoids.
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chex quest is obviously problematic, you go around the game shooting :"flemoids", which is incel slang for womynn.... really makes you think !
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Doom WADs’ Roulette (2008): Chex Quest 3
Well, folks... This is it... This is the reason why I reviewed both Chex Quest 1 and 2 before tackling this one.
After over a decade since the last Chex Quest game, people thought there was no Chex Quest 3...
They were proven wrong.
G8: Chex Quest 3
Main author(s): Charles Jacobi (Chukker)
Release date: 2008
Version(s) played: 1.4
Required port compatibility: ZDoom
Levels: 5 (E3M1-M5)
Out of the ashes of Digital Cafe comes the official Chex Quest 3, and sweeps out one of the Cacowards.
But first things first – how did this game come to fruition? Well, back in 2003, one of the WAD makers, Boingo the Clown, asked one of the Digital Café employees, Charles Jacobi, if the latter could do some artwork for the WAD project called Ultimate Chex Quest. Charles, after playing what was made of that WAD at the time, has resparked the interest in this franchise in himself. In late 2007, he showed a sketch of a new Flemoid that would later become one of the new enemies in Chex Quest 3, and people enjoyed it.
The lead artist of Digital Café eventually wanted to make a new episode instead of a new set of maps. And with the help of a couple more guys who worked in the same company + others, Chex Quest 3 was released in 2008.
it has been a decade since the invasion of Flemoids. Everything seems to be at peace. Unfortunately, those alien bastards want that damn, A+ quality food Federation has so they launch a complete invasion on the planet Ralston (that’s either the capital planet of the Federation, or probably where Chextropolis is, or maybe even both, I don’t know). Chex Warrior, while stationed at the central command station that’s overrun by Flemoids, jumps into the ship and flies to the planet, trying to save his people from these slime bastards one last time.
If you didn’t read my two previous reviews, I will be playing the GZDoom port of Chex Quest 3, simply for better performance.
Let’s take a look at this episode, and see the conclusion of Chex Quest.
When compared to the previous Chex Quest games, this one is on a whole other level. It’s a gigantic leap in quality. Sure, it’s mostly due to the fact that over a decade passed since the second game so the standards and/or experience in WAD making has increased, but take a look at the locations in this game. It’s not just one overall area like the base on a mining planet or metropolis with few landmarks; it feels like you are traveling all over the world and then some before even reaching the planet.
You start at a space station, then respectively land on a command base, use the metro system to get into the Italy-inspired town (with an orchard that you find upon reaching half of the map), and even visit a national park with a couple of log cabins; and it all ends with a mothership meteor that you get inside and teleport every last Flemoid out of it.
The music in CQ3 also peaked as well. Andrew Benon who created music for the previous games came back for the final time, now with help from Sabrina DiDuro, who made four tracks for this game. I feel like almost all of it sounds engaging and epic, with Chancer being the best one out of the last batch of tracks.
It’s not really worth talking much about the levels’ design. It’s basically similar to what was in the previous games, with some annoying backtracking and one section with a maze (this time at least you are looking for a key).
Here is also something that I didn’t mention in my last two reviews – all of the Chex Quest games don’t show you the amount of ammo to the rest of the guns that you don’t use at the moment. It gets kind of annoying that in order to actually see the ammo amount, you have to switch to another weapon. It might be a nitpick, but it’s frustrating for me.
Chex Quest 3 is harder than Chex Quest 2, there is no doubt. I wouldn’t call it hard per say, you can still finish it without saving or getting hit, but the chance for that is much smaller compared to the previous installments.
The only actual hard moment in this game is when you reach the motherbase meteor in the fourth map and you fight lost soul replacements. It’s more annoying than legitimately hard since you think you are done and you suddenly get rammed by another one of those buggers (and there are 37 of these on this map).
What this game has compared to the previous one is actual new enemies that are not just reskins of the old ones. And while Super Cycloptis, Flem Mine, and Lord Snotfolus are basically replacements for Cacos, the aforementioned lost souls, and the cyberdemon, Stridicus is a faster Pinky with 1.5 of its health, and Flembomination is a boss monster that constantly shoots a volley of two slime balls until it flinches.
While I do recommend trying the GZDoom version of this game, it makes the last map unplayable due to the bug that makes it so it doesn’t register the picked-up keys; both the new flemkeys, and the regular ones. Thankfully, the give keys command seems to work and allows you to finish this map. Like I said just a moment ago, it might be the effect of the GZDoom port since from some of the footage I saw, I don’t think it affects the original version.
Ignoring the key bug in the GZDoom port, Chex Quest 3 is a great conclusion to the trilogy, offering the hardest, and prettiest episode from the original developers.
As for the entire trilogy, Chex Quest as a whole is a lot of fun that starts relatively good, and it gets better as you go further with installments. Like I said in the past, CQ3 has all games in one WAD file, so you don’t have to check what the original versions were (although I won’t stop you from checking them out).
If you are interested in more of the stuff dedicated to Chex Quest, check some YouTube videos (especially the one from AVGN for the fun factor).
And that, folks, marks the end of the journey through the world of Chex Quest. I’ll see you next time.
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ouggh sorry mutual i spilled my FLEMOID in your ask box
Aw darn 😦 can't believe I just got Flemoided by my mutual
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FUCK, I spilled my new Flemoid BF in your ask box
i wiped him up already sorry
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Alright yall whos ready to blast some Flemoids
Alright yall, who’s ready to blast some Flemoids https://ift.tt/FCNBKU9 Submitted April 24, 2024 at 11:02PM by CertifiedUnoffensive https://ift.tt/8fgdvlq via /r/gaming
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A mod that let's you actually kill Flemoids from Chex Quest.
Screenshot from imgur link posted by thread author.
"Mod used is Spawn: Path to Damnation by Dr. Cosmobyte"
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Reading a fic and the couple went on a romantic scenic walk in an arboretum.
My immediate response was "ah yes. An arboretum. Like the Chex Quest level."
#i cant even read the word without getting distracted and picturing playing through the level#like this couple is now on a romantic walk in crappy graphics with 2D trees#hope they found some supercharged breakfast#or a zorchers to fend off the flemoids#did anyone else play this game?#arboretum#chex quest#mine#also yes this is about Measure of a Man
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Assault on Chextropolis
Game: Chex Quest 3 Year: 2018 Source Port: ZDoom Specs: E1M1 Gameplay Mods: None Author: "Vordakk” aka “Stormwalker” idgames | onemandoom
Oh no! Another Flemoid spaceship is headed toward Chextropolis!
This is a very large single level that basically plays like a re-envisioning of Chex Quest with a modern eye toward detailing and architecture. The simplicity of the textures is still hard to work with but you get a sort-of “good parts” incorporation of the city parts of Chex Quest 2 as well as wilderness, the internals of the Flemoid meteor ship, and even a peek at the planetary defense organization.
Click here if you’d like to read my full review.
#doom#games#game mods#retro gaming#retrogaming#doom WAD#doom mod#Chex Quest#Chex Quest mod#Chex Quest 3#2018#zdoom#review#QCAOC#Chex Quest: Assault on Chextropolis
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New at the Video Game Almanac - Chex Quest 3
New from Jake 'The Voice' Parr - https://vgalmanac.com/reviews/chex-quest-3-review/
Chex Quest 3 | Review
Some clever clogs at Digital Cafe were contracted to create a video game to be packaged within boxes of Chex in 1996. Instead of making some generic, butt-ugly edutainment title, they decided to take the DOOM engine and repackage it…Read more
Read more...
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Andrew Benson - Chex Quest Original Soundtrack | Limited Run Games | 2020 | "Flemoid" Green Translucent with Green Splatter
#andrew benson#chex quest#limited run games#vinyl#colored vinyl#lp#music#records#record collection#vgm#video game music#soundtrack#chex quest hd#digital cafe#general mills
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‘Chex Quest HD’
[PC] [WEB] [TRAILER, VIDEO] [2020]
Chex Quest HD is a modern, multiplayer remake of the classic 1996 FPS advergame of the same name.
The Intergalactic Federation of Snacks' outpost on the remote planet of Bazoik has been overrun by evil cereal-eating creatures from another dimension! These slimy "Flemoids" have taken the citizens of Bazoik captive and it is up to you and the Chex Mix Squadron to free them. Thankfully you have a handy array of "zorching" devices which can send these invaders back to their home dimension so you can succeed in your mission.
Features: - Play as one of 6 unlockable members of Chex Mix Squadron! - In single-player or split-screen multiplayer mode! - Save the galaxy from the nefarious Flemoid menace! - Unlock Chex Quest Multiplayer codes through select packages of Chex Mix, Chex Mix Instagram or Chexquest.com ~Steam Blurb
Source: YouTube; Chex Mix
#gaming#advertising#chex quest#chex quest hd#first-person#shooters#advergames#indie#sci-fi#chex mix#flight school studio#general mills#pc#computer games#2020#remakes#videos#trailers
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Beyond the WADs’ Roulette - Part 10: Chex Quest 2
#10: Chex Quest 2
Main author(s): Digital Café
Release date: 1997
Version(s) played: CQ3 1.4
Required port compatibility: Vanilla (original version)
Levels: 5 (E1M1-M5 in the original version, E2M1-M5 in Chex Quest 3)
After the success of the original Chex Quest, it was rather inevitable for Chex Quest 2 to happen. Released around a year later, in 1997, and requiring the original game to launch, this add-on continues the adventures of Chex Warrior, with five new maps and (technically) new enemies.
Right after the events of the first game, Chex Warrior returns to his home planet. And although Bazoik is now safe from Flemoids, the same could not be said about the Chex City. I believe you can guess what happens next.
Just like the first part of the Chex Quest trilogy, this game was played on the unofficial GZDoom version of Chex Quest 3 which has all of the previous games along with the new episode.
With that out of the way, let’s take care of the remaining slime filth.
Somehow, despite being rushed, Chex Quest 2 looks better than its predecessor. There is a bigger variety of locations rather than just different parts of the facility next to mines and mines themselves. It kind of feels like people could live here, with a diner next to the spaceport, a cinema that plays homages to the black and white movies/cartoons, a museum with skeletons, paintings, and a hedge maze, and there is also even Civvie’s delight - sewers.
Sure the map where you explore the regular buildings and streets looks lackluster but like I said, this game was rushed. If the developers were given a proper time limit, they would’ve come out with something better.
Even the music sounds better. There are fewer parts where it sounds juvenile and cacophonic. My favorite track might be Museum... from the map called Chex Museum... ORIGINAL TITLE PEOPLE!
Map design is somewhere on the level of the first game. It’s still easy to not get lost on these maps, although I feel like it has more annoying moments with excessive backtracking (like going from red key to red door in Sewer System).
It still has some memorable moments like when go through each theatre in the cinema to get behind it and the annoying hedge in Chex Museum (at least you can see it this time).
Chex Quest 2 is noticeably harder than the first game. There are more enemies, more tougher variants, and Flemoids seem to start using cheap tricks to actually slime you. It’s still an easy game, though, where you barely get hit and you can beat it without saving without any problems.
There are new types of Flemoids but none of them feel like a completely new enemy. Quadrumpus Larva and Maximus are just reskins of Armored Bipedicus, Cycloptis, and Flembrane (but at least in Chex Quest 3, the second one has 2/3 of its original health and the latter can now move).
I think Chex Quest 2 is as good as Chex Quest 1, if not slightly better than that game. In spite of being rushed, it looks better and is slightly more fun to play due to enemies slowly starting to be dangerous instead of being walking targets to zorch.
After the second game, there was supposed to be the third Chex Quest. Unfortunately, it didn’t materialize. There were fans who tried to make it a reality, but it all ended up either as abandoned projects or rip-offs of other WADs with a different coat of paint. It looks like the official Chex Quest 3 ceased to exist...
...
OR DID IT?!
thunder
To be continued in Chex Quest 3.
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Chex Quest HD Launches for Free on PC
Chex Quest HD switches out the original engine and graphics for something more modern. The Flemoids and alien landscapes are all rendered in 3D this time. The game supports single player and local co-op.
Check it!
https://hardcoregamer.com/2020/05/18/chex-quest-hd-launches-for-free-on-pc/378445/
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