#first tabletop i've ever played
Explore tagged Tumblr posts
Text
I still have a second edition Cyberpunk 2020 corebook gathering dust somewhere. Just so you know.
A big Thanks, I Hate It to CDPR for the Fury Road cameo in Cyberpunk 2077, demonstrating the fact that Night City is a crapsack setting where even the slim, but tenacious hope shown in MMFR gets obliterated right out the gate (specifically the gate out of Biotechnica Flats). Seriously, fuck you very much for kicking me right in the feels and not even bothering to hide the characters' names (seriously, it's so on the nose it doesn't even count as an easter egg at this point).
Now that I've gotten this out of my system... I kinda want to make and play a character in tabletop Cyberpunk based loosely on Max. An ex-cop, skirting the edge of cyberpsychosis, avoiding making friends just in case he loses someone again and gets pushed over the edge, but actually in dire need of people who would nurture his remaining humanity.
4 notes
·
View notes
Text
Something that pops up in my notes from time to time is folks thinking I'm being excessively kind in my criticisms of Dungeons & Dragons, and I'm going to spin this off into a separate thread to address that without putting anyone on the spot.
First, if your own critique of Dungeons & Dragons is rooted in the idea that it's the Worst Game Ever, that speaks more to the limits of your experience than it does to anything else. Dungeons & Dragons in any of its iterations is far from the worst the tabletop roleplaying hobby has to offer – like, you have no fucking idea!
Second, I tend to be even-handed in my discussion of D&D's rules because, fundamentally, the rules are not the problem – or, at least, not the principal cause of the problem.
In many ways, the indie RPG sphere has never escaped the spectre of Ron Edwards, sternly pronouncing that the mechanical process of playing traditional RPGs causes actual, physical brain damage, and that this brain damage is responsible for the bad behaviour we often observe at the table. We don't say it that way anymore, but on some level a lot of us indie RPG designers still kind of believe it.
This is understandable. As game designers, we're naturally inclined to think of problems at the table as game design problems. When we see a problematic culture of play, our impulse is to frame it as something which emerges from the text of the game, and which can therefore be mitigated by repairing the text of the game.
Confronted with the obvious toxicity of certain facets of D&D's culture of play, we go combing through its text, looking for something – some formalism, some structure, some piece of rules technology – which we can point to and say: "this is it; this is where the brain-worms live."
The trouble is, this is not in fact where the brain-worms live. Certainly, the text of a game, particularly a very popular one, can have some influence on the game's surrounding culture of play, but that text is in turn a reflection of the culture of play in which it was written. The Player's Handbook isn't an SCP object, spewing infectious infohazards everywhere when you crack open the cover – hell, I'd go so far as to say that many of the problems of D&D's culture of play operate in spite of the game's text, not because of it!
Basically, what I'm saying is that I don't see any contradiction between being the sort of pretentious knob who writes one-page indie RPGs about gay catgirls talking about their feelings (which I am), and speaking favourably about this or that piece of rules tech from whatever flavour of Dungeons & Dragons is in favour this week (which I do), because I recognise that you can't game-design your way out of a problem you didn't game-design your way into.
The fact that one of the biggest problems facing the tabletop roleplaying hobby is something that can't be repaired by fucking around with dice-rolling procedures is a bitter pill to swallow for a lot of indie game designers, and I won't say I wasn't resistant to it myself, but it's something that's both useful and necessary to accept.
(None of this means that the text of Dungeons & Dragons in any of its incarnations is beyond criticism on other grounds, of course, and I've never been shy about highlighting those criticisms where they're warranted. The only way you're gonna arrive at the conclusion that I'm some sort of D&D apologist is if you're starting from the presumption that The Real Problem Is The Rules.)
4K notes
·
View notes
Text
#Holiday Request I love all your AUs so much, thank you for sharing them! I've been craving some Bruce/Danny lately, would you be willing to write more of Freelance Inventor?
Danny helps his mom set the foldable table, lining it up with their dinner table and the second one he had placed previously. Quickly cleaning off the surface with a wet rag, Danny ensures there is no dust before laying a lovely red tablecloth on it.
The red material nearly hides the poinsettia embroiled in the design in a darker shade of red. He runs his hands over it, smiling at the memories this cloth has brought him.
His grandmother passed it down to his mother after his parent's marriage. It was initially meant to be used for Christmas dinners only as per Fenton tradition. Still, seeing as his parents always turned that into a month-long argument, the Fentons started to use it as a Thanksgiving dinner decoration only.
He always brightened whenever his mom would come down from the attic saying the truck of unique Thanksgiving tablecloths. There were seven altogether, but it warmed him whenever he saw it.
Maddie promised to give the trunk to the first of her children to marry, and secretly, Danny hoped it would be him. His sisters liked Thanksgiving fine but not as much as he.
Thanksgiving was his favorite holiday. His family always cooked together, played games, watched movies, had silly little Fenton traditions, and it was just a time to be together.
Bruce and his kids would be coming over this year. Alfred had hurt his back and could not cook Thanksgiving dinner as usual, so Danny asked if the Waynes could join them.
Ever since their friendship, Danny has spent Thanksgiving in Amity Park. Christmas in Gotham and New Year would be a switch between them. His family had been fine with him splitting the holidays, but his Dad had been asking for years for the two to mix, and this year would finally be it.
Danny finishes setting the plates, knives and forks down. He made sure to fold the napkins into animals for the respected person sitting there. A peacock for Alfred, A butterfly for Bruce, an elephant for Dick, a robin for Jason, a bat for Tim, A dog for Damian, an octopus for Steph, a swan for Cass, a bunny for Duck, a bear for Jazz, a cat for his mom, a jellyfish for Dad, an owl for Dani and finally gorilla for himself.
Danny has his own trunk for Thanksgiving, having started purchasing solid linen napkins when he was seven. He uses multiple sizes and colors to make his animals, and when he's done, he can't help but beam at the colorful animals on the plates.
Except for Alfred's. His peacock is sitting inside his wine glass, the green and blue of his tail falling over his plate.
In the kitchen, his mom and dad are dancing around each other, wiping up a meal that, for once, isn't anywhere near ectoplasm. The pair had gone in beforehand to remove contamination and cleaned it out, claiming they wanted to impress Bruce's family. This means that their food will likely not come to life this dinner.
It also meant the Waynes would be mighty surprised by how good chiefs his parents are. In the privacy of his heart, Danny keeps the secret that while Alfred was good, he was nowhere near Fentons' level of cooking.
Jazz comes down from upstairs, looking dazzlingly in her black dress and perfectly done make-up. The Fentons always dressed to the nines for Thanksgiving, even if they only stayed in their living rooms.
"Looks great, Danny!" She says with a bright smile,e eyeing the table and smiling when her eyes land on her bear. Danny had used a white napkin to simulate Bearbert's lab coat. "Finished with the rest of the house?"
Danny waves his hand, beaming at the decorations he has set up. The entire first floor had miniature pumpkins scattered about on tabletop surfaces. The couch cushions had been replaced with light orange ones. Hung up around doorways and surrounded windows were red, brown, and yellow leaves fines, interweaved with sunflowers.
Small sunflower wreaths were also placed on the walls, and linking them together was a sheer red cloth that dropped into small hoops between them.
A few larger pumpkins were placed near the walls, and some fake leafy vines were placed on the ground to resemble a pumpkin patch pathway. Danny loved the multiple scented candles and small acorn lights he had looped around the edges of the furniture, turning off the other lights to make them pop.
It gave a homey but festive vibe that he knows the Waynes are unused to. The decorations for their Holidays were always large and expensive. Brought together by a team of interior designers who made everything look great, just slightly artificial.
Or maybe that was Danny's middle-class mindset.
The Fentons had money- with his parent's PhDs, Danny's freelance, Jazz's brilliant work, and Dani's photos- but they had always remained with a middle-class mindset, never going for the over-the-top shows of wealth the Waynes had.
Even the clothes he had on now made him feel like they were too much, despite having bought them himself. He was wearing his best suit, and Bruce took him to get tailored because heaven knows Danny couldn't tell what was considered good quality. Although they hugged his body in all the right places, Danny felt silly.
"Wonderful work as usual." Jazz's smile turned even larger. His sister considers the hung-up wreaths with a critical eye. Danny moved to stand next to her as she sighed wishfully. "Remember the year you learned how to make those?"
Danny laughs. "Yeah, you biked me to all the hobby stores in Amity Park because I was determined to make my own decorations and didn't understand why a seven-year-old couldn't walk alone."
"You threw such a fit about standing on my training wheels while I petaled." She snorts, shifting her voice higher to emulate kid Danny. "Jazz, can't you go faster! People think we need training wheels like I could ride a bike without them. I literally hit a tree the day before!"
"I was embarrassed people were seeing us 'cause I didn't realize how awesome it was for my nine-year-old sister to do something like that for me." Danny side hugs her. "You were pretty amazing growing up, Jazz. I'm sorry I didn't realize it as a kid."
His elder sister hugs him back. "It's alright. I'm sorry I was so stubborn as a kid, too. You were right back then. We could have just walked."
"Yeah, but then we would have missed out on bonding in the hospital when we went down Sisneros Hill." Danny laughs. " The matching casts were a good lesson for how breaks worked."
Jazz snorts, then bursts into laughter as the memories play again behind her eyes. Danny finds himself joining her, and his heart swells with love. Eventually, they calm down long enough for Jazz's eyes to soften at the small table with crafts supplies. "You're going to include the Waynes in the Danny's decor tradition?"
"Yup." Danny rubs the back of his head. "I figured we could do it after Dinner. Before or during Dad's karaoke."
Danny planned on having the Wayne children make their own wreaths to add to his collection. He hoped they liked it as it was a Fenton tradition he started with his family when he was nine.
The one above the little table was the first ever wreath he made at nine years old. It looked terrible compared to the others, but it made him happy.
Jazz hums "I'm sure they will love it. Can I ask you something?"
"Sure, what's up."
"What's going on between you and Bruce?" Jazz turns to him, crossing her arms but not looking judgmental. If anything, there is only curiosity in her voice. "You've known him for ten years, you're heavily involved with his kids' upbringing, and even though you always travel for work, you always make time for him and the kids. Are you two dating?" "
Danny blinked, taken aback. "I mean....Bruce means a lot to me, but I'm not sure we have that kind of relationship."
Jazz considers his response before carefully asking, as if worried her words will offend "Do you want to have that kind of relationship with him?"
The question causes him to pause. He finds his mind drawing a blank even if his heart leaps a little in his chest.
"I don't know. You know I don't really feel urges like that." He admits after a while, leaning back into the wall and picturing Bruce's face. It flashes with a warmth that he rarely saw the billionaire betow upon anyone else. But did that make him excited? Was it only for him? Did he want to do things with Bruce?
He wrinkles his nose at the thought of Bruce and him in bed, but the idea of kissing the other man isn't so bad. Unusual since Danny always found the action to be gross.
"I know you're asexual, but that isn't the same thing as being aromantic." His sister says gently. "You can want to have a romantic relationship with someone without the physical aspects."
"I guess I just never considered it." He admits after a moment of the pair standing there. His mind is whirling with the idea now. He thought that after ten years, he had never considered the idea that Bruce was something more.
But in a way, he was. Bruce had somehow turned into one of his most important people, always playing in the back of his mind, and when Danny thinks of happiness, he imagines the Waynes. When someone says family, it isn't just his parents and sisters; it's the rich man with a heart of gold, his butler, and his ragtag team of children.
Goodness. When did that happen?
"That's alright if you don't," Jazz tells him. She nods her head to where his parents are finishing the touches on the dinner. Dani had come down at some point- looking fabulous in her red jumper- and was helping Dad with the fudge. "They consider Bruce your lover, you know? Mom and Dad still struggle with the concept of asexual, so don't let them pressure you tonight. They will start asking for you two to set a wedding date, and although I talked them out of it, don't be surprised if they corner you later."
Danny thinks back to all the graduations, the birthday cards, the Christmas presents, and the random visits his parents would do for the Wayne children. It hits him then that they had been treating them like grandchildren since Dick was nine, and he wonders why he never noticed before.
No wonder Dad has wanted mixed holidays for years now. They thought they were grandparents.
The strangest part? Danny was okay with it if they saw the Wayne children as grandchildren. It actually made him feel warm and proud to be their son.
But that would mean they saw Bruce as their son-in-law, and Danny wasn't sure how he felt about it yet. He liked it, but he was scared of what it implied.
Why did his heart leap with joy? Why did he imagine coming home to Bruce? Why did he feel giggly and nervous like a schoolboy again?
Had Danny....been in love with Bruce for years and never noticed? Is this feeling the same as other people's when they like someone romantically?
Jazz observes his face, able to read him long before she finishes her psychology degree in profiling. She must see his thoughts because she reaches out to place a comforting hand on his arms. "Whatever you figure out, Bruce has been here for ten years. He'll be here for ten more, even if it's just as friends."
The doorbells dings. Dani bounces out of the kitchen towards it with a cheer. "They're here!"
Danny glances over, and his eyes catch Bruce's warm ones over his younger sister's head. His heart flutters as his friend gives him that unique smile despite Dani clutching him in a bone-crushing hug. His children are piled behind him, and seeing it all makes him feel like the luckiest guy on earth.
Oh gods, was he in love?
#dcxdpdabbles#dcxdp crossover#Freelace inventor#spirit halloween ship#Acesexual Danny Fenton#Why was danny so unaware for ten years? Because of that#Bruce loves him anyway and he might not be ace but he don't need it#Jazz being the MVP sister#Maddie and Jack are good parents. Just confused#Danny treats Thankgiving like Christmas#His favorite holiday#The slowburn is finally bareing fruit#holiday requests#Part 7
902 notes
·
View notes
Text
Listen I just love Danny who is unnaturally good at the most seemingly random hobbies/jobs thanks to his ghost powers. The kind of thing where you wonder why he would even be doing such a thing in the first place, but he does it so strangely perfectly that you're left wondering why you ever doubted. It only adds to the mystery that is Danny Fenton.
Obviously the cheer AU is part of this, but there are so many other possibilities. I know I've seen people talking about him learning magic tricks and illusions and being terrifyingly good at it.
He gets roped into doing a stint as a stage hand during the spring play (bc detention doesn't work as a punishment, so Lancer has the idea of giving him "community service". It works better than expected, and Danny finds himself enjoying it). All the theater kids can talk about is how good he is at moving things silently, how he can creep about without being seen at all, how he can help set off some really dazzling special effects.
People on his block start to pay him to get into their crawl spaces for various reasons, because he manages to get in and out and maneuver about way better and faster than an actual professional.
All the athletes in the school start to wonder how he got so good at identifying injuries and helping remedy them, but he's just so fast and precise that they don't complain. More than one person jokes about how he should become a trainer.
After witnessing his tactical prowess during the events of "Pirate Radio," students start coming up to him to help them develop strategies for sports plays or debates or, in one case, a tabletop RPG campaign. He's not as good at figuring it out beforehand as he is at figuring it out in the heat of the moment, but that doesn't stop people. Dash can be seen more than once at the very edge of the sideline, asking him about certain plays.
Feel free to add on more ideas if you have them. I just love things that only add to the mystery that is Danny Fenton.
1K notes
·
View notes
Text
Golems and Eureka: Investigative Urban Fantasy
I did a writeup about how a character based on the Jewish folkloric golem might work in Eureka: Investigative Urban Fantasy! It includes a short essay about the thematic implications of the golem, and a set of custom rules for living dolls made of unfired clay.
If you don't know what Eureka is, it's the first tabletop RPG by @anim-ttrpgs, an up-and-coming indie studio making carefully designed and rigorously playtested tabletop games outside of the D&D 5e ecosystem. Eureka is a system for stories where amateur investigators look into intricate and (sometimes deadly) mysteries, trying to get to the bottom of whatever conspiracy is at hand. It also has robust rules for a variety of supernatural phenomena that may or may not exist, letting players explore the thematic and logistical implications of people who are vampires, man-eating alien shapeshifters, supernaturally animated dolls, or a variety of other strange creatures. It's one of the best RPGs I've ever played or read, so if you're interested in finely crafted tabletop games, mystery and detective stories, social commentary on the rights of "unsavory" marginalized people, or just supernatural creatures that eat people, I'd recommend checking it out.
My writing under the cut!
(I wouldn't normally post my own long-form writing here, but I felt good about this and also couldn't pass up an opportunity to talk about Eureka. This isn't very polished, so ignore any typos or awkward wording, but feel free to check it out and give your own thoughts. Enjoy!)
Thoughts on golems in Eureka (Essay – Rules below!)
Contrary to how the word is usually used in English-language fantasy media, a golem in its original context is not just a generic term for any supernaturally animated artificial creature. (If it were, then it would be more or less synonymous with Eureka’s use of the term “living doll” to begin with!) Rather, it refers to a specific creature in Jewish folklore: a facsimile of the human form made out of clay, animated by various words of power placed in or on its body, acting as a source of protection and power for the impoverished and oppressed communities which created it. It is a servant which exists to meet a need of its community, animated by the power of God as channeled through the expertise of a meticulous member of the Jewish community. (Arguably the most notable difference from the genre fiction definition is this inherently Jewish perspective. The creation of a golem is a closed-practice, specifically Jewish tradition, and also, the tradition of Jewish mysticism implies high degrees of specialized knowledge – some written down in studied texts, and others discovered by training under a mentor or interacting with other Jewish leaders. In this way, the golem implies a degree of studiousness and community engagement on the part of its creator, both of which are heavily emphasized values in Jewish spheres.)
My analysis of the thematic role played by the golem is probably best represented in the best-known folkloric golem, the golem of Prague. In this story, a 16th century rabbi of the Prague synagogue creates a humanoid form from clay with the purpose of protecting the ghetto (in this context, the dedicated Jewish quarter of the city) from pogroms and other antisemitic attacks, animating it into a golem by inscribing holy words on its head or placing a scroll of those words in its mouth. Things go wrong in ways which vary from telling to telling, with a common version of the story stating that the golem becomes too dangerous and destructive, and the rabbi removes the inscription of the holy name to render the golem dormant (although rather than destroying his creation, he preserves it in the synagogue’s attic to be reanimated if it’s ever needed). In a fun bit of wordplay, some tellings describe the holy inscription as being the Hebrew word “emet” (“truth”), which is only one letter away from the word “met” (“dead”), with the idea that the rabbi deactivates the golem by erasing a single letter. More traditional interpretations would describe a formula consisting of various divine epithets, either instead of or alongside the previous method. In the Jewish mystical tradition, names of God are thought to be emanations of God’s own glory, and invoking their power in specific ways is seen as a way of causing things beyond the bounds of normal reality.
A few thematic points jump out at me about the golem, both from the story of the Prague golem and from the broader characteristics of the golem. One is the fact that a golem is implicitly lacking in personal identity. Golems are almost never named, and they have very little agency in their own stories – in almost every version of the golem of Prague, for instance, it is deactivated because it has gained too much autonomy. It fights the wrong people, uses too much force defending its community, or even just falls in love, and so it is too dangerous to keep around. Even the terminology being used implies this lack of identity, as it etymologically derives from a Biblical Hebrew term, used only once in the Tanakh, which describes the unfinished form of a human before God breathes life into them. A golem is not perceived as a fully formed individual, but rather as an extension of its creator, built by someone else’s will and discarded whenever it isn’t needed. To me, this has a high degree of relevance to the themes associated with Eureka’s living dolls, who often also grapple with defining their own identity and purpose in the absence of their original context. Their unique struggles evoke concepts of alienation and depersonalization, and I think a golem without a master would have to deal with all of the same issues on that front as they navigate life as a newly independent person.
Golems as a whole, and especially the story of the Prague ghetto, also raise another problem that can create thematic conflict for a character: in their attempts to defend vulnerable people in their community, they can end up making situations more dangerous, rather than helping to defuse them. When the golem of Prague rampages, in many tellings, it doesn’t fully stem the tide of antisemitic antagonism. Instead, it destroys more of the ghetto and allows the gentile population to create a post-hoc justification for their hatred of the Jewish community. In the context of Eureka, I think that this can be a powerful metaphor for how the fear of oppression can lead people to become paranoid, closed off, and destructive to themselves and others. A golem whose purpose is to protect and serve the people around them might want to do just that, but if they find themselves in a situation where superhuman strength and stamina can’t solve a problem, they may be in way over their depth, and they might accidentally harm other people when they try to navigate that. (My use of the phrase “protect and serve” here is no accident – one of many inspirations for this thematic element is people who call for increased police presence in their neighborhoods, even when those communities are more harmed by over-policing than they are by crime. Being afraid and wanting to support their community spurs them to action, but it also blinds them to approaches that don’t use force.) For example, one golem character I’ve come up with has had to flee her home and change her name because she saw someone being harassed, didn’t know her own strength, and intervened in the first way she could think of: violently. She was lucky not to be arrested.
To get a little bit more specific, this theme is most specifically inspired by my own experiences in discussions among members of the Jewish community, as the scars from millennia of marginalization, expulsion, and murder don’t fade quickly. Paranoia is a veritable norm even within our households and places of worship. In our homes, many of us keep passports readily available if there’s a need to escape or show identification, and during any prayer service at a synagogue, there will likely be armed security guards standing at the door. Many of us laugh about it, but there’s a degree of genuine fear that we can’t shake. Often, that fear is harmless, but it can get exhausting to live with, to say little of how it affects other people or how it can be weaponized by bad actors. One look at how the Israeli government seeks to justify its violence in propaganda makes clear that the generational trauma of Jewish communities can be exploited and warped as a means to justify some pretty awful things. The figure of the golem is, in a sense our communal power fantasy – it’s comforting to think that with a bit of ingenuity and some elbow grease we can design our own hero to protect us and help us thrive – but even that fantasy is not free of the reality that, like a superhero, a golem’s innate abilities just aren’t always enough to save everyone. (Indeed, this tension is part of what inspired the Jewish creators of Superman: he has superhuman abilities that he uses to protect vulnerable people, but not every problem can be solved by punching it, and with all his strength he has to be very careful not to destroy everything he loves. This has been noticed by a lot of people, and I’m far from the first to bring it up, but in particular I’d say this observation is borrowed from the excellent video essay “The Golem and the Jewish Superhero” by Jacob Geller on YouTube.) A golem being fleshed out as a character can really lean into that tension.
One more theme I want to bring up is not something I’ve come to any particular conclusions about – it’s really just a few spare thoughts I’ve had rattling around, and an invitation to look into this concept more. It comes out of my research on the development of the word “golem” in Hebrew and Yiddish, as the term has developed beyond just the connotation of a humanoid clay form. It can be a pejorative term like “fool”, but more interesting to me is its use in reference to embryos and pupas. This made me consider the transitory nature of the golem as a representative of change, which I haven’t seen explored very much in any stories out there. Not only has the word gained those connotations, but also, looking at the characteristics of the golem as a creature gives some more fuel to that fire. The fact that it’s generally made out of specifically unfired clay gives it the sense of being unfinished. Its nature of being created in its adult form from the very beginning means that it can display a childish outlook as a seeming adult learning about the world outside of its creator’s life. The story of the golem of Prague even has an ending hook entirely centered around the idea of the golem being temporarily disabled but capable of being reanimated if need be. This idea of a golem as a character with a unique capacity to adapt and change hasn’t been explored very much, but I think it could be interesting to consider.
The last thing I’ll leave here is thoughts on character creation beyond themes. In this document, I’ve included a custom set of rules to play a living doll made of unfired clay, which is the traditional material for a golem. This isn’t playtested in any way, but since Eureka doesn’t try too hard to be balanced around physical attributes, I think it should probably work fine – it’s more thematic than anything. To make a golem, the doll’s purpose should be external in some way, pushing them to help and support other people in their community, especially the most disadvantaged of them. In terms of backstory, the details of a golem’s past can be left fairly foggy if you’d like, but the one thing that can’t be skipped is that they were intentionally created by a Jewish creator invoking Jewish traditions. It’s fine to make a living doll that was animated in some other way, but the character would not be a golem in that case. It’s similar to how Eureka vampires must have some association with Christianity, not because non-Christian undead monsters can’t exist, but because outside of that context, the specific vampire mythos lacks any meaning. (Honestly, also, if you don’t have background information about Jewish life and culture, I would recommend asking someone who does to help with your portrayal.) Finally, in terms of giving a golem a hook to investigate a mystery, it could of course be anything, but there’s one aspect in particular that I would consider: in some versions of the Prague golem’s story, it protected the ghetto by looking into cases where Jews were accused of murder and finding the true culprits, thus clearing the names of the accused. Which is to say, there’s genuine historical precedent for golems investigating mysteries, and it often happens as a means of helping people who are falsely accused of a crime. That’s not mandatory, but it could be fun to keep in mind. Have fun, and if anyone ends up playing a golem investigator using these guidelines, please let me know!
Wet Clay Living Doll – Rules
A living doll made from earthenware materials that have not been hardened by firing. This variant was originally designed to represent the golem of Jewish mythology, but it could also be used to portray, for example, an unfinished art project or a proof of concept for another piece. Depending on their construction and the flexibility of the clay they are made from, they may be treated as jointed or unjointed.
Wet clay living dolls weigh more than twice as much as an average person of their size would. They cannot swim or float, and will sink to the bottom of any body of water immediately.
These living dolls take half damage from all weapons while they have at least 1 point of Superficial HP remaining. Damage from falling is unaffected. Wet clay living dolls are immune to electrical damage.
When a wet clay living doll encounters fire or high heat (in excess of about 500 ºC), their outer layer of clay is fired and becomes hard and brittle. When this happens, this living doll should be mechanically treated as an unjointed living stone statue. If another character has access to tools to chip away the outer layer and a large supply of wet clay to replace it, they can reverse this process with a Full Success on a Technology roll. Regardless of the result, this process will take 1 Tick of time and cause 1 Superficial Damage to the living doll.
Wet clay living dolls are easier to repair. Do not apply the -3 Technology penalty when restoring Penetrative HP.
Wet clay living dolls generally possess superhuman strength, but when they are hurt, they may lose chunks of clay that would otherwise generate weight and power. They have a +5 Contextual Bonus to Athletics and Close Combat, but for each point of sustained Penetrative Damage, this bonus is reduced by 1 point.
Given 1 Tick of time, appropriate tools, and a supply of clay, a wet clay living doll can alter their physical appearance and proportions. They cannot precisely change specific details such as facial features, but can make themselves larger or smaller, change their perceived distribution of fat and muscle, and change the shape of their body enough to be recognizably different. When a wet clay living doll attempts to alter their body, roll Technology.
Full Success: The living doll successfully alters their body to exact specifications. They are able to completely alter their facial features and/or specify a new height and body type, and even on close scrutiny they will not appear out of the ordinary.
Partial Success: The living doll mostly succeeds in altering their body, but they get sloppy. They take 1 Superficial Damage, and close inspection reveals that parts of their skin have abnormal marks and blemishes, but they are still able to make the changes that they hoped for.
Failure: The living doll struggles with even the most basic alterations, doing a messy and imprecise job. They take 1 Superficial Damage, and cuts and blemishes are visible across their skin. They also don't convincingly make the correct changes to their bodies, doing either too much or too little to differentiate themselves from their previous form.
#eureka: investigative urban fantasy#eureka#ttrpg design#ttrpg#indie ttrpg#homebrew#jewish#judaism#golem#game design#jacob geller#essay#my work#queer art#living doll#doll#jew stuff#urban fantasy#detective#investigation#noir#neo noir
72 notes
·
View notes
Text
Lady Tabletop's Primer for Getting into Tabletop Roleplaying Game Design Philosophy
Sam Dunnewold over at the Dice Exploder podcast has posed a fun question to his discord server: where would you tell people to start if they wanted to know more about TTRPGs and design?
First and foremost, I'd tell people to start with @jdragsky's article about Systems of Relation.
With the benefit of hindsight, I can now understand that the games we played on the playground were identical in nature to the tabletop RPGs I would grow up to play and help design.
Next, check out Thomas Manuel's analysis of the Axes of Game Design over on the Indie RPG Newsletter.
So the basic exercise is trying to figure out the standard axes or spectrums on which every game can fit. The idea is for these axes to be as descriptive and objective as possible.
Thirdly (and lastly for the purposes of this blog - it's entry-level, not comprehensive), check out this reddit thread about lonely fun.
The Lonely Fun is all of the stuff you do as a part of your hobby away from the table, in any way you might engage. For D&D 5e players, this is usually building complicated and elaborate characters on the page, pouring over the books for new races and subclasses, figuring out fun new combinations, and carefully crafting characters.
Read those? Now check out BALIKBAYAN: Returning Home by @temporalhiccup
Will we be able to outrun our Masters and those who hunt us down? Can we use our magic to bring about the rebirth of the city and all Elementals? ill this be our RECKONING or our HOMECOMING? That’s what we play to find out.
Why I make these particular recommendations below the cut.
All of these recommendations are hopefully all entry-level. I tried to stay away from any essays, blogs, or articles that reference game movements you may not have heard of or that require tons of reading before you can even read my recommendations. Some do have links to other stuff, and if you're enjoying the writing, definitely go down those rabbit holes! These are a tiny, tiny portion of my "TTRPG Homework" folder where I save essays, podcasts, etc that have helped me in my own game design journey. I'm always happy to share more, just ask!
The essay on Systems of Relation put into words something I had been thinking about the more I got into indie games/design: I've been playing my whole life, and ttrpgs are just another piece of that. I think it's crucial to break out of the framework of people trying to define play and games into neat little categories. Will I ever write a game as good as the ones I played in the backyard with my siblings? Probably not, but I'd like to find out.
Now that I've told you to stop trying to categorize games, we have an article about trying to categorize games. But I do like Thomas's assessment and examples of using game design axes. I think as designers it's important to figure out the things the game is trying to do and communicate, so that we can make sure it does those things well.
Lastly, I know 5e gets a bad rap (and it's gotten it from me, too!). But the concept of lonely fun has stuck in my craw since I first saw this thread. It's why some people prefer to GM (and therefore why GM-less games might not work for some people). Not all games are going to have lonely fun, but the ones that do are still going to appeal to people! This thread was key for me in terms of considering that no game is for everyone, and it shouldn't try to be, and also helped contextualize the enjoyment I get from the occasional high-prep game.
Balikbayan as a recommendation was a no-brainer for me. I'm not going to say it's the most elegant or tight of Rae's work, but it's the one with the most heart for me. The story this game wants you to tell is so clear, and as an introduction to "Belonging Outside Belonging" as a system/concept/design philosophy. This game really sings in its character concepts and emotional play.
If you've read this far, congratulations! I've been enjoying the DE podcast (even when I don't agree with some of the takes) and the discord has been a cool (if at times intimidating) place to hang out. I've had a hell of a game design journey this year and I'm so excited to keep learning, and to see what media other folks participating in this blog carnival recommend!
To sign off: my best advice to designers, especially those starting out can be boiled down to three things:
When in doubt, simplify or make it silly
The two cakes theory is your best friend - game design is not a competition
Not everything has to be finished. Not every part of the creative process is fun. Find the balance between these two truths (you're going to have to do that every day).
Best,
LT
568 notes
·
View notes
Note
I wanted to ask, if you're into tabletop wargaming at all what do you think of necromolds? It's something made as a kid's first wargaming experience and it's a lot of fun where you use spellbook molds and clay to make your units and your unit limit is only decided by how much clay you have and then when you defeat a unit you get to smash it with a ring along with some really simple wargaming rules.
I've never gotten to play tabletop wargaming myself! I just admire it from afar. But it looks like this game would have absolutely blown my mind as a kid. Even the colors on the box. This is the most 80's thing I've ever seen come out in the 2020's.

137 notes
·
View notes
Text

Back at it again with my mailbox. Having an extremely weird few months still, and 2025 continues to be an absolute shit year.
But, here's a bunch of neat stuff I've gotten this last couple of months.
Transgender Deathmatch Legend II: Ever since listening to the first version of this on Party of One, it's been on my mind to pick up. Kayla Dice is also a designer I keep an eye out for, because everything from Rat Wave Game House is unique and cool. So, this was an easy yes, when it hit the crowdfunders.
Triangle Agency (box set): The corporate horror meets weird sci-fi angle of Triangle Agency is an easy sell, and I was feeling flush the month this came into crowdfunding land. So, I was more than happy to get this incredible box, which includes a notebook and dice, in addition to the core book and a collection of really amazing-sounding adventures. I've got a few friends I think would really vibe with this game.
Navathem's End: I'm super public about how I got into the hobby through the Ampersand Game, and how it never really satisfied me once I really got to know it. The pitch of Navathem's End really hooked me, because it seemed like it hit the same notes, but did it with a system I was way more interested in (PbtA). Plus, the creators are extremely talented and, honestly, underrated.
Valiant Horizons: I am always in awe of @basilisika's art, and @binarystargames's game design. Valiant Horizons also hearkens back to a really formative era of RPG design, which was sort of mid-college for me, when I had disposable income and few responsibilities. So, even though I haven't brough it to the table, Valiant Horizons feels very nostalgic. I really can't wait to find an excuse to run it.
Greenhorns: I've picked up a couple of other titles from Spicy Tuna, and I am a sucker for weird sci-fi. Greenhorns promises to be weird, OSR-flavored, and really fun. It seems like the kind of game that lends itself well to goofy sci-fi shenanigans, which sometimes that's what you're looking for.
Fabula Ultima - Press Start: Read this on a business trip, and it's honestly a really great intro to a really neat game. The quickstart does a pretty sound job of introducing mechanics a little at a time, and I feel like I could run the intro adventure with the book and nothing else. It's a fascinating example of a Quickstart, and also really makes me jazzed about Fabula as a game.
Citizen Sleeper - Cycles of the Eye: This was a no-brainer. Citizen Sleeper was easily one of the best computer RPGs I've played in a long time, and a tabletop version by Alfred Valley was an easy "yes" from me. But it also came with a themed Tarot deck with characters from the game, which really pushed it over the top.
Farewell to Arms - Redux: I'm very curious about Mork Borg in general, and I like the idea of it, even if I'm not totally in love with the idea. But I do really love how quickly it's spread and grown as a game. This is meant to be a WWI-era sequel to Mork Borg, which I think is a fascinating premise, but I also think the horrors of WWI would make for a really fascinating campaign.
Dagger to the Heart: In this house, we love Heart: The City Beneath. So, the first full expansion for Heart was an easy grab. I haven't really dug into it, but I'm certain there will be bits that want to go into whatever Heart campaign I eventually run or play in.
Gardens of Ynn: I am a sucker for cloth-bound covers, but also I'm still in my Adventure Module era. Exploring an ever-deepening, weird garden maze seems like exactly the kind of thing I'd like to torment some players with.
The Stygian Library: Gardens of Ynn's crowdfund included a reprint of the Stygian Library (or was it the other way around? Apologies, I have had *a week* this week). I really like and respect the designer of both titles, and dark academia always piques my interest. So, yeah, let's go get some forbidden knowledge and then have a forbidden garden party, why not?
Best Left Buried: Deeper: If I don't miss my recollection, my beloved Orbital Blues is loosely built on the same engine as BLB, and it was the big gap in my SoulMuppet collection. I also have several books written with BLB in mind, so it seemed like it was time to pick up the core book and dive in.
The Zine Club books of the month(s) were:
UST -Unresolved Sexual Tension
Told by Starlight
GORE
Wolves at the Lake
Black Mold at Claus Manor
Salutations Mr Grey
Welcome to St Julian's
Dark Designs in Verdigris
Once again, don't know a ton about most of these, but they are by amazing designers, and I'm excited to dig in. Plus One EXP's Zine Club has been a really neat way to expand on your collection and support indie creators, so y'know, check that out and you too could have mystery exciting stuff thrown at you.
Bonus board game:

A fer years ago, I played Chronicles of Crime, an app-enabled mystery game by the same publishers. So I picked this up, because the Urban Fantasy/Mystery element was intriguing. I've just skimmed through the materials, but it is very interesting so far, light RPG elements, and I'm curious to see how the app interacts with the game.
20 notes
·
View notes
Note
Have you ever come across a game with a deckbuilding element? I've seen deckbuilding games with some roleplaying adjacent additions (Like the arkham horror card game), but not the other way around.
THEME: Deck-building Games
Hello friend, so I think I have a few that are in the same kind of field as deck-builders, although your mileage may vary. I certainly hope there are also folks who see this and know of some more games to add to this little list!
This Ship Is No Mother, by Thomas || New Madras.
This Ship Is No Mother is a game about people in space, working jobs that are probably going to get them killed. Inspired by movies like Alien and games like Mothership and Dread, this is for fans of tension, creepy-crawlies, and general horror. Mechanically, it's a card-based Forged in the Dark game, first in the series of games currently called the Cardsharp Sonata.
In this game, players start with a full deck of cards and as you play, that deck will run down. When the deck ends, there is a climactic moment of panic as one of the characters is going to do something stupid and get themselves (and maybe everyone else) killed.
I’d say that This Ship Is No Mother is kind of adjacent to a deck-building game. You use a regular deck of playing cards to resolve actions, but the resolution system takes inspiration from Blades in the Dark. Your cards don’t stay in your own personal deck; but you can choose to hold onto certain cards in your hand so that you can play them in dramatically appropriate moments, or spend them to make sure your character succeeds when they need to. The game was originally designed to run Mothership scenarios in a more story-game friendly way, so if you like Forged in the Dark mechanics, you might want to check out this game.
Perfect Draw!, by Double Summon Games.
Perfect Draw! is a tabletop role-playing game based on the Powered By The Apocalypse framework that combines Trading Card Games with collaborative storytelling - allowing you to tell stories similar to card game anime like Yu-Gi-Oh!, Duel Masters, and CardFight! Vanguard.
In Perfect Draw! you can make any deck you imagine using our open-ended card creation system - then, clash ideals with villains and allies alike in tense card game combat. Your deck is an extension of your beliefs and the blade that allows you to change the world. Use your passion, skill, and friendship to get the upper hand on foes and save the people you care about most!
Perfect Draw is a game in which you design your cards as you add them to your hand. Your cards exist as physical objects in your hand as you play, but they also represent special attacks and moves in the fiction of the game. As you play, you’ll gain more cards, but rather than relying on symbols or text to tell you what these cards do, you’ll have to author them yourself, using guidelines and inspiration from the specific character playbooks. You’ll also be rolling dice in the style of PbtA games, thus combining the feeling of a card duelling game and a TTRPG.
If you want to emulate the tropes of card-collecting games while designing your custom moves as you play, you might want to try out Perfect Draw!
Cardsharps, by Pageantry Games.
Armed with a deck of cards, this game helps you to nimbly guide your cast of characters on a merry waltz from mishap to catastrophe. For the tone, think of an old-timey farce, or a Coen Brothers movie, or perhaps your own muddled and terrifying existence.
Another game that uses playing cards, Cardsharps looks like it can fit a number of settings, with the four suits representing your stats. You shuffle your hand whenever you enter a test of some kind, and draw a random one - if you draw the Suit you need, you do it, if you get the same colour but wrong suit you get a mixed success, and if you draw the wrong colour completely, it’s a failure.
The randomness that comes from the shuffle reminds me a little bit of deck-building card games I’ve played in the past, although you’re not really adding anything to your hand. I think the core concept is interesting though, and might be something you could play around with to make a game that suits your tastes.
Orchidelirium, by Æther Corp.
Take on the mantle of a grizzled and hardy orchid hunter in 1865, traversing the depths of uncharted territories in search of rare, elusive, and above all, expensive orchids for your shady employer, J. Carmichael & Associates.
For the Games Master, Orchidelirium provides a simple ruleset, an adventure, and improvisation tools to help build an adventure of discovery at the table.
Orchidelerium is another game that uses playing cards with some cards in your hand being used as resources, while others are pulled from the deck to represent obstacles. I don’t know if it’s exactly a deck-building game because your hand is so small, but it does have a few similarities, namely the fact that different cards have different values, and thus will be used differently depending on the nature of the obstacle. The game itself revolves around orchid-hunters in the late 1800’s, which means that colonial themes are going to be present - a good thing to keep in mind when introducing this game to your play group.
Parselings, by Smunchy Games.
Parselings is a modern Deck building RPG about using collaborative word magic and discovering your place in it. The game takes place in a world like our own, but with one major difference – to some, words have literal power. Parsecytes, swarms of ravenous ink-like parasitic organisms, have emerged into the world causing irreversible changes to society and our ecosystem.
When a Parsecyte invades a human host, it forms a symbiosis with them, together becoming an entity known as a Parseling. At a glance, Parselings are indiscernible from most other humans except for the labels on their skin and the ink mixed into their blood. When brought together in groups, these individuals become greater than the sum of their parts. The infected hosts can use their tattoos to form phrases and sculpt the world to their desires. This power has come to be known as a Parse.
You will play as one of these beings. Struggling to strike a balance between appeasing the Parsecyte within, and proving you are a complex human being who cannot only be defined by a few careless words. This is both a curse and a blessing, but with the others that share your affliction, the world is your oyster.
This is the first game I think of when someone asks about deck-building ttrpgs. Each player gets a deck that uses regular playing cards to represent core aspects of your characters. The game isn’t dice-less - you still need some d6’s and d10’s - but those dice will only be rolled by the GM. Card decks aren’t the only interesting mechanic in Parselings - you’ll also construct pieces of your character with words that describe who they are and how they fit into the world around them. I think this might be a neat game to check out if you want to explore questions of identity while mixing in a little bit of the supernatural.
Smunchy Games has two supplements for Parselings: Infer Memorial Station, which works as an introductory adventure, and Nominal City Guide, a setting for groups to pick up and explore.
73 notes
·
View notes
Text
A whole mess of Astarion hurt/comfort fanfic recs
OK fine I've read so much Astarion hurt/comfort-adjacent fic that I should really put together an incomplete rec list. Be warned that with Astarion's canon backstory there's a lot of abuse and assault references of varying explicitness, so check the AO3 tags. I'm also limiting myself to one fic per author because otherwise I'd end up with several pages of Asidian and FlowerCitti. In case you're wondering, my personal contribution to the field is Seducere.
Ongoing Fics:
innocence died screaming by FlowerCitti
Comprehensive pre- and in-canon Astarion character study. Contains possibly the most heartwrenching post-Astarion-locked-tomb-era turn I've ever read. Very good.
Another Path by Asidian
A sweet Wyllstarion monster hunter x monster no-tadpole AU in which Astarion gets captured/rescued by Wyll straight out of a year in a coffin and navigates basic human kindness for the first time in a couple centuries.
Seen by ayvaines
Modern Bloodweave AU where Cazador is Astarion's cruel, controlling boyfriend and Gale is the kind D&D GM who's hosting them both in a game. As makes sense for a modern AU, it's a more-understated-than-canon take on Astarion coming to terms with the fact that he's in an abusive relationship, working out his feelings about Cazador through tabletop roleplaying, including some clever scenes dealing with the bleed of intense RPG sessions.
Heartbeats by LadyRagnelle
Canon-divergent Durgestarion fic where Astarion was recaptured by his siblings, memory-wiped, and then rescued by a team of companions he no longer remembers. A lot of well-executed (and sometimes surprisingly funny) angst around Astarion, charlatan that he is, trying to pretend he hasn't forgotten absolutely everything including how to be a non-level-1 rogue and have friends.
The stars began to burn by peregrinefeathers
Gale is trapped in fantasy nullspace and gets Astarion free of Cazador's clutches, after which they navigate an odd-couple relationship while trying to kill Cazador and pull Gale back into the physical world. Another classic "Astarion learns what human decency is" no-tadpole AU.
Memoir by IzzyIzGay
An Interview with the Vampire-style fic in which Astarion tells Gale about his time under Cazador, playing with that series' trademark unreliable narration and an unusually literal version of Cazador's creepy family dynamic.
Starved by neo7v
A modern non-magical Bloodweave AU featuring Astarion and the lonely degradation of a precarious service industry job! Only a few chapters so far, but seriously, it takes the "vampiric starvation" theme in a direction that's very mundane and miserable and compelling and it's one of my favorite recently started fics.
Unexpected Guests by Erandir
Another "get loved and cared for, sucker" no-tadpole AU featuring a non-Tav druid OC taking care of a lost Astarion who's escaped Baldur's Gate. Astarion and druids, the perfect foil.
Through The Night Dark And Drear by JJJSchmidt
Astarion is accidentally bargained off to an archfey by Cazador and taken to the palace of infuriatingly confusing fair folk magic! There's still a lot of story left to be uncovered, but I love the worldbuilding and fairy-tale premise.
snare by parsnipit
A Halstarion fic where Astarion never got tadpoled and the gang ends up rescuing him from Cazador, post-game, with his compulsions very much intact. Which leads naturally to hissing wet cat Astarion reluctantly learning to trust Halsin while they plot to take down Cazador.
One-Shots:
Quick Step by starkraving
starkraving's another person who could have made up a big chunk of this list, and this character study plays really well on the classic "how the hell does Astarion know how to be a rogue anyway" fandom conversation. My favorite entry in a good and growing series of Astarion-centered fics.
Gifts by Feena_c
Astarion gets caught by Cazador before the confrontation at the palace. Impeccable "Cazador doesn't realize Astarion didn't just come back to Baldur's Gate, he came back loved" vibe, as Cazador tries to break Astarion by taking away the gifts the tadpole gang gave him along the way.
What is Affection but the Absence of Cruelty by Aztec24
One of my favorite tropes is "Astarion tortures himself by obsessively imagining how awful these perfectly nice people will be to him," and this very much delivers. Featuring a rare two-Tavs-plus-Astarion throuple!
The Mimic by ForsakenFlyingCircus
This is really hurt-no-comfort, but I'm including it because it's a good super sad take on dehumanization with an awful Tav confirming all the worst things Astarion thinks about himself and the world, touching on the whole problem of sentient monsters in D&D.
Peel the scars from off my back by WitchyBee
A Spawn Family fic in the aftermath of Astarion getting Cazador's contract on his back - lots of antagonistic but grudgingly caring sibling interaction and Astarion being satisfyingly ambivalent about it all.
Complete Multi-Chapter Fic:
Just A Taste by NightmareGiraffe
The tadpole gang gets imprisoned at Moonrise Towers and Astarion accepts an offer from Araj Oblodra in exchange for their freedom. A very dark yet totally in-character elaboration on the canon blood merchant encounter, plus a cool dragonborn Tav.
The Accountant’s Guide to Taking Down an Evil Vampire Lord (and maybe bagging Astarion while you are at it) by Cinnamontails
A charming f!OC-who-isn't-Tav/Astarion longfic that combines hurt/comfort with het romance novel conventions, which I feel like is rarely pulled off.
And I know there's a ton I missed here -- god this fandom is big.
303 notes
·
View notes
Text
Army Painting vs Model Painting
When I (re)started my painting journey a little over a year ago at this point, I focused a lot on painting each and every model to meticulous detail. I am playing Battletech: Alpha Strike, as opposed to a game like 40k, so I thought that i can spend more time on each model since i only ever need to field around 5-10 of them at a time. Sure, it'd take me a while to get through them but i finished the 8 inner sphere mechs in the Alpha Strike Starter box within my first three months! Even with me slowly amassing a collection of gray minis calling my name, i was patient.
Everything changed when the fire nation attacked my entire collection was stolen out of the back of my car (more on that in a future post). After experiencing the generosity shown of my local community, I had to start repainting my newly rebuilt collection.
At first, I stuck to my old ways of painting just a few models to meticulous detail. I learned and refined techniques that enjoyed, and figured out how to quickly get through ones I enjoy less. Then, as I played more, ran more events, and developed the draft cube, I realized that it would really elevate my events and loaner models if they were all painted. And there's no way i'll get that completed in my lifetime at my current rate.
In only a couple weeks, i completed the equivalent of about 1 model a day. I know for some people, that seems really slow, but for me that's lightning quick. Especially considering i'm still learning how to airbrush, and using color theory and layering to try to achieve the blue that made me fall in love with this scheme.
You can see my first attempt on the panther was a bit too light of a purple, and the wolfhound is closer to the book example, but still a bit blue. While the latter is technically wrong, I really like how it looks. What else really matters? Plus it means I get to use purple primer and a purple wash, which is fun for me!
So, that's when I started to develop a method that is a balance of speed and quality. I realized I needed to learn how to become an army painter. Striking that balance of efficiency and quality and fun was the newest puzzle to tackle. I have physical hard evidence that i can paint to a high degree of quality. I don't need to prove that to anyone, let alone myself, anymore.
And here, with this scheme for a Free Rasalhauge Kavalleri Regiment from the Force Manual: Kurita book, I found a simple color scheme that uses some of my favorite colors and i can knock out quickly and to a high degree of quality on models that call for it.
Now, I think I've mostly transitioned into army painter mode for BattleTech. The most satisfying thing is completing chunks of models and making a dent into my goal of having enough painted minis that players in the events I host don't have to play with gray minis, if they're from my collection.
That being said, I am always trying to stay one step ahead of burnout. So mixing things up like Uncle Atom suggested in a recent Tabletop Minions video has been very helpful. Terrain, and large models like the Aurora Borealis DropShip from my previous post are great examples. I still get that itch to go deep on a project sometimes, and those are great outlets when there isn't a Battletech model I want to go deep on.
I do have an upcoming project in that vein that I'm pretty excited and nervous about. Stay tuned!
21 notes
·
View notes
Text
As it's halloween, I want to talk about the first thing I ever published!
I've been designing tabletop stuff for years, primarily for D&D 5e, though not exclusively. I just never published any of it. It wasn't good enough, you know? I suspect a lot of aspiring designers can get behind that sentiment.
Anyway, at this point I was playing in a semi-regular game of, you guessed it, D&D 5e. However, our halloween session had a problem - we wouldn't have everyone, so we couldn't play the campaign. Talk of a oneshot sprang up. Dread was suggested - it was easy, designed for oneshot play, and required minimal prep.
I'd seen Dread played on Oxventure a few times and loved the idea, so I volunteered to run it. I wrote that oneshot on the most scrappy piece of lined paper you ever did see. I might still have it somewhere - if I find it I'll reblog this with a picture. I did not expect it to be good. I did not expect the amount of tension as the tower grew taller and taller. I definitely did not expect the amount of praise I got for my scrappy oneshot. It got me thinking.
The sketch in question
Over the next few days I drew up a sketch of the areas the group had explored and sent it to the group. Over the next few months, scrappy piece of lined paper in front of me, I began to type it up, format it. I was in no hurry, this was just for fun.
That was 2022. I published The Depths in April 2023. Since then I've published 17 more games and supplements. If you're looking for a sign to take the leap and publish something, consider this your sign. It's great fun, and the barrier to entry is much, much lower than you think.
All this to say - go make things! You won't regret it!
(If you want to get The Depths, or any of my other system-agnostic horror oneshots, they're all on sale for a few more days. You can also get one of them, Sleepwalking, at whatever price you choose at any point.)
33 notes
·
View notes
Note
You don't seem to like crack fics (at least from what I gleaned), but I was curious how you feel about sites like 1d6chan (https://1d6chan.miraheze.org/wiki/Abaddon)
Feels like a cinemasins video in text form. I don't think it's very funny honestly. I've ever gone on that site before and probably won't again. this feels like a site more made for people who primarily play the tabletop and for whom the lore is just goofy business. not my thing.
Like i've said, you only get what you put into fiction. If you watch a movie or read a book and you want humanity out of it, you'll have to push your own humanity into it first. If you put most of your energy towards nitpicking, all you'll get are nits. some people just want nits so that's that. not my thing! alas.
40k isn't some great literary work, but even a great literary work falls apart into bullshit if you treat it like this. even the best movie falls flat if your main focus is pointing out what's wrong with it. that's all i got to say, honestly. i prefer it epic, so i take it seriously. some prefer it silly, so they treat it like it's stupid. you get what you earn.
11 notes
·
View notes
Text
;; Tainted Love 500 Follower Celebration
Summary: The stars seem to align for the first time when you and Ross Colton meet up for drinks while the Colorado Avalanche are in town. But it's a dangerous game you're playing because the spark is still there and is hard to ignore even with the both of you being spoken for. Kinks & Tropes: CHEATING (putting this in all caps because I want to make sure it's clear. It is a very prominent theme in this fic), alcohol consumption, car sex, unprotected sex, no forms of contraception used, pull-out method, dirty talk Word Count: 4.5k+
I've got to get away from the pain you drive into the heart of me.
The cold, caught somewhere between a fall and winter wind, reddened your cheeks more than blush ever could. It stung as you walked through the quiet streets; you head down and the collar of your jacket popped in a desperate attempt to stay home. It was late, the only life seen in the bars and restaurants on either side of you as you passed. The streets were empty, the bustle of traffic long forgotten. The only vehicle was a single cab picking up patrons or dropping them off. There were still four hours until closing time.
This, usually, was late enough for you to crawl into bed. You'd throw on a Netflix show, or listen to an audio book until you fell asleep. But you made plans. With your boyfriend out of town, you shouldn't have, but you did.
You felt like you had to, because this might have been the only opportunity you had to see Ross.
In town for one night only, and with his curfew broadened just because they had granted him more time to spend with his family, you couldn't say no. You never had said no to him either. The two of you shared a connection like you couldn't describe. Ever since you had first met on a dating app after one casual swipe in the right direction, you had clicked.
And even after the first date didn't work out, the encounter lasted no more than 5 minutes. You still kept in touch. You would get the occasional check in text. But beyond that, the two of you had gone your separate ways.
You had your boyfriend, and months later he had his girl. And your respective relationships remained unbroken, fully committed. But in time, even after months of not speaking to one another, you always ended up in each other's messages. Just to catch up, nothing more, always innocent - or at least, that was what you told yourselves.
And that's what meeting up in a bar you'd never been to would be. Just catching up over a drink. Nothing more.
That was what you told yourself when you stopped at the front door, her head tipping back to look up at the dimly lit sign. Your body quivered with a shaky breath.
Nerves? No. Ross never made you nervous.
You knew what you were feeling, but you couldn't admit it to yourself. It was wrong. Yet, you did it anyway.
You were greeted with a gust of warmth, a smile spreading over your face as you entered the busy bar. Bodies crowded around the bar top, music blared, and each television was broadcasting one sports event or another.
Finding a table near the back, the broadcast talking about tomorrow's Devil's game was a welcome distraction. You watched it as you draped your jacket over the back of your chair, and as you glanced over the menu, you had pulled up on your phone with the help of the QR code stuck on the tabletop. It was a distraction more than anything. You almost always ordered the same drink, no matter where you went. You just wanted to look busy until Ross arrived.
He announced his arrival discretely to not draw the attention of the surrounding people. He did it simply by speaking your name as his hand caressed over the small of your back in a featherlight touch.
Your smile was too wide as you answered him, “Ross.”
Without thought, you stood up from your seat and threw your arms around him in a brief embrace. And he returned it, the strength of his arms wrapping around you and pulling you close. And for a moment, the two of you just stood there - just long enough to enjoy his embrace, but not long enough for it to be awkward. Then, your limbs fell away from him so naturally as you perched yourself back up on your chair.
From there, you admired him as he rounded the table to sit across from you. Ross was over dressed in every sense of the word. He wore a white button down, your eyes drawn to the black buttons that trailed down his chest, and he shrugged off his sports coat, the color one you couldn't quite make out under the dim multi-color lights of what you deemed a dive bar.
He draped the coat over the back of his chair, and his eyes that were bright with his smile found you.
“I'm a bit over dressed, huh?” His question laced with a chuckle as he sat.
You nodded. “Just a bit.”
“Just came from dinner with the family,” he explained, as if you needed one. You weren't going to complain. He looked good in a suit. There were worse things you could get stuck looking at.
“How was it? They must have been excited to see you.”
And that was how the conversation began. So effortlessly, so naturally, as you moved from one topic to the next. His family, yours, how he had settled into Colorado, his girlfriend, your boyfriend. You talked about it all over a drink that quickly led to two.
Once you finished sucking back nothing more than melted ice cubes from the bottom of your glass, you were cursing yourself for being such a lightweight. You could feel the buzz of alcohol coursing through you. The jitters in your hands, and the racing of your heart in your chest. One drink more and your brain would have fogged, but there wouldn't be another.
It was late, and Ross was already asking for the bill.
He paid it in full.
“Thank you, you didn't have to do that,” you said as you stood up from your seat. Thankfully, you didn't waver on your feet.
“You can cover it next time,” he said in such a way you believed him.
But you knew there wouldn't be a next time. He would be flying back to Colorado after the game, and he had a girlfriend. You had a boyfriend. It couldn't happen again. It shouldn't.
Together, you shrugged on your coats in the first awkward silence of the evening. Was this where you should say goodbye? Should you let him go on ahead and order yourself some water?
“Let me walk you to your car?” Ross’ voice cut through the silence. He had made up your mind for you.
You nodded. “Yeah, sure. That'd be great.”
Keeping your head down, you left the bar together. Ross’ frame leading the way through the crowd that was now dwindling. It would be closing time soon.
Stepping out into the cold air, you took in a sharp exhale. Its harshness almost left you light headed - or maybe that was the alcohol.
You should have drunk some water.
“I'm parked just up this way,” you told him and began the walk along the sidewalk with a casual stride.
You walked together, your arms bumping up against one another with each casual stride. The contact left a soft smile on your lips, your gaze rising to look at him out of the corner of your eye. His hands had dipped into his pockets, and his collar popped to keep himself from the cold. And you stared for a moment, admiring how the city light reflected off his features. And how it ignited his too-perfect smile when he caught you staring.
“You look amazing tonight,” his voice cut through the silent street, sending goosebumps to rise on your skin.
Your smile tugged a little tighter at your cheeks.
He shouldn't be giving you a compliment like that. You shouldn't have liked hearing them. But you didn't stop them.
“Thanks, but I feel a little underdressed.”
Ross’ smile split wider, and a laugh erupted from his lips as he threw his head back. It was a laugh so comforting, so familiar, that it warmed your entire body as you came to stand in the empty parking lot where your vehicle sat alone.
“This is me,” you gestured to the mid size SUV with the lazy sway of your arm.
“Well,” he sighed out almost hesitantly, “it was really nice seeing you-”
You nodded slowly. “Yeah. Yeah it was.”
For a moment, the two of you just stood there, smiles on your faces and your eyes fixated on one another. Unmoving. Not quite wanting to leave.
Then, he was stepping forward, his arms encasing you in his embraces, and your arms winding around him in return. Your cheek rested against his chest, his warmth radiating to you as he held you. You stood there, your eyes shutting for a moment as you relished in the feeling of him. The feeling of his arms wrapped around your body. The feeling of his hands on your back, and one dipping down. Down to where your ass peeked out from the edge of your jacket. There he gave it a gentle squeeze, and you could feel his gentle exhale as your own was trapped in your own chest.
He shouldn't have touched you like that.
You shouldn't have let him.
And you shouldn't have liked it.
Drawing back slowly, you tilted your head back to look up at him. And Ross was looking back down at you. His bright eyes were half closed in a dreamy gaze and the corners of his smile had gone soft, leaving his lips slightly parted as he let out each exhale.
It washed over your face in a blossom of heat, and smelt of the sweet alcohol on his tongue. Ross’ face was so close to yours you could practically taste it–no, you just wanted to.
“Good luck tomorrow,” you muttered out a quiet goodbye, your limbs not ready to recoil away from his body yet.
“You should come, I can get you a ticket,” he offered, his words a breath into your hair that ignited your skin as he spoke.
“I might take you up on it,” you told him, but you wouldn't.
“I'll see you soon,” Ross sighed, his words igniting your skin as he spoke.
Yeah, sure you will. Was what you wanted to say. To mock him with those words and a hint of a laugh. Because you knew how this would go. You would go home tonight, and Ross would go back to the hotel room. He would ask if you made it home safe, and you would answer. But then you wouldn't hear from him for days, weeks, maybe months until you crossed his mind again, or he was left with the lonely opportunity to message you.
Instead, you said nothing, and you smiled a soft, tired smile.
It was then his hands fell away from you, his touch trailed down your curves, ghosting over the peaks of your hips before you were void of his touch, his warmth, and left numb by his absence.
So suddenly you felt cold, empty as you stood there in the parking lot. Your head spun, your eyes shutting tight as you tried to process a single thought. But there, as you sought for reason, for logic, there was only action.
Your arm lurched out before you could stop it, and your hand found what it was looking for as fingers wrapped around Ross’ wrist and dragged down to coast over his palm. Your fingers traced over each crease slowly until you could feel his fingers so close to slipping away, but then his hand captured your hand in return.
The sudden grasp of your hands together had his body recoiling into your own. There was a moment of tension in your arms before Ross stepped back into his place in front of you. Then, he took another step, forcing you to step back again and again until you were trapped between his body and your car door. He didn’t say a word, and neither did you. You didn’t have to. You could see all of what he wanted to say in the look of his eyes and how they searched yours so desperately for what you wanted from him.
But what was it that you wanted?
You said your goodbyes, yet it didn’t feel like enough. It never did, and that was probably why you so desperately clung to any kind of relationship with him. To fill and satisfy a void your boyfriend left in you, but also in hope that one day have the satisfaction of being with him the way you always thought you might but never could be.
You had always run to Ross in a sense, especially during hardships. He knew you better than most, and he knew more of your secrets than anyone - and you were the same for him. Through tears and through laughter, the love you shared was unique. Unlike any other. Tainted. So close to friendship, but there would always be more.
And for the first time, it truly felt like you could finally cross those lines together. With his girlfriend back in Colorado, and your boyfriend away on business, it almost felt like fate that the two of you were left alone in New Jersey together.
His girlfriend didn’t know you existed, but you knew about her.
Your boyfriend didn’t know he existed, but Ross knew about him.
The two of you knew every little detail of each other's lives with your partners and helped each other through problems in your relationships that no one else seemed to understand. And it all seemed to be for nothing as you stood there in the night just waiting, hoping that he would kiss you.
You held your breath as Ross’ hand came up to stroke over your cheek. His touch was so warm, so gentle, that it left your every thought melting from your brain. You held no worry, only anticipation that coiled in the depths of your stomach and left your limbs to tremble. All you could focus on was his fingertips and how they traced every angle of your cheek, down over your jaw, and finally to your lips that quivered with an uneven breath.
It left your chest aching as you held the softened gaze of his eyes as they moved in as he closed the distance between you. You managed a single jagged breath before it was stolen from you, the warmth of his mouth all consuming as the kiss started in what was the careful brush of his lips against your own.
Then, it was like a dam broke.
There was no innocence in how Ross kissed you. His teeth moved hungrily against you, mouth open, and tongues gliding along one another before teeth clashed and desperate inhales were taken before you both dove further into self indulgence. It left you dizzy, your body pressed firmly back into the dirty door of your car. There, Ross knocked your legs just a single step apart and wedged a single leg between yours. You could feel him against the inside of each of your thighs, and so close to their apex. With just the single tilt of your hips, you could have ground yourself against him. Instead, you fumbled in your coat pockets for your keys.
Your fingers moved over the buttons blindly in your pocket, moving over one button and then the other until the lights flickered and you heard the locks disengage. The loud thud was like the gunshot at the beginning of a race. You couldn’t move your hands fast enough, and neither could he as you both reached for the same door handle, his hand gripped your, gripping it and pulling open. It sent you stumbling away from the door and into his body that helped you into the backseat of your car.
It was a spacious SUV. One you had slept in the back seat of on a road trip years ago. It wasn’t the most comfortable, but it was what you had, so it would do. You crawled up the length of the bench seats, giving Ross room to climb in behind you - but there was no space left between you when you heard the door shut firmly behind him.
His hands were quick to find your body, his grasp so firm on your hips to draw you back into him. Your bodies were a knotted mess as you tried to get situated in the back, the driver’s side seat digging into your front, then your side, and finally your back as you threw your leg over his to straddle him. With his warmth back between your thighs, you stripped off your coat to try to ignore just how hot he made you. Tossing it aside, your hands were freed to explore. Your hands found his body, your touch stroking over the angles of his own face as you kissed him, tasted him.
You were sure you had kissed him once before, but it had been so long you had forgotten the taste he left on your tongue. It was intoxicating, coaxing a moan up your lips as your hands found their place to rest knotted in the dark wisps of his hair. You toyed with the locks that would threaten to curl if they were only a little longer, as his hands trailed down the curves of your body. Ross caressed just under your breast, his thumb curiously reaching up and grazed just shy of your pert nipple that was pressing into the inside of your bra with the desperation of wanting to be touched. Then, his hands dipped lower over the circle of your waist, the rushed movement wrinkling the fabric, leaving the small of your back exposed.
Touching your skin was like adding gasoline to an already raging fire. It sent Ross’ lips wandering from yours as his fingers stroked your soft, exposed flesh. His kiss traveled down over your chin, tickled your neck, and found your collarbone with a playful nip. It sent your heart racing.
He knew you would like that.
But you had to be careful.
“No marks,” you breathed out, your eyes shutting as you tried to ignore why that had to be.
“Yeah,” he breathed out quickly, “yeah, got it.”
With your exchange, it brought you both to a pause. Your chests heaved for breath, and your eyes seemed to look at everything except at each other. A decision needed to be made. You could stop before things could get any more complicated, or Ross could take off your shirt as he so desperately seemed to want to as his hand dragged along its delicate hem.
You bit your lower lip firmly as you tried to look out the already fogged window. You could see the rainbow of colors that were the city lights shining through each drip of condensation. Focusing on a single droplet, you followed it down to the edge of the window and took a breath that escaped you with a sigh.
You knew what you wanted to do, but before you could say anything, Ross’ voice filled the air, “We don’t have to-”
Your head snapped to look in his direction. “You don’t want to?”
“That’s not what I'm saying,” he answered slowly, his teeth biting his own lip as his eyes fixated on yours.
You knew what he was getting at. You were nervous, hesitant, but you knew you wanted this. You just needed the assurance that he wanted you as badly as you wanted him.
“Ross…” you breathed out his name. It was the very beginning of the thought that threatened the very tip of your tongue, and that was left strangled in your throat as you felt Ross grip the swells of your hips.
He held you firm in each hand, and with that hold, he guided you back and forth over his lap. Your hips angled instantly, grinding your needy core over the expense of his lap. You moved to and fro with his moments, and quivered at the feeling of his stiff cock beneath the thick seam of your jeans.
“Do you want me to stop?” he asked you, his words slow and clear. He knew what he wanted, but he needed to hear it from you, too. Ross needed you to make the decision on your own, and to hear it from your own lips, even if he had already made up his mind for himself.
“I-” you gasped out, your heart beating up into your ears like drums. It pulsed through your body, right through to your core that throbbed against the stiff outline of his cock.
You should have told him to stop.
You should have pulled your coat back on and sent him on his way.
But you didn’t.
“Don’t you dare,” you answered him after a moment, your voice stern, “just,” you took in a long inhale, “let’s be quick - unbutton your pants.”
Your bodies strained in the tight place as you both fought close quarters to undo your pants. You leaned back against the driver's seat to try to get the angle just right to work your jeans down, while Ross pressed down onto his heels and lifted his hips up high to work his hands just low enough for his cock to spring free.
And while his pants rested around his knees, and that’s all he needed to do to be ready for you, you struggled. You let out a frustrated huff as the head of the driver’s seat dug into your back, and your arms fought the tight denim down your hips. The awkwardness left you slipping. Ross’ hand was quick to catch you before you could fall awkwardly onto him and his stiff cock that was so exposed, hard and ready for you to take him.
“I got it,” Ross’ words were a rushed promise, his hands gripping the fabric and pulling them down your legs until they rested on the floor of the car with your shoes - but your panties they remained. You watched as Ross admired them for a moment. The simple pale colored lace that looked gray in the darkness.
Your core clenched as his finger toyed with them, pushing and tugging at the fabric as he lured you back in close to him. And when you were a mere breath away, his finger dipped beneath the fabric and dragged along your slick core, if only just to tease you as he pulled the damned fabric to the side.
“I wish I could enjoy you, the way you deserve to be enjoyed,” Ross hummed out, his hand guiding you forward to hover above the very tip of his cock.
You nearly quivered at his words. Many times, he had told you how he would fuck you. How he would enjoy tasting your sweet cunt on his tongue before leaving you moaning as you took his cock like the slut girl you were. But there was no time for those luxuries.
Angling yourself over his cock, you took hold of it in your cold hand carefully. The hiss that left his lips left your grinning, but it was him that was left with the last laugh as he thrust up into your wet cunt, leaving you overtaken by a pathetic whimper that came with the feeling of taking his cock inside you for the very first time.
“You like that?” Ross asked you in a whisper, his hands remaining firm on your hips to guide him along his cock with the slow roll of your hips.
You nodded feebly, your mouth opening to tell him just how good his cock felt, only to unleash a moan instead.
“Look at you,” his grin grew, “so pretty as you take my cock, and taking it so well you don’t even have the words to tell me - and you’ve always been so good with your words,” he purred, “such a shame really.”
Ross reached up with his hand, his fingers stroking over your lips as you were left on the verge of another moan. One you didn’t want to give him the satisfaction of having just yet.
“I like when you tell me what a dirty slut you are,” his thumb tugged at your lower lip playfully as he thrust up hard into your cunt, coaxing that moan you had choked back into the depth of your throat, “but you sure do have a pretty moan.”
Your core clenched around his cock at the compliment, your hands lurching forward to grip at the leather head rest behind him.
“Shut up,” you spoke through grit teeth.
“Oh?” he raised a brow up, his heels digging into the floor again and thrusting so deep your body couldn’t physically take him any further. “You don’t like when I talk dirty to you?”
Your core clenched again, then you gasped, “no, I-”
You moaned again, your entire body reverberating with the sound.
“You’re so close, I can fucking feel how desperate you are on my cock.” Ross didn’t bite his tongue. He liked to see you so close to the verge of pleasure, practically melting in front of him, and your cunt flexing around him.
With weak legs, you met every single thrust, but it wasn’t enough. Not for him and not for you, either.
Ross gripped the fleas of your ass firm in both hands and used it as leverage as he lifted you up and guided you to lay out on the leather seats all without leaving the warm wet embrace of your cunt. With you sprawled out, Ross gripped your hips and guided your legs to wrap around his hips just right. Every thrust made you tingle, made you moan, and soon your toes were curling, your body near recoiling with pleasure. Yet, he thrust through each wave, through every flex of your core, sending his eyes rolling back in his own pleasure.
“I’m close,” he choked out, your heart suddenly racing with panic.
“Pull out,” you told him, voice stern, “I’m not, fuck I’m not on the pill. Pull out.”
“What?” he seemed shocked, his cock still buried deep inside you for a thrust, then another before he pulled out and found the warm embrace of his own hand.
You lay there, panting, legs still quivering, as he worked himself through his climax. His face softened, his body arching over you as he painted the inside of your thighs and the leather seats with his cum.
“Should have given me a heads up,” he panted out after a moment.
“Would it have changed anything?” You countered.
His head shook, “no, but I would have gotten you to suck me off or something-”
“You wish,” you shoved him playfully, “now, get your pants back on.”
Ross settled back into the seat the two of you had started in, but you remained laying there for a moment. You were seeing stars as you stared up at the ceiling, your one hand dipping between your legs and swiping over your cunt to make sure there had been no accidents before you put your panties back into place. Then, each of your moments had to be deliberate. The cum on the inside of your thighs had already begun to dry, but the cum on the seats was still hot and sticky. You couldn’t risk getting it on any of your clothes. It would have to be something you had to clean up before you got home, but first, you had to say your goodbyes.
You pulled your pants up slowly in silence, then your shoes before you heard the door open and the cold night air infiltrated the car. It sent a shiver coursing through you, your hands desperately reaching for your coat as you slipped out of the car behind him.
“Are you good to drive home?” Ross asked slowly, his hands in his pocket.
You nodded. “Yeah, I’m good.”
��You sure?”
“Yeah.”
“Message me when you get in?”
You looked to your empty driver seat, “yeah, just-” you sighed gently knowing you would be going back to the apartment you shared with your boyfriend even if it was empty for the next week, “don’t be surprised if you’re blocked in the morning when you try to message me.”
Ross’ feature faltered into a frown. “Regretting me already?”
Your heart sank. You didn’t know how to feel, or how you would feel in the morning when you had the night to fully comprehend the choices you had made.
“Regret you? Nah, never.” You gave him a reassuring smile as you stepped in, your hands on his chest as you pressed up to give him a goodnight kiss. It was a soft, gentle kiss, one that had you pulling back like the gentle rise and fall of waves until he pulled you back in with both hands and kissed you deeply, making sure that you left with the taste of him on your lips.
Then, you got into the driver's seat of your car, and brought the engine to life with the turn of your key. It reeked of sex, of cum, but it was nothing a good wash and a new air freshener couldn’t mask - but even then as you sat there, your eyes fixed on Ross as he stood there in the parking lot, watching you leave, you barely noticed the smell. No, the heavy feeling in your chest was too distracting. This time really felt like a goodbye. And not just a goodbye for now, but a goodbye forever.
#ross colton#ross colton fanfic#colorado avalanche#hockey rpf#hockey smut#nhl rpf#nhl fanfiction#nhl fanfic#fanfic#hockey imagines#;;500#reader insert#ross colon x reader
63 notes
·
View notes
Text
Have you played... The Creation of Wonder?
I posted about it when it came out, but I don't think I ever really described the Creation of Wonder, my new tabletop game. So let me correct that, and give you the proper pitch.
The Creation of Wonder is a gmless game for 1-4 players, slightly similar to games like The Quiet Year or The Ground Itself, but built from the ground up to be a unique experience. It's designed around The Book of Kells, a famous illuminated manuscript created at the beginning of the 9th century on Iona, off the coast of Scotland.
The Creation of Wonder uses a tarot deck, and it's played in three parts. First, you build out a world. Then you create characters and tell a story about their lives. Finally, you take on the role of scholars examining the art they left behind hundreds of years later. Across these three parts, your focus is always on the Great Work, an object of deep importance to you community.
The Creation of Wonder is meant to be flexible enough to tell stories in all kinds of different genres and settings, and I've found that it really sings when you use it to talk about places and times that are very far removed from 9th century Iona. It can describe distant space stations, or fantastic and magical universities, or anything else that your group imagines. I'm really proud of the work that went into this game, and I hope that you'll enjoy it too.
It's free/pay what you want on itch, so I'd love it if you gave it a chance. You can get it here.
(Selfishly, I'm also hoping to get to ten ratings by the end of February, so if you do read it, I'd really appreciate any feedback you have.)
#my art#illustration#ttrpg#tabletop games#indie games#indie ttrpg#the creation of wonder#gmless games#solo games#group games#narrative games#worldbuilding games#roleplaying game
12 notes
·
View notes
Note
It's time for... Tabletop Trick or Treat!!!!
The secretary bird stands in the doorway of an incongruously well-kept home, one leg lifted. After a moment, it thrusts its head to the side, out of your view. When it retracts, it holds a cracked, barely funcitonal smartphone in its beak. It drops the phone roughly at your feet. When you squint past the white-grey fuzz of cracks which comprise the majority of the screen, you can make out a webpage:
I should disclose here that I have a personal relationship with M. E. Smith. We've worked together before, and I often turn to them for advice when I'm too deep in the forest to see trees.
Nonetheless, I maintain that they're one of the most off-the-bat talented designers I've ever met. The five works currently on their page are in fact their first five works, and each of them are - to be blunt - fucking enchanting. Smith has a skill for packing flavor and color into few words that I envy. My personal favorite is Worlds In-Between, which I've had the pleasure of playing, and which I strongly recommend.
The bird screeches at you and sprints off down the road; there's a length of toilet paper stuck to one of its feet.
18 notes
·
View notes