#first i had spamton brainrot
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strawglicks · 2 years ago
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thinking about these 3..
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cathalbravecog · 1 year ago
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PRR but not as a skelecog
he just a spam tong
cant fool me my toon best friend is already spamtoon, try again..!!
(jokes aside have not seen anyone try to make a "non-skelecog" design or anything for winston yet, it'd be funny if someone took legit inspo from spamton for a design like that. but i think that'd be beside the point, to me winston was always a skelecog before she got jailed - but it's a good way to show the damage they have gone through as well. but as we know some cogs are just.. y'know. skelecogs! because they want to or some other reason. looking at you atticus)
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vgfm · 1 year ago
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Predicting the Release of Deltarune Chapters 3, 4, and 5
a.k.a., “I spend way too much time analyzing a dev cycle that I do not fully understand and have no control over”
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Undertale’s 8th anniversary has come and gone, and it’s left some fans feeling disappointed. I wasn’t expecting anything too major this year since the last three anniversaries were a bit of an anomaly. We’ve truly been spoiled to have gotten the Undertale concert, Chapter 2, and the Spamton Sweepstakes back-to-back-to-back. It’s easy to forget that the anniversaries before this were far more low-key affairs.
Even so, the 8th anniversary still felt a bit lacking. I had been hoping for a full status update post to the Deltarune website, but instead we got a much shorter update in the autumn newsletter. It’s true that we’ve gotten 3 other newsletters in the time since the 7th anniversary, and each has had tidbits of Deltarune news as well as their own share of fun extras. However, even all four newsletters combined seem to have less to say about Deltarune’s status than an annual update post usually does.
Fans who’ve been paying attention also seem a bit disappointed with the current progress of the game. Early status updates made it sound like Chapters 3, 4, and 5 were speeding along, while later ones make it sound like Chapter 3 has slowed to a crawl. I initially felt this way, but upon reflection I think this mindset is due to two main factors: (1) fans interpreting status updates overly optimistically, and (2) Toby sometimes using unclear language when describing the status of development.
I’ve poured over the recent newsletters, Deltarune’s past status updates, and Toby’s old tweets and interviews to get a better picture of how the game’s development is progressing. I also looked to the development of Chapters 1 and 2 to get an idea of what a completed chapter’s dev cycle looks like, and with that info I’ll try to piece together my best estimation for when Chapters 3 through 5 might finish.
Yes, I’ve hit peak hiatus brainrot and, like some others, I’ve run out of things to theorize about the game itself and now I’m trying to write a theory about game development, despite the fact that I have zero experience in game dev outside of making a couple of goofy low-effort mods. I want to emphasize that I’m doing this for fun and that I don’t want to rush Toby or his team—I’d like for Deltarune to take as long as it needs for the best result and for the team to not be overworked.
With all that said, before I can make a prediction, I must first break down my observations for each chapter’s development cycle so far. As mentioned, I’m pulling this info from newsletters, status updates, and Toby’s tweets and interviews. I won’t cite a source for every bullet point, but it’s not too hard to track down this information.
Note: Dates referred to here are release dates for products and status updates/posts. I’m aware that most major posts that Toby writes nowadays are made at least 1 month in advance due to the need for translation. To make things simple, I’m using the publishing dates instead of second-guessing the date of writing.
Chapter 1
Took roughly three years of total development time, from late 2015/early 2016 to October 2018
An unknown amount of early planning was done during and prior to Undertale’s development.
Toby and Temmie largely worked on this chapter alone
This chapter required creating the entire party-based battle system
This chapter required designing the entire Hometown and ensuring it would “set up” future events in the game properly
Except for composing some songs and writing the story, Toby didn’t work on any future chapters during Chapter 1’s development
My assessment is that this was almost certainly the hardest and most time-consuming chapter to develop. Toby had to create the game nearly from scratch with the fewest resources at his disposal. All future chapters benefited from using chapter 1 (and later 2) as a base and having things like Hometown already set up in advance
Chapter 2
Came out three years after Chapter 1, but Toby later said Chapter 2 only took 1.5 years of active development—beginning in May 2020 and releasing in September 2021. This 1.5 year period likely does not include planning and pre-production, since Toby tweeted about designing and writing parts of Chapter 2 prior to May 2020. However, this 1.5 year development period would include testing and other finishing touches.
The other 1.5 years prior to Ch 2’s full development were spent experimenting with other game engines, hiring team members, pre-production on Chapter 2, and planning future chapters of the story.
Toby finished outlining the rest of the game and writing most of the full game’s dialogue during and prior to Chapter 2’s development. Toby decided what all battles will be for Chapters 3 through 5 and most battles for the rest of the game. Toby also has all locations planned (in the form of text) for 3 through 5 at this time. This is all outlined in the 2020 status update.
After the first four months of active development, Toby guessed chapter 2 was 50-80% content-complete by the time of the Undertale 5th anniversary. He also projected that the game would be ready to enter beta testing by the end of 2020. 
Chapter 2 was in beta testing by April 2021 at the latest, since Toby tweeted about it at that time, so Chapter 2’s development phases can be broken down thusly:
Design (Pre-production; writing, planning, designing assets): Less than 1.5 years
Implementation (Active development; programming, graphics, creating battle assets and environments, music): 8-12 months
Finishing (testing, translating, polishing): 5-9 months
My assessment is that, although there was a 3-year time period leading up to both Chapter 1 and 2, it feels like Chapter 2’s development period got a lot more done. Toby has said that chapter 2 is the largest chapter in the game in many ways. Toby was working with a team starting with Chapter 2 and he was able to start planning and pre-production work on future chapters in the meantime, allowing for a much smoother start to Chapter 3’s development than chapters 1 and 2 had. Chapter 2’s release also seems to mark a shift in how Toby’s team structures their development phases, which I’ll go over in 3 through 5.
Chapters 3 through 5
Most early planning for chapters 3 through 5 was completed during chapter 2’s development, likely shortening the pre-production phase compared to previous chapters. However, Toby did mention in the 2022 update that “certain aspects” affecting 3 through 5 needed a while to set up. As of 2022, those “aspects” are now in place.
As of September of 2022, one year after Chapter 2’s release, Toby’s team is working on 3 through 5 in parallel and has already completed more than one chapter’s worth of “bullets, cutscenes, and gimmicks”. I will elaborate on this in a bit.
In March of 2023, Toby’s team is primarily focused on finishing Chapter 3. We can say for certain that Chapter 3 entered active development in early 2023 at the latest
As of September 2023, Chapter 3 is in a fully playable state from start to finish and is presumably ready for alpha/beta testing
Chapter 3 seems to mark a slight shift in the team’s production order for each chapter. Chapter 2’s phases were outlined in the 2020 update as three phases: Design, Implementation, and Finishing. Based on context clues from last year’s update and this year’s newsletters, chapters 3 through 5 seem to be following a modified four-phase workflow:
Phase 1 – Design – writing the story, planning the game, and assigning roles to team members. It’s hard to quantify how long this took with chapters 1 and 2, but the good news is that most of this phase was completed for future chapters during chapter 2’s development, according to the 2020 status update. The 2022 update does imply that there was still some set up required leading into chapters 3 through 5. This could be connected with the rumored engine changes to GameMaker to allow multiple games to be launched from a single launcher. Either way, this set up was finished before the 2022 update and be presumed to be done for all three chapters.
Phase 2 – Early Implementation – I’ve split implementation into two phases for reasons I’ll explain in the next phase, though these two halves likely overlap. I suspect this first half of implementation involves preparing dialogue for translation (which was previously done as a finishing step for Chapters 1 and 2) and creating assets in bulk to plug into the game later. This phase is likely when the “chapter’s worth of bullets, cutscenes, and gimmicks” mentioned in the 2022 update was created. Later newsletters imply that Chapter 3’s locations were in an earlier state of development than many fans expected, so I think Toby has artists and programmers design enemies, puzzles, and cutscenes in advance before areas are created to put them into. Chapter 3 seems to have completed the early implementation phase. Chapter 4 has had a significant chunk of this phase complete, based on the 2022 update, and currently 4 and 5 both seem to be in this phase, as of June 2023.
Phase 3 – Full Implementation – This consists of programming game world locations and assembling the full structure of the game. I believe this can be treated as a separate phase from the early implementation because (1) Toby mentioned in the 2020 update that he doesn’t draw map designs until the team starts programming, (2) Chapter 2’s maps had only just been started when its cutscenes, songs, bullet patterns, and other assets were nearly finished in 2020, and (3) Chapter 3 seemed to be early in this phase in 2023, despite more than a chapter’s worth of assets being created in 2022. Chapter 3 recently finished this phase, and chapters 4 and 5 likely haven’t gotten far in this phase or reached it yet. All implementation for Chapter 2 lasted between 8 and 12 months. It’s likely this will take less time per chapter for 3 through 5 due to Toby saying Chapter 2 was the longest in the game and Toby having more resources available to complete early implementation on 4 and 5 while 3 undergoes full implementation and the next step:
Phase 4 – Finishing – This is presumably the same as Chapter 2’s finishing phase, only with translation likely occurring earlier in the process, per the March 2023 newsletter. Chapter 3 recently entered this phase. This phase took anywhere from 5 to 9 months for chapter 2, depending on when that chapter entered beta.
Conclusions
Overall, we know that chapters 3 through 5 are using Chapter 2 as a base, Toby has a larger team and more resources available to him than ever before, and Chapters 3 through 5 are being developed in parallel. Chapters 3 through 5 also had the advantage of having most of their planning and design taken care of during Chapter 2’s development cycle. To reiterate, Chapter 2’s development ended up like this:
Design: Less than 1.5 years
Implementation: 8-12 months
Finishing: 5-9 months
Based on what we’ve heard regarding chapter 3, I think we can extrapolate the following timeline for Chapters 3 through 5 so far:
Design: FINISHED (all chapters). Less than 1 year – I’m not counting the design work on 3 through 5 that was already completed before Chapter 2 released. The 2022 update did hint at some form of set up or planning affecting 3 through 5 that had been resolved by September 2022—this makes one year of design the maximum possible amount in this development cycle, though it was likely considerably less
Early Implementation: FINISHED (Ch 3), IN-PROGRESS (4&5). 6-17 months – The 17 months figure is from adding up the year between the 6th and 7th anniversaries and ending at the March 2023 newsletter, when finishing chapter 3 was announced as now being the team’s main focus; this assumes that early production began as soon as Chapter 2 released and that priorities didn’t shift to Chapter 3 until right when the March newsletter came out. The 6 month figure is assuming that most of 2022 was spent on design and resolving the “factors” that affected 3 through 5, which is highly unlikely. We know that early implementation assets were worked on for chapters 3 and 4 simultaneously in 2022, and it’s likely that Chapter 3 alone would have taken less than a cumulative year at this stage. Extrapolating from where things were in 2022, I’d guess Chapters 4 and 5 are at least halfway done with this phase cumulatively.
Full Implementation: FINISHED? (Ch 3). 6-12 months – I base the 12 month figure off of the idea that focus switched to Chapter 3 immediately after the 2022 update and I base the 6 month figure off of the March 2023 newsletter being the point where focus shifted. Chapter 3 became fully playable in September 2023, marking a probable end date for this phase
Finishing: IN-PROGRESS? (Ch 3). Unknown. This could match the 5-9 months for Chapter 2. It’s also possible that 4 and 5 could move onto full implementation while 3’s playtesting takes place, since the latter can rely on people outside the team playing the game while members of the team are freed up to work on other things. Bumping up translation earlier in the pipeline might also shave some time off this phase.
The Prediction
Overall, I’m reasonably certain that Chapter 3 will be completely done within the next 6 months, barring some unforeseen difficulties. Game development can be unpredictable, so anything’s possible (especially delays). Toby has remarked on how strange chapter 3 is and he’s implied that some segments have had to be removed or cut down, so it’s possible this chapter was a lot more experimental and needed more time.
I’d say chapter 4 is, bare minimum, halfway through early implementation. More likely, I think it’s nearing the end of early implementation. I say this because having more than a chapter’s worth of assets completed in 2022 meant that not all of that was for chapter 3, and 2022’s update made it sound like 3 and 4’s progress was roughly neck-and-neck at the start of this phase—hence, half a chapter’s worth of assets done for 4. Obviously focus has shifted to chapter 3, but Toby did reiterate that assets are still being made for 4 and 5 during the summer newsletter, so it’s likely 4 has the majority of this phase done and 5 has made some progress.
Where do I think we’ll be in a year? The optimist in me would like to say that all three chapters will be done by next September, but I’m honestly doubtful. I think a more likely scenario is that 3, 4, and 5 will release sometime between the 2024 and 2025 anniversaries. If we’re lucky, then end of 2024 or early 2025. I think the best case scenario would be that Chapter 3 wraps up around the end of this year (or final testing frees up the team to focus on 4 by then) with Chapter 4 ready to have its maps created immediately afterwards (or already started). Chapter 4 would then enter testing in early-to-mid 2024, with chapter 5 following a few months after to be ready just in time at the end of the year.
I know it may sound bleak to some to be willing to wait another 1-2 years, but keep in mind that this pace is still much faster than what development has been so far. In six years we got two chapters of Deltarune. With my estimate, we’d be getting three chapters in 3-4 years. Chapter 2 took 1.5 years of dedicated development time, plus pre-production, whereas 3 through 5 seem poised to take less time per chapter. I predict that chapters 4 and 5 will go more smoothly, partly because they seem to be more “standard” chapters but also because the groundwork is already being laid for them while 3 is being finished. It took less than a year for Chapter 3 to go from a pile of assets to an assembled and test-ready game. At that pace, it wouldn’t take much longer for 4 and 5 to both bridge that gap—the only extra time will come from finishing up early implementation on 4 and 5 as well as testing each chapter.
I don’t have much else to say in terms of predictions, but I did write up a big timeline of Deltarune (and Undertale’s) development while making this post. I was originally going to put it at the beginning, but it was hard to parse and contained some redundant information. On top of that, Tumblr messed up the formatting so it may be a little hard to read.
Instead of placing the timeline front and center, I’m including it below for all you truck freaks out there who want to know where I pulled various dates from, or if you’ll just read anything Deltarune-related. For everyone else, this post is basically over now. Bye!
Timeline
2011
Toby is first inspired to make Deltarune from a dream (according to interviews)
2012
Toby attempts to create a Deltarune-like project but abandons it before creating Undertale
2013
May 23 - Undertale demo is released
2014
Toby develops Undertale and continues creating Deltarune concept art on the side (according to 2018 tweet). Toby also teases Deltarune’s existence on the Undertale Kickstarter at some point between 2013 and 2015
2015
September 15 – Undertale releases on PC and Mac
Toby creates and updates the Deltarune.com website between 2015 and 2016. Development on Deltarune chapter 1 likely begins in earnest in late 2015 or early 2016
2016
July 17 – Undertale releases on Linux
2017
August 15 – Undertale releases on PS4 and PS Vita
September 15 – Undertale 2nd Anniversary. Toby releases early draft of alarm clock dialogue. First mention of Rudy Holiday
2018
September 18 – Undertale releases on Switch
October 31 – Deltarune Chapter 1 releases on PC
According to Toby’s Twitlonger, Chapter 1 was content-complete “a little while” prior to October 4th and was still being translated as of the 4th. This implies that, during Chapter 1’s development, translation was one of the final steps. According to Toby, Chapter 1 took “a few years” to create. At this time he says 7 years is the maximum time he’d be willing to spend on a project. Toby announces his intent to release all remaining chapters at once. It’s implied that Toby created chapter 1 mostly on his own, with art by Temmie. He mentions wanting to hire a team for the rest of the game. Toby mentions that Chapter 1 needed to create the entire Hometown “correctly on the first try” in order to “set up properly for the rest of the game,” likely adding to development time. Toby says that apart from creating some songs and writing the whole story, he hasn’t completed any work on the other chapters at this point. Specifically, no programming or final art has been done.
According to later statements by Toby, he and his team will spend the next two years writing, composing, designing, and drawing content for future chapters
2019
February 28 – Deltarune chapter 1 releases on Switch and PS4
March – Early development on future chapters begins, but “99%” of the work at this time is spent on investigating alternative game engines to GameMaker. During this period, Toby continues planning the game and writing its story
April 18 – Toby tweets that he’s “making great progress designing Chapter 2” and posts concept art, indicating that the chapter is still in early development
June 12 – Toby tweets that he has “about 50” songs past Chapter 1 in various stages of completion, compared to Chapter 1’s 40 songs. He also mentions that he’s currently writing and drawing bosses, bullets, cutscenes, and characters for future chapters
July 5 – Toby reiterates via tweet that he plans to release all remaining chapters at the same time
September 15 – Undertale’s 4th anniversary and Deltarune Chapter 2 status update
Toby reveals annoying dog in toy car sprite from Chapter 2. Toby posts early versions of the songs Lost Girl and Welcome to the City. Toby posts concept art of Susie’s angry reaction to Noelle looking at her tail. Overall, Toby says the design of the game is going “really well” but that other aspects are “facing some hurdles”. This seems to imply that Chapter 2 is still in early development at this point.
2020
Around March or April, Toby experiences severe wrist pain that slows down his ability to develop the game
“A few months” prior to August/September, Toby completes readable outlines for every chapter in the game, including first-pass dialogue for almost all cutscenes. All major events and battles that will take place are now known. Toby also decides around this time to go back to GameMaker as the engine of choice for the full game
May – Deltarune chapter 2 begins full development, using Chapter 1 as a base
September 15 -  Undertale’s 5th anniversary concert and Deltarune Chapter 2 status update
Toby reveals he’s now working on a team with four full-time members (including himself) and other part-time members. Toby is designer and programmer. He also proposes hiring more people to work on Chapters 3 and beyond. Toby believes that Chapter 2, content-wise, will be done before the end of 2020 (not accounting for translation, bugtesting, and porting). This likely meant that, by the end of 2020, Chapter 2 was in an alpha or beta state where it could be played through from beginning to the end. Toby estimates that Chapter 2’s design/early development phase is 100% done. Toby estimates Chapter 2’s art is 90% done, Cutscenes are 80% done, Bullet patterns are 70%, other battle elements (ACTs) are 30%, audio is 80%, “other”/misc content is 65%. Chapter 2’s maps are mostly started or placeholder but with all NPC interactions completed. Toby reveals that he doesn’t draw his map designs until his team starts programming. Chapter 2’s balancing/bugfixing/translation/porting are all 0% done. Overall Toby suggests that Chapter 2 is between 50% and 80% done. Toby makes a distinction between Chapter’s 2 development and the development of remaining chapters. He also says that the game will be released in “many Chapters,” perhaps implying he was already reconsidering his goal of releasing all chapters at once at this time. Toby describes Chapters 3 and onward as having story and progression 100% done, cutscene dialogue 95% done. Ch 3+ Textual map design is 70% done overall and earlier chapters 100% done. “Earlier chapters” likely means 3 through 5. Drawn map design is 0% done. Ch 3+ enemy conceptual design is 90% done and bosses are 100% done. Enemy bullet designs are 80% done overall and 100% done in earlier chapters. Ch 3+ music concepts are 95% done, completed music is 50% done. Ch 3+ background concepts (first-pass) are 75% done. Ch 3+ bosses (first-pass) are 100% done. Ch 3+ sprite art is 20% done.
November 23 – Toby tweets the giant toilet from Chapter 2
2021
March 16 – Undertale releases on Xbox One
April 17 – Toby tweets about a friend playing the beta version of Chapter 2, confirming the game was in beta and undergoing playtesting around or prior to this time
July 20 – Toby tweets again about another friend playing the Chapter 2 beta
September 15 – Undertale 6th anniversary, Deltarune Chapter 2 announced
September 17 – Deltarune Chapter 2 is released
Toby’s team has expanded since the last status update and he considers expanding the team a little more. Toby says Chapter 2 was the biggest chapter in the game in many ways, including by cutscene count. Toby confirms changing his mind about releasing all chapters at once. Instead, Chapters 1 through 5 will be bundled together as a paid release once 3, 4, and 5 finish development.
September 23 – Deltarune Chapter 2 released on Switch and PS4
September 24 – Toby confirms in an interview that Chapter 2’s development took 1.5 years. This would line up with development starting in earnest around May 2020. Toby also confirms that chapter 2’s programming was handed over to another member of the team due to Toby’s wrist injury. Toby is now working as director on the project.
2022
February 9 – Toby posts concept art of future chapters
May 17 – Toby posts more concept art and mentions he’s gotten more people to help with development
September 15 – Undertale 7th anniversary
Toby’s team is simultaneously working on chapters 3, 4, and 5. Toby confirms more people have joined the team and the pace of creation has improved from Chapter 2. Most work completed has been for Chapters 3 and 4. Between 3, 4, and 5, the team has created more than one chapter’s worth of bullets, cutscenes, and gimmicks (likely meaning puzzles). Toby mentions 3, 4, and 5 having “certain aspects” that took a while to set up but are now in place, which will make development go smoother. Toby releases screenshots and songs from chapters 3 and 4.
September 17 – The Spamton Sweepstakes
November 17 – Toby announces Undertale/Deltarune mailing list
December 19 – The first Undertale/Deltarune newsletter is delivered
Toby says “the end is in sight” for some of the content in Chapter 3, but is very vague overall.
2023
March 30 – The second newsletter is delivered
The team’s main focus is completing Chapter 3. Translation for chapter 3 is close to starting. Based on what we know from later updates, it seems that translation is beginning sooner for these chapters than it did for chapters 1 and 2.
June 29 – The third newsletter is delivered
The team is still focusing on Chapter 3, but a few people are working on bullet patterns and puzzles for later chapters. The team is creating the final overworld area for Chapter 3, which is the last thing to complete before Chapter 3 is fully playable from start to finish (i.e., entering an alpha/beta state). Toby mentions how chapter 3 is an unusual chapter and implies it may have been harder to work on than a typical chapter. He also says Chapter 4 will be a “much more standard chapter”.
September 14th – The fourth newsletter is delivered
Chapter 3 is now playable from start to finish and is (presumably) undergoing testing and polish.
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always-together · 5 months ago
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Hello once again! Still have a few asks on my Spamton blog to answer, but those can wait til tomorrow. Until then, all threads have been replied too!! I’m sorry for the long wait while my life briefly descended into chaos, but things seem like they’ll be alright for now until college goes back later this month. So I’ll try to be here often til then!
Speaking of which, here’s the new muse thingie/explanation I promised:
So, I went to see Deadpool and Wolverine with my dad several days ago (it’s our tradition to see MCU movies together). He’d seen the first two Deadpool movies, I went in complete blind. My only knowledge of Deadpool was from probably the worse things to get a first impression of him from (his solo video game and digital pinball table), so I assumed this would be a dumb movie with no stakes and constant fourth wall jokes.
Although there were several fourth wall jokes (quite a few of which had me wheezing lol), I wasn’t prepared for how…surprisingly deep Wade/Deadpool is as a character? Don’t get me wrong, he’s crass and wisecracking and almost never shuts up, but there’s also the fact that he seems to genuinely care underneath it all. He seems to have a good heart that just gets twisted up due to the shit that’s happened to him. The fact that the plot is instigated by him refusing to watch his universe die kinda jolted me, and I’ve gone from hating to appreciating-even kinda genuinely liking-the character in the span of a few days.
I binged the first two movies totally legally today while escaping the heat. And uh…long story short, I think I really like Movie/MCU!Deadpool. And I’d like to try writing him. The problem comes from how crass and non-PG13 he is, he pretty much goes against every single character I’ve written so far. I’m at a crossroads with how I should go about this: I want to do him justice (to a point), but don’t want stuff clashing if that makes sense.
I want to write a Movie!Deadpool who knows some lady is writing him and is in it as much for the hijinks as he is to make new friends that he hopes convince him to stay alive and stay grounded. Friends who help him simultaneously be less depressed and provide an outlet for him to joke around, referencing their FCs and Muns on occasion. Nothing incredibly crass on the level of the new movie would be said (I have a line lol), I promise he would behave. Mostly. There will be no smut, per usual, although sex-related topics might come up.
So…unable to settle this conundrum by myself, I turn things over to a poll for you guys to vote on. Help me out if you can, before the brainrot takes over and I do something weird I regret 😅
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honeyconez · 2 months ago
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thinking about how I got into tf2 is so hilarious because it was one big string of events I might’ve talked about it before but I forgot
big post warning- I didn’t mean to write this much
it all started about 2-3 years ago… I was watching Minecraft brainrot when a matpat video about Minecraft(maybe it was another thing idk I assume it’s Minecraft) was in my recommended to me. This, friends, was the turning point in my life that possibly saved my childhood. I watched matpats videos until falling upon one about undertale. It fascinated me, who was this sans the skeleton and his brother papyrus? I slowly became obsessed with undertale… my very first fandom. I watched so many undertale comic dubs that it was probably unhealthy. This eventually led to deltarune. Dear god I was the worst spamton simp. But slowly, ever so slowly, the hyperfixtation started to fade away as I discovered Pinterest. Voila. Scp. I see funny plague doctor man and I think he’s interesting. I watch scp memes but the hyperfixtation fades quickly. One fateful day, chikn nuggit appears on YouTube sharts. I fell in love with it immediately. Truly wonderful. But alas, after watching all the episodes 3 times over, with no new content, it too faded away and became a distant memory… I go back to Pinterest, and rediscover scp. Now instead of being more into the scps themselves, I become a doctor fan… Dr iceberg was my favorite, until I discovered alto clef. I am not kidding when I say I have read almost every single page on the scp wikidot with clef tagged on it. Up until now my hyperfixtations had been lasting for up to 2 months at most(except for undertale I think that one was 6 months) but there was so much content on the wikidot that it fueled my hyperfixtation. That’s when, one fateful day on Pinterest, I discover these wonderful Microsoft paint drawings. I fall in love with them immediately. But I cannot find the original artist because the asshole posting them didn’t link them. But my friend who was also in the scp fandom at the time discovered a silly animation with the same art style, I looked at the channel and discovered their tumblr. I found all their doodles and they were so wonderful and amazing. During this period, I had felt like my hyperfixtation was slowly disappearing, but these doodles saved it. Until… one fateful day… they posted hlvrai au art. At first I paid no mind. “Ah. These are funny.” Is what I thought. Then I ended up really liking how the characters were designed, so I decide to watch hlvrai. At first, I am doodling the funny parts as characters from scp. Then I realize I really like hlvrai. I go to tumblr and I start looking at the tag. Yes. These are wonderful characters. This marks the end of the second scp phase. One fateful day, as I am scrolling the hlvrai tag, I come across a link. To AO3. I have never heard of ao3 before. It is a fanfiction about Benrey and Gordon falling in love. I read it. I love it. I look for more. I discover the fanfiction “human resource violation.” Truly wonderful and completely irrelevant to what im saying. I discovered ao3 from hlvrai. Soon later, I discover what being trans is. I realized that I may be trans. Wonderful. What else will I discover from hlvrai? Valve. Half-life. Portal specifically. I love these games. They are so fun. I play portal, and I go onto Pinterest to find art. And that’s when I see this silly little creature with a gas mask. Its name, Pyro. I immediately fall in love with this little creature. But I still love hlvrai. But the hlvrai hyperfixtation is old, and I am fascinated by this “pyro” and the other 8 “mercenaries” so I draw pyro. I put the drawing in my phone case. Wonderful! I am now in love with tf2. But that isn’t it. At first, I just scrolled Pinterest, but I didn’t really like it that much. So I decide to go back to tumblr.
That’s when I discover from a post that there are videos made by valve about the mercenaries. I watch all of them and expiration date and end of the line. I fall in love with these sfms. And also scout. I love scout a lot. I kin him, and start drawing him. That’s when I discover speeding bullet. Amazing name, and I love them. I read a few fics about them on ao3 and this is also when I discover that ao3 tf2 was not the same as ao3 hlvrai. When I’m scrolling on tumblr, I see a post about a series called team neighborhood. Still one of my favorite series. I watch it. And now there’s more tf2 related videos on my yt fyp. Amazing! I watch all of them. One day, im on tumblr again when I discover something interesting. Painis cupcake and freak fortress. I think this is fucking hilarious and I find out there’s a whole page of all the freaks on fandom. I have watched nearly all the videos. This is when I start noticing soldier more and how awesome he is. I have literally never been hyperfixtated on a character like soldier before. The earlier ones were all twinks. I think soldiers really funny, so I look for more content.
I get interested in boots n bombs. I love boots n bombs. I don’t want to ship red soldier with anyone because I still really like red solly and Zhanna, so I decide to make ocs for helmet party since at the time I wasn’t sure about multi shipping, and helmet party seemed interesting. Now, the birth of my literally favorite ocs ever, honeysuckler and honeysuckle. I get hyperfixtated on them and now they have a whole plot line made up in my head and I decide to make more OCs. There is an entire au now. Then, as I would like to call it, the dark ages. I still liked tf2, but I just didn’t really feel hyperfixtated on anything. That’s when I rediscover freak fortress. Yippie! All is well and a few months go by. I realize this is my longest hyperfixtation yet (7-8 months now) and now I’ve kind of settled down with tf2. I think one of the main reasons I’ve been hyperfixtated on tf2 for so long is because of all the content. Freak fortress is a whole other thing with a shit ton of series, and then there’s sfms and series like team neighborhood. But this literally could have taken a completely different turn if I didn’t watch that one matpat video. Also the person with the silly mspaint doodles liked overwatch, so I could’ve become hyperfixtated on overwatch instead and could’ve despised tf2.
Wow that was a lot myb
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funnywormz · 3 years ago
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finally caved into the cringe crossover urges and drew some of the deltarune blorbos in the moomin comics style. sorry i can't control the brainrot 😔
i didn't bother trying to draw toriel in the moomins style in the last one though i just wanted to draw her and moominmamma hanging out lol...
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(little my's speech bubble got kinda obscured, but she's saying "if that's a mymble then I'm the king of california!" lol)
(also the first one is spamton, i kinda had to change his design a LOT to fit the style so idk if he's recognisable. he was inspired by misabel and little my with a tiiiiny bit of groke in there. jevil was inspired by the creature the hobgoblin's hat turns moomintroll into, and tooticky. noelle is inspired by those cute snout-y characters tove drew a lot of like the seahorses and sniff. kris is just... kris)
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rubye402 · 2 years ago
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Spamton's [[SPECIL]] Template by crossinthedark On Twitter. Link
Transcripts for top left just in case it's hard to read, and I hope y'all can read the rest fine enough:
-Cheeks disappear when eyes go static (Stress or Disassociation) or when sad.
-Eyes go fully black when Angry or Remorseful without pupils [Note this has since changed since the reference's making, and he can sometimes have white pinprick eyes.]
-Laughter makes glasses' colors switch around, the stronger, the faster they go back and forth.
-Eyes behind glasses have no/black color, and are "button/chibi eyes"
Anyways, welp. Might as well finally say it:
So I've had Deltarune brainrot from Spamton for nearly two months, and I fully blame my friend (Who I will keep unamed for now) who introduced him into my head and he took my brain to sell.
So uh. That's where I've been, and I've been working on this Plush!Spam's AU for a bit now. I'll put what I got under the cut, but here's the NEO/Height chart for those curious.
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- ALL secret bosses will be plushies, made of different material. (Spamton is more akin to a worn down old plush that used to have fur, and I was planning on Jevil being a sort of Sackboy-esk plush.)
- Like I said above, Spamton used to be a fluffy plush, but much like how Canon!Spamton is not in his prime, Plush!Spam is very worn down and, either lost his fur, or he's EXTREMELY matted. Or some mix of both. Haven't decided yet.
- Plush!Spam has patches all over under his clothes, and just general mismatching stitching, all that he had to sew onto himself. Essentially preforming a skin transplant/emergency surgery on himself. Surprisingly, most of those were NOT gained from Post Big Shot era.
- All the Addisons are plushies as well, but they are the traditional plushies unlike the secret bosses. Like those giant Teddy Bears you'd get at a carnival. Very fluffy, cute, and thusly... Marketable.
- Yeah, this Spamton surprisingly CRAVES being called cute, unlike most interpretations and AUs of him. Because to him, being cute means you're more likely to get a sale. Think to those ads with cute sad puppies and sad kittens to get you to go to an adoption center. Relying on tugging at the heartstrings with something seemingly innocent. Though that's something ALL Addisons do, not just him.
- However unlike the Addisons, to other Darkners, he is VERY touch avoidant. Lightners are OK because they have souls Darkners can read like an open book, (Especially humans, thus Spam's trusting Kris, but Lightner Monsters can be read too) so if you have bad intentions, a Darkner can sense that. Now say you have good ones, then Spamton will have no reason to not trust any physical touch from you. As long as he can tell no harm will come to him from you, he is VERY touch starved and won't be afraid to ask for it. (For a fee, of course, but it's Spamton so that's not surprising.)
- Actually isn't participating in Snowgrave/Weird routes. He just up and left his dumpster open for ""Kris"" to grab the Thorn Ring, due to fragility in being a Plush, and being very aware of just how fragile he is, he's just much more Pacifist then Canon!Spamton is. And he's actually locked himself in the Basement, not caring if the Dark Fountain gets sealed or not. He just wants to survive, man. (So mechanically if this were in game, you WOULD have to actually fight Queen instead of him.)
OK a little less plot thinking, but just some little reactions he would have for the Spamton fans out there. Much more fluffy I promise.
- First off I'm making him AroAce so no romancing him, but you can still fluster him, I promise.
- If he trusts a Darkner (let's say "you" for the sake of perspective) and you offer him to stay with you, free of charge, while hesitant, once Spamton realizes just how serious you are about it... He'll just break down sobbing and clinging. Giving him a warm meal, a nice bed, and gentle care is too much for him. He took it thinking he got away with the best deal of his life, but knowing that "No, it's so much MORE than that" is what makes him practically glued to your side from now on.
- And heaven have mercy if you're a Lightner and want to take him to a Darkner home you have, or find a way to bring him to the Light world? He would simply pass away on the spot. Because he can TELL you're being honest, and he can TELL your intentions are just so pure and kind. And it makes his little Darkner heart fill up so fast a little too quick. Again, he's glued to your side instantly.
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sometinysludge · 3 years ago
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Noyade
Oh you thought I was done? You thought this concept was over? Well my little poppet you are so damn wrong.
(For context look at post no.1 and post no.2)
(If you want to that is.)
(No ones making you-)
So THIS is another Spamton thing because my brainrot will not cease, so enjoy this gourmet garbage.
There was no sound.
There was no movement.
The world around him seemed to be trapped in a time capsule.
Everything one once knew becoming still.
Frozen in the loop that is reality, that is death, and that becomes life.
Sitting there, just on the cusp of breaking from fear he knew it was time.
It was time to make an important call.
Dread overcame him, for every-time he communicated with him���
No, it.
He would feel sick inside, his emotions contorting into a nauseating blend.
And yet he almost enjoyed it, he somehow relished in the feeling.
Disgusting.
Trudging through the endless void, he could feel that he was getting closer.
This emptiness clung to him, laughing as he struggled to get to his destination.
Murky void dripped from the walls and ceiling, slick and cold it tainted his face and clothing.
He couldn’t look at it, he couldn’t loose focus.
Just get to the phone, and make the call.
But tempted he spared a glance, allowing his eyes to fall upon it.
He saw heaven.
Heaven in all it’s splendor, heaven waiting for him to take his chance.
To be a BIG SHOT.
Trembling he reached his hand out to it, this fantasy seemed so tangible. So real and alive…
One moment, he was touching the grass, seeing the sky for the first time.
And the next, he was choking on null emptiness. Drowning in the endless void.
Have you ever drowned before? No? Yes? Then surely you know the feeling.
Your body in fear, desperately trying to keep you alive as your head goes deeper and deeper into the water.
Kicking, flailing, struggiling.
Both pain and death at your side watching you… But usually, you are saved before this.
This was worse.
He couldn’t kick, flail, or struggle.
He could only feel as his oxygen was taken and replaced with nothingness. Clogging is throat and forcing his eyes open to see into the darkness.
He tried to scream, but his voice made no sound. His tears taken into the void and made to nothing.
Eventually he fell still, his body now accepting that he was a goner.
Slowly, every bodily function began to cease. Only one was left to take view of his departure.
. . .
Just faintly,
maybe if he strained to hear.
The distant sound of a telephone rang out.
But who would pick it up?
Spamton jerked awake, coughing and sputtering as if he had actually drowned.
In a panic he looked around, this was his room. This was his bed, and he hadn’t drowned in a terrible void.
”The phone… The phone! Where’s the—“
His eyes landed on the dial telephone seated quaintly on his desk. With shaky hands, he picked it up not bothering to put in a particular number.
”H-Hello?”
”Hello.”
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columbojumpscare · 3 years ago
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Since Chapter 3 is potentially hinted at being TV-themed
- TV in the living room being the big focus for the last cinematic. - Refferences to TV shows (even outside of Spamton), most nottably the MewMew 2 anime being mentioned. - Susie mentioning how cool it would be to be Suziezilla long before we see the kaiju show on the TV.
Here are some vague-ish theories i’ve had marinating in the brainrot for a bit:
- Ok let’s get Mike out of the way first.
While it would be fun for “Mike” to be something beyond a refference to a real life advert, i’m not sure that’s as likely as some people seem to think it is that he will be an actual character. For all we know in-universe that might just be the way Spamton calls whoever that individual he was on the phone with.
IF “Mike” is a character, and not a codename for Gaster or whatever else caused Spamton, and potentially Jevil, to become corrupt, i don’t think he’ll be the secret boss; it just seems too obvious to have a given occupation and even a name for a supposed “secret” boss. I think that, at most, if he is a major villain, he could be the fountain guardian (getting a properly evil and fucked up one for once would be nice, imo, and a TV world seems like just the right time to introduce exactly that) but again, in my opinion, it’s nowhere near a given that he will even be a character.
- If the new chapter is indeed TV themed, MewMew is pretty much guaranteed to show up. I think it would be fun to have her as a reoccuring ally, since in UT she was a boss. Otherwise i could also see her being the area’s dark fountain guardian “villain” and joining castle town in the end bc, similar to queen, she wasn’t evil after all. Also her theme slaps and i really hope we get new songs with her leitmotif at some point in DR.
- Suziezilla is fully plausible and i am so here for it.
- If for whatever reason there is dinosaurs and they look like shit and it’s not turned into a joke about dinosaur documentaries often being very outdated or sacrificing realism to instead look “””cooler””” i am going to kill approximately 499 innocent puppies.
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cyberdragoninfinity · 3 years ago
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BERDLY
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YESSSS TWO FOR BERDLY. HUGE WIN FOR THE BERDLY FANS (ME)
First impression: (i don't remember how i felt about Berdly when I first played Ch1 so instead have this) during the week when ch2 had first come out and I wasnt able to play yet because I was traveling, I saw a flash of fanart of Berdly at the beginning of Ch2 when he's reading to the class, looking smug as shit, and in that flash i was like "oh my god I am going to be obsessed with him." The blissful realization that deltarune has one of my favorite character tropes (nerd who sucks.)
Impression now: DO NOT LET THE SPAMTON BRAINROT FOOL YOU, BERDLY IS LITERALLY MY FAVORITE DELTARUNE CHARACTER <3 He's just...god he's just such a Dana character, I love obnoxious little dweebs so much. He's so fucking funny and I want to shove him over (affectionate). I do definitely feel like there's more to him than people ever wanna give him credit for and I will go to bat for him always. I'm SO excited to see how his character progresses in the other chapters!!!! (and what happened in a progressed Snowgrave route, with him gone. :( )
Favorite moment: when. when he gets mind controlled by Queen in her boss fight and then DEFIES BEING CONTROLLED AND PULLS HIS OWN FUCKING PLUG OFF!!!!!!!!!!!!!!!!!! THAT DID SOMETHING TO MY BRAIN!!!!!!!! absolute PEAK content that makes me go crazy!!!!!!
Idea for a story: you mfs arent ready for the AU fic thats been brewing in my mind for Months where noelle and berdly hang out with spamton instead of queen and berdly and spamton barely get along for a While. recognition of the self (loud and obnoxious) through the other (derogatory.)
Unpopular opinion: uh. i like him. lol. he's most certainly not transphobic or homophobic or whatever the fuck people just want to make up so they have an "excuse" to dislike him. People act like hes a Very Real Person Going to Grow Up into a Misogynistic Creep and it's like ???!?!?!?! HI???? Like...he's just a little shithead 15 year old. He's just an Annoying little buttmunch. As Were Many People At the Ages of 14-17. SHRUGS. he's a good kid youre honor. he just sucks a little bit
Favorite relationship: *voice cracking* he and noelle are FRIENDS AND I LOVE THEM SO MUCH!!!!! I WILL NOT STAND FOR THIS "NOELLE SECRETLY HATES HIM" SLANDER!!!!!!! THEY ARE FRIENDS AND THEY CARE ABOUT EACH OTHER. yes!! noelle does get annoyed with him sometimes, but i don't know how to explain that Sometimes You Get Annoyed With People You Care About!!! that's just A NORMAL FACET OF INTERPERSONAL RELATIONSHIPS. AAAAAAA
Favorite headcanon: berdly trans masc swag real. also he definitely plays yugioh. thank you.
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frostbite-the-bat · 3 years ago
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hm. spam tong
First impression: Oh yeah that's gonna be the popular one people are weird about, lol me gonna be me he's a funky lil guy tho
Impression now: Brainrot so bad for this guy it's affecting me mentally. Love this beast 10/10 never ever had a character this important to me before I think I don't know why I like this guy so much he's a funky guy (part 2 electric boogaloo) I aint getting sappy here today also im playing a game while writing this
Favorite moment: ALL OF THEM??? Nngghfg keygen haha funny
Idea for a story: Whatever the fuck I'm doing with Spamton in Datapack AUs
Unpopular opinion: Most of my unpopular opinions are about shipping and the fandom itself I'm not getring myself mauled publically today 💀💀 I am not very original with my opinions I'm cringe
Favorite relationship: I am uncomfortable with ships of Spamton so none, unless this means relationships as a whole - then that'd be him and the Addisons and maybe Kris
Favorite headcanon: That he's an Addison, I apply this to everything
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gnosk · 3 years ago
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📱, 💕, and 📝 for the ask meme.
📱 Show your phone lock screen and/or home screen
I may have revealed your spamton lockscreen but you have sadly revealed my kankri lockscreen.
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It's been set to this for long enough that I should probably change it, huh.
💕 Your two top fave fictional characters
Dainix is an obvious first choice, at least for right now while I have brainrot, but for a second one? hmm.... Nausicaa from the eponymous Miyazaki film has always had a special place in my heart and I looked up to her as a kid, we'll go with her.
📝 Fave quote
I was gonna just screenshot the homestuck page but I found this absolutely monstrosity so we're putting this instead
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fusulyesheep · 3 years ago
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Pecora Pecora, may I send another character for that ask game if you're still doing them? 👀 I am dying to know... Thoughts on Spamton G. Fucking Spamton?
YES YOU MAY FRAN THANK YOU
Again, this is just an excuse to talk about ut/dr characters because i love them- so anyways
First impression: who is this guy and why can't I understand what he is saying. Why is his battle so difficult
Impression now: im crushing you with a hydraulic press and them hugging you with my life :)
(He has entered on my list of favourite characters to project onto and punch)
Favorite moment: problaby all his battle. The total despair you can feel while he talks non-stoping about freedom, he needs it so badly. Literally the only thing left in life to him is the hope to be free, so he would do absolutely anything just to reach this goal. And then, after all this suffering, you cut his strings, just so he breaks and learn: there's no hope
The one thing he had was taken away from him, and now, he thinks he can only help you in your own journey
aaaaa endless brainrot hELP
Idea for a story: I think everyone has had better ideas than me, I am the type to just freak out having millions of thoughts and crying. BUT- i have some lost ideas for spamvil storys, nothing really concrete tho.
Unpopular opinion: not sure if this counts, but I don't think the addisons believe he is dead? Maybe is written somewhere and I just haven't seen it, but upon the dialogue after SNEO fight with them, I thought they were just too ashamed to talk to him-
Favorite relationship: i don't know bsnsks I like exploring his relationship with the addisons and jevil, but I'm most curious about "mike", whoever this is, and (presumably) gaster
Favorite headcanon: he (and also the addisons) are all mannequins. Sometimes, a mannequin comes to life and turns into a addison, because mannequins are obviously made to show products! The one with the dress you can buy was just the same type Spamton used to be
And a puppet and a mannequin are kind of similar, aren't they? This is just my way of rationalizing his transformation
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frostbite-the-bat · 2 years ago
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Also it's funny. Abt the Spamton plushie. The FIRST EVER POST I MADE ABOUT HIM someone made the neopet milk joke I think and I edited it and posted it there and it got like no traction or notice at all but this was like a week after the chapter released and before I accepted my spamton brainrot which I already had and was badly suppressing so can I say I predicted the spamton plushie milk think before we even knew there was a plushie fangamer knows what the fans want
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