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triumphantbass · 2 months
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Dawntrail Retrospective
Okay, it's been two weeks since Dawntrail launched, a bit over a week since I've cleared it and have had time to think things over, wanted to do a big dump of my thoughts, a non-scored review of it all.
Full spoilers after the break.
So, I want to give this all a nuanced look; I know this has been a polarizing expansion; I did very much enjoy my time while still having some qualms, and I'll try to highlight both sides of that here.
Overall, while it would be low in my expansion rankings, that's not to say it's bad. Just as I probably bump Heavensward up a bit in my rankings because it did so much with so little (in terms of budget, gameplay tools available, story to build on, cast, etc.), Dawntrail takes a hit because I know what they're capable of these days.
But a 10 year saga is a tough act to follow, and I know if this was my first FFXIV experience (it might be a lot of people's one day, if the 'second saga starting point' for new players they mentioned ever gets implemented), I'd be going 'oh wow'.
Anyways, before I pick things apart, I'd like to highlight what really worked for me.
Sphene was my problematic fave. I know Artificial Intelligence tropes can be overdone, but I have a fondness for them because when done right, an AI is clearly authored by someone. Just like a biography, even an autobiography, paints the subject in a certain way, an AI really reflects the creators' biases.
Just as the soul technology was shown as a mechanical version of the aetherial sea, Sphene really felt like a sort of digital primal for Alexandria, the people's desires latched on to her, sort of a vtuber Zodiark.
I loved the development that her compassionate personality (taken from the OG Sphene) was distinctly incompatible with her unsustainable primary directive, protecting and preserving Alexandria's way of life (the directive from the people)
And I appreciated that part of the thesis statement of her character is "a Garnet who never traveled with Zidane would become a tool of Alexandria, her kindness taken advantage of as a figurehead''. Which makes it nice when Wuk Lamat breaks through during The Interphos to appeal to her.
She can feel like a bit of a rehash of Hades and Metion, but I do enjoy the contrast of her valuing life too much to Metion not valuing it enough; it's important to know how to live in spite of despair, but it's also important to accept that even memory is not forever.
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Also while I'm here I have to say I absolutely respect the zone change of Living Memory from stunningly beautiful to hauntingly somber. I hope that change is not reverted in patches, as it's absolutely the starkest environment change in the game.
I like the idea of casting aside nostalgia to care for the living, and I thought this zone was a welcome surprise from the "Golden City" imagery a South and Central American expansion invokes.
(PS, massive Simulated Twilight Town vibes)
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And I thought Cachuia was well done in this zone; I was a bit antsy earlier with how they made her into just a drone, but I liked the resolution between her and Erenvelle
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But one thing I want to stress as I sing the praises of the last zone and change, is that neither half of this expansion works without the other, because unlike other split expansions (SB having the Gyr Albania and Yanxia halves, EW having Islabard then the Ancients), it felt clear in why it had both halves, and that was for the contrast of the same theme, Namely, the ideas of culture, tradition, and history, and how they affect the living.
When Wuk Lamat is giving her speech during her ceremony, she notes one of the societies taught her "they believe death is not the end, and we live on so long as we are remembered", which Sphene says almost verbatim of her people later, menacingly polite as that same belief is twisted.
There are some roots of this conflict in the first half too, with Koana's disinterest in culture and tradition, before realizing progress and culture weren't incompatible.
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While Alexandria instead takes it to a logical, Black Mirror extreme, discarding culture and history, literally forgetting anyone who passes (while assuring themselves anyone who is lost still lives on) and living purely in the present moment; death itself removed from the public circle.
I don't think the Alexandria half, the modern, present-focused society works without first setting up a region with a rich culture and history.
In the first few regions, you see how those who walked before led those who walked after, while in Heritage Found... you see a heritage lost. On both sides of the divider there are abandoned buildings; a sidequest in the graveyard has the keeper note that memorials have fallen out of favor due to regulators, Alexandria had a perfect record of history (data, people, all stored in the cloud), but didn't use it; specifically keeping it away to prevent painful memories from affecting the present. While Yok Tural had an imperfect history (a lot in legends, retold/inconsistent oral history), but that history distinctly affected their day to day; even the painful memories, the tragedies, all played a part in shaping the present.
Even though it could make the pacing clunky at times, I did like that Wuk Lamat's basic setup of "learn about these people and understand why they make the choices they do" extended to Solution Nine and even Living Memory.
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Garool Jaja was also a very good character, loved his performance, do kinda wish his solo duty where he confides the true nature of the contest was the very start of the expansion; I feel like it would have set the tone for this being the "The WoL is a mentor arc" better.
Also to wrap up the good side: every single dungeon and trial was ace. Dungeons finally hit a good level of difficulty for normal content, and were well designed and very pretty. Vanguard and Everkeep in particular were delights, as was the postgame dungeon Tender Valley.
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And on to my more mixed feelings.
Wuk Lamat- I don't hate her, but I don't like her that much either. I tried to keep an open mind for the full MSQ, but ultimately she's not a character I really vibed with; I do get the shonen protag/Naruto appeal, but it's really not for me. She's been described as 'Lyse 2.0', and while I admit I have similar feelings about Lyse, I do think Wuk Lamat has a more natural progression. Lyse started Stormblood feeling like a 20 something on a mission trip, while Wuk Lamat feels like a reasonable candidate who just needs a little encouragement.
I don't mind too much our WoL taking a mentor role and taking a backseat, while downplaying their powers; but what I struggled most with was fatigue. Wuk Lamat was always there, like the memes of "Talk to Wuk Lamat" say. Like Shadowbringers was the expansion where Graha was the main character, and a lot of the time he was away doing city stuff or being mysterious. Wuk Lamat would have benefited from more time to breathe, especially in the back half of the game. She should still be there in the back half for sure, for the expansion to work she needs to be a player in all this, but I'll admit I sighed when I got to Solution Nine thinking I'd explore by myself (probably bumping into her at one of the locations) but instead needed to escort her. As I noted earlier, I don't mind the Interphos interruption (though I did appreciate the chance for the WoL to be at full strength) because Wuk Lamat appealing to Sphene's humanity fit the expansion themes well.
Succession- I'm happy this didn't go into my worst fear: a retread of the Azim Steppe where we actively interfere in another nation's politics by being their champion; but it left a bit to be desired. Notably, while I knew the Scion Civil War was a bit of a misdirect, it felt kinda pointless? Like Thancred and Urianger are here helping an alumni from their university out as he applies for the same job, but they're totally chill with you. And honestly there are no stakes to him getting the job, he's the only other qualified candidate to the point where you hire him later yourself.
I didn't want any longstanding inter-scion conflict, but for a character as frequently duplicitous as Urianger and driven as Thancred it just felt like a waste.
Also, GJJ clearly told the WoL that the keystones didn't determine the victor; he would pick a successor that was worthy- I kinda wish they just stuck to that. Having the "good' rulers and "bad" rulers paired together for the cooking challenge felt like a bit of a cop-out, , plus needing to win back a stolen keystone, etc. just felt like missed opportunities.
Zarool Ja and Bakool Jaja - I get what they were going for in the end with each of these: ZJ being the "impossible son of an impossible son, the weight of expectations causing him to shun those around him, and that loneliness twisting him", BJJ being desperate to help his people, feeling the major survivors guilt of his own life costing so many others.
but neither of their narrative arcs are smooth, and in the first half, especially during the trial, they seem to be doing comically evil Wacky Races Dick Dastardly behavior with no regards for a continuous arc. BJJ releasing Valigarmanda was the icing on the cake for me. He could have done this in a reasonable way, weakening the seal in an attempt to sabotage the trial, then feeling guilt over what he did in desperation, but no he walked up to the gate keepers like 'no I'm evil, I'm gonna destroy that now' any hints of ZJ sympathy come like, during his trial and from the Wandering Minstrel, who even notes most will see him as a one dimensional tyrant
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I also think they could have distinguished both more from just being warmongers; in the same way that Wuk Lamat and Koana are somewhat aligned but have different visions, personally it would have made more sense to me if BJJ had a different brand of conservatism; putting a stronger emphasis on defense and isolationism rather than world conquest. It would fit his background better too, as someone who wanted to protect his homeland
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My most negative thoughts are really just pacing. I would like to not have so many quests just running around talking to people, not learning much of note. I know there are only so many things you can do (stand in purple cloud and kill 3 enemies isn't great either), but at this point I'd honestly just take a shorter MSQ if it meant better story pacing.
I know the first half is meant to be like an abbreviated ARR, and I don't mind it being low stakes, just wish it had a bit more polish.
I will also say I felt a lot more limited in my dialog at times? Like I don't need every box to have "I'll kill your god if I have to, maybe even if I don't", but there felt like a lot of instances where you had two ways to say the same sentiment. I like it when the game lets you have opinions, even if the opinions are objectively bad (you can straight up tell Noah the Allagans were visionaries) A lot of that pacing was more actual story content than the quests though; the first three zones could feel like extended allied society quests (solid enough ones), which wasn't bad for a 'fresh start', but Shalooni is where things felt off. I liked the vibes but frankly the quests left barely any impressions at all.
(loved the trolley dig though)
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Overall, like I said, I enjoyed my time. While it may not be a favorite expansion, it sets a good baseline for another ten years, and I hope they can refine it in the patch series and beyond.
There's a lot more I could probably say, I realized I didn't have a chance to touch on Erenvelle (very glad he tagged along) and Krile; but I feel I'll have more thoughts on both of their plotlines after the patch series.
P.S. though I rolled my eyes at some of the running jokes I genuinely got a chuckle out of Wuk Evu always freaking out then snapping back to polite with "well I won't overthink it then" and similar. Felt very Chocobo Racing GP.
P.P.S. Wood-carved owl nouliths are the best idea. A+ weapon.
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orime-stories · 5 months
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Aurelle Reborn
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New graphics on the left vs. old graphics on the right. I'm not sure how I feel about how Aurelle turned out. Her face feels a bit colder somehow in a way that I don't like, especially when it was in movement and with some of the expressions she was pulling in the benchmark. They're definitely lacking that 'hint of a smile' in the corners of the new mouths. And I'm really feeling that with Aurelle. The same angles with different lighting below the cut.
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riftimp · 2 years
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kechiarts · 7 years
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Here are a few other doodles I did from the stream while trying out new brush settings I stole from @unlocklist!! Wow this brush is amazing I really like it! Thanks for sharing your settings!
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nekowreck · 7 years
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took some pics in the royal menagerie the other day, i love him so much??
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mysterylights · 7 years
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punk-crowley · 7 years
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@gridhorizon ta dah!
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kaoru-takaida · 3 years
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“Ever dost thou jump to other’s aid. But one can not help but worry. Who is it that shall save thee?”
A revamped version of a pic I drew forever and a half ago...
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shakura-kazuki · 7 years
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I’m sorry, but please look at my adorable child <3
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miel-indei-blog · 7 years
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W h i t e M a g e  //  B l a c k M a g e
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triumphantbass · 3 months
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"I shall spin your fates. Drown in waters divine and pray to the stars on high!
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I am so excited to have Nymeia, The Spinner from Final Fantasy XIV Endwalker as my next major build and I am eagerly anticipating trying on her 48" spinning wheel.
Massive thank you to @dangerous-ladies for taking on and modelling this prop, I absolutely love the work they did for it. (You should absolutely get your own from them as soon as the listing is up, I'd love to see more Nymeias running around!)
With Dawntrail releasing tomorrow, this was a perfect note to end Endwalker on!
Model and render: The Dangerous Ladies
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thanaairydah · 5 years
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Final Fantasy character outfits inspired by Disney villains
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harpianews · 3 years
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Final Fantasy XIV to resume free trials following two-month hiatus
Final Fantasy XIV to resume free trials following two-month hiatus
Square Enix has announced that Final Fantasy XIV will be resuming its free trial, starting February 22, 2022. The session had to be kept close for two months, after their new ‘Endwalker’ expansion created unprecedented demand. The news comes from FFXIV’s ‘Letter from the Producer’ live stream, where game director and producer Naoki Yoshida outlined several changes to the MMORPG…
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cupowhale · 9 months
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My Final Fantasy XIV fishing experience
With my silly commentary!
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mysterylights · 7 years
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Happy Name Day to my precious kitty and I !!
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triumphantbass · 2 months
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Got my motorcycle and motorcycle helmet!
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