#final fantasy XIV a realm reborn
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kaelsleftverdantsphere · 11 months ago
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You know how your WoL, after the events of ARR, after that loooong banquet cut scene, still has to travel quite a bit to reach Camp Dragonhead?
Consider-
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They could’ve just gotten on their trusty chocobo and ran as fast as that bird’s legs could possibly handle… But they don’t. Their mind isn’t their friend at this moment. They’re tired, so, so tired. They walk, hastily enough to let out laboured breaths with every step. Sometimes they almost run, but always stop just before the pain in their hip comes back in its entirety. That fall there upon the banquet floor is to thank for it, and it doesn’t want to go away. Tears stream down their face as their mind circles back to the scene in the sultana’s chamber, back to the massacre at the banquet, back to all the friends lost. They shake their head just to realise that hurts as well. Their temples are burning with the heat of a million fires and they hadn’t even noticed.
They finally reach Camp Dragonhead, walk to the main building and just before opening the door, they collapse on the steps in front of it.
Their thoughts and body both feeling far too heavy for them to carry on forward.
A fallen hero, unworthy of calling themselves the warrior of light.
Their mind wonders to the deepest pits of hell before they hear a familiar voice. The voice is worried for them, and they can feel the warmth of hands on their cheeks. As the warmth leaves them, they open their eyes just to frantically look for its source, wanting nothing but for it to come back. And there he is, lord Haurchefant, with his warm hands reaching elsewhere and disappearing from their view as they feel themselves getting lifted away from those cold steps and closer to that handsome face. They consider kissing it, lifting their own hands just to hold it closer as they press themselves as close as humanly possible to him…
Haurchefant proceeds to bring them to his room and feeds them chicken stock and hot cocoa for the next week….??? Maybe probably????
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cherrypikkins · 7 months ago
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i guess soon we will see
a benchmark reborn
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ponyartistbrainiac · 2 years ago
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just finished a realm reborn (now I gotta do the ost realm reborn) I mostly draw ponies so I drew this of me and my friends after we won
Im a little lizurd dragoon
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venx-art · 2 years ago
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From the pit of the Seven Hells to the very pinnacle of the heavens, the world shall tremble! Unleash Ultima!
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chaos-husband · 1 year ago
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Toyhouse Folder Icons of Various Areas from Final Fantasy XIV: A Realm Reborn
○ Areas included: Thanalan (Ul'Dahh), La Noscea (Limsa Lominsa), and The Black Shroud (Gridania) ● 400x200 px each ○ Free to use ● Please like / reblog if using or saving.
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hellman55 · 3 months ago
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Final Fantasy XIV A Realm Reborn (Patch 2.3) [PS5] Gameplay Walkthrough Part 10 (Side Quests)
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archer3-13 · 9 months ago
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impressions on the job questlines of FFXIV: A Realm Reborn
i was gonna put it off until i did the heavensward jobs, but those are different enough i feel confident in talking about these now. This is only impressions up to level 50 for each of these jobs and i'll be going over first how they all feel to play in a quick manner and then talking about the job questlines with a bit more depth on my opinions for them.
so, game feel. from best to worst, though spoiler warning i dont feel any one job feels outright bad to play.
monk. it benefits from pugilist being the most fun starting class to play in my opinion, is hurt a bit from stagnating when ya first get the soul crystal, but comes back around to being fun by level 50. well ya dont have any ranged poking options so when your avoiding attacks its either charge chakra or take a breather, the class more then makes up for it with how fun it is to get into a rythmn and when the chakra gauge starts autofilling after certain combos the whole thing is pretty much a lovely chefs kiss.
bard. this is about what i would want from a dps with buffing support elements and i find myself rather enjoying it. you have some nice debuff tools, some good buffing tools, and off ya go. its only issue i would say is that its basic attack rotation is... too simple.
warrior. aggressive tanking raar. well the starting tank classes start off near identical, when they get their soul crystals they begin branching into their own and i much prefer the warriors more aggressive footing.
dragoon. even at level 50 its kit just feels incomplete somehow, but other then that its a reliable useful class with good sound design and useful tools.
black mage. this one surprised me because thaumaturge is kinda a drag, but black mage really picks things up as a force of destruction thanks to its later tools being much easier to handle and use at successive rates.
white mage. ill never be super comfortable as a healer, but i do feel white mage is a pretty decent class to get used to healing on the whole. the levels ya get parts of its kit are rather inconvenient mind, but its kit is also just really useful on the whole especially when ya realize how valuable regen is.
summoner. it can feel fiddly at times, and parts of your kit feel kinda dubious. but on the other hand its fast and its kit can hit real hard once ya do get a handle on things. all around solid at the arr level of things.
scholar. well its faster and its tools more immediately useful, i actually find myself not liking this class as much as white mage once ya hit level 50. its certainly fast mind, but there are more parts of its kit i find redundant and it all feels a bit watered down on the whole.
ninja. i can appreciate what they were trying to do, but the mudras just slow everything down even if they are very powerful. plus a lot more of its kit ends up being redundant compared to other classes which especially sucks given rogue already had a shallower pool of skills to pull from.
paladin. im sure some people really like this class but the defensive tilt of the paladin just isn't for me.
so ya, theres the game feel. now as for the job questlines, we'll go from best to worst once more
dragoon. theres a good reason estinien got promoted to main quest relevant outside of the fact heavensward deals so heavily with ishgard. it tells a competent even compelling story, it has solid character writing, and it gets you doing things that feel unique or interesting enough. its all the strengths of what a job questline should be in essence, teaching you about the job in terms of how to use it but also the jobs relation to the world its suppose to exist in. all well still telling the story of a falling out between the dragoons golden child and his father figure mentor due to unresolved guilt and a lack of communication. as far as ARR goes this one gets the gold.
black mage. like the class this one ended up leaving a stronger impression then i thought it would. we start off strong with 'watch out for ye powers of hell, ye know not what ye trifle with' presentation and end with a naturally integrated 'the real power of hell was the friends we made along the way' kinda message involving beastmen friendships and the repentance of an old sinner trying to give his own comrades the peace they deserve. solid stuff. plus the quests themselves run the needle of fun, interesting and challenge.
white mage. i think what elevates this one is the quests which also run the gambit of challenging yet fun and interesting. in terms of story though this is good overall. nothing particularly revolutionary but i always enjoy a 'magic and spirituality relation' lesson, and it is telling a story about characters and growth, about long held traditions and culture and how beautiful it can be but also how it can restrict an individual or blind them with pride. with an appropriate if somewhat confusing conclusion of temporary spirit resurrection but hey it is white magic.
monk. i kinda enjoy this one as it gets more interesting and complex as it goes on, and windigart and erik become more interesting along with it. the problem is that the dragoon questline does what the monk questline does but better, both in a story sense and in a gameplay sense as well which is unfortunate. what does save the monk quest though is that it has a decent blend of humour to it and i like erik being the one to resolve things emotionally but also in defusing the situation by punching some sense into windigart something thats always tempting in stories like these. also windigart just gives you his shirt for the final piece of the outfit at the quests end which is hilarious.
bard. nothing particularly exemplary here but its still a good questline. you get a good appreciation for the jobs history, theres a working character arc for the job trainer that deals with trauma and ptsd in a respectful way. and well what your doing in the quests is kinda eh, its functional for getting the story across without being disengaging.
ninja. high production values and a ninja story send up save what is one of the more pedestrian stories. its fine for what it has going on, and as i said this is very much homaging ninja media in a fun 'ninjas but not in japan' kinda fashion. i think its problem is that karasu is its best character, tsubame is solid if ancillary, well the person whos suppose to be the 'main character' of the questline oboro is... the dim one. functional but not particularly exciting as a character either in what his journey as one is nor in terms of his personality. pretty fun in terms of what ya do mind, but again it has better production values on the whole.
summoner. this one rocks in terms of what your doing, with a strong flashy start and fun quests including faux primal fights with their boss themes kickin in and everything. the problem wit the summoner arr quests is that in terms of character and story its shallow as fuck. tristan presents some initially interesting questions until being revealed as just some asshole whos making deals with ascians, and other then him the story of the summoner quest is just focused on the learning how to use it as opposed to learning about it. i like the job trainer though even if i cant remember her name, shes fun.
warrior. your lucky that your kinda cute curious gorge. a whole lot of faffin about doing nothing of particular interest until a sudden last minute plot twist of gorge being more culpable for problems then initially appeared and taking the spot of your fight for the quest instead of the expected opponent. this quest is thankfully saved from being the worse by its characters being overall pleasant and for atleast not wasting time. though to an extent everyone involved in the quest almost comes across as too reasonable for whats happening.
scholar. ya do a whole lot of boring stuff for this questline in ARR right up until the end when suddenly a whole bunch of stuff about nym comes up and the tonberries. i definitely wish that was all more of its own quest and story stuff because its a lot more interesting then the job trainer who is just... so bland. wall paste bland. and as noted the quests themselves leading up to it are pretty boring themselves.
paladin. fuck the paladin ARR quests. they're both boring and actively infuriating at times with how stupid and irritating its job trainer is. and the quests themselves are equally boring, though thankfully not irritating.
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lively-lizard · 2 years ago
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recently got into ffxiv through my sister and boi oh boi i got consumed
recently only got through ARR so nobody put spoilers, fanart incoming
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ffxivtranslations · 2 months ago
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Why did Haurchefant have to die? Interview Translation
I translated part of an interview with Yoshi-P and the two main scenario writers of HW, Ishikawa and Oda. It's about Haurchefant's character arc and why he had to be sacrificed. At least Oda tried to save him, bless his heart!
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Interviewer: In 2.x, Haurchefant appeared to be a cheerful character, but in 3.0 his role takes a serious turn. What was the reason for this change?
Ishikawa: In the 2.x series I was in charge of his dialogue as the Character Concept designer, but in 2.55 I felt I had properly written down his important points and position in society, so I could hand him over to Oda and Maehiro for 3.0. Because of this I don’t think anything changed about him from the start; how he cares about his friend, or his essence as a knight.
Oda: I agonised over Haurchefant’s fate right until the very end… over and over I suggested plots in which he might somehow survive.
Yoshi-P: Those plots were too contrived; I couldn’t approve them! LOL In depicting this war between humans and dragons, I thought it was wrong to only have the dragons’ side experience loss after loss and not have the humans make any sacrifices. So that’s why I told them to properly decide the fate of every character. The fate of every character should have been decided early in the development phase of Patch 2.3. So Haurchefant’s fate was decided by then too, right?
Oda: Yes, that’s right. That’s why in Patch 2.4 and 2.5, when I wrote all his un-voiced lines, I was already doing so conscious of the fact that he would die later on.
Yoshi-P: Haurchefant is a character that is not just loved by players, but also loved by the development team. But since we decided on the plot twist where he would become the Warrior of Light's shield, we were prepared for the worst. Because of that we were able to write the Patch 2.5 scene, in the Falling Snows, where he reaches out to the Warrior of Light in his time of need. I think that such a long build-up led to the deep emotional impact of Haurchefant’s final moments. In that way, I think the deciding his fate early on was connected to how much importance he had to the story.
Oda: However, seeing how warmly players reacted to him, I feared that having Haurchefant lose his life would cause some players to quit the game forever, and fought desperately against it to the end…
Yoshi-P: He kept giving me re-takes of the plot where Haurchefant is able to come back to life, and eventually I remember getting quite mad at him. At one point, the 3.0 ending ceremony scene had Haurchefant appear in a wheelchair and I yelled “Hey, isn’t that the same as Thancred in ARR?!”. I’m pretty sure I shouted at him LOL
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hodinodi · 6 months ago
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her familiar is so shaped to me
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w-item · 7 months ago
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cred
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chaobunnyarts · 1 year ago
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Scion postcards! I’ll have these at Fanfest as part of my Delivery Moogle cosplay. Tell me who your favorite scion is and I’ll give you a postcard from them!
If I’m out of your favorite scion, well, Soroban will always have your back!
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thearthangout · 2 months ago
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dawntrailing · 1 year ago
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FINAL FANTASY XIV (2010-2024)
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venx-art · 2 years ago
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Angel of Truth
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deathkoala · 1 month ago
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That gif of Louisoix Leveilleur getting obliterated by Bahamut looks like hot garbage, so I remade it and the "minor spelling mistake" version
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