#filed under: intersex too (I have a tag for that)
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doctormastertardis · 5 months ago
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If a "non-autistic" person sets a boundary AFTER they VIOLENTLY violate a "high-functioning" AUTISTIC person's boundary, in which said autistic person "RETALIATES" by giving the "non-austistic" person a taste of their own medicine, what about it...? Societal conventions and rules are NOT always "good". In fact, they're often there to implement ableism AND oppression.
What's funny about this though is the English language surrounding "mental disorders" like "autism", or "gender dysphoria" don't ever manage to integrate with pre-colonial understandings of such "non-conventional conditions".
And what I mean by that is, all these "modern" discourses about "trans" genders and "intersex" and "autism" would not have existed in such a VOLATILE manner had it NOT been for modern capitalism and coloniality/imperialism. Even the "non-English" concepts of "autonomy" and "anarchy" have been appropriated and separated from the intercultural histories of human existence... An example of colonial appropriation would be "bayanihan" and "utang na loob" found in "indigenous Filipino cultures". These two words/concepts can be translated into "autonomy" and "anarchism", but the issue is they will be REDEFINED by the ironically limited perspective of "modern progress" within the aspect of COLONIALITY.
But alas, I am going into a rabbit-hole that most people would rather ERASE and in which most people would PREFER to re-write histories of inter-human connection PRIOR the advent of social media (from which "identities" are heavily influenced by MARKETED images)... not to mention the biological warfare that persists in humanity's access to basic needs like food, water, and housing-- i.e. your habitat/food (nature) and social environment (nurture) most definitely affect your hormonal functions and CHOICES in the matter.
Anyway, circling back to my point about BOUNDARIES-- nehhh. I personally think high-functioning "autistic" people RARELY cross people's boundaries UNPROVOKED. In fact, because "high functioning autism" allows for the person to rationally ASSESS the details of what boundaries are (in terms of autonomy and community), the question of "crossing boundaries" shouldn't have to fall on the "high-functioning autistic" person's hands. Self-accountability cannot exist without interpersonal exchange-- and when POWER STRUCTURE is involved, social conventions like "respecting boundaries" are often APPROPRIATED.
These concepts are in parallel to when colonizers/capitalists started building white picket fences AND nation-state borders (from micro to macro) and then defining these things as "societal or personal boundaries"; meanwhile, the process of decolonization (e.g. anarchism and autonomy) actually REQUIRE us to dismantle these "societal or personal boundaries" in retaliation to the OPPRESSIVE power structure.
So, my point is:
If a "non-autistic" person sets a boundary AFTER they VIOLENTLY violate a "high-functioning" AUTISTIC person's boundary, in which said autistic person "RETALIATES" by giving the "non-austistic" person a taste of their own medicine, what about it...? Societal conventions and rules are NOT always "good". In fact, they're often there to implement ableism AND oppression.
Like there absolutely are autistic people who genuinely can't understand verbal communication/follow requests/participate in most social settings. But these autistics are usually not the ones walking around crossing people's boundaries repeatedly just to then explain that unfortunately they can't help doing that because they're autistic. So what I'm saying is that IF someone's social skills are good enough for them to interact verbally with people in normal social settings without assistance, they should ALSO be able to respect a clearly communicated boundary
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lifebyyounews · 7 months ago
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April 23, 2024 Ask the Team Q&A
Below the cut you can find all of the questions and answers from the ask the team Q&A:
Q: Will we be able to have multiple save files? If so when you adjust settings in one save file will it automatically transfer to all of your other saves? Or can we set our settings per save? A: Game saves and the file that save the settings are separate. Your settings are preserved from new game to new game. You can have multiple save files.
Q: What are the construction sites we've seen in some of the videos? Will there be a construction career at the games early access launch on June 4th? A: The construction sites are placeholders for lots we intend to add during our Early Access period - for example, a 'School' lot.
Q: Hello! It's great that there are gender and pronoun options, but why has the game has opted for "female" and "male" body types rather than just one with sliders? I was hoping to be able to recreate a character of mine who is intersex, but I'm worried this won't be properly possible and I'll instead have to "choose" a binary sex for them anyway in the game A: In development, we trialed both a single body model and a 2-model masculine + feminine framework. We found that with one unified body type we couldn't make some variations look as good such as very curvy or larger frames. There was also too much stretching or distortion on clothing . However with the 2-model framework, you can easily make more gender neutral version from either model. We did try to separate gender from the body frame. We are currently working on separating genitals from the base models, but I won't be able to give you more details on when that option will be available right now.
Q: What do the colors in the traits represent? We’ve seen Green, orange, pink, and yellow A: You can read about this blog post: https://www.paradoxinteractive.com/games/life-by-you/blog/life-update-traits-deep-dive "The color-coding indicates the subcategory of Personality the trait falls under, which is keyed off of the trait’s tags so you’ve got that part correct! We decided to limit characters to 2 slots per subcategory, except for Likes/Dislikes which allows 5 each. This is to avoid what we’ve been calling “Trait Soup”, where too many conflicting Interaction Script Wrappers causes the character to behave and react as though it were doing so completely at random."
Q: Considering you're more marketing, have you noticed a particular platform giving better reception and/or better voiced opinions. And as a general note without naming names, have any creators declined? A: someone has done their homework on my background @ Rob1992 - i do have to say that in what i'm seeing (regardless of platforms), the deeper a player's familiarity with the life-sim genre, the greater their appreciation and understanding of the deep + rich gameplay that we're building in Life by You.
Q: 1. There's a social media app (Social Feed) in LBY and that's how news get spread around the world. Can we post rumours/gossip on there too? Can they be false? 2. Do things posted in Social Feed affect our relationships with characters we know and don't know? 3. What features most likely won't be ready for Early Access release, but will be one of the first things to get added/changed/improved in Early Access? A: [Answer to your 3rd question:] Our first priority will be fixing new bugs uncovered and addressing any immediate customer requests. After that we have a long list of items we will be adding during Early Access although we are trying to be as flexible as we can to make sure we serve players' needs. We will provide a high-level development roadmap closer to early access. Naturally fleshing out and unlocking the remaining life stages is a high priority.
Q: What will "observables" look like in action? Does this mean characters remember what they witness and be able to react to it or talk about it later? It doesn't seem like we've seen this in any videos yet although it has been talked about by Rod in interviews, so can we expect this feature to be part of the game at the release of early access? If so, will we get to see it in a video soon? A: Observables are remembered and can be shared as social information via our gossip system. Humans can also have an emotional reaction to an observable or even gain a little but of skill level from observing an activity such as watching someone cook. We will have some gossip content in the game at Early Access launch, but this is a system we plan to expand on greatly with new content throughout the Early Access period. Observables are fun because - like many of our systems - all humans in the world can collect and react to them.
Q: One of my main question was asked that Rocio said she'd look into 🙂 yesterday about would we be able to build worlds in Unity engine them port them into the game? Outside of that, I'm curious if there's a medical system planned that could link to hospitals in the future? A: [Answering your 'build worlds in Unity engine' question:] The answer is probably not right now. However you can use Unity to create the content bundles to add customized models to the game for objects and character customizations. So you can add things one by one via our modding system and use them to build out the world in game and then share that region with others.
Q: When will we get a peak at the website to share mods? A: You will be able to share mods via the Paradox Mods site. As well as being able to download the assets and put them directly in a local directory if you are getting your mods from another source. The site is https://mods.paradoxplaza.com/ and the Life by You page will be up with our Early Acces launch - and it will be populated with some mods made by some Creators who have been given access ahead of launch.
Q: Will the game be adding more customization for male characters like body hair and Adams apples? So far there is so many ways to make female characters feminine like hair makeup even purses not seeing the same love going to men to make masculine male characters A: Great question & feedback @ Lance - body hair is high on the team's internal wish list as well. We won't have it at the launch of our Early Access but we are investigating it.
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