#fighter!odile
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'This party is so oblivious, I love it here' - Odile
#change it up au#isat#isat au#in stars and time#mira and sifffrin being best of buddies is very very important for (me) this au#isat odile#isat mirabelle#isat siffrin#isat isabeau#isafrin#mari draws#housemaiden!siffrin#cook!isabeau#fighter!odile#researcher!mirabelle
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Was thinking about @anxiousapplepie 's ISAT Roleswap again, primarily with the Odiles. Started with how her hair would differ in each role, then started thinking about her responding to timeloops in other roles other than Researcher, then decided to give Fighter!Siffrin a shot at figuring it out. Expect more to come out about Traveler!Odile specifically because uh... she compels me. She speaks to me. A forgotten Ka Bue, a remembered North Island...
Also I think all the Travelers should have hats! Haven't figured out Traveler!Mirabelle's hat yet, maybe just a headscarf?
Transcription of the two comic doodles:
Image 1 with Fighter!Odile, Traveler!Mirabelle, and a distant Researcher!Bonnie:
Odile, eating an apple: How's the timeloops, Mirabelle? Bonnie: WHAT
Image 2 with Fighter!Siffrin and Traveler!Odile:
Siffrin: Girly-pop, you good? You in a timeloop? Heard about those back home. Nasty stuff.
#isat#in stars and time#isat role!swap au#fanart#isat au#isat siffrin#isat odile#isat bonnie#researcher!bonnie#traveler!odile#fighter!siffrin#fighter!odile#traveler!mirabelle#art#doodles#myart#my art
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Last one for the night so I don’t burn myself out- Odile‼️‼️‼️
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Research Meeting
Saw these AU designs from @anxiousapplepie and wanted to draw something of them!
#in stars and time#isat fanart#isat role!swap au#isat siffrin#researcher siffrin#isat mirabelle#researcher mirabelle#isat isabeau#researcher isabeau#isat odile#isat bonnie#researcher bonnie#my art#I WAS ALSO GONNA DRAW FIGHTER SIF AS A BONUS BUT I HAD NO IDEAS FOR POSES
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Could you tell us more about housemaiden!Odile? I feel like it's the one I know the less about. Thanks!
Sure! HM!Odile needs a lil more attention anyway and I am happy to share some vibes :3 HM!Odile moved to Vaugarde with her dad when she was an early teenager, and started studying as a Housemaiden when she was a young adult. 100% motivated by curiosity and spite, fyi. By the time shes in her 40s, she became something like a stand-in lecturer for Dormont's House with a major interest in battle craft and theology. She was losing her passion for the Change faith and going through the motions of daily life by the time the King started freezing Vaugarde in time... But good thing she found a bunch of new family members to rekindle the old love for Changing and growing and learning again while collecting the orbs, right?
#ISAT Role!Swap AU#seriously. Fighter!Bonnie is literally the only reason why Odile didn't throw up her hands and quit before getting the first orb#turns out a peppy and violent pre-teen is exactly the kind of friend a sardonic and tired Housemaiden needed as motivation to save a countr#R!Siffrin also sparked a lot of intrigued but I'm still giving most of the credit to Bonnie.#Good kid!
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Eldritch Deity Odile from the Monster AU
Here she is. Unlike everyone else, Odile doesn't change much when she shows some of her true self. Any more than this and she'll end up ripping apart her mortal body. So she has the most minor changes.
Odile took her form and name from a follower of her's who was killed five years ago. She has a few things from the "real" Odile, the notebook being the most clear. It's damaged from the fight that took the life of the resistance fighter, but our Eldritch Goddess still carries it with her.
Solo images below
#in stars and time#isat#isat siffrin#isat isabeau#isat mirabelle#isat bonnie#isat monster au#in stars and time monster au#isat fanart#monster au#isat monster au odile#isat eldritch odile#btw yes I realised while drawing this the perfect line up that her follower was also a fighter odile#but that odile is gone now there's the goddess barrowing her name and appearance#eldritch odile is still a researcher but...she has memories of the mortal she's filling the place of#isat odile
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@anxiousapplepie 's roleswap AU, but two entirely different versions of that AU on the same page + normal Mirabelle because I said so
#isat siffrin#isat odile#isat mirabelle#ISAT Role!Swap AU#i seen fighter odile and thought “what if she pulls out brass knuckles” for some reason#i just wanted to draw Researcher Sif
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ANYWAY. OSIS ISABEAU. when you become stronger and stronger and your defense becomes more and more preemptive. wasting less and less time (and you hate it when you notice it)
you are strong. you are the fighter. isnt it good? to not have to struggle to keep up anymore? isnt it nice to attack instead of support?
youre a wall. a thick layer of defense. practically untouchable.
youre not sure you like this. didnt it feel good to help your friends? to support them?
have you ever actually liked fighting?
#basil answers#pixxyofice#asks#of stitches in sequence#i think a lot about how isas max hp at level 75 is like... not insignificantly lower than sifs max at level 99? 200 point difference#thats less than isa and odiles at the same level.#isa also has the highest attack AND defense of any non-sif character in the party.#hes only really knocked down from being WAY too fucking strong because hes so slow and also because. well.#he only has two attack crafts. just two. the ones he starts the game with. everything else is a buff.#and thats technically true of mira too but the difference is that mira does the shields. and shes the healer. 2 craft types too.#i just. i dunno. the fighter is the one thats least prone to attack.#so.... when he *does* attack. its....... strong.
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fuck you *lethal companies your in stars and time*
(long) exposition under cut (spoilers for ISAT + lethal company logs)
This au takes place around the time of sigurd's logs/before them (i haven't decided if Sigurd's crew exists here or not yet)!
Siffrin was someone who used to live on the Golden Planet before it got eaten. They may not remember anything beyond being found in an escape pod, but they're still paralyzed by fear when getting close to the selling window. He's always first in the facilities, making jumps, braving traps, and heading as deep as he can for scrap.
Mirabelle and Isabeau are the medic and fighter respectively, who both came from the same moon colony. They were both pressured into taking jobs by a work-based society, and applied for the company under the impression that it was a short, high-paying internship with nebulous risks.
Odile is their resident ship manager. She keeps a watchful eye over everyone and relays information about monsters, scrap, etc. In absolutely dire situations, she may come help with scrap. Despite claiming to be a first-timer, her badge says Leader??
Nille and Bonnie ended up with the crew after taking a chance to run away from their parents. Seeing a high-paying job that provided everything and would take them far away sounded too good to pass up. Nille lied about Bonnie's age to take them with her. After seeing the reality of this job, though, she regrets not finding another way out. Bonnie is permanently on ship-duty; they mainly type in whatever numbers Odile tells them. Nille is also a fighter, though she prefers the weighty stop sign as opposed to Isabeau's shovel.
Loop, after hundreds upon thousands of quotas, dying every possible death, learning everything they could- even the real identity of The Company- realizes there was one thing they've never done before. They've never died to The Company. Desperate for a way out, and haunted by the whispers and screams beyond the wall, they give themselves up. Maybe that would finally satisfy the monster- to have devoured every last piece of the Golden Planet. Maybe their crew could finally rest easy that way. Well, they didn't loop back. But through the dark and damp, there's static on the walkie talkie. Loop picks up, and hears their own voice just beyond the wall.
(Loop's design is the most different by far, since instead of consuming a star, they themselves are slowly getting digested. They're inspired by the visual of red crying faces from the logs :D)
#cw body horror#just loop being loop!#ughhh i have so many more thoughts about this au but we'd actually be here forever#did u know i love lethal company. did you know.#loop especially here makes me a little SICK#last drawing is loop btw#second drawing is just siffrin#loop calls siffrin nugget in this au bc “golddust” didn't sound that great#loop (as sif) also wrote notes on all bestiaries and moons#complete with many bad puns. dw#also the terminal doesn't reset between loops. for reasons!#loop is never actually SEEN in this au#but designing them was fun... so i did it....#boulder moment is a spike trap in this au btw#isat#in stars and time#in stars and time fanart#isat siffrin#isat fanart#isat spoilers#isat au#twohats#two hats spoilers#isat loop#isat isabeau#isat mirabelle#isat odile#isat bonnie#isat lethal company au#artilite
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2024 November 11th
Drops the world's weirdest WIP teaser and does not elaboration.
Okay some explanation: I'm workin' on this thing based on @anxiousapplepie's Role!Swap AU, and I'm trying to be zoomy about it because it'll take an eternity otherwise (I gotta draw 13 characters total, help). So I thumbnailed Fighter!Odile's pose without thinking too hard on it.
Then much later, my brain connected a dot and the gotdang Friday night meme started to haunt me. It's not the exact pose, but the vibes are right. So I broke my usual "no posting WIPs because it ruins the surprise" policy to get this out of my system.
It holds me accountable to finish this eventually at least, since it mmmight get interrupted by the ISaT Gift Exchange? You know how it is with stale WIPs, they can be hard to pick back up sometimes.
#in stars and time#isat#ISAT Role!Swap AU#isat odile#isat bonnie#isat isabeau#WIP#fan art#2d art#tagging Isa is so funny; he's just legs. But it IS like 50% of him so it counts??
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
#feli speaks#in stars and time#isat#isat spoilers#lays down on floor. it's done. it's done#i actually narrowed down in scope to just focus on the combat by the way. and this is like. several thousand words
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Can we see Researcher Sif being comforted by Fighter Bonnie, Cook Mirabelle, Housemaiden Odile, and Traveler Isabeau?
I thought about giving him a group hug but the researcher would be so overwhelmed they may see red + I don't have designs for the rest of the party yet.
This is Sif's limit of positive attention right now.
#no worries i will be kinder to them in my next isolated stargazer comic Anon#isolated stargazer au#isat au#isat
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More of @anxiousapplepie 's Traveler!Odile! This one's the initial Favor Tree interaction that I had ideasss for. Again, transcription below, to help with readability.
Panel 1: Odile looking up at Bonnie climbing the Favor Tree.
Panel 2: Siffrin coming up from behind Odile.
Siffrin: Keeping an eye on Bonnie while they visit the Favor Tree?
Panel 3:
Odile: I think they've done what they've needed and are just playing now.
Panel 4:
Siffrin: Do you know what the deal is with the tree? Isa and Mira tried to explain it and I still don't get it.
Panel 5:
Odile: From my understanding, it's typically the largest tree in an area. Vaugardians go to it to pray or... wish. It seems semi-secular compared to communing with a Change God statue.
Siffrin: Oooooh
Panel 6: Siffrin leans down to pick up a leaf.
Siffrin: Then let's do as the Vaugardians do!
Panel 7-11: Siffrin takes the leaf, puts it to their mouth, whispers into it, folds it, and then lets it blow into the wind. Odile watches
Panel 12:
Odile: What was...
Siffrin: How I was taught to wish.
Panel 13: Siffrin walks over to the tree, reaching up to catch a falling Bonnie.
Odile: What did you wish for?
Siffrin: I won't get my wish if I tell you!
Panel 14: Bonnie squirms in Siffrin's arms.
Siffrin: Buuuut if you see me with a croissant.
Bonnie: FRIN! I didn't need you to catch me!
Panel 15: Siffrin winks.
Siffrin: Then you'll know, Madam!
Panel 16-17: Siffrin carries Bonnie on his shoulder out of the meadow.
Siffrin: We'll get out of your hair now! Take your time! Enjoy the tree! And remember not to tell us what you wished for or else it won't come true!
Panel 18: Odile stands before the tree, holding a leaf. An omen.
#in stars and time#isat#isat role!swap au#isat au#fighter!siffrin#traveler!odile#housemaiden!bonnie#isat comic#isat art#myart#my art#mycomics#my comics#fanart
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What if I fought Odile? What then? I could beat them you know. Hit ‘em with the one two!
Love their design btw!
I love the enthusiasm! And so does she! But I do not think you’ll win, sorry, teehee
#leo’s yapping#in stars and time#isat#asks#ISaT Odile#Fighter!Odile#swap them roles au#isat au#thank you for the ask btw!!!!#but fr you will likely not win against her LMAO#She is. very strong.
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Finally: The NoHats AU doodles. Plus some sprite edits.
Usually I'd let things speak for themselves and keep my chattering in the tags, but I'll ramble about my context thoughts...
So. First of all here's a link (x) to the Nohats Origin Post for those coming in and going ????.
Anyway. These doodles are not in any obvious chronological order, though Loop going from pilfered bandolier (my headcanon for how Siffrin has all those pockets) -> custom outfit made by Isabeau, is supposed to generally denote 'just after the ending' -> 'a few months down the line'.
And speaking of, Design & Characterisation notes:
Overall: NoHats is suppooooosed to have the range to not just be ULTIMATE MISERY ALL THE TIME (but if you're a major whump/angst fan. go fucking nuts.) so these are supposed to be. The steps toward overcoming and living with grief but. The Misery Is Kind Of The Punchiest Part.... Oops....
Mirabelle: Taking the lead, continuing to carry the weight of the world on her shoulders. In the game proper she's already shown to, while yes, be emotionally fragile at times, be prone to trying to hold the team together. I feel she'd do the same here. It also would help that she'd presumably be medicated again? But I can't imagine her chosen-one anxieities would be super ailed by the death of her friend. I wanted to try and give her more differences? She follows the change belief after all and is thus liable to switch up her style in general... But I didn't have a strong vision for this, so. The ball is in anyone's court. Her design changes here are keeping one of Sif's safety pins a la qpr bonding earring, and has the bell pendant at Loop's (oddly pushy) suggestion.
Isabeau: Taking it. Badly. Depression mullet and beard in tow. However, you best believe he is trying real badly to hide it. Loop very much does not reveal their identity to him because What The Fuck Would That Even Do. That's Scary. but they do try to comfort him while mentally regarding him "off limits". Backs themselves into some very unfortunate corners by alluding to their unfulfilled relationship with their Fighter as a point of common ground. I don't imagine this would go super great when recontextualised later after Loop is inevitably found out. Just in general oh good god what the fuck. this is like a radioactive pit of survivor's guilt.
Bonnie: Taking it probably The Worst. This is a child. Who was already feeling guilt. This is who everyone else is trying to keep it together for. Mirabelle and Isabeau would likely be putting up far less of a front without Bonnie around. They take the hat and take on Pocket Duty. They also have slightly more sif-y hairstyle but... Don't worry about it. They'd have Nille to fall back on once she's picked back up, and Loop almost certainly attempts to redouble efforts on making them feel better but seeing as how closed-off Bonnie can already be, it'd likely be difficult. However they would probably take Loop's identity reveal best...?
Odile: Odile's design.... ! Does not seem to have changed? How odd! Well. I'm sure she's dealing with things in a regular and non-cloistered manner. I already think that a regular Postcanon Activity for Odile could be her finding out about the potential for sif/loop to translate books and thus Knowledge in their native tongue assuming that ability sticks around postgame. Something something culture can never truly be wiped out etc etc. But putting it in this context. Makes it more desperate, more of a deflection for something else.
Loop: Helpful Loop. Well. They win! I feel like the entirety of ISAT being about Siffrin's mental state means I don't need to spill much ink here? You get it I think. I can't outdo the source material man. Anyway I imagine Loop is given clothes by Isabeau before they know who they are, but after they've become genuine friends. The outfit is in genuineness, on both sides from Loop and Isa, in having the cloak be a nod in respect to Siffrin, since Loop's "shared culture" would have to come up vis a vis cultural funerary traditions. Hard to avoid divulging that one...
#and since its too blunt to put in the body of the post. yes these are all distinct calls to game events.#mirabelles endgame spoilers comment. prologue odile's 'just one thing. not the thing'. shoulder touch. observatory conversation#odiles is the least obvious because i couldnt find satisfying more direct wording. it was too clunky....#in stars and time#isat spoilers#in stars and time spoilers#nohats au#isat au#isat loop#isat fanart#lucabyteart#isat odile#isat bonnie#isat isabeau#isat mirabelle#anyway once again . accidentally invoking the king with that fucking corset. christ. that ones on me#long post
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@anxiousapplepie 's roleswap au is really cool so!!
made some special attack cut-ins! one for each character/role (funnily enough three are from traveller!odile's universe)
some more thoughts under a read more
siffrin (researcher)
- first one i did
- he has stars in their eyes!! though one is much easier to see than the other
- remember that one idea about sif using their prosthetic to blind people? i think his special friendquest attack would be smth similar. light blast that stuns an opponent for a turn like that one sasasaap sadness
- if everyone else is stunned he doesn't have to worry about being the slowest in the party. or getting hit when they aren't in their shell/cloak.
- i spent a good while just trying to figure out their expression
- astronomy name? light pun name? flash of genius?? supernova?
mirabelle (fighter)
- mira is about to kill a man, or maybe a strong sadness. good for her
- i spent a while just trying to figure out how to pose her
- i think she'd either get a giant paper-type attack (to make up for a lack of paper a V) or a really big self-buff. maybe a giant paper attack that gives her an attack buff afterwards
- isabeau in canon has a lot of support moves but considering mira's party (housemaiden siffrin traveller bonnie) i think she should be more of a dps. researcher!isa can still be a support
- oh or!!! maybe she heals herself/the party some of the damage she deals.
isabeau (chef)
- may or may not have referenced the sasasaap true ending a bit
- i think the cut-in would appear whenever he runs in to take some damage for someone else
- after friendquests he might be able to counterattack? probably for more damage than bonnie could
- there would probably also be a change for when isabeau's hp is low
- somehow his cut-in ended up the smallest
- imagine if you will: cook!isabeau running in the way of the king trying to grab housemaiden!bonnie during the kingquest end
odile (traveller)
- JUST ATTACK BABYYYYY
- massive paper type move that gives no jackpot points. king will die instantly
- grabbed the way she holds her book in the jackpot
- took the longest to draw her hands i had to take a picture reference
- journal has a blank cover
bonnie (housemaiden)
- i thought it would be funny for bonnie to run across the screen every time instead of getting a formal cut-in but i did consider the formal cut-in briefly
- i think bonnie's special friendquest skill would be a really good revive all/heal all because of memory of promise in canon
- also there is no way bonnie isn't getting stressed from being a kid on a pretty much doomed mission (without the loops)
- wonder how many times bonnie's heard pity from people. including the party!! this child is the saviour of vaugarde
- at least if they work hard enough no one else will get hurt!!!
#in stars and time#isat#isat spoilers#ISAT Role!Swap AU#isat siffrin#isat mirabelle#isat isabeau#isat odile#isat bonnie
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