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neillesimstories 2 years
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Figaro, don鈥檛 be jealous! You and your sister are cuties too!聽馃グ馃挅
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neillesims 5 years
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Zaczepny ten Figaro!
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plug2game-blog 6 years
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Inside Christopher Larkin's Darkly Sophisticated "Hollow Knight" Score" Bandcamp Daily
Anyone who's ever messed around in the Dark Souls franchise will discover some striking similarities upon firing up Hollow Knight. Between the game's threatening, gothic overtones and punishing problem (it's not uncommon for players to lose all of their hard-earned currency in simple seconds) the debut platformer from Australian game studio Group Cherry typically seems like the side-scroller response to Dark Souls' requiring bunny hole of strength and dedication. But where Team Cherry's Kickstarter triumph takes its own identity is in its remarkably friendly tone; happening in the magnified bug kingdom of Hallownest, Hollow Knight balances its darkened lore and ruthless gameplay with lighthearted, charming characters and an ever-flowing overworld, developing a surprisingly available experience out of the very same harsh mechanics that often terrify players away.
Christopher Larkin's rating plays a huge part in welcoming gamers into the sprawling, abandoned world of Hallownest. "One of the important things Group Cherry mentioned to me is that the game requires to evoke a sense of dark beauty and melancholy," the Adelaide-based author and sound designer describes over Skype. His abundant score for the game (and by extension, its DLC) draws on any variety of cinematic and gaming influences, from the melancholic movie ratings of Studio Ghibli author Joe Hisaishi, to the textured, very little symphonic music of Debussy, to the whimsical game melodies of Nintendo tunesmith Koji Kondo.Larkin tempers Hollow Knight's bug-filled fairy-tale world with a deep sense of mystery and question right from the start, as the gamer dives into the desolate underground pathways of Forgotten Crossroads, the video game's spooky opening level. Layering a slow, sweeping string melody with far-off harp and ghostly sound effects, Larkin establishes an air of mystery on"Crossroads "-- or as he puts it," a sense that there was as soon as a thriving kingdom here ... however it's no longer."In presaging the interesting adventure that lies ahead, the music advises its audience to check out Hollow Knight to the max: "Why did that take place?"the author asks, changing to the gamers' perspective. "I sort of wish to discover."The child of a classical conductor, Larkin grew up establishing his own composing chops from an early
age, with a few of his most significant motivations originating from big-time Hollywood rating authors like James Newton Howard and Thomas Newman (you can even hear some Danny Elfman in wonderful nocturnes like" Kingdom's Edge"). As a substantial fan of the golden Nintendo 64 era of experience titles like Banjo-Kazooie and The Legend of Zelda: Ocarina of Time, Larkin was constantly brought in to the idea of composing music for computer game, even going so far regarding develop a few little video games of his own while he was still in school. He eventually fell into more steady work making up for movie and TELEVISION, including a number of gigs working in Australian kids's television-- a crash course for him in learning how to inform simple, relatable stories through music.Reflecting on his deal with the Australian kids show The Experiences of Figaro Pho, Larkin states,"The characters didn't really speak in discernible words, so the music had to play a really big part in the action and the drama. I believe I enjoyed this the most, making the music compare to humorous traits of the characters. In this way, you sort of ended up being the character on screen, which is fun."Just listening to Hollow Knight tracks like the royal harp elegy"The White Woman"or the zig-zagging harpsichord flight of "Mantis Lords"highlights Larkin's capability to paint in-depth photos of these pieces 'particular characters, whether you've really played the game or not.Larkin's movie work eventually led him to satisfying more people in the video game sphere, and soon enough he was turning into one of Adelaide's go-to soundtrack authors. Of his early tasks, his score for the minimal puzzle video game Broaden Made appreciation for its striking environment and looming tones, however it was with Group Cherry that Larkin found his biggest partnership. A small studio directed by mutual buddies Ari Gibson and William Pellen, Group Cherry's successful Kickstarter task for Hollow Knight inspired Larkin to send over some concepts for what a style for the video game could seem like. Soon enough, he was induced as Hollow Knight's lead composer and sound designer.Perhaps the most engrossing aspect of playing Hollow Knight is the large sense of expedition one obtains from jumping in between cavern after cavern looking for the secret at the heart of Hallownest." Part of the experience of what makes Hollow Knight so fantastic is that process of self-discovery for the player,"Larkin states,going on to compare its open-ended format-- which gives gamers a considerable quantity of control over how they wish to weave their method through Hallownest-- to classic adventure video games like The Legend of Zelda and Metroid, which are similarly, notoriously devoid of hand-holding. Every area of the video game, whether it's the lush undergrowth of Greenpath or the mushroom-dotted Fungal Wastes, carries its own visual and sonic theme, widening the video game's scope and deepening its ambiguous story at every turn." We played a lot with actually subtle sounds, so it may be in the sound of the space itself, like a couple of drips that occur, and the echothat outcomes from that giving the area a sense of space,"Larkin tells me about Group Cherry's sound style method for each level, going on to describe its train-station hub, Queen's Station."I believe it was Queen's Station where we desired to provide a sense of memories, or what was as soon as there prior to. So I utilized a lot of sounds of individuals hustling and bustling, traffic and things, and put a lot of echo and put it right down in the mix-- so it sort of became like a memory."Hollow Knight brings a surprising amount of depth and sadness for a game that focuses on ridiculous little bugs, and like the creatures that the story focuses on, the game can likewise be both cute and frightening in the very same breath. While it provides its own intense, muscle cramp-inducing difficulties to gamers who really wish to press themselves to their limitations, the world that Larkin and Group Cherry have actually constructed is as inviting as it is foreboding, bold players to dig as deep into the soil as they potentially can. Larkin thinks that it's that same sense of trouble and dread that eventually forges such a deep, subconscious bond with the gamer; Hollow Knight may be hard, however its score recommends that the vicious, unforgiving stretches of Hallownest aren't as frightening as they might seem."You get a sense of ownership over the enemies that you've beat and the locations that you have actually dominated,"he says."It offers a sense of being able to conquer things, I believe-- which maybe is a part of our human nature. "-Sam Goldner
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neillesimstories 2 years
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Time for some work in the garden here and there.
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neillesimstories 2 years
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They both are always up to something, doesn鈥檛 matter if it鈥檚 day or night聽馃槣
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neillesimstories 2 years
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just a typical day
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neillesimstories 2 years
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Don鈥檛 you even think of beating up your bro聽馃槀
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neillesimstories 2 years
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Oh sweet kitty!聽馃挅
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neillesimstories 2 years
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neillesimstories 2 years
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Did I mention, that kitties even have their own cat room?聽馃槃馃グ
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neillesimstories 2 years
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A new addition to the family! Elder kitty, named Nugget聽鉂わ笍
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neillesimstories 2 years
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Oh, look who has visited them that night! It鈥檚 Jasper!聽馃グ
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neillesimstories 2 years
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You can easily tell, that Nate is a big cat person! He is the one who insisted on adopting a new kitty (while having already two of them) 馃槉
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neillesimstories 2 years
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But besides that, she always has a time for her family聽馃グ
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neillesimstories 2 years
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Sansa,聽what are you up to?聽馃え
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neillesimstories 2 years
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