#ffvii battle theme
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Megan Thee Stallion performing at the Sector 7 fundraiser concert in Midgar.
🎛️ Mashup: Megan Thee Stallion x Final Fantasy VII
#Megan Thee Stallion#Megan#Body#Final Fantasy VII#FFVII#Let the Battles Begin#Battle Theme#Nobuo Uematsu#植松 伸夫#Square Enix#Mashup#Random J Mashup
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Anatomy of a Whumptober Prompt
We get a lot of questions about prompts, so I thought this might be a helpful post for how to break down a Whumptober prompt and get ideas.
Each day of Whumptober has 4 prompts: a theme trope, then three ideas. You can use any one, two, three, or all four in your work. Each day’s prompts loosely relate to each other but could also be taken individually. They can be interpreted as literally or figuratively as you want.
Let’s look at an example. I’m a writer, so I’m going to talk in terms of storywriting, but just remember that this challenge is open to all sorts of creative works, including art, gifsets, headcannons, crafts, or whatever else you can think of.
ICARUS
cage | “You'll say you'd never let me fall from hopes so high” | crash landing
(Fiona Apple, Never is a Promise)
So the theme is Icarus, with additional prompts of a place, a song lyric, and a situation. Taken together, you could write a story of Icarus, who was caged with his father Daedelus, flew too close to the sun on the hope of freedom, and crashed fatally to earth. But you could also look at each prompt in isolation for ideas.
Icarus:
themes of hubris
themes of freedom from captivity
winged characters
a child trying to prove themselves to a parent figure and failing
Cage:
being literally caged
feeling figuratively caged
breaking free of something (literal or figurative)
themes of imprisonment and freedom or false freedom
“You'll say you'd never let me fall from hopes so high”:
regret
promises made or broken
an accident and its aftermath
bitterness after betrayal
guilt after betrayal or accident
Crash landing:
literally falling from a height
being high (drugs, mania, medications, love, sugar) and crashing
plane/helicopter/airship/dragon/spaceship/winged creature crash
an angel falling to earth or hell
comet or meteor impact
This isn’t an exhaustive list, but just some brainstorming ideas I could come up with quickly. In a few of my fandoms, I could write about Bucky’s fall from the train and Steve’s guilt (MCU), Basch fon Ronsenburg’s fall from grace or languishing in a cage for treason (FFXII), Sephiroth summoning Meteor (FFVII), Chell being dragged back into Aperture after thinking she’s free (Portal), a dragonrider battle (ASOIAF/HoD), crashing into the Chionthar after victory (BG3), Geralt coming down after battle when the potions wear off (The Witcher). Any of these scenarios could be inspired by one or more of the four prompts for that day – my problem is always deciding which one I want to use!
“But Yenn,” you say, “what if I can’t think of anything for any parts of the prompt, or I don’t like the prompts, or they’re too much for me in some way?” No problem! We also have a list of 15 alternatives that can be substituted for any day (once per prompt). If you’re still stuck, you can always come on Discord and ask for brainstorming help. Everyone is super nice there, especially for a community of people that live to put blorbos in discomfort.
I hope this post helps give people ideas. We’re working hard to get everything together and should release the prompts in a couple of weeks! In the meantime, our 2024 playlist will be loading soon...
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how was the concert? I'm going to the one in London so was curious what the line up might be like
It was really cool! The setup is like this, they have a big screen and play scenes from the game while the orchestra plays.
They might have a slightly different setlist than what they played in LA, but from what I remember, it went something like this (not necessarily in order):
Main Theme Medley
Battle Theme Medley
Queensblood (so good ahh)
Costa del Sol (great fun)
Rufus’s March (also super fun)
Cosmo Canyon (My all time fave. Almost cried)
A Gold Saucer medley
Loveless Medley (from the Gold Saucer performance)
Zack Fair Medley
Galian Beast ❤️ *I ramble about this below hehe
Jenova Medley (this one was sick. The Jenova Battle Theme performed live is incredible)
Sephiroth Reborn
Aeris’s Theme (Very emotional)
One Winged Angel (Obligatory encore piece. Every FF concert I’ve ever been to ends with this one XDDD)
***
Pro tip: They might play 2-3 encore pieces so do not get up to leave until the orchestra does XDDD
***
*Yes, Vincent got his very own section all to himself. ❤️❤️❤️ It was so… strange because throughout the entire performance, Vincent was nowhere to be found in any of the film segments, *except* in his own. (I affectionately call this “Vincent erasure” ;_;) I kind of get why they did this, it increases the suspense and of course he is kind of this dark secret of the FFVII narrative. It was insane to see him on a giant screen, very surreal and emotional. I think my heart was pounding the entire time 😂Middle school me would not have believed it if someone told me this would be happening in 20+ years!!
#ff7#ff7 rebirth#ff7 rebirth concert#i wanted to film the vincent part but I chickened out I am sorry everyone 😭#ask
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hi penny i’m a fellow ffvii nerd
which song/theme music is your favorite ? (mostly talking about the original but crisis core + remake songs good too)
for me flowers blooming in the church takes me to a different plane
thank you ! :D
i lovvvveee Those Who Fight. it’s probably my personal favorite battle theme in any rpg ive played thus far. the woodwind melody/bridge about a minute into it still just makes me feel something so specific and intense. close second is tifa’s theme, which is perfectly melancholy and beautiful much like tifa herself.
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alright. next up in my ffvii character pokemon teams: it's Tifa Time
tifa's team was pretty straightforward for me to come up with. details under the cut as always
tifa's sprite is a recolor of the gen 4 battle girl. seemed perfect for her
species: lopunny
ability: cute charm
item: muscle band
moves: close combat, return, power-up punch, captivate
ok I'll just address the obvious: there is some meta commentary going on here with my pokemon choice. people online can be very not normal about tifa's appearance. and I get it, I fully agree that Tifa Pretty, but let's not lose sight of the important fact that she can kill a man (and much scarier opponents) with her fists. I didn't give stargazer lopunnite here because that felt a little unfair to all the other characters who didn't get megas, but I definitely had mega lopunny in mind for the theme. the name is not really related, but I felt like it was a good name for a pokemon.
the ability cute charm and captivate kind of follow in the same vein. but muscle band, close combat, and power-up punch are all about kickin ass. I chose return because tifa is kind of a people pleaser, if that makes sense
species: mudsdale
ability: stamina
item: leftovers
moves: high horsepower, body press, smack down, rest
I chose a mudsdale because of tifa's cowgirl outfit from when she was a teen. yknow for a long time I thought that that was some kind of phase tifa went through. it took me an embarrassingly long time to realize that the entirety of nibelheim is a weird fusion of nordic and wild west influences. the name comes from one of tifa's limit breaks but again is not super related.
the stamina ability is for tifa being in great shape. it also works well with body press. high horsepower is just for the horse theme
species: togekiss
ability: serene grace
item: berry juice
moves: air slash, aura sphere, water pulse, roost
for seventh heaven, I had to go with an angel shaped pokemon. there are... surprisingly few of those.
the serence grace ability is yet another reference to tifa being in great physical shape. for some reason, the thing that immediately comes to mind is her summon animation from remake and rebirth. she does this cartwheel maneuver and the whole thing is so smooth and impressive.
berry juice is a god awful item, but I really wanted seventh heaven to have a beverage.
aura sphere felt like a good representation of tifa's chi mechanic in remake and rebirth. water pulse is another choice vaguely related to seventh heaven being the local watering hole. similar for roost, as it's a place for people to gather and recharge (or get plastered, but whatever)
species: palafin
ability: zero to hero
item: punching glove
moves: jet punch, drain punch, focus punch, bulk up
a dolphin pokemon is mandatory for tifa! now that I'm looking at it, maybe I should have named it dolphin flurry from remake and rebirth rather than dolphin blow from og, but too late.
the set is just pure punchy woman. punching glove powers up all the punching moves. as an added bonus, jet punch is a priority move, which is fitting because of how speedy tifa is. as for bulk up... square I'm BEGGING you to give tifa more muscle. her arms should not look like that!
species: medicham
ability: pure power
item: life orb
moves: close combat, zen headbutt, bullet punch, counter
premium heart is tifa's ultimate weapon. I chose medicham as another pokemon that can be related to her chi mechanic.
the life orb item and counter refer to premium heart's special mechanic. it deals more damage the higher tifa's limit gauge is, but in order to fill the limit gauge, tifa must take damage.
species: urshifu (rapid strike)
ability: unseen fist
item: choice band
moves: close combat, surging strikes, brick break, u-turn
tifa's legendary pokemon is urshifu, named zangan after her martial arts instructor. I've taken all of the pokemon artwork for these posts from pokemon home, but apparently it only has one urshifu icon for both forms, in which it just kinda... stands there. rest assured I chose the rapid strike form, both for tifa's speed and for the water type.
honestly the set itself is not super thematic, just fully geared toward physical power from martial arts-inspired moves.
previous entries found here. aerith is up next
#final fantasy#tifa lockhart#ffvii#final fantasy vii#pokemon#lopunny#mudsdale#togekiss#palafin#medicham#urshifu#ffvii x pokemon
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do u think sephiroths redemption arc is possible?
(Spoilers & wall of text alert)
Sure, why not, anything is possible. Currently, only two things are certain. One, despite fan backlash, Square Enix continues to take creative liberties. Second, regardless of what SE does, some fans will be upset.
For better or worse, SE's handling of the Remake in this regard leaves plenty of room for a 180-degree turn on Sephiroth's case. The character's portrayal has steadily shifted since the original, which appears to have served the purpose of painting him in a sympathetic light. It begs a question: to what end? Crisis Core, Ever Crisis, and FFVII Rebirth all depict Sephiroth as a decent person, with Rebirth showing him influenced by Jenova during the Nibelheim massacre (as discussed here). Here hardcore fans like to bring up old Ultimania publications, citing that Sephiroth's will overpowers that of Jenova after falling into the Lifestream and learning everything there is to know about the Meteor/Cetra/Jenova. While how SE handles that episode in the Remake remains to be seen, it's worth noting that official lore is neither immutable nor free of contradictions on a variety of details, including seemingly important plot beats like romantic lines. Additionally, certain details diverge over the course of compilation. As a result, we've already seen SE absolve AVALANCHE as an eco-terrorist organization by shifting the blame to ShinRA in the remake. They've made changes to Rufus and President ShinRA's plotlines. We've seen them make extremely bold decisions regarding Gold Saucer that were unthinkable in the OG. Furthermore, the inclusion of the Whispers and the theme of "Changing the Fate" demonstrate SE's willingness to take drastic and controversial steps, sometimes diverging significantly from the original material. The point is, developers' previous statements aren't set in stone and are subject to change as FFVII project grows.
As previously stated, SE left some space for a turn, most likely on purpose, if they decide to take a risk. The Rebirth already explores the idea of Sephiroth as little more than a passenger after leaving the mansion. In addition, the entries on Jenova monsters we fight in parts one and two sufficiently expand on the scope of Jenova's mind-interfering abilities, which may allude to Jenova's larger role in the Remake. When combined with the Temple of Ancients hologram and snippets from Gast's journal Sephiroth quotes, it could indicate that Jenova has been "awake" and out of slumber since its discovery at the dig site, potentially manipulating Gast and the team behind the Jenova Project.
Therefore, the groundwork for introducing a villain more significant than Sephiroth may already be in place. Shifting the focus away from him and toward an eldritch cosmic terror should suffice, as the ambiguity about who is in control has already existed since the original script. The Nibelheim sequence from Rebirth played a role in this, as did the infamous ore/watashi pronoun switch. And despite appearing to be totally distinct, the outcomes of Sephiroth's goals (consume Lifestream and travel to a new Planet to be god) eerily mirror those of Jenova (consume Lifestream and travel to a new Planet, presumably to once again consume it's Lifestream, rinse/repeat). Incidentally, in the Temple of Ancients, there is a hologram suggesting a connection between Jenova and The Goddess from LOVELESS, so one has to wonder just who Sephiroth is taking after with that "to become god" complex of his.
Another thing to consider is that throughout the compilation, traditional methods of defeating Jenovaroth simply did not work. Sephiroth/Jenova returned after their defeat in OG, and if you consider the Remake to be a sort of sequel (that is, if you subscribe to the Remake!Sephiroth=AC! Sephiroth theory), Jenovaroth returns after Advent Children as well. Battling him does not appear to yield results or break the "rebirth" cycle, so perhaps a different approach is required. (This ties in thematically with the tagline "defying destiny").
Redemption arcs are often perceived as leading to a "happily ever after," but they can take various forms beyond this common expectation. A character's redemption can involve self-sacrifice to overcome evil, collaborating with the protagonist to bring about change, and more. Combined with the previous remark about the futility of conventional fighting methods, perhaps the way to defeat Sephiroth/Jenova for good is somehow linked to his redemption of sorts. To break the parasitic bond between the two, or to quench and release the spirit's anger. In some ways, this is what Aerith does to Kadaj in Advent Children, and the latter's "essence", cleansed by Aerith's Great Gospel trick, rejoins the Lifestream. Equally, the Gi subplot somewhat parallels the Jenova/Sephiroth situation, so SE is likely to implement a comparable strategy for a secondary plotline.
Speaking about the latest material in the compilation, Ever Crisis quite poignantly brings up the topic of breaking the cycle of hatred.
The latter pertains both Cloud & party (hatred toward Sephiroth, ShinRA), and Sephiroth himself in as much as OG painted him (hatred towards humanity for eradicating the Cetra and more). So perhaps the key to saving the world of FFVII is about showing compassion and acting out of mercy, not out of revenge.
Anyway, it is entirely speculative at this point.
Overall, a different role for Sephiroth should not be dismissed as a possibility as certain elements in the game suggest a potential twist related to Jenova. SE have proven that they care about their creative vision far more than about criticisms, so…no promises at the journey's end. Naturally, some groups of fans may strongly oppose SE if Sephiroth is sidelined or if significant alterations are made. On the other hand, there has been growing dissatisfaction since the first part of the Remake with Sephiroth being shoehorned as a boss fight so frequently that he becomes redundant as a "final big bad". While both perspectives are reasonable and offer valid insights into the situation, someone will still be outraged no matter what SE does.
From a personal standpoint, I maintain an open-minded approach. If Sephiroth remains a villain, that's fine. If he is revealed to have been Jenova's puppet all along, my world will not collapse. On the plus side, I'm excited to see Jenova play a bigger role. The entity is as fascinating as The Thing from the film, and the original failed to capitalize on all of its creepy potential. At the end of the day, it may be the case of familiarity breeding ambivalence: the game has gotten so old that I won't mind a new twist, even if all characters end up dancing to a hip-hop tune in the end. On that note, in a recent interview, one of the developers stated that they are planning the ending with characters being happy in mind, which is what I'd like to see after 20+ years. For the characters to discover happiness and peace. This includes Sephiroth. Finding a peaceful way to break free from Jenova and his anger once and for all.
👋 @pen-and-umbra
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FFVII was truly ahead of it's time with it's story and themes - i mean it came out in 1996, it opens with you aiding eco terrorists, one of the big bads is an energy company and the ultimate big bad was more or less driven mad by the horrible things they did to him as well as the planet's original inhabitants.
But also...at one point you basically go on holiday and Barret, a man with a gun for an arm who is the leader of the group of previously mentioned eco terrorists dresses in a sailor suit...
...and at another point Red XIII, who is some kind of big cat (people keep calling him a dog but he is feline and I will die on this hill) stands on his back legs to disguise himself as a member of the army...
...and around the same time Cloud, a tortured former soldier with a dark past, rides a dolphin...
And I'm so happy that this stupid goofy moments have been preserved in the remake.
I've decided to tap out of the rest of the promo for Rebirth because the trailers are becoming too spoilery and Remake's launch trailer literally included footage from the final boss battle of the game so I wouldn't put it past Square Enix to do something like that again. But I am so glad to know this absolute stupidity is awaiting me come February 29th.
#ffvii rebirth#final fantasy vii rebirth#final fantasy vii rebirth spoilers#I didnt think we'd genuinely get Cloud on a dolphin#I am so happy right now
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The storm god of catastrophe, Amatsu! A fitting theme for such an exhilarating battle.
Fun fact, this track is in 148.5 bpm. Wacky.
#amatsu is seriously so badass. nothing comes even remotely close.#capcom went back to remake this theme for sunbreak but then they were like 'wtf no actually this is flawless.' legendary#absolute gigachad move.#monster hunter#monhun#mh#my music <3
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A brief Undertale review: I played the game on its second try.
Some highlights:
I remember liking the game at first (I think I disliked it on the first try) but I played through again and it's just... better than I remembered. Like, the main game actually ends, instead of making you get a different ending by choosing the harder option. The "alternate routes" have an effect on the story, but it's very clear what the "correct" outcome is and the player's choice is just about whether or not to explore the weirdness of the world and find those secrets.
In terms of its "weirdness" it does a lot of things you can't do in most games -- you have to fight a "crossover" boss in one of the first areas and it's this big, scary-looking, creepy creature with a mouth full of teeth. ("A cudgel" is a funny word.) Then it attacks you in your sleep, using giant monsters that it calls forth from the earth. And the game keeps a running tally of the number of monsters you've fought. And it's not a boss battle -- it's you, in a regular dungeon, fighting these big, dangerous creatures one by one. The game takes advantage of how your normal HP gets used up during these fights. If you're hurt, you take more damage in the next encounter. If you get too hurt you die. I don't know what this setup is meant to mean but it is very effective. And it works for both of the bosses you fight in the first areas, but not for the bosses you fight after that.
And of course the game is full of references to stuff in other games -- I was expecting that but it really takes it there. Like, one of the first bosses makes you fight its "mother" -- in the same style as a boss from an RPG. The game is about the battle between "the monster" and "you," just as a game would be. (One of the final bosses is even called "Monstred Castle" -- I knew some of the dungeons have names like that, but I didn't expect the first one to be in a castle!)
There are several things about Undertale that were new to me:
The TVTropes page has a really interesting summary of how its themes are represented in gameplay. Basically, every decision you make matters and affects the world, and that means that even the "hardest choices" are ultimately easy choices. So you have a few different "ending" choices, with the usual options between good/neutral/bad. But the "harder" ones have gameplay effects -- for example, choosing to give Flowey a child is not merely a choice between "bad" and "good," it is "giving Flowey another mouth to feed." Every decision makes you feel powerful because you know that it will have a tangible effect on the final outcome, and then later, that decision itself is shown to have tangible effects. That's a really good example of a good way to use gameplay in this context -- as a method for introducing the player to the concept of moral choice, rather than just something that happens for the sake of happenstance.
My expectations going into the game were set way too low by the first time I played it. On the first try the game was "kinda meh" in the way video games always are -- it had the right spirit, but it didn't seem like "real gameplay" to me. But in my second play it finally clicked. This time, it took maybe half an hour of game time (plus a bit of "replaying" a boss in its own area when I wanted to try something different). (It's easy to get distracted, but it's not nearly as bad as I remember the first time, and eventually I was having fun.) I'm still getting used to its controls and some of the weirdness, but it's really fun in a "real" way now.
So, Undertale was a lot of fun. You can read the review linked there (or just go on Google if you're impatient) if you really want.
(I still need to play FFVI and FFVII at some point. But I think I have now played all of the games in the "greatest hits" section of Undertale's TVTropes page. Which is more than a great hits section could have.)
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Round 1C
Toonami: Enjoy the ride. Toonami is a television programming block and brand that originated on Cartoon Network in 1997. It's known for its distinctive focus on action-oriented animated series, primarily targeting older children, teenagers, and young adults; it introduced a generation of viewers to the decade’s most popular anime, namely Dragon Ball Z, Sailor Moon, Naruto and Gundam Wing when broadcasting during the weekday afternoons and evenings, and others like Ghost in the Shell or Full Metal Alchemist during its affiliation with Adult Swim. Hosted by a future-nostalgia fueled robot called TOM (Toonami Operations Module), the block created a unique viewing experience via its space-themed aesthetic and motivational or dry-humored interstitial segments. Toonami has since become a beloved part of animation-focused pop culture, and its impact on the promotion of anime and adult animated action series in the west is significant.
Final Fantasy VII: Alexa, play One-Winged Angel. Final Fantasy VII is a landmark Japanese role-playing video game (or JRPG) released by Square Enix in 1997. Set in the dystopian and technologically advanced world of Gaia, it follows the soldier-turned-mercenary Cloud, who joins a group of rebels known as AVALANCHE to take on the mega-corporation Shinra Electric Power Company and end their exploitation of the planet's life force. Throughout the story, players explore an immersive world spotted with iconic character designs and engage in strategic turn-based battles. FFVII is perhaps the most recognizable title in the JRPG genre and the Final Fantasy series as a whole; the game won numerous Game of the Year awards and was acknowledged for boosting the sales of the PlayStation and popularizing JRPGs worldwide. To date, it has sold over 14 million copies.
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3, 8, 22, and 27 for the ask game :3
Hi, thanks for the numbers!!
3. 1-3 games you’ve played in the past 12 months that you really enjoyed Ooo I'll keep this to games I only played for the first time:
Final Fantasy VII Rebirth A wild ride to the end, but that's what I've enjoyed about Remake and Rebirth and the excitement of seeing the differences from the original FFVII, and seeing how the games toy with the concept of a "remake." I demand playable Rufus in part 3, I looooove him and the little adjustments they've made to his character.
Paper Mario: The Thousand-Year Door (remake) I played the original (several times actually, years ago) but I think the remake does almost everything better. Just a fantastic remake all around. Gorgeous visuals, fantastic redone soundtrack with only a few stumbles, the same classic Paper Mario battle system and exploration that I love so much... No joke, I finished this two-ish weeks ago and I've been empty ever since, I miss it already. Koops is my ride-or-die partner, and I feel like the fanbase doesn't talk about TEC enough? I adore him and always have, I kinda love his feelings for Peach and how he wanted to protect her 😭 8. A series you haven’t played but are interested in trying The Red Dead series has always intrigued me, and I'm always so close to picking up RDR1 and RDR2 when they go on sale. Look like fun to play and I think I'd enjoy the plot in both, I'm just afraid of the time commitment to play them and can't bring myself to play 2 without 1 first lol.
22. A game ending that’s really stuck with you Can't say much about this because it really is a game that deserves to be seen as blind as possible for the full effect, but lets just say SOMA's ending is ingrained in my mind forever and... yeah. Wow. Highly recommend that game to any horror fans btw. Had no expectations for it going in and only played it since it was a PS+ monthly game a few years ago and was blown away.
27. A game you love the atmosphere of Gonna list more than one because I'm a cheater and I have Chronic Rambler Disease: Resident Evil: CODE: Veronica Aesthetically my favorite Resi game and favorite overall and I actually like the non-prerendered backgrounds a lot! I know they may not have aged as well as in some of the other games in an objective sense, but I LOOOOOOVE Dreamcast-era visuals and the game has a perfect mix of being colorful but also dreariness. The Ashford Residence is the big standout! A dimly lit, creepy old house with a half-finished large doll hanging from the ceiling, bats everywhere, all the antiques... *chef's kiss* delicious
Paper Mario The N64 one!! The only one that was more of a crayon and storybook-themed aesthetic over the more overt "paper" of later games. It's so comforting, it's literally like video game chicken noodle soup to me. Everything is so cute, even the enemies. Charming as charming can be.
And thanks again, hope this wasn't too long lol
#glowing-starlight#h.text#i also wanted to mention skies of arcadia in the atmosphere one but#i'm not sure if it's atmosphere so much as the general artstyle so i wasn't sure if it counted ...though that was kinda my PM64 answer OOPS#but know that i love that game to pieces and it totally nails the vibes of exploring a big varied world as a pirate
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Now that FFVII Rebirth is out, how do you feel about it?
This account is technically on hiatus, but I want to talk about this.
MASSIVE SPOILERS BELOW, do not read if you haven't finished the game. The overall thoughts are: mostly great stuff, but the ending was absolute ass.
Props to the game devs for following their artistic vision, but it seems to downplay/abandon the important theme of death that was so present in the original. I really dislike that they're leaning so hard into the 'multiverse' concept without doing anything new or interesting with it. It's just convoluted to an unnecessary point. I hate how they handled the Zack timeline stuff (he's kind of become a bit of an annoying character in the Remake project), how anti-climactic his meeting with Cloud was, and of course, the fumbling of Aerith's death, specifically with its aftermath. I will not lie though, there were tears in my eyes during the jenova boss battle while her theme was playing. The more emotional side of me wanted her to live as she's my favourite character after Sephiroth, but from a storytelling perspective, her death is quite paramount and necessary considering the emotional effect and thematic weight. I generally think the remake project has neutered the theme of death and Rebirth has not changed my mind on this.
Small thing, but I was disappointed by the fact that bizarro Sephiroth shows up... and they didn't play Birth of a God? I'd been looking forward to hearing a new version of that since the remake came out, but now I think it won't be remade at all :(
I loved a lot of it though. Standouts for me were Junon, Cosmo Canyon, the Gold Saucer, the Gongaga reactor stuff, and though I think it drags a bit too long, there were some parts of the Temple of the Ancients that I loved. The City of the Ancients was beautifully re-created too, I audibly gasped when I saw it. But I think the cargo ship (now it's a cruise ship?) was done much better in the original.
The best addition was definitely Tifa's scene in the Weapon/lifestream, where it delves into and hints at her own history. That was unexpected and really well done.
Considering the ending, I'm very disappointed to see this is the direction the remake project has chosen to go in, to the point that I'm less excited for the final part than I had been for Rebirth. I really hope we one day get a true remake (that hopefully disregards the compilation). I do not have high hopes for the ending of the final part, but as always...
... Sephiroth was peak.
And they handled him better here than in remake, I think.
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So You Want to Get Into Middle Era Final Fantasy? (A Guide to Final Fantasy I-VI for Those Who Want To Check Them Out)
Some months ago, I posted a bit of an excerpt about Final Fantasy 1-6 (Oh look, here it is!), as they were coming out in Spring 2023. I kind of hinted towards the end that I’d be down to discuss the later games as well, and I suppose now would be a great chance. As someone who as played all the numbers except 11 (which is not listed), I feel it would help to go to bat on this conversation.
This is a dialogue about ‘which of these games should be you’re first FF’ and/or ‘whether or not you should give the game a go’. I won’t be bashing any of them, but instead, making a case for each of them as a way to draw points as to whether or not you would be interested in them. I may state my opinion on some of them, but overall, I have love for each of them. Let’s begin, shall we?
GENERAL TIPS AND INFO:
-Take note that MOST of these games are turn based combat RPGS, in varying degrees. With certain games, the genre does shift in a certain direction, but they still fit the RPG niche.
-FF7-9 have more ‘active mode’ style turn based RPGs, while FF10 has a more ‘wait’ style, giving you A LOT more time to breathe. FF12 functions more as a single players MMORPG with two AI bots helping you, and FF13 is more of a fast paced turn based style with two AI partners. There’s also.... you’ll see.
-If by some chance, Final Fantasy isn't vibing with you: By all means quit. Maybe pick up one with a story that interests you more. Maybe turn based combat isn't your thing. Maybe you want a better leveling system. Maybe you would rather do more modern adaptations. It varies, but don't be afraid to step away. If it's not your thing, it is not your thing. That's okay.
-When it comes to any of these games: Wait until they are on sale. Square tends to put their games on sale pretty often, and pretty often, those sales are a steal. So keep that in mind!
OKAY! Let’s begin!
Final Fantasy VII
To be clear, I am not talking about the remake. This is OG VII.
Gameplay-wise, VII takes a lot of notes from VI. Individually, characters have unique weapons and limit breaks, but you can equip materia that grant magic, skills, and stat boosts. THAT is where the strategy lies. Using what materia slots your character has, you can strengthen your materia while also making the right load out for upcoming battles.
The story is excellent on it's own. Without going into sequels or prequels, FFVII is actually one of the easiest to understand storylines of the bunch. Everything is pretty straightforward, and anything that isn't explained is left in mystery for mystery's sake (unless you go to prequels and sequels). Best of all: The character development is spread out neatly. Each character gets a lot of time to evolve as a character and improve, which is nice.
The music's fame precedes itself, though it has some that I'm not a fan of (namely 'Under the Rotten Pizza'). But if there is any real problem with FFVII, it's the graphics. Those polygons... have not aged well. I can look past it, but it may be a struggle for some. Especially in certain areas where it gets hard to SEE where to go.
But... It was my first Final Fantasy, and I think it's a superb 'first Final Fantasy' for ANYONE!
General Tip: VII isn't too difficult, as far as the series goes, so I don't have many tips. ...Save for two. First off, KEEP YOUR EYES OPEN EVERYWHERE FOR ITEMS! Especially materia! You can sometimes find materia just lying around, and that one chance to get it might to your only chance for a LONG TIME! So, keep your eyes open for green, blue, red, or purple orbs lying around!
And the second tip... At some point in the game, you'll end up going into some place called the 'Temple of the Ancients'.
When you think you're getting close to the end of that area, you should remove Aerith's/Aeris' accessory, give her a weak armor, and a somewhat weak weapon. It'll help you in a later battle.
You don't have to worry about materia, though. She can keep using whatever materia you want.
Final Fantasy Tactics
WAIT A MINUTE! Tactics?!? T doesn't come after 7!
You see, Final Fantasy Tactics holds such a big place in people's hearts, that many consider it as part of the numerical series despite being a spin-off. I AM ONE SUCH PEOPLE! TACTICS RULES!
First off, the gameplay is completely different. If you've ever played or seen Tactics Ogre, Triangle Strategy, or any '_____ Tactics' game, you should know that THAT is the gameplay styling. It can also be compared to Fire Emblem, but it's a much more different beast in a certain regard. Imagine chess, but with RPG numbers and equipment.
But to make it even better: It has a job system like Final Fantasy V. You can change the class of your characters and keep some of the things they learned from those classes. You can have a Ninja that steals like a thief, a Chemist that can dance, a Black Mage with any other magic, etc. THERE'S EVEN A CLASS THAT LET'S YOU USE MATHEMATICS TO FIGHT! AND IT'S OP IN THE RIGHT HANDS!
Storywise, this is one of the richest, yet most tragic stories in the series. It's not a story that will make your cry, per se, but it is a story that will speak of the struggles of the world. While many characters are lovable (especially the main character, Ramza), the story is very heavy and deals with heavy political themes and questions of morality. How the corruption of greed and power ruins innocent lives. That said, it does all of this quite well, and it makes for an excellent story.
This isn't a good 'first Final Fantasy' as it is a spin off that plays completely different from the rest of the series, but it is an AWESOME game that you should play if the sound of this game tickles your fancy. No requirement to play any other number in the series, either.
THAT SAID, I WOULD RECOMMEND WAITING A BIT, BECAUSE THE LIKELY HOOD OF A TACTICS REMASTER IS QUITE POSSIBLE AT THIS POINT! Especially after the success of Triangle Strategy and Tactics Ogre's remaster. But if you can't wait, be sure to play the 'War of the Lions' port, and not the OG PS1 version. The original had some bugs and poor translation.
General Tips: This game DOES have permadeath for all characters, so don't let that timer go past zero when your party members are KO'd. However, if you win the battle before their timers end, they'll be alive again after the fight.
Also: Ramza's 'Squire' class functions differently than the 'Squire' class does for most non-major playable characters. Keep an eye on it, as the class has some secrets that can benefit you later on. But of course, you can do as you please with Ramza's class and fighting style.
I'm so sorry, VIII fans, but from this bundle, this is my least favorite. But I'm still coming from a place of love and understanding.
VIII is quite different in gameplay compared to most of the previous ones. It works somewhat like 7 in that characters have unique weapons and limit breaks, but then the magic system makes things... interesting. You can equip summons still, but now, you have to 'draw magic' out from enemies and random locations. You can't equip and cast 'Fire' unless you draw individual 'Fire' spells out from your enemies to cast it for yourself. It makes a lot more sense in context.
One of the unique things you can do with your magic is augment your magic to your stats to boost them. You can also equip magic to your weapons to change them. Equipping 'Fire' to your weapons or armor could grant you Fire Elemental Attack or Immunity respectively. Same goes for Status Effects like Poison or Sleep. That aspect is really neat and creative for boss strats.
Since the gameplay is so different, it's hard to recommend as a 'first Final Fantasy', but it is not a bad follow up one.
The story is a bit strange and all-over-the-place at times, but the central focus is on a cute romance between a grumpy teenage boy and a hopeful teenage girl. She drives him a bit crazy, which gets cute and fun. There's also a neat flashback story involving a super awesome character named Laguna, but that's for you to figure out.
If this game has one massive selling point, it's the music. One of the best OSTs in the series. Battle themes, overworld themes, town themes, dungeons themes. STELLAR all around.
General Tips: Some might suggest drawing as much magic as you can until you hit max at the start. ...That is insanely boring and kind of torture. Go at your own pace. Draw when you can and have fun with it. There will be other methods to draw magic later in the game, too.
Also: Be careful over-leveling yourself. This game has a leveling system that levels boss battles along with you, so if you decide to max level, be ready for a difficult final boss.
Talking about this game is going to be difficult, because... this game kind of means so much to me, that speaking ill of it kind of hurts. But I have to speak the truth about certain things. I need to emphasize that this game has my favorite story in the entire series. Ever. Just... My god... It's so good. Maybe not perfect, but it's everything to me.
First, let's talk gameplay. Characters function like FFIV, where characters have predetermined classes and roles, but with IX, they learn new magic, abilities, and skills by equipping specific weapons, armor, or accessories. Even if the weapon or gear sucks, you need to master the spell/skill before moving on to better gear.
Also, worth mentioning: Recent ports have some 'aspect ratio' issues that mess with certain scenes. And sometimes, the game can crash after you beat the final boss. ...Yeah. I don't know why Square did a 'bleh' job with the port. Consider a PS1 version if possible, or be ready to watch the ending on YouTube when you get there.
But... This game's story... Holy moly... There has not been a video game, let alone a Final Fantasy, that has made me cry THIS MUCH! Endwalker came close!
Mind you: This is also, easily, the funniest Final Fantasy. The characters are very cartoonish, and this leads to many antics and running gags.
But the moral of this story... Without spoiling much, Final Fantasy IX talks about the value of life. AND MY GOD, DOES IT RIP YOUR HEART OUT BUT THEN ALSO MEND YOUR HEART WITH LOVE AND KISSES! And as sad as it sounds, it's a sadness that gives you hope, and sometimes, changes you as a person.
If it weren't for technical issues, this would be my favorite FF. There have been rumors of either a remake or a TV adaptation. Keep an eye out for that, and hopefully, they won't pull their punches on some of the heart wrenching moments of the game.
But if you want to experience the story now... It's ready for you to take on. Be ready to laugh, but be ready with some tissues.
General Tips: Make use of what each character can offer! If a certain character isn't living up to their potential, but you HAVE to use them, don't be afraid to have them be an item healer.
Garnet has more powerful attack summons, while Eiko has more support driven summons. Zidane and Freya are secretly two of the most busted characters, but they require a lot of grinding to get them there. Vivi is low tier, but if I can beat final bosses and super bosses with Vivi on my team, you can do anything. And again, don't underestimate Blue Magic. EVER!
(EDIT: I made the fatal error to go watch a certain scene reaction to FFIX after proof reading this, and my nose is clogged from how much I was crying. Again.)
I've heard many people point out that Final Fantasy X is the best 'First Final Fantasy'. It has voice acting. It has solid graphics. It's on every console. The story is easy to grasp (at least, the main two characters are). I'd agree, but I'd also say that that is still up to the eye of the beholder. Someone DYING to meet Sephiroth or having a preference for 2D games will point elsewhere in the end. But yes, FFX is a very safe bet.
From a gameplay standpoint, X SEEMS very forgiving, as it has a built in 'Wait Mode'. It could be one of your character's turn to attack, and you can take AS LONG AS YOU WANT! But it has some rough boss fights. Only bad part is leveling. It involves what is basically a 'giant board game where all characters start on different places, each space being a stat/ability'. IT'S HUGE! It leads to a lot of freedom, which is good, but it is extremely time consuming.
Story is... complicated. The lore and pace of the plot gets a little wonky and hand wavey. Like, "Oh! We need to move the plot to _____, so... RANDOM BULLSHIT!" But... that's not to say the story has no appeal!
The appeal of the story is the relationship between it's main characters, Tidus and Yuna. And not just in a romantic way. Yuna is quite honestly one of the most nuanced characters in Final Fantasy. She's absolutely fascinating, especially for people who have complicated religious history or family. And how Tidus and Yuna connect and lead each other to change is done so well.
And the music! Some of it has a strange bounce to it, but many other tracks are so incredibly beautiful.
General Tip: As mentioned above, the Endgame side quests can be really annoying. Be ready to brace yourself for some tedious or difficult tasks. ...Unless you have no interest in doing them, in which case, carry on with your playthrough.
Oh, and there is a segment where you get the chance to teach Tidus the 'Jecht Shot'. Try your best to get it right the first time. It'll take place after you meet Yuna and get on a boat.
Final Fantasy XII
XII is one of the biggest oddmans out. From this point on, 'turn based combat' is technically over. We're now dealing with more complicated gameplay styles.
Gameplay functions in what I can best describe as an 'auto battle programmer'. On one hand, you can tell your characters what to do, but on the other, you can 'program' them to attack using 'gambits'. For example, 'If Ally HP < 30, use Cure' or 'If Enemy has lowest Health, Attack'. Characters will function and respond to these set ups instantly, and even follow priorities depending on how important you consider each gambit to be for each character.
It's very different from the rest of the series, and it was controversial at the time. That said, I really enjoyed it. Definitely fed the former computer programmer in me.
Story is VERY different from most Final Fantasys. While character arcs and development exists, they do not take the forefront. XII, much like Tactics (which takes place in the same world), focuses more on political drama and revolution. That said, the characters are still fairly fun and interesting, so you're not entering a world of lifeless characters.
Music would probably be my biggest issue. I don't dislike Hitoshi's work. Obviously, I liked Tactic's OST, but XII doesn't have many tracks that stick with me. Still, it sounds better than the Tactics Advance games.
Should go without saying, but this one isn't a great 'First Final Fantasy'. I would recommend it to people who really enjoy computer programming or logic statements, though.
General Tips: This game does not have 'dropped gil/money' like most Final Fantasy games do. Unless your opponent is human, they don't drop money. Instead, monsters will drop spoils such as fur, bones, teeth, etc. THOSE can be sold for money.
Unfortunately, there is also an issue where there are certain items that you shouldn't sell, or else you will cheat yourself out of certain future prizes. You may want to look into that online.
The most controversial game on this line up. I lived through quite a fandom war over this game. Where I lie on that debate can be summarized in three statements. 1. I'm not going to deep into that, as I'm here to speak hope into the ether for this game. 2. The 'Hallway Simulator' criticism is a bit absurd, when MANY games do that. 3. Final Fantasy XIII needs friends and deserves friends, and that's what I want to fight for here.
XIII's gameplay is a step back to being somewhat turn based, but it is a lot more automated. You can only control one character, but you can change the 'classes' of your entire party mid-battle. You'll alternate to deal damage, heal, buff, debuff, and set up the right combo to break your enemy's defenses.
Biggest drawback is that if that character your controlling dies, it's Game Over. BUT the game works in a 'Would you like to retry the battle?' way, so retrying is no big deal.
The story... I'm not gonna lie, I am still SO CONFUSED by the general lore and explanation of what certain things are, but... I GET THE CHARACTERS! While some may say that it's a bit 'anime', the characters go through some great character arcs.
Lightning is controversial for... dumb reasons. Sorry, I like my 'big sister' protagonists, and she's no exception. Lightning is cool as hell. And Vanille is a very off-character whose voice acting and behavior will have you scratching your head... until you figure out what's going on with her.
And finally, the music. I don't know many games Masashi has led on his own, but OH MY GOD, I love the music of this game. Absolutely gorgeous! And the fact that the above song is the BASIC BATTLE THEME is crazy!
General Tips: A large portion of the game is pretty straight forward, though chest are scattered around. You may get the creeping feeling of "Oh god, am I missing side quests as I go through here?"
NOPE! The game will open up at a certain point, and it will be EXTREMELY obvious when it does. Then, and only then, do side quests show up. But it won't be for a while.
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Alright, that about wraps it up. I'm not really planning to cover XI, XIV, or XV. Still haven't played XI, XIV is an entirely different beast, and XV is something I'm still processing. If I did anything beyond here, it would probably be spin-offs? I didn't mention X-2 or XIII's sequels (I haven't played the latter, maybe I should get on that), but maybe there I will.
Ranking the games from 'best Final Fantasy to start with'. Mind you, this isn't a ranking of 'Which games are best'.
Final Fantasy VII
Final Fantasy X
Final Fantasy IX
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XII
I'm a bit biased. VII was MY first! And I didn't rank Tactics because I feel like people searching for Tactics games will gravitate to Tactics on their own. Or at least, everyone should play/try FFT regardless of FF relationship.
Honestly, I feel like these six (or seven) are very much up to factor of 'Which one interests you the most?' And that drive will guide you more than anything. If you're just DYING to meet Cloud and Sephiroth, then you know the answer. If anything I mentioned got you interested, maybe that's the one to go for.
Even if I recommended AGAINST playing one of them first, do it if you want to. Honestly, everyone has something to gain from each of these. I truly don't believe any of these are 'bad'.
#Final Fantasy VII#Final Fantasy VIII#Final Fantasy IX#Final Fantasy X#Final Fantasy XIII#Final Fantasy XII#FFVII#FFVIII#FFIX#FFX#FFXII#FFXIII#Final Fantasy Tactics#FFT#Final Fantasy#Final Fantasy 7#Final Fantasy 8#Final Fantasy 9#Final Fantasy 10#Final Fantasy 12#Final Fantasy 13#FF7#FF8#FF9#FF10#FF12#FF13
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the three kids dancing to the ffvii battle theme vs the water and water and water water ffviii battle theme FIGHT
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For the fandom ask, Chrono Cross! ^^
I saw this right before I fell asleep and my phone wouldn't let me copy/paste stuff properly, so I'm finally doing it now. 😅 Thank, by the way. Didn't expect one for Chrono Cross, but I'm very happy about it. ^^
blorbo (favorite character, character I think about the most)
Serge. 🥰 It might be main character syndrome, seeing as he doesn't really have much personality, but in a way, because of that, he reminds me of Deshi. He's the ideal game MC, one that just does what the player wants, but I like to imagine he's just introspective most of the time. In some moments, it's easy to imagine how he feels. Who would want to change their appearance so suddenly like that? (As in not in a preferred way. I'd love to suddenly wake up with Stag's body instead of my own. XD) And he's timid, but he still shows fear by backing up, and it's just so cute. I often wonder if Serge inspired the character that is now Deshi more than I originally intended because of that. I really just want to give him a big hug and just smush his face with my cheek. XD Which is why I almost named him my scrunkly.
scrunkly (my “baby”, character that gives me cuteness aggression, character that is So Shaped)
Van. He doesn't exactly inspire cuteness aggression, but I do want to adopt him and give him a better life, kind of like what Serge did. And he's so spoiled in the other world.... XD Kind of reminds me of Izzy, who would inspire some cuteness overload. XD Most of these characters are more tragic though instead of cute, so it was hard to pick one. 😅
scrimblo bimblo (underrated/underappreciated fave)
Miguel. Yet another tragic story, and one of the hardest battles in the whole game to me. Poor guy. He really got the shit end of the stick, but he's a good friend, and in my opinion, a really good soul. After not going crazy stuck in a place like that, he only went hard on you because he knew the battles after that moment were only going to be harder. And they were.
I'd like to add a second one here, because she's also truly underappreciated. Orlha. She's the only twin mentioned in the game and her backstory is also quite tragic (a theme I'm sensing). She's essentially like Tifa from FFVII, a lady you don't want to mess with, but she eventually gets some catharsis from her sister's death by visiting the other world. She's also one of the few that's closely tied to the very tiny bit of background you get from another character (since there are so many). They really did well with her, but you get her so late in the game compared to most. Anyway, I really like her. And now I'm wondering if there isn't a bit of her in Lannamay. XD Wow, this game subconsciously inspired more for Krystar than I thought.
glup shitto (obscure fave, character that can appear in the background for 0.2 seconds and I won’t shut up about it for a week)
I wasn't sure where to put kid, but I do like her. And because her other half probably is underappreciated, I'll put it under the guise of Schala. This is more from Chrono Tigger, but Schala was once a powerful magic user (think Panko strong). For her to be the one that was eternally bound to Lavos for a neverending battle... and to send out Kid just so she could find happiness... only for it to end up tragic because of Lynx.... This poor girl. :/ And I love her for the depth she provides in Kid's character. It's the sole reason she ends up in the credits the way she does. She wants to find the one she loves, but she's living, because that is her purpose now.
poor little meow meow (“problematic”/unpopular/controversial/otherwise pathetic fave)
Harle. Arguably my favorite character in the whole game. When you really dig down into her story, it's so tragic. The poor girl really never had a chance or choice, but she still flirted and smiled and took everything on with a kind of playful attitude. No wonder. She was expecting what happened to her...
horse plinko (character I would torment for fun, for whatever reason)
Pierre. Look, guy's super pathetic, okay? And you can't argue that watching him get teased and tormented would be entertaining. XD Cue Stag chasing him with a sword screaming "I thought we were going to fight!" XD Thanks again for that little ficlet of yours. About time I reread it....
eeby deeby (character I would send to superhell)
Lynx. He's pure evil. You might feel bad for him because he was ultimately used just like everyone else, but he was literally made for that and did it gloriously, unlike Harle, and without reserve. He truly did not care, and for that, superhell for you.
Jerk.
Thanks again for requesting Chrono Cross! Again, soooo happy you enjoyed the game. ^^
Ask thing.
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Mastering some of my favorite songs on Ultimate.
(I'm also getting pretty good at FFXV's "Somnus" and FFVII's "Aerith's Theme" - have perfect chained them both, but didn't this time so I didn't screen-shot them. I am NOT yet very good at Battle at the Big Bridge and One-Winged Angel... another two of my all-time favorite final fantasy songs... though I hope to someday get perfect chains on those ones too... Not sure if my dumb little fingers can swing it.)
#theatrhythm#theatrhythm final bar line#home sweet home#episode prompto#not alone#noel's theme#1000 words#fisherman's horizon#suteki da ne
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