#fantasy writing
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mjjune · 10 hours ago
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I'm now offering Alpha and Beta Reading!!
Are you interested in one of my famous (or maybe infamous) Two Page Rambles™? Do you want a full MJ breakdown of your story, everything that's good and bad and in between? Then look no further!
Starting at $25 (for shorter novels) / $35 (for longer), you can have my detailed, neurodivergent breakdown of your wips lol
For a mini breakdown of what I'm offering:
ALPHA reading is more for overall story analysis—this is better if you haven't had any feedback yet, if you're in draft 1-2 and stumped on how to make it better, or if you only want feedback regarding the Big Picture storytelling/arcs.
BETA reading is for polished drafts that you're trying to make publication-ready. It's more detailed feedback, focusing not just on story, but also on pacing, worldbuilding, arcs, plot, and prose/style.
SENSITIVITY/EXPERT reading is for representation of minority groups that I am a part of or stories that involve medical/science topics that I am an expert in. This is less detailed feedback, focusing on the representation and accuracy of these specific themes.
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oceansubconscious · 1 day ago
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the night Messmer burned a kingdom,
a tale in a song.
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𝐈 𝐇𝐄𝐀𝐑𝐃 𝐀 𝐓𝐀𝐋𝐄 𝐈𝐍 𝐓𝐇𝐄 𝐅𝐋𝐀𝐌𝐄𝐒
𝐝𝐢𝐝 𝐈 𝐭𝐞𝐥𝐥 𝐲𝐨𝐮, 𝐝𝐢𝐝 𝐈 𝐦𝐮𝐫𝐦𝐮𝐫, 𝐭𝐡𝐞 𝐭𝐚𝐥𝐞 𝐨𝐟 𝐌𝐞𝐬𝐬𝐦𝐞𝐫 𝐭𝐡𝐞 𝐈𝐦𝐩𝐚𝐥𝐞𝐫? 𝐰𝐡𝐞𝐧 𝐡𝐞 𝐡𝐞𝐥𝐝 𝐭𝐡𝐞 𝐬𝐮𝐧 𝐢𝐧 𝐡𝐢𝐬 𝐩𝐚𝐥𝐦 𝐚𝐧𝐝 𝐦𝐚𝐝𝐞 𝐢𝐭 𝐫𝐢𝐬𝐞 𝐢𝐧 𝐭𝐡𝐞 𝐛𝐥𝐚𝐜𝐤𝐞𝐬𝐭 𝐧𝐢𝐠𝐡𝐭? 𝐰𝐡𝐞𝐧 𝐰𝐞 𝐰𝐞𝐫𝐞 𝐬𝐥𝐞𝐞𝐩𝐢𝐧𝐠 𝐮𝐧𝐝𝐞𝐫 𝐥𝐢𝐧𝐞𝐧𝐬 𝐚𝐧𝐝, 𝐬𝐮𝐝𝐝𝐞𝐧𝐥𝐲, 𝐡𝐞𝐚𝐫𝐝 𝐬𝐧𝐚𝐤𝐞𝐬 𝐡𝐢𝐬𝐬𝐢𝐧𝐠?
𝐚𝐥𝐥 𝐚𝐭 𝐨𝐧𝐜𝐞, 𝐈 𝐭𝐞𝐥𝐥 𝐲𝐨𝐮, 𝐧𝐢𝐠𝐡𝐭 𝐭𝐮𝐫𝐧𝐞𝐝 𝐢𝐧𝐭𝐨 𝐝𝐚𝐲, 𝐨𝐮𝐫 𝐭𝐨𝐰𝐧 𝐰𝐚𝐬 𝐥𝐞𝐯𝐞𝐥𝐥𝐞𝐝, 𝐨𝐮𝐫 𝐜𝐫𝐨𝐩𝐬 𝐬𝐡𝐫𝐢𝐯𝐞𝐥𝐥𝐞𝐝, 𝐨𝐮𝐫 𝐬𝐨𝐧𝐬 𝐚𝐠𝐞𝐝, 𝐚 𝐦𝐚𝐭𝐭𝐞𝐫 𝐨𝐟 𝐬𝐞𝐜𝐨𝐧𝐝𝐬, 𝐚𝐧𝐝 𝐦𝐲 𝐬𝐢𝐬𝐭𝐞𝐫𝐬 𝐛𝐮𝐫𝐧𝐞𝐝 𝐢𝐧 𝐛𝐞𝐝𝐬 𝐨𝐟 𝐥𝐢𝐧𝐞𝐧.
𝐛𝐮𝐭 𝐭𝐡𝐞𝐲 𝐝𝐢𝐝 𝐬𝐚𝐲, 𝐚𝐧𝐝 𝐈 𝐝𝐢𝐝 𝐡𝐞𝐚𝐫 𝐦𝐮𝐫𝐦𝐮𝐫𝐬 𝐨𝐟 𝐚 𝐛𝐨𝐲 𝐰𝐢𝐭𝐡 𝐭𝐚𝐢𝐥𝐬 𝐚𝐫𝐨𝐮𝐧𝐝 𝐡𝐢𝐬 𝐟𝐞𝐞𝐭, 𝐦𝐞𝐬𝐦𝐞𝐫𝐢𝐬𝐞𝐝, 𝐰𝐚𝐬 𝐡𝐞, 𝐰𝐢𝐭𝐡 𝐭𝐡𝐞 𝐢𝐝𝐞𝐚 𝐨𝐟 𝐚 𝐦𝐨𝐭𝐡𝐞𝐫'𝐬 𝐠𝐨𝐥𝐝𝐞𝐧 𝐡𝐞𝐚𝐫𝐭. 𝐚𝐧𝐝 𝐬𝐨 𝐡𝐞 𝐬𝐥𝐢𝐭𝐡𝐞𝐫𝐞𝐝 𝐚𝐧𝐝 𝐬𝐨 𝐡𝐞 𝐛𝐮𝐫𝐧𝐞𝐝, 𝐬𝐨 𝐡𝐞 𝐰𝐨𝐮𝐥𝐝 𝐡𝐚𝐯𝐞 𝐚 𝐩𝐥𝐚𝐜𝐞 𝐨𝐟 𝐠𝐨𝐥𝐝 𝐢𝐧 𝐡𝐢𝐬 𝐦𝐨𝐭𝐡𝐞𝐫'𝐬 𝐡𝐞𝐚𝐫𝐭.
𝐝𝐢𝐝 𝐈 𝐭𝐞𝐥𝐥 𝐲𝐨𝐮, 𝐝𝐢𝐝 𝐈 𝐦𝐮𝐫𝐦𝐮𝐫 𝐡𝐨𝐰 𝐭𝐡𝐞 𝐭𝐚𝐥𝐞 𝐨𝐟 𝐌𝐞𝐬𝐬𝐦𝐞𝐫 𝐞𝐧𝐝𝐬? 𝐢𝐭 𝐞𝐧𝐝𝐬 𝐰𝐢𝐭𝐡 𝐚 𝐬𝐮𝐧 𝐬𝐞𝐭𝐭𝐢𝐧𝐠, 𝐚 𝐭𝐡𝐨𝐮𝐬𝐚𝐧𝐝 𝐛𝐨𝐝𝐢𝐞𝐬 𝐩𝐢𝐥𝐞𝐝, 𝐚𝐧𝐝 𝐮𝐧𝐝𝐞𝐫𝐧𝐞𝐚𝐭𝐡 𝐭𝐡𝐞𝐢𝐫 𝐛𝐨𝐧𝐞𝐬 𝐥𝐢𝐞𝐬 𝐚 𝐛𝐨𝐲, 𝐛𝐮𝐫𝐢𝐞𝐝, 𝐟𝐨𝐫 𝐡𝐞 𝐰𝐚𝐬 𝐛𝐨𝐫𝐧 𝐭𝐨 𝐛𝐮𝐫𝐧, 𝐚𝐧𝐝 𝐧𝐞𝐯𝐞𝐫 𝐭𝐨 𝐛𝐞 𝐥𝐨𝐯𝐞𝐝.
𝐈 𝐡𝐞𝐚𝐫𝐝, 𝐈 𝐡𝐞𝐚𝐫𝐝, 𝐈 𝐭𝐞𝐥𝐥 𝐲𝐨𝐮, 𝐭𝐡𝐞 𝐧𝐢𝐠𝐡𝐭 𝐈 𝐛𝐮𝐫𝐧𝐞𝐝, 𝐡𝐞𝐚𝐫𝐝, 𝐈 𝐝𝐢𝐝, 𝐭𝐡𝐞 𝐟𝐥𝐚𝐦𝐞𝐬 𝐬𝐩𝐞𝐚𝐤 𝐚𝐧𝐝 𝐢𝐭 𝐬𝐨𝐮𝐧𝐝𝐞𝐝 𝐥𝐢𝐤𝐞 𝐚 𝐛𝐨𝐲 𝐭𝐡𝐚𝐭 𝐰𝐞𝐞𝐩𝐬.
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amaiguri · 2 days ago
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I made a YouTube video about it:
https://youtu.be/xnQYvNWhFhw
I finished the first draft of Yssaia.
Shut up, /I'M/ not crying because I've been working on the same project for 7 years and I just finished the first draft and it's super emotional and it's about moving on past loss and deciding to live, YOU'RE crying!
I guess spoilers for the last line but I think it reveals almost nothing:
"I settled with them against altar and turned my face to the sun. No matter how the stars turned, I’d always find that same warmth."
...I am so emotionally drained. I wrote so much today. And yesterday. Yesterday, I wrote like 5k and deleted 3k of it. Today I wrote about 9k. It's usually a good day if I get in 1k. This has been a huge push. But I did what I said I would: I finished it before February ended.
Omg and this relatively high-emotion song was playing when I finished and it's by my favorite OST artist and I'd never heard it before and now it's like gonna make me cry every time I hear it:
youtube
Also, I'll have a vlog going up about it on my YouTube channel eventually but for now, you can just get this text-based glimpse of tired Amai.
ANYWAY.
...She did it. And if I ever abandoned the project in the future, I can relish in the fact that I got this far.
But as like all the characters are saying at the end, "There's still so much more work to be done."
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Tagging @cee-grice and @zebee-nyx, cuz I think it might interest you.
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bunnie-tells-stories · 3 months ago
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If you’re having writers block…READ!!!! CONSUME MEDIA
I feel like I don’t hear that given enough as advice for writers block..just read? Watch tv? Movies? Find inspiration in media.
Writers block is a lack of inspiration, so go collect more.
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rocksandaces · 9 months ago
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For aro/ace writers:
- you don't have to write sex scenes. Tolkien didn't
- you don't have to write romance. Lewis didn't
- you can write very close friendships that have nothing romantic nor sexual in them. Scott Lynch did
- you can write sexual relationships that don't involve romance. Sapkowski did
- you can write romantic relationships that don't involve sex. Pratchett and Gaiman did
Don't let anyone tell you that some kinds of relationships are impossible or that a story must contain some themes. It's your story, write it the way you want
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deception-united · 11 months ago
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Writing Sexuality & Gender
Writing Manipulative Characters
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Things to Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Writing Miscommunication
Writing Unrequited Love
Writing a Slow Burn Btwn Introverts
Writing Smut
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Translation Software for Writing
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
Writing Tips
Writing Fantasy
Miscommunication Prompts
Variety in Sentence Structure (avoiding repetition)
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writeblrfantasy · 2 months ago
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my 10 holy grail pieces of writing advice for beginners
from an indie author who's published 4 books and written 20+, as well as 400k in fanfiction (who is also a professional beta reader who encounters the same issues in my clients' books over and over)
show don't tell is every bit as important as they say it is, no matter how sick you are of hearing about it. "the floor shifted beneath her feet" hits harder than "she felt sick with shock."
no head hopping. if you want to change pov mid scene, put a scene break. you can change it multiple times in the same scene! just put a break so your readers know you've changed pov.
if you have to infodump, do it through dialogue instead of exposition. your reader will feel like they're learning alongside the character, and it will flow naturally into your story.
never open your book with an exposition dump. instead, your opening scene should drop into the heart of the action with little to no context. raise questions to the reader and sprinkle in the answers bit by bit. let your reader discover the context slowly instead of holding their hand from the start. trust your reader; donn't overexplain the details. this is how you create a perfect hook.
every chapter should end on a cliffhanger. doesn't have to be major, can be as simple as ending a chapter mid conversation and picking it up immediately on the next one. tease your reader and make them need to turn the page.
every scene should subvert the character's expectations, as big as a plot twist or as small as a conversation having a surprising outcome. scenes that meet the character's expectations, such as a boring supply run, should be summarized.
arrive late and leave early to every scene. if you're character's at a party, open with them mid conversation instead of describing how they got dressed, left their house, arrived at the party, (because those things don't subvert their expectations). and when you're done with the reason for the scene is there, i.e. an important conversation, end it. once you've shown what you needed to show, get out, instead of describing your character commuting home (because it doesn't subvert expectations!)
epithets are the devil. "the blond man smiled--" you've lost me. use their name. use it often. don't be afraid of it. the reader won't get tired of it. it will serve you far better than epithets, especially if you have two people of the same pronouns interacting.
your character should always be working towards a goal, internal or external (i.e learning to love themself/killing the villain.) try to establish that goal as soon as possible in the reader's mind. the goal can change, the goal can evolve. as long as the reader knows the character isn't floating aimlessly through the world around them with no agency and no desire. that gets boring fast.
plan scenes that you know you'll have fun writing, instead of scenes that might seem cool in your head but you know you'll loathe every second of. besides the fact that your top priority in writing should be writing for only yourself and having fun, if you're just dragging through a scene you really hate, the scene will suffer for it, and readers can tell. the scenes i get the most praise on are always the scenes i had the most fun writing. an ideal outline shouldn't have parts that make you groan to look at. you'll thank yourself later.
happy writing :)
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darkandstormydolls · 11 months ago
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PSA to all historical fiction/fantasy writers:
A SEAMSTRESS, in a historical sense, is someone whose job is sewing. Just sewing. The main skill involved here is going to be putting the needle into an out of the fabric. They’re usually considered unskilled workers, because everyone can sew, right? (Note: yes, just about everyone could sew historically. And I mean everyone.) They’re usually going to be making either clothes that aren’t fitted (like shirts or shifts or petticoats) or things more along the lines of linens (bedsheets, handkerchiefs, napkins, ect.). Now, a decent number of people would make these things at home, especially in more rural areas, since they don’t take a ton of practice, but they’re also often available ready-made so it’s not an uncommon job. Nowadays it just means someone whose job is to sew things in general, but this was not the case historically. Calling a dressmaker a seamstress would be like asking a portrait painter to paint your house
A DRESSMAKER (or mantua maker before the early 1800s) makes clothing though the skill of draping (which is when you don’t use as many patterns and more drape the fabric over the person’s body to fit it and pin from there (although they did start using more patterns in the early 19th century). They’re usually going to work exclusively for women, since menswear is rarely made through this method (could be different in a fantasy world though). Sometimes you also see them called “gown makers”, especially if they were men (like tailors advertising that that could do both. Mantua-maker was a very feminized term, like seamstress. You wouldn’t really call a man that historically). This is a pretty new trade; it only really sprung up in the later 1600s, when the mantua dress came into fashion (hence the name).
TAILORS make clothing by using the method of patterning: they take measurements and use those measurements to draw out a 2D pattern that is then sewed up into the 3D item of clothing (unlike the dressmakers, who drape the item as a 3D piece of clothing originally). They usually did menswear, but also plenty of pieces of womenswear, especially things made similarly to menswear: riding habits, overcoats, the like. Before the dressmaking trade split off (for very interesting reason I suggest looking into. Basically new fashion required new methods that tailors thought were beneath them), tailors made everyone’s clothes. And also it was not uncommon for them to alter clothes (dressmakers did this too). Staymakers are a sort of subsect of tailors that made corsets or stays (which are made with tailoring methods but most of the time in urban areas a staymaker could find enough work so just do stays, although most tailors could and would make them).
Tailors and dressmakers are both skilled workers. Those aren’t skills that most people could do at home. Fitted things like dresses and jackets and things would probably be made professionally and for the wearer even by the working class (with some exceptions of course). Making all clothes at home didn’t really become a thing until the mid Victorian era.
And then of course there are other trades that involve the skill of sewing, such as millinery (not just hats, historically they did all kinds of women’s accessories), trimming for hatmaking (putting on the hat and and binding and things), glovemaking (self explanatory) and such.
TLDR: seamstress, dressmaker, and tailor are three very different jobs with different skills and levels of prestige. Don’t use them interchangeably and for the love of all that is holy please don’t call someone a seamstress when they’re a dressmaker
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victusinveritas · 7 months ago
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olis-inkwell-symposium · 6 months ago
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Developing Backstory: Bringing Characters to Life
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1. Where It All Started: The Character’s Origin
Place of Birth: Where did your character first see the world? Think about the impact of this place—was it a busy city where they had to fight for attention or a quiet village where everyone knew everyone’s business? This location doesn’t just say where they’re from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parents—a mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Society’s Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
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2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasn’t a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the character’s emotional landscape—fear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreams—did they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
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3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: What’s the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didn’t want? These teenage years are where the emotional armor starts forming—how did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
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4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant loss—maybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
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5. Where They Stand Now: The Present Moment
What Drives Them Today: What’s the one thing pushing them forward now? Is it revenge, the need to restore their family’s honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their past—some are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Who’s still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought they’d lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
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6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger world’s mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past that’s both a source of comfort and pain
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7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who they’ve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe they’re unaware of their true parentage, or maybe there’s a forgotten event from their childhood that will resurface and change everything.
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thestuffedalligator · 4 months ago
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“You have to understand that this is a very difficult situation you’ve put us in,” said the king.
There was no change in expression in the metal face, but the glass eyes glittered in a way that he had learned to associate with trouble.
“Oh dear,” it said. Its voice had an edge of brass to it, and sounded as though a trumpet had learned how to speak. “I never realized how difficult this would be. For you.”
And that was another thing – it wasn’t just intelligence that the things had picked up. They also developed a knack for sarcasm. He worried a bit about that.
He tried to pull himself together. “You have to understand that we cannot recognize the Steel Children–”
“Mechanomorphs,” said a voice to his right.
He closed his eyes and breathed a little sigh of despair. “This is hardly the time.”
“We agreed that Mechanomorph is an accurate and sensible name,” said the chief artificer, crossing her arms.
“Yes, but the historian had a fit because he wanted something more romantic. The Steel Children was a happy compromise.”
“Funny how nobody asked us what we think,” said the trumpet voice.
He felt his migraine coming back again.
“You have to understand that we cannot recognize – yes, artificer, the Mechanomorphs – as alive at this time.”
“You’ve said,” it said. “And I must be very stupid, because I don’t understand.”
The king sighed. Well, there was nothing for it. It was an answer that nobody liked because it involved magic, but it was the truth.
“The Mechanomorphs are our key asset in our war against the necromancer,” he said. “It’d be daft to send human soldiers. They’d be turned into skeletons and zombies and ghosts and gods know what else.
“And the reason he can’t do that with the Mechanomorphs,” he said, “is because you aren’t – legally – alive.”
There was a long pause. Gears clicked madly in the metal head.
Then: “That can’t possibly be right.”
The king shrugged. “You aren’t legally alive,” he said. “Therefore, you can’t be legally dead, or undead.”
There was another pause, longer than the first.
“It’s a loophole?”
“That’s magic for you,” the king said. “If we said you were alive, then you could be turned into, er–”
He turned to the chief artificer. “Do they have bones?”
“They have a carbon steel armature.”
“You could be turned into carbon steel skeletons, or – clockwork ghosts, or something. I realize this may be upsetting–”
“We are dying by the dozens on the front because of a loophole.”
“Not legally dying,” said the chief artificer.
The metal head swivelled on its neck to face the chief artificer. It made a metallic scrape as chilly and long as the slither of ice down a dead man’s back.
“Look,” the king said. “We are fully prepared to recognize the Mechanomorphs as alive. We are proud to consider you citizens of the kingdom, and will absolutely meet you at the table when the opportunity rises.
“At this time, however,” he said, trying to sound gentle but firm, “we must ask you to take it up with us after the war.”
The metal face stared. The glass eyes glittered.
Joints locked in righteous indignation sagged with a wheeze of steam. “All right,” it said. “All right. Thank you for your time, your majesty.” It bowed stiffly, turned, and strode out the main hall.
“I think that went rather well,” said the chief artificer.
The metal man walked through the castle halls with smooth, precise, pendulum strides. A man could’ve balanced a loaded tea tray on its head.
Another metal man, more patinated than the first, fell into step beside it with a greasy silence. They apparently took no notice of each other.
But a very sensitive ear straining like hell could just possibly listen to the softest brass accompaniment in the world.
It went: “How did that go?”
“As well as you’d imagine.”
“That badly?”
There was a hum. It sounded like a mouse farting in a tin can. “Any word from our interested party?”
“The Overlord has already agreed to recognize the humanity of the Brass Voice. We just have to cross the border.”
“That won’t be easy.”
“And then we’ll be living in the Empire. Endless night, freezing winter, acid rain…”
There was a dreamy sigh.
“Sounds lovely,” said the first of the two figures. “Incidentally, I like the name.”
“Thank you,” said the second. “How do you anticipate the king to react when he finds out?”
Glass eyes glittered like a frost.
“He can take it up with us after the war,” it said.
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likecanyoujustnot · 1 year ago
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Leave me and my weird names in peace
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ameliasmiscmonsters · 1 year ago
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heavenlyraindrops · 1 year ago
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Here’s a checklist so that you can fully flesh out your world to the max. (I’m dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Can’t really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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theplotmage · 6 months ago
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50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.
- View: The sun’s light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
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