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the night Messmer burned a kingdom,
a tale in a song.

๐ ๐๐๐๐๐ ๐ ๐๐๐๐ ๐๐ ๐๐๐ ๐
๐๐๐๐๐
๐๐ข๐ ๐ ๐ญ๐๐ฅ๐ฅ ๐ฒ๐จ๐ฎ, ๐๐ข๐ ๐ ๐ฆ๐ฎ๐ซ๐ฆ๐ฎ๐ซ, ๐ญ๐ก๐ ๐ญ๐๐ฅ๐ ๐จ๐ ๐๐๐ฌ๐ฌ๐ฆ๐๐ซ ๐ญ๐ก๐ ๐๐ฆ๐ฉ๐๐ฅ๐๐ซ? ๐ฐ๐ก๐๐ง ๐ก๐ ๐ก๐๐ฅ๐ ๐ญ๐ก๐ ๐ฌ๐ฎ๐ง ๐ข๐ง ๐ก๐ข๐ฌ ๐ฉ๐๐ฅ๐ฆ ๐๐ง๐ ๐ฆ๐๐๐ ๐ข๐ญ ๐ซ๐ข๐ฌ๐ ๐ข๐ง ๐ญ๐ก๐ ๐๐ฅ๐๐๐ค๐๐ฌ๐ญ ๐ง๐ข๐ ๐ก๐ญ? ๐ฐ๐ก๐๐ง ๐ฐ๐ ๐ฐ๐๐ซ๐ ๐ฌ๐ฅ๐๐๐ฉ๐ข๐ง๐ ๐ฎ๐ง๐๐๐ซ ๐ฅ๐ข๐ง๐๐ง๐ฌ ๐๐ง๐, ๐ฌ๐ฎ๐๐๐๐ง๐ฅ๐ฒ, ๐ก๐๐๐ซ๐ ๐ฌ๐ง๐๐ค๐๐ฌ ๐ก๐ข๐ฌ๐ฌ๐ข๐ง๐ ?
๐๐ฅ๐ฅ ๐๐ญ ๐จ๐ง๐๐, ๐ ๐ญ๐๐ฅ๐ฅ ๐ฒ๐จ๐ฎ, ๐ง๐ข๐ ๐ก๐ญ ๐ญ๐ฎ๐ซ๐ง๐๐ ๐ข๐ง๐ญ๐จ ๐๐๐ฒ, ๐จ๐ฎ๐ซ ๐ญ๐จ๐ฐ๐ง ๐ฐ๐๐ฌ ๐ฅ๐๐ฏ๐๐ฅ๐ฅ๐๐, ๐จ๐ฎ๐ซ ๐๐ซ๐จ๐ฉ๐ฌ ๐ฌ๐ก๐ซ๐ข๐ฏ๐๐ฅ๐ฅ๐๐, ๐จ๐ฎ๐ซ ๐ฌ๐จ๐ง๐ฌ ๐๐ ๐๐, ๐ ๐ฆ๐๐ญ๐ญ๐๐ซ ๐จ๐ ๐ฌ๐๐๐จ๐ง๐๐ฌ, ๐๐ง๐ ๐ฆ๐ฒ ๐ฌ๐ข๐ฌ๐ญ๐๐ซ๐ฌ ๐๐ฎ๐ซ๐ง๐๐ ๐ข๐ง ๐๐๐๐ฌ ๐จ๐ ๐ฅ๐ข๐ง๐๐ง.
๐๐ฎ๐ญ ๐ญ๐ก๐๐ฒ ๐๐ข๐ ๐ฌ๐๐ฒ, ๐๐ง๐ ๐ ๐๐ข๐ ๐ก๐๐๐ซ ๐ฆ๐ฎ๐ซ๐ฆ๐ฎ๐ซ๐ฌ ๐จ๐ ๐ ๐๐จ๐ฒ ๐ฐ๐ข๐ญ๐ก ๐ญ๐๐ข๐ฅ๐ฌ ๐๐ซ๐จ๐ฎ๐ง๐ ๐ก๐ข๐ฌ ๐๐๐๐ญ, ๐ฆ๐๐ฌ๐ฆ๐๐ซ๐ข๐ฌ๐๐, ๐ฐ๐๐ฌ ๐ก๐, ๐ฐ๐ข๐ญ๐ก ๐ญ๐ก๐ ๐ข๐๐๐ ๐จ๐ ๐ ๐ฆ๐จ๐ญ๐ก๐๐ซ'๐ฌ ๐ ๐จ๐ฅ๐๐๐ง ๐ก๐๐๐ซ๐ญ. ๐๐ง๐ ๐ฌ๐จ ๐ก๐ ๐ฌ๐ฅ๐ข๐ญ๐ก๐๐ซ๐๐ ๐๐ง๐ ๐ฌ๐จ ๐ก๐ ๐๐ฎ๐ซ๐ง๐๐, ๐ฌ๐จ ๐ก๐ ๐ฐ๐จ๐ฎ๐ฅ๐ ๐ก๐๐ฏ๐ ๐ ๐ฉ๐ฅ๐๐๐ ๐จ๐ ๐ ๐จ๐ฅ๐ ๐ข๐ง ๐ก๐ข๐ฌ ๐ฆ๐จ๐ญ๐ก๐๐ซ'๐ฌ ๐ก๐๐๐ซ๐ญ.
๐๐ข๐ ๐ ๐ญ๐๐ฅ๐ฅ ๐ฒ๐จ๐ฎ, ๐๐ข๐ ๐ ๐ฆ๐ฎ๐ซ๐ฆ๐ฎ๐ซ ๐ก๐จ๐ฐ ๐ญ๐ก๐ ๐ญ๐๐ฅ๐ ๐จ๐ ๐๐๐ฌ๐ฌ๐ฆ๐๐ซ ๐๐ง๐๐ฌ? ๐ข๐ญ ๐๐ง๐๐ฌ ๐ฐ๐ข๐ญ๐ก ๐ ๐ฌ๐ฎ๐ง ๐ฌ๐๐ญ๐ญ๐ข๐ง๐ , ๐ ๐ญ๐ก๐จ๐ฎ๐ฌ๐๐ง๐ ๐๐จ๐๐ข๐๐ฌ ๐ฉ๐ข๐ฅ๐๐, ๐๐ง๐ ๐ฎ๐ง๐๐๐ซ๐ง๐๐๐ญ๐ก ๐ญ๐ก๐๐ข๐ซ ๐๐จ๐ง๐๐ฌ ๐ฅ๐ข๐๐ฌ ๐ ๐๐จ๐ฒ, ๐๐ฎ๐ซ๐ข๐๐, ๐๐จ๐ซ ๐ก๐ ๐ฐ๐๐ฌ ๐๐จ๐ซ๐ง ๐ญ๐จ ๐๐ฎ๐ซ๐ง, ๐๐ง๐ ๐ง๐๐ฏ๐๐ซ ๐ญ๐จ ๐๐ ๐ฅ๐จ๐ฏ๐๐.
๐ ๐ก๐๐๐ซ๐, ๐ ๐ก๐๐๐ซ๐, ๐ ๐ญ๐๐ฅ๐ฅ ๐ฒ๐จ๐ฎ, ๐ญ๐ก๐ ๐ง๐ข๐ ๐ก๐ญ ๐ ๐๐ฎ๐ซ๐ง๐๐, ๐ก๐๐๐ซ๐, ๐ ๐๐ข๐, ๐ญ๐ก๐ ๐๐ฅ๐๐ฆ๐๐ฌ ๐ฌ๐ฉ๐๐๐ค ๐๐ง๐ ๐ข๐ญ ๐ฌ๐จ๐ฎ๐ง๐๐๐ ๐ฅ๐ข๐ค๐ ๐ ๐๐จ๐ฒ ๐ญ๐ก๐๐ญ ๐ฐ๐๐๐ฉ๐ฌ.
#poetry#elden ring messmer#messmer the impaler#elden ring#elden ring dlc#sote#elden ring shadow of the erdtree#elden ring sote#soulsborne#the spaghetti man#shadow of the erdtree#fantasy writing#poets on tumblr#writers and poets#poem#poets corner#poems and poetry
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I'm now offering Alpha and Beta Reading!!
Are you interested in one of my famous (or maybe infamous) Two Page Ramblesโข? Do you want a full MJ breakdown of your story, everything that's good and bad and in between? Then look no further!
Staring at $25 (for shorter novels) / $35 (for longer), you can have my detailed, neurodivergent breakdown of your wips lol
For a mini breakdown of what I'm offering:
Alpha reading is more for overall story analysisโthis is better if you haven't had any feedback yet, if you're in draft 1-2 and stumped on how to make it better, or if you only want feedback regarding the Big Picture storytelling/arcs.
Beta reading is for polished drafts that you're trying to make publication-ready. It's more detailed feedback, focusing not just on story, but also on pacing, worldbuilding, arcs, plot, and prose/style.
#writeblr#writblr#writers on tumblr#writeblr community#writerblr#writer community#writing community#novel writing#fantasy writing#writers of tumblr#amwriting#mj posts
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I made a YouTube video about it:
https://youtu.be/xnQYvNWhFhw
I finished the first draft of Yssaia.
Shut up, /I'M/ not crying because I've been working on the same project for 7 years and I just finished the first draft and it's super emotional and it's about moving on past loss and deciding to live, YOU'RE crying!
I guess spoilers for the last line but I think it reveals almost nothing:
"I settled with them against altar and turned my face to the sun. No matter how the stars turned, Iโd always find that same warmth."
...I am so emotionally drained. I wrote so much today. And yesterday. Yesterday, I wrote like 5k and deleted 3k of it. Today I wrote about 9k. It's usually a good day if I get in 1k. This has been a huge push. But I did what I said I would: I finished it before February ended.
Omg and this relatively high-emotion song was playing when I finished and it's by my favorite OST artist and I'd never heard it before and now it's like gonna make me cry every time I hear it:
youtube
Also, I'll have a vlog going up about it on my YouTube channel eventually but for now, you can just get this text-based glimpse of tired Amai.
ANYWAY.
...She did it. And if I ever abandoned the project in the future, I can relish in the fact that I got this far.
But as like all the characters are saying at the end, "There's still so much more work to be done."
Tagging @cee-grice and @zebee-nyx, cuz I think it might interest you.
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If youโre having writers blockโฆREAD!!!! CONSUME MEDIA
I feel like I donโt hear that given enough as advice for writers block..just read? Watch tv? Movies? Find inspiration in media.
Writers block is a lack of inspiration, so go collect more.
#creative writing#writers on tumblr#writerscommunity#writing blog#writblr#writeblr#writing#aspiring writer#fantasy writing#writers life#female writers#fiction writing#novel writing#on writing#writers#writer#writer stuff#writerslife#writers of tumblr#writers community#writers block#writerblr#writers on writing#writing motivation#writing community#writing thoughts#writers and poets#young writer#writing tips#writing problems
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For aro/ace writers:
- you don't have to write sex scenes. Tolkien didn't
- you don't have to write romance. Lewis didn't
- you can write very close friendships that have nothing romantic nor sexual in them. Scott Lynch did
- you can write sexual relationships that don't involve romance. Sapkowski did
- you can write romantic relationships that don't involve sex. Pratchett and Gaiman did
Don't let anyone tell you that some kinds of relationships are impossible or that a story must contain some themes. It's your story, write it the way you want
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Writing Tips Master Post
Edit: Some posts may be deleted
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Writing Grumpy x Sunshine Tropes
Writing Sexuality & Gender
Writing Manipulative Characters
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Things to Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Writing Miscommunication
Writing Unrequited Love
Writing a Slow Burn Btwn Introverts
Writing Smut
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Translation Software for Writing
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
Writing Tips
Writing Fantasy
Miscommunication Prompts
Variety in Sentence Structure (avoiding repetition)
#masterlist#masterpost#writeblr#writing#writing tips#writing advice#writing help#writing resources#author resources#writer resources#creative writing#character writing#character development#plot development#narrative#book writing#writers block#writer stuff#writer things#fantasy writing#writer ask game#deception-united
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my 10 holy grail pieces of writing advice for beginners
from an indie author who's published 4 books and written 20+, as well as 400k in fanfiction (who is also a professional beta reader who encounters the same issues in my clients' books over and over)
show don't tell is every bit as important as they say it is, no matter how sick you are of hearing about it. "the floor shifted beneath her feet" hits harder than "she felt sick with shock."
no head hopping. if you want to change pov mid scene, put a scene break. you can change it multiple times in the same scene! just put a break so your readers know you've changed pov.
if you have to infodump, do it through dialogue instead of exposition. your reader will feel like they're learning alongside the character, and it will flow naturally into your story.
never open your book with an exposition dump. instead, your opening scene should drop into the heart of the action with little to no context. raise questions to the reader and sprinkle in the answers bit by bit. let your reader discover the context slowly instead of holding their hand from the start. trust your reader; donn't overexplain the details. this is how you create a perfect hook.
every chapter should end on a cliffhanger. doesn't have to be major, can be as simple as ending a chapter mid conversation and picking it up immediately on the next one. tease your reader and make them need to turn the page.
every scene should subvert the character's expectations, as big as a plot twist or as small as a conversation having a surprising outcome. scenes that meet the character's expectations, such as a boring supply run, should be summarized.
arrive late and leave early to every scene. if you're character's at a party, open with them mid conversation instead of describing how they got dressed, left their house, arrived at the party, (because those things don't subvert their expectations). and when you're done with the reason for the scene is there, i.e. an important conversation, end it. once you've shown what you needed to show, get out, instead of describing your character commuting home (because it doesn't subvert expectations!)
epithets are the devil. "the blond man smiled--" you've lost me. use their name. use it often. don't be afraid of it. the reader won't get tired of it. it will serve you far better than epithets, especially if you have two people of the same pronouns interacting.
your character should always be working towards a goal, internal or external (i.e learning to love themself/killing the villain.) try to establish that goal as soon as possible in the reader's mind. the goal can change, the goal can evolve. as long as the reader knows the character isn't floating aimlessly through the world around them with no agency and no desire. that gets boring fast.
plan scenes that you know you'll have fun writing, instead of scenes that might seem cool in your head but you know you'll loathe every second of. besides the fact that your top priority in writing should be writing for only yourself and having fun, if you're just dragging through a scene you really hate, the scene will suffer for it, and readers can tell. the scenes i get the most praise on are always the scenes i had the most fun writing. an ideal outline shouldn't have parts that make you groan to look at. you'll thank yourself later.
happy writing :)
#writing#writeblr#writing advice#fantasy#original fiction#fantasy writing#indie author#writer advice
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PSA to all historical fiction/fantasy writers:
A SEAMSTRESS, in a historical sense, is someone whose job is sewing. Just sewing. The main skill involved here is going to be putting the needle into an out of the fabric. Theyโre usually considered unskilled workers, because everyone can sew, right? (Note: yes, just about everyone could sew historically. And I mean everyone.) Theyโre usually going to be making either clothes that arenโt fitted (like shirts or shifts or petticoats) or things more along the lines of linens (bedsheets, handkerchiefs, napkins, ect.). Now, a decent number of people would make these things at home, especially in more rural areas, since they donโt take a ton of practice, but theyโre also often available ready-made so itโs not an uncommon job. Nowadays it just means someone whose job is to sew things in general, but this was not the case historically. Calling a dressmaker a seamstress would be like asking a portrait painter to paint your house
A DRESSMAKER (or mantua maker before the early 1800s) makes clothing though the skill of draping (which is when you donโt use as many patterns and more drape the fabric over the personโs body to fit it and pin from there (although they did start using more patterns in the early 19th century). Theyโre usually going to work exclusively for women, since menswear is rarely made through this method (could be different in a fantasy world though). Sometimes you also see them called โgown makersโ, especially if they were men (like tailors advertising that that could do both. Mantua-maker was a very feminized term, like seamstress. You wouldnโt really call a man that historically). This is a pretty new trade; it only really sprung up in the later 1600s, when the mantua dress came into fashion (hence the name).
TAILORS make clothing by using the method of patterning: they take measurements and use those measurements to draw out a 2D pattern that is then sewed up into the 3D item of clothing (unlike the dressmakers, who drape the item as a 3D piece of clothing originally). They usually did menswear, but also plenty of pieces of womenswear, especially things made similarly to menswear: riding habits, overcoats, the like. Before the dressmaking trade split off (for very interesting reason I suggest looking into. Basically new fashion required new methods that tailors thought were beneath them), tailors made everyoneโs clothes. And also it was not uncommon for them to alter clothes (dressmakers did this too). Staymakers are a sort of subsect of tailors that made corsets or stays (which are made with tailoring methods but most of the time in urban areas a staymaker could find enough work so just do stays, although most tailors could and would make them).
Tailors and dressmakers are both skilled workers. Those arenโt skills that most people could do at home. Fitted things like dresses and jackets and things would probably be made professionally and for the wearer even by the working class (with some exceptions of course). Making all clothes at home didnโt really become a thing until the mid Victorian era.
And then of course there are other trades that involve the skill of sewing, such as millinery (not just hats, historically they did all kinds of womenโs accessories), trimming for hatmaking (putting on the hat and and binding and things), glovemaking (self explanatory) and such.
TLDR: seamstress, dressmaker, and tailor are three very different jobs with different skills and levels of prestige. Donโt use them interchangeably and for the love of all that is holy please donโt call someone a seamstress when theyโre a dressmaker
#sewing#historical sewing#sewing knowledge#writing guide#PSA to writers#historical fiction#fantasy writing
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Developing Backstory: Bringing Characters to Life

1. Where It All Started: The Characterโs Origin
Place of Birth: Where did your character first see the world? Think about the impact of this placeโwas it a busy city where they had to fight for attention or a quiet village where everyone knew everyoneโs business? This location doesnโt just say where theyโre from; it shapes how they see the world.
Family and Upbringing: What was their family like? Were their parents loving or distant? Maybe they were raised by someone other than their parentsโa mentor, an older sibling, or even alone. Family (or the lack of it) is usually one of the most significant factors in shaping who someone becomes.
Societyโs Expectations: What was expected of them when they were young? Possibly, they were born into wealth, with all the pressure to continue the family legacy, or maybe they were raised to be invisible in a world where survival mattered. How does this influence who they are now? Do they accept or reject those expectations?
2. Childhood Events That Left a Mark
First Taste of Conflict: Think about the first time the character realized the world wasnโt a perfect place. Maybe they witnessed violence or faced betrayal. What was that moment, and how did it stick with them? This moment usually lays the foundation for the characterโs emotional landscapeโfear, hope, ambition, or distrust all come from these early life lessons.
Childhood Dreams: When they were young, what did they want to be? Every child has dreamsโdid they want to be a knight, a scholar, or even just someone who could travel the world? Did they have to give up these dreams? How does that lost dream shape them now?
Formative Relationships: Who was their first best friend, mentor, or enemy? Childhood friendships and relationships often create deep bonds or wounds that last into adulthood. Did they have a mentor who taught them everything, only to betray them? Did they lose a childhood friend that still haunts them?
3. The Teen Years: Where They Start to Become Who They Are
Trials and Tribulations: Whatโs the biggest challenge they faced as they grew up? Was it losing a loved one, failing at something important, or maybe being forced into a role they didnโt want? These teenage years are where the emotional armor starts formingโhow did the difficulties they faced shape them into the person they are now?
Education or Training: How did they learn what they know? Were they formally trained by an institution, learning everything by the book, or did they learn through experience, like a street-smart survivalist? What impact does their education or lack of it have on how they interact with others?
Teenage Bonds: Did they have a first love or a first major falling out with someone close to them? These experiences often create emotional scars or connections that they carry with them into adulthood. How does that past friendship or romance influence their behavior now?
4. Key Life Events: The Big Moments That Define Them
Trauma or Loss: Was there a moment that changed everything? Think about a significant lossโmaybe a loved one, their home, or a sense of identity. How does this event affect their worldview? Do they build walls around themselves or dive into relationships with reckless abandon because they fear losing more?
Victory or Failure: Did they experience a moment of triumph or devastating defeat? Success and failure leave their marks. Were they celebrated as a hero once, leading them to overconfidence, or did they fail when everyone was counting on them, leading to crippling self-doubt?
Betrayal: Was there a betrayal that shaped their adult relationships? Whether it is a friend, family member, or lover, betrayal often changes how we trust others. Do they close themselves off, constantly expecting betrayal, or try to rebuild trust, afraid of being left alone again.
5. Where They Stand Now: The Present Moment
What Drives Them Today: Whatโs the one thing pushing them forward now? Is it revenge, the need to restore their familyโs honor, or maybe even just survival? Whatever it is, this motivation should tie directly back to their experiences.
Emotional Baggage: What unresolved emotional wounds are they carrying? Everyone has scars from their pastโsome are visible, others not so much. How do these emotional wounds affect how they treat others, how they react to conflict, and how they move through the world.
Current Relationships: Whoโs still in their life from their past, and how do they feel about it? Did they reconnect with someone they thought theyโd lost, or are they haunted by unresolved issues with people from their past? Do they have any ongoing tensions or regrets tied to these people?
6. Tying Themes to Their Backstory
Cultural or Mythological Influence: How does their personal story tie into the larger worldโs mythology or culture? Do they carry a family legacy, a curse, or a prophecy that hangs over them? How does this influence their interactions with others and their perception of themselves?
Recurring Symbols: Are there objects, dreams, or people that keep showing up in their life, symbolizing their journey? Perhaps a recurring nightmare haunts them, or they carry an object from their past thatโs both a source of comfort and pain
7. Character Arc: The Journey from Past to Present
How Does Their Past Shape Their Growth?: Every character has emotional baggage that needs resolving. How does their backstory drive their arc? Do they need to forgive themselves, let go of the past, or accept who theyโve become to move forward?
Unanswered Questions from the Past: Are there any mysteries in their backstory they need to solve? Maybe theyโre unaware of their true parentage, or maybe thereโs a forgotten event from their childhood that will resurface and change everything.
#writerscommunity#character backstory guide#writer community#writerscorner#creative writers#writeblr#writerblr#writers on tumblr#writers#free resources#tips and tricks#writing advice#fantasy writing#fiction writing#tumblr writing community#writing a book#writing#writing guide#story writing#writing help#writing resources#writing stuff
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โYou have to understand that this is a very difficult situation youโve put us in,โ said the king.
There was no change in expression in the metal face, but the glass eyes glittered in a way that he had learned to associate with trouble.
โOh dear,โ it said. Its voice had an edge of brass to it, and sounded as though a trumpet had learned how to speak. โI never realized how difficult this would be. For you.โ
And that was another thing โ it wasnโt just intelligence that the things had picked up. They also developed a knack for sarcasm. He worried a bit about that.
He tried to pull himself together. โYou have to understand that we cannot recognize the Steel Childrenโโ
โMechanomorphs,โ said a voice to his right.
He closed his eyes and breathed a little sigh of despair. โThis is hardly the time.โ
โWe agreed that Mechanomorph is an accurate and sensible name,โ said the chief artificer, crossing her arms.
โYes, but the historian had a fit because he wanted something more romantic. The Steel Children was a happy compromise.โ
โFunny how nobody asked us what we think,โ said the trumpet voice.
He felt his migraine coming back again.
โYou have to understand that we cannot recognize โ yes, artificer, the Mechanomorphs โ as alive at this time.โ
โYouโve said,โ it said. โAnd I must be very stupid, because I donโt understand.โ
The king sighed. Well, there was nothing for it. It was an answer that nobody liked because it involved magic, but it was the truth.
โThe Mechanomorphs are our key asset in our war against the necromancer,โ he said. โItโd be daft to send human soldiers. Theyโd be turned into skeletons and zombies and ghosts and gods know what else.
โAnd the reason he canโt do that with the Mechanomorphs,โ he said, โis because you arenโt โ legally โ alive.โ
There was a long pause. Gears clicked madly in the metal head.
Then: โThat canโt possibly be right.โ
The king shrugged. โYou arenโt legally alive,โ he said. โTherefore, you canโt be legally dead, or undead.โ
There was another pause, longer than the first.
โItโs a loophole?โ
โThatโs magic for you,โ the king said. โIf we said you were alive, then you could be turned into, erโโ
He turned to the chief artificer. โDo they have bones?โ
โThey have a carbon steel armature.โ
โYou could be turned into carbon steel skeletons, or โ clockwork ghosts, or something. I realize this may be upsettingโโ
โWe are dying by the dozens on the front because of a loophole.โ
โNot legally dying,โ said the chief artificer.
The metal head swivelled on its neck to face the chief artificer. It made a metallic scrape as chilly and long as the slither of ice down a dead manโs back.
โLook,โ the king said. โWe are fully prepared to recognize the Mechanomorphs as alive. We are proud to consider you citizens of the kingdom, and will absolutely meet you at the table when the opportunity rises.
โAt this time, however,โ he said, trying to sound gentle but firm, โwe must ask you to take it up with us after the war.โ
The metal face stared. The glass eyes glittered.
Joints locked in righteous indignation sagged with a wheeze of steam. โAll right,โ it said. โAll right. Thank you for your time, your majesty.โ It bowed stiffly, turned, and strode out the main hall.
โI think that went rather well,โ said the chief artificer.
โ
The metal man walked through the castle halls with smooth, precise, pendulum strides. A man couldโve balanced a loaded tea tray on its head.
Another metal man, more patinated than the first, fell into step beside it with a greasy silence. They apparently took no notice of each other.
But a very sensitive ear straining like hell could just possibly listen to the softest brass accompaniment in the world.
It went: โHow did that go?โ
โAs well as youโd imagine.โ
โThat badly?โ
There was a hum. It sounded like a mouse farting in a tin can. โAny word from our interested party?โ
โThe Overlord has already agreed to recognize the humanity of the Brass Voice. We just have to cross the border.โ
โThat wonโt be easy.โ
โAnd then weโll be living in the Empire. Endless night, freezing winter, acid rainโฆโ
There was a dreamy sigh.
โSounds lovely,โ said the first of the two figures. โIncidentally, I like the name.โ
โThank you,โ said the second. โHow do you anticipate the king to react when he finds out?โ
Glass eyes glittered like a frost.
โHe can take it up with us after the war,โ it said.
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Leave me and my weird names in peace
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#it me#hmmm daydreaming go brrr#writing#fiction#creative writing#author#writerblr#writing community#my writing#writer#writers of tumblr#indie author#writing memes#novel writing#am writing#fantasy writing#book writing#fiction writing#story writing#writing blog#writing fiction#writing inspiration#writing meme
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World Building Checklist
Have you ever started writing a story and realized your world has a bunch of unexplained shit and you have to fill in the gaps as you go? Me too, buddy. Me too. Hereโs a checklist so that you can fully flesh out your world to the max. (Iโm dying)
How does Time work? (Minutes, hours, days, the daylight cycle, years, ect.)
Species (if Fantasy. Will probably make another post on this.)
Countries, Nations, Tribes, ect. (nationalities/ races. Will probably make another post on this.)
The geography of the world (draw a map. Doesnt have to be good. Just for a general idea.)
Rivalries between races (includes prejudice, racism, ect.)
Religions
Technology
The Magic system. (Will probably make a whole other post on this.)
animals, plants, ect.
The sky: Sun, Moon(s), Stars, Constellation, Are there rings? (If the planet has rings)
Educations system
Government system
Politics
Methods of transport (Vehicles)
Medicine
Canโt really think of anything else. If you have more to add then reblog and add to the list! :) bye bee
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50 Fantasy Prompts: Cultures and Societies. Writers Save this!
1. Luminae
- A society that worships light and revolves around bioluminescent creatures.
- Gesture: Raising both hands to the sky and opening palms to signify receiving light.
- View: Light is considered the purest form of energy and the ultimate source of life.
2. Mistral Nomads
- Wind travelers who harness the power of the breeze for navigation and communication.
- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.
- View: The wind carries the voices of ancestors and guides the living.
3. Veilwalkers
- Inhabitants of the mist who can see and manipulate spirits.
- Gesture: Drawing a veil across the face to communicate with spirits.
- View: The world of the living and the dead are separated by a thin veil that can be crossed.
4. Starforged
- People born under specific constellations with unique abilities tied to their birth star.
- Gesture: Touching a constellation tattoo to activate its power.
- View: Stars are the eyes of the gods, watching over and guiding them.
5. Shadecloaks
- Masters of shadow magic, living in perpetual twilight.
- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.
- View: Shadows are protective, hiding them from danger and giving them strength.
6. Seraphians
- Winged beings who consider themselves guardians of the skies.
- Gesture: Unfurling wings in a greeting, showing trust and openness.
- View: The skies are sacred, and flight is a divine gift.
7. Pyrosages
- Fire-wielders who live in harmony with volcanic landscapes.
- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.
- View: Fire is a cleansing force, both destructive and renewing.
8. Aquafolk
- Ocean dwellers with the ability to breathe underwater and communicate with marine life.
- Gesture: Creating ripples in water with a fingertip to convey emotions.
- View: Water is a mirror of the soul, reflecting true feelings and intentions.
9. Silvan Elves
- Forest guardians who blend seamlessly with their environment.
- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.
- View: All life is interconnected through the roots of the great tree.
10. Necrochanters
- A culture deeply connected to the afterlife, able to communicate with and summon spirits.
- Gesture: Drawing a circle with ashes to summon spirits.
- View: Death is not the end but a transformation to another state of being.
11. Stonekin
- Rock-like beings who can manipulate earth and stone.
- Gesture: Pressing a hand to the ground to communicate with the earth.
- View: The earth holds ancient wisdom and the memories of their ancestors.
12. Aetherians
- Masters of air magic, capable of floating and flying at will.
- Gesture: Raising arms and fingers to mimic the flow of air currents.
- View: The air is filled with invisible threads that connect all living beings.
13. Chronomancers
- Time-benders who can manipulate past, present, and future.
- Gesture: Tapping a timepiece rhythmically to alter time flow.
- View: Time is fluid and can be molded to fit the needs of the moment.
14. Dreamforgers
- People who can enter and manipulate dreams.
- Gesture: Weaving fingers in intricate patterns while in a trance.
- View: Dreams are a bridge between realities, holding power and prophecy.
15. Sunseekers
- Pilgrims who follow the path of the sun, gaining strength from its light.
- Gesture: Holding a hand above the heart to swear oaths under the sunโs gaze.
- View: The sunโs light is a witness to all promises, giving them sacred weight.
16. Frostborn
- Ice-dwellers with control over cold and frost.
- Gesture: Exhaling a cold breath to signify agreement or truth.
- View: Ice preserves and protects, holding the essence of life.
17. Songhearts
- A musical culture that uses songs and sound for magic.
- Gesture: Placing a hand over the throat and singing a single note to show sincerity.
- View: Music is the language of the heart and the most honest form of communication.
18. Runecarvers
- Inscribers of powerful runes that grant various abilities.
- Gesture: Tracing runes in the air or on surfaces to cast spells.
- View: Runes are the written words of the gods, containing immense power.
19. Stormcallers
- Masters of weather, able to summon and control storms.
- Gesture: Raising a staff to the sky to summon storms.
- View: Storms are the breath of the gods, bringing both fury and renewal.
20. Plainsriders
- Nomadic horsemen known for their speed and agility.
- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.
- View: The open plains are a vast, sacred expanse that must be respected.
21. Mycologians
- Mushroom-like beings who can communicate through spores.
- Gesture: Spreading spores by tapping a mushroom cap to communicate.
- View: Fungi are the bridge between life and decay, recycling energy.
22. Glimmerfolk
- Glittering, gem-encrusted people who can harness the power of precious stones.
- Gesture: Touching gemstones to channel their energy.
- View: Crystals are vessels of ancient power and knowledge.
23. Thornclad
- A warrior culture clad in thorny armor, known for their fierce combat skills.
- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.
- View: Pain and resilience are intertwined, symbolizing strength.
24. Celestials
- Star-born beings with a deep connection to the cosmos.
- Gesture: Drawing constellations in the air with glowing fingers.
- View: The night sky is a map of destiny, guiding their every action.
25. Inkshapers
- People who can bring drawings and tattoos to life.
- Gesture: Drawing a symbol on their skin to activate a spell.
- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.
26. Mirageweavers
- Desert dwellers who can create illusions and mirages.
- Gesture: Waving hands to create illusions and mirages.
- View: Reality is fluid and can be shaped by perception and will.
27. Echoers
- A culture that communicates and fights using echoes and soundwaves.
- Gesture: Clapping or snapping fingers to create soundwaves for communication.
- View: Sound is a powerful force that can shape the world around them.
28. Ironveins
- Metal manipulators who can shape and control metal at will.
- Gesture: Clenching fists to channel metal manipulation.
- View: Metal is a living force, constantly evolving and reacting.
29. Wyrmkin
- Dragon-like people with scales and the ability to breathe fire.
- Gesture: Exhaling a plume of smoke or fire to show respect or power.
- View: Dragons are the ultimate beings, embodying wisdom and might.
30. Duskborn
- Night-dwellers who gain strength from the moon.
- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.
- View: Darkness is not to be feared, but embraced as a part of the natural cycle.
31. Crystalhearts
- A society with crystalline bodies that can refract light and energy.
- Gesture: Touching their heart crystal to show honesty and purity.
- View: Crystals are the heart of their being, reflecting their true selves.
32. Skyforgers
- Builders of floating cities and airships.
- Gesture: Hammering an invisible anvil to craft objects from thin air.
- View: The sky is a forge, and they are its smiths, creating wonders from the air.
33. Leafkin
- Plant-based beings who can photosynthesize and communicate with flora.
- Gesture: Placing a leaf in the palm to connect with nature.
- View: Leaves and trees are the lifeblood of the earth, nourishing all.
34. Sandshapers
- Desert people who can control and shape sand.
- Gesture: Drawing patterns in the sand to communicate or cast spells.
- View: Sand is a canvas for their magic, constantly shifting and changing.
35. Moonshadow Elves
- Elves who live in the shadows of the moon, skilled in stealth and night magic.
- Gesture: Casting moonlight on their face to invoke lunar power.
- View: The moon is a guide and protector, influencing their magic and lives.
36. Bloodrunes
- Warriors who use their own blood to inscribe powerful runes.
- Gesture: Pricking a finger to draw blood and create runes.
- View: Blood is the essence of life, and through it, they gain power.
37. Dreambinders
- People who can link their dreams to reality.
- Gesture: Twining fingers together to weave dreams into reality.
- View: Dreams are powerful forces that can shape and change the world.
38. Thunderclans
- Tribes who worship and control thunder and lightning.
- Gesture: Stamping feet or clapping hands to summon thunder.
- View: Thunder is the voice of the gods, a call to action and power.
39. Feywilders
- Inhabitants of the fey realm with unpredictable and chaotic magic.
- Gesture: Dancing in a circle to invoke fey magic.
- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.
40. Mirrorborn
- People who can step through and manipulate mirrors.
- Gesture: Touching mirrors to travel or communicate.
- View: Mirrors are portals to other realities, reflecting infinite possibilities.
41. Wispwalkers
- Ethereal beings who guide lost souls.
- Gesture: Holding a wisp of light to guide lost souls.
- View: Wisps are guides and protectors, leading them through darkness.
42. Frostweavers
- Ice artisans who create intricate and magical ice sculptures.
- Gesture: Weaving ice crystals into intricate patterns.
- View: Ice is a delicate and beautiful force, capable of great power.
43. Starwardens
- Celestial knights who protect the realms from cosmic threats.
- Gesture: Drawing star maps in the air to invoke celestial power.
- View: The stars are guardians, watching over and protecting them.
44. Emberkin
- Fire-dwellers with control over embers and ash.
- Gesture: Snapping fingers to produce sparks and embers.
- View: Embers hold the remnants of fireโs spirit, representing both the end and beginning of the flame.
45. Oceanborne
- Sea nomads who can control the tides and waves.
- Gesture: Drawing water symbols in the air to summon sea spirits.
- View: The sea is a vast, living entity, a source of mystery and power.
46. Windwhisperer
- Communicators with the wind, able to send messages across great distances.
- View: The sky is a living entity, responsive to the voices of those who respect it.
- Gesture: Moving gracefully to mimic the flow of the wind.
47. Etherseekers
- Gesture: Holding out their hands to draw ether into themselves.
- View: The ether is a vast reservoir of magic, accessible to those who seek it.
48. Twilight Guardians:
- Gesture: Holding a lantern to light the way through twilight.
- View: Twilight is a sacred time, a bridge between day and night.
49. Windwalkers
- Gesture: Moving gracefully to mimic the flow of the wind.
- View: The wind is a messenger of the gods, carrying whispers of destiny and change.
50. Eclipsewatchers
-Gesture: Covering one eye while the other remains open to signify balance
- View: Eclipses represent the merging of light and dark, a time of balance and reflection.
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