#fah ragnavaldr
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Something that Fear and Hunger 1 does really well is that the game puts you in situations where the more knowledge you gain about the game and the better your understanding of its systems, the more making what would normally be reprehensible actions will become the norm for you. And this starts from even before you get into the game proper; the first time you go through the character backstories, you'll have no idea what skills each choice gives you, so you'll likely just choose what seems like the best (most moral) option. Try to live cleanly as the Mercenary, choose not to kill your twin sister after she spares your life in a duel as the Dark Priest, and choose to go hungry instead of giving in to the temptation to eat the remains of your comrades as the Outlander. And while the skills you get from trying to be moral may not be bad per say, it won't take that many attempts before you get curious and end up finding out just how much more valuable the alternatives are. Lockpicking for the Mercenary saves vital resources like keys and red vials, and giving in to your hunger and committing cannibalism in the Outlander's backstory gives you Devour, allowing you to sate your hunger with enemy corpses - a skill that while disturbing and morally reprehensible in concept is invaluable for reasons that are literally in the game title. The Dark Priest is probably the most compelling case; choosing to kill your sister starts you with the Necromancy spell, allowing you to turn human corpses into allies. Not only does this give you access to early party members who just by existing means less attacks will be directed at you, but your undead allies have higher base stats than you and don't require any food. And while you can still get the Necromancy spell later if you don't start with it, Dark Priest is easily the most vulnerable of the playable characters at the start, having low stats in literally every category. He's frail and weak and without any allies he has no real options early on if he's unlucky enough to get into combat other than to try to escape. Yes, starting without Necromancy is doable, but having it early just makes things so much easier! And hey, regardless of if you choose to kill or spare her, you never actually see his sister in-game, so does it really matter? Well that's up to, isn't it? You'll just have to decide if you're okay with the knowledge that your first successful Dark Priest Hard Mode S Ending may be one in which your character canonically killed his sister in cold blood and then took satisfaction in puppeting her lifeless corpse.
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father and daughter, bound by blood.
little AU where Ragnavaldr adopts the Girl, but she grows more and more like Legarde as time passes.
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amor; antropofagia
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hair braiding.
more for the AU!
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