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#expeditioner's joklumarkar
superchat · 6 months
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hypaalicious · 4 months
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IS4 thoughts
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I’ve completed everything in this thus far and I remember I usually do a “review no one asked for” about Integrated Strategy iterations, so leggo
General improvements: the ability to choose which ending to go for rather than relying on RNG, fun Fordartal shenanigans, added perks to relics on higher Braving Nature levels
General annoyances: unable to stop the Collapse level from rising (unless you pick the Eternal Hunting Squad), being locked into Braving Nature 0 in the beginning, both the 2nd & 3rd end bosses being a DPS and/or ASPD check
Aiight so… best and worst categories GO
Best starting squad: Special Training Squad
The worst part about higher ascension runs is the +1 Hope cost for recruitment and this squad mitigates that. Made my BN 10+ runs a lot less painful LOL
Worst starting squad: Scientific Thinking Squad
Yeah, you end up with max Anti-Interference by like floor 3 but being blind up until then is annoying lol.
Best Fordartal: Sing
Listen. Hardly anything beats the endorphin rush of ASPD boosts anyway, but also I have not managed to beat the 2nd or 3rd end bosses without help from it.
Worst Fordartal: Hunt
I’m truly not tryna ASK to get my ass whooped outchea, y’all can keep this 😭
Least harmful Collapsal Paradigm: Convergence Consumption
For the most part I can just avoid getting screwed by this at all by skipping Bosky Passage nodes
Most harmful Collapsal Paradigm: Barometric Anamoly
Fuck this one to the pits of hell 😭 Have me mad as fuck watching my DP like
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Easiest Emergency Node: Hands of Moss
Yeah, it’s a 1st floor stage anyway but like any of the others can steamroll you immediately if you have a poor starting lineup, this one is the safest bet cause nothing really changes about it from regular to emergency mode.
Worst Emergency Node: tie between March of the Dead & Stay Away From Strangers
If we being real? NO 5th floor combat stage is safe at high ascension 🤧 it will always be a fight for your life, but these two can be run-enders. MotD throws in two mudrock Colossi for funsies and SAWF will end in tears if you don’t have the ranged units to get all them drones gone and the swiftness to pick off all the Rot Eaters before they get too beefy to hold off.
Best Bosky Passage effect: Concentration Disorder from IS3 on steroids
I love set and forget shenanigans because I assure you, I will be setting and forgetting anyway! *grins in ADHD*
Worst Bosky Passage effect: too much Dominion
Don’t fuck around and get this while also having the Substantial Collapse paradigm. Whole map gonna have fart clouds on it. Pain.
Best new Relic: ‘Devotion’
Is it game breaking? No. But chip damage on enemies for healing racks up!
Worst new Relic: Frozen Whetstone
Way to make Bladedance absolutely useless LMFAO like honestly if there’s one thing is4 is good at is giving really good relics some disappointing handicaps.
Okay. Now onto the bosses!
Samivilinn aka that bigass ice mountain with an attitude
Very straightforward. Typhon will trivialize this boss and Reedalter will trivialize the stage itself by clearing it of all the ice in one s3 activation. The enemies on the right hand side tend to be more annoying to corral but if you have Eyjalter with her s3 it’ll keep the whole squad across the map healthy enough to push through.
Eikthynir aka the Snowpriest who really wants to be Usain Bolt
Full disclosure; most of my wins against him required creative stacking of Sing fordartals and proper timing/abuse of Goldenglow’s s3 to get him down most of the way before he speedruns the exit. But so many battles have ended up with him blowing past all my blockers with 1% health and me not being able to do shit but watch 😭
Crazelyseon, aka the teleporting Flying Spaghetti Monster
A menace 😭 Invulnerable 90% of the time, warping around the stage, dropping cancer squares of doom, and worst of all the time limit. If you don’t kill this thing soon after it starts warping three times in a row then you’re finished cause it’ll explode. I haven’t felt such a time crunch on an IS boss since BSL.
Best practice is to set up your heaviest hitters at two of its stopping points and only activate the device when it’s overcharged to get the most bang for your buck. You have GOT to time it right tho cause if you get impatient or your DPS gets wiped then the whole stage goes to shit really fast. Once again, I have never beat this boss without an ASPD boost of some kind.
Great Operators for IS4:
Ines - her invisibility reveal is goated
Typhon - really good for general carry on all floors but outside of the ice mountain boss her meta-ness falls off esp at higher ascension levels
Reedalter - her s2 will melt anybody including those Shattered Champions
Eyjaberry - frankly indispensable, her s1 holds it down and her s3 reaches everywhere
FedExecutor - his s2 allows him to dodge most bullshit and he holds his own despite not being able to be directly healed
Virtuosa - def a luxury pick and fairly new but a way better source of Necrosis damage than Valarqvin and just overall very fun to play
Ling - I usually do not play SummonKnights because I don’t have the brain cells but honestly the runs I’ve done with her were solid and fun especially with the Empty Fowlbeast relic
Ho’olheyak - rather mid as a Core Caster but with the relics that boost levitation effects she can actually hold her own
Jessica Wick - her deployable shield can buy you some time against these sprinting mobs
Yato alter: she’s a key FastRedeploynights operator for a reason!
Mlynar - full disclosure; I don’t really use him in IS unless I get him as a temp recruit because while his damage output is unrivaled, I hate how he can’t block shit unless his skill is up
Ethan - a low cost GOAT at crowd control. That Prisoner’s Night stage is trivialized with him
Other random tips:
Avoid the Nameless Hero stage. Please. 😭 If you come across the Always on Alert encounter, just dip. Expeditiously.
When going for the 3rd ending, don’t go in a Scout node until like floor 4. Why? Cause that Routeweave Net will make additional enemies appear in all your stages and it’s best to just put that off till the last moment. By floor 5 if you take the bottom most route the Prophecy node that’s supposed to be the fork to get to Eik’s stage will turn into the one you need to get the Boundless Gift to open up floor 6.
GG’s s3 is garbage for the ice mountain stage. She’ll target every individual ice square before she decides to hit any enemies.
If you pick up the Scarred Amber relic, maximize your slay by stacking hella Plunder or Migrate Fordartals
Always save your best Fordartal combos for end stage bosses! There’s no limit of how many buffs you can stack on a node so take advantage of that.
After a certain Collapse level is reached you won’t get any more Fordartals outside of what you can buy from Cannot or get from a unique Encounter
There are two secret Collapsal Paradigms to unlock. One obscures your operators and the other obscures the enemy health bars and how many life points you have left. Both are fairly annoying. BUT STILL BETTER THAN BAROMETRIC ANAMOLY
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lemon-dokuro · 6 months
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I'm terrified
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ricketynotch2 · 5 months
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The illusion of choice
(I’m sure that there can be some different uses but at face value they’re pretty much the same)
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manifestmerlin · 7 months
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>Be Me
>Finally get to the first boss of IS4
>Decently strong squad, not a guaranteed win but I can probably handle things with max mod gladiia and spalter
>Begin Boss Stage
>It's a Higher Damage Version of Big Sad Lock with stuns, and more than forty strong enemies that do have to be dealt with
>MFW
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arknightsost · 7 months
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bricko-mcfisto · 28 days
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I swear to god the Shadow of the Frozen Sea makes me want to rip my hair out. Hands down the worst operation in IS4 to the point where it makes me want to take an elemental healer every single expedition just on the chance that this odious awful mission shows up and I can't avoid it.
Absolutely awful, terrible design, a map that feels like I need such a specific set up that is antithetical to the nature of this roguelite game mode that I want to build my entire selection process around "What if Frozen Sea" shows up.
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armoredisopod · 6 months
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Didn't expect to get invested in the event story but goddamn if it isn't one of the best stories arknights has put out so far and seeing Jessica finally find the one thing she wants to do and stand up for herself was absolutely cathartic, honestly right up there with Lone Trail for me even if the story felt too short
(also i know Woodrow wanted to kill Cliff for leaving him and their unnamed friend to die behind enemy lines during the revolutionary war but they definitely had something going on in the past right)
The EX stages didn't give me too much trouble except EX-5 but that was mostly just me being stubborn, i was surprised i managed to get EX-8 trimmed medal first try and then immediately got humbled by EX-8 CM, i tried it on my own for an hour or two before looking up a guide for it and turns out the solution was simply just spawncamp Cliff with Ceobe and Suzuran
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Bit late to the party to talk about IS4 first impressions but definitely agree it's an improvement over IS3 and the foldartals and anti-interference index are fun mechanics, only managed to get to difficulty 7 rn but i'm slowly working my way to 10 for the trimmed medal
Don't have much else to say that hasn't been said better by other people so i'll just complain about how annoying the emergency version of "Where be No Mounts and Seas" is because holy shit it has been the most consistent run ender for me and also the Propagating Collapse paradigm effect on "March of the Dead" is literally an automatic loss because i swear the game is actually rigged to put the dominion on every ranged tile in that stage
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Perfect? clears for the new SSS missions?
I'll be honest i didn't expect to fail the dps check on the ice cream truck boss but then i found out it only takes away 2 life points and i had no prior leaks so uh i guess i'll take it
I expected to get my ass beat on the lighthouse because i didn't raise any wandering medic and i refuse to borrow support eyjaberry but turns out the device provides enough elemental healing that i really only need to focus on bringing enough dps to get through the boss' shields
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venky45 · 5 months
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chryza · 9 months
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I found out the other day that the Expeditioner’s Joklumarkar (IS4) OST is fucking awesome.
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zeravmeta · 2 months
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Expeditioner's Joklumarkar/IS4 Critical Enemy Guide
Fleet Footed Follower
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Lively Lout
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Rapid Rapscallion
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Jovial Jaunter
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Hasty Haunter
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Skittering Scamperer
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superchat · 6 months
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Permanent Game Mode Release Dates
Will be updated as expansions release on global
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IS 4: Expeditioner's Joklumarkar
Release - CN: July 13, 2023 - GL: March 5, 2024
Expansion I - CN: Oct 22, 2023 - GL: June 5, 2024
Expansion II - CN: Dec 28, 2023 - GL: July 31, 2024
Last Month - CN: March 1, 2024 - [GL: Oct 2024]
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RA 2: Tales Within the Sand
Release - CN: Feb 3, 2024 - GL: Aug 7, 2024
Expansion I - CN: Aug 22, 2024* - GL: [Jan 2025]
Expansion II - CN:
*Announcement says Content Development II, but I can't find any sign of a Content Development I update.
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meeblo · 11 months
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Ok so, funny aah theory I have for Endfield to explain whatever is going on; it's not an alternate universe, but more of a dimensional world. We know with Expeditioner's Joklumarkar (IS4) and Sami icefields lore that dimensional portals and beings do exist. While those seem corrupted, unlike anything we are familiar with, it's likely they are related to how the Ancients arrived to Terra in the first place. I doubt they came from space, considering the sky barrier, so they probably came from another dimension, which is some fucked up shit but interesting.
Endfield could be taking place in exploring another dimension of Terra, where Angelina has been sent - I mean, she has been dispatched here by Rhodes Island, and yet when we see Rhodes's landship in Endfield, it doesn't seem to live its best ship life. It could be interesting if they managed to enter in contact with some interdimensional company and accepted to explore their world because it could bring a lot about the origin of Originium and a possible Oripathy cure.
Interesting, I didn't realize that the demons were confirmed to be extradimensional rather than just from outside Terra. I considered in passing that Endfield might be another dimension as a way of explaining Kal'tsit that isn't Kal'tsit and Ch'en that isn't Ch'en, but I didn't give it any more thought than that until I saw a post speculating that a few shots in the trailer contained a portal, with the Endministrator and that bossfight we saw a glimpse of on one side and Angelina teased at the end of the trailer on the other side.
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I hadn't considered the ancients being extradimensional. I had always just assumed their arrival on Terra (or creation by whatever precursor civilization left behind things like the Chernobog sarcophagus and The Law, if you subscribe to that theory) predated the construction of the fake sky. But given the gate in Sami it's definitely possible they could have arrived that way, after that fake sky was already a thing.
And I really have no idea what is going on with the suspended Rhodes Island landship crashing into a tower of Babel, or that statue of Patriot. They both had the same white-grey stone texture and color to them, but otherwise I have no idea what to make of them. If Talos-II is in a separate dimension, maybe they're aspects of Terra leaking through into Talos-II? but for it to be those highly specific things at that scale without any other things showing this is a wider phenomena, that wouldn't make a ton of sense imo, so I don't really have a guess I'm confident in.
I'm somewhat split on the alternate dimension theory. I vastly prefer it to there just being no lore or story connection at all, and thankfully the Angelina announcement has ruled that out. But I think Endfield and Arknights being in the same universe has more interesting potential than separate dimensions, because it forces them to give more concrete and specific explanations for things rather than being able to handwave away things by going "oh that's just this dimension's Kal'tsit don't worry about it".
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manifestmerlin · 7 months
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With some more time, experience, and EXTREMELY CRUCIALLY! More nodes on the upgrade tree unlocked. I can confidently say is4 is real good. The second boss is actually so much easier if you know the one trick to deal with him it's kind of ridiculous that the first boss is what it is. (It still kinda high key sucks ngl) I haven't gotten to ending 3 but after looking it up that boss seems like a fucking NIGHTMARE so I'm not looking forward to it. Fordotals are really great, the opening was horribly designed to make you progress through the tree so slowly without the lower difficulties even giving you silent squad, and there's a lot of cool operator options although the meta ops kinda feel as string as ever. BUT a lot of lower rarity ops are more helpful than ever so it feels like it balances out somewhat. It's kind of weird to say that I think is2 actually had the best bosses so far (cept highmore was better than BSL and a biiiit better than phantom I'd say? Mayyyyybe?) But mouthpiece is better than literally every boss in is3 and so far more than is4 too. Collapses level debuffs are frankly: more punishing than the mutations in is3 and you have less control over them which is frustrating. Crisis Trigger early on if you don't get a healer is particularly punishing, but the DP gen down, -aspd tiles, and collapsal bonus stats have also wound up with me losing runs just off of one level.
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arknightsost · 7 months
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