#even Russell too struggles with his disability from time to time and gets frustrated with it. its just shown lesser than Handy's
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wildwolf-fandoms · 1 month ago
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In HTF fandom, you can know who to trust and not trust just by listening/reading what they think of some of the characters
"I love Fliqpy and Flippy but the raccoon who implied to be poor and is mentally ill is the spawn of evil for stealing, killing his brother, and `making illogical choices`. Aka when he is being a piece of shit Kleptomanic like the show intended"
"Don't get me wrong I love Handy but I don't understand why he is complaining when Russell has it worse."
"I don't understand why Petunia is always overreacting. Can't she just calm down for once?"
"I don't get why these characters trust Mole/Lumpy/Flippy/Lammy when they are DANGEROUS and SHOULD BE LOCKED UP."
Thanks for proving that disabled people can't trust you 👍
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tarysande · 4 years ago
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Hey, I see you reblogging adhd stuff every now and when. I hope you're ok with me asking, how long have you known you have adhd? I am currently wondering if I have it and am sups unsure what to do about it.
I’m always okay with people asking about things I post!
Of course, because of the ADHD, I’m not always great at answering ;)
I’m especially willing to talk about ADHD because I know my journey to getting a diagnosis doesn’t follow the stereotypical path, and I’d be thrilled if my experience ends up helping other people out there.
My family doctor was the first person to ever mention ADHD to me. I was 36 at the time. Maybe 37. I’m 40 (wtf) now, turning 41 in a month (haha, wtf). I’ve had depression most of my life. At the time, I was deeply frustrated because my depression was well-managed, but I still couldn’t focus to save my life. When my doctor asked if I might have ADHD, I laughed and said, “With my grades*? Yeah, no.” *I was a straight-A student from elementary school through to the end of my BFA. HOWEVER, at uni I had a handful of ‘lower’ grades: a B-, a B, a B+ in classes I found A G O N I Z I N G L Y boring. I was also never a disruption in class—mostly because I entertained myself by writing novels and reading under my desk and listening to music by keeping my earphones under my long hair. The key was to answer a question in class right away, thereby diverting the teacher’s attention and leaving me to my own devices for the rest of the time.
The focus issues continued unabated. Months later, a good friend of mine who was also diagnosed with ADHD as an adult brought it up again, and this time I did a lot more research. And ... yeah, puzzle pieces started clicking together. A lot of them. 
I brought it up with my doctor, and she sent me to the one (1) psychiatrist in Vancouver who was a) covered by provincial healthcare and b) would deal with a potential ADHD diagnosis in a patient of my (advanced) age *stares into the camera like it’s the office*. He was a Real Jerk, but I did his bevy of tests and he reluctantly agreed that I matched all the criteria except that I had never done poorly in school or been a nuisance in class**. **these criteria are ridiculously outdated, often don’t apply to girls (or those who have inattentive-type or mixed-type ADHD), and should BY NO MEANS exclude anyone from an ADHD diagnosis. If, like me, you’re what they call “twice exceptional” (where being intellectually gifted can often mask the struggles associated with ADHD, autism, physical/learning disabilities), it’s EVEN EASIER to slip through the cracks. 
The psychiatrist upped my anti-depressants, which helped, but still did nothing for my focus. By the way? ADHD, especially in adults, is FREQUENTLY comorbid with other conditions like depression or anxiety. It’s almost like ... when your brain doesn’t do what you know it should do, WANT it to do, TRY TO MAKE IT DO, and you feel like a failure who’s not living up to her potential ... it makes you REALLY DEPRESSED!! Who knew?? After almost a year, I finally brought up the focus with my family doctor again, who was like, “Okay, let’s try some things, then.” Finding the right dose of ADHD meds is ... trial and error. And it’s exhausting. And sometimes you think you’ve figured it out, but you haven’t. I still haven’t landed on the BEST POSSIBLE solution for me, but I will tell you this: the difference in unmedicated-ADHD-Tara and medicated-ADHD-Tara is like night and day, even when my meds aren’t optimal. 
To give a very specific example, I’m a freelance writer and editor. My income from my first (medicated) year of running my own business full(ish) time was almost three times that of the unmedicated year before. This year, even with COVID throwing a lot of wrenches in a lot of gears, I’ve remained booked three to four months in advance, my focus is better, my self-worth is better (i.e., I charge what I know I’m worth), I’ve stood up for myself, I’ve *gasp* started planning(???). I’m not rolling around in piles of money, but I’m above the Canadian median.
I also speak to my therapist every two weeks (she’s wonderful—and she’s online, which is both cheaper and more accessible for me). I’m slowly understanding the value of meditation (if you have the Calm app I HIGHLY recommend Jeff Warren’s How to Meditate 30-day program. I’m on day 13. There’s no BS or vagueness; I love him.) I made an effort to change my diet and spend more time moving around outdoors. (Exercise is even more important for ADHD brains, it turns out.)
Now, none of this has been a magical cure-all. I’m in the middle of struggling with med dosage at the moment, which is freshly irritating. Even medicated, there are good days and bad days—which is totally normal. I just finished an editing project that nearly destroyed me because it was SO boring and I couldn’t get out of it (because I’d ADHD-procrastinated too long). Learning how to function in the neurotypical world with an atypical ADHD brain is WORK. There’s also a lot of emotion—grief, anger, frustration, joy—as you process the new information and mourn the time you spent lost, underachieving, “failing.”
One really great, really accessible resource is the YouTube channel How to ADHD. For people who want to dig into the science, I recommend Russell Barkley (HE IS SO SMART) and Ned Hallowell. There’s also a ton of information on ADDitude. Anyway, this is a lot of information, I know. There are some good self-tests on the ADDitude site. If you think you have it AND IT’S IMPACTING YOUR LIFE***, bring it up with your doctor. Know that you might run into some resistance because most ADHD meds can be (and are widely) abused, and people with actual ADHD get caught in that crossfire. Even though it’s hard because of ADHD’s effect on emotions (TOO MANY!! TOO STRONG!!), be prepared to face some scrutiny.  *** they’re always going to ask about how it’s negatively affecting your life.
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stompsite · 7 years ago
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Can Violence Be Okay?
As some of you know, I’m basically gonna die real soon unless I can get heart surgery, but that’s expensive. I make money by writing essays about games. If you like my work, please share it around, because personally, I’d like to keep on living. If you wanna support me, I’ve got patreon, ko-fi, and a critically acclaimed game out. I’m also looking for work as a designer or writer, so if you know of anything, let me know, please? I’ve worked on well over a dozen AAA and indie games doing everything from emergency script rewrites to helping devs improve their investment loops. I’ve put a lot of time into the 29 years of my life so far, and I’d like it to pay off, lol. But seriously, my mortality is distressing, so if you know how I can get my heart fixed and put a roof over my head, I want to hear from you! 
Dishonored 2 is one of my favorite games. I’ve written about it at length before. I’ve talked about some of my problems with the game (doing the right thing in D2 feels like an easy choice compared to D1), but I mean, man, I still love it. When it first dropped, though? Man. I had A Problem with it.
Dishonored 2 was so good until I got to the end and got an ending that didn’t match up with my feeling of where I was at when playing the game. There I was, being the best Corvo I could be, running around trying to save my daughter Emily, realizing how bad things had got in Karnaca while I’d been away, and wanting to do my best to keep everyone safe and improve the empire.
At the end, the game told me that Corvo ruled the islands with an iron fist. What had happened? Why was it doing this to me? I didn’t ghost every level, but I certainly approached things non-lethally where I could.
Turns out that the game doesn’t like it when you kill monsters.
I mean, sure, if you kill, like, a rat, the game doesn’t seem to care, but if you kill a witch, the game gets mad. Apparently, the game considers witches to be people. I did not--I felt the game had led me to believe that witches weren’t actually people. So when I made the choice to kill them, the game saw it as Corvo choosing the path of violence… but that’s not the decision I made.
Let’s rewind a bit.
One of my favorite story archetypes is about people without power who, through cleverness, ingenuity, and grit, overcome those with power. It’s not just about being an underdog, it’s about being underestimated, devalued, even downright abused. It’s about the defiance that comes with that, and overcoming the expectations someone has.
I don’t know exactly why, but I’ve always liked these kinds of stories. It frustrated me to watch my wealthier peers pick on the poorer ones. It insulted me when I was essentially told “wow, it’s remarkable that you’re so intelligent for someone so poor” after I won a scholarship. I had to protect two disabled students from one of the richer students in school because he wanted something they had and they didn’t want to give it to him. I have watched people with power hurt and abuse those without. Heck, I’ve been at the mercy of people more powerful than me before. I don’t like that. When I can tell someone’s struggling with the power dynamics of a group, I do my best to help them feel more comfortable in that space.
One thing I liked about the first Dishonored game is that the Empress, Jessamine, is portrayed as a good person who wanted to do right by her people, but she was actively sabotaged, and eventually murdered, by the nobles whose power she threatened. That kind of story is alluring to me; getting justice for Jessamine and delivering Dunwall from the powerful, punching up like that… that’s awesome as heck.
It was kinda weird when Dishonored 2 shows up and indicates that maybe Dunwall didn’t actually improve that much after the nobility was killed off/not killed off (I was mostly nonlethal the first time). D2 never really confronts this head on, at least that I can recall. Instead, it feels like two different stories. There’s the personal story of “someone hurt your family and took your home and you should take it back,” and then there’s the idea of “you’re fighting for justice for people who are downtrodden by the people who took your home.”
These are both great, but after the fact, it did seem kinda strange that Corvo, literally the dad of the Emperor, as upper-class as you can get, is playing the part of the underdog (or Emily herself, who I haven’t played because I wanted to hear Stephen Russell’s voice again). Like, there’s this implication that he and Emily haven’t really fixed anything at all and maybe kinda betrayed Jessamine’s legacy with that? I dunno. It’s really the only criticism I have of Dishonored 2 anymore, and I mean, the game’s still a 10/10 for me. It’s one of the only games that can grab hold of my attention and actually distract me from the pain I’m in.
Arkane has done such an amazing job with their games; I get to be someone else for a while. I can block out the health problems for a while and just fall into another space and experience relief from my awful life. I will never be able to thank everyone there for making such pure and wonderful games.
So Dishonored 2 has this kinda odd relationship with privilege and power and how it contextualizes its protagonists, but then along came Death of the Outsider, which solved this problem by letting you play as Billie Lurk, who, for my money, is the best protagonist in Dishonored history. I love playing as Billie. I love that she’s not an upper class person, just a normal person with cool tools and powers.
Anywho, back to the violence.
So, one thing I love about Arkane games is that they have amazing gamefeel. It’s like saying a drink is smooth, right? Like, it just feels right. I’ve never played an Arkane game that felt bad (maybe Arx Fatalis does, but I’ve never played it!), and I feel like, with every successive release, they only get better at making great gamefeel. Buuuuuuttt… it feels like since Dishonored, every Arkane game is a test. You can’t just do what feels good; you’re taking a test.
When the witches came along, I’m not gonna lie, it felt good to let loose. They’re just as powerful as I am, so it’s not like it’s an uneven playing field.
But… that wasn’t my first reaction. I’d encountered the witches before in The Knife of Dunwall and The Witches of Brigmore, and they’re portrayed in those games as unequivocally bad. Still, for Dishonored 2, I was trying to play stealthy and nonlethally, so I decided to knock them out at first. When I found out I could take their powers in one mission, I decided to try that, and then figured that when Corvo stopped Delilah, he’d probably arrest them or something.
Then, an unfortunate bug occurred (kudos to Arkane for fixing it really quickly! I think they had it solved in a couple days or something amazing like that) where some of the witches were dying when I was trying to render them unconscious. I couldn’t get the nonlethal option to work.
But I wasn’t that concerned, because I felt the witches needed to be killed.
Why?
Because they’re horrible, and I think they seem closer to Vampires--supernatural monsters--than people. 
I mean, listen to their dialogue. Look at what they do to the people they kill. They even backstab each other--one of their idle dialogues is about stealing from another. Another is about brushing her sister’s hair so she can gain trust and then stab her sister in the throat. The witches are hostile too--it’s not possible to approach them peacefully. They react to you like you’ve just invaded their vampiric crypt.
The mechanics don’t really leave room for interacting with them sympathetically; there’s no chance to talk to them, work with them, or anything. You can knock them unconscious, but it feels weird, even unconscionable to do that to people who are talking about stabbing each other in the throat.
I’m okay with knocking someone out when the heart says something like “He wasn't always like this. One of his works still hangs in a museum,” or “If he looks sad, it is because he mourns the child he lost,” but I had to look up a list of the heart’s lines about the witches because I couldn’t think of a time when the heart ever said anything good about a single one of the witches.
So, they have magical powers, want to do nothing but kill us, and they’re even happy to kill each other too. Read some of the notes--it’s indicated that they’re sadists. They take delight in killing anyone and everyone. The environmental storytelling seems to indicate the same thing; nothing good comes of a witch’s presence.
When I first did my quick gut-reaction post about Dishonored 2, I fumbled to articulate why Delilah bugged me. I felt like the game tried to excuse her at every turn. She had a bad life. She was a bastard child and treated poorly. Given my propensity for liking underdogs who were underestimated and mistreated, you might think I’d like her too. But I saw what she did. I saw what she’d chosen to become.
Many of the witches are contextualized in this way. I think the actual target of the museum mission--sorry, I’ve forgotten her name, it was 18 months ago--has this whole long backstory about being a rich lady who was going to get married off to a man she didn’t love who was kind of a shitty person anyways.
In reading all of the lines in the game that the heart has for witches, most of them are about enjoying drinking blood, murdering families, and abusing children. One woman struggles to remember the person she was before, but that reminds me more of a vampire’s thrall than anything else, and the game never does anything with that. No “please, I don’t want to do this,” or anything.
They became witches, and are now visiting a far greater violence upon the Empire. As one of my friends pointed out--and I’m inclined to agree--the Empire kind of deserves it, at least in Dishonored 2. It’s not a good society. I mean, it’s weirdly forward thinking in some ways, right? Like literally all of the romantic fiction I’ve encountered in the universe is LGBT stuff. But then in other ways it’s a mirror of the 19th Century British Empire, abusing people and nature in equal measure. Like I said, Jessamine seemed to be trying to fix those things, but she died, and Dishonored 2 indicates that Emily shirked her responsibilities to be a better Empress.
But.
I mean.
Literally all of the heart dialogue we have for them paints them as bad people. The nicest person we have is one who despairs because it’s easier to hurt people with each passing month.
One of my friends has argued that these were all women who were mistreated or whatever, but the heart doesn’t tell us about that. It isn’t saying “her husband used to beat her, so she relishes the power she has” or anything. None of these lines speak to a culture of misogynistic violence. Instead, we have a woman who “spent a month killing those who had slighted her.”
Slighted.
Not abused, beat, hurt. Slighted.
There is, as far as I’ve seen, precisely one person who was a victim: “Beaten and abused, she was barely sane when she heard the coven's call. Now she does the same to others, wielding her power like a barbed whip.”
I’ve been abused. It’s not something I like to talk about at length, but I was molested by an adult male (thankfully not my parents!) at the age of 11. I was abused by an ex who wanted to destroy me the way her mother had destroyed her, and those actions included gaslighting, emotional blackmail, and a ton of other things I don’t really want to talk about. I’ve been physically and emotionally abused for my genetic shortcomings.
I learned, a very long time ago, that almost all abuse comes from people who were abused. I’ve met people who are very angry, and I’ve heard people say “ah, well, it’s okay for them to lash out, because they were abused, so it’s only natural.” Heck, I’ve been one of the people who lashed out. It was only an emotional outburst, but it remains one of the worst things I’ve ever done. I will never stop regretting it.
I understand wanting justice. I understand wanting someone to hurt for what they did to you. I still have nightmares I don’t talk about. I’ve sat with friends who’ve had it so much worse than me and done everything in my power to give them what comfort I can.
But the witches are different. They chose power. And they chose vengeance. Should we justify that? Would I be justified if I started murdering everyone who looked or seemed like the people who had wronged me? Does anything excuse the murder of a bunch of academics in a Karnacan museum? The witches speak with sadistic dialogue. One of the notes left behind by someone trying to hide in the game’s final level makes it abundantly clear that their behaviors are monstrous.
So. Uh.
Look at Gary Oldman’s Dracula.
Dracula’s whole thing is actually super sad, right? Like, the love of his life died while he was out fighting bad dudes. She was tricked into committing suicide, so he renounces God and gets cursed into becoming a monster. His origins are tragic. It’s unfair what happened to him. But I mean, he still murders people and stuff. Dude’s gotta get stabbed in the heart. Sure, it’s cool that his wife got reincarnated as Mina Harker and all, but his whole kidnapping her and trying to turn her into one of his thralls is still bad.
The reason that killing Dracula is good is because Dracula has power and he is a monster. These witches have power and they are monsters. They hurt people--not just the ones who deserve it, but the ones who don’t. In the Brigmore witches, it sure as heck appears to be that they’re preying on the poor. It’s not like they’re out there fighting a revolutionary war against the nobility, and that their magical powers tip the scale. No, they’re killing everyone, even like… public works dudes. It’s an indiscriminate process. They’re killing people they don’t even know.
What makes them not monsters? They have power, and they use that power with cruelty. Dishonored’s world is not a good one to live in, but there is nothing the heart has for us that says that these women were victims. In many cases, they were perpetrators before they got their powers.
Corvo may be kind of a shitty ruler, by seeing a ton of problems during the time of Dishonored 1 and not addressing them leading up to Dishonored 2, but he’s one of the only people who can actually fight a witch; I think the only people actually capable of fighting them are the creepy religious zealots who enjoy torturing people for fun (why didn’t Corvo shut that down?).
So I was thinking about all of this when I killed the witches. They weren’t human anymore. They were indiscriminately murdering anyone who stopped them. Their leader, Delilah, had been portrayed in two stories already as a monster, and while her backstory was tragic, she took that tragedy and used it to excuse being a murderous monster, who ruined the lives of everyone she met, regardless of who they were.
I would have had a much harder time squaring off against a witch who was using her powers to put a stop to her abuser. Like, I, personally, would probably not hunt down the man who hurt me as a kid and put a sledgehammer through his brains, but I mean, in a game, if a witch went to murder a man who molested her, I definitely would be treating her like a person.
These witches, I felt, after listening to them talk, listening to the heart, and watching them act so casually around the bodies of the people they murdered, weren’t out for justice. They weren’t trying to fight back against an oppressive and cruel society. They were monsters. When a witch is wandering around talking about going for a swim later or wondering how the new girl’s doing, it might seem fine, but to be so casual as she walks past a pile of bodies… that’s monstrous. Murder is not a casual act.
Corvo (or Emily, if you played as her) is the only person who can stop the witches, even if you reject the Outsider’s gifts and play without any powers at all. They outclass everyone else, and they kill for the thrill. Someone has to stop them. It’s urgent.
A friend of mine got really upset with me for killing the witches. He said that these were women who’d been mistreated and society deserved to burn. But I mean… if you’re a random guy in a library, are you gonna be able to stop a squad of guards who throw innocent people in prison, kill people’s dogs for meat to sell, or murder innocent people? What about a groundskeeper? What can he do?
The game does not, as far as I can tell, back up the assertion that the witches were victims given power. There is no justice--they’re psychopaths who tortured children and animals, who murdered families, who relish in the carnage. The few women seen as good are losing those memories. Their existence as witches is a tragic one at best, and they’re so reminiscent of horror characters who lose themselves through possession or vampirism that I don’t know how to justify refusing to stop them.
A cop once told me about how he fought a man on PCP. The man had beaten his partner unconscious and was trying to choke him to death. Apparently this huge guy didn’t even feel their tazers and they weren’t supposed to shoot him. This cop ended up in a knock-down, drag out brawl with a man who wasn’t feeling any pain. He ended up bashing a pyrex bowl over the guy’s head so hard it shattered before backup arrived. He told me “if I could have shot him, I think I would have.”
To me, this brings up the question: is it possible to be violent in a game for a constructive purpose? There’s that old quote, misattributed to Orwell, that says something like “we sleep soundly in our beds at night because there are men who visit violence upon those who would do us harm.”
I must admit, I’d love future Dishonored games that involved dismantling the monarchy and trying to find a better, fairer government. I’d love to visit Pandyssia and dismantle traditional colonialist tropes. I’d like to grapple with questions about the ethics of violence, because that’s a subject that interests me on a personal level.
But I must admit, I was surprised when Dishonored 2 did everything to portray its witches as these inhuman, incredibly powerful beings, and then punished me for trying to protect the weak from their unbridled power. To me, my actions were heroic, because I was fighting a corrupted and almost unstoppable power in order protect the innocent. This is a game that let me save Aramis Stilton, a man who had fought for workers rights and was destroyed by the Duke for it.
(as an aside, I love Stilton; he grew up poor and earned his wealth honestly. He earned everything he had, so of course the nobility didn’t think he deserved it, because rich people think the only honest way to have money is to receive it from one’s parents. He never forgot where he came from and tried to do right by his workers, so the nobility destroyed him for it. Restoring his mind through time shenanigans is one of the most… most right things I have ever done in a game. I felt fortunate to be given that option)
I think, if the witches were human, if they were victims who deserved better, then the game should have supported that through its mechanics and narrative. But the heart--which, last I knew, told the truth--told me that they were monsters, and those that weren’t had lost their humanity and were on their way to becoming monsters.
I would love other ways to solve problems. When the heart tells me that this man beats his son so hard his bruises last a month, I want to put a stop to it. But what can I do? My only verbs are “knock out” or “murder.” Should I knock out a monster that rejoices in slaughter? Or should I put it down so that it won’t kill again?
Dishonored 2 is one of my favorite games of all time, but I felt that the ending only considered whether I had performed violence, not whether that violence needed to be performed. In my own life, I went through hell and chose not to come out of it a monster. I don’t know how to justify these women performing child abuse, animal abuse, and murder. Like vampires, they are monsters. No matter how tragic their origins, they prey on the weak and defenseless. I don’t like violence, but I think maybe there are times when it’s an unfortunate requirement. They might have been powerless at one point, but in the game, their actions showed they did nothing but punch down. Personally, I think we should punch up or not at all.
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teachanarchy · 8 years ago
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June Arbelo, a second-grade teacher at Central School, comforts a student who wants to go home during the first day of school. Tristan Spinski/GRAIN
Leigh Robinson was out for a lunchtime walk one brisk day during the spring of 2013 when a call came from the principal at her school. Will, a third-grader with a history of acting up in class, was flipping out on the playground. He'd taken off his belt and was flailing it around and grunting. The recess staff was worried he might hurt someone. Robinson, who was Will's educational aide, raced back to the schoolyard.
Will was "that kid." Every school has a few of them: that kid who's always getting into trouble, if not causing it. That kid who can't stay in his seat and has angry outbursts and can make a teacher's life hell. That kid the other kids blame for a recess tussle. Will knew he was that kid too. Ever since first grade, he'd been coming to school anxious, defensive, and braced for the next confrontation with a classmate or teacher.
Also: Inside the Mammoth Backlash to Common Core
The expression "school-to-prison pipeline" was coined to describe how America's public schools fail kids like Will. A first-grader whose unruly behavior goes uncorrected can become the fifth-grader with multiple suspensions, the eighth-grader who self-medicates, the high school dropout, and the 17-year-old convict. Yet even though today's teachers are trained to be sensitive to "social-emotional development" and schools are committed to mainstreaming children with cognitive or developmental issues into regular classrooms, those advances in psychology often go out the window once a difficult kid starts acting out. Teachers and administrators still rely overwhelmingly on outdated systems of reward and punishment, using everything from red-yellow-green cards, behavior charts, and prizes to suspensions and expulsions.
How we deal with the most challenging kids remains rooted in B.F. Skinner's mid-20th-century philosophy that human behavior is determined by consequences and bad behavior must be punished. (Pavlov figured it out first, with dogs.) During the 2011-12 school year, the US Department of Education counted 130,000 expulsions and roughly 7 million suspensions among 49 million K-12 students—one for every seven kids. The most recent estimates suggest there are also a quarter-million instances of corporal punishment in US schools every year.
But consequences have consequences. Contemporary psychological studies suggest that, far from resolving children's behavior problems, these standard disciplinary methods often exacerbate them. They sacrifice long-term goals (student behavior improving for good) for short-term gain—momentary peace in the classroom.
Teachers who aim to control students' behavior—rather than helping them control it themselves—undermine the very elements that are essential for motivation: autonomy, a sense of competence, and a capacity to relate to others.
University of Rochester psychologist Ed Deci, for example, found that teachers who aim to control students' behavior—rather than helping them control it themselves—undermine the very elements that are essential for motivation: autonomy, a sense of competence, and a capacity to relate to others. This, in turn, means they have a harder time learning self-control, an essential skill for long-term success. Stanford University's Carol Dweck, a developmental and social psychologist, has demonstrated that even rewards—gold stars and the like—can erode children's motivation and performance by shifting the focus to what the teacher thinks, rather than the intrinsic rewards of learning.
In a 2011 study that tracked nearly 1 million schoolchildren over six years, researchers at Texas A&M University found that kids suspended or expelled for minor offenses—from small-time scuffles to using phones or making out—were three times as likely as their peers to have contact with the juvenile justice system within a year of the punishment. (Black kids were 31 percent more likely than white or Latino kids to be punished for similar rule violations.) Kids with diagnosed behavior problems such as oppositional defiant disorder (ODD), attention-deficit/hyperactivity disorder (ADHD), and reactive attachment disorder—in which very young children, often as a result of trauma, are unable to relate appropriately to others—were the most likely to be disciplined.
Which begs the question: Does it make sense to impose the harshest treatments on the most challenging kids? And are we treating chronically misbehaving children as though they don't want to behave, when in many cases they simply can't?
That might sound like the kind of question your mom dismissed as making excuses. But it's actually at the core of some remarkable research that is starting to revolutionize discipline from juvenile jails to elementary schools. Psychologist Ross Greene, who has taught at Harvard and Virginia Tech, has developed a near cult following among parents and educators who deal with challenging children. What Richard Ferber's sleep-training method meant to parents desperate for an easy bedtime, Greene's disciplinary method has been for parents of kids with behavior problems, who often pass around copies of his books, The Explosive Child and Lost at School, as though they were holy writ.
His model was honed in children's psychiatric clinics and battle-tested in state juvenile facilities, and in 2006 it formally made its way into a smattering of public and private schools. The results thus far have been dramatic, with schools reporting drops as great as 80 percent in disciplinary referrals, suspensions, and incidents of peer aggression. "We know if we keep doing what isn't working for those kids, we lose them," Greene told me. "Eventually there's this whole population of kids we refer to as overcorrected, overdirected, and overpunished. Anyone who works with kids who are behaviorally challenging knows these kids: They've habituated to punishment."
"We know if we keep doing what isn't working for those kids, we lose them… Anyone who works with kids who are behaviorally challenging knows these kids: They've habituated to punishment."
Under Greene's philosophy, you'd no more punish a child for yelling out in class or jumping out of his seat repeatedly than you would if he bombed a spelling test. You'd talk with the kid to figure out the reasons for the outburst (was he worried he would forget what he wanted to say?), then brainstorm alternative strategies for the next time he felt that way. The goal is to get to the root of the problem, not to discipline a kid for the way his brain is wired.
"This approach really captures a couple of the main themes that are appearing in the literature with increasing frequency," says Russell Skiba, a psychology professor and director of the Equity Project at Indiana University. He explains that focusing on problem solving instead of punishment is now seen as key to successful discipline.
If Greene's approach is correct, then the educators who continue to argue over the appropriate balance of incentives and consequences may be debating the wrong thing entirely. After all, what good does it do to punish a child who literally hasn't yet acquired the brain functions required to control his behavior?
Nina D'Aran, the principal of Central School in South Berwick, Maine, has implemented many of Dr. Ross Greene's methods and philosophy along with her staff. Tristan Spinski/GRAIN
Will was still wielding the belt when Leigh Robinson arrived, winded, at the Central School playground. A tall, lean woman who keeps her long brown hair tied back in a ponytail, she conveys a sense of unhurried comfort. Central, which goes from pre-kindergarten through third grade, is one of a few hundred schools around the country giving Greene's approach a test run—in this case with help from a $10,000 state anti-delinquency grant.
Will, who started first grade the year Central began implementing Greene's program (known as Collaborative and Proactive Solutions, or CPS), was an active kid, bright and articulate, who loved to play outside. But he also struggled, far more than the typical six-year-old, to stay in his seat—or in the room. When he couldn't find words for what was bothering him, he might swing his hands at classmates or resort to grunting and moaning and rolling on the floor. A psychologist diagnosed him with a nonverbal learning disorder, a condition that makes it hard to adapt to new situations, transition between settings, interpret social cues, and orient yourself in space and time. At the beginning of second grade, Central designated Robinson as his aide.
Out on the playground, she approached the boy reassuringly, like a trained hostage negotiator. "Do whatever you need with the belt," she told him gently. "Just keep it away from people." Slowly, Will began to calm down. They walked over to some woods near the school, and she let him throw rocks into a stream, scream, and yell until, at last, he burst into tears in her arms. Then they talked and came up with a plan. The next time he felt frustrated or overwhelmed, Will would tell another staffer that he needed his helper. If Robinson were off campus, they would get her on the phone for him.
A few years earlier, staffers at Central might have responded differently, sending Will to the office or docking his recess time. In a more typical school, a kid who seems to be threatening others might be physically restrained, segregated into a special-ed room, or sent home for the day. Children with learning and behavior disabilities are suspended at about twice the rate of their peers and incarcerated at nearly three times the rate of the overall youth population, government data shows. Will, like most of Central's student body, is white, but for black kids with disabilities the suspension rate is 25 percent—more than 1 in 4 African American boys and 1 in 5 African American girls with disabilities will be suspended in a given school year.
Before Greene's program was put in place, conventional discipline at Central was the norm. During the 2009-10 school year, kids were referred to the principal's office for discipline 146 times, and two were suspended. Two years later, the number of referrals was down to 45, with zero suspensions, all thanks to focusing more on "meeting the child's needs and solving problems instead of controlling behavior," principal Nina D'Aran told me. "That's a big shift."
The CPS method hinges on training school (or prison or psych clinic) staff to nurture strong relationships—especially with the most disruptive kids—and to give kids a central role in solving their own problems. For instance, a teacher might see a challenging child dawdling on a worksheet and assume he's being defiant, when in fact the kid is just hungry. A snack solves the problem. Before CPS, "we spent a lot of time trying to diagnose children by talking to each other," D'Aran says. "Now we're talking to the child and really believing the child when they say what the problems are."
Before CPS, "we spent a lot of time trying to diagnose children by talking to each other," D'Aran says. "Now we're talking to the child and really believing the child when they say what the problems are."
The next step is to identify each student's challenges—transitioning from recess to class, keeping his hands to himself, sitting with the group—and tackle them one at a time. For example, a child might act out because he felt that too many people were "looking at him in the circle." The solution? "He might come up with the idea of sitting in the back of the room and listening," D'Aran says. The teachers and the student would come up with a plan to slowly get him more involved.
This all requires a dramatic change in mindset and workflow. Central School diverted building improvement funds to divide one classroom into two spaces. One side was called the "Learning Center"—a quiet spot for kids to take a break, maybe have a snack, and problem solve before going back into the classroom. The other area became a resource room. The school also committed to 20 weeks of teacher training, with an hour of coaching each week from Greene's trainer via Skype.
Will's breakthrough session happened in first grade, after several failed attempts, when D'Aran, then a guidance counselor, and his teacher sat down with him. He'd been refusing to participate in writing lessons with his classmates. Over 45 minutes, they coaxed Will through the initial moans and "I don't knows" and finally landed on a solution: Will said if he could use lined paper that also had a space to draw a picture, it would be easier to get started writing. Before long, he was tackling writing assignments without a problem.
Psychologist Ross Greene offers a radically different approach to fixing kids' behavior.  Tristan Spinski/GRAIN
Greene, 57, has curly brown hair, glasses, and the habit of speaking in complete paragraphs, as though he's lecturing a psychology class instead of having a conversation. At the annual conference of Lives in the Balance, the nonprofit he founded to promote his method and advocate for behaviorally challenging kids, I watched him address a crowd of around 500 teachers, psychologists, and other professionals. His baby face and tweedy blazer called to mind a high school social-studies teacher, but he worked up a full head of steam as he spoke of millions of kids being medicated and punished for misbehavior.
The children at risk of falling into the school-to-prison pipeline, Greene says, include not only the 5.2 million with ADHD, the 5 million with a learning disability, and the 2.2 million with anxiety disorders, but also the 16 million who have experienced repeated trauma or abuse, the 1.4 million with depression, the 1.2 million on the autism spectrum, and the 1.2 million who are homeless. "Behaviorally challenging kids are still poorly understood and are still being treated in ways that are adversarial, reactive, punitive, unilateral, ineffective, counterproductive," he told the audience. "Not only are we not helping, we are going about doing things in ways that make things worse. Then what you have to show for it is a whole lot of alienated, hopeless, sometimes aggressive, sometimes violent kids."
Greene was trained in behavior modification techniques—a.k.a. the Skinner method—as are most people who work with families and children. But in his early clinical work as a Virginia Tech graduate student, he began to question the approach. He'd get parents to use consequences and rewards, but the families kept struggling mightily with the basics—from dressing to chores and bedtimes. To Greene, it felt like he was treating the symptoms while ignoring the disease.
Around the same time, he learned about new brain research by neuroscientists who were looking at brain functions with powerful fMRI machines. They found that the prefrontal cortex of our brains was instrumental in managing what is called executive function—our capacity to control impulses, prioritize tasks, and organize plans. Other research suggested that the prefrontal cortexes of aggressive children actually hadn't developed, or were developing more slowly, so that they simply did not yet have brains capable of helping them regulate their behavior.
But brains are changeable. Learning and repeated experiences can actually alter the physical structure of the brain, creating new neuronal pathways. Nobel laureate Eric Kandel found that memory may be stored in the synapses of our nervous system. He won the Nobel Prize in 2000 for studying the Aplysia, a very simple sea slug, and discovering that when it "learned" something, like fear, it created new neurons.
The implications of this new wave of science for teachers are profound: Children can actually reshape their brains when they learn and practice skills. What's more, Dweck and other researchers demonstrated that when students are told this is so, both their motivation and achievement levels leap forward. "It was all sitting there waiting to be woven together," Greene says. He began coaching parents to focus on building up their children's problem-solving skills. It seemed to work.
By the early 1990s, Greene had earned his Ph.D. in clinical psychology. He moved to Massachusetts, where he began teaching at Harvard Medical School and directing the cognitive-behavioral psychology program at Massachusetts General Hospital. He also began testing his new approach in children's psychiatric clinics that had previously used Skinneresque methods. In 2001, Cambridge Health Alliance, a Boston-area hospital group, implemented CPS, and reports that within a year, its use of physical and chemical restraints (like clonidine, which is a powerful sedative) in young patients dropped from 20 cases per month to zero. A subsequent five-year clinical trial at Virginia Tech involving 134 children aged 7 to 14 validated the method as an effective way to treat kids with oppositional defiant disorder.
By 2001, when The Explosive Child came out in paperback, Greene had become a sought-after speaker, even appearing on Oprah. The first peer-reviewed paper in a scientific journal validating the effectiveness of his model appeared in the Journal of Consulting and Clinical Psychology, and that led to even more invitations to speak at teaching hospitals and other facilities.
A child draws at Central School. Tristan Spinksi/GRAIN
In 2004, a psychologist from Long Creek Youth Development Center, a correctional center in South Portland, Maine, attended one of Greene's workshops in Portland and got his bosses to let him try CPS. Rodney Bouffard, then superintendent at the facility, remembers that some guards resisted at first, complaining about "that G-D-hugs-and-kisses approach." It wasn't hard to see why: Instead of restraining and isolating a kid who, say, flipped over a desk, staffers were now expected to talk with him about his frustrations. The staff began to ignore curses dropped in a classroom and would speak to the kid later, in private, so as not to challenge him in front of his peers.
But remarkably, the relationships changed. Kids began to see the staff as their allies, and the staff no longer felt like their adversaries. The violent outbursts waned. There were fewer disciplinary write-ups and fewer injuries to kids or staff. And once they got out, the kids were far better at not getting locked up again: Long Creek's one-year recidivism rate plummeted from 75 percent in 1999 to 33 percent in 2012. "The senior staff that resisted us the most," Bouffard told me, "would come back to me and say, 'I wish we had done this sooner. I don't have the bruises, my muscles aren't strained from wrestling, and I really feel I accomplished something.'"
"Is giving him a consequence—suspending him, calling his grandparents—is that going to teach him not to throw chairs?" she asks. "When you start doing all these consequences, they're going to dig their heels in even deeper, and nobody is going to win."
Maine's second juvenile detention facility, Mountain View, also adopted Greene's method, with similar results. Incidents that resulted in injury, confinement, or restraint dropped nearly two-thirds between April 2004 and April 2008.
Like the Long creek guards, staffers at Central were skeptical at first. When an enraged second-grader threw a chair at educational technician Susan Forsley one day, her first instinct was to not let him "get away with it." But she swallowed her pride and left the room until the boy calmed down. Later, she sat down with him and Principal D'Aran, and they resolved that if he felt himself getting angry like that again, he would head for the guidance office, where he'd sit with stuffed animals or a favorite book to calm down. Forsley eventually learned to read his emotions and head off problems by suggesting he take a break. "Is giving him a consequence—suspending him, calling his grandparents—is that going to teach him not to throw chairs?" she asks. "When you start doing all these consequences, they're going to dig their heels in even deeper, and nobody is going to win."
Will had graduated from Central and outgrown most of his baby fat when I arrived for breakfast at his home one Saturday morning. As he and his brothers helped prepare apple pancakes and fruit salad, he took a break to show me "Antlandia," a board game he created to showcase his knowledge of insects. Now in fifth grade, he'd made friends at his new school and was proudly riding the bus—something he couldn't handle before.
Between bites, Will consented to describe his experiences with the teachers and staff at Central School. "When they notice a kid that's angry, they try to help. They ask what's bothering them," he said, spiky brown bangs covering his eyebrows as he looked down at his plate. His mom, Rachel Wakefield, told me later that CPS had trained Will to be able to talk about frustrating situations and advocate for himself. Now, she said, he actually had an easier time of it than his big brother. "It's a really important skill as they enter into adolescence," she said.
From Greene's perspective, that's the big win—not just to fix kids' behavior problems, but to set them up for success on their own. Too many educators, he believes, fixate on a child's problems outside of school walls—a turbulent home, a violent neighborhood—rather than focus on the difference the school can make. "Whatever he's going home to, you can do the kid a heck of a lot of good six hours a day, five days a week, nine months a year," Greene says. "We tie our hands behind our backs when we focus primarily on things about which we can do nothing."
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brenthartinger · 8 years ago
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My new book, THE OTTO DIGMORE DIFFERENCE, is out TODAY! Yikes...
Book 1 in The Otto Digmore Series
“Road trip!”
Otto Digmore is a 26-year-old gay guy with dreams of being a successful actor, and he’s finally getting some attention as a result of his supporting role on a struggling sitcom. But he’s also a burn survivor with scars on half his face, and all indications are that he’s just too different to ever find real Hollywood success.
Now he’s up for an amazing new role that could change everything. Problem is, he and his best friend Russel Middlebrook have to drive all the way across the country in order to get to the audition on time.
It’s hard to say which is worse: the fact that so many things go wrong, or that Russel, an aspiring screenwriter, keeps comparing their experiences to some kind of road trip movie.
There’s also the fact that Otto and Russel were once boyfriends, and Otto is starting to realize that he might still have romantic feelings for his best friend.
Just how far will Otto go to get the role, and maybe the guy, of his dreams?
Author Brent Hartinger first introduced the character of Otto Digmore in 2005, in his Lambda Award-winning books about Russel Middlebrook. Back then, Otto was something pretty unusual for YA literature: a disabled gay character.
Now, more than a decade later, Otto is grown up and finally stepping into the spotlight on his own. The Otto Digmore Difference, the first book in a new stand-alone series for adults, is about much more than the challenges of being “different.” It’s also about the unexpected nature of all of life’s journeys, and the heavy price that must be paid for Hollywood fame.
But more than anything, it’s a different kind of love story, about the frustrating and fantastic power of the love between two friends.
REVIEWS
“It is beautiful and poignant and hits every pitch just right. More than once, and not even at particularly emotional moments, I was both laughing and crying over what a relief it was to know someone else out there gets it. … For polished storytelling, brilliantly drawn characters, and finely crafted subtext, this gets [our highest rating].” – Divine Magazine
“I loved this book … [It] really digs deep into Otto – from his relationship with his scars and what they mean for his life to his feels on Russel, showbiz, his childhood and where he is in his life at age 26. Reading what motivates him was fascinating because he is the very different character in the Russel universe–which of course make the title of this book very appropriate. … I’m eagerly looking forward to seeing where Otto goes from here.” – Jeff and Will’s Big Gay Fiction Podcast
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