#evataash
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clairescotcoutts · 1 day ago
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So, about The Veilguard.
This post is:
Long.
Spoiler full.
Read at your peril.
So.
The fact that I devoured the game in virtually less than three days should speak for itself; I was worried about the playing style, I was unsure about the combo system, and having only two companions travel alongside the MC felt a little alien to me and also added to my anxiety. (Yes, I’ve played Mass Effect, yes, I’ve been in a fighting trio before, but never in Dragon Age.) I thought, “There’s only three of us?! We’re gonna die so much and so hard.”
Turns out I didn’t die so many times as I’d expected, so yay me.
I had refused to watch anything that had to do with the plot, with the exception of the trailers, because I wanted my experience to be fresh and untainted by expectations. Of course, I had hopes — but other than that, I dove in blind and without any sense of direction.
As you know, the depths of the ocean hold both horror and beauty, so here are mine; I shall start with the horrors so all the bad air is cleared out first.
My primary horror is that, save a few points, the game very clearly follows BioWare’s own canon, in which the Hero of Ferelden must have died to stop the Fifth Blight, and thus there is no Kieran. Morrigan plays a pivotal role yet again, but her presence implies that the decisions made in previous games are… well, your own, but not the world’s own. So, no Kieran, and it is heavily suggested that it was Morrigan who drank from the Vir’Abelasan. Even if she hadn’t, turns out she ends up with a piece of Mythal inside her anyway, granted by a regretful (and finally gone) Flemeth.
Story-telling wise, well, I don’t know if it was the best choice— I just know it bummed me out a bit to find some of my decisions discarded, not considered at all.
My second horror is the absence of either Hawke or Stroud. The events at Amaranthine are mentioned, but (unless I missed a codex entry) there’s no word on what happened to the brave soul left in the Fade to fight that giant monster demon. Since I always leave Stroud behind (because Alistair is and always will be a king to me), I can’t say I’m suffering to know his fate, but it would’ve been nice to confirm something. 
At the end of Inquisition, Morrigan narrates that should Hawke live, they go to Weisshaupt, but soon all news from there ends. What happened?! Am I missing something found only in the comics or books?
Also what happened to the rest of the companions? What about the woman made Divine in Inquisition? Whether it’s Leliana, Cassandra or Vivienne, you’d think the Divine would have something to say about two ancient elven gods turning the world tits up.
What about the Qunari who are not part of the Antaam? Are they in agreement with Elgar’nan and Ghilan’nain? Is Seheron torn asunder like Minrathous?
Why is nobody remarking on the fact that the Crows buy (or used to buy) people?! I love the Antivan Crows, I do, but one cannot forget Zevran and all he told us about them.
Those are my particular points of horror. 
Now, to the rest.
Veilguard is a game that doesn’t hold back. It’s out to punch you in the guts and kick you in the feelings, and boy does it do it brilliantly. The sacrifices are real. The choices are heavy and carry weight on them that slumps you down (especially if you’re extra sensitive, like me) throughout the game. The dilemma and problems your companions face are heart wrenching, and you want them all to thrive. Yes, even the one who was hardened because you can’t bloody be in two places at once. These companions are well fleshed-out, they’re alive, they’re complex and they are so beautiful to live and travel with. The emotional moments they have, I felt them, I suffered with them, I cried. I /cried/, which had never happened to me with a videogame before. And not just because this companion is my favourite or that topic hits a bit close to home— not just that. It’s because they’re amazingly written and acted out. They feel so real.
The locations are gorgeous (I especially fell in love with Treviso), and I love how much you’re able to explore. I love that you can pet animals. I love that you can interact with the world in front of you. I /love/ that you don't miss dialogue even if you get into a fight because the companions re-start conversations now.
The NPCs? My children. Isabela is fire, as always; Antoine, Evka, Viago and Teia have my whole heart. The Mourn Watch is fascinating and the Shadow Dragons are bold, united and righteous. I really like that the Veil Jumpers don’t diss on the Dalish just because they know more— they understand that, as a people, they are one. And they’re accepting of everyone, not just elves!
I simply adore Rook as a protagonist. Not just because they give purple Hawke, and I love Hawke, but because again, they feel human and real. They know this is well above their paygrade, and they’re in way over their heads, but they still step up and lead because damn, someone has to. Iron Bull would be so proud. They are fun, they are caring, they are talkative and they know they’re drowning, but can’t afford to stop swimming.
Both in Origins and Inquisition it felt as though we were The Chosen One, even if in the latter one tried to swear it off and deny any possible divine intervention, but in DA: 2 and here, we are just people trying their best with the worst circumstances, and to me, that’s beautiful. Rook is a delightful protagonist.
The game allows you to choose who you’re going to be and /how/ you’re going to be thus. You can be cis, you can be trans, you can be neither and you can be both. No limits now.
Which leads me to another point I simply adored: how the questions of gender are treated. It’s really big to have an NB character go through their own acceptance process before our very eyes. While in Origins (and a bit in Inquisition too) you have the choice to be shocked that there are people who like their same gender, this game is Thedas saying “The world is big, the world is complex, and people everywhere are not defined by your expectations or rules. It’s not even an option. Deal with it.”
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Regarding the magic, I’m not even mad it looks and feels different. After all, Dorian used to say that “the South is so charming and rustic”, and now I see that’s because what he saw in Ferelden and Orlais was not what he is used to. Even in Absolution we see that the way Tevinter used magic is distinctly unique and not how it is done south of Arlathan. I understand it. I like it. It’s not as if there had been no changes in the designs of demons and darkspawn before, and now that’s what they look like. It’s fine. Time has passed and people are allowed to make different creative choices.
Now, to Solas… Solas. Oh, Solas. I understand you so much better now.
Veilguard really helps put into perspective some bits of dialogue from previous games. Why does this 8-ball care so much about spirits and the Fade? Gods, because he /is/ them, and the Fade used to be his home. Every time he has to hear that spirits are monsters or unreal he takes it personally, and how could he not? People are saying he’s a monster, he’s not real, and nobody knows any better because they wouldn’t believe him anyway. Now I understand why he gets so worked up if you make Cole more human—you’re doing to him what Mythal did to Solas himself. You’re forcing him to be something else and Solas knows it hurts. (Also, Cole is happier as a spirit— “Thank you for helping me find this again. For believing in me. You don't know what it means”, he says, and now it hits so differently.)
I have to remark on some things I’ve read that have shocked me— first of all being the interpretation of Solas and Mythal’s relationship. Like Taash, you can assume “they were doing it”, however, I don’t think they ever loved each other like that. Their bond, to me, is that of a queen and her most loyal knight, a “king and lionheart” sort of situation if you will. Solas knows her better than anyone else, certainly, but the way I see it, that right there is his commander, inspiration and also, his heaviest shackle.
Their relationship merits another post altogether, I believe, as does Solas and Lavellan’s.
All in all, the good, to me, far outweights the bad.
Give the Veilguard a chance before you discard them, enjoy the appearance of some of the characters you love, enjoy getting to know the new heroes. Give yourself the option of having an informed opinion before you love or hate.
Also, petition for Solas to let his hair grow out again.
That's it, for now.
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herald-divine-hell · 6 days ago
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The girlfriends met.
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mythalenansal · 6 hours ago
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havent finished taash companion quest yet but this are the vibes im getting lol
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biowarescreenshotsdump · 9 hours ago
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pls they're so funny
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resldue · 1 day ago
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hi i love taash i will protect them with my life
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girlbob-boypants · 10 days ago
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Spoilers for dav
Weekes using a person from a nonwhite coded culture to be their own personal gender journey self insert after Gaider got criticized for doing that with being gay is not what I expected.
Using 'non-binary' instead of a more cultural conversation.
And then just Patrick (he/him) to Trick (they/them) Evataash (she/her) to Taash (they/them)
Subtle as a shotgun and handling something delicate just as well
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lesbiandice · 8 years ago
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im... making a new character for the campaign im in in case my character dies or leaves and i have to reroll
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