#especially cause it's supposed to be a prequel DLC
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yunatheintrovert · 2 years ago
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Some musings about Athia's foreign relations (or rather the lack thereof)
One interesting thing I noticed is that the lore has no mention of Athia coming into contact with other peoples and nations aside from the Rheddig. There are no mentions of foreign trade as far as I could find. The only trade happening was between the realms of the Tantas within Athia. The game explains how many Athian writings and historical records were lost due to the Break and the wars with the Rheddig. But considering all the archive entries we can find throughout the game, it is a noticeable absence.
That makes me wonder if Athia practices isolationism and has cut itself off from the rest of the world. Or if Athia lacks the naval technology and ships to venture across the seas to other lands. Fishing boats were mentioned in the lore. Furthermore, it's possible to reach Athia by sea since the Rheddig did so during the second war. Still, foreign trade has yet to be mentioned. Plus, the attitude of Athians towards outsiders/foreigners in the lore and in the game's story seems rather hostile. The reaction to Frey is one example of that.
Granted, the reaction of Athians to Frey's arrival came at a time of great stress and hardship... But indications of the lore about how Athia feels towards the Rheddig and the description of purging "soldier and civilian alike" does give some reason to wonder about how Athians feel towards foreigners and foreign powers. There are some interesting similarities between Athia and real-life historical examples of nations being isolationist. But that's something for another post.
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foxx-queen · 3 years ago
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things I want in da4
different backgrounds for the protag like in origins. da4 is supposed to span different cities etc , so it should be easy to have humans / elves / dwarves / qunari from different backgrounds. pls dont make the only background for an elf a tevinter slave, or the only background for a mage a magister
on that note no more noble human backgrounds. let me be an avvar instead
more tarot card art idk I just really liked it
body sliders let me be a buff lesbian
better hair I'm begging
returning companions from dai. I know it's unlikely but dai does kind of feel like a prequel to da4 what with everything we learned , and I feel like if u were friends with all the companions it would be nice to see them
a dialogue option that says 'cool motive still genocide' when talking to solas
a balanced ratio of female to male companions , and romance options more like da2. no race locked romances cause that was weird
pls do not go 'all elves are working with solas'. there should be at least one (1) big group led by briala, merrill and fenris opposing him. they should also have a big part of defeating him / saving the world in the end that is visible to the whole world, because otherwise elves are gonna be hated more than ever, especially since it seems like the writers might have the ancient elves be the cause of the blight, rather than tevinter
let me actually shit on the chantry. let us discover there is no maker / the 'maker' was mythal whispering to andraste. the writers have destroyed the dalish's beliefs and the dwarves beliefs, time to do the same for the maker. I'm tired of the writers saying actually all these other religions are fake! except the maker!
let the players opinion of solas matter. dont have it be like 'oh u decided to kill him and that's actually the bad ending!!' I get that people love him but people who dont like him due to the lying / racism / genocide are also valid and i dont want 'u were supposed to like him' to be forced on me
mythal is alive and working with the elves opposing solas (led by briala merrill and fenris). her hoast is an elf (merrill mayhaps). I know notes at the end of dai say she was headed to morrigan, but considering that the last scene with flemeth and morrigan could be read as flemeth realising how she's failed morrigan, letting her live her life with kieran instead of becoming a vessel would be nice. also flemeth definitely had other vessel options, especially since she's known for years that morrigan was 'unwilling'
let me see flemeth / mythal fight. da2 hinted but didnt let me see it. we've never seen her actually fight (dragon form aside) and i want to See It.
also let me romance mythal
more stuff about the titans and the dwarves! the descent was my fav dlc
more qunari stuff - lemme see a family of tal-vashoth , and the qun from the inside
if the inquisitor drank from the well let them turn into a dragon / have mastered more of the well of sorrows knowledge
if hawke stayed in the fade flemeth rescued them
warden reappearance
the warden & hawke & the inquisitor having a scene together. also maybe a lil scene with their LI
let me befriend dragons rather than kill them thanks
let me hit someone with my staff as a mage pls I'm begging
okay that's it for now but I'm sure there's more
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ganymedesclock · 4 years ago
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how do you figure that the knight has a personality. from what i've seen, it's purpose is to stop the plague, and every action it takes is to further that goal. there aren't any sidequests that bring it to other, irrelevant things.
Anon pardon me for being rude but this just sounds a lot like you really weren’t paying any attention at all.
The first thing Ghost did was leave Hallownest entirely
They came back specifically because Hollow was dying. Numerous people speculate or imply about this and it is shown to us in the opening cinematic- Hollow screams, and then Ghost specifically returns to Hallownest. Given Ghost shows neither loyalty nor reverence to any figure of the Pale King, in any route, it is hard for me to believe this is their instruction.
Literally numerous characters explicitly discuss that Ghost is making independent decisions. Open the wiki and find a character page and read their dialogue. I challenge you to find basically any character in the entire game who has more than a single sentence of dialogue, that does not talk about Ghost making choices and having opinions. 
The soundtrack that plays during Hollow’s fight sharply changes tonally in response to Hollow stabbing themselves. No one else is observing Hollow. “We” as player do not have a presence that is acknowledged in the meta of the game. Ever. Ergo: These moments of sadness are emotions we are told that Ghost has.
The person who tells us that Ghost is empty was wrong about it explicitly and big time. Literally the entire reason Hollow didn’t work is because the Pale King was wrong about the vessels and his entire civilization ate shit because of it. In case you missed the charnel pit filled with dead children, or the fact that you basically find his dead body curled up in an empty throne room where you then have to smack it out of its chair and onto the floor in order to clear the area, PK is not a trustworthy source of information. He is factually observably incorrect about several things (see: the lore tablet in the Howling Cliffs that states there “is no world beyond” and implies sapience only exists within Hallownest’s bounds when half the cast casually talks about and is canonically shown via things like Quirrel’s prequel comic to have come to Hallownest from outside, and been sapient the whole time. PK HIMSELF came to Hallownest from the outside and was sapient. 
Also the specific thing you cite that would be counter-evidence to Ghost lacking a personality happens. like. all the time. Things that aren’t relevant to Ghost’s Assigned Objective:
Literally any ending except “Hollow Knight” which you can complete by ignoring everyone and running in a straight line to the goal. Even that ending requires Ghost to conduct independent synthesis of ideas to figure out how to complete this, which an entity that has a personality and thoughts does things. 
Any objective that requires the Kingsoul calls for you to wander what White Lady notes is a long way off the path and obtain objects you were never “supposed” to have when your path ahead to replace Hollow is clear.
Every aspect of the Delicate Flower quest
The Colosseum of Fools
The entirety of the Grimm Troupe DLC
The entirety of Hidden Dreams DLC
The entirety of Godmaster DLC
Sitting with Quirrel at the conclusion of his storyline
Sitting and listening to Marissa
Meditating with Mato, or seeking out the Nailmasters in the first place
Beating up Millibelle for robbing you
Accepting the Hunter’s Journal and completing it
Fighting Hornet a second time and acquiring the King’s Brand (which is used to defy an explicit order of the Pale King, that the Abyss is to be left sealed)
The grub sidequest
Pursuing any of the character storylines, such as Cloth, Bretta, Tiso, or Elderbug’s to its logical conclusion
This list is incomplete and could continue
It certainly looks like actually most of the game consists of actions that make no sense from the perspective of an empty creature who is completely apathetic, lacks a personality, and only obeys orders given to it by PK, and, after all, we are roleplaying the experience of being Ghost, considering never at any point does the game ever acknowledge the player as an entity or break the fourth wall. The closest it comes is the Shrine of Believers which is extremely esoteric to access.
It would also certainly seem I’m really mad about it, which I am: Anon, please consider that I am an autistic adult. Please consider that many people with autism, especially in childhood, can be:
Nonverbal
Prone to repetitive behavior or acting in a way that others describe as “robotic”
Lack what is considered “typical emoting” / could seem to be “blank-faced”
Basically, everything the vessels are. And autistic people are, you know, real actual human beings with thoughts and feelings. You know what people argue, all the time? That we aren’t. Especially young nonverbal kids.
Do you understand maybe why I am saltier than small oceans about this subject?
If so, I really hope you understand that while I cannot physically reach through the screen and stop you from believing this, broaching this attitude does cause me, as an autistic person, to trust you significantly less, especially since we are talking about a game that calls a huge amount of attention to the fact that all of the vessels suffered and were hurt by what was done to them. Broken Vessel reaches out to you when they fall. Hollow actively stabs themselves during their fight to prevent Radiance from using themselves to hurt you and comes back as a Shade to attack her in Dream No More.
To insist there’s not evidence of Ghost having a personality is to both insist, in arrogance, that all of the humanity of playing Hollow Knight is only brought by the player- when we are not a force that exists in this world- and to deny the fact that there is anything wrong with the Abyss. Which is clearly not the conclusion the game intended to present you with. There is a reason we feel something about the Abyss, and not about the workshop in the White Palace where bits of Kingsmould armor are stacked up. And even the Kingsmoulds, it’s made clear, have at least the capacity to grow and form opinions given the implications of The Collector.
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ramblings-of-a-mad-cat · 4 years ago
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For a long time my favorite pokemon region was Unova, I loved everything about it, but ESPECIALLY the people (minus Team Plasma) and I was ecstatic that when my family finally remembered I liked pokemon too and got me my own copies so I didn't have to snag my brothers' to play 20-30 minutes at a time I had TWO generations worth of Unova to play through. But these days Galar is making a huge play for my heart. It's so gorgeous, and the way that you don't just follow the map in direct order to get to the gyms, but instead are running around and doubling back it's actually pretty fun! And the Gym Trials are awesome!
That said I would still gladly sink money into a Unova return/remake. (Please, bring me my children back)
Alola and Johto rank pretty high in my heart though, as they are currently the only regions I have become the champion of (I always crash and burn at the elite 4 because if the whole "no healing up at the pokecenter" business. Everyone faints and/or all of my good moves run out of PP and PP restore items can be expensive/hard to get)
Unova is excellent. I suppose I didn’t really consider it in my list of favorites because I was primarily thinking about the region itself, not the characters. However, if characters are a factor...then Alola is still probably the best, but Unova could steal its throne for sure. It blows my mind that Cheren and Bianca are disliked by the general fandom, cause I adored them.  Oh well, at least N has the popularity he deserves. Easily one of the greatest characters Pokemon has ever had. (Though Lillie is still my favorite...probably. I’m indecisive.) Generation Five is just exceptional in every way, and I know not everyone thinks so...but two incredible sets of games to play through. I really hope they do sequels again. Or hell, even prequels. That would be cool too. X and Y should have gotten a prequel about the war, you cannot change my mind. 
Galar is a beautiful location too. It’s why I wish that we could explore the entire map. I’ve said it before, and I’ll say it again - Sword and Shield are good games, but they could have been great if they’d been given a bit more development time. That being said, I would pack up everything to live in a place like the Glimwood Tangle, or Balloonlea. Wyndon is stunning - sure, the lack of a Victory Road is a problem, but having the Pokemon League be an entire city is a fair tradeoff. (Let’s be real, Ever Grande barely counts.) In general, the focus on the Gym Challenge and hyping it up means that this game didn’t need a particularly fleshed out story - the League challenge itself was the story. The Wild Area also lives in my head rent-free. Seriously, I was a bit grumpy about the idea of paid DLC until I learned that it was the chance to get two more Wild Areas...easily the best thing about these games. 
Story Time: On my first play-through ever, of Fire-Red...I didn’t really know how to plan movesets well. My Charizard knew Fire Spin and Metal Claw. What’s more, it for some reason did not occur to me that I could bring items into the Elite Four. So I just kept losing, again and again, and mindlessly training outside of Fuscia with the Versus Seeker. I was even worse at video games then, then I am now...was level eighty by the time I finally beat Gary, and over the moon...I then demolished the post-game. Also found my first shiny on Five Island, a Pidgeotto...and I was too strong to weaken it. Had to keep chucking poke balls until I ran out. T’was a sad day for Tiny Brandon...
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greenyvertekins · 5 years ago
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I'm surprised Infinite wasn't lower considering how horribly they handled him... like, it was hard enough to take him serious kn the vanilla game and the DLC ruined any chances if him being taken seriously with his "I'm not weak" tantrum... if they were gonna go that path they should have put the tantrum at the end of the vanilla game when your about to beat him for the last time like they did with Zant in Twilight Princess
I agree that Infinite wasn’t handled especially well but at the very least, his hamminess is fun to watch and he never at any point betrayed or took final boss status away from Dr Eggman. Also, his design is cool AF.
I also get the impression that Infinite was never played uber-seriously, that he’s supposed to innately be a pathetic bad loser who inwardly believed that he was hot shit but that belief was decimated by Shadow beating seven shades out of him and causing him to feel fear, a revelation he just couldn’t bear, motivating him to seek power and toss away his older, weaker self to deal with it. At the end of the day. he’s just a bully, a super-powered bully.
The prequel comic revealed him to have been scum all along since his idea of an ideal world was a desolate one. So continuing to be scum on Eggy’s side isn’t a big leap.
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kylecrane · 7 years ago
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Dying Light: So many questions!
-and a few answers.
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Hi Taff!
I’ve been interested in your blog for a while and I’d like to pose some questions, because thinking and theorising is fun, and I’ve not got anyone to do either of those things with.
Hi! Oh dear, look at all 'dem questions! Thank you! @target-on-my-redshirt. 
First of, thanks for the interest to begin with. I love chatting about Dying Light, especially things away from game mechanics, since I'm a fan of the concept and characters first, the gameplay second. Even if the gameplay is an absolute blast and a very high bar to reach for other games. But I digress.
I'll be answering them on here, since this is my main Dying Light blog, and I hope you don't mind me answering them in public. Let's see if we get a discussion going, hm?
Do you think that beyond the obvious potential for DLC, techland will release any concept art, any ideas that were dropped in the cutting floor or initial ideas for the story?
There's already some concept art out, and you can find it in my /concept art tag on here. Though I admit, it doesn't show anything much of the cut content, though we do see different types of costumes that aren't found in the finished product. What we do know about though is that originally we were meant to be following four characters (much like Dead Island), from which I believe Jade and Zere were meant to be playable characters? Maybe even Spike or Brecken, it's been a while since I've read up on that.
Though they eventually settled on focusing on Crane.
I think we can still see some remnants of cut story content though, as well as gameplay mechanics that ended up dropped. The most glaring one being the extra vial of Antizin that Crane pockets as he is ordered to destroy the stash, right along with the hint on a side quest to collect spent vials to stop people from filling them with potentially poisonous shit and passing it off for the good stuff.  And then there's a bugged overlay message you get when a Boomer Bomber explodes under you as you crawl through a duct in the Oh Brother Where Art Thou quest. You get a message along the lines of "You've been infected, etc..." which leads me to believe that originally you were expected to keep yourself dosed with Antizin. Much like the malaria infection in Farcry (2?) and the necessity for Zombrex in Dead Rising 2.  Another leftover from the original is a reference from a survivor to recognizing Crane from the *posters*, which'd indicate maybe at least one of the original playable characters was famous for something or the other.  Unless, of course, there was a bounty system in which Rais put up badly drawn Crane posters.  
I wonder if they always planned on having a classic generic tyrannical villain, or if sights were initially set higher.
Are we ever going to hear about the other characters backstory? I loved the addition of the random encounter explaining Spike, and we've heard a bit about Jade - what about the others? Will we see the addition of any new characters? Will we know anything new about the witch woman who brews you the potions?
I'd love a little more background reveal, to be fair, but I don't see it happening. Not in the original Dying Light anyway, even with their planned content drops that will include story expansions.  Mostly because that content is free, and anything that'd involve dialogue would require them to either ditch Crane as the main character (plausible, but unlikely), or look for a less prolific voice actor to step in.
Will there ever be the inclusion of tie-ins to the new novel that recently released? Will they consider releasing a small playable story prequel of their own?
The novel, Nightmare Row, was not recently released. It was only recently translated though, if I remember right. Either way, Nightmare Row read more like what we originally saw the game being advertised as, with quite literally the shift of night and day making all the infected more dangerous, rather than focusing on a new mutation and the occasional hyped Biter/Viral.  Which I'm fond of, since it gives the virus some time to mutate and start producing the range of variations we see in the game.
Do I think we get a tie-in mission? No. Much as I'd love to play a game that takes place at the cusps of an outbreak like this, I don't think that'll be part of the Content Drops. Again, I think of the cost of assets to get this done.
And is there any new concept ideas for DLC in terms of playable story beyond extra skin packs? Do you think there’s  any whackier ideas for weapons or side missions? Will there be any additions that will be definitively linked to the story? The following was an absolutely incredible addition, but I feel that many players were let down by the ending - especially as it directly contradicts Jades wishes (she wanted to keep fighting, and wanted to die for her friends, but Crane accepts a nuclear detonation in the end? Alternatively, we learn that everyone will die in vain anyway or turn into nasty Zambies?
Zera has been working on a cure with Camden for the entire story - does this bear fruit? What is the global backlash against the GRE?
As of writing this, the new content drop #1 was announced (though they deleted the Tweet- sneaky!), so here's your answer on the special weapons. And the story?  Ahm, well, I have my very own set of bones to pick with it, in particular the implications of leaving the cure with a single scientist in a run down lab without supplies, and how we are expected to believe that the world turned its back to Harran entirely.  That and, yes, Crane's sudden inability to think as he detonates a nuclear warhead that would do absolutely jackshit to clear the infection, but likely only make it worse.  I am however quite interested in anyone turning into a sentient volatile once they've inhaled the experimental gas, since that is a scary thought and would make for an interesting extra level of challenges in Dying Light 2.  If Techland chooses to go down that route, of course.  Then again, it also does a good job explaining the Night Hunter, so there is that.
If there is extra content or a sequel, where techland take it? What new challenges will be bought to Harran?
I'd think that Dying Light 2 will not be taking place in Harran, but take us somewhere else for a scenery change. And considering I am leaning towards Volakyle being the canon ending, we're likely going to see a much larger spread of the virus than in the original.
When we left off, Crane had the GRE's 'secret document' - will they try and retrieve it?
He did not any more.  In fact, Rais transmitted the document to the public, which caused the GRE to get into quite a bit of trouble.
Did any of Rise's (yes I butchered the spelling of his name) men survive? We killed his right hand man but what about men who may have defected? Will they be a threat to the Tower? Do the survivors of the tower ever get saved? What if the document is stolen and released to the world? Will there be other isolated incidents? Or might it become a world wide spread as seen in the Resident Evil cinematic universe? Will the GRE redeem themselves and try to re-recruit Crane into helping them on another mission?
I have so many opinions about this.  Enough to have written a 210k word story on the matter, which isn't even halfway done, and deals with pretty much all of the above.  Including the "What now?" and a few tweaks here and there, in particular to the Following expansion.  
But since I am not going to expect you to read it:
After Rais fell (hehe, literally), I'd have expected someone new to take charge, but have you seen the amount of men suddenly turned?  How did he do that?  Did he weaponize the virus at his workbench in a day?  According to the game, pretty much all of his men are dead or turned, which I suppose was really just done for gameplay purposes, rather than having any real story meaning.  So, far as I am concerned, his garrison lived on after his death, though I'd hope that the Tower would have taken advantage of the initial confusion to at least get a bit of the Antizin from them.  Aside of that? I'd wager there are still enough scared assholes in the Zone to cause the Tower problems and to compete for food and medicine.
The GRE redeeming itself has already fallen flat in the Following, as they stopped the Antizin drops. That's a death sentence for everyone inside the Zone.  I find that unlikely, but that's what the Following led us to believe.  Camden creating a cure is unlikely too, since he doesn't have the staff or resources for it. But it does lend itself to the question on what they'll do without the cure, and what will happen when the the virus *does* get out, because really. It will. It *did,* with quarantines existing outside of Harran already where they evacuated other infected to.
Anyway, those are some questions I have thought about!
...and I tried to keep my answers short, and if you'd like to talk more, I'll happily pop into private messages on Tumblr.
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beastgamerkuma · 5 years ago
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The way of the samurai has been fantasized for generations. If you walk the path of the bushido, you are supposed to be a warrior of honor. Many stories of warriors standing off against one another only fueled by the desire of combat. Here we are with Samurai Shodown also known as Samurai Spirits which came out on June 25th, 2019. This is a prequel to the famed SNK series, but does it live up to the legacy? 
Story of Samurai Shodown
It is the year 1787 and things are going through a change. However, there is a darkness looming over the lands figuratively and literally. It is up to the newly appointed Shogun, Matsudaira Sadanobu, as he ushers in the new era, but first, he is going to need the back up of some willing warriors. Through these 16 warriors, who will it be to reign fury or bring peace as the world reshapes? 
I started off the story mode with Darli and Genjuro both having their own agendas naturally. Genjuro has been a personal favorite of mine because he is fueled by his own desire to spill the blood of enemies. At times I think he is thirsty for a defeat looking for a worthy opponent. He is kind of an Akuma of the SNK world. 
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The newcomer Darli looks straight out of Monster Hunter sporting a huge weapon that is a huge saw blade. Her story is simple, she was raised by both pirates and carpenters and is trying to build an unsinkable ship to venture off and seek a new journey. 
But all 16 of our warriors are drowned to this darkness, this death that looms over all. 
Gameplay:
You can’t go into this button mashing mostly, it has a level of patience and tact. I am currently on the PS4 with some simple buttons where you have square for light, triangle for medium and circle for heavy slash. The X button is your kicks. The should button will utilize the combos of the face buttons in which you will need to press to perform your power moves.
If you hit R1 you can dodge attacks, while R2 can cause a grab that will stun your opponent so you can do a devastating move.  You have an ultimate finisher which is a last resort slash that can end your opponent. Once you hit the L2 button you will burn your meter completely, if you hit L2 a second time you will perform a slash that will instakill your opponent. If done right, but it seems it is a bit nerfed online as an opponent I faced used it on me with my health at 65% leaving me with 15% left. 
             When you go through the story mode it will take an average of 15 minutes or less depending on how you execute your kills. The end boss who is this scary demon lady going through something. She has a funky fight system switching to fully armored floating lady in a Kimono to a naked shy spirit. You do the most damage in her vulnerable form by forcing by using heavy attacks constantly on her full form. Be mindful of her fighting fans that can do deadly damage. 
The Modes of Play
Every fighter should have enough modes to give you the right experience in longevity. Samurai Shodown features the following. 
Story: Self Explanatory
Dojo: You can practice, fight your ghost or download others ghost to improve on your skills and make a better ghost. 
Online: This includes ranking and casual play.
Ironman Challenge: Take on 10, 50 and 100 opponents in this survival mode. 
There will be an online leaderboard as well as an offline leaderboard. If you want to appreciate the art style of Samurai Shodown, you can stop on by the gallery area to see movies you unlocked and other artwork. There is not much else going on, but if you play through the modes you can unlock titles for online battles. 
I highly recommend going through the tutorial mode which you can learn all the outs and ins of combat. You will learn how to dodge attacks which is one of my favorite features or disarm your opponent. You can fight without your weapon, but you will not do as much damage. Hit Light attack to pick back up your weapon just an FYI.
All Around Art Style
Samurai Shodown hits the right points showing an upgrade from the 2-D style that we all know. Honestly, I feel a game like this deserves the anime style of Arcsystem Works. With the flashy moves and exaggerated characters, it would have been better in an Anime style to give it more flare. 
Sound quality is on point especially when you clash with weaponry or perform the perfect block. You have the option to turn on or off how mature you want the battles to be. While I had the mature content turned on, you can see battle damage of each fighter. The blood splatter across their bodies and faces as well as a fierce finishing strike that will leave you in awe. Not bad if you ask me. 
The Bad:
First off the price tag is too high for this game, it feels a bit underwhelmed while playing. There was a lot of drag and drop not really standing out on its own as a must-have. There is something lacking either in the presentation or the art style (which is a personal opinion), but just felt bland, like an unseasoned piece of Fried Chicken. Looks good, but there is little to no flavor. 
Also, the Ironman Challenge. I get there are only sixteen fighters in the game, but why in the 10 opponent challenge I am seeing duplicate fighters either showing up 3 or 4 times. That is so weird, I can understand the fifty or hundred trials but ten? 
Conclusion:
Samurai Shodown has the potential to be a great game, but again that price tag doesn’t feel reasonable. Also, what is up with the weird gap with the DLC? 2 characters this year and 2 more in 2020 sounds awkward to me. I do believe they could have opened up this prequel with 10 more characters making it a nice 26 character roster. In the end, I have to give this a rating of RENT IT. 
I picked up Samurai Shodown at J&L games in NYC and no I am not affiliated with them or getting a commission. This beast just giving props to the local stores. Check them out for all things import copies and domestic gaming. – Beast Out – 
  Beast Review: Samurai Shodown The way of the samurai has been fantasized for generations. If you walk the path of the bushido, you are supposed to be a warrior of honor.
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