#esp animals from south america :P
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hero-of-the-wolf · 3 months ago
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feeling sad? look at pictures of sharks 🫶
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nishnormp · 7 months ago
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thinking way too hard about things that probably do not need this much thought
In lieu of tfc merc brainrot, I have decided to do some historical research and character workshopping to shape out the details of everything needed in ficwriting. I have nothing else to post (my art is not going well) so I might as well scream about this
P1: TF2 alternate history bullshit
Abraham Lincoln inventing rocket jumping before the existence of stairs, the entire thing with Australium, so on. Despite TFC having modern kevlar (as opposed to looney toons weapons, but a bit about that later) and a more serious/gritty tone, the setting is still within the TF2 universe; which means having a weird fusion of irl history and vaguely reasonable fantasy absurdities.
To clarify, I am not a bona fide history nut who knows absolutely everything (ffs my own country's history doesn't even play much in western incidents). I've just been doing research thru online articles, videos, and talking to other ppl who know more than me, so my brain can lack a bit for certain things; do correct me if I get anything wrong.
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By the 1850s (estimation) Australia became a tech giant due to discovering Australium, making insane progress in basically every field (and also making their population very jacked). Newfound inventions also require raw resources, and this page confirms that australians pick their leader mostly based on pure strength, which begs the question; are they still connected to Britain? Would there still be a benefit for them to be linked to Britian the way they are?
There are many cases where nations plunder other nations just for natural resources; Britian is one particularly infamous force with many colonies, which makes me wonder if Australia ever resorted to snatching them just to afford all the material components that their tech requires. Australia was part of the British Empire up until 1901 irl (not too far from 1890), but the question about resources and sovereignty(even if symbolic) still remain (Britain likely wouldn't like a territory growing at terrifying and eventually unmanageable rates, and at that rate I doubt Australia would settle for middling trade margins)
(Well, apparently Saxton owns England. But that was when he discovered the internet)
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There's also the ensemble of first gen mercs. RED and BLU recruit progressively less important mercs as time goes on, starting from important historical/media figures, to modern militant professional-lookin dudes, and finally to the current crop of crackheaded TF2 mercs we know and love. The Original mercs I mostly want to focus on are Abraham Lincoln and John Henry.
I'm not exactly sure if John Henry is even a real person, but he was a symbol for labor movements and the civil rights movement; the fact that he IS a real person in TF2 lore is p vital methinks, especially since him and Lincoln seem to be on the same team. Mercs are paid a lot, even the "bottom of the barrel" tf2 ones: scout has his merch collection to show for it, medic has his exotic animal parts, heavy has his gun ammo (and also casually gave a child 7k dollars), etc; could John Henry have spearheaded civil rights movements not just in America but also other territories (like africa) with the bread and merits he got for the job? Does he have a legacy with rouge merc groups (armed unions?) that fight against imperialism? Maybe even effect/radicalize Lincoln about some things??? Unethical business practices still persist even in Saxton's era (hell, he's an example) but maybe the (hypothetical) challenges to Britain's grasp on its colonies and evolution of munitions would give the people an edge.
I have no idea how a drastically colony-less Britain would affect the timeline of WW1 (esp in less popular side-wars like in South Africa where Britain was very much involved, which may be problematic since my interp of cmedic is FROM there but anyways) (btw they only won that bc they out-attritioned Germany, but by that point maybe the dutch or the americans would take over), but surprisingly enough WW2 ends at around the same time it does irl, despite my initial thought that a roided-out Allied Australia would be more than capable of turning the Axis Powers into a skidmark. The likely explanation for that is that the finer details were just not important for the tf2 comics that took place AFTER (fair enough), but as someone planning to write the 1930s mercs . Pain . My working explanation is that seemingly unaligned private contractors can get ahold of weapons easier than Certain governments, which makes mercs more popular than national soldiers for carrying out certain missions (plausible employer deniability baybeeee).
P2: Conflicting class meta - CHeavy edition
Onto something less heavy, another part of ficwriting is figuring out how characters are...characterized. The TFC mercs dont have much canonical info (I've already turned two of them into straight up ocs because I am NOT going to write p3dos from start to finish of a longfic) so I settle for looking at other things, like gameplay and ingame roles.
The first I focused on was cheavy, the leader of the group. Grouchy, but a surprisingly tolerant team player.
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This IS reused from a previous post (im lazy) but the first bullet basically says "otherwise, offensive heavies are frequently looked down on and the power of the other team's defense will have you dead in no time". Gameplay-wise, CHeavy is considered the simplest class and the easiest one to master; most tfc gamers think its a common noob pick. His total health is pretty good, he occupies a big space so he can block narrow paths, and the way he attacks is simple; but he's slow even when b-hopping (grenades cant boost him either) so he can be outrun/picked apart by other classes, which really shows in tfc's most popular game format: capture the flag.
I've seen about a handful video of tfc gameplay that WASN'T ctf (or the slightly diff gamemode with a defense system), and even if the 4th bullet point is right, those two classes are usually doing more important things during ctf. My main point is that despite being the leader, he isn't the type of class to lead the charge.
The most reasonable thing I can think of is that he's just . Really good at strategy and can keep track of his team while reliably holding down a position. That, and his superior bulk makes him shine more outside of the gravel pits. Whatever it is, it does make more sense to me now that I revisit the comic panels where he is VERY spiteful that his teammates got killed (rather than calling them weak, they fr matter to him bc otherwise, he isn't getting shit done)
(Ik the reason hes the boss is bc big scary dude and karmic ass-handing via other heavy who actually respects his doctor but shh the fic demands reasons)
P3: Conflicting class meta - Cmedic edition
The contradiction I can immediately clock is the fact that cmedic never gets mentioned despite his omnipresence in his original game. Most hc's I've seen interpret him as the exact opposite of the current medic, which is a dedicated doctor who also happens to be a sweetheart (with very rare exceptions), but may I propose the theory that all mannco medic mercs are bastards? I'm 99% sure that the original medic was sigmund freud. TF2 medic is just a menace. Post WW1 most moral and noble medics would bust their asses at hospitals rather than sign up to a contract tying them down to just healing 8 other people and killing other people over and over, but that's just my hc (we're all making shit up, might as well have fun with it).
The most common citing for cmed's hidden menace energy is his virus weaponry, but I think his ingame role also shows it pretty well. Practically taking the scout's niche and making it less punishing by having straight upgrades of his two weapons, giving healing utility AND also being able to sniff out spies like a cscout (he can't diffuse bombs or trail caltrops, but he's already powerful as is). Imagine being cscout, having to compete for flag capture points with this guy who practically has everything you have but better (instead of leaving behind super visible spikes he has a college degree). This isn't even like the modern sniper vs spy debate where it can still be debated that spy has a unique niche with his mindgames, cmedic just straight up took copied his homework, 98% percent matching on the plagiarism bot.
Cscout and cmedic beef is very likely, but if cscout is a literal god at what he does then there won't be much issue, since the best cscout is ultimately better at flagrunning than cmedic. Its likely that cscout is simply human tho, so that's some drama that can happen.
Funnily enough the tfc class that gets the most weight and hate on its shoulders is sniper. This is because servers have a limit on how many snipers can join, and if a shitty sniper took up the slots, the rest of the team would be pretty pissed. Meanwhile, a competent sniper is the bane of every player's existence; a missed shot can still slow someone down until a medic cures them.
P4: cmedic backstory building hell - barely organized nonsense
Last one I swear. My drawings of cmedic explicitly portray him as a person of color- more specifically a cape malay, from the cape territory in South Africa; he even curses in malay in one of the posts. Ig I wanted the cast to be more diverse, but it did make his backstory somewhat harder to write.
Mann co is situated in New Mexico, far from SA. How and why did he get all the way there? With the fanon worldbuilding I set, what is stopping him from simply joining a nearer merc group? Probably heard of it through the grapevine, and travelled for fat stacks; wouldn't be uncommon for doctors (or mercs) to be highly motivated due to money. I wondered of what would set him apart from all the other hypothetical medic applicants that probably graduated from upstanding colleges like harvard, then I recall all those common hcs.
1)Most applicants assumed that the job would consist of primarily healing, without considering how bloodthirsty their company would be, and/or 2)the BLU team has been getting genuine medics and chewing them up like gum (and spitting them out utterly mangled, I suppose). There's also the possibility that some margin of these medics actually had some weapon training, but at that point a lot of time has been spent (also some conflicting motives there, I can't imagine the perks that a deadly merc job has over a hospital job unless the guy got a kick out of it).
My next idea was to make him a ww1 vet on the side of the British (australian? american?) colonies of SA, having joined midway after finishing his education. However this would clock his age during the current 1970s timeline to be around 81, pretty old; most of the tfc mercs would be 70s max around that time. Cmedic is visually the youngest of the mercs too, you can compare his smooth eyes to the more sunken cspy's eyes and there is a notable difference. This is really just an issue of me being on the fence about fully oc-fying him (a friend of him suggested making him a vampire, I am almost tempted to make it so).
In the case that particular hurdle is overcome, there are more details I have to iron out. I figured that his motives either come from wanting to financially help out his family after the war's sheer devastation, or just . a general resentment for the way things unfolded, and he swapped to merc work in the states to get properly paid for his work and (attempt to) fill the void in his soul. Maybe a mix of the two. An outlier in his community for being a godless man and having very material and tangible masters (science and money), he abandons the lofty ideals of nationalism and sides himself with the highest bidder in the private market. Also developed an insane immune system (trenches and exposure are no joke).
(Certain classes have shared characteristics across gens, like the demos' deranged smiles and engies' wholesome vibes. With sigmund freud, tf2 medic as the archetypal mad doctor, and tfc medic as the archetypal capitalist doctor, there are now three gens of doctors with dubious machinations.)
He'd probably be a great medic, respecting merc code and all (funfact tf2 medic mentions tfc demo by name, implying that he knows his real name and putting a dent in my theory that being on a first-name basis is a big deal actually , my countertheory to that is that grey mann gave him the team's files and tf2 medic wants to spite them). Cmedic also reverse-engineered the medkit and made a new version for non-gravel war missions, since the usual has several hard drugs (heals to full instantly and gives adrenaline boost, sounds sus especially if you read jarate's side effects) since he ended up somewhat caring about his pack of rabid animals
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