#epicconflicts
Explore tagged Tumblr posts
codexmaledictus · 2 months ago
Text
The Plague Ascendant: The Fall of Krastellan
The Plague Ascendant
Tumblr media
Prologue: The Wages of Decay
In the grim darkness of the 41st millennium, Mortarion, Primarch of the Death Guard, waged his unending war against the Imperium with tireless resolve. Bearing the favor of Nurgle, the Plague God, he had become a harbinger of decay, wielding pestilence as a weapon against those who would defy the inevitability of entropy. His Death Guard, a legion of bloated warriors and corrupted war machines, had set their eyes upon Krastellan, a Forge World of the Adeptus Mechanicus in the Segmentum Obscurus. For months, the planet had suffered from outbreaks of a virulent disease that afflicted not only organic life but even the machine spirits themselves.
Reports trickled in from the explorator fleets of a shadow moving through the void like a ghost—Mortarion had come, and with him, the stench of doom.
The Rusting Sprawl
The Corroded Outskirts of Krastellan
The opening clash erupted at the borders of Krastellan’s manufactorum districts, a sprawling expanse of rusting machinery and towering cogitator stacks. Here, the Adeptus Mechanicus had established a defensive perimeter around a plasma reactor whose energy fed the Forge World’s central production. The outer defenses consisted of Skitarii Vanguard armed with radium carbines and transuranic arquebuses, bolstered by Kataphron Breachers wielding graviton cannons and torsion crushers. Overhead, Serberys Raiders patrolled, their mounts’ augmentations gleaming coldly under the dim light.
The Death Guard came like a tide of corruption, their ranks bloated and festering. Plague Marines, led by Champion Gorvoth the Undying, marched with grim determination, while Blightlord Terminators lumbered behind, their armor eternally weeping with putrescent fluids. Above them loomed Mortarion, his immense form shrouded in a cloud of pestilence. The scythe Silence glowed with malevolent energy in his grip, while The Lantern at his side flickered with an unnatural light.
The Clash
Tumblr media
The battle began with Mortarion calling upon his psychic power. He conjured Rotwind, a haze of fetid fog that rolled across the battlefield, thick with the stench of rotting flesh and chemical decay. The fog did more than obscure vision; it corroded the very armor of the Skitarii, rusting it away before their eyes. Bolts of radium fire passed through the mist, their efficacy blunted by the miasma’s touch. Those that did find their mark either deflected off Mortarion’s daemonic flesh or withered against his invulnerable save—a dark blessing from Nurgle that shrouded him in a veil of entropy.
As Mortarion advanced, the true horror of his abilities manifested. His wings, ragged and pockmarked with sores, unfurled and beat against the air, launching him into the midst of the Skitarii. As he landed, a pulse of noxious energy emanated from him, thickening the air with decay. Mortarion's form, both immense and repulsive, seemed to grow larger in the eyes of those around him, his monstrous aura a weapon as terrible as any scythe. With a swift swing of Silence, he cut down a score of Skitarii, the blade leaving trails of filth that ate away at the bodies of those it did not kill outright. The fallen quickly began to twitch, their flesh splitting open as Nurgle’s diseases took root in their corpses.
Gorvoth and his Plague Marines moved in close behind their Primarch. With bolters belching foul ammunition, they laid down suppressive fire, each plague bolt detonating into a burst of caustic slime that chewed through armor and flesh alike. Gorvoth himself swung his manreaper in wide arcs, each strike accompanied by a wet, sucking sound as his blade cleaved through cybernetic limbs and decomposed muscle. The Champion’s laughter bubbled up through the vox-grille of his helmet, a sound more like the gurgling of a clogged drain than any mirth.
The Horror of the Psyker and Daemon
As Mortarion continued to carve his way through the defenders, his psychic power swelled, the air thick with his daemonic influence. He invoked Putrescent Vitality, unleashing a burst of necrotic energy that washed over the battlefield. The greenish glow that emanated from his form warped and distorted reality, tainting the ground and air. Where the light touched, the Mechanicus’ machines began to fail; cogitators sputtered and died, and servo-arms seized up as their circuits corroded. Flesh fared even worse, with the Skitarii dropping to the ground, clutching at their throats as they coughed up black bile.
Mortarion raised The Lantern and fired. The weapon’s warp-corrupted beam ripped through the ranks of the Mechanicus, vaporizing a Kataphron Breacher in a flash of light. The machine’s remnants fell to the ground as little more than a slurry of slag and rancid oil. The beam continued its path of destruction, striking a cluster of Servitors. Their bodies swelled grotesquely before exploding in showers of offal and circuitry.
The Mechanicus fought back with grim determination. Kataphron Breachers unleashed graviton blasts that hammered into the Death Guard’s ranks, while the Skitarii fired radium rounds that detonated on impact, showering the Death Guard with lethal radiation. Even Mortarion was not impervious to the onslaught, and his armor sizzled as it absorbed the brunt of a plasma blast. Still, the Primarch fought on, the blessing of Nurgle fortifying his resilience beyond mortal comprehension.
The Despairing Maw
Then, as the battle raged on, a rift tore through the fabric of reality at the edge of the battlefield. Known as The Despairing Maw, this warp phenomenon manifested as a swirling vortex of darkness, from which daemon-beasts of Nurgle emerged. Beasts of Nurgle, massive and bloated, surged forth, their slobbering maws wide open as they loped towards the defenders. Plague Drones buzzed overhead, their grotesque riders casting pox grenades into the midst of the Mechanicus formations.
Yet, The Despairing Maw was not simply a portal; it was a hungry maw that consumed the souls of the dying, pulling the recently slain back into the warp. Even the daemons emerging from it were not spared, as some were dragged back into the swirling darkness, their forms unraveling into viscous streams as the maw fed upon their essence.
Tumblr media
The Duel
Tech-Priest Dominus Vireon Thalax, the commander of the Mechanicus forces, stepped forward to meet the challenge of Mortarion. His cybernetic limbs glinted in the dim light as he raised his power axe, its blade charged with an electric hum. The clash of Mortarion’s daemonic form and Thalax’s mechanical bulk was a brutal display of raw power versus cold logic. Thalax swung his power axe, the blade glowing blue as it crackled with disruptor energy. Mortarion parried with Silence, their weapons clashing with a resounding crack that echoed across the battlefield.
Mortarion grinned behind his helm, his voice echoing like the rattle of chains. “You cannot hope to resist the inevitable, tech-priest. Your machine god’s blessings will rot, your circuits will fail. The embrace of Nurgle is inescapable.”
Mortarion channeled his psychic might into a surge of necrotic energy, blasting Thalax back. The Tech-Priest’s armor began to corrode, the intricate mechanisms within grinding to a halt as corruption spread through them. The machine spirits in Thalax’s limbs wailed in agony as they were consumed by decay, their binary prayers turning to static.
The Aftermath
With Thalax broken, the Adeptus Mechanicus lines began to waver, and the Death Guard pressed their advantage. The plasma reactor, once the heart of the defense, was soon overrun by the plague-ridden warriors, and the stench of death hung thick in the air. The survivors of the Mechanicus withdrew, dragging their damaged constructs away to fight another day. The battlefield was a ruin of rust and corruption, the once-pristine manufactorum reduced to a rotting wasteland.
The Price of Decay
After their victory in the first battle, Mortarion and his warriors consolidated their hold on the captured manufactorum district. The very ground seemed to heave and warp beneath the corrupting influence of Nurgle’s blessings. Pools of stagnant, toxic fluid seeped up through the cracks, and the once-gleaming manufactorums decayed into crumbling ruins. The stench of putrefaction was everywhere, and even the air seemed to crawl with contagion.
Mortarion brooded as he surveyed the battlefield. He could sense something deeper within Krastellan, a hidden power that lay dormant beneath the forges. As his warriors reinforced their positions and fortified the newly taken ground, the Primarch sent forth his Plaguebearers and Blightlord Terminators on a search for the secrets buried within the Forge World’s depths.
The Iron Tide
The Forge-Spires of Krastellan
The Death Guard’s conquest of Krastellan’s outer manufactorum district had not gone unnoticed. Deep within the Forge World’s network of towering spires and labyrinthine industrial sectors, the Tech-Priests gathered in councils of war. Led by Magos Prime Helrikkus Kaarn, an ancient and heavily augmented Tech-Priest, the Adeptus Mechanicus devised a strategy to halt the relentless advance of Mortarion’s forces. Kaarn, whose body was more machine than flesh, had overseen the defense of Krastellan for centuries and was determined to preserve the Forge World’s sacred technology from the corrupting touch of Nurgle.
The battle unfolded within the Forge-Spires themselves, a vast complex of towering structures that housed vital data-vaults and manufactorum facilities. The Forge-Spires were linked by a network of gantries, catwalks, and mag-lev platforms, while massive chimneys belched toxic smoke into the air, further obscuring the sunlight. Here, the Tech-Priests and their servitors had fortified their positions, with defensive emplacements of heavy phosphor blasters and arc rifles, and squads of Skitarii lined the platforms, ready to repel the invading forces.
The Adeptus Mechanicus had prepared an array of war assets for this conflict, deploying Triaros Armored Conveyors outfitted with neutron beam lasers to serve as mobile bunkers, while Ironstrider Ballistarii, their lascannons gleaming coldly, took up positions on the high ground. Helrikkus Kaarn himself commanded the forces from the central spire, directing his legions of cybernetic warriors and combat servitors with the cold precision of a data-savant.
The Death Guard’s Assault
Mortarion, undeterred by the formidable defense arrayed against him, ordered a multi-pronged assault. His forces included a greater variety of corrupted units than before, with Myphitic Blight-Haulers and Foetid Bloat-Drones providing mobile firepower to support the Plague Marines. The Daemon Prince Gloamfall, a twisted monstrosity birthed from the warp, accompanied Mortarion, his rotting wings spreading decay with every beat. Blightlord Terminators once again formed the vanguard of the assault, alongside squads of Plaguebearers that loped forward, their flesh glistening with rot and dripping with pus.
The Death Guard's weapons of war varied greatly, reflecting the many ways in which Nurgle's blessings could bring death. Some Plague Marines carried plague spewers, unleashing torrents of bile and acidic slime upon their foes, while others hefted blight launchers that lobbed canisters filled with virulent spores, spreading pestilence wherever they detonated. The Blight-Haulers unleashed their multimeltas and missile launchers, burning away metal and flesh alike with beams of searing heat and clouds of toxic gas.
Tumblr media
The Clash
The Death Guard’s assault began with a volley of artillery fire. Plagueburst Crawlers, positioned at the periphery of the Forge-Spire district, unleashed salvos of plague-ridden shells. The projectiles exploded upon impact, releasing bursts of corrosive slime and viral agents that clung to the defenses. Skitarii Vanguard and their Radium Carbines retaliated, unleashing a deadly hail of fire that could pierce through even the hardened armor of the Plague Marines. Their weaponry, though effective, did little to slow the advance of the Death Guard, whose daemonic resilience allowed them to shrug off even the most grievous wounds.
Mortarion descended upon the battlefield with the wrath of a vengeful god. His wings unfurled wide, casting an oppressive shadow over the Mechanicus ranks as he landed amidst a cluster of Kataphron Breachers. With a sweep of Silence, he felled several of the augmented warriors in a single blow, the scythe's daemon-forged blade slicing through ceramite and cybernetic limb with ease. The ground beneath him erupted in boils and sores, as his mere presence corrupted the very land, creating pools of stagnant pus that bubbled and festered.
His psychic powers were unleashed with unparalleled fury. Mortarion invoked Gift of Contagion, causing the air to grow thick with pestilence. The Mechanicus warriors found their limbs weakening, their augmetics faltering as the plague gnawed at metal and flesh alike. Radium fire struck Mortarion’s armor, but it seemed to do little more than sizzle against the filth-encrusted plate, his Daemon resilience absorbing the blows.
The Daemon Prince Gloamfall joined the fray, his rotted form glistening with unholy ichor. His warpsword, a vile blade that oozed corruption, swept through the air in wide arcs, tearing apart Skitarii with contemptuous ease. The Daemon Prince bellowed a challenge to the machines that dared to defy Nurgle's will, his voice an unearthly gurgle. Gloamfall's warp-infused breath weapon spewed clouds of disease that withered metal and caused flesh to blister upon contact, adding to the cacophony of war.
The Iron Response
The Adeptus Mechanicus retaliated with machine-like precision. Helrikkus Kaarn activated a secretive war asset—a massive Castellan Knight, known as Ironclad Thallos, that strode forward from a recessed alcove within the central Forge-Spire. The Knight’s massive battle cannon roared, its shells exploding amidst the ranks of the Death Guard with devastating force. Streams of phosphor fire from the Knight’s shoulder-mounted incendiary cannons turned even the hardiest of Plague Marines to ash, and its iron gauntlet smashed the corrupted war machines beneath its tread.
The Triaros Armored Conveyors and Ironstrider Ballistarii unleashed their lascannons in tandem, focusing their fire on Mortarion himself. Though many shots were turned aside by his invulnerable save, several beams burned through the haze of his aura, searing the corrupted flesh beneath his armor. Mortarion staggered, briefly, before righting himself and leaping forward to engage the Castellan Knight directly.
The clash between Mortarion and Ironclad Thallos was nothing short of apocalyptic. Silence struck at the Knight’s armor, the daemon-scythe's warp-infused blade cutting deep gouges into the machine’s thick ceramite plating. In return, the Knight brought its massive chain-cleaver to bear, swinging the weapon with the force of a battering ram. Mortarion parried the strike, but the impact sent him reeling. The Knight’s cannons fired at point-blank range, bathing the Primarch in fire.
Yet, Mortarion's Gift of Nurgle was not to be so easily denied. He summoned forth Curse of the Leper, unleashing a wave of necrotic energy that washed over the Knight. The mechanical limbs began to seize and decay as corruption spread through its circuitry, and the machine spirit within writhed in agony as Mortarion’s power seeped into its cogitators. The Knight faltered, its limbs moving sluggishly as the taint of Nurgle infected its systems.
Turning the Tide
Just as the Death Guard seemed to gain the upper hand, the Mechanicus revealed another secret weapon: a Thanatar Siege-Automata, known as Vigilus Varlok, emerged from the depths of the Forge-Spire. Its plasma mortar charged with a deadly hum, unleashing blasts of incandescent energy that melted entire squads of Plague Marines into pools of bubbling gore. The Siege-Automata’s weapons were optimized for obliteration, and the massive machine strode forward, its armored hull impervious to most conventional attacks.
Mortarion, seeing the threat posed by Vigilus Varlok, directed his forces to focus on the automaton. Blightlord Terminators, armed with reaper autocannons and combi-weapons, fired salvos of explosive bolts and corrosive shells at the Siege-Automata. Yet, their efforts seemed to only scratch its thick plating. The Blight-Haulers, circling the automaton, unleashed their multi-meltas, aiming for weak points in the armor, while spewing noxious fumes from their bile-spewers in an attempt to corrode its inner workings.
Vigilus Varlok responded by unleashing another volley from its plasma mortar, followed by a rapid-fire burst from its mauler bolt cannon, turning one of the Blight-Haulers into a smoldering wreck. As it reloaded, Mortarion took his chance, soaring towards the automaton with his wings propelling him like a cannonball. He brought Silence down in a mighty overhead strike that cleaved into the automaton's plasma reactor, causing a massive explosion that engulfed both Mortarion and the Siege-Automata.
Tumblr media
A Narrow Defeat
The shockwave from the exploding Siege-Automata sent waves of debris and toxic fumes across the battlefield. Mortarion emerged from the blast, wounded and scorched but still standing, his Daemon resilience and Gift of Nurgle sustaining him. The remaining Death Guard forces rallied around their Primarch, pressing the assault with renewed ferocity. Yet, the Mechanicus' defensive lines held firm, bolstered by the firepower of Ironclad Thallos and the disciplined ranks of the Skittari.
A Narrow Defeat
The explosions from the Siege-Automata and the intense back-and-forth firefights had taken a toll on both sides. Despite the overwhelming resilience and supernatural resilience of Mortarion and his Death Guard, the Adeptus Mechanicus had achieved a narrow victory. As the Death Guard’s assault faltered, Helrikkus Kaarn’s voice boomed through the vox channels, his tone emotionless but tinged with an undercurrent of triumph.
“Fall back, abominations,” Kaarn’s voice resonated with cold authority. “Your corruption has no place here. The Omnissiah will not suffer such blasphemy. I shall scour this world of your taint, as one would cleanse rust from iron.”
Mortarion, his voice deep and reverberating like the tolling of a death knell, responded through the battle’s din, his words laced with an unnatural echo. “You speak of rust, Tech-Priest, but your machines are as vulnerable as flesh. I shall return, and the corrosion will run deeper than any of your cleansing rites can mend.”
Kaarn’s mechanical laughter crackled through the vox, the sound hollow and devoid of true mirth. “Return if you will, daemon. We shall be waiting with the tools of your destruction.”
Mortarion, unwilling to risk more of his forces in a futile push, ordered a withdrawal. The Death Guard retreated into the mists of their own making, leaving behind a battlefield littered with the broken remnants of Plague Marines, shattered Blight-Haulers, and the decomposing bodies of their daemonic allies. Yet, the withdrawal was not a simple retreat; as they fell back, the Death Guard seeded the area with virulent spores and toxins, ensuring that every inch of ground gained would carry the risk of death and decay for those who tread upon it.
As the dust settled, Krastellan's Forge-Spires held firm, but the victory was not without cost. The Mechanicus’ defenses had suffered severe damage, and the taint of Nurgle lingered in the very air and soil, turning each subsequent breath into a risk for the tech-priests and their machines.
Resilience and Rot
Following their narrow defeat, the Death Guard regrouped in the corrupted manufactorum district they had claimed in the first battle. The air within their occupied territory was thick with noxious vapors and the constant drone of fat, bloated flies. Mortarion stood atop a crumbling iron tower, his gaze cast across the decaying landscape. His body still bore the scars of the conflict, blackened wounds that wept pus, but his resolve was as strong as ever.
The Primarch spoke with Champion Gorvoth, whose own body had become more grotesque with each passing day, his belly swollen with parasitic growths that squirmed beneath his armor.
“We must press forward, my lord,” Gorvoth rasped, his voice gurgling as if spoken through a mouth full of sludge. “The magisters of the Tainted Choir have discerned a warp-nexus beneath the central Forge-Spire. It pulses with energies that could empower Nurgle’s blessings tenfold if we claim it.”
Mortarion’s eyes gleamed with a dull, green light as he turned his gaze toward Gorvoth. “Yes,” he rumbled, “I have felt it too. But Kaarn and his minions will not yield their sanctum easily. We will need to break them entirely, shatter their defenses, and corrupt the heart of this world.”
He gestured toward the remaining Death Guard forces, many of whom were already participating in the foul rites to bolster their corrupted weaponry and summon reinforcements from the warp. The sound of gurgling chants and the droning buzz of flies filled the air, as new Plaguebearers emerged from the summoning circles and bloated Daemon Engines wheeled into position.
“Prepare the host,” Mortarion commanded. “We shall drown this world in the gifts of our lord. I will deliver this Forge World into the maw of entropy, and no machine-priest will stand against the will of decay.”
Tumblr media
The Heart of Rust
The Central Forge-Spire
The third and final conflict would decide the fate of Krastellan. The Death Guard launched an all-out assault on the central Forge-Spire, the heart of the Adeptus Mechanicus’ control over the Forge World. This structure was a massive construct of interwoven steel, plasteel, and adamantium, its towering spires bristling with defense turrets, energy shield generators, and countless cogitator hubs. At its core lay the warp-nexus, a convergence of ancient technology and latent warp energies buried deep beneath the spire.
To defend this stronghold, Helrikkus Kaarn had gathered every remaining warrior and war machine available. Skitarii legions stood shoulder-to-shoulder, while Kastelan Robots and Kataphron Breachers formed bulwarks of mechanical power. The Knight Castellan Ironclad Thallos had been refitted and repaired, its cannons gleaming with newly sanctified oils. Further bolstering the defenses were the newly arrived Legio Krastellan Titans—Horus Imperius, a Reaver-class Titan equipped with a volcano cannon and laser blasters, and Ferrum Purgatus, a Warhound-class Titan armed with turbo-laser destructors and a plasma blastgun.
Mortarion’s forces, swollen by the blessings of Nurgle and the reinforcements from the warp, now included some of the most grotesque and potent warriors and constructs the Death Guard could muster. The Daemon Prince Gloamfall returned, accompanied by a cohort of Nurgling swarms that giggled with unholy delight. Plaguebearers numbered in the hundreds, and numerous Bloat-Drones and Blight-Haulers buzzed and crawled across the battlefield. At Mortarion's command was also a Plague Surgeon known as Morlokk the Seeping, whose unholy ministrations kept the Death Guard’s warriors fighting far beyond mortal endurance.
The corrupted psyker Typhus, Herald of Nurgle, had joined the battle as well, leading his own contingent of Blightlord Terminators. Typhus wielded his signature weapon, Manreaper, a massive scythe encrusted with filth and pitted with decay. His dark magics swirled around him, a shroud of corruption that withered the air itself.
The Initial Assault
Mortarion led the charge, soaring high above the battlefield on his rotted wings. He extended his hand, and the very air around him darkened as he invoked Nurgle’s Rot, a vile spell that spread like wildfire. Below, the advancing Skitarii were enveloped in the greenish haze, their metallic bodies corroding and flesh bloating grotesquely as the contagion took hold.
Champion Gorvoth the Undying, flanked by his Plague Marines, fought with a renewed vigor as they advanced toward the Mechanicus positions. The Plague Marines’ boltguns barked death, firing rounds filled with virulent toxins. Gorvoth’s manreaper, now swollen and pitted with the filth of countless battles, carved through Mechanicus warriors, leaving trails of putrefaction in its wake. His voice, booming through the vox-amplifier in his helmet, taunted the defenders.
“You cannot hide behind your metal bodies forever, machines!” Gorvoth roared as his manreaper cleaved through the chest of a Skitarii Alpha. “Even your circuits shall rot!”
The defenders unleashed everything at their disposal in response. The Knight Castellan Ironclad Thallos roared its defiance, opening fire with its plasma decimator. The superheated energy blasted through the Death Guard’s ranks, reducing Plaguebearers and Nurglings to ash. Horus Imperius, the Reaver-class Titan, strode into battle with its volcano cannon unleashing beams of molten fury, vaporizing Myphitic Blight-Haulers and melting chunks of the very ground into slag.
Mortarion met Horus Imperius in a cataclysmic confrontation. He soared toward the Titan's cockpit, Silence raised high to strike. The Reaver turned its laser blasters upon him, unleashing beams of energy that seared through his armor. Mortarion's invulnerable save flickered and strained under the assault, but he continued forward, gripped by an unholy fervor.
“You dare defy Nurgle’s will, machine?” Mortarion’s voice boomed, filled with ancient malice. “I shall rend your iron hide and let your spirit rust!”
He brought Silence down in a sweeping strike, the scythe's blade gouging a deep scar across the Titan’s chest plate. The impact sent a ripple of necrotic energy through the war machine, causing its systems to glitch and falter momentarily. Seizing the opportunity, Mortarion conjured a psychic pulse of decay, corrupting the Titan's internal mechanisms and spreading rust like wildfire throughout its superstructure.
The Heart of the Forge
Meanwhile, Typhus and his Blightlord Terminators teleported directly into the central spire. They emerged amidst a mass of Skitarii and Tech-Priests, their appearance heralded by a burst of filthy spores that filled the air
A Battle of Scale
The forces assembled at the central Forge-Spire numbered in the tens of thousands, a confrontation that would decide the fate of the entire Forge World. The Adeptus Mechanicus had deployed a significant portion of their remaining military might to defend the spire. Among them were:
10,000 Skitarii warriors, including Vanguard and Rangers armed with radium carbines and galvanic rifles.
1,500 Kataphron Breachers equipped with grav-cannons, torsion crushers, and arc claws.
300 Kastelan Robots in maniples of six, heavily armored and outfitted with incendine combustors and heavy phosphor blasters.
Ironstrider squadrons numbering 200, with Ballistarii and Sydonian Dragoons providing mobile firepower.
1,000 Corpuscarii and Fulgurite Electro-Priests, their bodies crackling with lethal energies, forming a vanguard to counter the daemonic tide.
50 Knight-class war engines, including the towering Knight Castellan Ironclad Thallos and Knight Paladins armed with rapid-fire battle cannons.
2 Legio Krastellan Titans, Horus Imperius, a Reaver-class, and Ferrum Purgatus, a Warhound-class, each with enough firepower to level cities.
Tumblr media
The Death Guard’s forces, swollen by Nurgle's dark blessings and the warp's foul gifts, launched an all-out assault with:
8,000 Plague Marines, led by several champions, each wielding a variety of corrupted weapons such as plague spewers, blight launchers, and bolters loaded with virulent rounds.
1,200 Blightlord Terminators, advancing in squads of ten, heavily armored in their ancient Cataphractii war-plate.
4,000 Plaguebearers of Nurgle, shambling forward in rotting hordes, accompanied by 2,000 Nurglings.
200 Myphitic Blight-Haulers and 150 Foetid Bloat-Drones, providing mobile artillery and airborne support.
A dozen Daemon Princes, including Gloamfall, accompanied by hundreds of Plague Drones swooping through the air.
Mortarion himself, commanding the battlefield and wielding his full array of psychic powers, martial prowess, and unholy blessings.
Typhus, Herald of Nurgle, leading 300 Blightlord Terminators on a direct assault into the heart of the central Forge-Spire.
30 Plagueburst Crawlers, lobbing toxic shells that spread corrosive filth wherever they landed.
Tumblr media
The surrounding landscape had transformed under the influence of Nurgle’s corruption. Once-pristine metalwork was now tarnished, rusting, and crumbling. The ground was covered in a thick carpet of fetid moss and foul-smelling fungi, while the air hung heavy with the buzzing of flies and the sickeningly sweet stench of decay. Pools of stagnant, oily liquid dotted the battlefield, where toxic sludge bubbled up from deep underground, spreading noxious fumes that burned the lungs of any not blessed by Nurgle.
The Heart of the Forge
As the battle raged on outside, Typhus and his 300 Blightlord Terminators emerged directly within the central Forge-Spire’s sanctum. They appeared in a burst of virulent light and foul spores, warping the air with the stench of rot and corruption. The teleportation had brought them into the midst of the 1,000 Skitarii Vanguard and 300 Tech-Priests who manned the inner defenses, and the air was immediately filled with the crackling of radium fire and the hum of arc weapons.
Typhus, towering over the Tech-Priests and Skitarii, raised his weapon, Manreaper, a massive scythe crusted with grime and corruption. His voice boomed through the halls like a death knell, reverberating off the metallic walls. “Witness the true power of entropy! Your metal limbs shall corrode, your circuits shall falter. Embrace the decay, for it is the fate of all things!”
The Blightlord Terminators followed their dark master’s lead, moving like an unstoppable wave of bloated metal and foulness. Their combi-bolters spat diseased rounds that exploded on impact, spraying caustic filth over their enemies. Blight grenades were lobbed into the Mechanicus ranks, releasing clouds of pestilential spores that choked the life from Tech-Priests and melted the flesh from Skitarii. The Tech-Priests fought back with their arcana and machine rites, unleashing electromagnetic pulses to disrupt the warp energy that clung to the Death Guard, while servitor-mounted plasma culverins burned glowing rents through the ranks of Blightlord Terminators.
Typhus vs. Magos Helrikkus Kaarn
Tumblr media
Typhus and his Terminators carved a path toward the heart of the spire where Magos Prime Helrikkus Kaarn awaited. The Magos stood surrounded by his most powerful tech-guard and heavily augmented combat servitors. As Typhus approached, Kaarn’s voice emerged from his vox-unit, a grinding, metallic hiss.
“I know you, Typhus of the Death Guard. You were once a warrior of flesh and bone. Now you are nothing but a vessel of decay, a broken thing wearing a god’s chains.”
Typhus grinned beneath his rusted helm, his eyes blazing with malevolent green light. “I wear the blessings of Nurgle as my armor, machine-slave. It is you who are broken, clinging to a false god that cannot protect even the simplest of your circuits. Today, you will learn the futility of resisting decay.”
Kaarn’s servo-arms lashed out, wielding a power axe that crackled with disruptive energy fields and a volkite serpentia that spat lances of searing heat at Typhus. The Herald of Nurgle countered with the Manreaper, the scythe’s blade glowing with unholy power as it clashed with Kaarn’s axe. Each swing of Typhus’ weapon released a burst of necrotic energy that corroded Kaarn’s augmetics and seeped into the metal floor, leaving trails of rust in its wake. Kaarn retaliated by activating his neuro-phage emitter, a device designed to disrupt the nervous systems of organic beings and even daemon forms. Typhus stumbled back as the waves of disorienting energy washed over him, briefly dulling his senses.
“You see, rot-bearer?” Kaarn intoned. “Even your blighted god cannot overcome the purity of the Omnissiah’s will.”
The Tech-Priest's moment of triumph was short-lived. Typhus gathered his psychic power and invoked the Curse of the Leper. The power surged through the air like a foul wind, warping the very atoms around Kaarn and his retinue. Flesh and metal alike bloated and split, the Tech-Priests’ augmetics began to fail, spewing black oil and diseased coolant. Kaarn’s limbs twitched uncontrollably as the corruption spread, and he staggered, his neuro-phage emitter sparking and failing.
“Fool,” Typhus sneered as he advanced, swinging the Manreaper in a deadly arc that severed Kaarn’s primary servo-arm. “There is no will but Nurgle’s will.”
With a final strike, Typhus drove the Manreaper into Kaarn’s chest, splitting the Tech-Priest from shoulder to hip. The Magos collapsed to the floor, his eyes dimming as the corruption ate away at his remaining augmetics.
The Battle Outside: Titans and Daemons
While Typhus claimed victory inside the spire, the battle outside intensified. The massive Titans, Horus Imperius and Ferrum Purgatus, continued their relentless bombardment of the Death Guard forces. The Reaver-class Titan’s volcano cannon melted swathes of Plaguebearers into steaming sludge, while the Warhound's turbo-lasers swept across the battlefield, vaporizing Nurglings and obliterating corrupted war machines.
The environment had become a surreal landscape of chaos. The once-smooth metal ground was cracked and cratered, and the Forge-Spire's walls dripped with foul fluids that ran like diseased veins. Mortarion, flying above the carnage, invoked Gift of Contagion once more, saturating the air with a virulent haze. The Titans’ sensors began to falter as corruption seeped into their systems, warping targeting cogitators and causing malfunctions.
Gloamfall, the Daemon Prince, took to the sky alongside a dozen Plague Drones. The Daemon Prince soared towards Ferrum Purgatus, his warpsword blazing with green fire. The Warhound Titan retaliated, its plasma blastgun firing a bolt of incandescent energy that struck Gloamfall’s chest, sending him hurtling backwards. The Daemon Prince's resilient form began to heal almost immediately, the wounds sealing up as Nurgle’s blessings coursed through him.
“You cannot slay what is eternal!” Gloamfall roared, diving again toward the Warhound.
Gloamfall's Assault on Ferrum Purgatus
Gloamfall's warpsword plunged into Ferrum Purgatus’s cockpit, the blade's corruptive energy surging through the Titan’s systems. Sparks flew as the Daemon Prince tore into the machine, his talons ripping out vital components and tearing through armor plating. The Warhound Titan staggered as its servos groaned under the weight of the corruption spreading through its circuits. It managed one desperate swipe with its chainfist, but Gloamfall was already moving, his wings propelling him upward in a burst of speed. With a final heave, he drove his warpsword deep into the Titan's reactor core, unleashing a torrent of daemonic energy that detonated the massive war engine from within. The explosion tore apart the Warhound in a fiery blast, scattering molten debris across the battlefield.
As the Warhound fell, its wreckage aflame and smoking, the environment responded to the intense conflict. The corruption of Nurgle spread outward like a living tide, consuming the debris. The ground itself seemed to buckle and bleed, bubbling with noxious fluids that seeped from the earth, while the Forge-Spire's walls groaned under the pressure of the warp energies saturating the air.
Mortarion vs. Horus Imperius
Tumblr media
Meanwhile, Mortarion continued his cataclysmic confrontation with Horus Imperius. The Reaver-class Titan unleashed another volley from its laser blasters, the beams searing through the atmosphere and gouging deep furrows into the ground. Mortarion’s form blurred as he dodged and weaved through the barrage, his wings carrying him upward in a spiraling ascent. As he closed in, he drew on his psychic powers, invoking Curse of the Leper once more. The power swelled around him, a toxic miasma that seeped into the Titan’s systems, spreading rust and decay across its armored hull. Servos locked up, targeting arrays malfunctioned, and the machine spirit howled in dismay.
“You cannot stop the rot,” Mortarion intoned as he swooped down towards the Titan's weakened chassis. “Entropy is the only certainty.”
With a mighty swing, Silence cleaved through the Reaver’s power conduits, sending arcs of electricity crackling into the air. The Reaver stumbled backward, its footing unstable as Mortarion pressed the attack. Using The Lantern, Mortarion fired a concentrated beam of warp-tainted energy into the heart of the Titan, blasting apart its control center and sending the towering war machine toppling to the ground. The fall of Horus Imperius shook the battlefield, a deafening crash that reverberated through the very walls of the Forge-Spire.
The Last Stand of the Mechanicus
Inside the spire, the situation was growing dire for the defenders. With Magos Prime Helrikkus Kaarn slain and Typhus carving a path toward the warp-nexus, the remaining Tech-Priests and Skitarii struggled to hold the line. The Skitarii Vanguard, now down to only 3,000 warriors, fought in desperate squads, unleashing bursts of radium fire and charged arc shots in an attempt to slow the advancing Blightlord Terminators. Combat servitors armed with plasma culverins and powerfists rushed forward, their attacks fueled by last-ditch programming, while Tech-Priests activated the spire’s final defensive measures—automated turrets and graviton pulse emitters.
Typhus, his armor soaked in the filth of battle, laughed as he saw the defenders’ efforts. “You only delay the inevitable,” he mocked, swinging the Manreaper in great arcs that dismembered servitors and split open Skitarii. “Your god of machines will rust, your sacred forges will fall silent. This world will become a garden of decay!”
“Then we will die as warriors of the Omnissiah,” one of the surviving Tech-Priests declared defiantly, leveling a volkite blaster at Typhus. “We do not fear the end.”
Tumblr media
The Warp-Nexus and Mortarion’s Dark Ritual
As Typhus and his Blightlords reached the central chamber, the warp-nexus itself pulsed with raw energy. The nexus appeared as a swirling, iridescent maelstrom of warp-light, contained within a complex array of ancient machinery and arcane circuits. Its power was immense, its presence tugging at the fabric of reality itself, and Typhus could feel the raw warp energy radiating from it, a feast of corruption that could fuel Nurgle's blessings tenfold.
Mortarion, his wings folding behind him as he entered the chamber, spoke a single word, his voice reverberating through the nexus chamber. “Begin.”
Typhus and Morlokk the Seeping, the Plague Surgeon, stepped forward and began the dark ritual. Their chants echoed throughout the chamber, invoking Nurgle's name in the foulest of tongues. The nexus reacted, its energies drawn into Mortarion as he focused his psychic powers upon the swirling vortex. The room filled with a sickening green light as the nexus’ energy was channeled into a cataclysmic wave of warp-corruption. The ground split open, and from the gaping cracks, foul tendrils of diseased flora and rivers of bile surged forth, covering the walls and machinery with festering growth.
Tumblr media
The Climax – Kaarn’s Final Gambit
Just when all seemed lost for the defenders, a hidden failsafe activated. Magos Kaarn’s last command echoed through the spire’s systems—a final protocol designed to sever the warp-nexus from the material realm. The machinery around the nexus began to glow with an ominous red hue, and a resonant hum filled the chamber. The device would collapse the nexus upon itself, sealing away the warp energy but destroying the entire Forge-Spire in the process.
Mortarion felt the shift in the warp and understood the Tech-Priest's final gambit. With a snarl, he redoubled his psychic efforts, attempting to wrest control of the collapsing energies. Typhus joined him, focusing his dark powers on stabilizing the nexus long enough to complete the ritual.
“You seek to destroy what you cannot defend!” Mortarion roared, his voice shaking the walls. “But even in your death throes, you only bring about the inevitable decay.”
The Final Outcome
The tension built to an unbearable level as the nexus pulsated, caught between collapsing and releasing its energy in one last explosion. The spire’s walls cracked, and the floor buckled as Mortarion fought to control the volatile warp energies. Finally, with a guttural shout, Mortarion poured his will into the nexus, and with one last surge, the energy was released—not as a destructive explosion, but as a wave of corruption that swept outward, enveloping the entire spire.
Tumblr media
The Adeptus Mechanicus within the Forge-Spire were consumed by the wave. Their metal and flesh dissolved into filth, and their machinery crumbled to dust. The once-mighty central Forge-Spire fell silent as its structure decayed, collapsing in on itself, leaving nothing but a rotted ruin.
Epilogue: A Garden of Decay
Krastellan had fallen. The central Forge-Spire, once a beacon of the Omnissiah’s light, lay in ruin, consumed by Nurgle’s touch. The corrupted landscape around the spire continued to grow, withered flora blooming in grotesque beauty. The air itself seemed alive with decay, and pools of stagnant water, thick with slime and pestilence, dotted the land.
Mortarion stood amidst the ruin, victorious but pensive. He looked out over the corrupted wasteland, his gaze distant as if seeing beyond the material realm.
“The Omnissiah's light has flickered and died,” he murmured. “And this world shall rot forevermore.”
Champion Gorvoth approached his Primarch, his grotesque form even more bloated and warped than before. “The Forge World is ours, my lord. The victory is complete.”
Mortarion turned his gaze to his champion, a faint smile curling behind his rusted helm. “Yes, but the war is never complete, Gorvoth. There is always more that must be reclaimed by the inevitability of decay. This world is merely the beginning.”
The victory on Krastellan would serve as a dark testament to the power of decay, a warning to the Imperium that even the mightiest of worlds could fall to the plague. As Mortarion prepared to leave the rotting remains of Krastellan behind, he knew that there would always be more worlds to claim in Nurgle's name. The Plague Ascendant would continue, spreading entropy and suffering across the galaxy, one fallen world at a time.
Tumblr media
Note from the CodexMaledictus:
As you reach the end of The Plague Ascendant: The Fall of Krastellan, reflect on the tale's weaving of decay, inevitability, and the grotesque beauty of entropy. This account showcases Mortarion's harrowing mastery as a psyker, daemon, and warlord, embodying Nurgle’s relentless will as he leads his festering legion through the war-torn Forge World. The story highlights the iron resolve of the Adeptus Mechanicus, clashing against the insidious corruption of the Death Guard, all while exploring the psychological unraveling of warriors trapped in a war that promises only rot.
Themes of perseverance, the cost of devotion, and the blurring line between machine and mortal are interwoven through the core battles and dialogue. I welcome your thoughts, critiques, and requests for future tales of war, glory, and the dark forces that shape the 41st millennium.
For those drawn to the grim and the inevitable, come back and let your curiosity lead you through future chronicles. After all, decay waits for no one, and the CodexMaledictus is never short of tales to tell.
Tumblr media
25 notes · View notes
codexmaledictus · 2 months ago
Text
The Death Hymn of Sancta Lys
Tumblr media
Chapter 1: Origins of Typhus, the Traveler
The polluted skies of Barbarus hung heavy with toxins, a noxious haze filtering the sparse light that pierced the bleak clouds. The land itself, barren and desolate, reflected the harsh life that molded those who survived there. A brutal world, one where only the strongest endured and where even the very air fought against life. For Typhus, known in his youth as Calas Typhon, Barbarus was both a prison and a proving ground. It was a place where he learned that survival was not only a matter of strength but a mastery of the deadly arts that would, in time, forge him into one of the galaxy's most feared warriors.
Tumblr media
Calas Typhon's journey began in the desolate foothills of the toxic peaks, under the shadow of the sorcerer-lords who ruled Barbarus. The humans who lived below the toxic mists grew up in constant fear of these tyrants, cloaked in strange energies and wielding dark powers. Typhon, however, was different. From an early age, he exhibited a resilience that bordered on defiance. Where others succumbed to the diseases and poisons saturating the air, Typhon’s body adapted, thriving where others faltered. This resilience caught the eye of the sorcerer-lords, who sought to bring the young survivor into their service. They did not foresee that he would soon cross paths with a figure who would alter not just his fate, but the fate of Barbarus and, eventually, the galaxy itself: Mortarion, the future Primarch of the Death Guard.
The Arrival of Mortarion and Typhon’s Oath
Mortarion descended from the skies like an angel of death, driven by his unyielding hatred for the sorcerer-lords who had oppressed his people. Armed with his towering scythe, Silence, Mortarion unleashed his fury on the overlords of Barbarus, gradually overthrowing them and uniting the oppressed. In Typhon, Mortarion saw not just a capable warrior but a man with an unwavering strength of will—a man with potential. Typhon’s abilities as a psyker, though undeveloped, simmered beneath his cold exterior, hidden even from Mortarion’s probing gaze. Recognizing his kinship with Mortarion and captivated by the Primarch’s vision, Typhon swore his allegiance, pledging himself to Mortarion’s cause with an intensity few others could match.
Tumblr media
This loyalty was, at first, genuine. Typhon fought beside Mortarion as Barbarus was liberated and became one of the first to join the ranks of the XIV Legion. Yet, deep within, Typhon harbored ambitions and desires that even Mortarion's noble purpose could not extinguish. He longed for power and for answers to the mysteries that clung to him, haunting him in dreams and visions of decay, whispers of disease and rot. These were visions that would later prove to be the call of Nurgle, the Chaos God of plague and pestilence.
Joining the Death Guard
When Mortarion and his warriors were united with the Death Guard of the Emperor’s armies, Typhon’s true path began to take shape. He became Mortarion’s First Captain, known for his relentlessness, tactical brilliance, and ability to withstand unimaginable conditions. In the Death Guard, he found brothers in suffering and strength, warriors who marched unflinchingly into the deadliest environments. They were unmatched in endurance, and Typhon was among their finest, unyielding in the face of poisons, radiation, and any horrors their foes could unleash.
Yet even within the Death Guard, Typhon’s ambition simmered beneath the surface. His connection to the Warp—those same psychic abilities that he kept hidden—only deepened as the Legion took on more missions in the foulest battlefields the galaxy had to offer. These abilities were a secret weapon he wielded carefully, subtly bending the minds of those around him, sowing seeds of loyalty and fear in equal measure.
The Call of Nurgle
The seeds of corruption were sown in Typhon long before he openly embraced Nurgle. As the Death Guard ventured into the depths of unknown space, Typhon’s hidden powers connected him with something far older and more insidious than he could have foreseen. It began as whispers in his mind, promises of resilience and power. Where Mortarion saw resilience as a way to liberate and protect, Typhon saw it as a means to ascend, to overcome even death itself. And Nurgle, the Plague Father, watched, biding his time, knowing that Typhon would one day make a choice that would damn him and the Death Guard forever.
When the Heresy erupted and the Death Guard found themselves caught in the web of rebellion, Typhon’s loyalty took a dark turn. The Death Guard, corrupted by Typhon’s influence and the insidious whispers of Nurgle, fell deeper into the grip of Chaos. And as Mortarion reluctantly accepted Nurgle’s gift, Typhon embraced it fully, taking on the role of the Herald of Nurgle, casting aside any vestige of the man he once was.
Tumblr media
Chapter 2: The Manreaper and the Destroyer Hive
The Manreaper, Typhus’s scythe, was no ordinary weapon. It was a relic of pestilence, forged in the twisted depths of the Warp, and gifted to Typhus by the Plague Father himself. A great two-handed weapon, the Manreaper’s handle was forged from the bleached bones of ancient titans, twisted with veins of blackened iron and inscribed with blighted runes that pulsed with sickly green energy. Its blade was long, curved, and jagged, etched with countless symbols of Nurgle, each one seeping a corrosive ichor that sizzled and burned on contact with flesh, steel, or even ceramite.
Typhus had spent years mastering the scythe’s unique heft, the cruel angle of its swing, and the brutal arc of its deadly edge. In his hands, the Manreaper was both an instrument of slaughter and a channel of Nurgle’s putrid blessings. But beyond its intimidating physicality, the Manreaper carried a far darker power: the ability to conjure pestilence from every stroke, each swing leaving behind a trail of spores, rot, and despair.
Strike Attack
When Typhus wielded the Manreaper in a Strike attack, he channeled all his strength into a single, devastating blow. The weapon’s edge moved with deadly precision, cleaving through even the toughest armor with ease. The Manreaper’s unnatural sharpness came not from its physical make but from the festering corruption within it; each strike splintered metal, burst flesh, and unleashed clouds of corrosive rot that ate away at anything it touched.
In battle, Typhus would often lock eyes with his enemy, relishing the look of horror in their gaze as he raised the Manreaper high, greenish-black tendrils of fog curling from the blade. With a roar that echoed like the death rattle of the damned, Typhus would bring the scythe down in a sweeping arc, the blade leaving a streak of necrotic energy in its wake. The Strike was a blow that could bisect tanks, rip apart Dreadnoughts, and crush even the most stalwart foes, leaving behind a ruinous trail of corruption and decay.
Sweep Attack
The Sweep attack of the Manreaper was a macabre display of precision and ferocity. With a deft, fluid movement, Typhus would unleash a wide, sweeping arc with his scythe, cutting through multiple enemies in a single motion. This maneuver allowed him to carve through entire ranks of infantry, his scythe moving with such speed that it seemed almost to blur, an illusion cast by the pulsating rot that trailed behind the blade.
Each Sweep was accompanied by an eruption of spores, deadly to anything they touched. These microscopic particles invaded the bodies of his victims, spreading plague and ruin from within. As Typhus moved through the battlefield, his enemies fell like wheat before the scythe, their armor corroding, their flesh decaying, and their minds breaking under the weight of his unstoppable assault.
The Eater Plague
As if the Manreaper were not devastating enough, Typhus had also mastered the Eater Plague, a gift from Nurgle that allowed him to spread a virulent, sentient infection with every swing of his scythe. This plague was more than just a disease; it was a living, malignant entity that fed on the suffering of its hosts. Those touched by the Eater Plague found themselves overcome by a slow, agonizing rot that ate away at their bodies, turning them into mindless husks driven by an insatiable hunger for the flesh of the living.
In battle, Typhus would unleash the Eater Plague with a whisper to Nurgle, invoking the plague to infest the very ground upon which he walked. The corpses of the slain would rise, twisted and bloated, joining the ranks of his Poxwalkers, their eyes glazed with a sickly yellow glow, mouths gaping open in eternal hunger. The Eater Plague was Typhus’s way of ensuring that death was not an escape for his enemies but a doorway to eternal servitude under the banner of the Plague Father.
Tumblr media
The Destroyer Hive
Yet, the true horror of Typhus lay within the unholy nest of disease that dwelled within his very flesh: the Destroyer Hive. This nightmarish swarm of pestilential insects and spores was both a blessing and a curse, a living blight that infested Typhus’s armor and flesh. The hive was a gift from Nurgle, a symbiotic presence that pulsed within his body, constantly regenerating and mutating in response to the battlefield.
The Destroyer Hive was released when Typhus opened the vents of his armor, allowing swarms of foul creatures to spill forth. These swarms were made up of countless pests—flies, mites, and pustulent, plague-ridden wasps—that descended upon his enemies, burrowing into flesh, armor, and bone, spreading disease with every bite. In the thick of battle, Typhus could become the eye of a living storm, surrounded by a churning cloud of insects that devoured everything in their path.
To his enemies, the sight was as horrifying as it was deadly. With a simple gesture, Typhus could unleash the Destroyer Hive in all its monstrous glory, filling the air with the sound of buzzing wings and the nauseating stench of decay. The swarm would consume those too slow or weak to escape, leaving behind only skeletal remains, stripped of flesh and armor alike, as the creatures feasted on their every morsel.
Invulnerable Save
The Plague Father did not just gift Typhus with the tools of destruction; he granted him resilience beyond mortal comprehension. Typhus’s Invulnerable Save was a blessing of Nurgle that shielded him from harm, manifesting as a shroud of putrescent mist that clung to him, seeping from the cracks in his ancient Terminator armor. When an attack would normally cleave through ceramite and flesh, the mist seemed to thicken, dispersing the force or absorbing the blow in a sickening swirl of greenish-yellow vapor.
Typhus’s Invulnerable Save was more than just a defense; it was a curse upon his enemies. Those who struck him and failed to penetrate his defenses would find themselves infected by the taint of Nurgle, their weapons corroding, their armor failing, and their bodies succumbing to blight. Each failed strike only served to empower Typhus further, reinforcing the aura of despair and decay that surrounded him, weakening the resolve of those who dared to face him.
Tumblr media
Chapter 3: The Blightlord and Deathshroud Terminators
In the legions of the Death Guard, no warriors inspire greater dread or respect than the Blightlord and Deathshroud Terminators. These two elite units are the very embodiment of Nurgle’s unyielding plague, draped in corrupted Terminator armor and steeped in decay. Though both share a devotion to Nurgle and the Death Guard, they are distinct in their methods, roles, and perceptions of the man who leads them—Typhus, the Traveler.
The Blightlord Terminators
The Blightlord Terminators, Typhus’s vanguard, are armored in Cataphractii-pattern Terminator suits, a relic of the Great Crusade now twisted by Chaos and decay. Theirs is a role of endurance and ferocity, designed to absorb enemy fire while advancing with slow, relentless purpose. Each suit is scarred and bloated, the once-honorable ceramite plating now twisted with corruption, as fungal blooms and sickly pustules pulse across their armor. Their weapons are tools of brute force, most often wielding combi-bolters, plaguespewers, and bubotic axes, each weapon modified to maximize infection with every strike.
The Blightlords embody resilience, their minds warped by decades of exposure to Nurgle’s rot. Though they feel little in terms of loyalty beyond what Nurgle commands, they respect Typhus as a leader who understands the philosophy of the Plague Father—the belief that decay is strength, and through it, they are indomitable. For them, Typhus is less a figure to revere and more a reminder of their purpose: to spread Nurgle’s gifts without hesitation or remorse. They follow him out of an acceptance of fate, a grim satisfaction that their destiny is bound to plague and pestilence.
When fighting alongside other Death Guard units, Blightlords see themselves as the unyielding line, the shield that holds steady as others falter. They have little regard for the Poxwalkers, seeing them as mindless fodder—disposable bodies whose only worth lies in their ability to overwhelm. To the Blightlords, the Poxwalkers are the background hum of battle, an endless tide of rot and decay but far beneath their own purpose and skill.
Their view of the Deathshroud Terminators, however, is tinged with an unspoken rivalry. They respect the Deathshroud’s singular devotion to Mortarion, knowing that they are the Primarch’s chosen, his silent shadows. But there’s also a deep-seated resentment within the Blightlords, who see the Deathshroud as agents of loyalty to Mortarion, whereas Typhus—whom they revere as a champion of Nurgle—is the true embodiment of the Death Guard’s plague-ridden evolution. This tension manifests subtly in battle, with each group striving to outdo the other, seeking to prove their worth by outlasting or outperforming each other in the heat of combat.
The Deathshroud Terminators
If the Blightlords are the shield of the Death Guard, the Deathshroud are the scythe. Handpicked by Mortarion himself, the Deathshroud Terminators are his personal honor guard, warriors of unflinching loyalty to their Primarch. Clad in heavily corrupted, bulging suits of armor, the Deathshroud wield manreapers of their own, slightly lesser cousins of Typhus’s famed scythe. These weapons are instruments of surgical slaughter, capable of cleaving through ranks of foes with a single swing. To the Deathshroud, each kill is a service to Mortarion, and through him, to Nurgle.
Their devotion to Mortarion borders on worship, a loyalty that Typhus sees as both a strength and a limitation. Typhus knows that the Deathshroud’s allegiance will always be to Mortarion first, a loyalty that stands in the way of their complete submission to Nurgle’s gifts. Typhus, who has embraced his role as Nurgle’s Herald fully, views the Deathshroud with a mixture of admiration and suspicion, understanding that they embody Mortarion’s legacy but wary of their reluctance to fully embrace Chaos as he has.
The Deathshroud see Typhus as a powerful, if morally ambiguous, figure. They respect his prowess in battle and recognize his gifts from Nurgle, but they are wary of his ambitions and his influence. To them, Typhus represents a deviation from Mortarion’s original vision of the Death Guard, a vision that valued purity of purpose over the enticements of Chaos. And though they fight beside him, there is an ever-present distrust, a feeling that Typhus’s path diverges from theirs, leading down a darker road. This tension is most evident in moments of high-stakes battle, where the Deathshroud subtly place themselves between Typhus and Mortarion’s command, striving to remind Typhus—and themselves—of where their loyalties lie.
Poxwalkers: The Mindless Tide
And then there are the Poxwalkers—the twisted, rotting husks of those unfortunate enough to fall to Nurgle’s plagues. Poxwalkers were once mortal, but the Plague Father has robbed them of their minds, twisting their bodies into decaying, shambling creatures. Their flesh is bloated and decomposing, their eyes clouded, and their mouths open in an eternal, wordless scream. When Typhus uses the Eater Plague, it is often with the intent of creating more Poxwalkers, mindless drones who exist only to serve and spread the pestilence.
In the eyes of the Blightlords and Deathshroud, Poxwalkers are barely worth acknowledging, a relentless swarm that simply fills the gaps in their battle line. But Typhus sees them differently. To him, the Poxwalkers are the manifestation of Nurgle’s boundless generosity—a gift that ensures even the weakest and most broken of souls can serve a purpose in the Plague Father’s grand design. Typhus is often seen moving among the Poxwalkers before battle, his whispers filling their decaying minds with hints of purpose, a glimmer of awareness. He sees them as extensions of his own will, vessels through which he can spread rot and decay across entire worlds.
Blightlord Champion: Vorgath the Unyielding
Among the Blightlords stands Vorgath, known as Vorgath the Unyielding, a hulking figure who has served Typhus since the earliest days of the Horus Heresy. Vorgath embodies the stoic endurance of the Blightlords; he is a wall of disease and death, unwavering in his duty. Vorgath was a soldier of Barbarus before joining the Death Guard, and his loyalty is not to Mortarion but to the idea of an indomitable legion. Typhus respects Vorgath’s unshakeable resolve, knowing that, like himself, Vorgath has fully embraced Nurgle’s gifts. Vorgath serves Typhus with unquestioning loyalty, viewing him as the rightful leader of the Death Guard in spirit, if not in name.
Deathshroud Champion: Kaelrak the Silent
Kaelrak the Silent, by contrast, is a shadow among shadows. His loyalty to Mortarion is absolute, and he was chosen by the Primarch personally to serve in the Deathshroud, a position he holds with a mixture of pride and humility. Kaelrak despises Typhus’s ambition, seeing in him a dangerous deviation from the purpose Mortarion instilled in the Death Guard. Though Kaelrak would never openly defy Typhus, he is wary of his influence over the legion and keeps a close eye on his every command. In battle, Kaelrak’s silence speaks volumes; his every movement is a calculated effort to remind Typhus of the Death Guard’s true purpose, a purpose he believes Typhus has long since abandoned.
Tumblr media
Chapter 4: First Battle—Against the Adepta Sororitas
The world of Sancta Lys was a once-proud bastion of the Adepta Sororitas, a shrine world dedicated to the worship of the God-Emperor. Its spires reached toward the heavens, carved from marble and adorned with countless statues of saints and heroes. But as the rot spread across the Imperium, Sancta Lys was touched by Nurgle’s plague, its hallowed halls slowly falling to ruin. Now, beneath the cloud-choked skies and among the decaying structures, a new conflict would ignite.
The Death Guard had arrived, and with them came Typhus, the Herald of Nurgle. His warband descended upon Sancta Lys like a dark storm, intent on claiming the world for the Plague Father. The planet’s defenders were no ordinary Imperial soldiers; they were the Sisters of Battle, the Adepta Sororitas, whose unyielding faith and zeal for the Emperor's light made them formidable foes. In the face of corruption and pestilence, the Sisters stood defiant, led by Canoness Veridya, a warrior renowned for her indomitable spirit and unwavering dedication to purging the impure.
Tumblr media
The Call to Battle
As Typhus and his warband marched through the withering landscape of Sancta Lys, the air grew thick with the stench of decay. Poxwalkers shuffled forward, their lifeless eyes fixed on the ruins ahead. Blightlord and Deathshroud Terminators formed a solid wall behind them, their corrupted armor oozing with foul fluids and crawling with vermin. Bloat-Drones and Blight-Haulers buzzed and rolled forward, eager for the slaughter to come. At the warband's center strode Typhus himself, his eyes fixed on the distant citadel where the Sisters had fortified themselves.
Canoness Veridya had gathered her warriors in the Chapel of Saint Lysandra, a sacred place where the Emperor's light was said to burn brightest. With her were squads of Battle Sisters, armed with boltguns and flamers, their armor shining with purity seals. Celestians, the elite veterans of the Order, formed a protective ring around their leader, their power swords and bolters held ready. Seraphim hovered above, their jump packs flaring like the wings of avenging angels. Among them, the Repentia, the sisters seeking redemption through death in battle, stood with eviscerators in hand, their eyes filled with holy zeal.
The Canoness raised her voice, calling out to the Emperor and her Sisters. “We are the light in the darkness! We shall not falter! We shall purge this world of the foulness that defiles it!” Her words echoed through the chapel, filling her warriors with righteous fury. As she finished, the Sisters prepared themselves for the storm that was about to break upon them.
Tumblr media
The Opening Clashes
The Death Guard advanced steadily, a wave of decay rolling forward. At the vanguard, Gurloch the Twice-Rotted led the charge of the Poxwalkers, his grotesque form lurching ahead of the shuffling horde. He reached the first barricades and, with a wet, gurgling roar, threw himself upon the defending Battle Sisters. His claws tore into armor and flesh, and with each kill, he feasted upon the life force of his victims, his decaying body swelling with renewed vitality.
Vorgath the Unyielding and his Blightlords moved to support the assault, their combi-bolters spitting death as they trudged through bolter fire. With each step, Plaguebane, Vorgath’s axe, lashed out, its corrupted edge splitting a Sister's helm in two before releasing a burst of spores that clung to nearby defenders. As the spores took root, the screams of the infected mingled with the roar of gunfire, adding to the cacophony of battle.
Above, the Seraphim swooped down, bolt pistols blazing, determined to halt the plague-ridden tide. But Typhus saw them coming, his gaze narrowing as he raised the Manreaper. With a bellow, he swung the scythe in a wide Sweep, its blade slicing through the air in a sickening arc. The corrupted energy trailing from the Manreaper lashed out like the tendrils of a rotting vine, ensnaring one of the Seraphim mid-flight. She was torn apart before she could even scream, her armor crumbling as Nurgle’s corruption spread through her.
The Deathshroud Advance
Kaelrak the Silent and his Deathshroud Terminators emerged from the choking mists, their manreapers held ready. The Shroud of Despair unleashed a mournful wail that reverberated through the Chapel of Saint Lysandra, weakening the resolve of those who heard it. As the Deathshroud closed in, they moved with an eerie, deliberate pace, their forms shrouded in shadow. Kaelrak’s Spectral Reaper ability allowed him to phase through the ranks of the Sisters, his scythe cleaving through armor and bone with unnatural ease. Each strike left behind a trail of despair, the souls of the fallen torn from their bodies and drawn into the Shroud.
The Celestians moved to intercept Kaelrak, their power swords crackling with energy as they met his swings. One Celestian, Sister Emeria, a warrior of unmatched skill, stepped forward, her blade meeting Kaelrak’s scythe in a furious clash. Sparks flew as the weapons collided, and for a moment, it seemed as if Emeria’s faith would hold. But Kaelrak’s scythe moved with a fluidity that defied mortal skill, slipping past her guard and slicing through her armor, leaving her body to crumple as her soul was torn free.
Morbach the Infester’s Assault
Meanwhile, Morbach the Infester and his Blight Drone circled above the battlefield, spewing clouds of toxic filth from his Infestation Cannon. The repulsive fluid splattered across the ground, creating pools of seething corruption that festered and grew. Battle Sisters caught within the corruption were overwhelmed, their armor dissolving and their flesh melting into putrid slurry.
Canoness Veridya, seeing the devastation wrought by the Death Guard’s champions, called upon her most devout warriors, the Sisters Repentia. With a roar, they surged forward, their eviscerators revving as they threw themselves into the heart of the Death Guard formation. Their suicidal fury was met by Rottuk the Maw, the Foetid Bloat-Drone champion. He dove down upon the Repentia, his Corruptor Maw snapping shut around one of the Sisters, her eviscerator clattering to the ground as she was devoured whole. The other Repentia pressed on, hacking away at the Bloat-Drone with their massive chainswords, but for each blow they landed, Rottuk’s Absorb Vitality sapped their strength, making them weaker with every strike.
Tumblr media
The Canoness Strikes Back
As the Death Guard continued to press their attack, Canoness Veridya emerged from the front lines, her power sword raised high. She charged toward Typhus, her armor glowing with the Emperor’s light. Her blade clashed with the Manreaper in a brilliant explosion of sparks and corrupted energy. The two warriors stood locked in combat, Veridya’s faith driving her forward while Typhus’s decay seeped from every movement.
Typhus snarled as he invoked the Destroyer Hive, opening the vents of his armor and releasing swarms of diseased insects that descended upon the Canoness. Yet, she remained undaunted, her faith shielding her as she lashed out with her power sword, driving Typhus back. For a moment, it seemed as though she might be able to hold her ground against the Herald of Nurgle.
The Turning Point
But the battle shifted once again as Gurloch the Twice-Rotted rejoined the fray, leading a fresh wave of Poxwalkers. The swarm surged around Veridya, their grasping hands and biting teeth overwhelming her defenses. As she struggled to fend off the tide of decay, Gurloch’s Voracious Resurrection activated, drawing the life force from the slain to fuel his twisted regeneration. His grotesque maw snapped shut on Veridya’s shoulder, tearing through her armor and flesh.
Seeing their Canoness fall drove the remaining Sisters into a desperate frenzy. The Celestians closed ranks, forming a defensive circle, while the surviving Repentia launched themselves at the nearest Death Guard warriors. Yet, it was clear that their defiance could not last. One by one, the Sisters fell, the rot seeping into their veins, the light of the Emperor fading from their eyes.
Aftermath of the Battle
As the last of the Sisters of Battle fell to the rot, the Chapel of Saint Lysandra was no longer a place of purity and light but a shrine to decay. The once-pristine marble floors were now covered in pools of congealed blood, foul slime, and the disintegrating remains of the fallen. Statues of saints, which once stood as symbols of defiance against darkness, now bore the marks of Nurgle’s touch, their surfaces cracked and oozing with corruption.
Typhus surveyed the scene with a grim satisfaction. The Manreaper hung loosely in his grip, its blade still glowing faintly with the energy of recent kills. Around him, his warband gathered, victorious yet never satisfied; there was always more rot to spread, more worlds to bring under the Plague Father’s shadow. He watched as Gurloch the Twice-Rotted continued to feed, gorging himself on the corpses of the Sisters, while Vorgath the Unyielding and his Blightlords began the grim task of converting the battlefield’s dead into new Poxwalkers.
Kaelrak the Silent walked among the corpses, his scythe resting on his shoulder as he surveyed the ruin. His eyes flicked toward Typhus, and for a moment, the quiet tension between them resurfaced. Though they had fought side by side, the Deathshroud champion knew that Typhus’s ambitions were far darker and far more insidious than any loyalty to Mortarion. Kaelrak bowed his head slightly in acknowledgement before moving on, the unspoken tension unresolved but not ignored.
Desecration of the Shrine
Typhus strode to the altar, where the sacred relics of the Chapel had been laid. Reaching out with one hand, he placed the Manreaper on the stone surface, and whispered an invocation to Nurgle. At his command, a wave of pestilence erupted from the blade, spreading outward across the chapel and tainting every corner with Nurgle's gifts. The air grew thick with flies and the mists of corruption, the once-bright chapel becoming a place of blight and death.
As the rot took hold of the shrine world, Typhus reflected on the battle. The Sisters of Battle had fought valiantly, but they could not overcome the relentless advance of the Death Guard. Their faith had given them strength, but Nurgle's decay was inevitable. Sancta Lys would serve as a new staging ground, a breeding place for more plagues to be unleashed upon the Imperium.
Typhus turned to his warband. “Prepare yourselves,” he growled. “This is only the beginning. The Plague Father has far greater gifts to bestow upon this galaxy, and we are the vessels of his will.”
As his warband began preparations for their next campaign, Typhus knew that the battles to come would be even more brutal. He could feel the presence of other enemies lurking in the stars, adversaries worthy of the Plague Father’s attention. The war would continue, growing larger and more complex, as Typhus’s forces expanded and new units joined his ever-swelling ranks.
Tumblr media
Chapter 5: Second Battle—Against an Elite Unit of the Adepta Sororitas
After the brutal desecration of Sancta Lys, the Death Guard’s infestation spread like wildfire. The once-beautiful shrine world was now a decaying husk, with the Chapel of Saint Lysandra at its corrupted heart. In the wake of their victory, Typhus’s warband moved from city to city, spreading Nurgle’s plague through the devastated populace. However, word of the world’s plight reached the ears of the Adepta Sororitas across the galaxy, and reinforcements were soon dispatched to reclaim Sancta Lys from the taint of the Death Guard.
Leading the vengeful strike force was Saint Dominica’s Vow, an elite order of Celestians and their revered Living Saint known as Saint Helena the Radiant, a warrior whose very presence was said to kindle the Emperor’s light in even the darkest of places. Her armor was gilded and encrusted with relics, and her Blade of Penitence burned with holy fire. Her wings of flame flared behind her, carrying her into battle like a vengeful angel. With her came the elite of the Adepta Sororitas: Celestians, Paragons, and Seraphim, each of whom had fought countless battles in the Emperor’s name.
The stage was set for the next conflict, as Saint Helena and her forces descended upon Sancta Lys, seeking to purge the world of the corruption that had taken hold and to strike down the Herald of Nurgle himself.
Tumblr media
A Darkened Battlefield
The battle began as the Sisters launched their assault at dusk, hoping to catch the Death Guard off guard. The fields outside the Chapel of Saint Lysandra, once lush and green, were now little more than rot and mud, crawling with maggots and festering pools. The air was thick with flies, and the scent of decay hung heavy over the landscape.
Typhus stood at the forefront, his Manreaper resting in his hands as he watched the Sisters approach. He could feel the aura of Saint Helena from afar, her holy presence searing against the blight he had spread. The Living Saint soared above her warriors, her wings blazing with light, and for a moment, it seemed as though the Emperor's grace had returned to the ruined world.
The Opening Assault
As the Adepta Sororitas advanced, Morbach the Infester unleashed his Infestation Cannon once more, covering the ground ahead of the Sisters in pools of putrid filth. But the Celestians, clad in their ornate power armor and carrying sacred relics, strode through the muck with unwavering resolve, their boltguns hammering out a rapid fusillade that peppered the Death Guard lines. The bolts struck true, some finding the weakened joints in corrupted armor, while others burst into flaming shrapnel that sought to cleanse the foulness before them.
Leading the charge, Canoness Veridya, thought dead after the first battle, emerged anew, her wounds healed by the blessings of Saint Helena. Her Inferno Pistol and Power Sword glowed with divine light, searing through the darkness as she drove toward Typhus. It was clear that her spirit had been rekindled, her faith redoubled by her miraculous survival and the presence of the Living Saint.
Tumblr media
The Fall of the Lesser
Gurloch the Twice-Rotted met the first line of Celestians, his grotesque maw snapping shut around a Sister’s helm, crushing it with a sickening crunch. The Poxwalkers surged around him, their rotting hands reaching for anything living. But the Celestians fought with a fury born of righteous wrath, their power swords cleaving through the corrupted bodies with ease. Gurloch, despite his unnatural resilience, was struck down by Veridya’s Inferno Pistol, the blast searing through his chest and leaving little more than a smoldering husk.
The Death Guard retaliated with ferocity, as Borthrax the Shattered stormed forward, his Power Scourge flailing through the ranks of the Sisters, tearing limbs and shattering armor. Yet, even his fury could not match the blazing presence of Saint Helena. With a downward sweep of her Blade of Penitence, she carved through the Helbrute’s armor, cleaving one of its arms clean off. Borthrax roared in rage, his remaining limbs flailing wildly as the holy flames burned his corrupted flesh.
The Duel of Saints and Plagues
As the melee intensified, Saint Helena soared toward Typhus, her wings alight with a blinding radiance. Her blade shimmered with divine power as she aimed to strike down the Herald of Nurgle and banish his corruption from the world. Typhus raised the Manreaper to meet her, the scythe’s necrotic energies clashing against the holy fire. The air crackled with power as the two champions traded blows, each strike sending ripples of energy that shook the earth beneath them.
The Manreaper’s Strike attack cleaved toward Saint Helena’s chest, but she twisted gracefully in mid-air, dodging the blow and retaliating with a sweep of her own blade. Typhus deflected the strike with the haft of his scythe, but the force of the impact pushed him back, his boots sinking into the rotting soil. With a growl, he unleashed the Destroyer Hive, sending swarms of pestilent insects toward the Living Saint. Yet, as the cloud of decay enveloped her, Saint Helena’s aura flared, burning the swarm to ash before it could touch her.
Entering the Fray: Maggoth the Wretched
Maggoth the Wretched, sensing an opportunity, channeled his sorcerous power into the Plagueheart, amplifying his dark incantations. He unleashed a spell known as The Rotwind, a gust of foul, diseased wind that sought to weaken the faith and fortitude of the Sisters. The rot spread through the ranks, causing even the most devout to stagger as the pestilence gnawed at their strength.
But it was then that the elite of the Adepta Sororitas revealed their trump card. The Paragon Warsuits, towering constructs of sacred technology and armor, strode forward. Piloted by veteran Sisters, each Warsuit was equipped with Heavy Bolters and Paragon Warblades, weapons forged for the Emperor's chosen. The Warsuits advanced with methodical precision, their heavy weapons ripping into the Death Guard lines with a fury that surpassed anything yet seen.
Tumblr media
The Tide Turns
One Paragon, Sister Jocasta, piloted her Warsuit with unmatched skill, engaging Kaelrak the Silent and his Deathshroud directly. Her Paragon Warblade clashed with Kaelrak’s Shroud of Despair, the crackling energies of their weapons filling the air with a thunderous din. Kaelrak attempted to phase through her strikes, but Jocasta anticipated his movements, landing a devastating blow that tore through his armor. The Deathshroud champion stumbled back, the grim silence around him broken by the rasping hiss of corrupted air escaping his armor.
With the Paragon Warsuits pressing the attack, the Death Guard began to falter. Typhus, locked in a desperate struggle with Saint Helena, saw his warband falling back under the relentless assault. The Living Saint’s wings flared once more as she raised the Blade of Penitence, preparing to deliver a final, fatal blow.
A Strategic Withdrawal
Realizing that victory was slipping from his grasp, Typhus issued the command to retreat. The Blightlords and remaining Deathshroud covered the withdrawal, their boltguns and manreapers buying precious time. Morbach the Infester unleashed one last barrage from his Infestation Cannon, spreading pools of festering filth to hinder the advancing Sisters. The Death Guard fell back into the depths of the corrupted city, disappearing into the mists of decay.
The Aftermath
The Adepta Sororitas had won a hard-fought victory, and the light of Saint Helena had driven back the darkness—at least for now. Canoness Veridya and the remaining Sisters regrouped, their bodies and armor marked by the trials of battle. Saint Helena, though bloodied, stood triumphant, her aura dimming but still radiant as she led the final rites for the fallen.
The Plagueheart’s Wrath Unleashed
As the Death Guard retreated deeper into the decaying city, Maggoth the Wretched held the newly empowered relic, The Plagueheart’s Wrath, close. The artifact pulsed with a dark, vile energy, its corruptive influence spreading through the air. Even in retreat, Typhus recognized an opportunity to leave the Adepta Sororitas with a parting gift.
With a guttural incantation, Maggoth channeled the power of The Plagueheart’s Wrath into a spell that shook the very ground. A thick wave of pestilent fog surged outward from the artifact, covering the battlefield. The mists seeped into the cracks and crevices of the ruined city, spreading decay to everything they touched. Any Sister caught within the fog felt the burning bite of Nurgle’s rot seeping through her armor, gnawing at flesh and bone alike.
The Price of Victory
As the fog rolled across the landscape, Canoness Veridya and the remaining Sisters rallied beneath the protective aura of Saint Helena. The Living Saint’s light shone brilliantly, repelling the fog and burning away the pestilence as it reached her. Though the Sisters had achieved victory, the cost was evident; many lay fallen, their bodies twisted and contorted by the effects of the Death Guard's foul sorceries.
Saint Helena and Canoness Veridya led the surviving Sisters in rites of purification, burning away the lingering taint and ensuring that the corruption would not spread further. Yet, even as they reclaimed ground, the Death Guard had left an indelible mark on Sancta Lys—a festering scar that no amount of prayer could fully heal.
Tumblr media
Preparing for the Final Battle
The Sisters of Battle withdrew to regroup, with Saint Helena vowing that Typhus would be hunted down and his corruption purged. She began to call for reinforcements, and plans were made to gather not just more Celestians and Paragon Warsuits, but also the might of the Exorcist tanks and other sacred relics of the Order. The time had come for the final confrontation.
Meanwhile, within the corrupted heart of Sancta Lys, Typhus and his warband licked their wounds and prepared for the inevitable. The Plagueheart’s Wrath had given them a potent weapon, and they would wield it in the battles to come. The war was far from over, and the final, cataclysmic clash was drawing near.
Chapter 6: The Final Battle—A Last Stand on Sancta Lys
Tumblr media
The skies above Sancta Lys churned with storms of greenish-black clouds, shot through with crackling streaks of unnatural lightning. The once-hallowed shrine world, now a realm of rot and despair, groaned under the weight of the war that had ravaged it. The air was a miasma of decay, thick with spores, and the earth itself had become a breeding ground for foul growths that pulsed like open sores. Each step upon the corrupted ground squelched with the sound of liquefied earth, and the once-pristine fields around the Cathedral of the Sanguine Dawn had turned to a swamp of fetid mud.
Inside the cathedral, the Adepta Sororitas fortified their last stronghold, the grand stained-glass windows depicting saints and martyrs shining defiantly against the encroaching darkness. The cathedral’s walls resonated with the hymns of the faithful, as the Sisters' chants filled the air, bolstering their courage for the final battle. Saint Helena the Radiant stood upon the steps at the cathedral’s entrance, her wings of flame casting a warm light that drove back the shadows. Canoness Veridya commanded the defense, coordinating the positioning of the Exorcists, Retributors, Celestians, and Paragons with grim determination.
Outside, the full might of the Death Guard assembled. Typhus’s warband had been bolstered by new and terrible reinforcements, brought forth for the apocalyptic clash that was to come:
Defilers, twisted daemon engines of war, crawled forward on their spider-like legs, their battle cannons and reaper autocannons already trained on the cathedral.
Hellblade Chaos Fighters screamed overhead, their corrupted engines spewing toxic fumes as they strafed the battlefield, raining death upon the Sisters’ positions.
Rhino Tanks, festooned with pustules and bearing the marks of decay, rumbled into position, disgorging more squads of Plague Marines to swell the Death Guard's ranks.
The Miasmic Malignifier, a vile construct resembling a bloated, organic factory, belched clouds of pestilence into the air, corrupting the atmosphere further and poisoning the very air the Sisters breathed.
The Ground Shudders Under the Death Guard’s Advance
The advance began with a thunderous roar, as the Plagueburst Crawlers unleashed salvos of plagueshells, the detonations ripping craters in the ground and filling the air with foul-smelling vapors. The Defilers fired their battle cannons in unison, sending massive shells crashing into the cathedral’s walls, shattering stone and splintering stained glass. The once-beautiful windows depicting the Emperor’s saints exploded in showers of multicolored shards that rained down upon the defenders.
As the ground shuddered under the weight of the advancing war machines, the environment itself seemed to change in response to Nurgle’s corruption. Pools of oily sludge bubbled up from the ruptured earth, and foul-smelling gases seeped from cracks in the ground. Thick, bulbous growths sprouted from the soil, spreading across the battlefield like a carpet of rot, each growth pulsing as if alive. The fetid swamp seemed to breathe with Nurgle’s taint, and the Sisters struggled to find solid footing as they prepared to meet the oncoming horde.
The Sisters’ Counterattack
The Adepta Sororitas, refusing to yield, launched a counteroffensive. The Exorcist tanks opened fire, their missile launchers streaking skyward and descending upon the Rhino Tanks and advancing infantry. Explosions rocked the battlefield as the warheads impacted, tearing through corrupted armor and sending foul fluids spraying in every direction. Canoness Veridya led a squad of Celestians in a frontal assault against the Plague Marines disembarking from the Rhinos, her Inferno Pistol spitting holy fire that immolated the plague-ridden warriors.
“We will not fall here!” she shouted, her voice ringing out above the din of battle. “By the light of the Emperor, we shall cleanse this world!”
Morbach the Infester, piloting a Blight Drone, maneuvered through the air to avoid the Exorcist fire, retaliating with bursts of its plaguespitters, which doused the Sisters in jets of boiling necrotic slime. A Retributor Squad armed with multi-meltas turned their weapons skyward, targeting Morbach as he circled back for another strafing run. Their beams struck true, searing through his carapace and causing the drone to spiral out of control, crashing to the ground in a twisted heap.
The Defilers and the Hellblade Chaos Fighters
Tumblr media
With a shriek that reverberated across the battlefield, the Hellblade Chaos Fighters made their attack runs, strafing the Sisters’ defensive positions with reaper autocannons and twin-linked lascannons. The air became a chaotic blend of smoke, ash, and tracer fire as the fighters passed overhead. Saint Helena ascended into the air, her wings of flame propelling her with blinding speed as she intercepted one of the Hellblades. With a single, powerful swing of the Blade of Penitence, she cleaved through the fighter’s fuselage, sending it crashing into the foul earth below, where it exploded in a fireball of burning ichor.
The Defilers crawled forward, their legs crushing the bloated fungal growths that sprouted across the battlefield. The twisted war machines aimed their reaper autocannons at the cathedral’s gates, shredding the masonry and tearing apart the makeshift barricades the Sisters had erected. The ground shook as one of the Defilers closed in on an Exorcist tank, impaling it with its scourge-like claws before ripping the vehicle apart in a shower of twisted metal and consecrated oils. The corrupted fluids from the wreckage seeped into the tainted earth, further feeding Nurgle’s corruption.
The Sorcerer and the Miasmic Malignifier
Maggoth the Wretched, still clutching The Plagueheart, strode toward the Miasmic Malignifier, using the corruptive energies emanating from the foul construct to bolster his own sorcery. He chanted in a guttural voice, calling upon the power of Nurgle to spread a new plague across the battlefield—The Glistening Pox. The spell manifested as a shimmering mist that rolled outward, clinging to the exposed skin and armor of the Sisters. Those touched by the pox felt their flesh blister and burst into foul boils, the corruption spreading rapidly despite their best efforts to purify it.
However, the Sisters’ faith would not be so easily broken. Canoness Veridya rallied her forces to form a defensive line, leading the Paragon Warsuits in a charge against the Death Guard’s war machines. The Paragons struck at the Defilers with their Paragon Warblades, hacking through corrupted metal and daemonic flesh. One Paragon, Sister Jocasta, delivered a devastating blow to a Defiler’s leg, severing it at the joint and causing the war machine to collapse. The other Paragons pressed the attack, tearing the Defiler apart piece by piece.
A Duel Between Champions
Tumblr media
At the height of the battle, Saint Helena and Typhus met once more in a clash of divine light and dark corruption. The Living Saint’s wings flared with blinding radiance as she brought her Blade of Penitence down upon the Manreaper, their weapons sparking as they collided. Typhus pushed back with all his strength, swinging the Manreaper in a wide arc that cleaved through the air, but Helena was quick, dodging aside and retaliating with a powerful thrust that pierced Typhus’s armor and burned his decaying flesh.
“You are nothing but a disease!” Helena shouted, her voice ringing out like a clarion call. “And diseases can be cured!”
Typhus let out a deep, rasping laugh, his voice like gravel. “You misunderstand, Saint,” he replied. “I am not a disease—I am decay. I am the inevitable end that all things must face.”
With that, Typhus invoked the full power of the Destroyer Hive, unleashing a swarm of virulent insects that spread across the battlefield. The swarm surged forward, devouring everything in its path—flesh, stone, and metal alike. Even the ground seemed to wither beneath the onslaught, the very earth dissolving into pools of thick, viscous sludge. Yet, Helena’s light shone ever brighter, incinerating the swarm before it could reach the Sisters.
The Death of Champions
Amidst the chaos of the raging battle, Vorgath the Unyielding found himself locked in a brutal clash with Sister Jocasta in her Paragon Warsuit. He swung his Plaguebane Axe in wide, crushing arcs, each blow sending shockwaves through the air, but the Warsuit's armored limbs parried his strikes with practiced skill. With each passing moment, the corrupted fluids that seeped from Vorgath’s wounds drained his strength. Jocasta saw her opening and drove her Paragon Warblade into his chest, tearing through his armor and rotted flesh.
Vorgath staggered back, his remaining strength failing him. He let out a wet, gurgling roar as the light in his eyes faded. With a final, defiant swing, he collapsed into a heap of corrupted armor and putrid ichor, his body dissolving into a pool of rot.
Nearby, Kaelrak the Silent found himself surrounded by Seraphim who descended upon him in a flurry of flame and fury. He managed to cut down several with his Shroud of Despair, his manreaper cleaving through armor and flesh alike. But the Seraphim’s relentless attacks battered his defenses, their Inferno Pistols burning through his corrupted Terminator armor. As Saint Helena joined the fray, she descended with the radiance of a falling star, bringing her Blade of Penitence down upon Kaelrak’s neck. His head was severed cleanly from his shoulders, and his body crumpled to the ground, a testament to Nurgle’s gifts that even the blessings of decay could not save him.
The Defilers’ Rampage
As the champions fell, the remaining Defilers continued their rampage across the battlefield. One of the daemon engines smashed through the outer defenses, ramming its claws into a squad of Celestians and lifting them into the air, where it tore them apart limb from limb. The earth trembled beneath its massive legs, and every step it took left a trail of necrotic rot in its wake. Canoness Veridya, her face set in a grim mask of determination, charged toward the Defiler, her Inferno Pistol spitting flame that licked across the daemon engine’s hide.
The Defiler turned to face her, its reaper autocannon unleashing a hail of fire. Veridya leapt aside, rolling beneath the hail of shells and closing the distance. With a furious cry, she plunged her power sword into the Defiler's chassis, the holy blade glowing brightly as it pierced the corrupted metal. The daemon engine let out a metallic shriek as Veridya’s sword severed the unholy connections within its body. It collapsed in a heap of steaming ruin, its black ichor spilling across the earth.
The Impact of the Battle on the Environment
The devastation wrought by the Death Guard and the Adepta Sororitas had transformed the landscape into a grotesque warzone. The foul aura emanating from the Miasmic Malignifier continued to seep across the battlefield, poisoning the air with each breath and turning the once-fertile soil into a fetid swamp. Pools of stagnant, greenish-black liquid bubbled and churned where the blighted war machines had fallen, and sickly, fungal growths sprouted from the cracks in the earth, spreading like cancerous tumors.
The air itself had become a battlefield. It was a cauldron of putrid fumes and holy incense, each vying for dominance. The hymns of the Sisters echoed through the haze, their prayers and songs bolstering the spirits of the living while seeming to drive back the shadows. Yet, for every step they took, the ground seemed to resist, as if Nurgle himself sought to drag them down into the filth.
Typhus’s Last Stand
With his champions slain and his forces battered, Typhus fought with the fury of a cornered beast. The Manreaper swung in wide arcs, carving through Sisters who dared approach him. He invoked the Plagueheart’s Wrath one final time, calling forth a terrible wave of pestilence that spread out from his body like a shockwave, the very ground splitting and bubbling where it touched.
Saint Helena was there to meet him, her wings blazing like twin suns. She flew toward him with righteous speed, her Blade of Penitence cutting a path through the thick miasma. As she descended upon Typhus, she spoke with the authority of one who had witnessed countless battles in the Emperor’s name. “You will not defile another world, Herald of Nurgle!” Her voice boomed across the battlefield, carrying with it a power that seemed to clear the very air around her.
Their weapons clashed with an ear-splitting ring, the Manreaper and the Blade of Penitence locked in a deadly contest of strength. Typhus roared, pressing forward with all the strength his decayed form could muster, “You are too late, Saint. Sancta Lys already belongs to Nurgle. Even if you strike me down, the rot will remain!”
The Living Saint countered with a powerful swing that sent Typhus staggering back, his armor splintering under the impact. She raised her blade high, channeling the Emperor’s light into one final strike. “Then we shall burn away every trace of your foulness!”
The Fall of Typhus
With a mighty downward swing, Saint Helena drove the Blade of Penitence through Typhus’s chest. The holy energy coursed through the Herald of Nurgle, searing his decayed flesh and shattering his corrupted armor. Typhus let out a final, defiant growl as the light consumed him. His body convulsed violently, and the corrupted relics fused to his armor crackled with dark energy before exploding in a burst of green flame.
For a moment, it seemed as if the world itself held its breath. Then, with a resounding crash, Typhus’s form collapsed to the ground, his scythe clattering to the earth beside him. The foul aura that had surrounded him dissipated into the air, leaving only a foul stench that lingered long after his body began to dissolve into a pool of rot.
Tumblr media
Aftermath: A Pyrrhic Victory
The fall of Typhus did not bring an immediate end to the corruption that plagued Sancta Lys. The ground was still tainted, and the Miasmic Malignifier continued to spew forth its toxic vapors. The Sisters, bloodied and exhausted, gathered around the remains of the cathedral, their once-brilliant armor now stained with the grime and gore of battle.
Canoness Veridya and Saint Helena took stock of the survivors. Though they had triumphed, the cost had been severe. Countless Sisters had perished, and the sacred grounds had been irreparably scarred by Nurgle’s touch. The bodies of the fallen were collected and sanctified, their remains burned to prevent any lingering taint from taking hold.
The Living Saint stood atop the cathedral steps, her wings dimming as she knelt in prayer. The fires of her divine aura still flickered faintly, a reminder of the Emperor’s light that had burned so brightly during the darkest moments. “We have won,” she whispered, “but Sancta Lys will never be the same.”
Epilogue: The Plague’s Legacy
Though Typhus had been defeated and his warband shattered, the foul energies unleashed during the battle had left a mark upon the warp itself. As the surviving Sisters departed the world, the sky over Sancta Lys remained an unnatural green hue, and strange lights danced upon the horizon.
The Plagueheart, thought to have been destroyed with Typhus, was nowhere to be found. Rumors began to circulate among the ranks of the Adepta Sororitas and the Inquisition that a new Herald had risen to claim the relic, drawn by the lingering power of Nurgle’s corruption.
Sancta Lys, once a shining beacon of faith, had become a place of grim pilgrimage—a reminder of the constant struggle against the darkness and decay that lurked within the galaxy. As the Adepta Sororitas left the ravaged world behind, one truth remained: where the light of the Emperor burned brightest, the shadows would always seek to return.
Tumblr media
From the pestilent halls of decay, we, of the CodexMaledictus, offer you but a glimpse into the grand tapestry of rot and war that we weave. This tale of conquest on Sancta Lys is but one among many in the endless crusade of Nurgle’s gifts. More stories of relentless siege, defiled glory, and eternal rot await you. Let us know what stirs in your soul — share your thoughts, your likes, your distaste, or anything that bubbles to the surface of your mind. The cycle of decay is eternal, and our stories shall spread like the blessed pox they are. Until the next time, let the rot fester and grow.
Tumblr media
***********************************************************************
And listen well, for the words I speak are steeped in the rot of truth. This archive of blighted tales and lore, drawn from the shadows of the Warhammer 40k universe, holds within it tales that may be conjured by the foul machine intelligences, the likes of ChatGPT by OpenAI. Yet, do not be misled, for this collection bears no mark of allegiance nor sanction from the dark lords of Games Workshop, whose grim dominion over such hallowed stories remains absolute. We lay no claim to the mighty characters, blood-drenched battlefields, or cursed lore they hold in their iron grasp.
Know this, we do not toil for profit, but rather for the sheer delight of sifting through the miasma of history, sharing our adoration for the rot-infested lore, and welcoming others into this grand decay of stories. Should any who rule these tales in rightful claim find disquiet in what festers here, reach out—send your missive to [email protected]—and it shall be dealt with swiftly, as is fitting for one who treads these cursed paths.
************************************************************************
13 notes · View notes
codexmaledictus · 1 month ago
Text
Rot and Ruin in the Crucible Veil
Tumblr media
Prologue: The Rot's Whisper
Mortis Prime—a world scarred by the ravages of war and tainted by the influence of the Warp—has become a crucible where the forces of Chaos themselves vie for dominance. Once a prosperous hive world, it is now a wasteland of shattered spires and blackened earth, where the very air is thick with the stench of decay. The planet’s surface is a battlefield where rival Chaos factions struggle to impose their will, clashing with one another in a ceaseless bid for power, the favor of the Dark Gods, and control over warp-touched relics scattered across the ruined landscape.
Amid this turmoil, the Death Guard arrive. Emerging from the pestilence-laden mists, they bring the blessings of Nurgle to Mortis Prime with each laborious step. Their presence is heralded by a droning symphony of buzzing flies and the creeping rot that spreads across the war-torn plains. Leading this host is Chaos Lord Malthus Virothrax, a warlord known as the "Plaguebringer of Endless Woe." Virothrax is no stranger to war, having earned his infamy through countless campaigns in the name of Nurgle. His legend began as the disciple of the renowned Carrionthal, a Death Guard champion celebrated for his decisive victory over the Asuryani on Thral VII, where he broke the back of the Eldar warhost through sheer attrition, turning the lush forests of that world into a sprawling wasteland of rot.
Now, Virothrax seeks to surpass his mentor’s legacy by achieving something far more insidious than mere conquest. His plan centers around a newly developed psychic contagion known as Skullsquirm Blight, crafted by the foul sorcerer Morgron the Putrid. This blight is a weapon unlike any other, capable of corrupting not only the flesh but also the minds of its victims, twisting their thoughts until they are little more than puppets of Nurgle’s will. It is a plague that devours hope itself, reducing even the most devoted servants of other gods to mindless, disease-ridden thralls. Virothrax’s goal is to spread this foul gift across Mortis Prime, infecting its rival warbands and bending the planet to Nurgle's grim dominion.
But Mortis Prime is far from defenseless. Three major Chaos warbands have long contested the world, each entrenched in its own domains and fiercely loyal to their own gods. These warbands are not mere raiders or scavengers, but formidable forces in their own right, with leaders who wield terrifying power and harbor ambitions to claim the entire world for themselves.
To the north lies the fortress of the Crimson Reapers, a Khorne-aligned warband led by the ferocious Chaos Lord Kurgath Skullrend. Known for his towering stature and brutal strength, Skullrend wields a daemon-possessed chainaxe named Bloodthirst, which thirsts for the souls of the slain. His warband is composed of bloodthirsty Berzerkers clad in dark crimson armor, their pauldrons adorned with skulls taken from countless foes. The fortress itself is a grisly monument to the Blood God, its walls covered in the dried remains of those sacrificed in Skullrend’s endless offerings to Khorne. The Berzerkers of the Crimson Reapers are famed for their sheer brutality, charging into battle with roaring chainaxes and unleashing a fury that even other Chaos warriors fear to face. Kurgath Skullrend himself is said to have never tasted defeat, his prowess in battle matched only by his insatiable bloodlust.
To the west, amidst golden palaces and silken pavilions, stands the domain of the Gilded Ecstasy, a warband devoted to Slaanesh. Their leader, Luscara the Exquisite, is as beautiful as she is deadly, a former noblewoman who fell into the worship of the Prince of Pleasure and has since been transformed into a twisted figure of sensual horror. Her skin shimmers like polished marble, and her voice is a lilting melody that can drive listeners to madness. Luscara rides into battle atop a chariot drawn by screeching, daemonic steeds, while serpentine daemons coil around her form, each strike of her whip accompanied by the shriek of tortured souls. The Gilded Ecstasy's warriors are known for their exquisite armor and weapons, each crafted with meticulous care and adorned with intricate designs. But beneath this outward beauty lies a terrible cruelty; the warband delights in torturing its victims to the very brink of death, prolonging their suffering as an offering to Slaanesh. The fortress is a living work of art, its mirrored walls reflecting the twisted nature of its inhabitants, and the air is thick with intoxicating perfumes designed to overwhelm the senses of any who dare enter.
Tumblr media
To the east, in a citadel of shifting stone and constantly changing corridors, lies the stronghold of the Ever-Changing Wyrm, a warband devoted to Tzeentch. Its leader, Lord Varketh the Shaper, is a master of sorcery who has delved deep into the mysteries of the Warp, his flesh constantly mutating with each new spell cast. Varketh’s eyes burn with an unnatural fire, and his voice seems to echo in ways that defy reason. Clad in robes that appear to writhe with life, he wields a staff fashioned from the bones of a slain Lord of Change, its tip constantly changing shape to match the spell being cast. The warband itself is composed of sorcerers and mutated warriors, their forms twisted by the Warp’s touch, bearing extra limbs, eyes, or even entire faces where none should be. Their fortress is an arcane labyrinth where reality bends and fractures; walls shift and corridors loop back upon themselves, forming an ever-changing maze. The warriors of the Ever-Changing Wyrm rely heavily on sorcery to confound their enemies, summoning horrors from the Warp or unleashing bolts of warp-fire that can turn solid stone to liquid or incinerate a man where he stands.
Virothrax knows that to succeed on Mortis Prime, he must bring these rival warbands to heel or eradicate them completely. He must demonstrate that Nurgle’s gifts are more enduring than Khorne’s rage, more pervasive than Slaanesh’s pleasure, and more certain than Tzeentch’s schemes. With this goal in mind, he has begun his campaign with a calculated series of assaults designed not just to conquer, but to spread Skullsquirm Blight among the defenders, weakening them from within. The plague will work its way through the ranks of his enemies, sowing confusion, madness, and despair before the final blow is struck.
Tumblr media
From the rotting depths of the Plague Planet, Mortarion himself observes Virothrax’s progress through the pestilent fog of his scrying pools. His voice, a grinding whisper of decay, reaches out through the Warp to speak to his protégé. “Spread the sickness, Malthus. Let the rot infest every crevice of this world. But remember—the other gods will not let this go unchallenged. Khorne’s wrath, Slaanesh’s indulgence, and Tzeentch’s scheming will rise to meet you. Even rot must be nurtured if it is to consume all.”
At his side, Typhus, the Herald of Nurgle, watches with a calculating gaze. His voice carries a hint of disdain as he comments, “Let us see if Virothrax can prove his worth. It is one thing to spread decay—it is another to endure in the face of the rot within. Nurgle’s favor is given to those who understand that suffering is not a condition to be cured but a gift to be shared.”
With the words of his masters echoing in his mind, Virothrax steels himself for the campaign ahead. The Death Guard will bring the gifts of Nurgle to the inhabitants of Mortis Prime, whether they wish to receive them or not. At Virothrax’s side stands Morgron the Putrid, the sorcerer whose mastery of the arcane arts has made Skullsquirm Blight a reality. His staff of rusted iron and bone crackles with dark energy, and his eyes glow with a foul green light as he prepares to unleash the first wave of the psychic contagion.
The Death Guard forces gather at the borders of the Crimson Reapers' territory, their numbers bolstered by Plague Marines wielding ancient bolters and plague-encrusted weapons, daemonic allies from Nurgle’s garden, and lumbering Blight Drones whose droning engines announce their approach. Virothrax steps forward, his armor caked in layers of necrotic growth and festooned with the foul icons of Nurgle. He raises his plague-encrusted exalted weapon, a blade that oozes with the festering ichor of a thousand different infections, and addresses his forces.
“Brothers, we march not for glory, but for inevitability,” he declares, his voice carrying across the assembled ranks like a death knell. “We are the hand of decay that touches all things. This world will rot, as all things must. Let the servants of the false gods learn the truth: that all flesh decays, all bones crumble, and all souls are destined to wither.”
With his words setting the tone for the campaign, Virothrax gives the order to advance. The war to spread the Rot has begun.
Chapter 1: Clash of the Rot and Rage
The Death Guard’s advance upon the Crimson Reapers’ fortress begins in earnest. A slow procession, thick with decay, stretches across the blackened plains leading to the warband’s stronghold. The ground beneath the Death Guard's march crackles and dies, the grass turning to ash underfoot as Nurgle's corruption seeps into the soil. The sound of marching boots is accompanied by the relentless drone of Blight Drones, whose foul engines spew noxious fumes into the air, while swarms of plague flies buzz around the army like a living shroud.
The host is led by Chaos Lord Malthus Virothrax, a towering figure clad in ancient, corroded armor that has fused with his own flesh over millennia of service to Nurgle. His helmet is adorned with the skulls of slain champions, their eyeless sockets leaking pus, and his shoulder plates drip with verdant sludge. Virothrax wields a plague-encrusted exalted weapon, a massive blade forged from a twisted alloy of rusted metal and necrotic bone. This weapon oozes a deadly pathogen with each strike, capable of corroding armor and flesh alike. Slung across his back is a plague bolt pistol, firing shells filled with infectious spores and caustic fluids.
Behind Virothrax marches the Blightguard, an elite unit of Plague Marines handpicked for their resilience and mastery of Nurgle’s blessings. Each warrior is clad in thick, rusted power armor, with pustulent growths sprouting from their joints. They carry plague-encrusted weapons, from bolters firing toxin-laced rounds to plague fists that crush armor and flesh with equal ease. The Blightguard are supported by daemonic allies from Nurgle’s garden, including a swarm of Plaguebearers, whose swords drip with venomous bile, and lumbering Blight Drones, whose rotary fleshborers spray diseased ichor over a wide area.
At the head of the procession, Virothrax raises his plague bolt pistol skyward, releasing a volley of corrupted shells that erupt into clouds of infectious spores, setting the tone for the battle. "We march not for glory, but for inevitability," Virothrax calls out, his voice booming like a funeral bell. "Our Father’s blessings are gifts to be shared. Let us show these pretenders the true face of decay."
The fortress of the Crimson Reapers looms ahead, a grim structure of blackened stone surrounded by walls festooned with the skulls of the fallen. Lord Kurgath Skullrend stands atop the battlements, clad in blood-red armor that gleams in the dim light. He is a towering figure, his helm shaped into a snarling visage, and his eyes burn with an inner fire. In his hands, he wields Bloodthirst, a daemon-possessed chainaxe whose teeth are stained dark with the gore of countless victims. The weapon’s bloodlust is palpable, as if it hungers for more souls with every moment it remains unquenched.
Beneath Skullrend, the Crimson Reapers prepare for battle. The warband consists of standard Berzerkers, clad in battered crimson power armor, wielding chainaxes and bolt pistols. They are supported by elite Skull Champions, veterans who have survived dozens of battles, wielding twin chainaxes with savage precision. Leading a pack of Berzerkers is The Butcher’s Wrath, a Berzerker Dreadnought that has been transformed into a living weapon of rage. Its power fist and massive chainblade are coated with the remains of its latest victims, and its bellowing war cries echo like thunder.
As the Death Guard approach, the gates of the fortress swing open, and the Crimson Reapers charge forward in a crimson tide. The Berzerkers roar with fury as they hurl themselves at the Death Guard lines, swinging their chainaxes in wild arcs. Virothrax watches as the first wave meets his warriors, the crack of bolter fire and the clang of steel ringing out. Yet, for all their ferocity, the Berzerkers find themselves slowed by the Droning Aura that radiates from Virothrax, like a suffocating blanket of rot. Their movements become sluggish, as though they were wading through a quagmire, and the flies that swarm around the Death Guard cloud their vision.
The Blightguard stand firm, unleashing volleys of plague bolts that tear through the Berzerkers’ ranks, each impact releasing a burst of toxic spores. Plaguebearers advance alongside them, swinging their rusted blades with unerring precision, spreading Nurgle's corruption wherever they strike. The battlefield itself seems to decay underfoot, the soil turning to sludge as the dead are absorbed into the rot.
Lord Kurgath Skullrend charges through the chaos, his blood-red armor glistening with fresh gore. "You think your rot can withstand Khorne’s fury?" he bellows, his voice a deep growl. "I will see your putrid forms reduced to ash!" He swings Bloodthirst, and the daemon within the chainaxe lets out a shriek as it tears through the flesh of a Plague Marine, spraying viscera across the ground.
Virothrax strides forward to meet the challenge. As Skullrend closes in, the Chaos Lord raises his plague-encrusted exalted weapon, its edge glowing with a sickly green light as he channels the power of Shamblerot through it. The two warlords clash with a resounding crash, the force of their blows sending tremors through the ground. Skullrend’s ferocious strikes batter against Virothrax’s defenses, but the Death Guard’s resilience is absolute. For each powerful swing of Bloodthirst, Virothrax responds with a measured, precise strike, infecting Skullrend’s armor with creeping veins of necrotic decay.
"You cannot fight the rot forever, Kurgath," Virothrax intones, his voice a low, mocking rumble. "The Blood God’s gifts are fleeting, while Nurgle’s touch is eternal. Your strength will wither, and your flesh will follow."
Even as the duel rages, the battle escalates. The Butcher’s Wrath charges into the fray, tearing through ranks of Plaguebearers and smashing a Blight Drone into the ground with its power fist. The Dreadnought’s rage seems unstoppable, its armor glistening with fresh blood. But as it rampages, Morgron the Putrid steps forth, his staff glowing with dark energy as he utters the final words of a foul incantation. The air around him shudders as Skullsquirm Blight washes over the battlefield, its psychic tendrils worming into the minds of the Crimson Reapers.
The effects are immediate and horrific. Berzerkers drop to their knees, clutching their heads as their rage is twisted into madness. Some turn on each other in a frenzy, while others collapse as the blight gnaws at their sanity. Even The Butcher’s Wrath is affected, its machine spirit screaming in agony as its systems are overwhelmed by the psychic plague. The Dreadnought swings its chainblade in wild arcs, damaging itself as much as it does the enemy. With the ranks of the Crimson Reapers faltering, Virothrax seizes the opportunity.
The clash between Virothrax and Skullrend reaches its apex. Skullrend raises Bloodthirst for a killing blow, but Virothrax surges forward, his plague-encrusted exalted weapon cleaving through the Khorne Lord's chest plate. As Skullrend staggers back, Virothrax slashes again, decapitating the Chaos Lord in one swift motion. Bloodthirst drops to the ground, the daemon within releasing a deafening wail before dissipating into the Warp.
As the headless body of Kurgath Skullrend crumples, Virothrax turns his gaze toward the remaining Crimson Reapers, many of whom are now driven mad by the Skullsquirm Blight. "Your master has fallen," Virothrax announces, his voice resounding over the battlefield. "And now, you shall join him in Nurgle's embrace, willingly or not."
Morgron steps forward once more, his sorcery expanding the influence of Skullsquirm Blight. The Crimson Reapers’ second-in-command, a Skull Champion named Garruk Goreseeker, succumbs to the plague. The blight seeps into his mind, twisting his devotion to Khorne until it is replaced by a slavish desire to serve Nurgle. As Goreseeker rises, his eyes now glazed with a sickly green hue, he turns his gaze upon the remaining Crimson Reapers and raises his bloodied chainaxes in salute to Virothrax.
"The Blood God has abandoned us," Goreseeker declares, his voice now laced with madness. "But Nurgle's gifts… they offer us eternal endurance! Embrace the rot, brothers, and find new strength in decay!"
With the second-in-command brought under Nurgle’s control, the remaining Crimson Reapers fall in line, their minds shattered and remolded by the psychic blight. The fortress is claimed in the name of the Plague God, its halls now echoing with the groans of the infected. Virothrax orders his forces to begin the work of breeding new plagues from the bodies of the fallen and the infected, transforming the once-bloody stronghold into a breeding ground for Nurgle's gifts.
Tumblr media
Chapter 2: Beauty and Decay
With the conquest of the Crimson Reapers' fortress complete, Chaos Lord Malthus Virothrax’s forces regroup, bolstered by their newly corrupted allies and the lingering effects of Skullsquirm Blight. The once red-armored Khorne warriors, now converted by Nurgle's rot and led by Garruk Goreseeker, have taken on a new appearance—crimson now mingled with festering greens and browns, corroded plate marked by pustules and lesions that ooze foul ichor. Goreseeker himself, a towering figure in rusted power armor, bears the marks of Nurgle’s blessing, his chainaxes now infused with rot and disease.
From the Plague Planet, Mortarion sends fresh reinforcements to support Virothrax’s war efforts on Mortis Prime. These include hulking Deathshroud Terminators, clad in thick armor bloated with growths and wielding plague-cleavers that emit a noxious vapor. Plagueburst Crawlers trundle across the decaying plains, their rot-cannons and entropy cannons prepared to unleash torrents of disease upon their foes. Hovering alongside the main force are Foetid Bloat-drones, their fleshborers ready to spray jets of acidic bile.
The arrival of a War Dog Karnivore, an ancient war engine corrupted by the gifts of Nurgle, adds further strength to Virothrax's forces. This towering war machine is clad in decayed ceramite armor marked by verdigris and pestilence, with exposed cables writhing like serpents beneath its plating. Its massive chain-cleaver and reaper chain-cannon drip with corrupted fluids that eat away at the very air. Once a Knight of the Imperium, the Karnivore has long since forsaken its noble origins for a life of eternal rot and slaughter, now serving as a champion of Nurgle’s will.
Virothrax's sights are set upon the Gilded Ecstasy, a warband of Slaanesh whose fortress lies to the west. The palace is a twisted monument to excess, a place of disturbing beauty where golden spires rise toward the sky, and perfumed gardens stretch around glittering courtyards. The Gilded Ecstasy is ruled by Luscara the Exquisite, a figure of unsettling allure and deadly grace, her form adorned in living serpents that writhe and hiss around her body. Her silver hair flows like liquid mercury, and her eyes gleam with a dark hunger. She commands an army of Noise Marines wielding sonic weaponry, Daemonettes that dance across the battlefield with razor-sharp claws, and Fiends of Slaanesh whose muscled forms are terrifyingly fast and powerful.
As the Death Guard prepare to assault the Gilded Ecstasy, Virothrax turns to Morgron the Putrid, whose staff glows with the energy of foul sorcery. "Prepare the Skullsquirm Blight," Virothrax orders, his voice echoing like a low rumble of thunder. "Let the pleasure-seekers experience the slow embrace of decay, to see the true meaning of eternity."
Morgron nods, his face twisted in a grotesque grin. "Their beauty shall crumble, my lord. The blight will seep into every vein, and their indulgences will turn to ruin."
Nearby, Goreseeker hefts his plague-touched chainaxes, the corrupting energy within them radiating outward like an aura of disease. "Let me lead the vanguard, Virothrax," he growls. "I will show them that even their finest pleasures cannot withstand the gifts of Nurgle."
Virothrax’s eyes narrow as he considers Goreseeker. "Very well. Lead the charge with your newly converted warriors. Crush their defenses and drag their champions into the filth."
Tumblr media
Assault on the Gilded Ecstasy
The Death Guard advance upon the Gilded Ecstasy, their footsteps leaving a trail of decay in their wake. As they draw closer, the landscape itself begins to transform under the influence of Nurgle's forces. What were once lush gardens with vibrant flowers and crystalline fountains are now wilting and tarnishing, the air becoming thick with a miasma of rot that chokes the senses. The polished walls of the palace, too, start to show signs of corrosion, dark streaks marring the golden surfaces.
Luscara the Exquisite stands atop a high balcony overlooking the main courtyard, her voice a melodic purr as she addresses her warriors. "Our foes bring disease and decay," she intones, her eyes flashing with both amusement and irritation. "Let us show them that beauty has a power all its own. Our pleasures are eternal, and their rot shall find no purchase here."
Beneath her, the warband assembles. Noise Marines prepare to unleash destructive waves of sound from their sonic blasters and blastmasters, while Daemonettes dart and weave through the ranks, their claws glinting wickedly. The Fiends, monstrous creatures of muscle and sinew, crouch at the ready, their tongues lashing the air with anticipation. Leading the vanguard of the Gilded Ecstasy is Sercythe the Blissful, a champion favored by Luscara, whose twin-bladed glaive hums with dark power.
The battle begins as Goreseeker and his plague-ridden warriors clash with the Noise Marines. Sonic blasts tear through the air, causing several of the plague-touched Berzerkers to stagger, their corrupted forms wracked by vibrations. Goreseeker bellows with mad laughter, his chainaxes swinging in brutal arcs, each strike releasing a foul cloud of spores that corrodes the enemy’s armor and weakens their flesh. Behind him, a squad of Deathshroud Terminators march forward, their plague-cleavers leaving trails of thick, noxious vapors.
Meanwhile, the War Dog Karnivore charges into the fray, its massive chain-cleaver sweeping through a line of Daemonettes, bisecting them with a sickening squelch. The reaper chain-cannon roars, spewing corrupted rounds that tear into the ranks of the Gilded Ecstasy, while the Karnivore’s reactor pulses with a sickly green glow. The War Dog's maddened machine-spirit, long warped by Nurgle's influence, drives it onward with reckless abandon, seeking new victims to grind into the dirt.
Luscara watches the carnage unfold, a frown creasing her otherwise flawless features. She turns to Sercythe, who stands ready with his glaive. “Go,” she commands. “End this brutish assault. Show them that even decay can be turned to art.”
Tumblr media
The Battle for the Grand Hall
At the heart of the palace, Virothrax and his Deathshroud Terminators push forward, cutting a path through Fiends and Daemonettes. Morgron the Putrid remains at the rear, chanting the words of dark incantations to amplify the effects of Skullsquirm Blight. The psychic plague begins to take hold, creeping through the minds of the Slaaneshi defenders, distorting their senses and corrupting their pleasures into horrors. Noise Marines collapse as the sonic waves from their own weapons twist into agonizing feedback, while the Daemonettes' graceful movements become spasms of disfigured contortion.
Virothrax reaches the doors of the Grand Hall, where Luscara awaits. She steps down gracefully from her dais, her serpents hissing and coiling as she draws her daemonic blade, the weapon glinting in the dim light. “Malthus Virothrax,” she says, her voice sultry and venomous. “I have heard much of your exploits. They say your dedication to decay is unmatched… but I wonder, can your rot touch even beauty itself?”
Virothrax’s eyes glint with dark amusement as he raises his plague-encrusted exalted weapon, its edge glowing with a sickly green aura. “All things rot in the end, Luscara,” he replies, his voice a harsh rasp. “Your beauty will crumble, and your flesh will blacken and bloat. Nurgle’s touch reaches even the most perfect forms.”
Tumblr media
Virothrax vs. Luscara – The Duel
The two Chaos champions engage in a furious duel. Virothrax’s strikes are powerful and methodical, each swing of his weapon releasing clouds of virulent decay. Luscara, in contrast, is swift and agile, her movements impossibly fluid as she twists and twirls around his attacks. Her daemonic blade cuts through the air like a serpent’s strike, finding gaps in Virothrax’s armor and biting deep into his flesh.
Despite the pain, Virothrax presses on, channeling the power of Shamblerot through his strikes. Each swing of his exalted weapon releases a mist of decay that clings to Luscara’s skin, causing it to blister and darken. For a moment, her expression shifts from mockery to fascination as she feels the rot spreading over her. “How exquisite,” she whispers, a strange light in her eyes. “Is this the gift you offer? I had not thought decay could be so… captivating.”
She lowers her weapon and steps back, her serpents tightening around her as she gazes intently at Virothrax. “If I were to give myself to Nurgle,” she murmurs, “if I were to offer my flesh and soul to his rot… would you take me with you, to share in this eternity of decay?”
Malthus Virothrax, standing amidst the decaying splendor of the Grand Hall, studies Luscara with a calculating gaze. Her plea is met with a long silence, the only sound the wet, bubbling noise of Nurgle’s corruption spreading across the room. The air is thick with spores and pestilence, and the once-gilded walls of the fortress have become tarnished, their shine dulled by patches of rust and grime.
The recent battles have awakened powers in Virothrax that he had only begun to comprehend. The spread of Skullsquirm Blight across Mortis Prime has deepened his connection to the Warp, causing new psychic abilities to surface, granted by Nurgle's favor. His aura of pestilence has grown stronger, warping the air around him with visible waves of corruption that distort sight and sound. His voice echoes with a deep, resonant timbre, as though it carries the whispers of Nurgle himself.
Virothrax extends his hand toward Luscara, channeling his newfound power. “If you are sincere,” he murmurs, his voice carrying the weight of inevitability, “then prove your devotion. Submit to Nurgle, and be reborn through decay.”
Luscara steps forward, lowering her weapon as she gazes into Virothrax’s eyes with a look of both longing and dread. The serpents that coil around her body tighten as if sensing the change within her. She sinks to her knees before the Chaos Lord, bowing her head in submission. “I offer myself to Nurgle,” she whispers, her voice trembling with both fear and desire. “Make me your servant… and take me as yours.”
Virothrax lays his hand upon her brow, channeling the full power of Nurgle’s blessings. His touch sears with a cold, necrotic fire that spreads through Luscara’s flesh, transforming her from within. Her silken hair turns a sickly green, her perfect skin becoming mottled and cracked, as the gifts of Nurgle seep into her very soul. The serpents entwined around her body are not spared from the corruption; they bloat and mutate, their scales splitting open to reveal festering wounds from which vile fluids leak.
As the transformation completes, Luscara rises, her once-beautiful face now a grotesque mask of both horror and allure. Her voice carries a deeper, rasping tone, yet the strange allure remains. “I am reborn,” she breathes, her eyes glowing with a sickly light. “Now, my lord, let me spread our Father’s gifts to those who would resist.”
Tumblr media
The Final Push – Securing the Gilded Ecstasy
With Luscara reborn as a herald of Nurgle, Virothrax commands his forces to press the advantage. The Death Guard surge forward, bolstered by the War Dog Karnivore, which charges headlong into the last pockets of resistance. The Karnivore’s chain-cleaver rips through the Slaaneshi defenders, its corrupted systems exuding waves of putrid energy that melt flesh from bone. The War Dog’s pilot, a once-proud Knight now bound to Nurgle’s will, chants a hymn of decay as the war engine cleaves through Noise Marines and Daemonettes alike.
Luscara, now wielding a corrupted blade that drips with venomous pus, leads a counter-charge alongside Goreseeker and his plague-ridden warriors. The former Slaaneshi champion Sercythe the Blissful, seeing his mistress turned to Nurgle’s side, screams in fury and rushes to confront her. His twin-bladed glaive hums with dark energy as he swings at Luscara, but her newfound strength and resilience prove formidable.
Their duel is short and vicious. Luscara parries his attacks with ease, her daemonic blade cleaving into Sercythe’s flesh and releasing a surge of infectious rot that rapidly spreads across his body. As he collapses, his features twisted in agony, the surrounding Noise Marines fall back in disarray, their morale shattered by the sight of their once-mighty champion’s swift defeat.
Morgron the Putrid steps forward to finish the task he had begun. Channeling the increased power granted to him by Virothrax’s newfound psychic abilities, he unleashes Skullsquirm Blight at its most potent form, expanding the blight’s reach into the minds of the remaining defenders. As the psychic plague spreads, the warband’s second-in-command—a twisted Fiend-champion named Ylrana—succumbs to its influence. Her once-proud form shudders as the blight rewrites her will, her limbs bloating and twisting as the gifts of Nurgle warp her soul.
“Embrace the rot!” Ylrana shrieks, her voice no longer her own as she raises her corrupted limbs in worship. “Nurgle's love shall consume all!”
With their champions defeated and the second-in-command brought under Nurgle’s control, the Gilded Ecstasy collapses into disarray. The fortress falls silent, the once vibrant halls now filled with the moans of the dying and the laughter of the newly reborn. Virothrax’s forces, with the War Dog Karnivore leading the final charge, clear out the last of the resistance, securing the Gilded Ecstasy for Nurgle’s glory.
Tumblr media
The Aftermath – Consecration in Decay
The Gilded Ecstasy, now a hollow shell of its former splendor, is transformed into a shrine to Nurgle. The air is filled with a cloying miasma, and the once-golden spires now drip with blackened rust and festering growths. Pools of stagnant water form in the courtyards, teeming with plague-spawn and foul creatures born from Nurgle’s garden. The remaining followers of the Gilded Ecstasy, now corrupted and maddened, are integrated into the Death Guard's ranks under Ylrana’s leadership, with Luscara serving as Virothrax’s dark consort and the herald of Nurgle’s love.
As Virothrax surveys the decaying landscape, Morgron the Putrid approaches, his staff clinking with bone trinkets. “Another victory, my lord,” he wheezes, his voice gurgling with satisfaction. “The gifts of Nurgle spread ever further. What shall be our next target?”
Virothrax’s gaze shifts to the horizon, where the stronghold of the Ever-Changing Wyrm lies to the east. The Tzeentchian fortress is an ever-shifting labyrinth, its walls constantly changing form and warping reality itself. “The Ever-Changing Wyrm,” Virothrax growls, his eyes narrowing. “Tzeentch's schemes will fall to decay. They believe in endless change, but they shall learn that all things come to an end.”
He turns to Luscara, whose new form is a twisted blend of horror and dark beauty, her gaze now devoted solely to him. “Gather the forces,” he commands. “We march at dawn.”
Tumblr media
Preparations for the Final Confrontation
The Death Guard muster their full strength for the assault on the Tzeentchian stronghold. New reinforcements arrive, including a Plague Hulk—a massive daemon engine with flesh melding into rusted iron, armed with a bile cannon that spews corrosive sludge capable of melting through stone. Alongside it comes a Miasmic Malignifier, a twisted growth of machinery and organic matter that radiates waves of toxic energy to protect and sustain the Death Guard forces.
Virothrax himself prepares for the final confrontation by donning a suit of Ancient Terminator Armor, a relic from ages past, now blessed by Nurgle. The armor is covered in layers of necrotic growth and plague sigils, granting him protection far beyond that of even his already resilient frame. He wields a Blightblade, a rare artifact blade infused with Nurgle’s most potent plagues, capable of reducing even the toughest armor to sludge with a single strike. For ranged combat, he equips a Plagueburst Combi-Bolter loaded with corrupted shells designed to spread the contagion with each shot.
His psychic abilities have continued to evolve, and he now possesses the power of The Blighted Revelation, a Warp-based plague that manifests as a swirling vortex of decay, devouring the minds and bodies of those caught in its path. With these new weapons and powers, Virothrax is prepared to unleash the full might of Nurgle upon the Ever-Changing Wyrm.
Chapter 3: Convergence of Corruption
Following the conquest of the Gilded Ecstasy, Malthus Virothrax’s forces pause to regroup, consolidate, and fully embrace the reinforcements and new allies now under Nurgle’s sway. The once-glittering halls of the Slaaneshi fortress are now filled with the sounds of bubbling fluids, groans of the diseased, and the droning hum of flies. The fortress itself has been transformed into a shrine to decay, where Nurgle's blessings seep into every stone and pool.
The War Dog Karnivore Champion, known as Pestilathor, has arrived to bolster Virothrax’s forces for the upcoming battles. Unlike its predecessor, Pestilathor is outfitted with even more devastating weaponry. Its right arm is equipped with the Plague Reaper, a massive, chain-cleaver that has been reforged with daemonic energies, its serrated teeth now embedded with warp-infused toxins that corrode and infect anything they touch. On its left arm, the war engine carries the Carrion Cannon, a weapon that fires bursts of caustic sludge mixed with warp-fire. This cannon can sear through armor and flesh alike, leaving a trail of festering corruption wherever it fires. Mounted atop the Karnivore's hull is the Pus Belcher, an auxiliary bile launcher that releases streams of pestilent fluids capable of dissolving the hardest of materials.
As Virothrax prepares for the final assault on the Tzeentchian warband known as the Ever-Changing Wyrm, several days are set aside for rest and recuperation. However, for the Death Guard and their newly converted followers, this time is also used to address the changing dynamics within the warband, explore new alliances, and confront the challenges brought about by merging forces previously loyal to Khorne and Slaanesh.
The Rot Within
The days following the Gilded Ecstasy’s fall are not without tension. The Crimson Reapers, now subjugated under Nurgle’s control and led by Goreseeker, have struggled to adapt to their new existence. While their rage has been tempered by Nurgle’s gifts, the shift from Khorne's raw fury to Nurgle’s enduring decay has left many of them questioning their place within the warband. Likewise, the former Slaaneshi warriors of the Gilded Ecstasy, now led by the corrupted Luscara, are finding it difficult to abandon the pursuit of pleasure and embrace the inevitability of rot.
Goreseeker, a massive figure clad in rusting crimson armor, approaches Luscara, who now wears the marks of Nurgle’s favor, her once-perfect form now pitted and cracked. “So, how does it feel, giving yourself to the rot?” he asks, his voice laced with a mocking tone. “You were once the picture of beauty. Now you’re no different than the rest of us—filth given form.”
Luscara’s eyes gleam with a sickly green light as she meets Goreseeker’s gaze. “There is beauty in decay, Goreseeker,” she replies with a rasping voice. “Nurgle’s blessings show that even rot can be exquisite. We have found eternity in his love… something your rage could never provide.”
As tensions simmer between the newly united forces, Morgron the Putrid approaches Virothrax within the depths of the newly consecrated fortress. “The followers of Khorne and Slaanesh are fractious,” Morgron mutters, his voice thick with phlegm. “They will require time to fully embrace our Father’s gifts. We must tread carefully to ensure unity.”
Virothrax, now clad in a suit of ancient Terminator armor covered in lesions and rusted plague sigils, nods as he gazes into the swirling depths of a cauldron filled with bubbling ichor. “Their struggles are but the last vestiges of their former selves,” he growls. “In time, they will come to understand that all paths lead to decay.”
Tumblr media
The Dark Council
Back on the Plague Planet, Mortarion has watched his protégé’s progress with a mixture of approval and caution. His gaunt, rotting face is expressionless as he listens to Typhus report on Virothrax’s latest conquests.
“He has taken the Crimson Reapers and the Gilded Ecstasy under our Father’s banner,” Typhus rasps, his voice a hollow echo. “And now, he turns his gaze upon the Ever-Changing Wyrm. He grows in strength, but also in ambition.”
Mortarion’s voice is deep and sepulchral as he replies. “Virothrax has proven himself worthy… so far. But ambition is a double-edged blade. If it cuts too deeply, it may sever the very bonds that bind him to our Father. Watch him closely, Typhus. If he strays from Nurgle’s path, it will be your duty to remind him where his true allegiance lies.”
Meanwhile, in the depths of the Warp, Carrionthal watches over his former disciple, his pallanquin borne aloft by bloated thralls. His voice whispers across the currents of the immaterium, reaching Virothrax in a vision. “You have done well, Malthus,” Carrionthal’s voice croaks, “but do not mistake conquest for completion. The Ever-Changing Wyrm will not yield as easily as the others. Tzeentch’s followers are cunning, and their schemes are endless.”
The vision shifts, and Virothrax finds himself standing before Lady Virlana, a Death Guard sorceress of great power who had once been a rival to Carrionthal himself. Her gaunt face is framed by a hood made from the skin of a slain daemon, her eyes gleaming with a deep green fire. “You will need more than brute force to break the Ever-Changing Wyrm,” she whispers. “Their spells will turn rot against you unless you unravel their sorceries first.”
Tumblr media
Integrating the New Allies
Days pass, and the Death Guard warband takes the time to integrate their new allies and prepare for the next stage of the campaign. Two new figures emerge from the ranks of the combined forces, each offering their own unique skills and perspectives:
Master Plague Surgeon Pallus Rotfang – A Plague Surgeon who once served as an Apothecary before embracing Nurgle, Rotfang has an uncanny knowledge of both biological and arcane plagues. He works tirelessly to enhance the potency of Nurgle’s gifts within the warband. His recent work involves mutating the Skullsquirm Blight to increase its range and speed of infection, making it a more powerful weapon on the battlefield. He has also begun experimenting on the newly converted warriors, further infusing them with Nurgle's blessings.
Scyla the Forsaken – Once a Slaaneshi champion of great renown, Scyla was left to die after a failed coup against Luscara. When Nurgle’s blessings found her, she was given a new form—her once-slender frame now bloated and twisted, yet retaining an unnatural, captivating allure. Scyla's connection to the Warp has been strengthened by her transformation, and she has begun to develop powerful psychic abilities, including the use of warp-plagues to confuse and cripple enemies. Now, she serves as a prophetess of decay, interpreting omens and channeling Nurgle’s power in new and unpredictable ways.
As these new figures integrate into Virothrax’s warband, the preparations for the assault on the Ever-Changing Wyrm continue. The Death Guard forces are now more formidable than ever, bolstered by the converted Khorne and Slaanesh forces, the towering presence of Pestilathor the Karnivore, and a growing array of daemonic engines.
Tumblr media
Chapter 4: The Sorcerer's Gambit
The Ever-Changing Wyrm, a warband dedicated to Tzeentch, has watched the conquests of Malthus Virothrax’s Death Guard forces with wary anticipation. As Nurgle's corruption spreads across Mortis Prime, the warband’s leader, Lord Varketh the Shaper, prepares for the inevitable conflict. Unlike the previous opponents who fell under the relentless advance of the Plague God’s champions, Varketh knows that the forces of the Ever-Changing Wyrm are well-suited to counter the slow, inevitable decay of Nurgle. Where Nurgle offers the certainty of rot, Tzeentch offers change, adaptability, and endless possibilities.
The warband’s fortress is a labyrinthine citadel known as the Eternal Nexus, a structure that defies logic and reason. The citadel is built upon a warp rift, and its very walls shift with each moment, transforming from crystalline towers to writhing tendrils of stone. Inside the Nexus, the warband's sorcerers constantly reshape the stronghold, creating corridors that lead to nowhere, doorways that open into other dimensions, and traps that confound the minds of invaders.
Varketh the Shaper himself is a master of sorcery, his body a fluid form that shimmers and shifts, covered in robes that seem to change color and pattern with each breath he takes. His flesh is malleable, like liquid metal, and his voice echoes with a hundred different tones, each one seeming to whisper a different truth. His favored weapon is the Warpfire Staff, a gnarled rod that crackles with arcane energy, capable of unleashing blasts of warp-fire that burn not only the flesh but the very soul.
To prepare for the coming battle, Varketh summons a war council, drawing his most trusted lieutenants into the innermost sanctum of the Eternal Nexus. The chamber is a grand hall of shimmering glass and pulsating light, with mirrors lining the walls, each reflecting an ever-changing reality.
Attendees of the War Council:
Thalkarion the Unraveling – The chosen champion of Varketh, clad in shimmering power armor that bears numerous arcane sigils. His armor is enchanted to reflect and deflect attacks, and his primary weapon, the Aetheric Glaive, crackles with chaotic energy. He is also a potent psyker, capable of warping reality around him to confuse and disorient his foes. Thalkarion is known for his mastery of dueling, using his powers to exploit the weaknesses of his enemies.
The Rubric Coven – A cadre of Rubric Marines, their souls long since bound to their armor by the sorcery of Tzeentch. Though they can no longer speak, their minds remain linked through psychic channels. Each of them wields Inferno Bolters that fire warp-charged rounds, capable of penetrating the toughest armor. They also carry Warpflame Pistols, smaller weapons that unleash streams of blue and purple fire that can burn through flesh, metal, and even stone.
Zhakarai the Tzaangor Lord – A Tzaangor Enlightened, elevated far beyond his brethren by Varketh’s sorcery. He rides upon a Disc of Tzeentch, a warp-forged creature that allows him to soar through the air, wielding a Tzaangor Blade and a Fatecaster Bow. His abilities include summoning spectral arrows that twist through the air to strike at his enemies' weakest points, and he commands the Tzaangor warbands with a blend of brute force and dark magic.
The Mutalith Handlers – Sorcerers who have been tasked with binding and controlling the Mutalith Vortex Beasts, massive creatures covered in shifting mutations and warpflesh. These beasts possess multiple tendrils and tentacles that constantly change shape, emitting waves of mutating energy that can transform their enemies into grotesque forms or tear them apart. The handlers wield Warpflame Staves, which allow them to channel the energy of the beasts into focused blasts of destructive force.
Varketh’s voice echoes through the chamber, his tone as unpredictable as the shifting colors that surround him. “The servants of Nurgle have spread their blight far and wide, bringing low the Crimson Reapers and corrupting even the decadent halls of the Gilded Ecstasy,” he begins, his gaze passing over each of his lieutenants. “But rot cannot overcome change. While they cling to the inevitability of decay, we are the embodiment of endless possibility.”
Thalkarion steps forward, his Aetheric Glaive humming softly with power. “My lord,” he says, bowing slightly, “I have foreseen the approach of Virothrax’s forces. His arrogance will be his undoing. The labyrinth will confound them, and when they are disoriented and divided, we shall strike with the full fury of the Warp.”
Varketh’s expression shifts to one of dark amusement. “Indeed, Thalkarion. We shall use the Eternal Nexus itself as a weapon. Our magic will turn their rotted flesh against them, and our ever-changing sorcery will unravel the threads of their plague.”
Zhakarai, still hovering on his Disc of Tzeentch, caws in agreement, the voice resonating through his avian mask. “We shall send our Tzaangor to harry their approach. Our archers will darken the sky with arrows of fate, and the Warp itself will dance to our will.”
The First Battle – The Death Guard’s Approach
As the Death Guard advance upon the Eternal Nexus, Virothrax’s forces begin to encounter strange phenomena. The very ground seems to shift beneath their feet, pulling them in directions they had not intended to go. What appeared to be a direct path to the fortress becomes a tangled maze of corridors that lead nowhere. Several squads of Plague Marines find themselves doubling back to where they started, while the airborne Foetid Bloat-drones encounter fierce resistance from Tzaangor Skyfires, who soar through the air on Discs of Tzeentch, raining down bolts of warp-charged energy.
The Death Guard continue to push forward, with Pestilathor, the War Dog Karnivore Champion, leading a detachment of Plagueburst Crawlers and Deathshroud Terminators. However, as they close in on the shifting walls of the Eternal Nexus, their progress is abruptly halted by a surge of sorcerous energy. The Mutalith Vortex Beasts, guided by their handlers, unleash waves of mutating power that sweep across the battlefield. The air itself ripples with the energy, and several Plague Marines stumble as their armor twists and warps, causing bones to elongate and flesh to bloat uncontrollably.
Morgron the Putrid raises his staff, seeking to channel the power of Nurgle to undo the effects of the Tzeentchian sorcery. As he begins his incantation, he is struck by a bolt of warp-fire from the Rubric Coven. The fire is not mere flame but a sentient entity, writhing across his body as it seeks to pierce his wards and burn his soul from within. The sorcerer collapses, the light of his eyes dimming as he struggles to maintain his concentration.
Virothrax, witnessing the setback, strides forward with rage. His newly awakened psychic powers flare as he channels The Blighted Revelation, unleashing a torrent of rot-infused energy. The attack rips through the ranks of the Tzaangor, causing several to collapse as their bodies rapidly decompose. The momentum shifts, and the Death Guard resume their advance, albeit at a slower pace.
Tumblr media
The Battle in the Labyrinth
As the Death Guard breach the outer defenses, the true nature of the Eternal Nexus reveals itself. The walls begin to shift and change with greater frequency, corridors twist and warp, and time itself seems to bend within the citadel. Virothrax and his forces are separated, with entire squads of Plague Marines becoming lost in the labyrinth. The War Dog Karnivore, Pestilathor, charges into one such corridor, only to find itself facing an entire warband of Rubric Marines. The Rubric warriors open fire with Inferno Bolters and Warpflame Pistols, the rounds searing through Pestilathor's armor. Though the corrupted Knight retaliates with its Plague Reaper and Carrion Cannon, the Rubric Marines’ unyielding souls and arcane defenses prevent any significant damage.
Meanwhile, Virothrax is confronted by Thalkarion the Unraveling. The Tzeentchian champion moves with the fluid grace of a serpent, his Aetheric Glaive leaving trails of blue light as he spins and strikes. Virothrax parries with his Blightblade, their weapons clashing in a dance of rot and change. Each strike from Thalkarion sends out ripples of warpfire, causing Virothrax’s armor to twist and warp, while Virothrax's counterattacks unleash waves of decay that spread rot along Thalkarion's armor, only to be dissipated by the champion’s sorcerous wards.
“Your gifts are as stagnant as they are foul,” Thalkarion sneers, his voice echoing with multiple tones. “While you wallow in decay, we embrace the power of endless transformation. You cannot defeat what never stays the same!”
The Dance of Change and Decay
The battle for the Eternal Nexus rages on, with the forces of Nurgle and Tzeentch locked in a war of attrition and sorcery. The labyrinthine nature of the fortress continues to shift with every passing moment, forcing Virothrax’s warband to adapt or risk annihilation. Walls twist and merge, ceilings drop, and floors open into chasms of warpfire. Both sides employ devastating tactics and powerful sorcery, but the warband of the Ever-Changing Wyrm proves to be a relentless and elusive foe.
Amid the chaos, new champions emerge, and the combatants begin to wield stronger weapons and employ unpredictable strategies. The clash escalates as the very nature of the conflict defies the laws of reality.
The Arrival of New Champions and Reinforcements
As the battle continues, both sides receive reinforcements, bringing even more powerful weapons and abilities into the fray. For the Death Guard, a new daemon engine stomps into the battle—a Poxmonger Greater Blight Drone known as Putrescerox, an immense, bloated daemon engine armed with twin Plague Spitters and a Slime Cannon. Its body is covered in layers of necrotic growth, and its wings buzz loudly as it hovers into the fight, spewing bile and caustic sludge onto the enemy forces below.
Tumblr media
Leading the daemon’s charge is Blightlord Myrax the Unyielding, a Death Guard champion clad in ancient Cataphractii armor, covered in layers of corroded ceramite and pustulent growths. He wields a Plague-Encrusted Power Maul and a Combi-Plasma Blaster, unleashing roiling waves of decay with each strike. Myrax's resilience is legendary even among the Death Guard, and his ability to shrug off the most devastating attacks makes him a fearsome opponent.
Meanwhile, the Tzeentchian forces are bolstered by the arrival of a Lord of Change, a towering, avian Greater Daemon of Tzeentch known as Thaumethar the Ever-Twisting. Its immense wings beat the air with a force that distorts time and space around it. Thaumethar’s voice is like a chorus of screams and whispers, each phrase woven with dark magic. In its hands, it holds the Staff of Infinite Conundrums, a sorcerous weapon that unravels the very fabric of reality. With a wave of its staff, Thaumethar conjures swirling vortexes of warp-energy that tear at the minds and bodies of the Death Guard, reshaping them in grotesque ways.
Leading a fresh wave of Tzaangor Enlightened is Karkathix the Morphling, a newly elevated Tzaangor whose form constantly shifts between bestial and humanoid shapes. Karkathix wields the Mutability Spear, a weapon that changes form to match the needs of its wielder, morphing from a spear to a whip, to a blade, and back again. His unpredictable movements and ever-changing attacks confound the Death Guard at every turn.
The Clash Intensifies: Combined Tactics and Escalating Power
As the reinforcements clash on the ever-shifting battlefield, both sides begin to employ combined tactics that push their limits.
Tzeentchian Tactics: The forces of Tzeentch use the mutable nature of the Nexus to their advantage. The Rubric Coven coordinates with the Mutalith Handlers, creating zones of twisted reality where the rules of physics are altered. Plague Marines who attempt to enter these zones find their weapons becoming sluggish and their movements slow as time itself bends. The Rubric Marines fire Inferno Bolters through the warp-distorted corridors, curving the shots so they strike the Death Guard from unexpected angles.
Thaumethar the Ever-Twisting weaves spells that redirect the Plagueburst Crawlers’ shots back toward the Death Guard, transforming artillery rounds into explosive bursts of multi-colored warp-flame. Karkathix and the Tzaangor Enlightened leap from one shifting platform to another, raining arrows from the Fatecaster Bows down on the Death Guard while evading counter-attacks with their Disc-mounted agility.
Death Guard Tactics: In response, Virothrax directs Putrescerox and Pestilathor to work together, with the Greater Blight Drone laying down a thick curtain of toxic sludge that slows the Tzeentchian forces. Pestilathor charges through this mire with its Plague Reaper and Carrion Cannon, catching the enemy off-guard. Virothrax himself employs his newfound psychic powers to bolster the resilience of his forces, channeling The Blighted Revelation to draw the rot directly from the ground, manifesting it as a miasma that clings to Tzeentchian champions and daemons.
Blightlord Myrax takes command of a detachment of Plague Marines, leading them to intercept the Tzaangor warbands. With each swing of his Plague-Encrusted Power Maul, Myrax releases waves of corruption that stagger even the agile Tzaangor. The Plague Marines unleash volleys of Blight Grenades and Plague Bolts, blanketing the battlefield in choking spores that slowly whittle away at the Tzeentchian forces’ resolve.
The Warp Unleashed
As the battle reaches a fever pitch, reality itself begins to strain under the immense concentration of warp-energy and sorcery. Thaumethar and Varketh the Shaper channel raw warp power in an attempt to destroy Virothrax once and for all, while the Death Guard’s daemonic allies summon the dark blessings of Nurgle. The clash of opposing magics creates a rift in the fabric of reality—a rare and unpredictable event known as a Warp Cataclysm.
The Warp Cataclysm manifests as a sudden tear in the air, a rift that expands outward, engulfing both Death Guard and Tzeentchian forces alike. The rift pulses with raw warp energy, and within its depths, countless daemonic entities writhe and howl. The fabric of time and space becomes erratic, causing some sections of the battlefield to speed up or slow down in bizarre ways.
In the midst of this chaos, a dark figure emerges from the rift. It is a being of pure entropy and decay, an ancient and rare entity known as The Rot Consul, a herald of Nurgle who embodies the inevitability of collapse. The Rot Consul towers over the battlefield, its body made of intertwining vines, bones, and rusted metal, all fused together in a grotesque mockery of life. Its voice is a deep, resonant growl that seems to echo through the very bones of the living.
“The end comes for all things,” The Rot Consul intones, each word shaking the ground. “None shall escape the fate decreed by decay.”
As The Rot Consul begins to unleash waves of decay across the battlefield, Thaumethar the Ever-Twisting tries to contain it with a sorcerous barrier, but the Rot Consul’s influence seeps through, corrupting the magic itself. Tzeentchian daemons find themselves succumbing to Nurgle’s rot despite their resistance, their forms bloating and warping in unnatural ways. The Rubric Marines falter, their already-fragile souls pulled further into the rift as the Warp Cataclysm distorts the magic binding them.
Even the Death Guard are not immune to the effects of this rare event. Some of Virothrax's warriors find themselves suddenly advanced by decades, their bodies withering and collapsing under the strain of accelerated time, while others are thrown back into an earlier state of decay. Virothrax himself struggles to contain the effects, his powers barely shielding him from the chaos as he channels The Blighted Revelation to stabilize his forces.
Tumblr media
A Temporary Truce – Fighting Against the Warp Itself
Seeing the devastation wrought by the Warp Cataclysm, Varketh the Shaper appears before Virothrax, his form coalescing out of thin air. His voice is a blend of anger and desperation. “If you wish to preserve even a fragment of your warband, we must contain the rift!” he snarls. “Or else we shall all be consumed by the madness of the Warp.”
Virothrax considers for a moment, then nods. “Very well,” he growls. “But know this, Varketh—once this rift is contained, your head will still be mine.”
The two leaders channel their powers together, with Varketh wielding the ever-shifting magic of Tzeentch and Virothrax calling upon the unyielding corruption of Nurgle. Their combined efforts begin to close the rift, pulling back the tearing edges of reality while The Rot Consul lashes out in defiance. Thaumethar the Ever-Twisting and Myrax the Unyielding join the effort, their magics mingling with those of their masters to stabilize the battlefield.
The Aftermath – A Hollow Victory
The Warp Cataclysm is contained, but not without cost. Both the Death Guard and the Tzeentchian forces have suffered heavy losses, and the battlefield is littered with the remains of daemons and mortals alike. Virothrax orders a retreat, knowing that his forces will need time to recover before the final confrontation with the Ever-Changing Wyrm.
Chapter 5: The Frayed Threads of Fate
The battlefield surrounding the Eternal Nexus lies in ruin. The remnants of both the Death Guard and Tzeentchian forces litter the war-torn landscape. The Warp Cataclysm has left its mark on the very fabric of Mortis Prime, with patches of land transformed into unnatural swamps, shimmering with warp-light, while others are scorched barren, as though touched by the breath of a god.
Amidst the chaos, the surviving forces regroup, battered but unbroken. From the Death Guard, a contingent of resilient warriors remains, their ranks thinned but their spirits undeterred. Garruk Goreseeker, once a Khorne Berzerker, now fully embraces his role as a Herald of Nurgle, commanding the plague-ridden remnants of the Crimson Reapers. Luscara, reborn under Nurgle’s blessings, stands at his side, her once-beautiful form now grotesque yet captivating, her voice a raspy hymn to decay. The War Dog Karnivore, Pestilathor, is damaged but still functional, its machine-spirit roaring with defiance as corrupted fluids leak from its wounds.
The Tzeentchian forces have suffered as well, their numbers greatly reduced. The Rubric Marines, unyielding even in the face of the Warp Cataclysm, have taken significant losses, while several Tzaangor warbands have been scattered or torn apart by the rift’s influence. Thalkarion the Unraveling, though wounded and weary, remains a formidable champion. Beside him, Karkathix the Morphling leads the remaining Tzaangor, their forms still shifting unpredictably with each passing moment.
Amidst the survivors, an uneasy stillness settles. Both sides know that the final battle for the Eternal Nexus has only been delayed, not averted. The Cataclysm has offered a brief reprieve, but the Death Guard’s resolve is as unyielding as ever. They retreat under Virothrax’s command, moving to regroup and plot the final assault.
The Evolution of the Skullsquirm Blight
As the Death Guard forces retreat to their makeshift encampment, Virothrax seeks to capitalize on the chaos and use the opportunity to enhance the power of the Skullsquirm Blight. The Warp Cataclysm has left residual energies that can be harnessed to make the psychic contagion even more potent, not only infecting the bodies of the victims but also warping their minds with greater efficiency.
Within the encampment, the Death Guard’s resident Plague Surgeon, Pallus Rotfang, works tirelessly alongside Morgron the Putrid to refine the contagion. The cauldron before them bubbles with a foul mixture of decaying flesh, warp-ichor, and residual energies collected from the battlefield. Rotfang’s hands move with practiced precision as he adds various components to the mixture, his voice a low chant that mingles scientific knowledge with dark sorcery.
“This strain will reach deeper into the minds of our enemies,” Rotfang mutters to Morgron as he stirs the vile concoction. “It will unravel their thoughts, twist their dreams into nightmares, and warp their very wills to our cause.”
Morgron nods, his eyes glowing with an unholy light. “The Skullsquirm Blight has already proven effective in subjugating the remnants of the Crimson Reapers and the Gilded Ecstasy. Now, it will be the key to turning even the most potent of Tzeentch’s followers against their own. We shall see entire warbands fall under Nurgle’s sway.”
The latest iteration of the Skullsquirm Blight is infused with warp energies harvested from the Cataclysm, giving it the ability to exploit the mental instability left in the wake of the rift. Those affected not only find their bodies rotting from within but experience a creeping sensation in their minds, as though their very thoughts are being consumed by an unseen force. The blight transforms unwilling hosts into unwitting agents of Nurgle, driven by an overpowering urge to spread the contagion further.
The Reactions of the Dark Council
Back on the Plague Planet, Mortarion receives reports of the Death Guard's progress. The massive form of the Death Lord sits upon his throne of rust and bone, shrouded in a thick fog of pestilence. Typhus stands nearby, his gaunt face twisted into a scowl as he reads the latest communique from Virothrax.
“So, the sorcerer’s blight has been strengthened by the Cataclysm,” Typhus growls. “Useful… if he manages to keep it under control. The sorcery of Tzeentch is unpredictable, even to those who wield it.”
Mortarion’s deep voice rumbles through the air like a grinding millstone. “Nurgle’s gifts are not constrained by such limitations. The Skullsquirm Blight is a weapon forged in our Father’s name, and it shall endure, as all things decay. But Virothrax must be wary—should he lose control of his ambition, it will be your task, Typhus, to remind him of the true path.”
Elsewhere, within the shifting currents of the Warp, Carrionthal watches over his former pupil with a mix of pride and caution. His pallanquin, a twisted mockery of a throne, is carried by grotesque servants, their bodies fused together in a mass of writhing limbs and pustulent growths. “The blight grows stronger,” he muses, his voice barely a whisper as it drifts through the immaterium. “But strength must be tempered by patience. The Ever-Changing Wyrm is not yet defeated, and Virothrax’s path remains fraught with peril.”
Meanwhile, Lady Virlana—a sorceress of great power and once a rival to Carrionthal—seeks to observe the latest developments. As a true daughter of Nurgle, she has a vested interest in Virothrax’s progress and offers her own subtle guidance from afar. “If Virothrax can bring the strongest minds of Tzeentch to heel, then his place within our Father’s favor will be assured,” she murmurs, her green-lit eyes gleaming with ambition.
Tumblr media
Integrating the New Allies – The Path of Unification
As the Death Guard warband recuperates, the integration of their new allies continues. The Crimson Reapers, once defined by their rage, have slowly adapted to Nurgle’s gifts under Goreseeker’s command. However, the transition is not without difficulty, as the shift from raw fury to patient decay requires a change in doctrine and tactics.
Luscara, now fully reborn in Nurgle’s image, aids Goreseeker in the transformation, her voice guiding the newly converted warriors as they come to terms with their new existence. “Your rage is still a weapon,” she tells them, “but now it is tempered by endurance. You will learn that decay can be more lethal than any blade.”
Among the followers of Tzeentch who survived the Warp Cataclysm, some begin to succumb to the influence of the Skullsquirm Blight. Karkathix the Morphling, his form still unstable and shifting, has begun to exhibit signs of Nurgle’s corruption. Though he struggles against the contagion, the blight’s tendrils worm their way into his thoughts, eroding his loyalty to Tzeentch and filling his mind with dark whispers of inevitable decay.
Seeing the effects of the Skullsquirm Blight spreading even among the Tzeentchian forces, Morgron the Putrid seizes the opportunity to accelerate its spread. The remaining Tzaangor are lured into ambushes where the Death Guard release waves of the enhanced blight, infecting those who resist and offering salvation to those who surrender.
Scyla the Forsaken, once a champion of Slaanesh, has taken on a new role as a prophetess of Nurgle, using her psychic abilities to guide those affected by the blight. Her voice resonates through the Warp, reaching the minds of the newly corrupted Tzaangor, planting thoughts of devotion to Nurgle. “Your fate is sealed,” she intones. “Embrace the rot, and you shall find eternity in our Father’s love.”
A New Weapon – The Bloom of Despair
In preparation for the final confrontation with the Ever-Changing Wyrm, Virothrax commissions Pallus Rotfang to create a new plague weapon using the enhanced Skullsquirm Blight. Rotfang develops a terrifying new device called the Bloom of Despair, a massive grenade that releases a concentrated burst of the psychic contagion upon detonation. The Bloom is laced with warp-energy and designed to infect not just bodies but also spirits, overwhelming those who come into contact with it and spreading through mental connections to ensnare entire groups at once.
The weapon is tested on some of the newly converted Tzaangor, whose transformation is accelerated to the point where they become grotesque monstrosities in mere moments. Their bodies swell with tumors and boils, while their minds are subsumed entirely by the will of Nurgle. “The Bloom of Despair will be our answer to the sorceries of Tzeentch,” Virothrax declares, his gaze fixed upon the looming Nexus in the distance.
Tumblr media
Chapter 6: The Gathering of the Dark Pantheon
The deathly stillness following the retreat from the Eternal Nexus is merely the calm before an apocalyptic storm. Both sides marshal their full strength in anticipation of the final confrontation for control of Mortis Prime. Virothrax knows that the Ever-Changing Wyrm will not fall easily, and to shatter their sorcery, he will need the mightiest of Nurgle’s champions and relics. Meanwhile, the Tzeentchian warband, unwilling to leave their fate to chance, invokes even greater allies, drawing on powerful pacts and ancient spells to bend terrifying entities to their will.
Reinforcements and New Characters Join the Fray
As both sides prepare for the massive conflict, powerful new champions and war engines arrive to bolster the warbands. For the Death Guard, these include ancient warriors and daemon engines, whose very presence radiates the inevitability of decay. For the Tzeentchian forces, the sorcery of the Ever-Changing Wyrm twists reality itself to conjure the semblances of even greater servants of Chaos.
For the Death Guard:
Vuldrax the Undying – A former Deathshroud Terminator who fell in battle but was brought back to serve Nurgle as a Plaguebringer Dreadnought. Encased in a massive armored sarcophagus covered in rust and lesions, Vuldrax wields a Necro-Flamer—a weapon that spews torrents of flame laced with liquid plague—and a Rotting Fist that can shatter even the thickest armor. His presence on the battlefield instills an aura of decay, causing nearby enemies to wither simply from standing too close.
The Wretched Bloom – A colossal Fetid Bloat-Hulk, this massive daemon engine serves as a living shrine to Nurgle’s power. Covered in overgrown fungal growths and festering sores, the Wretched Bloom has an array of weaponry including the Spore Vomitor, which hurls spore-filled bile that rapidly grows into hazardous fungal patches, and The Miasmic Lance, a powerful warp-plasma beam that dissolves both armor and flesh. Its immense bulk crushes anything in its path, and the cloud of spores it releases has the potential to spread Nurgle’s gifts even through the strongest of warp wards.
Father Larvinthrax – An ancient Daemon Prince of Nurgle who served in the Death Guard’s ranks since before the Horus Heresy. Once a revered Apothecary, he has now transcended into a daemon form covered in cracked, leathery skin and bubbling sores. Wielding a relic weapon known as the Caduceus of Blight, a twisted staff that spreads a contagion with each strike, and the Bile Spear, a ranged weapon that launches venomous projectiles capable of withering even daemonic flesh, Larvinthrax’s presence invigorates the Death Guard, allowing them to resist psychic assaults.
For the Tzeentchian Forces:
The Mirrorguard – A newly formed elite cadre of Rubric Marines, these warriors have been blessed (or cursed) with the ability to shapeshift into reflections of their enemies. Each Mirrorguard is encased in enchanted armor that mirrors the appearance and capabilities of whatever it faces. When confronted with Death Guard warriors, their form shifts to resemble decayed Astartes, their weapons spewing mockeries of plague-fire.
The Changeling – The trickster-daemon of Tzeentch, capable of appearing as anyone, even to the most powerful of psykers. The Changeling arrives on the battlefield with the intent of sowing confusion among the Death Guard forces. It wields The Trickster’s Staff, a weapon that bends reality itself, causing even solid objects to flicker in and out of existence. It uses its shapeshifting abilities to appear as fallen comrades or even as Virothrax himself, creating chaos amidst the Death Guard’s ranks.
Vashtorr the Arkifane – Though not truly loyal to Tzeentch, Vashtorr is bound by an ancient pact with Varketh the Shaper. The Daemon Engine has agreed to fight for the Ever-Changing Wyrm in exchange for secrets hidden within the warp rift. Vashtorr’s twisted form is a fusion of daemonic flesh and corrupted machinery, with an array of powerful weaponry including the Omni-Vex Splicer, a bladed limb capable of breaking down reality at a molecular level, and the Malefic Railgun, which fires beams of warp-stabilized energy capable of piercing multiple layers of armor.
Massive War Engines Join the Tzeentchian Forces:
The Chaos Reaver Titan, “Mutablis Tenebris” – The Reaver Titan has been reconstituted by Tzeentchian sorcery to embody the Ever-Changing Wyrm’s shifting nature. Its armor changes colors and patterns constantly, and the weapons mounted upon it, including the Warp-Shear Cannon and Empyrean Destructor, shift forms in response to the will of its sorcerous pilot. Mutablis Tenebris wields a massive Warp-Enhanced Power Fist for close combat, infused with daemonic energy that rends not only metal but also the soul.
Tumblr media
The Chaos Acastus Knight Asterius, “The Shard of Destiny” – A knight corrupted by Tzeentch and bound to the service of the Ever-Changing Wyrm. Its enormous Twin Conversion Beam Cannons fire beams of energy that distort reality upon impact, creating localized warp anomalies that tear apart anything in their radius. The Graviton Crusher mounted on its shoulder sends out waves of gravitational force that pull enemies towards it, crushing them under impossible weight.
The Ritual Begins – Twisting Allies and Enemies Alike
Varketh the Shaper, recognizing the need for an overwhelming display of power to match the Death Guard’s relentlessness, enacts a grand sorcerous ritual. Using the residual warp energy from the Warp Cataclysm, Varketh bends reality itself to bring about the arrival of these mighty war engines and legendary champions, their forms drawn from the very essence of the Chaos gods’ domains. Even though some of these entities are not directly aligned with Tzeentch, the sorcery employed in the ritual binds them under the warband's control—though not without risk, as the bindings could unravel at any moment.
The ritual also allows Varketh to summon forth numerous daemons and manifestations, including avian daemons, ever-shifting horrors, and flame-wreathed creatures that embody change itself. With every minute the ritual progresses, the fortress of the Eternal Nexus warps further, becoming an ever-changing fortress of writhing energy and shifting matter. The Death Guard must face not only the might of their enemies but the labyrinthine nature of the battlefield itself, where walls move and pathways collapse.
The Death Guard’s Assault – Unleashing All of Nurgle’s Wrath
With the arrival of their reinforcements, Virothrax orders the Death Guard to press the final attack. His own arsenal has grown stronger with the acquisition of ancient artifacts and relics, granting him unparalleled power in both melee and ranged combat. He now wields the Rotfang Halberd, a weapon that channels the power of Nurgle’s most virulent plagues, causing anything it strikes to decompose almost instantly. His Plagueburst Combi-Bolter has been enhanced with a relic known as the Decay's Eye, a sighting device that allows Virothrax to see the “life-thread” of his enemies, letting him aim precisely for vital organs.
As the Death Guard approach the Eternal Nexus, they unleash their full arsenal. Blightlord Myrax, wielding a Blighted Death-Hammer infused with warp energy, smashes through the outer defenses, while Vuldrax the Undying incinerates whole squads of Rubric Marines with his Necro-Flamer. Father Larvinthrax summons forth waves of plague daemons to crash against the Tzeentchian forces like a tide, while the Wretched Bloom bellows and crushes anything caught in its path.
Virothrax himself leads a contingent of Deathshroud Terminators in a direct charge toward Mutablis Tenebris, determined to bring down the Chaos Reaver Titan. The Deathshroud employ Plague Cleavers infused with warp-plague runes, while Virothrax channels The Blighted Revelation in its strongest form, wreathing himself in a miasma that saps the strength from those nearby and accelerates the decay of the Titan’s shifting armor.
Vashtorr and The Changeling Unleash the Unexpected
Despite the overwhelming strength of the Death Guard’s assault, the Tzeentchian forces have more tricks up their sleeves. The Changeling, having disguised itself as one of the Death Guard's own champions, appears in the midst of Virothrax's advance and sows confusion, turning his own troops against one another with illusions. The Mirrorguard mimic the appearance of Virothrax himself, creating a scene of chaos and betrayal amidst the Death Guard ranks.
The Crescendo of Chaos
The battle for the Eternal Nexus intensifies to an apocalyptic scale as both the Death Guard and the Tzeentchian forces unleash their full might. The air is saturated with the energies of the Warp, and reality itself strains under the weight of the sorceries and plagues being wielded on the battlefield. The shifting corridors of the Nexus twist and turn, opening into vast arenas and narrow choke points as both sides struggle for dominance. The cacophony of war—bolter fire, daemonic roars, and the shrieks of warp-twisted horrors—fills the air, while the clash of weapons reverberates like thunder.
Unleashing the Relics of Decay
Virothrax leads the Death Guard's charge, his Rotfang Halberd in hand, cutting a path through the shifting mass of daemons and Tzaangor. The weapon’s blade drips with necrotic toxins, each strike causing flesh and armor to rot away in an instant. As he advances, he raises his voice, projecting a powerful aura of decay through the battlefield.
"Do you see, Varketh?" Virothrax bellows, his voice booming over the chaos. "Your sorceries twist and change, but even now they wither! All paths lead to decay. All things crumble and rot. Nurgle's gifts are not yours to deny!"
The augmented Plagueburst Combi-Bolter in Virothrax’s other hand spews corrupted shells into the ranks of Tzeentch’s warriors. The rounds, laced with the enhanced Skullsquirm Blight, erupt in clouds of psychic contagion that worm into the minds of those nearby, twisting their thoughts into warped visions of Nurgle's embrace. Several Tzaangor fall to their knees, clutching their heads as the blight takes hold, while Rubric Marines falter, their movements growing sluggish as the psychic infection seeps into the enchantments binding their souls.
Beside him, Blightlord Myrax the Unyielding rallies a squad of Plague Marines wielding relics of immense power. Their Poxburst Mortars launch projectiles filled with seething miasma that burst upon impact, spreading waves of disease over a wide area. Myrax, swinging his Blighted Death-Hammer, crushes an entire column of Rubric Marines, shattering their enchanted armor and sending blue flames and ash billowing into the air.
Thaumethar and Varketh Counterattack
The Tzeentchian warlord, Varketh the Shaper, surveys the chaos from a high vantage point within the Nexus. His ever-shifting form is clad in robes that ripple like liquid flame, his eyes gleaming with dark amusement. He raises the Warpfire Staff, directing a surge of energy toward Virothrax and his Deathshroud, the blast exploding in a violent maelstrom of colors that twist and writhe like living things. The very air seems to scream with a thousand voices.
Tumblr media
“You speak of inevitability, Virothrax!” Varketh’s voice echoes with layers of discordant tones. “But nothing is inevitable under Tzeentch’s gaze! Change is eternal! Adapt, or be consumed!”
At Varketh’s command, Thaumethar the Ever-Twisting, the Lord of Change, descends upon the battlefield with a deafening cry that distorts the air itself. It weaves its Staff of Infinite Conundrums in complex patterns, unleashing a barrage of spells that reshape the terrain and warp the fabric of reality. Under Thaumethar’s influence, the ground beneath the Death Guard becomes a roiling sea of multicolored flames. Bolts of warp-energy tear through the air, exploding into swarms of daemonic ravens that peck at the flesh of Nurgle’s followers.
Father Larvinthrax steps forward, his Caduceus of Blight glowing with an eerie green light. “The rot shall consume your changes, Thaumethar,” he growls, his voice as deep as the grave. “Our Father’s gifts are the end of all things!” He channels a wave of decay that lashes out like a tidal wave, smothering Thaumethar’s warp-flames and withering daemonic flesh.
The Clash of the Titans
Near the heart of the battlefield, Mutablis Tenebris, the Chaos Reaver Titan, engages the towering Wretched Bloom and the War Dog Karnivore Pestilathor in a titanic struggle. The Reaver Titan’s Warp-Shear Cannon fires a beam that cuts through the thick hide of the Wretched Bloom, severing one of its massive fungal limbs. The Empyrean Destructor discharges a blast of concentrated warp energy, scorching Pestilathor’s armor and sending the War Dog staggering back.
Pestilathor roars in defiance, its Plague Reaper revving up with a sickening grind as it charges forward, tearing into the Reaver’s leg. Its Carrion Cannon fires burst after burst of corrosive sludge into the joints of the Titan’s armor, causing the mechanisms to seize up. The Wretched Bloom, despite its wounds, retaliates by spewing streams of bile from its Spore Vomitor, covering the Reaver in a thick layer of infectious spores that begin to eat away at the metal.
Inside Mutablis Tenebris, the sorcerer-pilot chants spells of repair and reinforcement, attempting to cleanse the Titan of Nurgle’s touch even as he directs it to strike back. The Reaver’s Warp-Enhanced Power Fist swings down with the force of an avalanche, smashing into the Wretched Bloom’s head and sending it crashing to the ground.
The Battle Within a Battle – Virothrax Confronts Vashtorr and The Changeling
As the clash between the war engines reaches a fever pitch, Virothrax presses forward, intent on confronting the masterminds behind the Tzeentchian defenses. He catches sight of Vashtorr the Arkifane, whose metal limbs gleam with a sinister light as he rips through the Death Guard’s daemonic allies. The Arkifane’s Omni-Vex Splicer sends out pulses of disintegration energy, causing even the hardened armor of Plague Marines to dissolve into dust.
Virothrax charges, his Rotfang Halberd held aloft, ready to strike down this daemonic abomination. “You are nothing more than a tool, Vashtorr!” he shouts, his voice carrying the weight of Nurgle’s will. “You are machinery meant to be broken!”
Vashtorr’s mechanical voice responds, a deep rumble that vibrates through the air. “Your flesh is a flawed machine, Virothrax. It will be dismantled and reassembled into something far more… useful.”
The two titans clash, Virothrax’s halberd meeting the Arkifane’s Omni-Vex Splicer in a shower of sparks and roiling warp energy. Virothrax channels his psychic power into the blow, unleashing The Blighted Revelation to corrode the Arkifane’s metallic form, causing rust to spread across Vashtorr’s limbs. The Arkifane retaliates by firing its Malefic Railgun, a searing beam of warp-stabilized energy that sears through Virothrax’s Terminator armor, scorching the flesh beneath.
Just as the Death Guard lord prepares to strike again, The Changeling intervenes, shifting its form to appear as Virothrax himself, mirroring his armor and wielding an illusion of the Rotfang Halberd. “Which one of us is real, Virothrax?” the Changeling taunts, its voice a perfect imitation of his own. “Are you sure you know the difference?”
The illusion sows confusion among the Death Guard forces, as some hesitate, unable to discern friend from foe. Virothrax’s rage boils over, and he turns his gaze toward the Changeling. “Begone, trickster!” he bellows, swinging his halberd with such force that it shatters the illusion. The Changeling reverts to its daemonic form, hissing in frustration as it darts away to escape the enraged Chaos Lord’s wrath.
A Meeting of Sorcerers – Varketh vs. Morgron
At the other end of the battlefield, Varketh the Shaper finds himself face-to-face with Morgron the Putrid, whose staff crackles with the energy of the Skullsquirm Blight. The two sorcerers engage in a duel of dark magic, each weaving spells and counter-spells in an attempt to overpower the other.
“Your plague is an affront to the purity of sorcery!” Varketh snarls, his body warping and twisting as he channels warp energy through his Warpfire Staff. “Change is the natural state of the universe! You seek only to stagnate!”
Morgron’s laughter is a harsh, gurgling sound. “There is no purity in decay, only the truth that all things must end,” he rasps. “Even the great schemes of Tzeentch will crumble into dust when our Father claims them!”
The Unraveling of Fate
As the battle for the Eternal Nexus rages on, the Death Guard forces begin to experience the strain of the relentless assault. Though Nurgle’s blessings grant them resilience beyond that of mortal soldiers, the overwhelming sorcery and unending trickery of Tzeentch’s forces slowly take their toll. The battlefield, an ever-shifting labyrinth of warpfire, psychic barriers, and corrupted daemons, seems to resist the Death Guard at every turn. Walls emerge where none existed moments before, cutting off escape routes, while pathways collapse into gaping chasms of swirling colors, devouring entire squads.
Among the Death Guard, losses begin to mount as the Tzeentchian sorceries target even the most resilient of Nurgle’s warriors.
The Death Guard's Suffering – Attrition Amidst the Plague
As the chaos unfolds, Plague Marine Squad Thryzath—a veteran unit of the Death Guard known for their mastery of the Blight Grenade—finds itself isolated on a platform surrounded by warpfire. The squad leader, Sergeant Kolmar, orders his men to prepare a volley of grenades, but before they can throw, the very ground beneath them shudders. The platform transforms into a living tapestry of tendrils that wrap around the Marines' legs, pulling them into the shifting ground.
Kolmar struggles, his decayed face grimacing under his cracked helmet. “The warp itself seeks to consume us!” he bellows, his voice laced with fury and defiance. "Fight it, brothers! Resist—"
But his words are cut short as a massive Mutalith Vortex Beast looms overhead, its maw gaping wide to spew forth a surge of mutating energy. The sickly light cascades over the squad, and before Kolmar's horrified comrades can react, the flesh of his body rapidly expands and bursts, his form grotesquely twisting into a writhing mass of tumors and limbs. The other Plague Marines recoil in shock as they watch their sergeant—an embodiment of Nurgle’s resilience—transformed into an unrecognizable, shrieking abomination.
“Kolmar… he…” murmurs one of the surviving Marines, disbelief thick in his voice as he struggles to bring his weapon to bear on the Beast that has defiled their leader. “Father Nurgle, grant us the strength to overcome…”
Further along the line, Poxwalker thralls are incinerated en masse by warp-charged flame summoned by Rubric Sorcerers, their mindless screams echoing as their bodies dissolve into vapor. For the Death Guard, watching their reanimated brethren so easily snuffed out elicits no pity—only grim determination. But even their stolid resolve falters when Blightlord Terminator Squad Rotbane—among the most elite of Nurgle’s warriors—begins to succumb to the relentless assault. The squad leader, Blightlord Kyros, is struck down by an enchanted bolt from a Warpflame Pistol, his once-impenetrable armor corroding rapidly as warpfire consumes his flesh.
The remaining Death Guard around him perceive Kyros’s fall with a mix of grim acceptance and renewed hatred. “He’ll rot in our Father’s garden,” mutters a nearby Plague Marine as he reloads his plague-bolter, watching the flames dance over Kyros's remains. “But these sorcerers... they will face Nurgle’s wrath.”
The Tears of Unmaking
Just as the Death Guard’s situation becomes dire, reality itself quakes with a sudden, massive rupture. It is as if the universe itself shudders and splits, releasing a cacophony of discordant screams and a flood of warp-light. A fissure opens in the sky, expanding rapidly as it belches forth torrents of warpfire. The rupture is not merely a warp rift—it is a manifestation of Tzeentch’s direct intervention, a phenomenon known as the Tears of Unmaking, an extremely rare occurrence where the Chaos God’s power flows directly into the material realm, tearing apart reality at the seams.
The Tears of Unmaking begin to spread across the battlefield, creating bubbles of unreality where time fluctuates wildly, entire patches of land shimmer like mirages, and daemons pour forth in maddening waves. The sheer force of this event sends both Death Guard and Tzeentchian warriors reeling. Some Plague Marines age a thousand years in seconds, collapsing into heaps of rotten flesh, while others regress to their pre-corrupted forms before rapidly dissolving into dust.
Garruk Goreseeker, standing alongside his corrupted Crimson Reapers, finds himself caught at the edge of one such tear. The moment his foot crosses the threshold, his flesh warps uncontrollably, his muscles swelling and bones cracking under the strain. “I… will not… break!” he roars defiantly as the warp-energy courses through him, twisting his form even further until he is barely recognizable. Yet somehow, he maintains his grip on reality, using his newfound grotesqueness to fuel his rage and strength.
But even as the Tears of Unmaking continue to wreak havoc, they also bring about an unexpected boon for the Death Guard. From the depths of the warp-rift emerges a figure cloaked in a mantle of pestilence and decay—The Moldwyrm, a colossal daemon of Nurgle who resembles a massive, festering wyrm with wings made of rotting flesh and a maw lined with serrated, fungal growths. Its body is covered in pustules that burst to release clouds of spores, while its tail drags behind it like a writhing mass of serpents.
Tumblr media
A New Arrival – The Moldwyrm and Its Rider
Riding upon the Moldwyrm’s back is a figure clad in ancient and rusted Cataphractii Terminator armor, wielding a relic weapon known as the Poxharbinger Polearm. This is Lord Pestulaan the Twice-Rotted, an infamous Death Guard champion believed to have been lost to the warp millennia ago. His armor is covered in thick layers of decayed growth, and his voice is like the grinding of bones as he speaks.
“The gardens of Nurgle have grown vast in my absence,” Pestulaan bellows as the Moldwyrm lands upon the battlefield, crushing Tzaangor and Rubric Marines beneath its weight. “I return to spread the blight once more! Rejoice, children of decay!”
The Moldwyrm opens its maw, unleashing a torrent of noxious bile that sears through the ranks of the Mirrorguard and melts their armor into sludge. It bellows a sound like a thousand dying breaths, and Pestulaan raises the Poxharbinger Polearm, channeling the very essence of decay through its bladed tip. With a single downward swing, he directs the power of Nurgle into the ground, causing a massive burst of necrotic energy to radiate outward. The wave of decay spreads quickly, withering daemonic limbs, turning psychic fire into ash, and causing even warp-born horrors to recoil in horror.
The arrival of Pestulaan and the Moldwyrm galvanizes the Death Guard. Virothrax sees this as an opportunity to strike at the heart of Tzeentch’s warband. “Press forward!” he roars, rallying the scattered Plague Marines and Deathshroud Terminators. “Nurgle has sent us a herald! The tears of change will dry, and all shall rot!”
The Tides Shift – A Counteroffensive Amidst the Chaos
Pestulaan’s arrival provides a much-needed reprieve for the embattled Death Guard forces. The Moldwyrm’s toxic breath clears paths through the most resilient Tzeentchian defenses, while the presence of Lord Pestulaan brings with it a resurgence of dark vigor among the Death Guard. Plague Marines, reinvigorated by their new champion’s presence, rise up and charge toward the nearest daemonic warbands with newfound ferocity, unleashing volleys of Plague Bolts and hurling Blight Grenades into the enemy lines.
Vuldrax the Undying, the Plaguebringer Dreadnought, takes the opportunity to retaliate against the Mutalith Vortex Beast that had previously claimed Sergeant Kolmar. His Rotting Fist smashes into the creature’s side, pulping flesh and bone, while his Necro-Flamer bathes it in a torrent of flame mixed with pestilent toxins. The beast roars in agony, its warpflesh buckling under the intensity of Nurgle’s corruption.
Meanwhile, Luscara, now more than ever a dark reflection of her former beauty, emerges from the roiling mists alongside the surviving warriors of the Gilded Ecstasy. Her voice, a twisted hymn of decay, resonates through the air as she channels psychic energies into a weapon of dark potency—the Sceptre of Eternal Spoil. With it, she unleashes a lance of foul energy that pierces through both physical and daemonic forms alike, leaving nothing but rot in its wake.
The Climax of Chaos
The battle for the Eternal Nexus reaches a fever pitch, the sheer scale of the conflict threatening to consume everything in its wake. The Tears of Unmaking continue to ripple through the battlefield, distorting reality in wild and unpredictable ways. Columns of multicolored warpfire erupt from the ground, twisting skyward, while cracks in the fabric of reality release torrents of daemons that join the melee, heedless of which side they fight for. The air is filled with the maddening cacophony of clashing blades, bolter fire, psychic screams, and daemonic roars, a symphony of the Warp that defies all reason.
The Rot Deepens – Virothrax Unleashes Nurgle’s Gifts
At the heart of the battle, Virothrax stands atop a mound of corpses—both Tzeentchian and Death Guard—his armor glowing with the dark blessings of Nurgle. The tears in reality have only strengthened his connection to the Plague God, amplifying his psychic abilities and allowing him to wield his powers with unprecedented potency. He raises his Rotfang Halberd to the sky, channeling The Blighted Revelation in its most devastating form.
“Witness the gifts of Nurgle!” he bellows, his voice reverberating with the power of the Warp. “All shall rot! All shall wither! Even the ambitions of Tzeentch cannot escape decay!”
As Virothrax thrusts his halberd downward, a massive wave of pestilent energy erupts from the ground, spreading in all directions. The wave carries with it clouds of noxious spores that corrode metal, dissolve flesh, and wither daemonic essence. Tzaangor, Rubric Marines, and daemons alike collapse as the wave passes over them, their bodies blackening and crumbling into dust.
In response, Varketh the Shaper emerges from the shifting corridors of the Nexus, his form still in a state of flux, as though reality itself cannot decide what he should be. His Warpfire Staff crackles with chaotic energy, and he raises it high, casting a powerful counterspell that redirects the flow of Virothrax’s pestilence into a swirling vortex of warpfire. The flames change color with every second, burning through the clouds of spores with the intensity of a star.
“Nurgle’s gifts are but the whispers of a dying god!” Varketh’s voice echoes across the battlefield, dripping with scorn. “Change is eternal, Virothrax! I shall see your rot turned to ash and your despair transformed into the fuel for Tzeentch’s fires!”
The vortex of warpfire spins out of Varketh’s control, merging with the Tears of Unmaking. The already chaotic battlefield becomes even more volatile as patches of reality are rewritten and entire sections of the Nexus are transformed into bizarre landscapes—forests of bone, seas of liquid glass, and fields of ever-shifting crystalline spires.
The Moldwyrm’s Rampage – Nurgle’s Monstrosity Unleashed
Meanwhile, The Moldwyrm, driven into a frenzy by the chaotic energies and the blessings of Nurgle, carves a path of devastation through the Tzeentchian forces. Its maw opens wide, belching forth a stream of bile that burns through the armor of Mutablis Tenebris, the Chaos Reaver Titan. The Titan’s warpshields flicker and fail as the corrosive fluid eats away at the arcane wards and glyphs protecting it. The Moldwyrm’s wings flap furiously, stirring up clouds of spores that drift through the air, causing even the daemons summoned by Tzeentch to falter and rot.
Atop the Moldwyrm, Lord Pestulaan the Twice-Rotted directs its attacks, his Poxharbinger Polearm pointing toward the heart of the Tzeentchian warband. “Nurgle shall consume all!” he cries, his voice carrying across the battlefield. “Your fires shall gutter and die, your schemes shall unravel! The end is upon you!”
With a mighty swing, Pestulaan drives the Moldwyrm forward, smashing into the ranks of the Mirrorguard. The daemonic knights, their forms constantly shifting to match their enemies, find themselves overwhelmed by the sheer ferocity of the Moldwyrm’s assault. Its tail, covered in barbed spines and fungal growths, lashes out, impaling one of the Mirrorguard and dragging it into its gaping maw. The twisted knight is consumed whole, its form breaking down into a slurry of ichor and decay within seconds.
The Tears of Unmaking Expand – An Unexpected Manifestation
Just as it seems the Death Guard are gaining the upper hand, the Tears of Unmaking expand once more, causing an immense rupture in reality. The ground beneath the battlefield shakes violently, and a new entity emerges from the rift—The Oracle of Entropy, a colossal, terrifying fusion of Nurgle’s corruption and Tzeentchian mutation. It is as though the very nature of the Tear has birthed a being that embodies both decay and change, with one half of its form covered in rotting sores and twisted flesh, while the other half shifts constantly, made of ever-changing colors and textures.
Tumblr media
The Oracle’s voice is a blend of roars and whispers, as though it speaks with a thousand mouths at once. “The end is the beginning, and the beginning is the end! All things decay, and all things change! I am the cycle, I am the flux, I am the inevitable collapse!”
The Oracle turns its gaze upon the Moldwyrm and Pestulaan. With a flick of its clawed hand, it sends out a wave of energy that causes the Moldwyrm’s flesh to bubble and shift, its rotting hide beginning to change into crystalline growths. Pestulaan grunts in pain as the corruptive energies tear at his daemon-flesh, but he channels his strength through his polearm, forcing the influence of Nurgle to reassert itself. The Moldwyrm’s hide returns to its original, festering state as Pestulaan roars defiantly at the Oracle.
“You are an abomination!” Pestulaan bellows. “Nurgle’s will shall prevail over the chaos of the warp!”
Virothrax and Varketh – The Final Duel
Amidst the turmoil, Virothrax seizes the opportunity to confront Varketh the Shaper directly. The Tzeentchian warlord’s form twists and ripples as he channels the raw power of the Tears of Unmaking, summoning spectral tendrils of warpfire that lash out at Virothrax. The Death Guard lord deflects the attacks with his Rotfang Halberd, the ancient weapon pulsating with Nurgle’s power as it absorbs the corruptive energies and repels them back at Varketh.
The two Chaos lords clash with a ferocity born of millennia of hatred and conflict. Virothrax swings his halberd in a wide arc, releasing a cloud of decay that clings to Varketh’s ever-changing form, causing sections of his body to wither and rot. Varketh retaliates by thrusting his Warpfire Staff forward, releasing a surge of warp-energy that reshapes the ground beneath Virothrax into a pit of writhing tentacles that attempt to pull him down.
As Virothrax is dragged into the pit, he channels his psychic powers, unleashing a concentrated burst of The Blighted Revelation. The surge of necrotic energy rots the tentacles away, turning them to ash and freeing him from their grasp. Virothrax lunges forward, his halberd aimed at Varketh’s heart, but the Tzeentchian warlord steps back, his body shifting into a mass of mist and swirling light.
“You cannot strike what does not truly exist, Virothrax!” Varketh sneers. “I am change incarnate, and you will break upon the waves of the warp!”
The Turning Point – The Moldwyrm’s Last Stand
As the duel rages on, the Moldwyrm continues to rampage across the battlefield, but the Oracle of Entropy’s presence begins to take its toll. The Tears of Unmaking pulsate with ever-greater intensity, and the boundaries between reality and the Warp grow thinner by the second. The Moldwyrm is caught in the expanding rift, its flesh warping uncontrollably. Despite Pestulaan’s best efforts, the mutations begin to overwhelm even Nurgle’s influence, causing the Moldwyrm’s body to contort and twist into something unrecognizable.
Realizing the inevitable, Pestulaan raises his Poxharbinger Polearm one last time. “Nurgle shall not be denied!” he cries out, plunging the polearm deep into the Moldwyrm’s spine. The weapon unleashes a massive burst of decay, tearing the Moldwyrm’s body apart in a catastrophic explosion of pestilence and warp-energy. The resulting shockwave spreads outward, consuming the Oracle of Entropy in a deluge of corruption and disrupting the Tears of Unmaking, causing the rift to temporarily close.
The Breaking of the Nexus
The apocalyptic explosion from the Moldwyrm's demise and the temporary disruption of the Tears of Unmaking leaves the battlefield shrouded in a thick miasma of decay and warp-tainted fog. The corrupted air chokes friend and foe alike, while the ground is slick with the viscous remains of daemons and the decaying bodies of fallen warriors. The chaos momentarily subsides as both sides regroup, their forces battered but not broken.
However, the lull in the violence is short-lived. The Tears of Unmaking continue to pulse and writhe, and the fractured reality of the Eternal Nexus shudders with renewed intensity. Through the shifting warp-light, the outlines of both Virothrax and Varketh become visible once more, their duel reignited with a vengeance. The air crackles with the raw energies of Nurgle and Tzeentch as the two Chaos Lords clash amidst the shattered battlefield.
Varketh's Desperation – A Last Gamble
Varketh the Shaper's ever-changing form grows increasingly unstable. His body shifts between solid and spectral, unable to maintain any one shape as the corruptive power of Nurgle gnaws at his very essence. The Tzeentchian warlord's frustration is palpable, his voice a discordant roar that echoes through the maelstrom. "I will not be undone by a servant of rot!" he snarls, his words distorting into a cacophony of voices. "I shall twist your pestilence into new forms, reshape your decay into the fuel for Tzeentch's fires!"
In a desperate bid to turn the tide, Varketh summons the full power of the Tears of Unmaking, channeling its chaotic energies directly into his body. His form expands and warps, growing into a massive, nightmarish amalgamation of limbs, eyes, and mouths—each one speaking a different incantation. The entity that now stands before Virothrax is not merely a sorcerer but a living embodiment of Tzeentch’s madness, a being that defies all understanding.
The colossal form of Varketh lashes out with countless limbs, each one crackling with warp-energy. A dozen eyes glare down at Virothrax, each gaze searing with arcane power. The Death Guard lord deflects the onslaught with his Rotfang Halberd, the relic weapon cutting through the spectral limbs, though each severed piece immediately regenerates, twisting into a new form.
"Is this the extent of your desperation, Varketh?" Virothrax taunts, his voice unyielding as he parries blow after blow. "To become an abomination, forsaking your own form? You claim to be change incarnate, but this... this is madness."
A Call to Nurgle – Virothrax's Last Invocation
Seeing the mutated form of Varketh swell to impossible proportions, Virothrax knows that he must bring the full power of Nurgle to bear. He channels the roiling corruption within him, opening himself fully to the Plague God’s gifts. Raising his Rotfang Halberd skyward, he utters a powerful incantation in the dark tongue of Nurgle, summoning forth a tide of rot and decay that spreads across the battlefield like a living wave.
"O Great Father of Plagues, hear your servant's call!" Virothrax roars. "Let all things rot and fall into ruin! Grant me your darkest gifts so that I may lay waste to this false sorcerer and all his vile tricks!"
The response is immediate. From the depths of the corrupted earth and the roiling skies above, Nurgle’s power manifests as a colossal wave of pestilence, laced with virulent spores and fetid sludge. It surges forward, engulfing the monstrous form of Varketh, eating away at his flesh and warping the energies of the Tears of Unmaking. Varketh's countless mouths scream in unison as the decay spreads across his body, reducing his many limbs to rotting husks.
Yet, even as Varketh’s form deteriorates, his sorcery persists. He channels the last remnants of his strength into a single, cataclysmic spell—a final invocation meant to tear the very fabric of reality apart. The spell manifests as a twisting vortex of warp-light, its edges crackling with unstable energy as it spirals outward, threatening to consume everything in its path.
The Arrival of the Chosen – Reinforcements for Both Sides
As Varketh unleashes his final spell, a new wave of reinforcements arrives for both the Death Guard and the Tzeentchian forces, tipping the scales of the battle back into uncertainty.
For the Death Guard:
The Corrupted Conqueror, a Plaguecrone War Engine – A massive, insectoid daemon engine covered in chitinous armor and dripping with corrosive bile. Its Plague Maw crushes anything in its path, while its Venomspitter Cannons unleash streams of toxic sludge. The War Engine's arrival is heralded by a swarm of Plague Flies that darken the sky, spreading the blight across the battlefield.
The Unbroken Host, led by Blightfather Venmar, a Lord of Contagion – Venmar arrives at the head of a new wave of Plaguebearers and Nurgling swarms, wielding the legendary Golgotha Scythe, a weapon that rends both flesh and spirit with each swing. His presence radiates auras of decay that heal the wounds of nearby Death Guard while sapping the vitality of their foes.
Tumblr media
For the Tzeentchian Forces:
The Shard of Destiny, a Chaos Acastus Knight Asterius, surges forth through a portal of swirling blue light. Its Twin Conversion Beam Cannons fire beams that twist space itself, creating localized warp anomalies that swallow entire squads of Plague Marines. The Graviton Crusher mounted on its shoulder crushes the ground beneath it, pulling enemies into its grasp.
The Dark Mirror, a new cadre of Mirrorguard, materializes on the battlefield, each member’s armor reflecting the corruption of Nurgle but twisted into a mocking parody. These elite Rubric Marines possess an uncanny ability to duplicate their enemies' attacks, throwing the Death Guard’s own tactics back at them.
The Death Guard’s Dark Triumph
As the reinforcements clash, Virothrax senses the opportunity to bring the battle to its end. With the power of Nurgle coursing through his veins, he channels the energy of The Blighted Revelation directly into his halberd, causing it to pulse with a sickly green glow. The air around him thickens with decay, the spores hanging heavy and sluggish.
With one final, powerful strike, Virothrax brings the Rotfang Halberd down upon Varketh’s mutated form, cleaving through layers of corrupted flesh and warp-light. The weapon’s necrotic energy surges into Varketh’s body, unraveling the very threads of his existence. The monstrous form shudders, its limbs collapsing inward as the decay spreads, and the vortex of warp-energy dissipates, swallowed by Nurgle’s overwhelming corruption.
Varketh’s voice, now faint and filled with despair, echoes across the battlefield. “You… may have… undone me… but… the schemes of Tzeentch… never truly end…”
With a final, guttural cry, Varketh's form collapses into a pool of bubbling rot, his sorcery disintegrating into a swirling mist of spores and warp-light. The Tears of Unmaking flicker and then close, sealing the rift and bringing a momentary calm to the battlefield.
A Pyrrhic Victory – The Aftermath of the Battle
The remaining Tzeentchian forces falter, their will broken by the death of Varketh and the collapse of the Tears of Unmaking. The Shard of Destiny staggers, its warpshields flickering before finally extinguishing as the Death Guard press their assault, the Corrupted Conqueror tearing into the Knight with its Plague Maw.
Blightfather Venmar strides forward, his Plaguebearers and Nurgling swarms mopping up the last of the resistance. The Dark Mirror Rubric Marines are slowly overwhelmed, their mocking reflections becoming more and more grotesque under the influence of Nurgle’s rot until they crumble into dust.
Virothrax looks across the decimated battlefield, his armor caked in the remains of countless foes. “The garden has grown,” he says, his voice carrying a note of weary triumph. “Tzeentch’s fires have guttered out… and in their place, Nurgle’s gifts shall take root.”
Pestulaan, staggering from his injuries, comes to stand beside Virothrax, his voice deep and reverberating. “Victory is ours… though the cost was great,” he says, nodding toward the remains of the Moldwyrm and the countless fallen Death Guard scattered across the battlefield.
Virothrax raises his halberd high, pointing it toward the horizon. “We shall rebuild. We shall spread the blight further still,” he declares. “The gifts of Nurgle are without end, and Mortis Prime shall serve as a testament to his glory.”
Chapter 7: The Spoils of Rot
With the final collapse of Varketh the Shaper and the sealing of the Tears of Unmaking, the battlefield settles into an eerie silence. The once-majestic Eternal Nexus is now a twisted ruin, overgrown with the relentless spread of Nurgle’s corruption. The air is thick with pestilence, the ground covered in a sickly layer of decay, as the victorious Death Guard begin to secure their gains and consolidate power over Mortis Prime.
The battle has taken its toll on both sides, but for the Death Guard, it is a grim triumph. The corrupted forces of Nurgle now swell with the remnants of the Ever-Changing Wyrm, their ranks augmented by the surviving Tzeentchian warriors who, in their weakened state, succumbed to the overwhelming influence of the Skullsquirm Blight and Nurgle’s irresistible embrace.
The Arrival of Reinforcements – A Preordained Convergence
The arrival of critical reinforcements during the final battle had not been a mere coincidence. The events on Mortis Prime had been observed from afar by Nurgle’s highest servants, who had felt the disturbances in the warp and the shifting tides of chaos as the Tears of Unmaking began to open.
Mortarion, Primarch of the Death Guard, had sensed the growing instability on Mortis Prime and recognized the opportunity it presented. Though he was not inclined to intervene directly, he ordered his favored lieutenant, Typhus, the Herald of Nurgle, to prepare contingencies in case Virothrax’s campaign encountered insurmountable resistance.
The decision to send Lord Pestulaan the Twice-Rotted and the Moldwyrm to aid Virothrax was not a hasty one. Pestulaan, long thought lost to the warp, had been meditating in the depths of the Plague Planet, communing with Nurgle’s daemons. It was there that Typhus reached out to him through a warp-rite, urging him to emerge and bring Nurgle’s dark gifts to bear on the battlefield of Mortis Prime.
Likewise, the arrival of Blightfather Venmar and the Corrupted Conqueror was orchestrated in response to subtle signs and omens read by the ancient Sorcerer Morgron the Putrid. As the battle for the Nexus reached its peak, Morgron felt a shift in the warp, and the blessings of Nurgle stirred within him. He performed a ritual sacrifice of a captured Tzaangor warband, using their psychic essence to send a beacon into the immaterium, calling upon the power of Nurgle to deliver reinforcements when they were needed most.
The Aftermath – Unification of the Corrupted
As the Death Guard consolidate their control over the remnants of the Ever-Changing Wyrm, they turn their attention to the surviving Tzeentchian warriors. The Skullsquirm Blight, enhanced and refined throughout the campaign, has already taken root in many of the Tzeentchian sorcerers and mutated soldiers. Those who succumb to its influence find their minds unraveling under the pressure of Nurgle’s dark whispers. What once was ambition and change is now tempered by the acceptance of inevitability, as their allegiance shifts to the Plague God.
Garruk Goreseeker, once a Khorne Berzerker, has become a devoted follower of Nurgle. He takes charge of indoctrinating the newly corrupted Tzeentchian warriors, molding them into a new warband loyal to Virothrax and the Death Guard. With each conversion, the remaining resistance fades, and the core of the Ever-Changing Wyrm is steadily integrated into Nurgle's fold. Their former loyalty to Tzeentch is forgotten as the blight erodes their minds, filling them with the teachings of the Plague God.
Among the newly subjugated forces, some former sorcerers of Tzeentch exhibit a twisted form of loyalty, their powers now directed towards spreading Nurgle's contagions. The Mirrorguard, once elite warriors reflecting their enemies’ abilities, have become avatars of mockery, embodying Nurgle’s paradoxical humor as they parody their former selves, casting spells not of mutation, but of festering decay.
Scyla the Forsaken, now more attuned to the psychic auras that permeate the battlefield, takes on the role of a prophetess among these new followers. She guides them in the ways of Nurgle, encouraging them to abandon their obsession with change and embrace the comfort of rot. Her own psychic powers, bolstered by Nurgle’s gifts, become a tool for converting the most resistant Tzeentchian sorcerers, overwhelming their minds with visions of decay and inevitability.
The Dark Council’s Reaction
Back on the Plague Planet, Mortarion listens to the reports of Virothrax’s victory with a mixture of satisfaction and contemplation. Seated on his throne amidst the fog and decay, his gaunt features remain expressionless as Typhus reads the final communique from Virothrax.
“It is done,” Typhus intones, his voice a harsh whisper. “The Ever-Changing Wyrm is broken, and the survivors have succumbed to the blessings of our Father. Virothrax has proven himself worthy… but he has grown ambitious.”
Mortarion’s voice rumbles like a distant thunderstorm. “Ambition can be a useful trait, so long as it is tempered by loyalty. The path Virothrax has chosen is fraught with peril, but Nurgle’s blessings favor those who spread his gifts far and wide.” He rises slowly, his towering form shrouded in mist. “Continue to watch him, Typhus. If he falters, it will be your task to remind him of the true path.”
In the depths of the warp, Carrionthal watches over his former disciple with a more possessive gaze. He senses that Virothrax has grown in power, his psychic abilities reaching new heights, and the refined Skullsquirm Blight has potential that even Carrionthal finds intriguing. He wonders if the time will come to reclaim his pupil or to challenge him, for power shifts like the tides of rot.
Meanwhile, Lady Virlana sends a message to Virothrax, praising his success in subjugating the forces of Tzeentch and extending an offer to share secrets regarding the further refinement of psychic contagions. She recognizes the potential of the Skullsquirm Blight and sees an opportunity to elevate it into a weapon that could spread Nurgle's influence even further, not just across Mortis Prime, but into neighboring systems.
Virothrax’s New Plan – The True Potential of the Skullsquirm Blight
With the battle for Mortis Prime complete and the newly corrupted Tzeentchian warband integrated into the Death Guard, Virothrax begins to look beyond the immediate victory. The Skullsquirm Blight, now more potent than ever, offers him a tool not only for conquest but for transformation. It is a psychic contagion that can target both the body and the mind, subverting entire warbands to Nurgle's will. Virothrax sees this as more than just a weapon—it is a means to reshape the warp itself, to spread Nurgle's gifts through the minds of those who would normally resist.
His plan is twofold:
Refinement and Amplification: Virothrax orders Pallus Rotfang and Morgron the Putrid to further enhance the Skullsquirm Blight, using the residual energies from the Tears of Unmaking as a catalyst. They will refine it into a contagion capable of breaching even the most fortified warp-barriers and psychic wards, allowing it to affect powerful psykers and entities. The Blight will be weaponized not just as a physical plague, but as a form of psychic warfare that targets the essence of Chaos itself.
Expansion to Other Realms: With Mortis Prime secured, Virothrax sets his sights on nearby systems that have been contested by other Chaos warbands and Imperial forces alike. He plans to spread the Skullsquirm Blight into these regions, using it to convert entire armies and populations into servants of Nurgle. The newly integrated Tzeentchian sorcerers will aid in this effort, using their knowledge of warp manipulation to amplify the Blight’s effects.
Consolidating Power – The Fate of the Survivors
The final stages of the campaign involve securing Mortis Prime as a bastion of Nurgle’s power. The corrupted Tzeentchian warbands, now known as the Chalice of Corruption, swear allegiance to Virothrax and his lieutenants. Blightlord Myrax the Unyielding takes charge of fortifying the captured territory, using the ruins of the Eternal Nexus to build shrines to Nurgle and warp-touched fortifications.
The surviving Tzaangor, mutated by the Skullsquirm Blight and Nurgle’s influence, are bound into Nurgle’s service as plague-beasts and twisted familiars. They roam the blighted lands, spreading the corruption further and acting as sentinels against any who might seek to reclaim the planet.
Seeds of Corruption
With Mortis Prime firmly under Nurgle's control, the Death Guard and their newly integrated Tzeentchian allies, now known as the Chalice of Corruption, begin the grim task of solidifying their hold and spreading Nurgle’s blight to neighboring systems. The corrupted remnants of the Ever-Changing Wyrm serve not only as warriors but also as agents of infiltration, using their knowledge of warp manipulation to ensure that the influence of the Skullsquirm Blight extends beyond Mortis Prime. Virothrax, standing atop a ruined tower in what was once the heart of the Eternal Nexus, looks out over the land now transformed into a grotesque parody of a garden, its growths blackened and pus-filled.
His lieutenants gather around him, each one embodying a different aspect of Nurgle's blessing. Blightfather Venmar towers with his rusted Cataphractii armor, the Golgotha Scythe resting against his shoulder. Garruk Goreseeker, now more beast than man, twitches with anticipation for the next conquest. Luscara and Scyla the Forsaken, sisters in decay, murmur quietly to one another as they share visions of the future.
The Fate of the Skullsquirm Blight
Virothrax's vision for the Skullsquirm Blight has only grown more ambitious. The battle on Mortis Prime proved the blight's potency not only as a weapon but as a transformative tool, capable of reshaping the minds and bodies of even the most devout followers of Tzeentch. Now, he aims to refine the Blight into a contagion so powerful that it can corrupt the essence of Chaos itself, subverting the warp’s very nature to Nurgle’s will.
Pallus Rotfang and Morgron the Putrid work tirelessly to amplify the effects of the Skullsquirm Blight, using the residual energies from the Tears of Unmaking as a key ingredient in their alchemical rituals. Their laboratory, a sprawling cave system turned into a grotesque workshop, is filled with vats of bubbling contagions, cages of warped Tzaangor test subjects, and glyphs carved into the flesh of sacrificial captives. Pallus and Morgron seek to perfect a variant of the Blight known as the Psychorot, a strain that not only infects the mind but feeds on psychic energy, spreading faster among those with warp sensitivity.
“We are close,” Pallus rasps, stirring a cauldron of viscous green fluid. “The Psychorot can already breach the defenses of weaker psykers, but to break the truly powerful, we must push further. We need… stronger essence.”
Morgron nods, his gaze shifting to a row of captured Rubric Marines, their armor stripped of Tzeentch’s markings. “Their souls are already bound in stasis. Let us see what happens when Nurgle’s blessings eat away at the last vestiges of their enchantments,” he says, his voice gurgling with dark satisfaction.
The Dark Council’s Response
Back on the Plague Planet, Mortarion, Typhus, and the other leaders of the Death Guard discuss the recent developments on Mortis Prime. Mortarion is contemplative as he listens to the reports of Virothrax’s efforts to expand the reach of the Skullsquirm Blight. While pleased with the overall victory, he is wary of the potential for the Blight’s unchecked growth to disrupt the natural balance that Nurgle upholds.
“Ambition breeds danger,” Mortarion says, his voice a deep rumble. “Even in our Father’s garden, there are boundaries that must not be crossed. Virothrax’s obsession with the Skullsquirm Blight has shown promise, but it may also draw unwanted attention from the other Chaos powers.”
Typhus, standing beside him, lets out a rasping laugh. “Let Virothrax walk the fine line,” he replies, his tone filled with grim amusement. “If he succeeds, Nurgle’s glory will spread even further. If he fails… well, he will still rot away as one of us.”
Meanwhile, Lady Virlana observes the unfolding events with a mix of intrigue and cautious optimism. She sends a communique to Virothrax, suggesting that they collaborate on using the Skullsquirm Blight to target the more organized elements of the warp, particularly the psychic loci used by loyalist Space Marines and Imperial forces. “If we can disrupt their communications and destabilize their morale,” she writes, “we will soften them for Nurgle’s embrace.”
Carrionthal also continues to monitor Virothrax from afar. Sensing the growing potency of the Blight, he reaches out through the warp to offer cryptic advice. “Beware the consequences of success, my pupil,” his voice whispers through the currents of the immaterium. “The greater the gift, the heavier the cost. Ensure that the rot you spread does not consume you as well.”
Reintegration and Reeducation of the Tzeentchian Forces
As the forces of the Chalice of Corruption are further integrated into the Death Guard’s ranks, Virothrax orders Garruk Goreseeker to oversee the reeducation of the most stubborn Tzeentchian warriors. Those who resist conversion to Nurgle's ways are subjected to the full effects of the Psychorot, their minds slowly unraveling as they are forced to confront visions of rot and decay that erode their loyalty to Tzeentch.
Goreseeker takes great pleasure in breaking the spirits of these former zealots. “You thought change was your salvation,” he growls at one particularly defiant sorcerer, who writhes on the ground, eyes wide with terror as the Blight invades his mind. “But decay is the only truth. Embrace it, and you may yet find your place in our Father’s garden.”
Those who succumb to the Psychorot are reshaped into new forms of service. Some are transformed into Plague Pyre Sorcerers, capable of wielding warp-flame that now carries the touch of Nurgle, while others devolve into Plague Spawn, mutated beyond recognition but still capable of serving as instruments of corruption.
Luscara and Scyla the Forsaken assist in this reeducation process, using their psychic abilities to guide the newly corrupted into their new roles. They walk the ruined corridors of the Eternal Nexus, speaking to the lost souls of the Chalice of Corruption and planting seeds of devotion to Nurgle. “Resist no longer,” they chant in unison, their voices a low, haunting melody. “Decay is freedom. Surrender to the rot, and you shall find peace.”
A New Threat and Opportunity – The Worlds Beyond Mortis Prime
As Virothrax’s forces begin to restore order and ready themselves for new conquests, scouts bring word of a nearby system where chaos warbands and Imperial forces alike vie for control. The worlds in question, part of the Crucible Veil, are rich in warp anomalies and psychic energy. This makes them ideal for spreading the Psychorot and exploiting the residual power from the Tears of Unmaking.
Virothrax sees an opportunity to expand Nurgle's influence even further and to test the limits of the Skullsquirm Blight on a grander scale. He issues orders to prepare the Death Guard for a campaign into the Crucible Veil, with plans to use the Psychorot to target warp-sensitive nodes, daemon worlds, and psychic conduits used by other Chaos warbands and the Imperium.
As part of his strategy, Virothrax tasks Blightlord Myrax with leading a vanguard force into the Crucible Veil to establish footholds and gauge the resistance. The Corrupted Conqueror and Venmar’s Plague Host will accompany him, using the strength of their daemon engines and Nurgle’s creatures to breach fortified positions.
Meanwhile, The Mirrorguard, having been twisted into parodies of their former selves, are sent ahead as scouts to infiltrate and sow confusion among the defenders of the Crucible Veil. They carry with them vials of the Psychorot, ready to unleash the blight at strategic points to undermine their enemies’ defenses.
Tumblr media
Uncertain Alliances and the Future
Though victory on Mortis Prime has brought many of the Tzeentchian forces under Nurgle’s sway, there remains an undercurrent of unease. Even among the Chalice of Corruption, the remnants of their former allegiance to Tzeentch occasionally resurface, manifesting as strange, unpredictable behavior or warped mutations that defy Nurgle’s usual patterns. Virothrax is aware that while the bodies of his new followers may serve Nurgle, the remnants of their ambitions and deceit are not so easily extinguished.
As a precaution, he assigns Morgron the Putrid to oversee rituals that will bind the souls of these former sorcerers to Nurgle more securely. The rituals involve submerging them in cauldrons filled with warp-ichor and chanting incantations that weaken the bonds of their previous pacts with Tzeentch.
The Spreading Rot
The consolidation of Mortis Prime is nearly complete, and Virothrax’s ambitions stretch beyond the blighted planet. His warband is bolstered by the corrupted remnants of the Chalice of Corruption, the Death Guard veterans, and the newly arrived reinforcements, all now unified under Nurgle’s banner. But even in victory, Virothrax remains vigilant, aware of the lingering traces of Tzeentch's influence among the newly subjugated forces. To ensure loyalty and prepare for the coming campaigns, he turns his attention to the future, seeking to spread the Skullsquirm Blight across the stars.
Binding the Chalice – Ensuring Loyalty to Nurgle
The Chalice of Corruption, though sworn to Nurgle, still exhibits remnants of their former devotion to Tzeentch. The sorcery and ambition that once fueled them have not fully faded, and subtle mutations occasionally manifest, hinting at lingering ties to the Changer of Ways. Virothrax knows that to launch a successful campaign beyond Mortis Prime, the warband must be entirely devoted to Nurgle’s will.
Under Virothrax’s orders, Morgron the Putrid leads the rites to bind the souls of the former Tzeentchian sorcerers more tightly to Nurgle. The rituals are performed deep within the corrupted ruins of the Eternal Nexus, where massive cauldrons of warp-ichor bubble and spit. Plague Pyre Sorcerers stand around the cauldrons, chanting incantations that mix the dark sorcery of Tzeentch with Nurgle’s gifts, warping the essence of the bound souls until their loyalty is reshaped.
The rituals are brutal and transformative. Those undergoing the rites are submerged in the cauldrons, the boiling warp-ichor searing away the lingering enchantments of Tzeentch and replacing them with festering growths and lesions that writhe across their skin. The agony of the transformation is excruciating, but those who emerge are irrevocably marked by Nurgle, their minds filled with visions of rot and decay.
One such convert, formerly a powerful Tzeentchian sorcerer known as Arathane the Vortex-Weaver, is reborn as Arathane the Putrescent, a Plague Pyre Sorcerer whose powers now channel warp-flame infused with Nurgle’s corruption. His once-pristine robes are now tattered and covered in spores, his staff transformed into a twisted relic that spreads decay with each spell cast. As he steps from the cauldron, he kneels before Virothrax. “I see now… change was but a prelude to the true eternity of rot,” he murmurs, his voice thick with reverence.
Tumblr media
Preparing for the Invasion of the Crucible Veil
With the Chalice of Corruption more securely bound to Nurgle’s will, Virothrax finalizes preparations for the invasion of the Crucible Veil. This cluster of warp-touched worlds has long been a contested battleground between Chaos warbands, daemonic entities, and even the Imperium. The psychic energies that suffuse the region make it an ideal testing ground for the newly refined Psychorot, and Virothrax intends to spread the contagion as a weapon of psychic warfare.
Blightlord Myrax, now recovered from the injuries sustained during the battle at the Eternal Nexus, is tasked with leading the vanguard. His forces include several squads of elite Deathshroud Terminators, armed with Plague Cleavers and Blight Launchers that have been enhanced with warp-energy drawn from the remnants of the Tears of Unmaking. The Corrupted Conqueror, its Venomspitter Cannons primed, will accompany them to breach any fortified positions and spew its toxic bile across the enemy.
As the vanguard departs for the Crucible Veil, Virothrax turns his attention to fortifying Mortis Prime as a staging ground for future invasions. He orders the construction of Plague Cauldrons at strategic points across the planet, massive reservoirs of warp-ichor and contagion that can be used to summon daemonic reinforcements or unleash waves of pestilence upon intruders. The newly converted Plague Pyre Sorcerers are given control over these cauldrons, using their magic to further amplify the Skullsquirm Blight’s potency.
Uncovering the Truth Behind the Reinforcements
While preparing for the next campaign, Virothrax reflects on the arrival of critical reinforcements during the battle for Mortis Prime. The timely intervention of Lord Pestulaan the Twice-Rotted, the Moldwyrm, and Blightfather Venmar had been crucial in turning the tide. Yet their arrival had not been a simple matter of chance; it had been preordained by signs and omens perceived by Nurgle’s favored servants.
Virothrax visits Morgron the Putrid, who was responsible for sending the ritual beacon that summoned aid from the Plague Planet. The sorcerer explains that during the final stages of the battle, he had felt a shift in the warp, a disturbance that signaled the intervention of powers beyond mortal comprehension. Using the captured Tzaangor and sacrificial rites, he sent a plea into the immaterium, calling for aid. “The warp responded to our need, my lord,” Morgron says, his voice a gurgling rasp. “Nurgle's gaze fell upon us, and our Father delivered his gifts.”
Virothrax is not entirely satisfied with the explanation, sensing that there is more to the arrival of Pestulaan and the Moldwyrm than Morgron knows—or is willing to reveal. He suspects that Carrionthal may have had a hand in the timing, though his former master’s motives remain elusive.
The Dark Council’s Plans for the Future
As the Death Guard prepare to extend their reach into the Crucible Veil, Mortarion gathers the members of the Dark Council on the Plague Planet to discuss the implications of Virothrax’s campaign and the potential expansion of the Skullsquirm Blight. Seated upon his rusted throne, shrouded in the mists of decay, the Primarch of the Death Guard addresses his lieutenants.
“We have taken Mortis Prime, and our forces grow with each victory,” Mortarion begins, his voice low and resonant. “But the Crucible Veil is a chaotic realm, filled with entities that will not bend easily to our Father’s will. Virothrax's ambitions must not outstrip his capabilities. We shall support him… for now.”
Typhus steps forward, his scythe glowing with a faint green light. “The Psychorot shows promise,” he rasps. “If it can corrupt even the strongest of warp-sensitive entities, it may give us an edge not just against Tzeentch’s followers, but against other threats. We should encourage Virothrax to press forward… and see if he truly has the resolve to carry Nurgle’s gifts across the stars.”
Lady Virlana adds, “The Chalice of Corruption’s conversion is not yet complete. If the Psychorot can be used to purge any lingering traces of Tzeentch’s influence, then Mortis Prime may serve as a beacon for other warbands to join us—or be broken by us.”
Mortarion listens to the counsel of his lieutenants, then nods slowly. “The Crucible Veil will be the true test of Virothrax’s resolve,” he declares. “But should he falter, we will not allow his ambitions to unravel what we have built. If necessary, I will remind him where his true loyalties lie.”
The Campaign Into the Crucible Veil
The forces of the Death Guard begin their march toward the Crucible Veil, with Virothrax at the forefront. He senses that this campaign will be unlike any he has fought before, for the Crucible Veil is not merely a battlefield—it is a realm of endless possibilities and dangers, where the warp itself flows like a river through the hearts of worlds. The veil is thick with residual energies from countless psychic battles and daemonic rituals, making it both a treasure trove and a potential deathtrap for those who would seek to harness its power.
Blightlord Myrax is the first to arrive on the outskirts of the Crucible Veil, scouting a world known as Anachros, where ancient warp-sorceries have shaped the landscape into a labyrinth of crystalline spires. He reports signs of multiple Chaos warbands already present, their banners displaying allegiance to various dark gods. As Myrax prepares for the initial assault, Virothrax gives him a single command: “Spread the Blight.”
Meanwhile, Virothrax’s mind is set on a larger goal—harnessing the veil’s psychic energy to create a nexus of corruption, a place where the Skullsquirm Blight can thrive and spread across the stars. To achieve this, he must conquer not just the material foes who stand in his way, but the very nature of the warp itself.
Chapter 8: The Blighted Crusade
The Death Guard’s march into the Crucible Veil begins in earnest, with Virothrax leading his forces deeper into the warp-tainted realm. The region’s psychic currents ripple with the presence of countless warbands, daemonic entities, and ancient sorceries. As the Skullsquirm Blight spreads, its effects resonate through the immaterium, calling out to more than just mortal enemies. The potent psychic contagion, which gnaws at the minds and corrupts the bodies of all it touches, begins to attract the gaze of Chaos Daemons who are drawn to the promise of change and decay.
The Growing Influence of the Skullsquirm Blight
The Skullsquirm Blight, now refined and augmented by Nurgle’s dark gifts, seeps through the warp. The Psychorot variant not only infects its victims physically but also corrodes their souls, drawing warp energy from the very essence of those afflicted. As it spreads across the worlds of the Crucible Veil, it leaves a psychic trail of rot that beckons daemons, like a lure cast into the depths of the warp.
The contagion’s potency is such that it even affects the nature of the warp itself, altering the flow of time and space in localized areas. Swamps of pestilence emerge where once there was solid ground, and clouds of spores drift through the immaterium, forming patterns that mock the sigils of other Chaos gods. The spreading corruption is not limited to the material plane—echoes of the Blight seep into the warp, whispering through the minds of daemons and tempting them with the promise of unending decay.
The Attention of the Daemonic Powers
The spreading Skullsquirm Blight does not go unnoticed by the daemonic inhabitants of the Crucible Veil. Its influence stirs the ire and curiosity of rival Chaos gods and their servants.
1. Tzeentch's Daemons:
As the Blight begins to consume worlds touched by Tzeentch, it attracts the attention of Tzeentchian Daemons, including Lords of Change, Flamers, and Horrors, who perceive the contagion as a threat to the ever-shifting plans of their god. The psychic disruption caused by the Psychorot threatens to unravel intricate webs of fate and schemes that have been woven over millennia. These daemons are drawn to the Blight like moths to a flame, eager to extinguish its corruption before it disrupts their designs.
Thaumethar the Ever-Twisting, the Lord of Change who fought against Virothrax at the Eternal Nexus, emerges from the warp, his form coalescing in the skies above the world of Anachros. His eyes blaze with malevolent intent as he surveys the growing infestation below. “This blight… it seeks to undo the tapestry of change,” Thaumethar hisses, his voice a blend of countless whispers. “We shall see if rot can triumph over transformation.”
Tumblr media
He is not alone; Horrors of Tzeentch, ever-mutable and unpredictable, begin to manifest across the Crucible Veil. They attack the advancing Death Guard, their bodies shifting forms as they fling warpfire and sorcery at the Plague Marines, seeking to cleanse the Blight with pure chaos. But the Skullsquirm Blight proves resistant even to Tzeentchian magic—each spell cast at the Death Guard only spreads the contagion further, warping the Horrors into grotesque parodies of themselves, twisted by Nurgle’s influence.
2. Khorne's Daemons:
The Blight’s influence extends even to the domains of Khorne, where the degradation of battlefields and the weakening of warriors’ minds angers the Blood God. Bloodletters, Flesh Hounds, and even Bloodthirsters are drawn to the Crucible Veil, seeking to crush the Death Guard and cleanse the taint of decay from their domains. To them, the spread of rot is a desecration of the purity of war and slaughter.
A mighty Bloodthirster, known as Gorath Skullreaver, arrives through a warp rift torn open by the rage emanating from Khorne’s realm. His voice booms like thunder across the battlefield. “You spread disease and corruption where there should only be bloodshed!” he roars, his axe crackling with warp-lightning. “I shall tear the rot from this realm with my own hands!”
Tumblr media
The Death Guard find themselves beset by frenzied attacks from Khorne's daemons, but they hold their ground. Garruk Goreseeker, a former Khorne Berzerker now devoted to Nurgle, steps forward to meet the charge of the Bloodletters. Wielding a massive Plague Greatblade covered in rusted runes, he bellows a defiant challenge. “Your rage is meaningless in the face of eternity!” he shouts, swinging his weapon in wide arcs that leave trails of virulent mist. “Nurgle’s gifts are the only true inevitability!”
The Death Guard's Response – Rallying the Forces of Decay
Faced with a rising tide of daemonic opposition, Virothrax rallies his warband, calling upon Nurgle’s blessings to fortify their defenses and push forward. The corrupted sorcerers of the Chalice of Corruption, led by Arathane the Putrescent, wield the power of the Psychorot to warp the flow of the warp itself, using it to create zones of reality where Nurgle’s influence is absolute. These areas are filled with choking miasma, where even daemons struggle to maintain their form.
To counter the Khorne daemons, Virothrax deploys Plague Hulks, massive daemon engines armed with Bile Cannons and Plague Claws. The daemon engines lumber forward, spewing corrosive bile that sears through flesh and metal alike, while their claws rend apart the daemons that come too close. The Plague Hulks spread corruption in their wake, leaving behind fields of pestilence where Nurgle’s daemonic entities can manifest.
Pestulaan the Twice-Rotted takes command of the Deathshroud Terminators, their bodies covered in layers of corrupted ceramite and oozing sores. He leads a countercharge against the daemons of Tzeentch, his Poxharbinger Polearm unleashing waves of decay that twist and warp the Horrors into grotesque new forms. The twisted daemons, once vivid in color and constantly changing, become locked in states of decay, their mutability frozen into a stagnant rot.
The Arrival of Nurgle's Daemonic Allies
The psychic disruption caused by the clash of Chaos powers and the pervasive spread of the Skullsquirm Blight attracts Nurgle’s own daemonic servants to the Crucible Veil. Great Unclean Ones, Plaguebearers, and Beasts of Nurgle begin to materialize on the battlefields, drawn by the stench of decay and the promise of spreading their Father’s gifts even further.
Tumblr media
Epilogue: The Path Ahead
The final remnants of resistance within the Crucible Veil crumble before the relentless advance of the Death Guard. The blighted worlds that now fall under Virothrax's control are festering with rot, and the echoes of the Skullsquirm Blight reverberate through the warp, signaling Nurgle’s triumph. The corrupted warbands of the Chalice of Corruption have fully embraced their new role as heralds of decay, their former allegiances to Tzeentch now little more than fading memories.
The daemonic incursions sparked by the spread of the Blight—first Tzeentch’s scheming horrors, then Khorne’s furious berserkers—have been repelled. In their place, Nurgle’s daemons now dominate the corrupted landscapes. Glutgurgle, the Bountiful, a particularly massive Great Unclean One, towers over the ruined fields, his jovial laughter rumbling like distant thunder as he wades through rivers of bile, spreading pestilence with each step. His arrival marks the consecration of the Crucible Veil as a domain of decay, where even the warp itself bows to Nurgle’s will.
Consolidating Power and New Plans
With the daemonic threats repelled, Virothrax gathers his lieutenants atop a ridge overlooking the blighted landscape. The air is thick with rot and mist, and the ground trembles beneath the weight of corruption. Blightfather Venmar, Garruk Goreseeker, Pestulaan the Twice-Rotted, and other leaders of the warband stand by his side, their armor stained with the spoils of war.
“Mortis Prime was but the beginning,” Virothrax declares, his voice carrying through the fog. “Now, the Crucible Veil shall serve as a staging ground for the expansion of Nurgle’s gifts across the stars. We will carry the Skullsquirm Blight into new realms, subvert the strongest defenders of the Imperium, and rot even the most resilient warbands of Chaos.”
The Chalice of Corruption, with its twisted Tzeentchian sorcerers now fully transformed into Plague Pyre Sorcerers, begins preparations to extend Nurgle’s influence to other warp-touched regions. Arathane the Putrescent oversees the spread of warp-plagues and psychic contagions that emanate from the corrupted worlds, using the residual energy of the Psychorot to seed rot even in distant systems.
The Dark Council’s Verdict
Back on the Plague Planet, Mortarion and the other members of the Dark Council reflect on Virothrax’s success. Reports of the Crucible Veil’s corruption are met with a mixture of approval and caution. While the spread of the Blight has undoubtedly strengthened Nurgle’s influence, there remains concern about the potential consequences of pushing the contagion too far.
Typhus is the first to speak. “Virothrax has done well,” he rasps, his voice as dry as a bone. “But the expansion of the Skullsquirm Blight risks drawing the attention of other Chaos powers. Even now, Khorne’s warbands and Tzeentch’s daemons eye the Crucible Veil with hatred.”
Mortarion nods, his gaunt face impassive. “If they come, we shall meet them in battle and break them upon the plague,” he intones. “But Virothrax must remember that his ambition must serve Nurgle above all else. Let him spread decay—but not at the expense of the balance that our Father cherishes.”
Lady Virlana adds a final note of caution: “Virothrax walks a narrow path. Should the Blight grow beyond his control, even Nurgle’s blessings may not save him from the consequences.”
Tumblr media
Virothrax’s Legacy and the Road Ahead
As the Death Guard prepare for their next campaign, Virothrax reflects on the path that lies ahead. The victories on Mortis Prime and in the Crucible Veil have cemented his position as a favored champion of Nurgle, but they have also drawn the eyes of his rivals. He knows that the spread of the Skullsquirm Blight will not go unchallenged and that even among his own ranks, whispers of ambition and corruption may yet stir dissent.
But for now, the Blight continues to spread, its tendrils extending through the warp, reaching out to infect new worlds and subvert new warbands. Virothrax’s warband grows stronger with each victory, and the psychic contagion that he has perfected becomes ever more potent, capable of breaching even the strongest warp defenses.
Standing atop a blighted hill, with the fetid air swirling around him, Virothrax gazes into the distance, where the warped skies shimmer with possibilities. “Let them come,” he whispers to himself, a grim smile forming beneath his rusted helmet. “For in the end, all shall rot.”
************************************************************************
Greetings, Warped Ones,
The tale of "The Blighted Ascendancy: Rot and Ruin in the Crucible Veil" has reached its decayed crescendo, but I must ask you—what are your thoughts?
How did the character of Virothrax, the ambitious Chaos Lord of Nurgle, resonate with you? Was his journey into rot and power compelling? Did his vision of the Skullsquirm Blight and its corruption of body and soul strike a fitting balance of inevitability and cosmic dread?
Let your voices rise (or whisper, as decay prefers), and share your feedback in the comments. I’m always eager to hear how the tale of Virothrax and his crusade has inspired, unsettled, or left you wanting more.
And fret not—the cycle continues! More stories of grim darkness and twisted glory will be coming soon. Return to witness the ever-expanding tapestry of Chaos unfold. Until then, let the rot fester and the Warp guide your path.
- Codex Maledictus
(The Warp is watching, so make your feedback count!)
Tumblr media
1 note · View note