part o - part iii
|| diluc ragnvindr x f! reader || E/18+ || hurt/comfort, fluff, post-trauma || wc: 16.2k || ao3 || masterlist || NEXT →
You return to Mondstadt after many years away, sick, with an feeling that's all-too familiar and unwelcome.
❁ my heart, your song - @firein-thesky ❁
minors & ageless blogs dni
a/n: AH!! here it is :'^) the diluc fic!!!! thank you so much to @itoshisoup for beta reading (along with my non-tumblr pals han & ennis as well!!) this section contains four chapters, separated by partitions. if you'd prefer to read this fic with the chapters/parts separated, it will be posted as such on ao3!
this fic is a collab with the lovely cielo (@firein-thesky)!! our fics share a mostly canon compliant universe :3c give it a read!! it's linked above!!!
...
tags: alcohol use, descriptions of vomiting, reader with chronic injury, reader is referred to as 'little sister' by kaeya (not related), unreliable narrator/reader, soggy soggy SOGGY diluc, protective diluc, diluc and reader were childhood friends to lovers, reader is a healer
PART o: kismet
Once, on one of your several trips to Sumeru, you visited the Akademiya. You only went to poke at dusty books and sit in on a few lectures as a wanderer who liked a good story and a bit of learning. There, you met a scholar whose name didn’t stick with you, from the Rtawahist darshan.
They had the far-off look in their eye of someone who had seen a bit too much, for who they were. You knew that some scholars went mad in their pursuit of knowledge. Saw things that they couldn’t cope with even if they tried. Your new friend looked to be close to such a threshold.
Perhaps, in an act of pity, you took this scholar out for a drink. Or two. Or seven. The exact number of cups and goblets escapes you now. But what you do remember, as you sat together on a terrace high above Yazaha pool, legs swinging, was their ramblings.
“There’s a map of everything, up there.” They gestured wildly to the sky, twinkling and bright, with the moon as company. “Deciphering it... Well. That’s another thing. But it’s there. And if we figure it out, fate will be in our hands to know.”
They continued, stretching their hands to the cosmos above them, as if their fingertips could decipher the orchestration of the Gods with nothing but passion, wine, and will. It was admirable, in your drunken state. Perhaps foolish to your sober mind.
Nonetheless, such an idea stuck with you. Even after you departed from your bygone friend, and continue your wanderings, you think about it. You laid on your bedroll more than once, staring upward, and wondering—
Why did the gods mosaic the sky?
You are just a mortal, how are you to know? You tried not to dwell on that specific thought. The one you find yourself coming back to, in your worst nights—
(If I could read the stars, and foresee a tragedy, is there any way for a calamity to be stopped? If you knew fate’s charted course, the crest of its fortune and the wake of its tragedies— could you circumvent them?)
(Could you have stopped your calamity?)
It was a self-deprecating thought, and it dragged you back to a place and time that was both unpleasant and unnecessary to recall.
There’s no way to change the past, you reminded yourself. You could only move forward. Never back. You only balked at the stars in your weakest moments and pondered such ideas like fate and destiny. You could live in the illusion of carving your own destiny as you traversed Teyvat. One where you wrapped gauze around wounds after the disaster had passed. Heal sullied ground. You could do everything you could to help people. That was enough, you decided early on in your travels.
You’d help people (and avoid the nation Mondstadt). Simple enough.
One foot in front of the other.
PART i: there’s a puzzle we crafted
You’re tired.
So tired.
It’s a merciless type of exhaustion that you rarely, if ever, let yourself slip into. To wander Liyue’s peak and narrow paths in such a condition is dangerous, even if the Millelith and Guild did a decent job keeping settlements of Hilichurls suppressed. In general, you can take down slimes on your own— except when you find yourself this deliriously tired.
Normally, you don’t even bother traveling in this state. You would drag yourself to the nearest village, throw some mora at a layperson and set up shop wherever they had space. Be that an inn, back room, or stable— you aren’t picky. As long as you could rest for a few days, perhaps help out the village in your spare time.
Your most recent wanderings, however, took you far onto the Yaoguang Shoals for several days, and by the time you returned to solid, proper earth, you were desperately low on essentials. Your nearest respite was an old village crawling with Hilichurls. Your next best option would be a miniature expedition onto the shores of Dragonspine and hope the cold wouldn’t kill you before you could find shelter and stoke a fire.
So, you keep going.
All the way past Stonegate and the quarries beyond it. You’re only half-lucid as you wander into Mondstadt for the first time in years.
You roost in an abandoned cottage some ways down the road. Finally resting for the first time in days. Never mind your still-damp bedroll or the structural unsoundness of the ruin. You practically fall to your knees and pass out, given your state.
(Running has made you tired, hasn’t it?)
When you awaken, you ache. (Familiar). You nibble on the last of your rations and it hits you—
You’re back in Mond, aren’t you?
Archons.
You should leave, really. It’s your first thought when you realize where you are. You shouldn’t be here. You’re not even near the city proper, but a panic unfurls in your chest like you’ve been struck. You immediately begin to pack up your things—
Two things hit you then:
One: You’re far lower on supplies than you had thought.
This isn’t a new development, however. It’s just far worse than you thought. You paw at the contents of your bag, realizing that the dried zaytun peaches and jerky you had for breakfast were the last of your rations. The weather had been poor across Liyue in the past weeks, and many of the normal markets you would’ve run into were shuttered because of it. Regardless, you didn’t think you were on your last fucking morsels.
Deep in your bag, all you have is a torn, unusable tarp and a pitiful handful of the crystalline shards you used to purify water.
You don’t even need to look at your medicine kit to know the paltry state it’s in. Far too many empties.
Two: A burning sensation that splits you wide open and threatens to eat you alive.
You barely twist your foot the wrong way. Hardly at all. Regardless, something like liquid electro shoots from the twisted (broken, mutilated—) parts of your right foot, up your thigh, and shakes you down to your bones.
You stumble, using the wall for support and keeping your weight off the injury. It shouldn’t be aggravated this early in the day. You shake it off from your ankle, lowering yourself to the dirt floor to massage out any of the tension and subsequent pain that you can. You’ll be able to walk, surely, but it’s getting harder and harder to deny that the old injury isn’t worsening over time.
You remember, vaguely, hearing tell that there was a skilled healer in Mond once again. Younger, a Vision-bearer in the Church, maybe?
You know enough about the Church of Favonius that they would at least look at your injury, if this half-remembered healer really does exist and is affiliated with them.
You hate that Mondstadt seemed like the best option.
(Later, you’ll realize it’s all a bit like fate, pushing you toward that stupid city.)
You find yourself at a loss, shake your head, and sigh, “... I guess it wouldn’t... really be so bad to visit.”
You’ll just stay for a day or two.
...
Mondstadt’s front gate is so familiar it nearly hurts. The guards have different faces than the ones you remember from your youth. Their demeanor is the same— kind, open, like how people from Mond tend to be. They don’t hound you too much as you pass, and you enter the city without issue.
Midday sun lights Mondstadt proper when you arrive (your journey from the quarries took a bit longer than necessary, considering your route went wide around a particular plot of land that you refused to go near.)
The city bustles with noise and activity. Merchants line the streets, carts and stalls overflowing. Seafoam banners and floral wreaths hang along the stone arches and walls, while garlands of fresh flowers stretch from building to building. The scent of fresh flowers, baking bread, and sweet wine envelopes you.
Windblume, you remember. It is spring, after all.
You hope the crowds of the festival will help you blend in as you meander through the city. You keep your head down, counting cobblestones and being quick with your purchases. Better to get in and out, probably. If you can snag a new tarp and bedroll, you could set up across the bridge for the night, and be gone by morning if you could track down that healer within the afternoon too.
As you walk up the main run of Mond proper, toward the fountain and the smell of warm spiced meat, someone, archons, gasps from behind you and says your name.
(Later, you’ll recall this moment. Perhaps kismet turned on its axis for you to still and—)
You freeze, going stiff. You’d know that voice anywhere. Sweet and teasing, curling down your spine in a way that feels both ambiently flirtatious and horribly familiar.
Part of you screams to ignore her. Let her think she has the wrong person and continue your journey in Mond unimpeded by an old specter. You could be out the gates in a number of hours, if not minutes if you really need to (run, run, run).
But, there’s a temptation. It breathes itself alive, from the back of your mind to the front, entirely unavoidable.
(How long has it been since you’ve seen a familiar face? One that you know instead of just recognizing?)
You turn slowly. “... Hi, Lisa.”
...
And, somehow, you end up in the Knight’s of Favonius headquarters, with a perfectly warm cup of tea in your hands, nestled in a library you hadn’t been inside for nearly a decade. It smells of old parchment and leather. Steam rises from your cup, fragrant with Sumeru rose and Guili cinnamon stick with black tea leaves. You recall the scholars of the Spantamad darshan favored this blend; you shared more than a cup or two during your visits to the Akademiya.
Lisa settles in the seat across from you, with a small box of pastries that look sticky and sweet. Your mouth waters.
“How have you been, dear?” Lisa gives you a soft look. “It’s been so long.”
So long, you add to yourself. Sitting across from Lisa is giving you a gut-twisting sense of deja vu that has your palms sweating.
“I’ve been well,” you say, gently. “Travelling, still.”
“Oh, how exciting.” Lisa smiles and lays her cheek on her palm. “What was your most recent destination?”
You hummed. “I recently went to Natlan’s capital, just for a few months. I ended up staying with a smith who gave me odd jobs in exchange for housing.”
“Oh, wow,” Lisa preens for you. “And before that? I apologize, dear, I’m not caught up with your journeys.”
Ah, the lack of letters.
“I apologize.” You rub your forehead. “I haven’t been writing lately. It’s been... hard to keep track of things, though it’s not an excuse.”
“I would disagree.” She flashes you a sympathetic smile. “You’ve been crisscrossing Teyvat; it makes perfect sense why you would struggle to keep in touch with folks. I’m sure you’ve met plenty of friends on your travels, too. I imagine you have lots to juggle.”
Lisa is partially correct, you suppose.
“You continue to give me so much amnesty— too kind,” you laugh, and lean back in your chair.
Lisa looks a bit wistful as she puts down her cup in exchange for one of the pastries. You recognize the expression on her. You’ve only seen her wear it once before.
“How long are you staying in Mond?” Lisa asks, nodding down to the box. You leave the treats untouched.
“Not long.” You refuse to look at her as you answer, “Just for the day. I needed some supplies and Mondstadt was the most convenient.”
It’s a clinical answer. One you say intentionally, perfectly, so she can’t poke holes in your logic. You hope, pray, she doesn’t push back on your short visit. Any longer, and you might accidentally run into more faces you don’t wish to see. Lisa was tangentially related to... everything, but she was the least obtrusive person you could have run into. Still, you’re in the lion’s den, in the Ordo’s HQ, for a cup of tea, praying that you can slip in and out undetected outside of Lisa.
(It’s easier like this, you tell yourself. You can’t get twisted up in this place again.)
Lisa examines you, tracing you up and down with her gaze in a way that’s horribly disarming. If it was from anyone else, you’d think they were checking you out, especially with the sweet, upward quirk of her lips. But, this is Lisa, and you had forgotten how astute she is.
“Only a day? That’s a shame.” She sighs, sitting back and stirring the tiny spoon perched in her teacup. “It's Windblume. You should stay.”
“I could,” you muse and give her a sympathetic smile. “But, I don’t think it would be wise. It would be better if I got on my way quickly.”
She raises an eyebrow. “How far back would a few days in Mondstadt put you on your travel plans?”
‘Plans’.
You nearly bark out a laugh, but you keep it lodged in your throat.
“Not terribly far, but I... I don’t want to stay, Lisa.” You reach across the table and squeeze her free hand. “It isn’t good for me to linger here.”
The look she gives you breaks your heart. Her brows wilt, her eyes get a little sadder, and she grips your hand unyieldingly. “... Are you sure, sweetheart? I’m sure the Knights could put together some lodging for you—”
She presses, and you hate the feeling of it. You know her kindness is not misplaced, but it makes you roll around in your skin regardless. Archons. You interrupt her with a tight smile, “Truly, Lisa, I am grateful for the offer, but I will be on my way come tomorrow morning. Perhaps another year.”
“Perhaps.”
You sip your tea in silence for a moment. You stew, barely, not at her specifically but circumstance. It boils just underneath your skin, just as it has been since you entered Mond’s border. Speaking to Lisa has only made the feeling grow and burn.
You can’t meet her gaze— you can’t. You can feel it on you regardless. You know you’ll see more pity and maybe that familiar bite of anger she wields so well.
“Why don’t you tell me when and how you got that Vision then?” She nods low, down to your waist. Your dendro Vision hums there, tied to you with a fraying, braided string that desperately needs replacing.
There isn’t a problem with indulging a bit of... this, is there? You’re only sitting to chat. Drinking some tea. You can hunt for that healer and duck out of Mond’s walls by sundown. Easy. You pluck one of the buttery-looking pastries from the box and plop it on your plate.
“Sure, but only if I can get a refill on this tea.” You smile and raise your cup.
...
You lose track of time, talking to Lisa.
You do tell her how you obtained your Vision, and of your subsequent journey through Snezhnaya to its port following your graduation. She tells you some of the new gossip of Ordo Favonius, and that she’s been thinking about picking out a ring to give to Jean (though, she has a hunch the other already has one in mind. Lisa thinks it'll be fun to meddle with whatever precise plan the Acting Grand Master (nice) has in place.)
She continues to pour you tea and push more baked goods onto your plate. You enjoy them, and her company. It’s a rare treat to sit down for so long with nothing more than chatting on your mind.
“How was studying in Snezhnaya?” Lisa asked, eyeing your various bags. “Cold, I imagine?”
“Very.” You grimace, fishing around in your satchel. “But, worth it.”
You pull forth a palm-sized metal insignia. You keep it tucked away, most of the time, only flashing the thing when necessary. You only need legitimacy every so often.
“Oh, wow.” Lisa gawks a bit. “May I see?”
You hand it to her. “Be my guest.”
She studies the metal, running her fingertips along the edges where the different colors meet. Vibrant blues meet greens and whites, with pink and purple flowers cast around the bottom edge. The shape resembles something between a shield and wheel, with each one of its seven portions having some meaning for the institution. They escape you now.
“I’ve heard that the Tselostnyy School is quite the place,” Lisa says. “No one at the Akademiya seemed fond of them, but I imagine it was out of some sort of insecurity.”
You snort. “Probably. Folks at Tselostnyy actually teach healing— not just study the human body for the sake of some academic pursuit. The two schools have opposing goals.”
It was one of the main reasons you declined to apply to the Akademiya at all.
“I’m glad you found a place to study— I know it was hard, after Teacher passed away.” Lisa reaches out as she speaks, going for your hand.
You withdrew your own from the tabletop, hiding it in your lap. “It was. But I managed.”
‘Managed.’
Lisa gives you a look that drips pity. She looks as though she’s going to reply, just as the door to enter the library clicks open.
Your gut drops to the floor and your shoulders stiffen.
“Lisa? Could you proofread this draft for me? I’m afraid I sound too formal again—” It’s Jean, it’s Jean.
It’s her voice, the distantly familiar click of her hard heels against the wood flooring. You bunch the fabric of your trousers in your fist, forcibly reminding yourself to breathe. Jean walks from behind you, rounds the table, stops at Lisa’s side and looks at you.
Jean’s eyes widen.
“Oh, sorry sweetheart— I’m a bit busy with a friend right now,” Lisa says easily, oblivious (seemingly, probably not.) She gestures to you and winks. “I can take a look after lunch, if you can take a break with me.”
Jean says your name— gasping it more or less, tightening her grip on the document in her hands.
“... Hi, Jean.” You give her a little wave. “How have you been?”
It’s bittersweet, the feeling that curls and grows in your chest as she brightens and pulls up a chair next to Lisa. It’s familiar and rotten, all the same.
...
The commotion in the library brings other visitors.
Lisa wears a smitten smile as other knights make their way into the library. Aramia and Flyn— they look older, long grown out of their adolescence and more into their skin. Hertha has crinkles around her eyes that grow tight when she recognizes who you are.
The Spark Knight barrels in the room being lazily chased by—
Kaeya.
Fuck, fuck, fuck, fuck—
He scoops up the little knight and turns to the tea table, now surrounded by familiar faces, and you can see he has his lips pursed for some sort of teasing quip. Probably at the expense of the Ordo’s acting Grand Master and Librarian.
Then, Kaeya sees you.
You watch his jaw snap shut. Whatever clever thing he had to say dies on his tongue and you watch it. It’s a little satisfying after all this time. You’ll cherish this moment, you think. The split second of confusion, the realization, the shock and— the guilt.
He wipes the expression off his face easily, as if it were never there to begin with. But you’ll revel in his discomfort. Your own little revenge, several years too late.
“Oh, wow—” Kaeya whistles, clicking closer and settling Klee on his hip with a bounce. He says your name almost breathlessly. “Little sister, it’s been quite some time. We’ve missed you.”
“Did you?” You tilt your head. “That’s surprising.”
You hold your tongue. You dig your teeth into the sides of it, forcing yourself quiet. The feeling that’s boiling in your chest won’t be extinguished by verbally thrashing Kaeya in the middle of the Knight’s HQ— but, Archons—
It’s tempting.
“‘Sister’?” The little knight’s nose scrunches. “Mister Kaeya, you said you only had Diluc, who’s only kinda your brother. No sisters!”
“He’s teasing me,” you placate her, voice sweetening. The little knight looks at you with wide eyes, a little awed. “‘Mister Kaeya’ is an old friend of mine, we played together lots when we were little like you.”
An oversimplification, of course. Little Klee doesn’t need to know what happened after the sun-swept days of sword fighting and house ended at the winery. Kaeya’s air quickly fades as Klee squirms down and asks kindly for a hug. You don’t think she can remember you— you only held her once, when she was so small— but you know her kind age and remember so differently from your own.
“Why are you in town?” Kaeya asks. “I thought I’d never seen you within city limits again. Color me surprised.”
You lock your jaw, as Klee bounds away from you and wrestles her way onto Jean’s lap, “Passing through, is all. I’ll be gone by morning.”
“... So, you’re not staying for Windblume?” Kaeya sits, pouring himself a cup of tea. You think you might hate him. “That’s a shame.”
“I’m not,” you clarify and roll your eyes. “Though everyone is insisting that I do.”
“You really should.” Lisa takes the opening and insists, “It would be lovely to have you.”
Of the group that has congested in the library, you only hear agreement. Jean has a bright look in her eye that makes you shy away.
“I... I really shouldn’t.”
“Why not?” Kaeya grins, foxlike. You think he just likes making you squirm.
“Do you have somewhere to be?” Jean inquires, setting her chin on her fist.
“Well, no—” There’s always somewhere for you to be. You can’t stay. You shouldn’t even be here now.
“Then, stay.” Eula leans against the doorframe, entered at some point.
You’re being thoroughly peer-pressured, it seems.
“...I’m being bullied into staying for Windblume, aren’t I?”
“Perhaps.” Jean gives you a sheepish grin. “You’re missed, Windblume is just an excuse.”
You ache.
“Stay in the city, enjoy some wine,” Lisa insists. “Catch up with folks. I’d love to see more of you while you’re here. I’m sure you have stories to share of your travels.”’
You barter, “... If I do stay, I need to find a healer. I heard that there’s a skilled one, living in Mond. A Vision holder.”
Jean opens her mouth, but Kaeya speaks first. “Done.”
You consider.
You’re fully aware that your arm is being horribly twisted into staying for Windblume. You know this is unwise. But—
(There’s something to it. Something you can’t admit it to, not aloud, not yet— but being in a room full of people who do not see you as a stranger, but rather an old friend. They know your name, and you know theirs. There’s something to knowing the streets you will walk if you stay. Familiarity is a wretched comfort.)
“If you need lodging, the knights could easily put you up in the dormitories,” Jean offers.
“No, I—” You sigh, scrubbing a hand down your cheeks. “I appreciate the gesture, but if I do stay I’ll camp outside the city.”
“So you’re staying?” Klee’s eyes shine.
“I—”
“In that case, come out for drinks tonight,” Kaeya insists with a sly smile that makes you want to eat glass. “I’ll buy a round.”
“Wait—”
“Angel’s Share does bring out its Windblume vintage tonight—” Lisa says enticingly.
“Absolutely not.” You smack your hand on the table, far louder than you intend.
Kaeya cocks his head, amused. Lisa and Jean share a look, and the rest of the knights look a bit bewildered. You hate to raise your voice, but Archons, this crowd can be pushy.
“I’ll stay. But I’m not going to Angel’s Share.” Never ever again.
Lisa does seem to notice her error in suggesting it and gives you an apologetic smile. She reaches for your hand and squeezes. You feel a bit lighter.
“Diluc won’t be there,” Kaeya states. On the nose. “He doesn’t bartend on weeknights, even during Windblume.”
“... Really?”
“He doesn’t,” Eula corroborates. “I have knowledge as well that he is in the middle of merchant deals with a group from Natlan. There is no reason to think he’d be at Angel’s Share this evening, if that’s your concern.”
You pick at the skin around your nails.
“I’ll think about it.”
(You agree, by the time you leave Ordo HQ. After many other promises of free wine and dancing, you find it hard to refuse. It doesn’t hurt that you confirm with multiple others that Diluc doesn’t bartend on weeknights. That he’s been caught up in business, and hasn’t been in the city much at all.)
...
You had enough mora for a few nights of lodging. You figured that Goth may have even given you a discount, as an old friend of his. Archons know how many times you worked odd jobs for him and his sons, patching up walls and the occasion twisted ankle or jammed finger.
After some searching, you find Goth in one of the many gardens of Mond proper. As happy as he is to see you, he regretfully informs you that he has no free lodging.
“Windblume has booked out all of my short-term properties,” Goth sighs. “Unless you’re looking for a minimum six-month lease, I don’t have any rooms available.”
(Goth explains to you that the goddamn Fatui has rented out the entirety of his hotel... indefinitely? Upfront? Hence the lack of a room.)
You tell him it’s no trouble, wave off his concern. You don’t mind a few more nights of camping. The only allure of an inn or hotel was the possibility of consistently bathing and a soft mattress.
You pick a spot outside of Mondstadt proper to set up your camp. There are many tents already set up— travelers, like yourself, here for the festival. You recognize colors and fabrics from all over Teyvat. It warms something in you, that you aren’t alone in being an outsider here.
(Such a thought feels wrong, because it is, isn’t it? You aren’t an outsider at all. This is your home. The only place you’re not an outsider.)
You struggle to set up your tent, and decide to leave it for later. Wandering around Mond for the afternoon aggravated your injury, and you instead take the time to poke around in your medicine kit for a quick tincture. Something to settle the—
(Burning, screeching pain that tracks up your leg. You’re grateful the other travelers aren’t watching how you collapse against a pile of discarded crates, barely holding back a hiss of pain.)
(It’s getting worse, isn’t it?)
Teacher always said that nothing was harder on sickness and wounds than stress. It was a wisdom you remembered but barely heeded.
You use the dropper and place the tincture under your tongue. It tastes bitter and coats your throat as you swallow.
...
The sun rains gold on Mond as you meander toward the Angel’s Share. Liquid amber that coats the buildings and cobblestones. It’s nostalgic in too many ways, and it makes something behind your ribs ache.
(You’re hit with the distinct urge to run. To turn tail and leave Mondstadt forever, again.)
You shove it down, swallow it whole, and bear it. Bear it. Not forever, just for a few days. You can catch up with some old friends, leave any old scores unsettled and untouched (undisturbed, unthought about—), and depart. Maybe even fix up your foot in the process.
You hesitate outside of Angel’s share.
It looks different than you remember. The door and its frame have been replaced, the door and its frame hardly ached. There’s a message board outside that you can’t recall being there previously. A wreath hangs on the door, woven with blue and white flowers for Windblume.
You want it to be different. You do. Because if things are different, walking into Angel’s Share wouldn’t feel so daunting. You could pretend that this horribly familiar tavern was someplace else entirely. Maybe even delude yourself into thinking that this little building was its own, unique, carved-out square during one of your travels. A fantasy where you’ve never been here before.
(The warmth under your disgust wouldn’t feel so misplaced then.)
You enter.
It’s lively, bustling with patrons of all types with the festival beginning so soon. You recognize clothes and people from all corners of Teyvat, and it comforts you once more. You blend in easily, lingering near the door, and peek at the bar.
Diluc is nowhere to be seen. Another barkeep mans the kegs, barrels, and bottles. You don’t recognize him— which brings you some relief.
It would be easy. To be delusional about this whole thing. That Angel’s Share could be just a tavern in the middle of nowhere and the faces that are around you have no chance of being familiar. You’re in a sea of folks who are travelers, just like, or mostly unfamiliar. You could, couldn’t you? Tell yourself that this isn’t a place where—
(You had your first drink. Learned how to mix cocktails with Crepus. Play fought Diluc and Kaeya in the rafters on the third floor. Where you last saw Diluc—)
You clutch a hand to your chest. Who knew that emotional pain could be so violently physical?
Jean calls your name from across the room, pulling you from your stupor. You meet her eyes, and the smile you force to meet your eyes feels a little more genuine.
With the call of your name, several other patrons look up and gawk for a moment. You get a few more ‘oh hello!’s and ‘I didn’t know you were in town!’ thrown your way and you give them all sheepish smiles. Faces you can’t place very well. Features and familiar expressions mutilated by time and a botched memory. It makes you feel sick to your stomach— archons, and you haven’t even sampled this year’s selection of thousand-wind’s wine, have you?
Jean flashes you a sympathetic look when you finally make it to their table. The table is flushed full— intimidatingly so. The knights have come out tonight. Lisa and Jean cozy up on the same bench seat, while Kaeya (die) and Albedo sit across from the two. You offer the alchemist a timid wave, which he returns in kind. Some of the other knights have spilled out to the tables around you, chattering away with wine-stained lips.
And the night’s still young.
“I wasn’t sure if you’d show,” Kaeya practically purrs (choke) and leans closer to you on an elbow. “Were you able to find some lodging for the festival?”
“Yeah, I found something that will work.” It’s not technically a lie. Besides, they don’t need to know where you’re sleeping.
Kaeya raises an eyebrow and Albedo elbows him politely in the ribs. You make a note to buy him a drink later.
“I’ll get this round,” Lisa says, standing and grabbing you by the arm. “My treat. A welcome home present.”
You let her tug you through the crowd.
You end up seated properly at a barstool while Lisa orders. She wove her way through the crowd and up to the bar so easily, like liquid. You hardly have to wait at all before a drink is passed to you across the bar top.
You gulp half the glass down, greedily.
You, notably, have chosen not to cessate from dandelion wine in your absence. It was a rare treat to come across outside of Mond and Liyue, so when you could get your hands on glass, you let yourself partake. Whatever melancholy it brought with it could be tempered with more of it anyways.
It goes down easy— it always does. Thicker than other wines, sweet but bodied, with some type of nutty and berry note to it. You never understood the process of winemaking, despite so many years spent at the winery. When Crepus or Diluc or one of the staff attempted to explain, it all easily went over your head.
The tannins sour your cheeks. You swallow down another mouthful, greedy, and slam down your empty goblet. Lisa looks at you wide-eyed.
“I don’t recall that you were ever much of a drinker,” Lisa remarks as she flags down another glass for you. She sips her own, mischief in her eyes.
You shrug, nodding to the barkeep who fills your cup. “I indulge, occasionally. Forgive me for needing a drink in this environment.”
You gesture to the carousing around you. A lyre and fiddle play in the corner, and you distinctly hear two different bard songs. One is significantly better than the other, and you may have even enjoyed it if you could hear it fully.
Being near the bar forces you to see changes. They’re hard to not notice. The signage behind the bar has changed. An old menu and drink list have been changed out for something sleeker. Paintings and their frames replaced. The glass you’re drinking out must be new, along with the tankards that the barkeep washes whenever he has a free moment.
There are still ghosts in the corners.
“Gods, you look like a wet towel.” Kaeya’s shouts, nearly in your goddamn ear, as he slips into the empty seat next to you. He drapes an arm over your shoulders like you’re old friends and not the byproducts of a dissolved relationship. You think about shrugging his arm off, but decide against it.
You throw back the rest of whatever is in your glass and shout for another.
Kaeya catches your eye for a moment with a nearly unreadable expression. You recognize it (and concur that you need to be far more drunk than you currently are in order to survive the evening.) His brow lays smooth, lips in a not-quite smile, and his posture is a bit too rigid. You know he’s picking you apart, albeit quietly.
The expression disappears a moment later, and he has a new bottle of wine in his hands (“For you, little sister.”) Your cup fills yet again, and you drink.
The world begins to feel fuzzier, easier, and the pain in your foot and leg dulls. God, you try not to indulge in drinking too often (it’s simply a recipe for reliance, given your condition. Regardless, you're a physician who knows better than to turn to the bottle rather than medicine), but you feel the temptation of it occasionally.
It’s an easy friend to indulge in under these circumstances.
One of the bards, the one with loose braids, strikes up a conversation with Kaeya, looping you in with an exchange of introduction. Your cheeks warm when you notice the slur of your words, sipping your cup to disguise any embarrassment. The bard must be drunk, with how much sweet wine he drinks, but he hardly acts it. Poised.
Lisa pats you on your back after your fourth glass, seemingly pitying you in your stupor.
The good bard, at some point, leaves Kaeya’s side. Kaeya’s back to leaning into yours, the furs of his outfit prickling your nose. If you were sober, you’d be spewing curses at him. But in your drunken mind... it was fine. Fine. Maybe the warmth of him against your side wasn’t entirely unwelcome either.
You loosen up, whether you want to or not.
Lisa drags you out of your stool after your fifth drink, to take pulls off a pipe a traveler offers and to dance with her in the main room of the tavern. The bards play a duet now, in tune, though the good bard from earlier carries the performance.
You laugh as she twirls you, dipping you near the floor. Some of the patrons cheer and whistle at the move, and you let loose a giggle that never would’ve left you in your right mind. Her face swims before you. Your insides are warm. Things are okay, maybe. For now.
So, you dance.
You dance with Jean and Kaeya, even dragging Hertha in for a round. Eula refuses, though apologetically. She’s a bit too drunk herself, and Amber insists on staying by her side to nurse her with water and pyro-warmed pets to the back of her neck.
(Do you envy them? Maybe. The skinship of it seems nice. They’re so familiar with each other, even from a distance. So lax and tender with each other even within such a setting. You cannot imagine receiving such treatment.)
Kaeya spins you back to the bar and buys you another glass.
“You dance better than you used to,” he croons in your ear. “even with that dreadful limp of yours.”
You bark out a laugh and punch him in the arm with hardly any force (you’ll regret not making it hurt more, later). “Wow, and here I thought wine curbed your silver tongue.”
“Unlike some, I can hold my liquor just fine.” He shrugs and sips.
You, on the other hand, turn the corner from ‘tipsy’ to ‘blasted’ as you hit the bottom of your goblet. Your stomach churns, spelling a hangover that will rot your stomach and the space between your eyes come the morning. The room doesn’t spin, not quite yet.
You lay your forehead on the bartop.
“Aw, had a bit too much?” Kaeya tsks. “How unfortunate of you, to not know your limits, even after all this time.”
You grumble something unintelligible.
He sets a cold hand on the nape of your neck and your ground yourself on it.
(You can regret it in the morning.)
You have absolutely no idea what time it is, though the tavern is still rowdy. You imagine late, at least near the high moon if not into the early morning. Windblume was a celebration of drinking after all. Angel’s Share stays lively, despite the hour, though the drone of voices and folk songs becomes lost on you as your eyes slip shut.
Amongst the din, there’s a firm thud— the sound of wood on wood. Another sounds just after, though much closer and more shallow. You only make out the sound because of its old familiarity. The sound of the counter flap falling and straining its hinges. It must be one of the only pieces of original hardware from the old Angel’s share— the sound is identical to the one in your memory (maybe, you’re drunk, you may just be nostalgic—)
The barkeep (Charles, he told you his name though you didn’t give him yours) shuffles away, maybe, based on the thump of feet amongst the roar of the tavern. A shift change.
“I wasn’t sure if you’d show.” Kaeya’s hand leaves you. You can hear the grin in his voice.
There’s a huff from behind the bar. The clink of a glass. A squeak as it’s dried and shined with a rag.
“Do you think I’m unreliable?”
Your eyes stretch open, wide, in a flash. Horrible, wretched familiarity (with the way a voice can bring you so much anguish and warmth in tandem.) You don’t look up. You stare down at the floorboards, count the grains and notches in the wood. Steady your breathing.
You know that voice.
You look up, slowly, against all better judgment. If you were sober (Archons, if you were fucking sober—) you would’ve turned, held your eyes shut and ran out of the bar without looking back. You would’ve never dared to peak and pull the thread that dangled in front of you.
He’s blurry, but he’s there. A trim waist that leads up to broad shoulders, arms that bulge more than you remember, scarlet hair that falls in waves from a high-tied ribbon. Scarlet eyes, cut and polished like rubies.
It’s Diluc, who meets your gaze for the first time in almost a decade. Just as shocked and wide-eyed as you are.
The glass slips from his hands and shatters.
PART iii: the World (born)
You met Diluc Ragnvindr when you were just children, doing what children do best— playing while the adults talked.
Your parents— traveling merchants— and Crepus Ragnvindr sat down for wine and sweet rum after a lavish supper. Your parents shooed you off. They didn’t need you clinging to their legs while trying to discuss the intricacies of a potential (and lucrative) contract with Dawn Winery and its splendid dandelion wine.
Crepus takes you under his wing a bit, showing your parents to a fine vintage and you to his two boys.
“They like to play in the vineyard this time of day,” Crepus says, a bit wistful. He leads you by the hand. “The crystalflies soar lower when the sun dips beyond the hills, and the fireflies come out.”
You like fireflies.
He shows you out to the courtyard, and you catch sight of two boys scampering around amongst the greenery. Crepus calls them and they both dutifully bound over, the way young boys do, enthusiastic and fast. The one with the pretty blue hair follows the one with the pretty red hair.
Crepus introduces you. Kaeya. Diluc.
Diluc has round cheeks and a soft jaw. He carries baby fat still, pudgy in his arms and legs and round in his belly. His cheeks are flushed with the late summer’s heat and a day of play. He has a brush of freckles over the bridge of his nose and cheeks. His hair is shorter than it will become, but long enough that you think your mother would envy him.
His eyes widen when he sees you. You’ll never be sure why.
(Kismet turned for him earlier, maybe. All it took was you.)
You spend the evening with your side wedged into Diluc's, watching the lazy flight of anemo crystalflies by the water. You tell the boys about the constellations you know, and make up a few that you don’t. You trace them in the sky with the tip of your pointer finger. You ask to braid Diluc’s hair and he lets you.
Crepus finds you all, just after dusk, dozing as the fireflies begin to dance.
...
Your family visits the winery several times each year. You enjoy the visits immensely. You’ve grown quite close to the Ragnvindr’s, and Kaeya too. You always barrel off your family’s wagon, running ahead of them to greet the boys, who are always waiting for you too.
You play swords with them, though you aren’t any good at it. You always bring them trinkets from wherever you and your family have been. You like to gift Crepus a book or two as well, though you don’t know what they’re about. You choose them based on the covers.
Diluc lights up when you hand him a little shell from Liyue’s shore. You tell him about the cliffs where you found it, and how you’ll go there together some day. You’ll show him the geometric columns of stone that seem to climb all the way to Celestia. You will show him where the sand bars become one with the sea, and how to dig for crabs and shells with your bare hands.
Diluc likes you, you think. He always lets you slip into his room after the manor has fallen asleep. You sit across from one another on the velvet window bench. You hug a pillow while he tells you about how he’ll start training as a knight soon. He holds a vision now— he pats it with pride.
(He tells you how he obtained his vision in your absence. The first time he picked up a sword against an adversary, it appeared to him. It’s a grand thing, brave. He was protecting one of his favorite stray winery kittens from a boar near the edge of the property. He raised his rubber training sword and he was granted Celestia’s blessing.)
You think he’s lovely.
...
The boys start training with Ordo Favonius. They practice with the Gunnhildr girl, the older one, who wears a ribbon in her hair and has eyes like midday sky. She’s a few years older than you, and intimidates you with her maturity, but she’s kind.
The older knights let you watch their training when your family visits. You post up during their drills, watch their forms, their blunders, and their successes. A knight named Varka always takes Diluc aside to teach him how to best wield his vision with his weapon of choice.
(A greatsword. A claymore. It’s almost your size, probably. The one Diluc uses during training is Favonius issued, smithed with their crest near the base of the blade. You know the one he’ll really use. A family relic that Crepus brought up from storage for him— a rectangular blade, metal cast in black and red, with an elaborate furl stretching from the hilt. Crepus asks Diluc to wield it when he’s ready.)
Kaeya offers you his sword, one day, at the end of training. The junior knights soak in their own sweat as you take the blade from Kaeya. The knights make it look so effortless to wield such weaponry. They carry it at the hip like it's an accessory and not carved metal. When you wrap your hand around it, the weight shocks you. You barely heft it up, struggling with the balance of it. The trainees rib you a bit for it, and it makes you blush hot and hard.
Diluc scolds Kaeya, taking the blade from you when it's clear that brandishing it one-handed as intended is close to impossible for you. You feel some relief when Kaeya takes it back and shrugs.
“You won’t have to worry about wielding a weapon like that— ever.” Diluc says on your way home (home, home, home, it’s becoming your home—) that day. “Especially a sword.”
“Why?” You ask.
“I’ll make sure you never have to.”
“Hm... what if I want to?” You try to be cheeky with him.
He gives you a playful shove and you bump into Kaeya. The latter groans and makes a choking sound.
“You don’t,” Diluc replies, flashing you a smile. “If you did, you would’ve played swords with Kaeya and I more when we were little. You always liked to watch.”
“It’s more fun that way!” You hip check him. “It’s interesting to see all of it, rather than participate.”
“Yeah, sure,” Kaeya chimes in. “I’m sure it has nothing to do with how weak your arms are.”
He squeezes your bicep and you shriek at him, chasing him ahead down the path. You squabble all the way home (home, home, home), rolling down the hills back into the Winery’s valley. You belly laugh together, tears in your eyes. It’s good.
You only go silent when you notice your family’s wagon, packed and ready for departure, idling in front of the winery.
...
You don’t travel well, you never have.
Your parents had informed Crepus of this during your first visit (“Never well, even when my wife my pregnant— the little thing gave her the hardest time on the road.”) Despite this, you had always meandered with your family on their circuit from Liyue to Mond.
One of your visits to the winery, just around the turn of your childhood to adolescence, you fall ill.
Your parents brush off your complaints upon arrival. Chills, aches, and a cough— “It’s from the rain. Your clothes are still damp.”. Your usually lively arrival was dulled. You barely touched the dinner Crepus provided before retiring to your favored room.
You hate being sick. You hate how your gut churns and you feel so cold, despite the fire one of the maid’s stoked in the big fireplace. You sniffle and snot over the back of your hand, fighting tears. You fall ill so frequently, but it doesn’t make it easier. Even your softest clothes feel scratchy against your tender skin— you feel horribly breakable.
There’s a gentle knock on your door before it opens. Diluc joins you by your bedside, kneeling, watching you with wide ruby eyes.
“My father told me you’re sick,” he says gently. “You don’t look well.”
You give him a wilted look. “It happens.”
“... It shouldn’t,” Diluc says with a conviction that your fever forces you to miss. “He says that you get sick often.”
“I don’t travel well.” You parrot what you heard your parents say a thousand times, to innkeepers and merchant-folk alike. “It’s alright, Diluc. I’ll be well in a few days.”
Your teeth chatter. You bury yourself deeper in the covers.
Diluc looks unconvinced. He disrobes as much as is proper, and asks quietly if he can join you. He’s warm, from his pyro vision, he tells you. He can see how cold you feel.
Whether he had such a vision or not, you would’ve said yes.
You pull away the duvet, inviting Diluc closer. It’s innocent, a sharing of heat. You press your forehead to his chest and he lets his arms fall naturally to your waist. It cages you. It feels safe and warm, and you don’t think you’ve felt that before.
You give him the smallest ‘thank you’, voice burnt and charred with fever. Diluc chases off the chill and embers alike, replaces them with the hearth that he will become to you, and you think that kismet might’ve shifted for you then, too.
...
You leave, a few days later, still sick.
You return, several months later, still sick.
Whatever cold you had during your last visit had metastasized— or so your parents say. They seem moderately unconcerned as they sort through the inventory they’ll be taking for their run.
Crepus doesn’t look convinced.
Diluc helps you inside. You barely hold yourself on two feet, and need to stop and catch your breath several times. Kaeya loops his arm over your neck and Diluc hoists you by the waist, and the two nearly drag you to your room.
A doctor is called, a healer from Mond that knows the Ragnvindr’s well. Diluc and Kaeya stay by your side as the healer draws up tincture and grinds down herbs and oils into a soft balm to slather on your chest.
Diluc lays with you in bed again that night, over the covers, not daring to touch you. You seem so fragile, only half-there in the room with him. He resents your parents horribly for allowing you to carelessly decline in such a state. It shows in the way his expression twists into a scowl whenever they’re within his vicinity.
...
Crepus offers his home to you— no, rather he insists.
You’re still ill, lungs gunky and fever hardly waned, by the time your family deigns it time to leave. They plan to cart you along, never mind your condition. Diluc, if he had less restraint, would’ve cursed them out in the winery’s foyer.
(The wet sound of your breathing. The little whimpers when your fever spiked, signaling that it was time for more of the tincture the healer left behind. The way you balled your fist in his nightshirt during the worst of it.)
Crepus says it’ll be no trouble to house you, for however long you need. You’ve always taken to the winery easily, and clearly need a stable place to recover from your illness. He enjoys taking in a stray or two. One more, especially one he thinks so fondly of and that he knows his boys adore, is simply a blessing, not a burden.
...
Diluc ascends to cavalry captain of the Knights of Favonius just around the time that you make a full recovery.
It takes months— for both of you. Diluc patrols and trains with the knights when he’s not by your side. He’s incredibly well-regarded by Mond, beloved by his fellow knights and the townsfolk as well. He has ample support from all around, and his father glows with pride.
(Diluc bears the weight of his father’s expectations well. You don’t even notice Diluc squirm under the pressure of it. It all seems to come naturally to him— being a hero.)
You see your healer every few days, drink your teas and diligently rest while you recover. The illness sticks in your lungs and you take to reading up on medicinal plants and potential treatments. It gives you some understanding of the remedies that your healer makes for you. Your healer finds you promising, despite your sickly state, and offers you an apprenticeship, if you choose to pursue such a profession.
It’s success after success, a time bathed in thick gold sun that feels as warm as it tastes.
You and Diluc dance at his ascension celebration. He holds you by the waist, clumsy like the young man he is, but you don’t mind. You loop your arms over his shoulders, memorizing the blush that paints his cheeks, and the dimples that carve them. You twirl him under your arm and laugh up to the sun and moon alike. You pull the ribbon from his hair so it unfurls over his shoulder. You run your hands through it without a care.
(Diluc looks at you, when you’re not looking at him, with such a reverence. You can’t see it yet, but it’s a burgeoning thing. Love and devotion caramelized by innocence, by want and need intertwined. He doesn’t know how to say how he feels, not yet; the feelings are still loose and undefined. But smoldering kindling he is.)
...
Crepus offers his home to you, permanently. You have taken to it so well, and his boys— his boys adore you. The staff does. You have so much growing for you in Mond, it seems silly to pack up your belongings small and tight so you can ride out on merchants circuit once more. Only to return sick once more.
You accept, hesitant at first. It’s a scary thing to give up the life you’ve known, even if the one Crepus extends to you is far more comfortable. Your parents have no qualms. You think they enjoyed your absence too much. They seem content to leave you at Dawn Winery, promising to continue their circuit, so you’d see them a few times a year.
It makes something in your ache and cry, but there’s many things to balm it in the manor. A warm fire and Adelinde’s recipes, along with whatever new tarts and sweets Crepus brings home from Mondstadt proper— they all make it easier. Good company too. Kaeya always has new ideas for schemes and little adventures. Crepus brings you gifts and makes sure you’re settling in well to your new space. Diluc is ever-dutifully at your side, whatever the circumstance, and you at his.
You still sneak into Diluc’s room in the late night. You nestle up, side by side, on his plush window bench. You link pinkies and talk about everything.
...
“I thought this one was a bit boring.” You look up to Diluc, backwards, craning your neck. “The love interest was a bit shallow for me.”
“I agree,” Diluc answers from above you. He shuts the book deftly with one hand. “This author’s pieces usually have a bit more depth to them. This one was a bit flat.”
You tend to come to the same conclusion on the stories you share.
The Small Study (ow, ow, ow, ow) is a room most near Crepus’ wing of the manor. It’s exactly as it sounds— a small study. Something Diluc’s mother made sure was constructed for him, prior to her leaving. Floor to ceiling bookshelves line the walls, with a long table slicing the room in two. When you were young, very young, you, Diluc, and Kaeya would sit at the table and write your own stories. Color with paints that Crepus bought for you from Snezhnaya on recycled receipts and old ledgers.
These days, the table is mostly bare and a bit dusty. You use it more than Diluc, though most of your studying with your teacher happens at their cottage, in Mond proper. Diluc and Kaeya have a training room a few doors down, one that Crepus constructed, with mats and straw targets, and more armaments than Ordo Favonius probably knows about.
Most of your time in the Small Study is spent in the corner, tucked close to each other. You have amassed an impressive number of spare sheets, pillows, and blankets, and have constructed what could only be called a nest. You and Diluc take to lounging on it in the mornings and evenings, when you both have the time. You read together. Sometimes you aloud to him, and sometimes him aloud to you.
Diluc’s voice has taken to breaking lately. You find it adorable and can’t help teasing him about it.
“I’ll have to hunt for a new novel at the markets today.” You sigh. The sun is rising above the cliffs, bathing the shelves and columns of dust ichor gold. You throw your hand up, watching the beam soak your skin warm.
Diluc catches your wrist and brings the back of your hand to his lips.
Little things, skinship, he likes. He never says anything much about it, only asks quietly if it's alright that he keeps such proximity to you. You eat it up, his heat, his presence— you want all of it. You’re gluttonous in your youth (you have yet to know starvation.)
“Be careful on patrol today, okay? I’m helping Adelinde make that sweet bread you like before I visit Teacher.” You huff, maneuvering to you’re at his eye level. You tug his cheek, still soft with baby fat. “You better not have any extra bruises when I pick you up today.”
“I’ll try.” He rolls his eyes. “Even if I do, you’ll patch me up, won’t you?”
“I could have Teacher do it,” you huff. “I know you don’t like how rough they can get with you.”
Diluc scoffs, “They don’t like me—”
“They like you plenty—”
You squabble, soft in your chests, because it's all easy and slow. The romance novel gets tucked away into an overflowing shelf, bulging with others that you’ve already finished.
Kaeya is shining his blade in the armory, and you collect him before heading to Mondstadt proper. It’s a routine, each day, one that you enjoy and cling to. You enjoy your training and you feel only pride seeing your boys bud and grow in their strength. You fight, like young ones of your age do, but it's all in jest. Simple. Your squabbles get settled with wrestling by the river or when Crepus intervenes and fathers the three of you.
It’s good and you never want it to end.
...
Diluc grows into himself. He’s gangly in his teen years— long arms and bulging shoulder blades he’s yet to grow into. The pudge he’d had around his belly has disappeared, sucked away by a growth spurt or two. He grows a bit more into his frame, each year closer to adulthood that he gets. Muscle building on muscle.
Teacher says you’re doing well with your studies. You pour over books on medicinal herbs and medical techniques during the day, and watch Teacher heal when patients are around. You become adept enough to see patients on your own, for small injuries.
You fix up Diluc whenever he comes home to you. Cuts. Bruises. The odd fracture or two. He’s the person you ever stitch a wound together for. He doesn’t flinch. So trusting.
...
Crepus gets odd, at some point. You’re almost old enough to be considered an adult. He starts asking you questions you know the answer to, but it seems like he’s seeking something other than the truth. Sentiments that he wants to squeeze out of you, to satiate something in him that you can clearly see, but don’t know how to name.
(He’s a businessman— is it in his nature to be greedy—?)
(Forget. Forget. Forget.)
...
You wish it had stayed so kind and good for longer. You wish you appreciated it more, but you didn’t fully understand the goodness laid before you until it was so brutally ripped away from you.
The night Diluc turns eighteen, your world shatters. Burns. Immolates while you lay drunkenly dozing in a friend's warm bed. You don’t greet the wreckage until you awaken. Alone, drowning and with a new pang in your stomach.
PART iii: the stitch the wound the burning
You instantly slam your hands on the bartop. You whip your head around to Kaeya. He wears a wide, awful grin. So fucking smitten with himself.
You hate him.
“Fuck you,” you snap.
You push up, knocking the bar stool over with a bang. You turn on a heel and run from the tavern. Wordless.
(You run. You should’ve run. You should’ve never come back. Ever.)
You know the display caused enough of a ruckus that Angel’s Share fell nearly silent as you left. You know that your vision shuddered out of your control, sending dendro to liven the flowers around the tavern. It felt sick. To know that the blooms would be wider and more beautiful while you ran. Running, running, running.
Lisa and Jean, maybe, shout your name as you sprint away. You ignore them— you have to. The temptation to turn back and face them drowns in the wine that churns in your stomach. Your breath feels too hot and heavy in your lungs, like lead and steam. You feel like you might die.
(Diluc in the same room as you. Diluc in front of you. Not a ghost, a breathing body. Flesh. He would’ve been a bit too warm, to the touch. You know him to be. He’d grown so much— how much had you missed? Archons, you miss him—)
You barely get out of Mondstadt proper before you bracing yourself on one its outer walls, forcing your finger down your throat, and heaving your guts out onto the high grass. All of the splendid wine you sampled color the ground blood red, surely staining your lips. Tears drip from your lash line. You feel sticky as you draw your fingers from your throat, spit and dribble sliding down your wrist.
You curse and shake.
You wipe your hands down on your trousers and scrub at your lips with the edge of your sleeve. You spit pretty scarlet and nearly hurl again.
The sun has set, and the dark is a comfort. It cloaks you, allowing you to duck easily between shadows and firelight that other travelers warm themselves by. No one looks at you twice. You’re sure you seem like a drunkard, not— Not whatever you are. You drag yourself back to your campsite.
You fall to the ground, drawing up your good leg by the knee and press your forehead to it.
Fuck.
Fuck the healer. Fuck Windblume. Fuck seeing any friends or familiar faces. You discard the plans, crushing them down until you decide they’re not worth it. None of this was worth it. If you’d only ducked in and out of Mondstadt’s market, you wouldn’t have met Lisa. Gotten twisted up with Kaeya. Dared to enter Angel’s Share. Seen Diluc.
You knew the mere sight of him would send you. You knew. You feel foolish. Stupid. If you were a fraction more sober, you would’ve dragged yourself out of self pity and set up camp for the night. Instead you stew. You swallow back dread and bile and clutch your shoulders.
(You always knew this was a risk, coming back here, didn’t you? That’s why you never dared to even get near Mondstadt’s borders. Now you’ve done it.)
You certainly have.
You rub your eyes again, grimacing at the taste in your mouth. Forcing yourself up is a task, especially trying to keep weight off of your (now very) bad foot. You struggle to balance, propping yourself up on a pile of discarded crates and get to work setting up your campsite for the night. You resolve to sleep until dawn, pack up, and be on your way. You’ll head back to Liyue and catch a boat out of the harbor. You’ll go anywhere. Do anything.
(To be far away from here.)
You struggle with your tent and tarp. It’s infinitely harder to set up your sleeping arrangements when you’re hobbling around on one leg. Emptying your stomach of its content has made you lightheaded (or, it's the panic that is thick and porous in your blood. Burrowing into your flesh. Will you even be able to sleep tonight?) You fight to keep your breath steady as you struggle to stake the tarp into the dirt.
Someone says your name from behind you. Breathes it like it's lighter than air, weighted like a gospel.
You turn, for the second time, against better judgment.
Diluc stands above you, wearing the same shocked expression he had in Angel’s Share.
Your lips twist, your brow falls. You feel yourself sink. It’s the same feeling you get in your stomach when you’re put toe-to-toe with an adversary out in the wilderness. It’s the feeling you get when you get a patient a little too late and can’t be sure if you’ll be able to drag them back from the brink.
You breathe his name right back.
“... You’re here,” he says. His voice has evened out. Deeper than you remember, and rougher, but barely.
“I am,” you answer as neutrally as you can. You school your expression and turn back to your tarp. “Please leave.”
Diluc doesn’t answer. He’s frozen above you, so close that you swear you can feel the heat coming off of him.
“Don’t ask me to do that,” Diluc says, like a demand and not a request.
You bristle.
“I’m setting up my camp for the night,” you state plainly. “Then I will be sleeping. I will be gone by dawn tomorrow. I apologize for any disruption I caused at... at Angel’s Share.”
You press your hands over the top of a nail. The iron digs into your palms. You shove at it anyway, until it’s snug against the earth.
“I don’t care about that,” Diluc replies with an edge to his voice that’s unfamiliar. “That’s not of consequence.”
“... Then why are you here?” You crawl across the ground, brace yourself on a crate, and stand. Your weak foot hovers just off the ground. “Why follow me, Diluc? I’m sure you have better things to do.”
You say his name like it's a curse and face him.
(And it’s like coming home.)
(If you had any less of yourself, you would’ve sank into the earth and wept.)
“I don’t,” he says. Arms crossed. Shoulders square. You see him struggle with his words, chewing on the inside of his cheek, just like he used to. “You left so quickly, and Kaeya—”
“Bastard,” you spit.
Diluc muffles a laugh (a full sound so lovely— you used to do anything to hear it). “He didn’t tell you I would be bartending, I’m assuming?”
“He told me, expressly, that you would not be bartending.”
“... It is my tavern. Windblume is the busiest time of the year.” He looks a bit wounded. You can’t tell if you’re imagining it. “Kaeya sent word that Ordo would be at Angel’s Share in full force this evening. My presence was called.”
You scowl, “I realize that now.”
Diluc sighs, deep and hard and full, “You left so quickly, and Kaeya told me you were most likely staying outside of the city. I was... worried.”
You let out a breath through your teeth, maybe a laugh, some unholy thing and you shake your head. You can’t bear to look at him for too long, “Well, I’m fine. Promise. I just wasn’t expecting to see you.”
“Clearly.”
“And you weren’t expecting to see me?”
“No.” Diluc sighs. “I... No. I wasn’t.”
You don’t know what else to say to him.
“Go.” You shoo him off. “I need to finish setting up and get some sleep. Sorry again for causing any trouble.”
You turn away, going to reach for your tent—
Diluc grabs your upper arm. He keeps you steady and upright.
“You didn’t.”
The contact burns. Sears through you like you’re just gossamer and old silk. You tense with it. When did his heat become unfamiliar?
You open your mouth, part your lips just barely, but nothing comes out. Your mind empties.
“Come back to the winery.”
His words cut you from any of your reverie. Your grief forces itself up in plumes, from the base of your spine to the corners of your damp eyes.
“Absolutely fucking not.” You tear away from him.
He lets you go. (You suffocate the part of you that mourns the loss.)
“It’s not safe outside the walls.” He takes a step back. Breathing room. “There’s no lodging available in the city, I’m sure you found.”
“I did, and I’m fine out here, Diluc. I can protect myself just fine.” You pat the dendro Vision on your hip. Your weapon remains unsummoned and out of sight.
“It’s going to rain.” Diluc frowns. “And, your tent is torn.”
He gestures behind you, and sure enough, a massive tear runs through an entire side of your tent. You hadn’t noticed.
(If you will not go where you are supposed to be, perhaps fate will push you there? Align the stars and cosmos just right—)
“I recall that you never enjoyed camping,” Diluc says and it's like a knife to the chest. The idea that he remembers anything about you. “You’ll have a bed for as long as you’d like.”
“Diluc—” You’re near to cursing him out, let the Archons, Celestia and the damn Stars hear it—
“I’m sure Adelinde would love you to see you too.”
Oh.
Oh— Adelinde. When was the last time you sent her a letter? Or read one of hers? You have a stack of them, sealed with purple wax and bound in twine, shoved in your bag. Among your most prized possessions. You’ve hardly let the ink smudge, despite time and condition.
“... She still works for you?”
“Of course.” Diluc’s voice sounds strained.
“Elzer too?” You ask.
“Yes, he’s been at my side since—”
“Since you came back to Mondstadt,” you answer for him. “Since you returned to the winery.”
Elzer had been at your side too, when you were running the winery in Diluc’s absence. Same with Adelinde.
Archons, you miss them.
“I’ll stay at the winery,” you say after a beat. “So I can see them.”
Diluc lets out a sigh, shaky and short. He flexes his hands, open and closed. Relieved. The moment of vulnerability passes.
“Will you be able to walk there with—” He gestures to your foot.
“Yes, I’ll be fine.” You put weight on it, swallowing down any pain. You can bear it.
Diluc offers his arm, and you refuse it, striding past him.
You walk side by side back to Dawn Winery.
...
It does begin to drizzle, eventually. Nothing close to proper rain, but a thick mist that dampens your hair and clothes. The chill of it sinks into you, unpleasant but not unbearable. You cling to the discomfort of it. You and Diluc do not speak to each on the way back, other than the time or two you announce you need a short rest for your foot.
Fatigue hits you as you stumble down the valley paths leading into the winery’s main grounds.
You blame the wine.
The front door looks almost the same, perhaps the wood refinished. Diluc pulls forth a shining brass key (different, than the one that you had during your tenure as ‘master’ of Dawn Winery. That key was thick, old iron. Rusting at its corners. It always felt cold and heavy. An entire year it was tied to you. Tethered to your waist on the very same belt that now holds your vision.)
The lock was replaced.
The interior of the winery is different too, you find. It makes stepping inside less jarring— the floors, once dark, long-planked hardwood, has been redone to intricate patterns of lighter, warm-toned wood. Less candles, more electro-powered fixtures set into the walls and ceiling. The couches look different, brighter and fluffier with fresh cushions. Even the grand carpet that covers the main room, bearing the Ragnvindr crest, appears to have been freshened. Maybe even re-tuffed. It’s generally brighter.
“You’ve... updated things.” Your voice trails off as you shrug off your cloak and hang it on your arm.
Diluc follows your line of sight to a new tapestry on the east-wall. Not of the family crest, but the vineyard. It’s far more ornate than any you remember; you can see the metallic gold weavings shine, even in the lowlight. The tapestry is ringed by paintings, portraits and some landscapes. You recall Crepus commissioning many of them, or creating them himself. There’s a number of new photographs as well.
“I have over the years,” Diluc replies. “It was necessary.”
You hum, pausing. “... I like it. It’s nice.”
It’s nice because it doesn’t feel quite as much like you’re walking into a still-breathing cadaver. You expected to be greeted with an interior you had seared in your memory. Corners you’d still see ghosts in, picture frames that were askew that you hadn’t been able to bring yourself to fix. You know which floorboards were creaky and which windows had the worst draft.
This version of Dawn Winery from your memory doesn’t exist anymore, in any way or facet. What’s left certainly isn’t blank or void, but it’s more unfamiliar than you expected. It smells like rose oil and beeswax rather than cedar and tobacco.
“Master Diluc? You’re back earlier than expected.”
Adelinde breaks you from your stupor.
She looks much the same— the same uniform, though perhaps her hair’s a bit shorter? There’s new wrinkles around the corners of her eyes, sun spots around her forehead and the bridge of her nose. Her eyes are still kind. They go wide when she sees you, and the mug she’s holding nearly slips from her grip.
Your chest tightens.
She says your name and it’s like you’ve been cut through. Flesh parting around a sharp blade.
“Hi.” Your voice sounds soft and so much more broken than you can accept it is.
“Welcome home.” She smiles, all the way up to her eyes.
If you were a little more weak, perhaps a few months more weathered— you would’ve broken then. You would’ve fallen apart in the foyer of Dawn Winery, drowning and hungry and soaked to the bone in something colder than rain water. You hold yourself together, barely, thin threads wound around you to the point of constricting keep you upright. Sure-footed. Almost-whole.
But, Adelinde knows... doesn’t she? She must. She has an uncanny ability for these things. It’s because she watched you grow, watched your toils and supported you. Mothered you when needed. You counseled and consoled each other, during the worst of it.
It makes you feel less guilty, less ashamed, when you nearly throw yourself at her. You wrap your arms around her shoulders and smother your face in her shoulder.
Adelinde hugs you in kind. She still smells like pine-cleaner and that jasmine perfume she imports. She wraps you, in herself, squeezing so hard you’re afraid she’ll undo the strings binding your heart together.
“H-How have you been?” you ask. Tears sting your eyes.
She strokes the back of your head, through your hair. “I’ve been well. And you?”
You smush your face into her shoulder. You don’t know what to say to her. Instinctual honesty climbs up in your throat— you suppress it.
“I’ve been better,” you say, softly. You hope only she can hear. “Excited to sleep in a real bed. Take a bath.”
Adelinde goes still, slack— then she almost crushes you. You feel her heartbeat and your lip wobbles.
“I’m glad you’re home, then. Let me fetch you a cup of tea. I’ll make sweet bread in the morning.”
“T-That sounds nice. Thank you.”
Diluc, who has been silent and watchful, clears his throat. “They can take whichever room they like.”
“I’ll prepare the west wing guest room.” (Far from your old bedroom.) She whispers to you. “There was a Fontainisian merchant we were hosting— she left all of her luxury skincare and bath supplies here.”
You pull away, narrowing your eyes, “Are you implying something?”
“Not at all.” She gives you a good-natured smile. “They’re yours. Let’s get you settled.”
You nod and she guides you with a hand on your lower back, up the stairs, to the west wing. Diluc has made himself scarce, seemingly disappearing into thin air to the northern wing of the manor. You only half notice.
Archons, you’re tired.
Adelinde helps you settle in. She sets your bag on a vanity stool, shows you a newly renovated bathroom with a tub that could easily fit you and a Rishboland tiger in it. The rest of the details of the room fade. Something stickier and older than fatigue works its way up through your bone marrow, leaving your body as a yawn.
Adelinde gives you a sympathetic smile when she brings you a cup of lavender and chamomile tea.
The world is blurry when you crash into the pillows. They smell like the herbal detergent you suckered Crepus into buying during your teen years. Diluc liked it. Whatever potential revulsion you could have has wilted with your exhaustion. Instead, something warm brews in you. You shove your nose into the silken case. The feeling is good. You don’t mind it.
(Fuck, maybe you even need it.)
...
You sleep for three days.
You don’t mean to, and it’s not continuous. You rise for your promised sweet bread, tea, and a much-need, thorough bath. You’ve spent the past few months using communal bath houses or washing in rivers and lakes, quick and rarely relaxing. You indulge in the massive, stone tub for a private soak that leaves you pruney and smelling like rose oil and Natlani bright grass.
The position of the sun feels arbitrary. You just sleep. Like the fucking dead. No dreams, thank the gods. Thick curtains keep your room dark and you relish every moment. You hadn’t realized how deeply fatigue had woven itself into you. You’d become so acclimated to exhaustion, it only hit you when you finally had a (safe and) quiet place to sleep with no end date.
Adelinde brings an armful of clothes at some point. (“We put these in storage, when you left. I’m sure some still fit.”) Some do, thankfully, and you’re grateful to have more than four garments, especially when they go together. It’s nostalgic to slip into skirts and trousers you haven’t worn in so long, and you decide they’ll suffice. Unideal, but comfortable.
The tiredness is an odd blessing. You feel too blurry and foggy to really pick apart your feelings. All of them. You’re aware of the knot that’s formed somewhere between your ribs and gut (or rather, revealed itself), and you ignore it for as long as you are able to. No one comes to you except Adelinde, who never presses you.
(You don’t know what you would do if she did. Adelinde knows discretion, she knows wounds and scrapes and bruises, and knew yours once. Well and thoroughly. You think she can see all of your ills now too.)
(You’re glad she doesn't pry at you. In your moments between wakefulness and sleep, you tend to dream more loosely. You imagine what you might say to Diluc, had you... the opportunity without damage. What would you say to him? The you that’s mostly a dream screams at him sometimes. Enraged. Sometimes you cry, asking questions that neither your sleeping or waking mind has answers for. They’re not... unfamiliar dreams, but they’re unwelcome. They’re more vivid now that you’re staying in the Winery.)
They feel more real. Diluc is only rooms away at any given time.
(He’s not a specter.)
On the third day, you awake midday to a frantic knock on your door. Adelinde, you assume. Stumbling from bed, and pull on a dressing gown and nothing more, and pull open the heavy oak door—
It’s Diluc. Of course it is. In working trousers and a loose, white top. Dirt stains his knees and the tips of his fingers. Pretty red hair spills from its loose tie, bouncy with a fresh wash. He tenses, when he sees you. Fists balling at his sides and shoulders going rigid.
Your jaw locks and the air in your lungs suddenly feels heavy and too hot. Your throat bobs with a swallow, and you gather up the satin of your robe before it has a chance to slip down to the crook of your elbow.
(Just seeing him sends you. Into a rage. Into a fit of grief. The visage of him forces you to reckon with something more awful and sticky and molten than you know what to do with.)
(You wish it was more avoidable.)
You freeze.
Your several days of rest afforded you the time to... ignore Diluc. Hide from him, and the knot that you desperately don’t want to unravel. Despite sleeping in one of his beds and eating his food, you need distance. It feels like you’ll explode if you don’t have it.
“The child of one of the vineyard workers is injured,” Diluc says, maybe a little out of breath. “Can you take a look?”
“Of course,” you reply without hesitation. A hurt child takes precedence over most things.
The child and his mother sit in Diluc’s foyer, you can hear them as you approach. The girl sniffles and clings to her mothers sleeve with one hand, the other limp in her lap. One of her legs splays the wrong way, equally limp.
You approach easily, introducing yourself. The air has an edge of crisis to it, but you wade through it easily. If anything, it’s comfortingly familiar. To be calm and confident in the face of serious injury or illness is often medicine in and of itself.
You set your large, leather-bound caboodle beside you and take to the floor. Your Tselostnyy insignia is pinned to the outside. The mother’s eyes dart to it as she pets over her daughter’s hair, and she relaxes at the sight of it. A qualified stranger, you are.
The mother is younger, someone before your time as the Winery’s temporary master which is a relief. Diluc lingers behind you, watching you work, probably. You attempt not to care.
You scooch forward, on your knees, knitting your fingers together and hover them over your patient. You focus on the spiral of dendro through muscle and bone, reading the injury:
Two clean breaks. Closed fracture of the left ulna. Closed fracture of the left femur.
It’s a miracle that the child isn’t shrieking in her mother’s lap.
“How did you get hurt?” you ask the child directly.
She sniffles. “I f-fell outta’ the big tree by the water. I was trying to climb it.”
Her mother almost scolds her, but you beat her to speaking. “That’s a hard tree to climb. The oaks by the stables are much easier.”
It’s just a slip of the tongue, to be so familiar.
You turn to the child and school a smile on your lips. “I’ll be able to heal your injuries with my Vision. You’ll get some medicine as well, and it needs to be stirred into juice. Do you have a favorite kind?”
The child looks unsure, and her mother answers for her: “She likes apple best.”
“Apple, master of the house.” You wave a hand behind you. “Can you fetch some?”
“Of course,” Diluc answers without missing a beat and you hasten him away.
Knitting your fingers together once more, you begin to work on her injuries. The child is holding up quite well, despite the immense pain she must be in. You work quickly regardless, but keep in mind you do have the luxury of time. There’s no one more broken or more sick just beyond her who needs to be treated as well.
Dendro sews together her bones. Encourages new flesh and muscle to grow where it is needed.
When Diluc returns, you instruct him further, gaze never straying from the knitting bones, “Take the third vial from the right on the top row of oils, will you? Stir half a dropper into the juice and stir for a minute. If you see oil on the top, keep going.”
“What’s the medicine for?” The girl asks.
“Relaxation and sleep,” You reply softly. “This type of healing is very effective, but it takes a lot of energy out of the person who is being healed. You’ll be tired once I’m all done, but you may have trouble resting since your body is still reacting to the shock of your injuries.”
The mother lets out a sigh of relief. Perhaps too wordy of an explanation for a child, but her mother seems grateful for it.
When the child’s healed into proper pieces again, you unknit your fingers and fall back on your heels. Diluc wordlessly passes the goblet of well-mixed apple juice to the child, who shakily gulps it town. The medicine doesn’t have much of a taste, more of an oily texture to it that requires it to be drunk quickly after being mixed. The juice must be from one of Diluc’s best stashes because the child beams after chugging it.
“... That’s it?” She asks.
You nod and crack your knuckles, now stiff. “That’s it.”
“... Nothing else?”
“Nope.” You crack your neck. “Other than the fatigue, but a few extra hours of sleep should remedy that. She’ll be back to normal after a nap.”
“Thank you,” The mother says and your chest feels sticky and warm. “I know that Barbara from the Church has similar skills with her Vision, but I’ve never seen healing like yours. Mondstadt could use a physician like you, you know.”
The feeling goes cold, but you keep your smile. Bear it.
“I’m sure they do.” Teacher’s shoes hadn’t been filled, apparently. And you’d departed to the Tselostnyy School and never returned.
The mother and her child give more thanks before leaving and you keep your facade up until they’re out the door. The girl’s no doubt ruffled still, even with the light sedative. The mother frazzled. The last thing you’d want to do is burden them with your own misplaced ire. They can’t know. They wouldn’t know.
Diluc, however—
He’s been the silent spectator to this whole affair. He idles by the couches and the hearth, arms crossed, still-dirtied from whatever vineyard work he’d been doing prior to fetching you. You’re sure he was working in the fields, heard the child shriek, and rushed to their aid. Typical.
Diluc stares at you like he could immolate you alive.
“You’re incredible.” He says it like it’s the simplest thing in the world. Like the sentence doesn’t implode something in you.
Your fists shake at your sides. “Hardly. It’s just my profession.”
Diluc works his jaw and considers his words. You note the way he looks stumped and lost. It’s not intentional, if you’re being honest— so there’s no harm in enjoying the way he stumbles to speak around you, is there?
(It’s only fair. Diluc had always been so sure-footed and sturdy with his words. To see him flounder now reminds you that he’s changed too. Something in him has paled and been mutilated, just like you. Two wounded. His suffering isn’t what you revel in, but the knowledge that he’s affected. Neither of you came out unscathed and you’ve spent the last years refusing to imagine how Diluc might’ve coped.)
“Will you have tea with me?” Diluc asks, the words ringing off the glass chandelier in minor key. “You don’t have to if you don’t want—”
“I will.”
...
Adelinde kindly brings you both tea, by the hearth and its embers. It’s served with a few small cakes and rounds of steaming sweet bread. Diluc takes his tea just as he did when he was young— a heavy dash of cream and a spoon and a half of sugar (“the half is very important” he had always said). Adeline leaves you a carafe of coffee and shoots you a gentle smile before leaving the two of you be.
You rest on one of the couches, leg pulled up beneath you and blow over the rim of your mug.
Diluc sits adjacent from you, in a resplendent mid-morning sun beam. The chair is high-backed, upholstered with the red and gold pattern of the Ragnvindr clan. He looks regal, like a king from the stories you used to read together. Sunlight halos the frizz in his hair and the dust that shifts around him.
He sits with one heel propped up on the opposite knee, cupping the tea cup from the bottom, unbothered by its heat.
(He’s pretty, just as beautiful as you remember. Maybe more so.)
It makes something in you feel rotten. You pick at your nails and curl over your core.
He glances at you and you look away into the hearth, into the small flames that eat at the last of a birch log.
Having Diluc in front of you is uncomfortable. Maybe worse than uncomfortable, as discomfort is bearable and the sensation crawling up from the back of your throat isn’t. It makes your skin itch and feel too tight. Your palms sweat. Maybe you want to puke.
(It’s dread, or something like it. Like just seeing him put you on a precipice you had convinced yourself didn’t exist.)
“When did you start drinking coffee?” Diluc asks, breaking you from your spiral. “If I recall correctly, you hated it. Too bitter for your palate, or something like that.”
Ah—
“In your absence. In the year I stayed here, when you left.” It’s the truth. “ Lots of paperwork. I got used to the flavor after a while.”
(You used to prefer tea, favoring some black variety that Crepus painstakingly imported from Natlan’s volcanic cliffs. The first time you tried to drink it following his passing, you retched it back into your cup.)
You both shift uncomfortably.
“I see.”
You pretend not to notice the way Diluc’s grip goes white-knuckled for a moment. Your chest feels tight, too tight, and you squirm under your skin.
“I don’t know how to face you,” you blurt out.
(You never thought you would have to.)
Diluc looks away from you, into the fire. “If you don’t wish to ‘face me’, then you don’t have to.”
“Are you suggesting I simply ignore you?”
“If that’s what you would wish to do.”
“That’s not what I asked.” You frown, something burning between your ribs.
Diluc chews on his words for a moment. “Allow me to clarify. I have no expectations of you while you’re staying within the Winery.”
“So, if I simply ate your food and slept in one of your beds, ignoring you, you’d be alright with that?”
“If that’s what you wish, then yes.”
(The answer hurts to hear. You refuse to think about why.)
“Alright.” You take a long sip of your coffee. You’re not sure when your stomach began to ache.
“You’re unsatisfied with that answer,” Diluc guesses.
“Entirely,” you reply. “You’re basing your wants off of mine. It’s bothersome.”
“It’s the truth. As I said—“
“You ‘have no expectations of me’,” you parrot. “Would you truly be satisfied if I didn’t speak to you at all while I’m here?”
Diluc chews the inside of his cheek (a new habit you don’t recognize). “My satisfaction isn’t of consequence.”
“Idiot,” You snap— you don’t mean to. “Of course it is. I don’t want to make this any more unbearable than it already is.”
“Do you think this is unbearable for me?”
“… Yes?” You feel yourself shaking. “Maybe? I don’t know.”
(It’s worse than unbearable. The feeling in your chest is blooming, radiating out into your arms and legs, down to your hands. There’s a buzzing in the base of your skull.)
“I understand that it’s difficult for you to be here,” Diluc grits out. “I do not want to make that any worse by some expectation or assumption you think that I carry. If you wish to enjoy the festival and ignore me, that’s more than fine. If it would be easier for you to stay here and think of me as only some type of… concierge, I wouldn’t resent you for it.”
(You hate it. You hate him. You hate Diluc Ragnvindr endlessly, perhaps. You want to burn Dawn Winery to the ground.)
“Do you really think I could ever think of you as anything other than yourself?” You spit, intending to. “It’s insulting— a fucking affront to think that I could view you in such a way.”
“I don’t know how you view me.” Diluc’s voice wavers with what you can only assume to be anger. “I’m trying to make this easier for you.”
“In what way?!” You stand. “Do you think ignoring you would be easier for me?”
“I am making a well-intended inference based on the fact that you haven’t returned to Mondstadt for years.” Diluc stares at you like he wants to— “I am assuming you’d like to continue to ignore me, given that you’ve never given any indication otherwise.”
“… You’re the one who left first.” You spit the words, like how a sword cuts through air. “You’re the one who left and gave no ‘ indication’ of returning.”
Diluc swallows, thick and hard with a bob of his throat and he rises to his feet. You instinctively take a step back. He opens his mouth, then closes it with a snap of his teeth. The fire cracks and a log loses its structure, tumbling in the hearth with a flurry of embers.
He looks lost for words. You let loose a laugh, something awful and torn that you wish you could stuff back down your throat.
“Nothing to say?”
“It was a long time ago—“
“Ah, it’s irrelevant to you. I see.” Archons, you don’t want this. You should’ve never come back. It can’t be worth it, can it? It feels like your ribs are being broken, one by one.
(How wretched it is, for him to have such a power over you.)
“Don’t twist my words.” Diluc rises, taking a step toward you. “I only meant to say—“
“I am well-aware of what you meant to say.” You want to vomit, maybe. “It was so long ago, so it’s easier, right? If I view you as nothing more than a doorman with a familiar face, and if you view me as a guest to be treated with pleasantries.”
(Let’s forget all the history. Etch a lie onto a slate that’s already been shattered beyond repair.)
Diluc’s expression twists. Your hands shake and you cross them over yourself, wrapping your arms over your own shoulders and squeezing. He looks… hurt. Gutted.
“Do you think me cruel enough to ever think of you in such a way?”
“Yes, actually.” You laugh with a shake of your head. “Not even a letter, Diluc? Couldn’t even spare me a thought, could you?”
(Meanwhile, you clung to the hope that he’d arrive home through the front door of the Winery for months. How many did you sit in front of this very same hearth, wrapped in his old blankets and left-behind clothes and pray to any God who’d listen that Diluc would return?)
The admission guts Diluc. You can see it in his face, the way his expression tears open and he balls his fist and he almost seems to shake with it.
(Despite everything, it hurts to see him hurt.)
You step away, almost toppling into the couch. Diluc catches you by the arm with a lurch and keeps you upright. The contact burns like you’re too close to a roaring fire. You feel singed.
“I can’t forget, Diluc.” You laugh, shudder in his grip and you feel the bits of you fray even further. “I— I don’t know. I’m sorry. I resent you. I hate you. I look at you and I’m struck by the feeling that I’m looking at a ghost.”
You watch Diluc’s jaw lock. “Pot, kettle.”
“Pardon?”
“You left Mond as well, dear.” Diluc says the pet name and then flushes. An old habit, unearthed by sparring. You maybe would swoon if you weren’t feeling light-headed. “You’re a ghost to me as well. Maybe something worse.”
“... Am I? ” you spit, writhing in your skin.
His expression tightens and you see the hurt. A crack. His lip twitches and he stands. He has to look down at you and you feel the height.
“Do you think I haven’t been haunted by you?”
Oh, it’s like being punched in the gut. You’re being flayed, surely, on his great room floor. If you’re not careful, your entrails will spill and you’ll die here. You’re sure.
“Don’t lie to me.”
“You’re impossible,” Diluc says, grip almost bruising. “Do you truly think I’m lying?”
(You don’t.)
You swallow and step away from him. The moment you pull against him, Diluc lets you go, and you stumble back.
(You’re too frayed for this. Burnt. Cinders at a masquerade.)
“I need some time,” you say, fire in your voice is gone. You burn down so easily. “I’m sorry.”
Diluc stays silent for a moment. You can’t be sure what he’s thinking.
“Take all the time you need,” he says, before striding past you to his office. You hear the door nearly slam.
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