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Garcian Smith
Emir Parkreiner
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Before I die alone
I will have vengeance
#killer7#killer 7#killer7 fanart#suda51#garcian smith#emir parkreiner#fought with my charcoals for this one. i havent used charcoals forever and it shows 😩 also the paper texture isnt this noticeable irl#but it photographed badly#anyway love this guy. the guy of all time#lyrics are from Vengeance by Zack Hemsey#banger of a song#i first heard it in the Equalizer (very good movie) and thought the lyrics fit Emir very well#art#my art
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Becoming No One: Emir Parkreiner’s Quest for Identity
"What happens when the person you believe yourself to be is nothing more than an illusion ?"
Emir Parkreiner’s journey explores identity, power, and disillusionment. Caught between his real self, his ideal self, and a complete loss of identity, Emir’s psychological struggle can be linked to Carl Rogers' theory of personality.
According to Rogers, a person’s well-being is shaped by the relationship between their real self and their ideal self. When the gap becomes too big, it leads to incongruence—a state where the real self is too different from the ideal self, making it difficult to maintain a coherent sense of identity. Emir’s transformation into Garcian Smith and his idealization of Harman Smith provide profound meaning within this theory.
The Real Self
Emir Parkreiner had a troubled life, marked by his mother’s abuse and his role as a child terrorist. He was never taught empathy or love; instead, he was raised to be a killer. This traumatic upbringing likely disrupted his development, leading him to develop sociopathic tendencies. After murdering the Killer 7, Emir shoots himself, leading to the creation of Garcian Smith, his alter ego.
Garcian refers to himself as a "cleaner" and claims he wouldn’t even hurt a fly. He embodies what Emir believes he could have been if he hadn’t been neglected as a child—someone who doesn’t kill and is surrounded by companions (the Killer 7). Garcian becomes a psychological shield against Emir’s trauma.
The Ideal Self
No matter the situation, Emir/Garcian always shows respect toward Harman Smith. Harman was once the principal of Coburn Elementary School before being killed by Emir and locked in a safe. The act of locking Harman in a safe symbolizes that, even in death, Harman should be protected and preserved, rather than left discarded on the floor.
Emir considers Harman superior even after killing him. Garcian, now part of the Killer 7, shows great appreciation for Harman, referring to him as "master." He aspires to be like Harman to the extent of literally possessing Harman’s abilities without realizing it. Emir perceives Harman as the ultimate figure of independence—someone not controlled by the government but in control of others.
Identity Crisis
In Target06: Lion, the player no longer controls Garcian but a fully awakened Emir. His final form is more twisted than we initially realize. Trapped in an adult body, Emir remembers how he reached this point—from killing himself to murdering the only people who were close to being his family. Emir now lacks a firm grasp of who he truly is.
This form of Emir represents the gap between the real self and the ideal self, leading to profound internal conflict. His journey serves as a powerful exploration of identity, trauma, and the devastating consequences of incongruence.
#killer7#suda51#game analysis#video games#garcian smith#emir parkreiner#harman smith#psychology#carl rogers
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Killer7 (2005)
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Garcian Smith Has Exited The Cryopod!
Original Media: killer7 (Video Game)
Canon Divergent
Tagline: The Cleaner

"Don't make me say it again. I'm a cleaner."
Name: Garcian Smith Age: 33 Gender: Cis male Pronouns: He/Him Species: Unknown immortal avatar (appears human)
(Canon Information can be found HERE)
Garcian Smith was the leader of the killer7, a group of assassins originally brought together by Harman Smith to defeat Kun Lan and the Heaven Smiles. However, after the incident at Coburn Elementary School where the other members were destroyed outright and his former persona of Emir Parkreiner resurfaces, Garcian held on... and once the Last Shot Smile was defeated, he had a brief mental struggle but eventually Garcian won out and Emir merely exists as a distant memory.
However, with no other personae left to switch between, Garcian is looking for his next line of work... and on the lookout for new personalities to absorb.
Powers and Abilities
Garcian has access to the powers of his Third Eye, which can show various visions of different things. This power also allows him to absorb the skills and abilities of those he kills.
His preferred weapon is a silenced pistol. Low stopping power, but incredibly fast reload.
Personality and Virtues
While Garcian has been an assassin for much of his life, he prefers not to kill except as an absolute last resort.
He is a very cool and calm individual even around the most horrific of happenings.
Notable Things
He is always wearing some form of suit. His preferred suit is a white suit with a dark shirt and yellow tie.
He often carries a briefcase with him, which is where he carries various other weapons among other things.
He shows a lot of Japanese mannerisms.
Verses
Main Verse: (Primarily post-killer7 verse) Garcian is on the hunt for his next line of work. He knows his skills will come in handy somewhere, he just has to find them. (verse tagline: main)
Final Fantasy VII Verse: A vision from his Third Eye shows him a new world. Crossing over, he finds himself in Midgar. He signs on with ShinRa and joins the Turks to assist with their work. (verse tagline: FFVII)
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awakened boys
#no more heroes#killer7#killer7 spoilers#k7 spoilers#henry cooldown#garcian smith#emir parkreiner#would be so pog if they could meet up
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youtube
#killer7#suda51#emir parkreiner#garcian smith#kaede smith#con smith#coyote smith#harman smith#dan smith#mask de smith#kevin smith#fav
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Another level of depth in Killer7 is that you can ask "Is it Killer7 who can only deal with Heaven Smiles, or is it only Emir Parkreiner who can deal with them?" And if you assume it's the latter, the reason why he's the only one who can deal with them is because he's a top government agent. He has a license to kill anyone he pleases, and the government will cover it up and brush it away, because his existence itself is tied to a secret that can't be made public. Also there's a lot of cut cutscenes in the game's files that didn't make release, some of them look like they elaborate on certain plot elements that are told really briefly
oh huh I had not considered that. very interesting thought, huh
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travis, jeane, and henry are shelter children: the abridged nmh3 headcanon for pals who havent killed the past
(and yeah there’s spoilers)
Who is Kamui?
In The Silver Case, Kamui Uehara is a legendary serial killer in Japan’s 24th Ward; he was arrested for the killings of several political figures in 1979 and suddenly broke out of prison and resumed activity in 1999. He notably had silver eyes. Plot twist: THIS IS A LIE, the 1979 Kamui and 1999 Kamui are different people (ish), and the No More Heroes Kamui is technically not this Kamui, even if he technically... is.
Danni, what the fuck.
Yeah man I know Kill the Past lore is fucked up.
How is this possible?
It’s a government conspiracy!!! The 1979 Kamui, also known as “Format” Kamui, had a personality type (obedient & with a lot of “criminal power” - aka capacity for chaos/destruction) that the Powers That Be determined would be really good for creating numerous controllable government sleeper agents to shift the balance of political power as they saw fit. This personality base was mass produced by imprinting it onto vulnerable young boys in the Shelters (Kamui Maspro) and later young girls (Ayame Maspro).
What’s a Shelter?
Horrible dystopian toddler reeducation bunker where young children were kidnapped, forced to do menial soul sucking tasks in a sterile environment, and reeducated before being subtly planted back into society as sleeper agents. Thousands of kids from the 24th Ward were taken. 1999 Kamui and NMH Kamui were both products of the Shelter. Specifically, NMH Kamui is the “ultimate” Kamui Uehara, having successfully absorbed the memories of previous Kamui consciousnesses to become a quasi-godlike meta-aware and fourth wall breaking being, in conjunction with the mysterious powers of the silver eye he had implanted into his socket, which also grants functional immortality...
DANNI WHAT THE FUCK
YEAH I KNOW BEAR WITH ME.
Isn’t that kind of like the Coburn Elementary stuff in Killer7?
IT SURE IS! Coburn and the development of Emir Parkreiner as a Japanese sleeper agent in American politics is quite close to Kamui/the Shelters. I also headcanon that Coburn is an American iteration of the 24th Ward’s Shelter Project, as, essentially, the government in both Killer7 and TSC are invested in controlling the population via (often violent) social engineering.
So how do Henry, Jeane, and Travis play into this?
As of NMH3, Henry has revealed that he and his siblings fled from their serial killer father and were captured and brainwashed into believing they had separate lives. In this headcanon, I posit that the three of them have been manipulated and influenced to become assassins due to whatever conditioning they received at this event, possibly at another Coburn-like project or facility. I’m undecided on whether the father who raised Travis / abused Jeane is their blood relative and the same as the serial killer or not, as it’s possible Travis and Jeane were returned to him after conditioning.
first of all HENRY HAS A FUCKED UP GREEN THIRD EYE LIKE EMIR. LIKE, LOOK AT IT.
NMH Kamui, in Travis Strikes Again, notes many similarities between himself and Travis: he has similar fourth-walling abilities to the type of being that Kamui has become and, like him, has a large amount of criminal power. On their own this doesn’t necessarily mean anything except travis fourth wall break kill real good, but combined with all the other heavy Kill the Past stuff we’ve seen and Henry’s backstory reveals, it’s not too tough to read into Travis having unknowingly developed into a being on the same level of existence as Kamui: in other words, a self-aware viewpoint for the player.
“Ayamestock” or “Kamuistock” characters, due to their conditioning, are often found in dangerous careers and think little of bloodshed; they are also usually being moved around like chess pieces by higher outside forces.
We don’t know what the hell the UAA or Sylvia is doing as of NMH3. The UAA was no longer false as of NMH2, but why do we still need this bureaucracy / to have the fights taped and widely circulated on the dark web as of TSA? Not to mention that Travis is an “above-ground” assassin while there’s an underground... tl;dr, I suspect Sylvia of manipulating Travis as a pawn, as she has since NMH1, in a way that might involve the Emerald Order and whatever figures were originally manipulating Travis/Jeane/Henry.
The siblings’ separation also fits neatly into the concept of the Shelters: at least one pair of siblings was separated via the Shelter Project, conditioned, then adopted into different families for the sake of spreading out that influence.
Travis has issues with unearthing suppressed memories (perhaps due to tampering?) in NMH3, plus Henry’s experiences with Mimmy in NMH2 suggest Henry does as well.
We don’t know much about Jeane, but “failed” Ayames and Kamuis -- those who didn’t take up the programming well enough -- are usually people on the fringes of society who aren’t placed anywhere influential and have to reckon with their latent violent tendencies some other way, ie CRIME and MURDERS. With her brothers as possible Kamuis, it’s possible she was an Ayame candidate as well, but remained an outcast due to her lack of compatibility. Ayames are also known for being purer / more given to bloodlust as the Ayame project, taking place after the Kamui one, had perfected the conditioning process-- see: the fact that she nearly took Travis out.
Finally: it would be cool and I like it.
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Random Kill The Past thought
Kamui Uehara is to Emir Parkreiner what UEHARA is to Dimitri Nightmare.
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[THE MIND, THE HEART, THE SOUL]
#killer7#oh boy time to tag all the smiths#*deep breath*#garcian smith#dan smith#kaede smith#kevin smith#con smith#coyote smith#mask de smith#Christopher Mills#Emir Parkreiner#garcian enjoyers follow me#plz i need more ppl who appreciate him#hes the only man ever
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Killer 7 As A Postmodern Work
One of the most striking elements of Killer7 as a video game is its subversion of what could be expected of it at face value. One may expect a video game about assassins to be standard affair, a first or third person shooter, something where you kill the final boss and beat the level, but Killer7 ultimately twists this known formula on its head, creating something that certainly takes pieces of other works, but creates something wholly new and original from them.
As a game, Killer7 mixes genres in a way that no game has successfully done since, taking elements from House of the Dead styled “Rail Shooters” and combining it with classic point and click adventure gameplay. This genre mixing ensures that very few new players will feel familiar with how the game works, forcing players to view the game from a new perspective, using both quick reflexes and precise aiming for combat, as well as thinking through the many puzzles the game presents.
https://youtu.be/kNBdPNxLyvk?t=315
In this gameplay video, the player can clearly be seen slowly learning how the game works, initially attempting to shoot at an invisible enemy, then learning to scan, turning them visible and vulnerable. This approach to gameplay forces players to relearn how to handle basic enemy encounters by punishing the behaviors that many other games would reward, and forcing players to think first to get the best possible outcome.
Killer7′s visual design can be broadly defined by the term “Cel Shading”, which refers to a technique used in rendering 3D objects with unrealistic lighting systems that use different light levels rather than a smooth transition. This style is most prominently used in games like The Legend of Zelda: The Wind Waker, and Jet Set Radio, which feature bright and colorful worlds that can be seen as very child-friendly. Killer7 adopts this style, but subverts the expectations set by previous cel shaded games by presenting a very mature and adult-oriented experience.
By far, the most postmodern element of Killer7 is its story, and the extremely unorthodox methods that are used to tell it. For starters, unlike most games, a vast majority of the characters that you speak to and play as in Killer7 are already dead. From the titular Killer7 (with the exception of Garcian and Harman Smith), the recurring characters Travis and Susie (who only appears as a talking severed head), as well as the targets assassinated in previous levels, a vast majority of the cast of this game is either already dead, or will be. The “Ghosts” that the player will encounter throughout the game do not speak normally as other characters do, instead delivering dialogue through subtitles with jumbled, nonsensical speech played over it.
https://www.youtube.com/watch?v=V-HAnFt0W1E
The speech of living characters, however, can be just as esoteric as that of the ghosts encountered. The first time the player meets the game’s antagonist, Kun Lan, he attempts to trick Harman Smith, who tells him “Tricks are for kids”, and then proceeds to catch the bullet he is shot at with, flying out the window and landing on top of the space needle.
https://youtu.be/dTZO60PaFTc?t=215
After the game’s ending, a title card appears stating “Shanghai, 100 years later”, in which a nearly identical scene takes place.
https://youtu.be/ArDj_PySA5c?t=522
The overwhelmingly complex and dark plot of killer7 is highlighted by scenes like this, where it seems to acknowledge just how strange a world it has created. While the main plot may focus mostly on a conspiracy by the Japanese government to take control of the United States, and many horrific scenes take place throughout, Killer7 is also a game where you have a series of duels to the death with “The Handsomemen” who are essentially a group of power rangers in Times Square.
https://youtu.be/ZvGR1HhvXB0?t=140
This sequence is followed by several fourth wall breaks, including a character who insists that she knows Garcian’s name because she writes the story before fading from existence, and a fake credits sequence for “Hardboiled Shooting Killer7 Online” with character art that parodies various arcade games.
The ending of Killer7 is without a doubt the most important piece of this game’s postmodernism. After learning about the Japanese Government’s true secret weapon against the US, a person by the name of Emir Parkreiner, All of the members of the Killer7 except Garcian and Harman are permanently killed. This scene is followed by a series of flashbacks at the Union Hotel, where it is revealed that Garcian had killed all of the members of the Killer7 previously, and had simply been using their weapons throughout the game. Gargian is awakened to his true identity, Emir Parkreiner, and is terrified of what he has done.
In an extra chapter you play as Garcian who has fully become Emir Parkreiner, and is now nearly invincible. Emir confronts Kenjiro Matsuoka, who works for the Japanese government, and players are given a choice to either kill him and allow the US to destroy Japan with no consequences, or let him live and allow Japan, which was nuked previously in the story, to launch their own nuclear missiles at America. This is followed by confronting the final member of the Heaven Smile terrorist organization, who is revealed to be Iwazaru, who helped you through the game, whose real identity was Kun Lan, the game’s antagonist.
https://youtu.be/P0GVnbIxhnw?t=217
This ending is as strange as it is ambiguous. It raises far more questions than it could ever answer, and being followed by the aforementioned post-credits scene only makes it that much more bizarre.
Killer7′s entire existence is a wonder, for something as strange and off-putting to have been made at all is incredible. Despite this, the game has garnered a strong cult following for its extreme use of postmodern ideals to create something that takes the familiar and turns it into something that had never been done before, and likely will never be done again.
Many of director Suda51′s other projects are similarly postmodern, from clear fourth wall breaking to fast forwarding through a long speech mid cutscene, his work never fails to turn the tried and true into something new and different.
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[SPOILER]
Killer7 is such a complex game that requires multiple analyses and theories. The game was designed to encourage players to think deeply and form their own understanding of the story. There is one thing that has been on my mind lately.
Did Dan recognize Emir (Garcian) and simply choose not to act on it? Or is his memory of the event suppressed ?
It was revealed at the very end that Garcian was, in fact, Emir Parkreiner, the 13-year-old boy who killed the entire team. Only one of the crew was able to have a brief conversation with him, and that is Dan Smith. He confronted Emir just before dying, so it would be logical that he remembers his face after being resurrected again. I wouldn’t say that Kevin remembers Emir because the instant he saw him, Emir shot him. Although we haven’t seen Garcian and Dan interact face-to-face, wouldn’t Dan recognize him as Emir and realize that there is something wrong with the team? Or did they just forget that event?
That memory loss could be due to the fact that Emir shot himself, causing him to have dementia, and it affected the other Killer7 members as well.
My theory is that the rest of the Killer7 probably all forgot that event due to the fact that Garcian is the main personality. Garcian could have possibly controlled their memory unconsciously, just like he did for Harman. When one experiences traumatic events, the human brain tries to forget those events in order to keep us safe. Emir is possibly trying to suppress his memories by adopting a new persona, and he also made sure that the rest of the Killer7 forgot that event as well.
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Killer7 (2005)
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"In the name of Harman..."
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emir parkreiner
watermarked version of a commission
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