#ella sonic x
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risziarts · 6 months ago
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Fave mother(figure)s
Something for mother's day
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eggskie · 2 years ago
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vanella nation rise up
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sonicgirlsmackdown · 1 year ago
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ARCHIE MATCHUP ROUND 1
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Note: This is specifically looking at Ella as she appears in the archie comics
Propaganda under the cut c:
Thunderbolt the Chinchilla:
She's the most loyal of Eggman's Egg Bosses and determined to do whatever it takes to make him happy. She has a mech suit and cybernetics that give her lightning powers
She is just the biggest Eggman simp ever. She has an Eggman plushie
She’s one of Eggman’s most loyal workers. She loves her boss so much that she wants to marry him. Best part is that she has the confidence of a girl boss yet the capability of a girl fail. Amazing.
She’s one of the shortest characters in the Sonic universe
Wish there was more of her
Evil girl-fail with a crush on Eggman. Round. Filled with hate. Love her
Ella:
From Sonic X. She's cool
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poopyshitballs4000 · 1 year ago
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DUDE THIS IS SO FUCKINF CUTE IM CRYING
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tired-jacs · 11 months ago
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So my friend has me watching Sonic X for the first time and I made this observation. (Just finished S1 E7)
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fyeahsonicthehedgehog · 3 months ago
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xxe123spiderfreakxx · 1 year ago
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pt.2 🫶🤖🫧
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some of my epic sonic tweets 🤙😐✨️
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neurotypical-sonic · 2 years ago
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you gotta understand that I am sooo out of practice drawing humans but. vanella.
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themetallicnemesis · 2 years ago
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Gee cream, why do you get to have two moms
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despairingdivas · 9 months ago
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Its just them!!!
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quazart · 1 year ago
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Yes, yes, another au puggle interference. It's just too cute not to do, though!! I can't stop!!
Anyways, puggled X!Knux. But in his universe, kinda, lol.
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Tiny and angry little guy😆💕
Results of another fun conversation with @heckinconfusedparade 💖💕
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egg-emperor · 3 months ago
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I do not mind X show Eggman and love him a lot actually because he's really funny and one of the reasons I fell in love with him around the same time I got into the games. my issues with his characterization here and there are very minimal and besides that he's a very fun and pretty great portrayal
the X comics on the other hand, god his characterization was awful I'm not gonna sugarcoat it. he's not even consistent with or anything like the show and he has almost nothing that makes him so likable to me in the show. makes sense because Sega of Japan weren't involved at all unlike the show
the only thing I have to thank them for were the sexy outfits Eggman wore and how hairy he was and when his bare chest was out. and that's just the art lol it's all I can compliment, everything about the writing and story for him was awful and OOC, not even in character to Eggman in the X show. I'm never gonna be able to bring myself to read it again aside from glancing at the sexy art
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eclipsinggod · 1 month ago
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When I was a child, I watched Sonic X in my own language and in Russian.
Now I'm watching it in English and ?????
Wtf is that Ella voice????? 😭😭😭😭 And racist voice for Mr. Tanaka???? Wtfffff????
Tempted to find the Russian dub just because of this garbage voice acting.
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sonicgirlsmackdown · 2 years ago
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ROUND 2
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edgy-ella · 9 months ago
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My biggest hopes for Sonic x Shadow Generations
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This sounds cliche as hell, but watching the trailer for this game made me feel like a little kid again. Sonic Generations is one of my favorite games of all time and I still vividly remember when it was announced. That being said, I, like many other Sonic fans, thought it was a bit weird that Generations was next up on the remaster train once leaks started to circulate about it. The game has been available on places like Steam for over a decade and still looks and plays fantastically, unlike games like Heroes and Unleashed which remain stuck on their original console gen or the Adventure games which desperately need a visual touch up at the very least.
But if they’re going to remake Generations, I’m glad that this is the route they’re taking with it. I’ve always been a big Shadow fan, so I’m thrilled to see him get his own side story in Generations that explores his past adventures alongside Sonic’s main campaign. Especially since, let’s face it, levels like Westopolis aren’t nearly as fondly remembered as levels like Green Hill or City Escape. This is a good opportunity to go back to old concepts in a better engine and really make them shine. The original Generations did this with Crisis City and the Silver boss fight, so I have faith in Sonic Team’s ability to do the same thing again this time around with the more Shadow-centric content.
(It’s also a great way to reintroduce Shadow to newer fans in preparation for the next Sonic movie)
But, outside of general polish, what do I want out of this game? I’ve 100%’d the original Generations, so I feel like I’m in a better position than most to share my thoughts.
1. Consolidate Time Attack with Story Mode
In Sonic Generations, there are two main gameplay modes: the main story, and a separate time attack mode. The latter of which is notoriously buggy, at least on Steam, prone to crashing when loading a level or otherwise just not tracking your times and high scores at all. There’s a reason why playing all of the levels in time attack mode is the game’s rarest achievement on Steam, even more rare than 100%ing the game or beating the final boss without getting hit.
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But even if those issues were fixed, I’d still like to see the separate time attack mode removed altogether. If you have a really good run of a certain level in the main story mode, that time will not transfer over to time attack, effectively making your best time worthless since it won’t be put on the online leaderboards. The times you get in time attack mode also don’t bleed over into the main campaign, so if you S-rank a level in one mode, it won’t carry over to the other.
In my opinion, this is really bad game design, and I think Sonic Team knows this. Games released after Generations like Forces have done away with this issue by simply getting rid of time attack mode and tracking all your best times in one place—the main story campaign—and pulling leaderboard placings from there. That’s what I want to see for Sonic x Shadow Generations.
The one argument I could see against this is that Generations has a surprisingly robust customization system that allows you to buy and equip different skills and power ups for Sonic to use in each level. This includes the Chaos Emeralds after you beat the game, which naturally let you play as Super Sonic to blitz through any level with reckless abandon after you get 50 rings. This level of customization can make it difficult to judge the skill of players in a vacuum, which is why a developer may want to bar them from use in a leaderboard setting, especially Super Sonic.
I don’t agree with this mindset. I’d argue that allowing all the different skills and power ups for time attack serves to create a stronger sense of community, as it enforces players to test out different skill setups and share their results with others. I can picture an active community debating amongst themselves which skills would be the best to use on each level. If Super Sonic/Shadow is too much of a concern, then either ban them from the leaderboards like in Forces or create a separate leaderboard just for them.
2. A Stricter Ranking System
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Sonic games really fluctuate on how easy or hard it is to get the highest rank in every level. Games like Adventure 2 and 06 can often feel too demanding of the player, which also isn’t good, but Generations falls firmly on the other end of the spectrum. It’s really, really easy to S-rank everything in this game.
Don’t get me wrong; I don’t necessarily think that’s a bad thing, and I much rather prefer a lenient ranking system over one that’s extremely strict. But when it’s too easy to get S-rank most of the game’s levels, it kills a lot of the game’s replayability. Generations has surprisingly robust level design that I don’t think a lot of people would expect from a boost game, but the game rarely encourages you to take advantage of it. If the most straightforward route gets you the same results as the one that you need precise jumps and quick reflexes to get on, why bother going off the beaten path at all?
Outside of the ease of S-ranks, the time gaps between each rank is also way too big for a game like this. Let’s use Green Hill Act 2 as an example. To get a C-rank you need to beat the level in 11 minutes. To get a B-rank, you need to beat the level in 7 minutes. To get an A-rank, you need to beat the level in 3 minutes. To get an S-rank, you need to get an A-rank and beat the level without dying.
See what I mean? The time gaps here are way too big. In my opinion, they should all be within a minute or even less of each other. Seriously, who the fuck spends 11 minutes on Green Hill Act 2? I can literally only think of one level in the entire game that I ever spent more than ten minutes on, and…
3. Fix Planet Wisp Act 2 omg
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Planet Wisp Act 2 is without a doubt the worst level in Generations. Some of the physics at the end of Crisis City Act 1 are a little weird (imagine that), but PW2 is just unbearable. It’s way too long, feels extremely repetitive, and most of the level forces you into a 2D platforming section during a Modern Sonic level. Its poor quality is especially an issue because, while it make not look it, this is the last level of the original release of Generations before the final boss fights.
I don’t think that there are any easy changes you could make to this level that could fix it. I get why they’d want to make it longer than usual since it’s the last level of the game, but when the level feels like a chore to get through, all that work comes off as padding rather than feeling climactic. I honestly think that it would be better to just start from scratch.
If I’m being honest, I’d even go as far as to use a different world from Colors instead. Generations has way too many big grassy areas as is. That’s something that Shadow will help rectify for this remaster, as he will naturally pull from more urban and sci-fi than Sonic, but the point still stands.
4. Mephiles?
Mephiles is a lot of people’s favorite Sonic villain. I am not one of those people. His plan sucks, his design sucks, his lore sucks, his boss fights are underwhelming. The only good parts about him are his voice acting and music.
Weirdly enough though, I’m…kind of hoping he shows up in Sonic x Shadow Generations?
I mean, if there ever was a time to bring him back, now would be it. There’s a long standing fan theory that the Time Eater, the main antagonistic force in Generations, is what’s leftover of Solaris/Mephiles after the events of Sonic 06. Both characters are shadowy time gods, the Time Eater is capable of pulling the bad future from Sonic 06 (Crisis City) even after the events of that game were erased from history, and the Time Eater really doesn’t have any origin or backstory otherwise. I don’t have a source on this, but I’m pretty sure that Ian Flynn supports this theory too.
While it looks like Shadow’s campaign in Sonic x Shadow Generations will mostly focus on his origin story and the Black Arms (which I think is the right move if part of Sega’s goal here is to reintroduce people to the character before the next movie comes out), it’d be a huge missed opportunity to not include Mephiles in some way, shape, or form. His beef with Shadow feels way more personal than his (almost nonexistent) beef with Sonic, so putting him in the Shadow campaign would be a natural fit. I would also love it if the game confirmed the Time Eater=Solaris theory, but I can also understand why Sega wouldn’t want to go that route. Distracting too much from the Black Doom stuff that they obviously want to focus on will just muddle the game’s narrative, which I’d bet will be much stronger than the one in the original Generations.
And…yeah, that’s all I got for now. What are you guys’ hopes for this game?
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nightfurylover31 · 1 year ago
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Ella and Tanaka are criminally underrated.
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