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#elisa teague
flipjack · 4 months
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Deborah and the gang for DnD at GalaxyCon Oklahoma City
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kidasthings · 4 months
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Noa and Mae: A Taboo Affair?
Hi, there! Kida checking in again with yet another controversy - you've been warned.
I see a lot of people on Tumblr and Reddit pointing out that a Noa/Mae (#NoMae?) pairing would be at best controversial, at worst beastiality.
I mean, he IS a CGI ape, right?
Not so fast.
I'd like to break down a few points, if I Mae (pun intended!), and address this argument. I'll be using a few of the comments I've seen on the web already to do so, on the part of the dissenters to the pairing.
1st Argument: "Planet of the Apes wouldn't show a kiss between a human and an ape. Ew."
Reply: Oh, they already have, my friend. Not in the full-blown sense, but they definitely did film Zira and Taylor kissing lips to muzzle in 1968. You can view that lovely bit here: https://www.youtube.com/watch?v=gEp7yunwVF8
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I apologize in advance for impinging on your delicate simian sensibilities. #sorrynotsorry
2nd Argument: "Why would they even depict a human/ape couple? Humans and apes can't even reproduce in the franchise."
Reply: They can't? News to me. There was a Hum-Ape written into the early scripts and screen tests for Beneath the Planet of the Apes in 1970. Seems the Planet of the Apes franchise truly thought it was worth exploring back then. You can read all about that little guy right here: https://planetoftheapes.fandom.com/wiki/Hum-Ape
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Aww, just look at that adorable lack of face-fur!
3rd Argument: "The audience of today isn't ready for that kind of thing."
Reply: And the audience in the 1960's/early 1970's was? I didn't know we became even more conservative 50+ years later. I'll be sure to adjust my high neckline and clutch my pearls in absolute horror at the thought of all of those deviant libertines living before me. Excuse me, I must go confront my parents about this.
BUT, before I do, I do want to point out we seemed to accept an on-screen kiss between Goliath (a gargoyle) and Elisa (a human) during a certain Disney children's cartoon show in the 1990's - anyone remember that?
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Disgusting. I bet his breath smelled like rancid pigeon.
Additionally, we have more recent films such as Avatar, The Shape of Water - which won 4 Academy Awards, including best picture (not bad for a human and a fish-man pairing), and Beauty and the Beast.
And hey, if a living monster is not your thing, you could always opt for Warm Bodies. Think female human and male zombie. Necrophilia, anyone?
4th Argument: "Okay, fine, I see your point on the Taylor/Zira thing. But that only worked out because it was a human in a monkey suit, and we all sort of knew that. It didn't make it so strange. As for the other films you listed, well, those creatures don't actually exist so it's out of the realm of true possibility anyway. Noa is depicted as a real chimp, and him getting with Mae just makes it hit too close to home for comfort."
Reply: #Ishetho? Let's take a good look at what a "real chimp" looks like:
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He's so damn Chimpy.
Okay, now let's look at our leading man--er, ape:
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Looks like Chimpy had a love-child with Owen Teague. #shudder
As you can see, the two are pretty different. Chimpy has a true muzzle and a mouth that curves around it. Noa has a flatter, human face with an actual nose bridge and wider-spaced eyes.
And the EYES. My god. If you don't see the humanity in those baby-blues you might want to get checked for psychopathy. Besides that, Chimpy lacks eye-whites and has rounder eyes than Noa. Additionally, that pronounced brow ridge on Chimpy has thunder clouds gathering beneath it. Don't get me started on the ear comparison between the two, I'm sure it goes without saying!
Anyway, I think it can be safely stated that no chimp alive on this earth looks like Noa. He's too physically humanized to resemble an actual chimpanzee of the typical zoo variety. Thus, I would place him safely in the category of fish-man, the tall, blue cat creatures from Avatar, and those barbaric blue aliens that keep cropping up on certain ice planets in books #ifyouknowwhatImean.
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All that said, everyone can ship what they want. If you want Noa playing house with Caesar, never mind that trifling little timeline issue, you go with your fine self and write that fanfiction. Create an account on DeviantArt.com and fill it with their anthropomorphic babies who eventually grow up to be the first ape astronauts. Someone out there is going to love it and eat it up, I promise you.
For the points above, this is about Noa and Mae. They've got something, something tangible. Whether or not it becomes canon is yet to be seen.
For now, it lives on in our minds. With our inner eye, we can see it just fine.
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residentmedieval · 4 years
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Character illustrations for Shop Of Lost Dreams, a new BurnBryte module by Carnelian King, available now on roll20!
You an check out a recording of a playthrough from Roll20Con, featuring Taliesin Jaffe, Liselle Awal and Elisa Teague, run by the writer themself.
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sageadvicednd · 4 years
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Timed game play and puzzles - Dungeon Master's Guide with Satine Phoenix - ep4
Timed game play and puzzles – Dungeon Master’s Guide with Satine Phoenix – ep4
good morning dear friends happy Sunday morning or afternoon wherever the heck you are welcome to Dungeon Master’s guide here on the DME Channel I’m setting Phoenix on your host for today and we have a super-fun lineup we have very special guests here we have Rudy Ruttenberg and ELISA Teague and we are going to talk about every one but before I go into the details on that let’s look at what we…
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iihih · 7 years
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The Ghastlytrump Tinies: A Parody by 26 Illustrators
The Ghastlytrump Tinies: A Parody by 26 Illustrators
The Ghastlytrump Tinies is a parody of Edward Gorey’s classic alphabet book The Gashlycrumb Tinies, but with the children representing what we’d lose in a Trump administration. Written by game designer Mike Selinker, and illustrated by 26 different artists, only 1,000 copies of the softcover book have been published. (more…)
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gameosity · 4 years
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Renegade Game Studios Hires Elisa Teague As New Senior Producer for RPGs
Renegade Game Studios has announced some exciting news! Elisa Teague, a distinguished tabletop game industry veteran, has joined the company as the Senior Producer for roleplaying games.
https://is.gd/RCeZak
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mrjohnangulo · 6 years
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PAX Unplugged 2018 II: Previews of Godsforge, Wavelength, Ubongo! Fun-Size, and Lions and Tigers and Bears, Oh My!
by W. Eric Martin
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Following BGG.CON 2018, I had thought that I was through with con coverage for the year, but then I asked Scott about attending PAX Unplugged, which took place in Philadelphia from Nov. 30 to Dec. 2, and he said sure, so off I went. I hadn't attended PAX Unplugged when it debuted in 2017 as it took place the same weekend as BGG.CON 2017, so this was new to me — and new to many other people as well based on the size of the crowd. The exhibitor space had roughly doubled in size from 2017, but the crowd seemingly hadn't — or at least that's what some publishers told me, with them estimating that the increased competition for attendee dollars hadn't been matched by a corresponding increase in attendees. Of course maybe the other exhibitors just had better things for sale. So many factors play into such things that it's hard to know for sure, and PAX has not released attendee figures as of this writing.
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When can be said for sure is that publishers both announced new titles at the show and had upcoming games available for previewing, but they had done little in the way of marketing them ahead of the show — or perhaps I'm just no longer hep enough to track all of the social media platforms on which publishers do things these days. (Using the word "hep" is probably a good indicator of this.) For example, the first sign of Godsforge on Atlas Games' social media accounts that I see is a tweet that was posted on the second day of PAXU only twenty minutes prior to me tweeting about the game after having played it. Weird. In any case, Godsforge is a 2-4 player game from Brendan Stern with hypnotic otherworldly art by Diego L. Rodriguez that would ideally be on a six-foot-tall banner in order to attracts the eyes of passersby. Each player starts with 20-30 life depending on the number of players, with everyone attacking left and defending right in order to be the last one still in the game. On a turn, everyone simultaneously rolls four dice up to three times using standard Yahtzee rules, then each player lays one of their four cards face down in front of them. In any order you want, players reveal those cards, paying the cost of them via specific numbers on rolled dice, the sum of rolled dice, veilstones, or a combination of the above. On the dice, 1s can be any number you wish, while an unused 6 can be spent to acquire a veilstone. Spells provide one-shot effects, while creations go into play in front of you, with some of them providing one-shot "enter play" abilities in addition to possible attack and defense values and sacrifice abilities. Once all the cards have been resolved, players assess damage comparing their attack value against their target's defense. You then ditch any cards you don't want, then refill your hand to four. Once a player is eliminated, everyone still in the game starts taking damage from them each round in order to hasten the endgame. I played a shortened two-player game with an Atlas representative and enjoyed the back-and-forth of play, the call-and-response of cards as my opponent attempted to chain out multiple creations in order to take advantage of special abilities, while I tried to keep him in check, boosting my health through spells, then digging for veilstones in order to put out a powerful creation that required the sacrifice of veilstones or one of my creations each turn. This style of gameplay is familiar from other games, but the art and graphic design is not, and Atlas would do well to highlight this as much as possible.
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Sample cards in Godsforge
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• Designer Elisa Teague was in the Ultra PRO booth for much of PAXU to demo her new dice game Lions and Tigers and Bears, Oh My!, which debuted at the show from UP's Playroom Entertainment brand. The game includes 25 dice, and each of the 2-5 players in the game start with the same number of dice, which show a lion on one side, a blank on the opposite side, and a bear and a tiger twice each on the other four faces. All players play simultaneously within a round, starting by rolling all of their dice on the table. Each player then chooses one of the three animals from among their rolled dice, with lions being worth four points each, tigers three points, and bears two. After choosing an animal, the player sets aside all of the matching dice, then decides whether to roll again. If they roll the right animal, they'll score more points, with non-matching animals being irrelevant; roll any blank sides, though, and those dice are returned to the box. As soon as all players stop rolling in a round, whether voluntarily or due to them having no more dice to roll, they score points for their chosen animal, then a new round begins. As soon as a player loses their final die, they're finished, and once all players have lost all of their dice, the game ends, and whoever has scored the most points wins.
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Earring dice not included in the box!
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• Thames & Kosmos, the North American branch of KOSMOS, debuted Grzegorz Rejchtman's Ubongo! Fun-Size Edition, which is yet another take on the Ubongo family of games that debuted in 2003 and that has sold more than five million games according to the cover of this particular item. As in Ubongo, players of Ubongo! Fun-Size Edition compete to solve individual puzzles as quickly as they can. Each player has a set of eight polymino pieces, each a different color. Players decide before the game begins whether they'll use the A- or B-side of the puzzle cards, with the A-side puzzles requiring exactly three pieces to complete and the B-side puzzles requiring exactly four. Which pieces? Well, you have to figure that out for yourself, with each puzzle having at least three different solutions. At the start of a round, each player receives a new puzzle card and must race to fill in the blank spaces as quickly as possible. As soon as one player has done this, they start counting down to zero and everyone else must complete their puzzle before time is up. Whoever completes their puzzle card in time keeps the card for a point; the player who started the countdown both keeps their card and earns a gemstone worth one point. After eight rounds, the player with the most points wins. To even the playing field between adults and children in Ubongo! Fun-Size Edition, the adults can play without the yellow piece — a straight line that covers three spaces. All of the puzzles can be solved without this piece, but doing so will be more difficult than normal...
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• Wavelength is the creation of designers Alex Hague, Justin Vickers, and Wolfgang Warsch, and a prototype of this 2019 release from Palm Court was available for playing in PAXU's First Look area beside the exhibitor space. Wavelength is a party game in which you try to get your teammates to correctly guess where to place a dial along a spectrum, the endpoints of which are defined for the round by two bipolar concepts, such as "mysterious — expected", "round — square", or "useless emoji — useful emoji". In more detail, the cluegiver looks at a card that shows two pairs of bipolar concepts, then chooses one of them and places the card in the device's holder. They close the window on the device, then spin the wheel to randomly determine where the target will be — all the way at one end of the spectrum, in the middle, or somewhere between the middle and an end. They close the window and give a clue to their teammates, who then move the red dial to where they hope the yellow bullseye target is located. The other team then guesses whether they think the first team is on target or to the left or right of the target. Teams score points depending on how well they do, but as with many party games, the points are kind of beside the, um, point. Ideally everyone is giving clever and amusing clues, and the table gets to feel what it would be like to have hung out with Oscar Wilde.
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We had only three players, so we fudged teams and did round-robin sessions of clue-giving, guessing, and counter-guessing. Overall the game delivers on what it's trying to do — assuming that the cluegivers can do their part, of course — but the turns in which the bullseye falls at the far end of a spectrum are disappointing because there's no mystery about them, nothing to discuss or puzzle out. If you have a spectrum of "evil — good" and the cluegiver says "Adolf Hitler", then you dunk for the round, shrug, and move on. The middle 80% of the spectrum is the interesting part because that gives everyone trickier challenges, and I'd prefer the device be reworked so that you can have a bullseye only in that range. The game is still in prototype form at this point with a somewhat wonky device, so we'll see what it all looks like some months from now when it's actually coming to market. (By the by, bipolar concepts like "ugly — beautiful" are used in semantical differential questions to measure how individuals evaluate words and phrases. Psychologist Charles E. Osgood started this line of research in the 1950s, and people still use such studies today because they're sometimes viewed as less loaded or more meaningful than questions that pose more of a agree/disagree option. This latter style of question is the Likert scale, and you might see a question such as "Is this game challenging?", then you're asked to fill in a circle: strongly agree, agree, neutral, disagree, strongly disagree. By contrast, a semantical differential question might have a direction such as "Please rate this game", then confront you with something like "challenging ○ ○ ○ ○ ○ ○ ○ easy", giving you something to bounce off the word "challenging" rather than you considering it in a vacuum. More on Wikipedia...) from BoardGameGeek News | BoardGameGeek https://ift.tt/2SulQeH
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kayawagner · 6 years
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Kids on Bikes: Deluxe Edition
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Publisher: Hunters Books
Young Adults, Small Towns...
BIG ADVENTURE!
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Kids on Bikes is a Collaborative World Building RPG set in small towns with big mysteries. Written and created by celebrated game designers Jon Gilmour (Dead of Winter, Atari: Centipede/Missile Command/Asteroids) & Doug Levandowski (Gothic Doctor, Seven Minutes in Hell). Kids on Bikes is a rules-light storytelling system that gets players into the action fast. 
The Adventures of Kids on Bikes take place in small towns at any point in history before: 
Everyone had a camera phone that could catch video of a Ghost
Use GPS to track a Homicidal Maniac roaming around town
Research an old creaky house in seconds using Google 
Kids on Bikes takes place in a more mysterious time, where anything and everything *could* happen. 
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Kids on Bikes is a 60 page, rules-light, fast-paced storytelling game in the spirit of games like DREAD, Perseverant, MONSTERHEARTS, and other great indy titles. Kids on Bikes is perfect for game nights in which you want to get a game in RIGHT NOW. 
Using stats like GRIT, CHARM, FIGHT, FLIGHT, BRAINS and BRAWN, you’ll jump into the action. Each skill is represented by a polyhedral die based on your character’s competence. More sides = better chance of success.
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That being said, even low stats always have a chance of success, as any max result EXPLODES leading to an additional re-roll contributing to the results. Lower sided dice mean bigger chances of explosions!
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Character Creation
Character creation has always taken a full day to get you ready to start your first session. Kids On Bikes wants you to get started now - without losing connection or attachment to the characters you make.
Featuring an immersive town-creation process, you and the other players will create the setting for your game as you create your characters. Though you’ll start with Tropes you know and love (like the Brilliant Mathlete, the Popular Kid, or the Loner Weirdo), you’ll flesh your characters out by developing their relationships to each other and the town!
Did we forget to mention powered characters?  
Kids on Bikes also features a character co-controlled by all of the players at the table. Using aspects of the character from the GM, players will share narrative control over what the character does - and when they use their mysterious, dangerous powers! 
Players will more than likely need their powers to get you out of a pinch, and as you play more, the powered character will get stronger and stronger!
But be careful… using powers comes with a cost...
The Deluxe Edition of Kids on Bikes includes the following 'Adventure Prompts"
Dads on Mowers - Suburbtopia, USA by Banana Chan Strange Things Afoot at the Circle Q - Carson Creek, COby Matt Colville Lake Asibikaashi - Lake Asibikaashi, CO by Eddie Freeman Snow Days at Chanky Cheez - Snowsville, NY by Jonathan Gilmour & Doug Levandowski Nights at Garuda Lake - Garuda Lake, VT by Anton Kromoff
Talkeetna of Troubles - Talkeetna, AK by Kevin Kulp Shadows From Sharon Hollow - Sharon Hollow, MI by Amanda Hamon Kunz Pointing Pleasantly - Point Pleasant, NJ by Doug Levandowski Boxcar Boys - Railroads of the USA by Kira Magrann Welcome to Stahlsburg - Stahlsburg, RI by Sen-Foong Lim Torn Memories - Elysium, FL by Nicholas Malinowski The Snyder Sisters - Shephard, MI by Tamaria Montgomery, Bill West, and CyberLeo
What Lurks Beyond Southwood Drive? - Arlington Meadows, OH by Epidiah Ravachol Starship Maurepas - Maurepas, LA by Jesse Roberge Double Trouble at Skateland - Southridge, CA by Elisa Teague Ghosts & Steel - East Berwick, PA by Josh Thaler Minor Threat - Washington, DC by Ben Walker The Culling in Cheyenne - Cheyenne, WY by Ross Watson Between the Cracks - Spicerville, NY by Scott Woodard Butter Tarts and Broken Bones - Tenapanguisine, ON  by Jim Zub and the Danger Dice Gang
Price: $19.99 Kids on Bikes: Deluxe Edition published first on https://supergalaxyrom.tumblr.com
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lonesharkgames · 8 years
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The Theseus Guide to the Final Maze Is Ready for You
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Right now, you can buy The Theseus Guide to the Final Maze, our new chapbook for our interactive puzzle novel The Maze of Games. Yes, right now. We only made a small print run, so if you want it, hop to it.
The new chapter takes place inside the final chapter of the original book. The characters Colleen and Sam are getting ready to deal with the Gatekeeper’s final challenge. There’s no guarantee they’ll make it back to Upper Wolverhampton alive unless you get them out.
So why did we make a book-inside-a-book? First, we love The Maze of Games world, and going back to write text and puzzles for it was a blast. Second, there’s the small matter that no one has solved The Maze of Games’s final maze. Or if they have, they haven’t told us. And we want people to solve it. So we made a hint book that we think you’ll love reading and solving. The whole team is back: author Mike Selinker, developer Gaby Weidling, artist Pete Venters, editor Tanis O'Connor, and graphic designer Elisa Teague. Check out that hot new cover by Pete and Elisa! The book is $14.95. If you're going to Emerald City Comicon this weekend, you can buy it in person at the Lone Shark booth (#204). Otherwise, you can have it sent to you from our Penny Arcade store site. If you act now, you can get both The Maze of Games hardback and the Theseus Guide for $59.95.
If you purchased the $15 tier of last summer’s Humble Puzzle Bundle, your download page automatically will update to include the PDF of the book. Otherwise, if you want a PDF, simply purchase the physical book from our Penny Arcade store and you’ll get instructions on how to get a PDF.
We hope you enjoy the Theseus Guide!
The Sharks
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alswrites · 4 years
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Virtual GaryCon 2020 - Women in Gaming
Satine Phoenix hosts Virtual Garycon Panel: Women in gaming with panelists: Elisa Teague, Kelly Lynne D'Angelo, Kailey Bray, Alice Cleaver & Dr. Megan Connell who discuss their journey to becoming the Game Masters & Professional Storytellers/Game Designers they are today.
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sageadvicednd · 6 years
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Ep 4 – Dungeon Master’s Guide with Satine Phoenix w/ Ruty Rutenberg and Elisa Teague
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sageadvicednd · 4 years
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Joe Teague Memorial Fund CHAMPIONs! Elisa Teague is a special friend that helped our community and now she needs your generosity. Thank you 🙏 Grazie 💖
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