#elder centipede
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fhtagn-and-tentacles · 13 days ago
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MEANINGLESS
by Jota Cravo
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fictionalbugreviews · 11 months ago
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Chaurus from skyrim
Chaurus (The Elder Scrolls: Skyrim)
weird centipede beetle... respectably not easily categorized for a fantasy bug but also makes it harder to rate. sort of looks like a very bastardized stag beetle with a centipede tail
then again idk anything about skyrim beyond the beginning stuff, i never played that far. is this a dragooge
Rating: 🐛🐛🐛🐛 (A for Effort)
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greyborn2 · 1 year ago
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Ok so I've been rotating this now for a few hours and I have
thoughts
on alternate monster forms for all the princes that currently just have a human one. Most of them pretty easy/obvious but there are some neat ones in there. Azura: This one was... hard. Maybe the hardest. Best I could come up with was basically a giant starfish monster thing embedded and bedazzled with countless thousands of shiny things. Like Tamatoa and Starro made out sloppy style for a few hours and this was the result. Boethia: easy one. Her statues/symbols have associated him with serpents. Like, a fuck ton, honestly. So thinking for her some giant hydra creature is an easy slot in. Maybe give him a set of tails that all look like swords for bonus points. But yea. Easy enough, makes sense. Clavicus Vile: Horned hound with the tongue of a snake. Not explaining this one, feels obvious enough. Hircine: Including here because most people just know his form of Alrabeg, the Hunter. But he already has four fun other forms. Take your pick. Giant deer-skulled werewolf, Moder (from the Ritual) style deer monster, a seemingly innocent fox, or a giant fucking bear monster. Easy peasy. Jyggalag: Ramiel from Evangelion. Not explaining myself. Next question. Malacath: Ok feel like I'm kinda cheating with this one because its still semi-humanoid but its really what I'm most strongly imagining. Ashpit-come-alive. A giant fucking skeleton just billowing out smoke and ash and cinder. A choking, walking, sandstorm of soot and smog billowing out around a skyscraper sized giant bone-dude. Mehrunes Dagon: Really struggled with this one because he's my favourite boy and wanted to do him justice. After much MUCH thinking I've finally settled on a form that ticks all the boxes for me. A giant, angry, four armed monkey with the head of a cat. Still all red and fiery of course, but yea. That's... the gist. Putting my vision into a small amount of words is hard. Mephala: Giant spider. NEXT! Meridia: Get full on biblical be-not-afraid angel with it. Rings of eyes and glowing, blinding, light. Horrifying-holy. Speaks in the voice of a chorus. Etc etc etc. Molag Bal: Giant, uncomfortably phalic, worm monster. Lower part of it trails off into thousands of 'tails' that each end in grabbing hands. This is all. Best not to dwell on him. Nocturnal: Some kinda giant horrific crow creature swathed in a cloak of shadow. Sanguine: If you've ever seen one of those fractal video things where it just constantly zooms in forever and ever and makes your brain hurt? That, but a rose. Petals ever unfolding and folding and folding and folding. Hypnotizing you in with almost painful motions as it just keeps blooming. Bonus points if its also just weeping out rivers of blood. Sheogorath: Two options. His more 'butterfly with the face of a screaming man' form OR get real horrific with it. Big ol' flesh monster of torn sinew and stretched muscle. Beautiful and horrific at once. Get real cenobite-y with it. Vaermina: Honestly shouldnt have any one form. She looks like whatever you fear most, given physical shape, and is different for everyone.
not enough daedric princes are like "not going to occupy a disgusting little humanoid form for you. I'm some fucking Thing and you're gonna like it" I tjink more daedric princes should just be some fucking Thing
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crevicedwelling · 2 years ago
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I often hear that house centipedes have “too many legs” from people who aren’t as fond of all the Appendage as I am.
however, did you know that they aren’t born with all those legs?
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this little bug nugget is an hours-old baby house centipede, with only 4 legs to her name!
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as she grows, she’ll add a pair or two each time she molts her exoskeleton, until she reaches 15 pairs in the sequence 4-5-7-9-11-13-15. the purple capsule at her butt is a legless segment where the new ones will come in when they’re ready!
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house centipedes can grow all their legs in just one summer, but will probably not be sexually mature for another year or two. since they keep slowly molting and growing after adulthood, some of the huge, ancient ones you see might be over 5 years old—what secrets the elder basement fairies must know, gleaned from cobwebs and crevices
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vandalizard · 10 months ago
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Obligatory warrior cats au anybody? (caine’s design takes off years of me studying character designing but oh well)
I haven’t really developed this au much but from what I’ve got so far, they’re all not actually in a real clan and got stuck inside some sort of dream realm in which they cannot escape from. They can’t go back to their regular clans because they cannot wake up whatsoever.
-Caine (Toothstar) in this au, instead of an ai, is a figment of everybody’s imaginations and is the only one who can control what happens in the dream. His very strange deputy is a poodle named Bubble who will fortunately never become leader after Toothstar because they are not real and cannot die.
-Pomni (Poppyjump) is still the same, except she is a completely fish out of water character since she is the only kittypet out of the bunch. Yes, Jax bullies her a lot for that.
-Ragatha (Ragbloom) is still the same as ever, and is still afraid of centipedes in her moss bedding no thanks to Jax. She has a soft spot for kittypets and kits and is the first to help them.
-Jax (Harestride) continues to be the bully out of the bunch, and the youngest. Before getting stuck in the dream realm, he had just gotten his warrior name and is bitter that he never got a chance to be an actual warrior
-Kinger (Woodtwitch) has been in the realm the longest. He used to be with Queenie (no warrior name as of right now) until she got abstracted or whatever is the same thing in this au. He is the only elder, and his fortress is the realm’s elder’s den, which he used to share with Queenie. He’s still into insects.
-Zooble (Scrapclaw) used to be a kittypet like Pomni but due to unknown reasons, they were forced to fend for themselves as a rogue/stray outside of the clans, hence their worn out collar. No one really knows how they ended up in the realm, but for some strange reason they are the best warrior/fighter there despite never having training.
-Gangle (Tanglepelt) is still very soft-spoken and often cries a lot. She was unfit to be a warrior, and preferred to become a medicine cat, which she does best at. Jax often bullies her because she’s an easy target, but Scrapclaw is quick to protect her and teach her how to defend herself.
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theomnicode · 1 year ago
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Headcanon that Saitama sometimes forgets he doesn't live alone anymore so he walks out of the shower naked and that's a sweet torture for Genos every time
Hehe, like the time when he forgot both his towel and his underwear after elder centipede fight and just hopped in to take a bath, then Genos appeared outside to bring his stuff so he wouldn't do exactly that, parade around the house naked. xd
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Who knows, maybe he has a habit of actually doing that.
Is it a headcanon anymore when Genos is gay for sensei and there's proof that Saitama took neither a towel nor pants into a bath and he would then have to walk to his closet to get some, directly past Genos? Maybe Genos had enough of that sweet torture of seeing his sensei go around naked all the time he chose to take it upon himself to provide him with something to actually cover up haha.
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zurka-durka · 4 months ago
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not sure if ive ever sent an ask abt this but would u happen to have any kingsai hcs to spare? 👉👈
I DO THANK YOU FOR ASKING though none of these r uncommon or particularly shocking but still
-King calls Saitama 'Tama-shi. Im not a big fan of Saitama being nicknamed. Like "Sai" makes me squint every time but 'Tama-shi???🗣️🗣️🗣️🗣️🗣️speak your truth King.
-I believe King's been searching for Saitama after their first encounter. Watching news and reading articles about more "niche" heroes etc. To say he felt sick after realizing that throughout all those years it really was just Saitama on his own defeating monsters around him s like saying nothing lmao.
-20 words or less doesn't really work between them. King never talks over/at Saitama rather he tries to have a real conversation. Saitama spaces out around him only when there's something on his mind.
-Genos is chill around King. He trusts Saitama's judgment (like when he immediately dropped the chase after saitama told him that amai's cool in the webcomic) but he does not know about the "stolen achievements". i cant sugarcoat this-there's no way in hell Genos would take that information lightly and even Saitama knows that. some lies they have to live with.
even if Genos separates in the future or grows cold and distant, the respect he has for Saiatama won't ever wither entirely anyway and King would rather bite his tongue than get on Genos' bad side.
-King has insane daydreams about Saitama in his suit and stuff im sorry. He jokes about how cartoonish his costume looks but he's all eyes.
-Saitama's gonna be around if King ever tries to get physically stronger. "Just lift dude" just to end up as his personal trainer lmao. Saitama'd try to teach King how to breathe properly, hand on his chest and everything, telling him "you're okay" when he gets hurt or if it's too much on King and that just makes King fall deeper.
-Saitama is the type to say im not in the mood and when being hit with "that's okay! next time i guess" he switches immediately because he values that respect just so much. There's no one but King in Saitama's life who considers his comfort in such a way. The only thing he holds to Saitama's face are his morals and actions, which is good cause Saitama can be easily very ignorant at times.
Not a headcanon but the main factor to me and why i love them sm: Saitama is very kind in a way that is just natural, not something that comes with effort, it's just how he is and King cries several times because of that alone. It's the "are you okay?" that brings such comfort to him that he bawled his eyes out, or when they are alone together King can actually let it go and spill things out and sob without feeling uncomfortable. And trust! The absolute trust that King has in Saitama, especially during the MA arc or the elder centipede. Because, unlike Genos for example, King is very much familiar and aware of Saitama flaws yet he never doubts him. So he puts himself in dangerous position, consciously choosing to sacrifice himself because a person like Saitama would do that. And he'd rather be scared but do it scared anyway than betray that concept is soooo to me
They bring out the best in each other fr
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the-nysh · 6 months ago
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I'm not saying that opm Monsters designs are bad, but sometimes I wish they leaned into the eldritch horror type of creature. I get that a lot of them are goofy because they are purposely made to not be taken seriously, but it would be cool to give off the horror vibe of their world (because honestly I don't know how normal people can chill in a place like that)
But wait, just how far into the story are you, anon? Cause monsters in opm range the entire spectrum of seriously absurd to the absurdly serious. And ONE loves his various monster designs (all the way back to his Makai no Ossan days) and the horror genre too for that matter.
We've already gotten plenty of 'punching out Cthulhu' worthy moments - with the whole unsealed/unmasked Orochi sacrifice, ascended Psykorochi, and the ancient abomination type creatures like the Elder + Sage Centipedes with their utterly wrong double faces. Even Evil Natural Water checks out on both the absurd and serious levels when it auto-kills anything that views it with fear/hostile intent, revved up to 11 when it fuses with the ocean. The manga has plenty of monsters made with this stuff and more.
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But most of all...doesn't the entire psychological + Cosmic Horror concept of 'god' fit this to a T??? What with the whole gazing into the unknown abyss thing, and how it's some sinister, all-watching unworldly entity with creepily unexplained prophetic + lunar origins, that entraps and mindrapes its victims into becoming corrupted eldritch abominations set onto the extinction of humanity? Like? (There's a good reason why it's such an urgent threat in the story!)
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Did not seeing the ancient prometheus-alien-esque crashed remains of some THING lurking on the dark side of the moon invoke your primal urge of 'nopenopewrongwrongwrong' to KILL IT WITH FIRE!?!?!
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lailoken · 9 months ago
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Hello there! What do you think happens to tree spirits or genus loci after their trees/sacred spaces are destroyed? Do you think we can talk here about them 'passing on' in some way, becoming, let's call it, the 'Green Dead'? Could that be possible? Or do they simply cease to exist?
Hello there!
This is a fascinating subject, but not one I have the easiest time explaining.
I believe that all living things possess a spirit that "moves on" after death. As such, I believe that trees— just like humans or centipedes—move through the Otherworld after phsycial death and into the Quietus, where they are rejoined with the Universal Wellspring and eventually "re-spun" into the pattern of the Wyrd.
That being said, I think certain plant souls can linger or be transformed into Gloaming Spirits in their own right. In this way, some trees may haunt a place (though, I imagine it would have to be a fairly old and powerful tree that was deeply disrespected), and other trees may become Fae spirits of the Elemental Clade. For all I know, the Arboreal Tutelary Spirits I venerate (such as the Elder Mother or the Juniper Mistress) were simply the firstborn souls of their respective plants, who went on after death to grow in power and wisdom as the ages passed.
It's hard for me to say more beyond that, but I do like your wording of "the green dead!"
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shadowknight465 · 1 month ago
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Hey, I've been getting into Transformers lately, and I was wondering what to draw for a Cookie Run x Transformers, any ideas?
These are the untagged cookies:
Specials:
Cream ferret, Icicle Yeti, Snapdragon
First Cookies:
First Cream Cookie, First Grain Cookie
Super Epics:
Capsaicin, Crimson Coral, Elder Faerie, Sherbet, Stardust
Epics (Limit is five):
Amber Sugar, Banana, Black Raisin, Blue Slushy, Butter Squid, Burnt Cheese, Centipede, Cloud Haetae, Cookiemals, Croissant, Crowberry, Cream Unicron, Crunchy Chip, Cyborg, Dark Choco, Electric Eel, Fig, Frilled Jellyfish, Ion, Kumiho, Lolipop, Matcha, Moon Rabbit, Nutmeg Tiger, Pond Dino, Red Velvet, Rouguefort, Royal Margarine, Choco Werehound Brute, Smoked Cheese, Snake Fruit, Sorbet Shark, Sugar Glass, Squid Ink, Starch Noodle, Stawberry Cream, Strawberry Crepe, Street Urchin, Tiger Lily, Truffle, Vampire, Werewolf, Witchberry
Rares:
Alchemist, Custard III, Devil, Princess
Commons:
Angel, Beet
Guests:
Aquamarine, Gold Citrine, Mystic Opal
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spiderlilyforlife · 5 days ago
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I wanna know more about Nivana, she's such an interesting character fr! • v •
Well despite the fact she not inspired by anyone this literally her👇
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If you know you know.(Cozy glow the character name)
Basically Nivana very manipulative and always act innocent.Would do extremely anything to get what she want.I know ı said those before but this all ı can say since ı just took a spoiled brat personality and make it a villain-
So nothing much to say but ı will come to that when ı have any new ideas.
She still a progress character but ı can give small infos for now;
1. Since she is youngest of the elders not everyone took her seriously which it's a bad move and she surely will make them pay.
2. Despite being jealous and hate Oren she would try to be friendly with him for her benefits.(those don't work on Oren.)
3. Simon and she has a kind of serious but goofy but overprotective Big bro and problem child troublemaker lil sister dynamic.
4. She some what get everyone secrets and will use them to get what she want(Don't ask how she has her ways)
5. Oddly for her she extremely adore bugs and her favorites are centipede.(would use one to scared someone)
6. She hate rain and baths.She doesn't like to get wet but she can't do much about it.Rain is natural and bath is needed.
7. She Heavy HATE told what to do.But she knows she has to listen if the person oşder than her(which most time it is) but doesn't mean she will not whinning about it
-this is what happend at Earth when she was with Oren and Simon.
8.She hate every specie other than aliens but even with aliens she sees herself as superior and special to everyone else and see everyone else as pawn or something but can never to Oren since he is a prince.
9.She hate Sky i said that before but she didn't try to kill them even though she did want that.She knows if she even tried that Simon and Oren will end her if they wanted.
-could we say she just respect them or scared of them or maybe both?
[She might play a small role or big role ı am not sure yet.]
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ruthlesslistener · 2 years ago
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Your post about midwifing has me thinking about several things, including this one:
In humans, the midwife monitors the mother after giving birth as well as the newborn for at least a few days: height, weight, general health, etc.
And this makes me wonder if Midwife also had the role of monitoring eggs from time to time and also assess the health of the newly born hatchlings. It'd would likely be for less time than a human baby though, given how quickly a bug can develop by comparison - and thus be more independent from their parent(s).
So, those little Weavers roaming around Deepnest? Perhaps, possibly taken care of her shortly after hatching from their eggs, however long ago that was.
YESSSS HARD AGREE ON THAT ONE. I mean just look at how well centipede mothers take care of their broods- it kind of makes sense that one of them would help take up the role of caring for clutches in exchange for food, given that they're so good at tending to their own eggs. Which is likely the brunt of Midwife's work, as, like you said, once the baby hatches, really all she'd likely have to do is provide checkups to make sure that their weight is correct for their expected growth rate, or to soothe worried new mothers about their children. Eggs are the most vulnerable stage by far, and the ones that require the most careful care. Which makes centipedes ideal for that, because aint NOBODY gonna fuck with a super-fast, highly mobile venomous creature guarding a bunch of spider eggs
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I also like to think that Midwife would occasionally babysit if she had the time, though anything above a hatchling stage ran the risk of getting a warning nibble. Not that this was terrible for the young- if anything, it taught them to have quick reflexes and a gift of food on them at all times, which in turn increased their hunting skills, as Midwife would never turn down or scoff at any meal, no matter how measly. Keeps 'em on their toes, teaches them to respect their elders no matter their caste, and get some good hunting practice in. Hardly any downside to that
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drakeanddice · 10 months ago
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Mausritter last night, and since this blog is rapidly becoming my campaign diary, I figure I should get the details down just in case anyone is enjoying reading along.
In bullet points first, then details and lessons learned beneath the break.
Flew from Fox Cross to Swamp Farm on pigeon back
Recruited a warband
Began the process of rebuilding the Scarecrow
Tasked with collecting lichen from the Face Oak for a curse on the City Rat general
Met with the Queen of Big Stump; Knighted?
Exchange riddles with Bzz-Thwip and the Cicada Fey
Granted audience with the Face Oak and asked to plant a Face Oak acorn in exchange for curse lichen
Made camp safely beyond the fairy ring
Survived an ambush by a tiger centipede
Last night was a set-up for the big set piece where we save the patch from the marauding City Rat raiders under Cluny Cleftjaw. We rode on Pigeon-back from Fox across to Swamp Farm, a journey that would’ve taken the day but instead took just under an hour. There’s a reason a flight in the book puts a price per hex for flight at 200 pips, after all. We got to meet Francisco, the Fox Cross Pigeonspeaker and made friends with his fine feathered partner “Crrlprr.” Yeah, that’s pronounced with all the r’s rolled. Best of luck.
We flew back down to Swamp Farm to talk to meet up with our protege Tam, with the side objective of levying some help with the incoming horde from the good folk of Swamp Farm. Which means we’ll have to meet with the Speaker-For-Ghosts. When we first met her she was a wizened old crone of a mouse, but following a ritual which we were assured would keep the Ghost Owl at bay for another generation, the years bled from her before our eyes as her consort, a mouse referred to only as the Elder, grew progressively more crabbed and feeble. She now appears in the flower of her youth once more, and dotes on the Elder like a particularly soft-hearted daughter. She does know Cluny by reputation, and Tam, sleeping in the Stoneskip Inn, has already brought news of his coming. After some questions to ascertain our objectives—and an out of character discussion to nail those down (always handy)— she pledges 15 hardy swamp mice to our cause. That’s almost a warband!
War bands are cool. If you mean to fight something huge, the kind of thing that a mouse would have a big problem fighting alone or in a small group— foxes, big snakes, cats— you can hire mice at arms and get yourself a unit that functions at that scale. Teamwork, rather than pure size will do the job, but typically hiring a warband is not a cheap endeavor. We’ve got retainers that believe in our cause. So long as we’re making forward progress on that cause, they follow us. Their captain, Marrow, is a fisher mouse who acts as the voice of their unit. A morale barometer. If the Wayfinders start straying, he’ll be the one to make it clear that the Swamp Farm irregulars expect changes or they’ll take their little reed coats and fishing tridents and go.
Bindi has been carting around the mushroom heart which animated the Scarecrow from the south field in their titanic battle with the Crows and their automaton. In the course of the battle the Scarecrow burnt, but the Waywatchers managed to save that small part in hopes of rebuilding the magical protector at a later time. Bindi’s been keeping the heart in a little straw and rag doll that she’s been referring to as “The little Fun Guy.” With some trepidation she asked the Speaker-For-Ghosts if her magic was sufficient to help make the Fun Guy strong again. The Speaker-For-Ghosts assured Bindi that she would teach the mushroom how to walk and talk, but that he was already perilously strong.
Our Waywatchers are naturally wary of magic— and at this point who could really blame them— but Bindi is a curious soul and on a whim as she set Fun Guy on the throne asked if the Speaker couldn’t just magic Cluny and his Horde away. Speaker-For-Ghosts told her that killing curses are deadly in both directions, death in for death out. But that her magic could cloud the rat-generals mind and confuse his orders, though it will require the beguiling lichens from the Face Oak to the south, behind enemy lines.
This is an ugly choice. Our Waywatchers with less than 20 mice aren’t in a position to court open conflict with the horde. Rats are nearly twice the size of mice, fierce and merciless in battle. The last time they crossed blades with the scouting party that occupied Tyreton, they nearly met their end. They decide instead to seek further reinforcements at Big Stump or, as it’s now known by the players, Min-Mouse Tirith.
Floating down the stream with their fisher mice, they are challenged by a force of salamanders and mice, bearing patchwork uniforms and the blazon of Big Stump. Mercenaries in service to the Queen of the Stump. They grant passage but a force of 20 mice bearing no banner and owing no allegiance strikes the watch captain as suspicious. The Waywatchers and their retinue are advised to present themselves at the Keep. This solves the question of how they’ll secure an audience with the leader of the settlement, though, Fennel (previously a messenger) does not recall a Queen of Big Stump.
The seneschal greets them in the courtyard and begins instructing them on royal protocol. Upon their left knees, hands over heart and heads bowed the appropriate amount, the Waywatchers are announced to the court as the great doors are drawn back.
The Queen of Big Stump is reclining on an ivory throne, clad in a mantle of weasel fur and a small crown jauntily perched over one ear. Tiger-striped, emerald eyed, we meet her lady ship, her highness, mother of the realm, called Swiftclaw, Eye Unblinking, Azura, Queen of the Stump and Regnant Lady Cat of The Southern Patch.
“Cats eat mice!” gasped Bindi, before several paws were slapped over her mouth.
Last session, we talked through some truths about Cats. All cats, as the mice of the Patch know them, are self-important and status conscious. They are, to the minds of mice, all mad. Fickle, capricious, and the sort of creatures that mice count as walking catastrophes. This moment felt very much like entering the castle to find the dragon seated upon the throne and everyone in the court just sort of okay with that.
She was complimentary. Engaged. Quick-witted. She folded her claws beneath her chin as they told their story and, warily, asked if they could count on the help and support of Big Stump in the coming battles. “We will match and match again the contribution of Swamp Farm. I will not abide Rats Our Kingdom. As beloved companions of the Realm, you may avail yourself of Our walls, on the singular condition that when the sword and spear and horn are still, first pick of plunder goes to me…as befits your liege-lord.”
Birch agrees to terms, wheeling and dealing as he does. They don’t trust her, of course. How can mouse trust cat? Marrow and his band, grumbling and unsure, are left with the royal guard to get acquainted with the units who will fight side by side with them. Now we have a proper warband, but we can’t drag them down to the Face Oak without attracting the attention of Cluny’s forces.
They set out midafternoon and lucky encounter rolls mean that they aren’t opposed until they cross the fairy ring. The toadstools are inhabited by strange cicada creatures whose pantomime attempts at communication leave the mice perplexed. Luckily the Wayfinders have a Rune of Be Understood, and using its power —though it leaves poor Fennel drained and grizzle-furred— they open the channel of communication.
They puzzle through their interlocutor’s, Bzz-Thwip’s (it does not translate), odd phraseology and cadence. They will be conducted into the presence of the Face Oak (Queen’s Face, mirror to sky and soil, eldest matchless rod of burl and bone), but not for free. After Fennel attempts to pay for passage with a shovel (bugs like to dig, right?) and gets horrified screeching as he bares iron inside the fairy ring (bones of stone ripped and wrought and not yours nor ours to wield here amid the bright effulgence viridian unspoilt, defile’t! Curse’d curse’d and thrice curse’d!), Birch offers rations and the Cicada happily accepts this as payment for guidance until sundown.
They move fast, scurrying through a familiar, and yet alien landscape. Everything seems to have the brightness turned up. Spring flowers turn their heads to mark their passage. But they get to the Face Oak, and not knowing how best to address a tree, Bindi goes with the direct approach. She shouts at it.
Now, I was expecting to tax their Rune again, but with a lucky Wisdom save, Bindi is understood by the tree who happily rearranges their Jack in the Green face into the face of a titanic mouse. We are dealing with fairies here, so clearly they must bargain. Nothing you haven’t earned by valor or guile or craft may come back through the fairy ring without consequences. Bindi asks what the tree wants and it drops a single acorn at her feet. “When you go home, find a shady spot, plant this and wait 200 years.” Ominous.
They scrape their lichen from the tree and make haste back for the fairy ring. They cross the boundary right as the sun dips below the horizon. Box-Thwip calls that fair play and devours the rations he was given on the other side of the line with terrifying crunching sounds. The Waywatchers assume it would’ve been bad to be caught on the other side of the line after sunset.
The Waywatchers search for a campsite, settling in a narrow gravel defile not far from the stream that they followed from Big Stump. It’s on first watch that the tiger centipede strikes. In about eight sessions we’ve only fought twice and both of those were nearly catastrophic. But this fight feels like better odds. I mean in theory. The centipede is four times their size, has pincers dripping with venom, and is basically a walking suit of armor, but there’s only one of them.
A lot of OSR games, contrary to games like D&D where combat is a central pillar, assume that open combat is a failure state. If you and an enemy are taking turns hacking and slashing at each other, something has gone seriously wrong and now we’re hoping that the dice fall kindly because all of our other plans have gone to shit. Mausritter is no exception. Our beefiest character has 10 HP before he starts taking critical wounds. Our least beefy can take 5. The centipede rolls a d8 damage any critical damage does 1d12 Dexterity damage. There’s a possibility that a single bite could kill a character, and there is no rolling to attack in this game. It’s the centipede’s turn; take *rolls* 7 damage. Out of hitpoints? Take *rolls* 6 dexterity damage, and now roll under your new Dex score. Didn’t roll under? Time to make a new character.
Luckily, our heroes win initiative here because the centipede rolled “curious” on its reaction roll so it wasn’t a surprise round. It was following the unfamiliar mingling scents of fairy (something that is not prey, to be avoided) and mouse (tasty noms) and was cautiously investigating. The mice spring into action. This looks a lot like two spear mice to the front while Fennel speeds arrows to cover. The fight is quick and brutal. Birch is wounded, but manages to come out with some new bleached stripes in his fur from the centipede’s venom rather than making a meal for the beast.
Overall an eventful three hour session. Our return to Big Stump is next week, and we’re loaded down with centipede chitin and what looks an awful lot like a mouse-sized lobster tail thanks to Bindi the sewer guide’s culinary acumen. We aren’t sure how our continued relationship with Azura the Cat Queen will shake down, but the enemy of my enemy, you know? At least that was the feeling around the fire. The mice in town didn’t appear distressed by their new Queen, no one was obviously acting…yknow oppressed. But a mouse is slow to trust a cat’s claws even extended in friendship.
I suppose we’ll have to wait for next week to find out.
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insectfem · 4 months ago
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i love u elder scrolls online centipede
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gofancyninjaworld · 1 year ago
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Having someone like Saitama must make Genos feel safe. Not because he can protect Genos, that cyborg is more than able to defend himself. It's because Genos thinks he can't protect anybody (he said that after fighting Elder Centipede) so Saitama being unvulnerable probably allows Genos to at least not feel worried about losing another dear one.
You're damn right.
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hurjy · 1 year ago
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First post WooHoo
Thought of some vulture stuff for Rain World that would be cool for a mod or smthn
First up are Vulture Fledglings: Young Vultures that aren't as good at flying, but make up for it with ground speed and persistence. They aren't as good at sudden entrances as they're larger, darker colored elders, making their shadow clearly visible in the background for several seconds before arriving on screen. Once they identify prey (or simply wish to stretch or play), they drop to the ground upon their wings and reveal a high run speed, being slightly slower than miros birds, but also a bit smaller, giving them their most terrifying ability. They can move through pipes, meaning they can follow you indoors and possibly into shelters. They chase prey in hopes they are either slower than them, or that the prey will make a mistake. This persistence comes at a cost however, as they tend to grip anything in front of them with their wings to propel themselves forward and also get pretty bad tunnel vision. Ambush predators such as Pipe Plants, Dropwigs, Stowaways, (to an extent) Worm Grass and camouflaging lizards easily snack on them and with gusto, as the Fledglings are big enough to be a hearty meal and small enough to fit in a den. There could possibly be king variants that need to stand still to use their harpoons.
But that's not all I've got for vulture ideas, i also have an idea for an area centered around them
The Nest, as i'm currently calling it, is a tall structure standing taller than the communication arrays, ranging from in the clouds to even above them, and is where all the vultures go to nest after hunting lizards and scavengers. It is essentially a vulture-centric version of Metropolis, being a difficult late game area centered on one enemy. It would be separated into 2 halves: The upper half above the clouds and the lower half nestling deep within them.
The upper half is where the adults stay, using The Nest as a vantage point to watch over the land and plan hunts. It can get rather windy up there, flinging loose items and even smaller creatures clean off into the distance (Slugpups beware). Miros Vultures can spawn up here, but are quickly chased off by king vultures, being shunned as bastards. Even rarer is the appearance of Centiwings, which are quickly swarmed by vultures looking to keep them away from their young and to grab a quick meal. Pearls in this area reveal that vultures wear masks to ward off rival groups as they are highly territorial, to the point of killing those they cannot identify.
The lower half is where the young stay, taking cover inside the structure from the weather conditions within the clouds. The dense clouds causes a strong fog effect, making it too dangerous to fly, perfect for fledglings who prefer running over flying. There is also a small centipede population. Pearls in this area reveal that before being claimed by the vultures, The Nest used to be a Meteorological Array used to research the steadily worsening storms. It consequently was heavily charged with static electricity, which centipedes guzzled at greedily before the vultures showed up.
Cycle endings are also quite unique here. Normally it starts raining to the point where everything not in a shelter is washed away, but how does that happen above the clouds? The answer is another question.
Where did all these vultures come from?
Mama Bird starts her patrol at the end of each cycle, making sure The Nest is pest free for her children. This queen vulture is almost double the size of a regular vulture, and about that much more deadly, relentlessly chasing you and slinging harpoons in an aggressive attempt to either kill you or drive you off the tower. However, she cannot reach the lower half of The Nest on account of being too large to fit indoors and the poor flying conditions within the storm clouds.
While there is a drizzle, rain is not the main end of cycle threat in the lower half. Lightning strikes the area constantly, attracting many centipedes and possibly striking you. The electricity also gives some power to the Array via numerous lightning rods, causing flickering lights and jittery machinery as everything receives and loses power repeatedly. Combined with heavy winds causing the structure to lean, possibly sending you out of windows, and getting to a shelter is highly encouraged.
Shout Outs to @dustyfandomtrashbin for encouraging me to post about my ideas and getting me into Rain World in the first place. Holy Slugcat (Saint) is this game fun to talk about.
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