Tumgik
#edit: I found the issue. DO NOT adjust the skeletons and absolutely do NOT EVER transform all while importing
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WIP
#IM---#WHY IS HE GOING SIDE TO SIDE#BROTHER PLEASE WALK STRAIGHT#shouldve made this wwx or something#ok so i found an alternative route to get this shit in 10 minutes#whereas the other path took me a week and it still works less than this#so first take the vrm make a copy and turn the copy into a glb. just change the extension name. then import it to blender#then generate an fbx with or without textures nobody gives a shit just do it#get the animations on that and then import back the skeleton to blender#then on your static model you will want an animation track so literally go into pose mode pick a bone and then add a keyframe#then go ahead delete it. you just wanted a blank animation track#then rename the imported skellys and then push down the animations to make them actions#then add the actions to this model by going to the NLA and just. adding the actions.#thats how to get to this point. idk why hes swaying and how to fix that. im gonna go mess with that now#once this works i can fulfill my dream and i can start mocapping myself with a whip#ive been mocapped before ive never done it myself tho#ive always been a minor antagonist in every game ive been in#is there something about my face?#forgot to mention. this fixes the glb file geometry rendering export issue. now i can use glb again#which means i can put this shit on neocities#edit: I found the issue. DO NOT adjust the skeletons and absolutely do NOT EVER transform all while importing#this is my guide to myself because I will forget and then get screwed so bad#edit edit: do not import glb using the default setting on blender. use the middle setting. idk what it says but thats the one.#use the one with cones not balls
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