#earring: made it compatible with the ears (and most other pointed ear cc)
Explore tagged Tumblr posts
Text
I finally got fed up enough with how my Sim looked that I edited several CC we have specifically to use for me (as well as hand-making some makeup swatches).
#simblr#the sims 4#ts4#create a sim#ts4 cas#sym dan heng (he)#cas err#err#(( dan heng 🍃 he ))#...clearly.#i'm probably not going to share any of my edits unless someone asks for it though#mostly because i doubt anyone would want it#but also because they're kind of bad#the edits are as follows#ears: just made them more down-turned (and some slight rotations iirc)#earring: made it compatible with the ears (and most other pointed ear cc)#however i noticed that the cc i used for the earrings was literally just ripped off of my character's model#so it's PRETTY ugly looking in blender (i.e. a million unnecessary vertices)#at some point i'll probably edit the tail to not be pointed so... weirdly out of my spine but i can't be assed for that#oh and the makeup swatches are matched specifically to my skin tone#so if someone wanted me to make it public i'd have to add a swatch that would match my ''canon'' tone
68 notes
·
View notes
Text
✨Stardew Valley Mods List✨
I decide to make a list just in case i lost everything for some reason <<
Bigs mods
Stardew Valley Expanded
Ridgeside Village
East Scarp
Downtown Zuzu
Walk to the Desert - Redux
DeepWoods
Sundrop City (i didnt install it, i'm just keeping and eye on this one for now)
NPCs Mods
Lucikiel - Stardew Valley Expanded (SVE) Compatibility
Lavril - East Scarp NPC
Lunna - Astray in Stardew Valley
Always Raining in the Valley - Custom NPCs for East Scarp
Alecto the Witch
Defense Division + Defense Division - English
Juliet and Jessie the Joja Clerks
Mateo for NPC Adventures (STABLE)
Ornithologist's Guild + Ornithologist's Guild SVE and RSV Biomes Fix
Creative Differences - Rodney a new NPC for East Scarp
Yri the Architect - New Custom NPC's for East Scarp
Adventurer's Guild Expanded
Soli - New Skeleton NPC
Crops Mods
PPJA (most of them, or all of them)
Wild Food - A Forage Expansion Mod
Wildflour's Specialty Ales and Meads
Wildflour's Pixie Forage
Wild Food - Forage for Crops Add On
Wildflour's Specialty Jams and Jellies
Slime Produce (not crops but eh, saving this here)
Atelier Wildflour Floral Goods Pack
Tap Giant Crops
Quaint Living - Flower Garden
Floral Essences by Wickedy
The Corrupted Garden
Witch Garden Roses
Balanced Valley
Better Mixed Seeds
Mixed Seeds from Forage
(AT) Asters Walls and Floors Megapack
Golden Crops
Magic Tree Roots (Json Assets)
(SOJA) Ancient Crops
Bonster's Rare Crops and Oddi-trees
Mushroom Propagator - Grow More Mushrooms
Spoopy Valley
Farm maps
Alvadea's Farm Maps - Goldrush
Waterfall Forest Farms (WaFF and WaFFLE)
Texture mods
Random Lost Library Book Covers
StarAmy's Ginger Island Farmhouse
(BAGI) Honey and Mead Icons for Trees - Cometkins' Style (Placeholder)
DaisyNiko's Earthy Recolour
Simple Foliage
Ridgeside's Foliage - Fruit Trees
Pretty Wallpaper
(AT) Asters Walls and Floors Megapack
IdaIda's Wallpapers and Floors (CP and AT)
Skell's Flowery Weapons
Skell's Flowery Tools
Vanilla Tweaks
PC's Kawaii Truffle Foxes
Horse to Broomstick
Mara's Vintage Candle and Magical Vials
Wallet Items Retexture
MSaturn Floaties - Alternative Textures for Crab Pots
Medieval buildings
Messy Crops
Antique TV Sets for Alternative Textures
Better Artisan Good Icons for Magical Crops
Cuter Chests
Better Artisan Good Icons
Furniture
Magical Witchy Kitchen and Furniture Pack
Animated Orbs
StarAmy's Wild Greenhouse Furniture for DGA
Lune's Offerings
Adorable Cottage Bathroom and furniture
(DGA) Blacksmith Furniture
(DGA) RoseDryad's Fairydew Decorations
Cuality of life mods
Horse Flute Anywhere
Immersive Sprinklers
Weapons Ignore Grass
Better Ranching
Wear More Rings ....?
Garden Pot - Automate
Almanac
Skull Cavern Elevator
Fishing Made Easy Suite (Content Patcher)
Fishing Made Easy Suite - SVE Edition
Fishing Made Easy Suite - RSV Expansion
Catalogues are Cheap
Harvest Seeds ???
Perfection Tweaker (This is a MUST)
Pet Bowl Filler
Farm Animal Choices
Horse Squeeze
Automatic Gates
PFMAutomate
Produce to Sapling (all of them)
Better Quality Increased Seeds (all of them too)
Friends Forever (for sanity at this point)
extras for NPCs
Ysabelle's Closet - Seasonal Outfits
Unofficial Ridgeside Village Seasonal Outfits - Alissa
Canon-Friendly Dialogue Expansion
Hugs and Kisses
Ridgeside Rival Hearts - Sam and Alissa
Ridgeside Rival Hearts - Jeric and Alex
Events Expansion
Krobus Festival Events Plus
Romanced NPCs in CC Ceremony RSV
Snack Time
Life Cycle - Rival Heart Events
Lavril - NPC Adventures
Ridgeside Village - NPC Adventures Addon
Robin Work Hours
More Krobus
Lucikiel for Mobile Phone
Spouses React to Player 'Death'
Fashion Sense
YES
ALL OF THEM
ALL THE FASHION
FS - Fairy Wings
Swimsuit Selections
Spill The Tea (Farmer Drinking Sprites) (not fashion but still)
Expressive Elf Ears
Cosmetic Rings
....Others???
MARGO -- Modular Gameplay Overhaul
Skill Rings
Spouses in Ginger Island
Crop Transplant Mod
Trinkets to Treasures
Ridgeside Village Achievements
Gender Neutrality Mod
Noclip Mode
Lookup Anything
TimeSpeed (i have this exclusively for jio, why do you leave the farmhouse so early ;-;)
Better Winter Star Gifts
Lnh's New Greenhouse
Lnh's New Slime Hutch
CP No drunk char during events
Skill Rings REMIX Feat. Paint.net (Radio ver.)
Mobile Phone
Stardrop Flower
Platonic Partners and Friendships
Ridgeside Village for Mobile Phone
Pet Snail
Happy Birthday
SF - Cave of Memories
SF - Mystical Buildings
Stardew and Chill
Challenging Community Center Bundles
MinecartPatcher
Boss Creatures
Increased Fish Tank Capacity
Void Ghost Pendant without Void Essence
Expanded Shop Inventories
Arcane Table Mod
Infinite Zoom
Tell Everyone (Town Gossip)
Ostrich Mayo and Golden Mayo
No Fence Decay
#dear god#feel free to ignore this#i'm sure i need to add a lot more#but <<'#also i need to edit this so it looks more decent#but that is work for future me#stardew mods
136 notes
·
View notes
Text
You've all seen the Goth kit styled beautifully by other creators... but what if I showed you it straight up?
No cc, no pairing with items from other packs... this is what we're left with. Alternative heading: Idk how some of ya'll have made this kit look so good, but let's talk about it.
My thoughts... ↓
Right off the bat: I don't like most of the swatches on these items and I don't think I would constitute most of the swatches as "Goth." For example - what is that weird blueish-purple swirly tablecloth looking swatch on every item? More than that though, I think the biggest issue with this kit is that the items themselves don't pair well with each other.
We'll start out with the makeup: we only got 3 makeup items with this kit and I don't feel strongly about any of them personally. I will say that the runny makeup swatch is kind of cool and unique but idk how often I'll personally find a use for it. (Sidenote: because all the makeup is slider compatible I do think he lack of swatches is okay. Also, storytellers might find the runny makeup item useful if they slide the opacity down because then it would look like more natural, runny makeup after crying. Just a thought!) It is peculiar to me that 2/3 makeup items are locked for fem frame only and I'm wondering if this was just an oversight. Regardless, I'm noting that as a negative - if you want to use the lipstick or eyeshadow on a masc frame sim you need to uncheck masc frame in the makeup category of CAS for it to show up.
I HATE the egg-head hoodie, especially because 1. it could have been such a cool item that I would have used a lot if it didn't give sims a dramatic gnome pointy head and 2. it's unusable on fem frame sims due to the bug eye issue which everyone has already pointed out but I'm going to point out as well because... wtf?! I am also not a huge fan of the earrings and necklace that came with the kit due to the fact that they're just really clunky-chunky and the necklace felt like a late addon to me as most of the outfits had a high neck, so pairing the choker with the majority of outfits from this pack didn't actually look good. I was shocked there were no tattoos, no hats, not a single hairstyle (my biggest complaint about this kit and CAS kits in general as we always need more hairstyles), no facial piercings, not even a nail polish. And, as always, masc frame sims were short-changed in comparison to fem frame sims.
One positive note is that I think a few of these items could pair well with items from other packs and, of course, some amazing cc that's out there as you've probably already seen some creators do. (But, again, that's not what I'm personally reviewing so really that's neither here nor there, but I wanted to note it nonetheless.)
Here's a list of the items I personally liked:
The trench coat full-body outfit in both frames (sans some swatches).
The Tripp style shorts - I think I will use these a lot (and I think the recolors will be great).
The very first outfit I showed above in the fem frame (mesh shirt and shorts) is workable.
The plain leather jacket top in both frames (versatile, simple, lays on all bodies well and recolors will be nice).
The t-shirt with a mesh shirt or fishnet shirt underneath.
I suppose I also like the bracelet and gloves that came with this pack, but that's just because they were simple and inoffensive lol. Idk how the sims team could have possibly screwed up those items. I'll use them at some point though I'm sure, so that's a very weak win I will give them.
All of that to say...I don't like this kit nearly as much as the Grunge kit. Most of the items are middle of the road at best and poorly executed at worst. I didn't have unreasonably high expectations for this kit, but I still think it could have been done better and I think it's okay to want better as a community (especially because not everyone can use cc, so this might be the only goth stuff they have to work with). If EA can't execute something well, they just should do it. This is why I don't agree with the "did you all expect EA to give us a well-done Goth kit?" crowd because yes, actually, I did! We should expect them to at least do the bare-minimum and do their research so they can deliver on a concept that they proposed to us in the first place and will be making money off of... but I digress!
I still stand by the fact that nearly everything looks super chunky and dated - if someone told me all of this came out with the base game or an older pack like Realm of Magic, I would believe them.
Here's a closeup of the makeup:
I'll say it again: the hoodie thing is bananas to me. Idk how they didn't catch that before releasing the damn kit but that's a careless mistake that would be funny if it wasn't so expected.
That's the Goth Galore kit in its entirety! These were just my opinions, so keep that in mind. You can love this kit and disagree with me and that's okay! But for those of you wondering what it looks like in game with no cc/reshade/or any embellishments before you buy it, I hope this little overview was helpful!
#ts4#simblr#ts4 kit review#goth galore#ts4 goth galore#ts4 goth galore kit#ts4 cas#the sims community#the sims 4#sims 4#ts4 lookbook
33 notes
·
View notes
Text
On Bethesda’s Creators Club
Alright, so this is a half rant and half explanation (with the knowledge I currently have on Creator’s Club, which I’ll be short handing out to “CC”). Anything I list is subject to change as the program rolls out this summer. For a few points, hopefully they are changed. Currently, people are spreading a shit ton of misinformation about it. If you wanna be angry and direct your rage at Bethesda, that’s absolutely fine - we need to call out companies when we think they’re doing something unethical, shady, or anti-consumer, as well as expect change from it - but at least let it be an informed rage, not blind and led by internet hearsay.
(Skip until the next notice if you already know about the paid mods fiasco years back)
A little bit of backstory and context here - a few years back, Bethesda and Valve tried out paid mods. On the Skyrim Steam Workshop, modders who were checked out and given the green light by Bethesda could put up their mods (both new and pre-existing, taking them down from other free modding platforms if they wished), and put them on a new section of the workshop for sale. They could range anywhere from $0.99 (US) to $3.99, as I remember. A few I can recall were a fishing mod from Chesko, some weapon packs (pretty lame and comically overpriced), and I think Frostfall, a hardcore survival mod, and more. The modders would get paid (a rather paltry percentage) of every sale, and Bethesda and Valve would pocket the rest. Pushback against this was almost universal, though the reasons varied.
Some inherently disagreed with the concept of charging money for mods, as it goes against the spirit of modding (something I agree with, to a point), as well as taking down previously free mods from sites like the Nexus only to turn around and slap a price label on them. Then there were those who thought the mods were DRASTICALLY overpriced – to the point of being insulting (also me). Lastly, there were those who didn’t inherently push against the concept of paid mods, but disliked how little the mod authors were being paid for their work, with most of the profit going directly back to Bethesda and Valve (I’m all over the place, but I also saw the argument there, too). Within a couple of days of non-stop death threats and the most inflammatory response they could have imagined, Bethesda backed out and shut it down, apologizing and probably trying to push Fallout 4 out the door A.S.A.P. to help people forget about it. Valve, surprisingly, was adamant. They admitted it was a mistake, but doubled down that they’d like to try it again sometime. It was a mess all around. I think the pushback was good, and the genuine discussion (not the mindless and disgusting vitriol spewed, like death threats to Bethesda and Valve employees over a game) was good, and more or less needed to happen. But it’s looking like we’ll be having more of that discussion now and in the near future.
(If you skipped, read on from here)
Well, now Bethesda’s coming back with it. Kind of. It’s a very different situation, and one that I’m skeptical of, but at least seems much better than their first attempt at it.
At their press conference Sunday night, Bethesda revealed what they called “Creator’s Club”, a new program for their website/modding service Beth.net, for both Fallout 4 and Skyrim Special Edition. As you might know, mods are now available on both PS4 and Xbox One through Beth.net. The way they framed the program was confusing and left more questions than answers. They seriously shot themselves in the foot with a damn Gauss Rifle by not elaborating more on it. You have to go to their website and read their FAQ to get the details you want, and the internet’s already started the misinformation wagon. It’ll take a miracle for it not to be dead in the water by the time it comes out just due to sheer internet outrage culture.
Lemme go over a few points of the program and how it’s different than the paid mods fiasco. Or at least, what I’m getting from their FAQ. Do have a healthy level of skepticism, and be ready to call them out if they don’t hold up to their promises.
· The way it works, is you’ll be able to pull up the store front in game, and browse their selection of mods, and be able to purchase them with a digital currency known as “Credits” (I will ignore this name and continuously call them Bethesda Bucks). Packs of this currency can be bought through the Xbox Live Store, PSN, and Steam. Once you buy a “mod” (?), and activate it in-game, it will instantly be applied. No having to exit the game to apply it. Does this mean a large set of updates will be needed to keep the content available? Is it similar to on-disc DLC?
· They’re not taking in hundreds upon hundreds of amateur modders to reupload old content of theirs onto the program. This is much more like a job application. They specified they’re basically looking to make a smaller dev team, and want professional artists, programmers, designers, and more. They’ll also be looking for the best modders in the community with a history of quality mods to join the team, and you’ll have to send in a resume alongside previous work in a portfolio for them to judge.
· Currently existing mods on other sites such as the Nexus, Steam Workshop, and Beth.net itself will not be taken down or ported to CC. They’re looking to make entirely new exclusive content, and no pre-existing mods may be put into the program.
· There’s already “a number” of Bethesda employees and developers on the team to help create the content. While they will no doubt be there for supervising purposes, the FAQ also claims they’ll be working with the newly hired Creators to make new projects. They claim all content will be compatible with the base game and other mods, go through localization, and quality assurance (granted, Bethesda’s QA).
· This is less a point of explanation, but a question I feel needs posing, and its own point. Are these even mods? I mean, we did see a “pack” that added Dwarven Armor to Mudcrabs (ugh), but depending on what else is made, is it less modding, than it is DLC? Or “mini-DLC”? It is being curated by Bethesda’s devs, and these “modders” are less modders and more part-time to maybe even full time employees. If a quest mod for Skyrim is made, will it be checked and have consultation from the ES lore team? Will it have voice acting from Bethesda’s pool of voice actors? There’s way too many questions right now, and Bethesda needs to clarify if it’s coming out so soon.
That’s all that I could gather from their FAQ. Do keep an ear out for any changes, and hold Bethesda to their word. So, go forth with this info, and have this discussion – on paid mods, on what a mod is, or what DLC is, if this is against the spirit of modding, or not. It’s one we as an industry, and as a large collective community, need to have. Personally, I’m going to wait and see CC for myself, then make my judgement. I’m not inherently against the idea of a side development team continuously making content for Fallout 4 and Skyrim, provided it is good content, and is fairly priced. I just really, really hope the selection of content (dear god I’ve had to say content so much in this almost borderline essay) isn’t indicative of the quality and selection we’ll be getting when the program goes live. I really, really hope it isn’t, because there’s honest potential to this to get larger and better projects out the door with proper funding.
Thanks for sticking through this jumbled mess of writing, and I hope you have a wonderful day!
(If you’re a modder especially, thank you for your work and making these communities such fantastic places. Keep it up, and keep improving!)
0 notes