#dunban xc1
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mirensiart · 11 months ago
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Xenoblade sketches I’ve done while re-playing xc1 ☺️💖
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seagullcharmer · 1 month ago
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interest check for selling these as charms and/or stickers !! the more interaction the more likely you can hold these in your own hands!
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jinxekkotimebomb · 5 months ago
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What I love about Shulk's characterisation across Xenoblade Chronicles 1 is the way he doesn't fit any of the norms JRPG protagonists tend to have. He's on a journey due to a need for vengeance instilled in him from years of grooming and with nothing else to live for beyond that.
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Shulk is awkward and clearly neurodivergent coded in how he perceives the world and his fixations but also how he struggles with a lot of the social situations he ends up in if not for the support of Dunban, Reyn and others he'd be lost and would go further into his isolation.
Once Shulk learns the truth about the Monado and the Mechon he starts to question himself and whether he's right in his beliefs. He wants to learn more about the world, who he is as a person and also avoid creating endless conflict in the way the world was designed.
Zanza grooms Shulk to become his vessel and fed his belief and need for vengeance. Shulk realises this once he finally met Machina and spoke to them, he learned they were normal people just like Homs. Shulk struggles with how the world truly is and wants to change that.
Shulks act of defiance during the end of Xenoblade 1 is a way of reclaiming his own identity as well as the freedom for all Homs and Mechon alike. Shulk's journey is a path of acceptance and discovery that continues on even throughout Xenoblade 3 and Future Redeemed.
The mature, but mentally scarred Shulk we see in Xenoblade 3 shows the development Shulk made for himself over time. He took in the lessons of those he idealised like Dunban and wished to become someone his son and others could look upto.
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I love Shulk's character so much and he's a big attachment from my childhood which affects me even now. Xenoblade series has so much depth and it's a series many people can grow to love through it's diverse cast of characters.
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sillyguyloserface · 3 months ago
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the homs military has gone woke
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filipinosamflynn · 4 months ago
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I finally got around to watching Mouthwashing
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gzeidraws · 2 years ago
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Doing a replay of XenobladeChronicles DE! My perma Dunban outfit 😆
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monotortoise · 10 months ago
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Xenoblade Fasion show! ✨️😎🤑
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lesbiandickson · 1 year ago
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Its impossible to make these 2 look remotely related who made them siblings
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frickingnerd · 6 months ago
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dating reyn & dunban
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pairing: reyn x gn!reader x dunban
tags: polyamorous relationship, wholesome fluff, bits of jealousy
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you're dating both dunban and reyn, yet the two men aren't dating each other
they both respect each other and have no problem sharing you, but dunban often reminds reyn to treat you well, as he knows that reyn can be a bit rash at times
reyn tends to blurt out love confessions without a second thought, while dunban chooses his words more carefully and only shows his love for you when you two are alone
reyn admires dunban a lot, yet his admiration for dunban turns a bit into jealousy at times, as he wishes to be more like dunban, in hopes that you'd like him more that way
reyn and dunban are both protective, but while reyn is protective of only you, dunban feels obligated to protect reyn as well!
dunban likes to show off his strength in battle, to show you that you can depend on him and that he'll always keep you safe
yet this display of strength causes reyn to want to show off his strength as well, often trying to outshine dunban in battle, in a fit of jealousy
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maryse127 · 9 months ago
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Saw a Twitch stream of someone playing Future Redeemed and the stream title was "Dunban isn't over there anymore" and now I am sad
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carpetthecarp · 2 years ago
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greenknightlao · 12 days ago
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XC DE moments part 21/29
Warning there will be spoilers post Valak Mountain you’ve been warned
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Part 20:
Dunban redeems himself in an epic way…
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jinxekkotimebomb · 4 months ago
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Riki and Melia's father/daughter dynamic is wholesome and one of my favourite parts of Xenoblade 1. I love how despite his cutesy and silly outer self, Riki often cures the heart of people who he talks to, such as Melia, Shulk and Dunban.
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emblemxeno · 10 months ago
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Xenoblade 1 DE Main Story/Game Thoughts
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Finished the main story! I didn't go full completion but I got full affinity for all areas and saw every Heart-to-Heart. More detailed thoughts-including spoilers-under the cut!
-For starters, DE is a great update to the original. Many QoL improvements trims the extra menu time down a lot (inventory management, art books, equipment/gems, etc.), especially swapping gems. Also hell yes to including the appearance feature from X, as someone who prefers the default outfits for everyone!
-Same applies to battle stuff and general gameplay. Quest tracking, gauges on things like Break and Topple, clearer status effects, chance arts being highlighted, even something as small as the scroll between Talent Arts/Running/Chain Attacks being more streamlined had many great returns on me not pressing the wrong thing.
-However... why did they not just go all the way with more changes? The two big ones that come to mind are trading and Colony 6 collecting. First, why can you not bulk trade? It is such a time sink having to constantly open the menu again and again. And since trading and skip travelling share a button, I clocked probably over a hundred instances of opening the damn map menu instead of trading since there's a second of cooldown before the option appears for the NPC again! It's an annoyance that is easily ignored once or twice, but absolutely brutal after the tenth time.
-Jumping ahead a bit, but I speak not just criticizing DE but XC1 as a whole. It's probably an unpopular opinion but I don't like the ongoing Colony 6 reconstruction sidequest. The first time I completed it-about half a decade ago I think-was magical! Seeing a ruined home blossom into a lively city due to my hard work was something I'll never forget as an RPG fan. But I don't have that kind of time on my hands anymore (or I simply have better management of time now that I don't stay up til 4 am playing video games anymore lol). Exploring Bionis and Mechonis is an undeniably wondrous and beautiful experience, but only when doing normal quests (well most of the normal quests) and progressing the story. Jogging around places trying to find each item is incredibly unfun and tedious. The big offenders are typically Ice Cabbages (luckily I got all the ones I need by playing through the Valak portion of the story), Rainbow Slugs (I spent an entire hour on the Fallen Arm ugh), and the Black Liver Beans. The last one was the breaking point, I can't stand the Bionis Interior and after an hour in there just trying to find one, I said fuck it and did the Time Attack trials to get them that way. It was just not... good! I don't like it a bit.
-Last thing on DE specifically, I found that the graphics are apparently controversial among fans? I'm understanding of the position, as there's definitely a charm that the original artstyle had, especially being on the Wii. But to me the original has more issues in its visuals than just being a different artstyle. Poor resolution, blocky models, souless faces when not in an important cutscene, absolutely diabolical pop-in. And some say that the original gave its characters more personality during cutscenes, which... I don't get whatsoever. Did we watch the same scenes, cuz it's very hard to distinguish emotion in the original, whereas DE has better mouth, eyebrow, and facial movements. Certain scenes may "look" more emotional in the original, but things get exaggerated all the time to compensate for poor resolution or graphics.
-Now on to the just XC1 in general! Holy fuck the main cast is better than I remember. Shulk, Fiora, and Melia were already my favorites, but honestly... Dunban is probably my absolute favorite out of all of them now. His story is just so succinct and he's just so cool and hot and kind and just ughhhhhh!
-Egil is still best villain in the game, no surprise. Revisiting this game honestly made it really fucking clear why I loved Dimitri from 3H so much cuz the two are so similar (to the point where you can pull line's from the game about Egil and put them in 3H). The others fair less well. Metal Face/Mumkhar is delightfully hammy and an amazing threat for the first half of the game, but is as deep as a puddle. Dickson and Lorithia I found I dislike even more, for the wrong reasons; they lack charisma, and it's noticeable in places where the game gets really anime in its hammy villainy, but they're written and played a bit too straight for it to come off as anything other than lackluster. Though at least Dickson has presence as Shulk's caretaker and the guy who everyone knows and respects; Lorithia though? Throw her away. Honestly if Yumea took her place and retained the bigotry against Homs it'd be much more entertaining IMO.
-Zanza himself is a definitive mixed bag. Were I ignorant to Klaus' entire story from XC2, I'd honestly write him off as a by-the-numbers arrogant (but secretly imperfect and prone to "human" folly) god figure that happens in many, many RPGS. But I can't dislike him because I do know the entire story, and Zanza being an utter dickwad is explained in great detail and makes sense. Honestly, he does work for the story that XC1 is telling without playing XC2 as well, but ehhh. I guess it's just really difficult to be the main villain after Egil does such great things in a limited time.
-Narrative is great, just as it was the first time I played. Highlights for me:
Singlemindedly fighting for revenge is destructive not just to your enemies, but to yourself and your friends. Ignorance and unwillingness to look beyond your own world or history means you may be hurting innocent people without realizing it. Chaining your life to the deaths of others rather than supporting the survivors is unhealthy and can lead you down a path of misery and disaster.
Ether is not just analogy for carbon/other base elements in our world. Philosophically it's analogous to light and fate as well. Shulk unlocks the Monado's powers when he stops treating it as a tool with functions, but rather as an extension of his will. He wills his wishes into his heart, and they are made manifest. He protects Reyn with Shield not cuz the Monado lets him, but because he desired it. Same with Sharla and Speed, and it's how Alvis taught him to unlock Purge. It's how he resists Apocrypha, and later gains Cyclone once the Apocrypha is destroyed. His will is so strong, it becomes resistant to Zanza's influence, hence why he starts suffering the more he learns of Mechonis' history. The truth being brought to light is painful internally and externally, as Zanza physically rejects anything that challenges how he sees the world. Shulk brings himself back to life, begins having visions without Zanza, and gains his own Monado-which looks purely made of ether and light-through pure willpower and the desire to create his own future.
Shulk's duality and inner turmoil when he realizes his yearning for revenge is destructive; Fiora's endless strength of heart when dealing with a machine body and carrying on Meyneth's wishes; Melia going through hell and back trying to find a balance between her sense of self and sense of duty (I imagine Future Connected is gonna touch on that more as well); Dunban grappling with his moniker of being a hero and mentoring the party despite being imperfect and lamenting his disability; Reyn's goal of being a protector developing into being a supporter once he becomes insecure over his strength and character compared to Shulk; Sharla trying to keep hold onto a sense of hope that her love is alive before coming to terms with the fact that she needs to cherish her life and love those within it; Riki just being the fucking best dad and friend in the world.
Having played XC2 and XC3 makes all these things even richer as well.
-Last but not least, gameplay:
-Most quests are good. Most. The generic quests weren't ever fun for me, and they cause significant bloat that could've been trimmed IMO. Especially since lots of quests ask you to kill monsters and collect items anyway.
-The method to get quests started though? Awful. I know that things like Community in Torna and Field Skills in XC2 are hated, but man I can't stand having to change the clock and track the damn NPCs in XC1. Especially since there are many areas separated between towns/villages and "wild" areas (Colony 6 and Bionis Leg, Frontier Village and Makna, Alcamoth and Eryth + Valak), it just makes things so drawn out. Going back and forth, changing time and all that, is a sour point on this game.
-Like I said a few weeks ago, the Xenoblade series as a whole is unmatched in gameplay story telling. Beautiful and large environments make curious exploration a treat, especially as you start getting pieces to puzzles that can get completed later. I payed a lot more attention to the High Entia and Giant related sidequests due to the fascinating lore, for example.
-The fights are great, if a bit centralizing. Shulk, due to Monado arts, is the best character to have in the party and is sorely missed when switched out. I have pretty standard opinions on the rest of the characters, so no need to speak on each individually. I will say though, holy fuck is the AI just as bad as I remember. Shulk wastes his Monado gauge, Sharla is terrible at using arts and always puts herself into cooldown, and Melia for the love of god, stop firing elementals as soon as you summon them you're made of tissue.
Topple locking is deffo the prime strategy, cuz there were fights I wouldn't otherwise have won were it not for it, and thankfully Reyn and Dunban have pretty good AI.
Two major gripes though. Spikes are a terrible mechanic, gross. Second, I hate that the enemy tags affect accuracy, it makes certain quests extremely brutal to complete without grinding. And I just hate having to fight tough/overlevelled enemies as a whole, it becomes routine and simple after a while.
As a whole, I like the gameplay still, but it feels very restrictive going back to it after seeing all the crazy tricks I could do in 2 and 3. And also auto-attack arts > timer arts forever and ever.
-Overall a very great experience getting to replay this game like this. Though more rough points than I remember, and with certain things that have not aged well whatsoever , XC1 is still a good game that I'm glad introduced me to this series. I'm taking a break before playing Future Connected.
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karnalesbian · 2 years ago
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xc1 is weird in that i do feel like i really enjoyed the experience when i played it on my 3ds but i cant hardly remember shit about it besides making dunban do hee hee hoo hoo funny yelling all the time and 'electric nutbuster' jokes. but i do want to play it again before going to xc2/3, but i also kinda don't? i'm torn i think it was the 'single player mmo' feel of the combat that im just not used to and from what i remember i didnt particularly like it compared to either the turn-based or full ARPGs that i normally play.....
maybe the other thing is that it was a long-ass game and im usually not a fan of doing replays of story-driven RPGs of that length unless there's significant NG+ changes because... well, i know the story. don't really have as much motivation to do the little bits and bobs here and there without the 'ooh what happens next' to drive my curiosity. kiseki is basically the only exception and that's just because i occasionally like to replay parts of the series to brush up on my memory of the little details and foreshadowing stuff while i wait for new EN releases. and even then i've never replayed like, cold steel 1 or 2 for the same reason i mentioned
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shayminlucario07 · 1 year ago
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For a tangible example of this- this is why video games have their Main Story quests, as well as their Character Specific side quests, and their more "generic" side quests- to use the Xenoblade games as an example, since they're really good at this:
In each Xenoblade game, the Main Story Quests are exactly that: The quests that push the main story forward. Very self-explanatory. In Xenoblade X, the Character-Specific side quests are Affinity Missions- Gwin and Lao's Affinity Missions are even required for the main story. The only Affinity Mission that doesn't include at least one party member is the one about Ga Jiarg and the Wriothians, which is often used as evidence for a theory that he was supposed to be a party member but got cut for time, and is also a direct echo of Melancholy Tyrea in XC1, which was the only side quest in the game to have voiced cutscenes. In Xenoblade 2, the Character-Specific side quests are Blade Quests, of which each Rare Blade (Except the New Game Plus exclusive ones) have one- and even some Legendary Blades have "Unofficial" Blade Quests in the form of Common Quests for which they're required, like Aegeaon and Roc. And in 3, the Character-Specific quests are Hero/Ascension Quests- Hero Quests, which unlock Hero party members, several of which are required for story progression, and Ascension Quests, which increase the max rank of each class, of which two are required- for Mio and Noah- and the only party members to not have an official "Ascension Quest" are Ethel and Cammuravi. And, finally, in XC1, while the least clearly defined, each character has two quests that unlock their fourth and fifth Skill Branches, which require that they be in the lead to accept. And, of course, I would be remiss to not also bring Melancholy Tyrea up here, too.
And, as for Generic Quests, which would be the closest video games have to "Filler episodes", even these give valuable insights. (Most of my examples for this will be from XC1, since that's the game I know the best, but these are present in all of the games) For (basically) every named Side Quest in XC1, one party member will have a unique comment during the acceptance dialogue if they are present in the party. Probably the most iconic/memorable example of this is in Getting To Know Dorothy, which contains the "Well excuse me, princess!" meme reference directed at Melia, but all of these comments give excellent insight into the party members- and, some quests, such as Out Like a Light? have moments/objectives where each character has unique dialogue, giving insight into their character. These are brilliant examples of how to flesh out characters, even more so than the Heart-to-Hearts, I'd argue, since you HAVE to go out of your way to do those, whereas you can just stumble upon unique comments.
Without these moments of character development, big and small, the characters in these stories would be far less compelling, and the overall story would be FAR less impactful. You care about the Telethia because you care about Melia. You care about the Colony 9 Mechon attack because you care about Shulk, Reyn, Fiora, and Dunban. You care about Colony 6 because you care about Sharla. Without caring about those characters, you wouldn't care about their conflicts and plot threads- and if you didn't care about those, you wouldn't care about the story as a whole. Obviously, this is just one example, but it illustrates, on a grander scale, why character is ESSENTIAL to storytelling- there's a reason your English teachers taught you that it's the most important element of a story, even more so than setting and plot. And that's why. A game with a bad story can be saved by good characters- just look at Kingdom Hearts 3. But a good story is not enough to make up for bad characters, which is why so many other stories fail.
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