#dual destinies is probably.... my least fave so far if im being honest
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my final (detailed) thoughts on the two most controversial games in the aa series, now that im done with them (contains spoilers):
dual destinies
overview: dd is one of those games that is decently fun, but not really that good. you can definitely see the difference in the writing style, and while i think all ace attorney games are good, and i did enjoy playing it, this one is by far the worst one in the whole series. i love simon though, prosecutors are always perfect.
my biases: i had to play dd on a very slow emulator which ran at 30-50% speed the ENTIRE game (slower on trials) so this game, especially monstrous turnabout, took me absolute AGES to finish. also i was... a little spoiled about fulbright, but not that much, honestly.
turnabout countdown: as far as first cases go, this one is fairly alright, but overall just kinda eh. its a bad mix of both predictable and confusing, but it's actually kinda funny in spots and not too egregiously horrible. 3.5/10
monstrous turnabout: i have a personal vendetta against this case. it took me two whole weeks to finish, when a case usually takes me two to five days on average with my pace. the actual content of the case was negligable, i liked the tenma family as characters, but the end result was very predictable (the fact that we were shown the killer in the beginning animation is inexcusable in my opinion). i could blame the length of the case on just the shitty emulator, but the fact is monstrous turnabout took me way longer than any of the other cases in this same game on the same emulator, and i can only blame its penchant for endlessly dragging out every single point, and throwing in many compounding twists when they're really unneeded and the case would be a lot better if it was simpler. they tried to make up for you knowing the killer right away by making it impossible to predict anything else, but it ended up just making the whole case frustrating and obnoxiously long. 2/10
turnabout academy: this is probably one of my favorite cases in the two games. its twists are a lot more satisfying and understandable than monstrous turnabout, and the character value of this case is very high. i love hugh robin and juniper, and i like how their friendship ties so deeply and intrinsically into the mystery of the case. a little cheesy, and as is expected with dd, not the best writing ive seen in ace attorney, but overall a pretty good case, and has probably the funniest killer breakdown. also klavier cameo is very much appreciated. 6.5/10
cosmic turnabout: i feel like there's not really much to this case, since it mostly serves as a bridge into turnabout for tomorrow, so they didn't put a lot of love into writing the episode itself, but honestly i think that's okay, cosmic turnabout does its job well, and i like how it takes the time to introduce important characters and concepts without stuffing too much into turnabout for tomorrow. as for the case itself, its honestly so hard to separate it out, and i feel like it was pretty short compared to the other episodes. 5/10
spirit of justice
turnabout for tomorrow: probably the most controversial case out of the two games in terms of fan opinions, but i frankly love this case. it's engaging, it's high stakes, it's got all the punch and intrigue that a final case should have, and on its own it's definitely one of the best. unfortunately, i wish the fulbright reveal was foreshadowed even a little bit. a mutual of mine said that since they were spoiled about fulbright being evil, they enjoyed turnabout for tomorrow a lot, but someone who went into it blind would probably find it confusing and out of left field, and i have to agree with that. it's definitely a case you want to spoil yourself just a little bit for it to be satisfying as you figure out the rest, because dual destinies seems to be allergic to Actual foreshadowing, and seems to be made up along the way. im also probably pretty biased in a weird way because ive seen a lot of fan content and meta about turnabout for tomorrow that makes it Better and Cooler and Make More Sense in a way that it certainly is not in canon, so that makes me both love it more for what fans have extrapolated out of it, and simultaneously resent that it didn't live up to its full potential. 8/10
turnabout reclaimed: this case sure was.... dual destinies. turnabout reclaimed is one of those cases that gets a lot of publicity in the fandom just for being absurd, but is actually not one of the good ones if im being honest. the twists fall flat, it drags on a bit too long, and it's honestly pretty forgettable. it wasn't awful to play, i certainly had some fun with it in spots, and it was nice to go back and play it after i finished spirit of justice mostly just to see simon again, but overall it's a very mid case, and im not too stoked about how they represented marlon rimes either tbh. 3/10
overall (averaged) score for dual destinies: 4.5/10
overview: everyone seems to hate spirit of justice and i don't know why. honestly, soj is way up there in my list of favorite ace attorney games ever. it feels more based in the feeling of the original trilogy, i love the way all the existing characters are written, and love the introductions of the new ones. nothing wrong with soj in my book, especially once i figured out that the portrayal of khura'in isnt nearly as racist as initially expected. the divination seances are a very fun mechanic that had a lot of potential beyond how they used them, and i would have liked to be able to do them every case if you ask me.
my biases: i am in love with nahyuta to a worrying degree, and dhurke is one of my favorite characters as well. the character value, which is what i automatically focus on the most, is very high in this game, so while im trying to rank these cases by how well-written they are, i can't help but adore spirit of justice for its character work. i also had a few spoilers, but nothing too strongly story-based.
foreign turnabout: once again, a first case is a first case, and foreign turnabout does its job in that respect. it establishes khura'in well, and helps lead into the complex opinion of it that you're eventually supposed to form throughout the game, but i do have to say it starts in a pretty deceptively xenophobic place in this case. kind of an underwhelming case, but ahlbi is adorable and it's certainly a fun start to throw phoenix into a new place out of the blue, and again it does its job as a first case satisfactorily. 4/10
magical turnabout: this case was fun! i like how the second case, while not connected to the overarching plotline, still had the spirit of the rest of the game imbued in it, and while i do think ace attorney shouldn't rely on the Twin Twist as much as they already do, they seem to handle it pretty well and it often makes sense when they slip it in. many funny moments, high stakes, good twists, fits in well with the game, and i love that we get to see trucy as a defendant, because it felt like a long time coming on that. 6.5/10
rite of turnabout: this case is more emotionally hard hitting than the final case of this game, if you ask me. it's juicy, it's strongly tied to the plot of the game, all the twists make so much sense and everything ties together so well, and it comes to a supremely satisfying end, which keeps hopes high for the last two cases. intrigue and immersion are high in this case, i love love love the introduction of rayfa as a weird little girl investigative assistant, and the revisualization sequence in this case is one of the only ones out of the two games where it exists that actually surprised me, and felt both satisfying and exciting at the same time. i haven't gotten a lot of those yelling "OH!!!!" as the pieces suddenly slide together moments since the original trilogy, so this case has to go down as one of the best ones in my book. 8.5/10
turnabout storyteller: y'all, i know this is a filler case, but god damn is it good!! it's enjoyable as hell, the perfect amount of challenging for me, a nice bitesize length that a filler case should be, not too predictable or too random (though i will admit i was spoiled about geiru because of the iconic tumblr posts about her whoops), and i got to see simon again, so i'm very happy with it! plus, the only realistic and respectable portrayal of DID i have ever seen, especially in murder mystery media! i could say so much about this case, and i already have on this blog before, but i do adore it. it's one of my faves tbh, especially for a very non-plot relevant case. 9/10
turnabout revolution (the name of this case still makes me laugh): learning that this was the longest case in the whole series, tied at 12 hours with rise from the ashes, came as no surprise. this is an absolute GIANT of a case. i think it's fun and fresh to split it up between two related trials in two different places the way they did, but i have to say i had a lot of expectations that went unfulfilled. the civil case and its investigation were very fun to do, especially how it seemed to bleed into more of a story-based visual novel format for a while, but i feel like they missed the opportunity to show us everything from phoenix's point of view as well. i adore dhurke, i love how he interacts with apollo and nahyuta, i love slowly parceling out the reveal of his death in a way i haven't really seen in aa yet, i think this case is very carefully and lovingly written and takes its time to stop fucking around and deliver the real meat of this game. unfortunately, i think the very end seemed kind of rushed and flat, and the characterizations of ga'ran and amara needed more work and at times were confusing or annoying. whereas dual destinies was a kinda underwhelming game with a fantastic ending (had it been foreshadowed more), spirit of justice was a fantastic game with a kinda underwhelming ending (that was properly foreshadowed, just not well excuted). but i don't think all of turnabout revolution suffers because of the very end of it, i think its a phenomenal case that brings the spirit of the old games along with the new ideas of the modern ones, and for the most part caps off the game in a way that makes sense with all the other information in all the other cases and closes it out as a very good game. 7.5/10
turnabout time traveler: compared to the other dlc case, this case is a lot more fun and engaging, though it doesn't have the gimmick that everyone talks about like turnabout reclaimed does. the killer is a little predictable right away from the first investigation, but i think the path to get there is fun anyway, and it's a pretty solid aa case with good characters and interesting twists, miles is there, and pierce nichody is hot as fuck, so i'd say it was a pretty good case! 6/10
overall (averaged) score for spirit of justice: 7/10
conclusion: i see a lot of hate and a lot of love for both these games, and while i definitely don't hate either of them, because i do love all aa games, i see where the animosity for dual destinies comes from and can somewhat agree. i think both have their merits, spirit of justice moreso than dual destinies, and their shortcomings. i love all the new characters though and always will, i adore how the waa is expanding and how phoenix interacts with new characters and old, and i think these two games do have a proper home in the aa series and in my heart <3
#dont like. kill me for my opinions or anything pls cjskdkf#as always the dgs duology ranks the highest in my heart#followed closely by trials and tribulations#but spirit of justice is up there#dual destinies is probably.... my least fave so far if im being honest#but thats just my opiNION#ace attorney#ace attorney spirit of justice#ace attorney dual destinies
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