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#drifter speaks
stardusted-drifter · 1 year
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I'm getting frustrated that I can't cut my damn hair
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aromanticmomotaros · 1 year
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youtube
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crosscut-drifter · 3 months
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It's funny, seeing like... the "here's all the secondary canon details you've missed" posts start floating around dash. Understandable, and tbh I've picked up on bits and pieces over the years just by virtue of following people who post about different things. Read 1 of the "where did the companions appear before" summaries, just to see - and I'm relieved that most of them are brand new or only appear in relatively short stuff.
Inquisition's reliance on secondary canon stories is one of its biggest weaknesses imho. And, tbh, I AM in fact gonna deliberately not "catch up". AFAIC, its a hallmark of good video game if it doesn't require knowledge from secondary sources for the story to be told.
I have read Last Flight - hello, griffons!! Wardens!! - but that's it. I can't be said to be going in unaware of the Other Stuff (unlike with DAI, where I barely knew about even the earliest novels, let alone the ones most relevant to DAI). But dangit, I am gonna be particular about this lmao.
Also, have been reblogging some DA4 stuff on my main, but will here once I decide on and share a tagging scheme.
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blabberoo · 3 months
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Silly random doodles 🍋
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anfroginous · 25 days
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ABT TO READ SPACE DRIFTER AND. OMG IM SO EXCITED. live reacting here bc OMG I HAVE BEEN WAITING FOR LIKE. EVER. SO EXCITED
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thelurkershideout · 4 months
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I'm seeing some past Destiny 2 stuff because I try to spend as little money on the game as possible and I just have to say. THIS MAN IS DOWN ATROCIOUS.
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Goin' full heart eyes over here. I whole heartedly agree Drifter, I have also gone full heart eyes.
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synnthamonsugar · 10 months
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Fem Drifter? Fem Drifter.
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fandom-geek · 3 months
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hidden dossier (witch queen) / veiled threat (episode: echoes)
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repost-haven · 5 months
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Dumb shit post about my kin list—
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little-honeypie · 5 days
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I think Drifter would be gender fluid/non-binary but exclusively just to fuck with and irritate people.
He doesn't truly care what anyone calls him (and kinda likes when people refer to them as multiple things) but, I mean, 90% of the time if someone's referring to them, it's in a derogatory way anyway.
Ikora: this meeting is being recorded and transcribed as we speak. Today this meeting concerns Drifter. He-
Drifter: ahem I prefer she today.
Ikora: my apologies, she-
Drifter: nah, I changed my mind :3
Ikora: ..... And what would you like to be called?
Drifter: ..hmmm.. They sounds good to me!
Ikora: Right. They-
Drifter: ACTUALLY-
Ikora:
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blackered · 2 months
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I couldn't get a good captura of this bitch for the life of me so the only other option was to draw them.
I wasn't hyped for Warframe 1999 at all, but the tennocon stream did something to me. so I just HAD to do some shopping and styling here. 💚
(useless commentary + shitty captura under the cut)
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background is concept art from the 2023 tennocon by Justin Smith, with a filter over it🫶
it was very hard to come up with something that was reasonably in theme and looked good enough, especially with limited resources like I have. no prime items, no tennogen, only free items and what's available to buy with plat from the customization screen.
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yeah so the thing is: drifter fashion in this game is REALLY lacking imo. the operator's been here for quite a while now so they've had more time to get fit releases and prime access items, so I really hope the drifter gets the same treatment with time. (the Liger Inuzuka designs fucking SLAP tho)
I am SO looking forward to whatever the new 1999 themed tennogen artists bring. I think it'll elevate the look a lot more.
it's also almost impossible to make a fully androgynous drifter, as the female faces are extremely feminine and the male faces are extremely masculine. voice doesn't matter since you can put any voice on any face. but that's just me being a little bitch tho, it doesn't really matter.
well, I did my best... here's the captura (which looks HORRIBLE but I told you) and the stuff I used in case y'all wanna copy it.
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Facial accessories: cognitive relay
Ear accessories: nightwave earpieces
Visage ink: airlock
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Body suit: drifter grineer vest
Sleeves: vahd pauldrons
Leggings: smelter greaves
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Chest: harmony ribbon (omitted in the drawing)
Left arm: N/A
Right arm: saturn six
Both legs: protovyre emergent
Ephemera doesn't really matter it's your choice
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Syandana: tennocon 2024
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Colors are all black and purple variants from the smoke, hallow's eve and pride pallettes. Have fun 🫶
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stardusted-drifter · 2 years
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Ugh, I am so Incredibly tired, babies are very attention consuming and I need a nap, I haven't slept in three days.
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aromanticmomotaros · 9 months
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me: im gonna make an effort to watch more toku this year
[gets overwhelmed by the amount of toku series i wanna watch and there for watch non of them]
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heartmachinez · 1 year
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Embracing Accessibility and Diversity: The Vital Role of Remote Presentations in Game Conventions
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In recent years, the gaming industry has witnessed an unprecedented surge in popularity and innovation. This phenomenon is often celebrated at large international conventions like Gamescom / devcom, where developers, enthusiasts, and creators from around the world gather to showcase their latest creations, share insights, and explore new horizons.
However, as the gaming community continues to expand, so does the need to ensure that these conventions remain accessible and inclusive for everyone. Enter the concept of live remote presentations – a powerful tool that preserves diversity, fosters representation, and empowers those who might otherwise be excluded.
During the pandemic, many conventions like GDC, Gamescom, Gen Con, etc. decided to go remote rather than cancel their events outright. Now that COVID-19 is under control, these same conventions have decided to return to an IRL format for the obvious benefits of fostering greater networking opportunity, spontaneous collaborations, personal branding, cultural exchange...among other advantages.
We were very fortunate this year that even though Gamescom / devcom was one of thsoe conventions that returned to an in-person format this year, they were able to accomodate our Founder / Creative Director Alx Preston's remote talk From Pixels to Polygons – Bringing the Hyper Light Universe into the Third Dimension. They decided to make an exception to the in-person only format this year due to Alx's specific health considerations.
But maybe a hybrid format should be the norm, and not the exception?
The Power of Representation and Diversity
One of the most valuable assets of the gaming industry is its diverse and passionate community. Gamers, creators, and developers hail from various backgrounds, cultures, and perspectives, enriching the industry with fresh ideas and innovative concepts. Embracing this diversity fosters creativity and leads to games that resonate with a broader range of players. But for this diversity to flourish, the voices and viewpoints of all members of the community need to be heard.
Accessibility as a Cornerstone of Inclusion
International conventions like Gamescom attract attendees from around the world, turning them into melting pots of ideas and creativity. However, the barrier of physical attendance can inadvertently lead to exclusion. Not everyone has the financial means, the physical health, or the time to journey halfway around the globe to participate in such events. This exclusion can inadvertently stifle unique perspectives and novel insights that could otherwise contribute to the growth of the industry.
The Crucial Role of Remote Presentations
Live remote presentations offer a solution that bridges the gap between physical presence and accessibility. By allowing speakers to present their ideas, projects, and perspectives remotely, conventions can ensure that individuals who might not be able to attend in person can still contribute meaningfully. Here are a few compelling reasons why this approach is essential:
Global Representation: Remote presentations empower voices from different continents, cultures, and backgrounds to participate and share their experiences, especially including folks from foreign countries who might encounter time or money difficulties getting visas to travel. This widens the scope of perspectives and ensures a more holistic representation of the gaming community.
Inclusivity: Everyone should have an equal opportunity to engage with the industry they love. Remote presentations provide a level playing field for those with limited physical abilities, financial constraints, or geographical limitations.
Time and Resource Efficiency: For busy professionals, remote presentations eliminate the need for extensive travel and time away from work or other commitments. This encourages a more diverse pool of experts to contribute without sacrificing their personal and professional obligations.
Reduced Environmental Impact: International travel carries a significant carbon footprint. Embracing remote presentations aligns with sustainability efforts and demonstrates a commitment to reducing the environmental impact of such events.
Technological Advancements: With the rise of high-quality video conferencing tools, remote presentations can be seamless and engaging. This eliminates potential technical barriers and ensures that remote speakers can effectively communicate their ideas.
Looking Ahead: A More Inclusive Gaming Community
In conclusion, the gaming industry's continued growth hinges on the cultivation of diverse ideas and perspectives. International conventions like Gamescom play a pivotal role in this process by providing a platform for individuals to share their insights. However, it's crucial to acknowledge the limitations that physical attendance imposes on accessibility and representation. By embracing live remote presentations, and offering a hybrid format, these conventions can pave the way for a more inclusive and vibrant gaming community.
In a world where technology connects us across continents, it's only fitting that the gaming industry utilizes these tools to break down barriers and amplify voices. By making remote presentations a staple of game conventions, we celebrate the richness of our community while ensuring that everyone has a seat at the table, regardless of their location, resources, or physical abilities.
Thank you so much to Nico Balletta and the devcom / Gamescom team for giving us the chance to share our projects with the world. Here's to an amazing Gamescom 2023!
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danidoesathing · 1 year
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"Welcome back to the LH Shopping Network, your most amazing products in the universe."
Products of the Universe
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anfroginous · 25 days
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paul being the most supportive parent ever omg
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