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Hi friend!
Do you have any information on irish good luck traditions specifically about the horseshoe? I would like to gift one to my friend who seems to have incredibly bad luck (particularly with bad things happening that are extremely expensive to deal with). It isn’t just him but his whole family. In any case I found a site that imports used horseshoes from Ireland and restores them. I thought I read somewhere that horseshoes need to be given as gifts to work and I’ve heard the irish tradition is hanging them so they look like a U and not an upside U. Do you have any more information on this? I would also like to buy one for myself but I’m afraid it won’t work since I’m buying it for myself. Any authentic information you can provide would be greatly appreciated.
Horseshoes and luck in Ireland
Hello there friend! Thank you so much for the question.
Horseshoes are widely seen to be associated with luck and in Ireland it is no exception, all my sources here are from the National Folklore Collection, found online at duchas.ie (linked sources in brackets). Most of what you already know of horseshoes or crú capaill is pretty accurate already.
Finding them leads to good luck Finding a horseshoe leads to good luck, it is important that it has been used to some capacity. The terminology used seems to be "to come across" a horseshoe, which indicates a level of unexpectedness such as finding one on the the side of the road or, as you in your case, being gifted one at random (link)(link). It seems that this will lead to seven years of good luck (link).
Traditional locations to hang them It seems that hanging them over a door was customary, the implication seems to be the front door to the house and was said to bring luck (link) (link). This seems to have been particularly done after the completion of a new house (link).
Upside down or right-side down You are always supposed to keep them right side up with the "legs" pointing upwards (link)
What to take from this A random happening across a horseshoe leads to good luck so I would recommend getting that for your friend, but maybe don't tell them until they've opened it or you have already, don't remind them of it. It is unclear if the luck from it being placed over the door is directly connected to the from finding it, but still make sure they do that and put it right side up over their front or bedroom door. You could still get one for yourself and put it over your door and see if you can still get luck from it. Report back!
Hope that was in anyway helpful! Also please feel free to share that website!
#irish paganism#celtic paganism#gaelic paganism#ireland#resources#magic#draíocht#mine#folklore#irish folklore#gaelpol#witchblr#witch#draoi#luck
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Smells Like Home
We’re in Wyoming, something that often happens around Lughnasadh I’ve noticed. It’s been much greener this year than it’s been within recent memory, and the smell is phenomenal. I took the opportunity to gather some of the most fragrant plants in the hopes of making Wyoming incense/smoke cleansing bundles!
These include
Sagebrush
Yellow Sweet Clover
Ponderosa Pine
Juniper
All of these are excellent for clearing and purifying the air, and also they just smell dang good. I save trimmings for sachets which can be put in any small space to provide freshness and clarity.
Scent is a wonderful way to evoke memories and reconnect with our past. Wyoming has always been a second home for me, and putting things together like this really helps me feel connected even when I have to go away. Finding local (safe to burn) flora is a great way to both connect to your environment and to practice witchcraft without contributing to the overuse of white sage!
#lughnasadh#lunasa#Irish witch#irish witchcraft#draoi#draiocht#Irish American#personal sovereignty#herbs#herbal magic#green witch#kitchen witch#smoke cleansing#pine#juniper#sagebrush#sweet clover#cottagecore#witchcraft#kitchen witchcraft#spell#recipe#wyoming#native plants#foraging#Duir
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Henlo fellow draoi and witches...
PLEASE do your research before purchasing crystals and herbs.
Crystals are rarely ethically sourced, and herbs can be the same. (Locally-sourced herbs are more effective in your practice anyway.) Jewelry and other meaningful tokens can also be used in place of crystals.
Many many MANY plants and herbs are extremely toxic to your pets, particularly cats, even if small fibers or pollen gets in their fur. (examples: aloe, mistletoe, holly, chamomile, parsley, mint) Honestly there are so many to keep track of that I'd recommend keeping your herb practice in a room or place your cats have no access to, or being very careful that the herbs are sealed, thoroughly clean the area after, be very careful not to spill any, and wash your hands.
Some herbs and the way they're used are a closed practice because of the cultures they belong to. Smudging with white sage, for example, is a closed practice originating from and exclusive to some Native cultures of Turtle Island.
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I love literally translating things. Sometimes it’s very fun to see what words have been chosen. For example: An Leon, an Bandraoi agus an Prios Éadaigh. The Lion, the Magic Woman, and the Clothes Press.
I mean, they’re not wrong. A wardrobe is a press for clothes. It’s just that we have a dedicated word for the cupboard where we put clothes that doesn’t sound like either word so it’s funny to hear it so stripped down.
#was looking at my piles of books and reminded that I have not yet read past the first page#but now it’s in england so I can pretend to want to read it while looking at it#rather than lamenting that it was at home in Ireland#my own post#I know that draoi is wizard or druid not just magic but magic woman sounds better than woman wizard
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hc that giorno (who is autistic) would be kind of shy about joining them at first, but he is extremely passionate about music and finds respite in stim dancing (idk how i would explain this to non-autistic people... it's kinda like when you hear a song that absolutely lights up your soul to the point where it's overwhelming, and one way to affirm that overwhelm is just to embrace it by stimming such as with happy-flapping or dancing/moving in whatever way the music is compelling you to move).
and he's this gorgeous marvel to watch with the right music, so the rest of the group (even abbacchio... quietly) started literally begging him to join them. because once they saw his intense passion for music they were like "ONE OF US." (god i wish i could animate or even draw because what i have in mind for a scene like this is so freaking moving, and i'm also autistic so film scenes of people welcoming an ostracized person with open arms bring me to my goddamn KNEES)
(song 1000% related)
youtube
there's no way that bruno's group doesn't have a collective habit of spontaneously bursting into lil dance parties, even when they're in the middle of the street, at a restaurant, waiting in line for coffee, on missions, etc etc
#(harasses you all with my ethereal irish draoi music)#please also feel encouraged to reply with or message me a song that makes you feel like this#autistic!giorno#giorno giovanna#headcanon#golden wind#jojo's bizarre adventure#jjba#Youtube
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On friendship, D&D, and growing up. (Blood in the Bayou style)
A tumblr post by @/bettlejuices // Drinking Song for the Socially Anxious by The Amazing Devil //Unkown // D&D is Gay(But so am I so that tracks) //tumblr post by @/adampvrrish //tumblr post by @/draoi-aerach //Unkown //Tweet by Hozier //The laughing Man by Saint Vincent //Yours, Mine, Hours by Mccaffery //Stranger Things Set //DnD and Asexuality by Skull Puppies
Hey, @enby-ralsei hope you enjoy your @jrwi-art-exchange ! <33333
#sparrow spins#jrwi bitb#hey not exactly them playing dnd but close enough right?#web weaving#web weave#on friendship#blood in the bayou#bitb#jrwi webweave
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ábhatar: an draoi aer deiridh
seachtain fandom: lá a ceathair!
aon mholadh agat do fandom le aistriú?
any suggestions for a fandom to translate?
lá 1: she-ra sí-rá lá 2: twilight clapsholas lá 3: doctor who dochtúir cé lá 4: avatar: the last airbender ábhatar: an draoi aer deiridh lá 5: ??? lá 6: ??? lá 7: ???
#seachtain fandom#avatar#atla#avatar fandom#gaeilge#gaeilgeblr#blocblr#bloc tg4#irish#irish language#irish langblr#bloctg4#tg4#meme#aang#kataang#katara#sokka#atla sokka#toph#zuko#atla art#but everything changed when the fire nation attacked
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Liosta greannán Gaeilge
Asterix
Asterix ag na Cluichí Oilimpeacha. Le Goscinny agus Uderzo, Dalen, 2019.
Asterix agus a Mhac. Le hAlbert Uderzo, Dalen, 2020.
Asterix agus an Corrán Óir. Le René Goscinny agus Albert Uderzo, Dalen, 2014.
Asterix agus an Fear Feasa. Le René Goscinny agus Albert Uderzo, Dalen, 2021.
Asterix agus an Mac Mioscaise. Le René Goscinny agus Albert Uderzo, Dalen, 2022.
Asterix agus an Pota Pinginí. Le René Goscinny agus Albert Uderzo, Dalen, 2023.
Asterix agus Cléópátra. Le Goscinny agus Uderzo, Dalen, 2018.
Asterix agus Coróin Labhrais Chaesair. Le Goscinny agus Uderzo, Dalen, 2020.
Asterix agus Creachadóirí Chríoch Lochlann. Le René Goscinny agus Albert Uderzo, Dalen, 2022.
Asterix agus Draoi na Bliana. Le René Goscinny agus Albert Uderzo, Dalen, 2021.
Asterix agus Troid na dTreabh. Le Goscinny agus Uderzo, Dalen, 2018.
Asterix ar Pháirc an Chatha. Le Goscinny agus Uderzo, Dalen, 2018.
Asterix Gliaire. Le René Goscinny agus Albert Uderzo, Dalen, 2015.
Asterix i gCoill na Cinsealachta. Le Goscinny agus Uderzo, Dalen, 2019.
Asterix i dTír na Sasanach. Le René Goscinny agus Albert Uderzo, Dalen, 2015.
Asterix na nGallach. Le René Goscinny agus Albert Uderzo, Dalen, 2014.
Asterix san Easpáinn. Le René Goscinny agus Albert Uderzo, Dalen, 2023.
Tintin
Eachtraí Tintin: 7 Mallacht na Meallta Criostail. Le Hergé, Dalen, 2022.
Eachtraí Tintin: An tAonbheannach Mistéireach. Le Hergé, Dalen, 2020.
Eachtraí Tintin: Ciste Castafiore. Le Hergé, Dalen, 2019.
Eachtraí Tintin: An tOileán Dubh. Le Hergé, Dalen, 2017.
Eachtraí Tintin: An Piocardach i bPonc. Le Hergé, Dalen, 2023.
Eachtraí Tintin: Portán na nOrdóg Órga. Le Hergé, Dalen, 2015.
Eachtraí Tintin: An Réalta Reatha. Le Hergé, Dalen, 2021.
Eachtraí Tintin: Slat Ríoga Ottokar. Le Hergé, Dalen, 2019.
Eachtraí Tintin: Taisce Raga Rua. Le Hergé, Dalen, 2020.
Eachtraí Tintin: Teampall na Gréine. Le Hergé, Dalen, 2022.
Eachtraí Tintin: Tintin sa Tibéid. Le Hergé, Dalen, 2017.
Eachtraí Tintin: Tír an Óir Dhuibh. Le Hergé, Dalen, 2023.
Eachtraí Tintin: Todóga na bhFarónna. Le Hergé, Dalen, 2014.
Tintin agus na Picaros. Le Hergé, Dalen, 2021.
Greannáin eile le Dalen
Art Abú!: Dúrún Dhonnabháin. Le David De Thuin, Dalen, 2022.
Art Abú!: Scoil na nArrachtaí. Le David De Thuin, Dalen, 2022.
Art Abú! Spiorad na Coille. Le David De Thuin, Dalen, 2022.
Ortha an Tuama 1: De Bheoibh nó De Mhairbh. Le Jean Léturgie, Richard De Martino, agus Simon Léturgie, Dalen, 2023.
Ortha an Tuama 2: An Gorta ó Dhoras. Le Jean Léturgie, Richard De Martino, agus Simon Léturgie, Dalen, 2023.
Ortha an Tuama 3: An Tríú hUair Shona. Le Jean Léturgie, Richard De Martino, agus Simon Léturgie, Dalen, 2023.
An Triúr Triallach agus Foghlaithe Mhuir Chairib. Le Richard Everett, Thomas Platt, agus Julius Grützke, Dalen, 2022.
An Triúr Triallach: An Congó. Le Thorsten Kiecker, Andreas Pasda, agus Andreas Schulze, Dalen, 2022.
Na Trodaoirí 1: An Phrintíseacht. Le Jonathan Garnier agus Amélie Fléchais, Dalen, 2023.
Na Trodaoirí 2: An Bhrúid Dhubh. Le Jonathan Garnier agus Amélie Fléchais, Dalen, 2023.
Na Trodaoirí 3: Ar Aistear. Le Jonathan Garnier agus Amélie Fléchais, Dalen, 2023.
Na Trodaoirí 4: An Duibheagán. Le Jonathan Garnier agus Amélie Fléchais, Dalen, 2023.
Greannáin le Cló Mhaigh Eo
An Béal Bocht. Le Myles na gCopaleen agus John McCloskey, Cló Mhaigh Eo, 2012.
Deirdre agus Mic Uisnigh. Le Colmán Ó Raghallaigh, Barry Reynolds, agus Audrey O'Brien, Cló Mhaigh Eo, 2008.
Gráinne Mhaol. Le Gisela Pizatto agus Bruno Büll, Cló Mhaigh Eo, 2013.
An Sclábhaí. Le Colmán Ó Raghallaigh, Cló Mhaigh Eo, 2001.
An Táin. Le Colmán Ó Raghallaigh agus The Cartoon Saloon, Cló Mhaigh Eo, 2006.
An Teachtaire. Le Colmán Ó Raghallaigh agus Tomm Moore, Cló Mhaigh Eo, 2003.
An Tóraíocht. Le Colmán Ó Raghallaigh agus The Cartoon Saloon, Cló Mhaigh Eo, 2002.
Greannáin le Leabhar Breac
An Broc-Chú. Le Hervé Bourhis, Leabhar Breac, 2016.
An Broc-Chú 2: Ar Ais i mBun Gnóthaí. Le Hervé Bourhis, Leabhar Breac, 2017.
Cáitín Chaoch: Práinneach. Le Bruno Heitz, Leabhar Breac, 2020.
Cáitín Chaoch: Preab san Aer. Le Bruno Heitz, Leabhar Breac, 2020.
Cáitín Chaoch: Seal le Sorcas. Le Bruno Heitz, Leabhar Breac, 2020.
Corp an Duine Uasail. Le Pénélope Bagieu, Leabhar Breac, 2015.
Corto: An Buille Scoir. Le Hugo Pratt, Leabhar Breac, 2014.
Corto: In Ainm Dé Uilethrócairigh. Le Hugo Pratt, Leabhar Breac, 2014.
Corto: Na Liopard-Fhir ó Rufiji. Le Hugo Pratt, Leabhar Breac, 2014.
Corto: Port na Farraige Goirt. Le Hugo Pratt, Leabhar Breac, 2014.
Corto sa tSibéir. Le Hugo Pratt, Leabhar Breac, 2016.
Corto: An Teach Orga i Samarkand. Le Hugo Pratt, Leabhar Breac, 2014.
Corto: Tóraíocht Eile. Le Hugo Pratt, Leabhar Breac, 2014.
Cú 1: Cosantóir. Le Paul Bolger agus Barry Devlin, Leabhar Breac, 2017.
Cú 2: Coimirceoir. Le Paul Bolger agus Barry Devlin, Leabhar Breac, 2018.
Cú 3: Fuascailteoir. Le Paul Bolger agus Barry Devlin, Leabhar Breac, 2019.
An Leathanach Bán. Le Pénélope Bagieu, Leabhar Breac, 2017.
Greannáin le foilsitheoirí eile
Azzi idir dhá Stól. Le Sarah Garland, An Gúm, 2012.
Cúan Clúmhach agus Scéal an Damhna. Le Janet Slingerland agus Angel Mosquito, An Gúm, 2013.
Dog Man. Le Dav Pilkey, Futa Fata, 2023.
Dog Man Scaoilte Amach. Le Dav Pilkey, Futa Fata, 2023.
An Droch Shaol. Le Christine Kinealy agus John Walsh, Coiscéim, 2016.
Fuinneamh is Fáilte. Le hAngieska Biskup, An Gúm, 2013.
Heartstopper Leabhar 1. Le hAlice Oseman, Futa Fata, 2024.
Kostka. Le Przemyslaw Wysogląd, Foilseacháin Ábhair Spioradálta, 2018.
Micí s'Againne. Le Caoimhin Mac a’ Bhaird agus Christopher Ammentorp, Éabhlóid, 2018.
An Rós Fiáin. Le Nicola R. White, Katia Vecchio, Muireann Bergin, Emily McEwan, Kara Brauen, Jono Doiron, agus Maria Nguyen, Bradan Press, 2023.
Ruaille Buaille Imleabhar 1. Coimicí Gael, 2015.
Ruaille Buaille Imleabhar 2. Coimicí Gael, 2016.
Scott Pilgrim. Le Bryan Lee O'Malley, Gliadar, 2024.
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Magic:
meh/mehg/mehgam/mehger/mehgself or mehgus - from magic
mou/mau/matz/matzu/mauself or magtis - from magic
sor/sors/sorti/sortis/sorself or sortibus - from sorcerer
ser/sero/serto/sertos/seroself or sertei - from sorcerer
con/coni/conur/coniur/coniself or coniura - from conjure
iu/iuo/iuro/iurae/iuoself or iuratum - from conjure, vow
kon/koj/jur/juro/kojself or konjuro - from conjure
in/inca/incan/cant/incaself or incantare - from incantation
keh/ken/khne/kneti/kenself or khenti - from incantation
en/ench/chan/chant/enchself or enchanto - from enchant
chau/chaunte/chaunteth/chaunteden/chauself or chauntynge - from enchant
be/beh/behk/behks/behself or behekst - from hex
deu/deuz/deuza/deuzaz/deuzelf or diuzis - from hex
dhe/dew/dhews/dhewsom/dewself or dhewsaz - from hex
hek/heks/heksen/heksenei/heksself or heksenkrans - from hex
hlew/lewg/hlewga/hlewgana/lewgself or hlugneti - from warlock
wae/waer/gewaer/waerl/waerself or warlice - from warlock
war/waru/waerlog/waerloga/waruself or waerum - from warlock
char/har/harme/charme/harself - from charm
wey/weyd/weydet/weydeti/weydself weidetei - from wizard
vi/vis/visa/visaz/visself or visazar - from wizard
wei/weid/weydt/weydtos/weidself or weisdomaz - from wizard
dru/dryw/draoi/drywdes/drywself or druwidobom - from druid
Wolf:
lu/lup/lupu/lupus/lupself or lupi - from wolf
lýk/lýko/lýkos/lýkan/lýkanthself - from lycan
ku/kwo/wail/wailos/kwoself - from wolf
way/waylo/waylos/waylos or wayloso/wayself - from wolf
cane/cani/canis/canes/canem or caniself - from canine
vil/vilk/vilku/vilkus/vilkself or valkuku - from wolf
wik/wiko/wikos/wikwos/wikself of wikosyo - from wolf
sva/svan/svanam/svanu/svanself or svabhih - from canine
so/soa/sona/soona/soaself or sune - from canine
hu/hun/hund/hound/hunself - from hound
hun/hund/hunth/fahund/hundself or farhund - from hound
fer/fera/feral/feralis/feraself or feralibus - from feral
#nubsneos#pronouns#neopronouns#wolf neopronouns#magic neopronouns#magic#wolf#wolves#asks and requests
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"one of the order of priests among the ancient Celts of Gaul, Britain, and Ireland," 1560s, from French druide (16c.), from Latin druis, fem. druias (plural druidae), from Gaulish Druides, from Celtic compound *dru-wid- "strong seer," from Old Celtic *derwos "true" (from PIE root
*deru- "tree," especially oak) + *wid- "to know" (from PIE root *weid- "to see"). Hence, literally, perhaps, "they who know the oak" (perhaps in allusion to divination from mistletoe). Anglo-Saxon, too, used identical words to mean
"tree" and "truth" (treow).
The English form comes via Latin, not immediately from Celtic. Old English had dry
"magician," presumably from Old Irish drui. The Old Irish form was drui (dative and accusative druid; plural druad), yielding Modern Irish and Gaelic draoi, genitive druadh
"magician, sorcerer."
The tree, an enormous body between the fineness of its principles in the earth and the fineness of its aerial consequences. [Paul Valéry, untitled notebook, 1906, transl.
Nathaniel Rudavsky-Brody]
From etymology online
#Druid#witch#Wicca#magick#alchemy#spiritual journey#ecospirituality#animism#ecospiritualism#ecofeminism#land#magic
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Confs, None
Program: We are pleased to announce the schedule of talks for the Discourse Research Association of Ireland (DRAOI)'s 2023 Summer Seminar Series. The seminars approach the study of discourse from a wide variety of subfields and perspectives and feature talks by a diverse range of researchers. More information can be found on our website at: https://discourseresearch.ie/summer-seminar-series/2023-summer-seminar-series/ DRAOI 2023 SUMMER SEMINAR SERIES -- SCHEDULE All times below refer to Iris http://dlvr.it/SrVj8d
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Bernard an draoi i ngúna álainn!
Бернард-чарівник у гарній сукні знову!
#bernard black#black books#бернард блек#книгарня блека#man in dress#українською#ukrainian#bernard is so cute i cant#men in dresses
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The Morrigan is who you call upon when you feel ripped to pieces, hunted, and helpless. 🐦⬛
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the draoi gramadaí on teanglann is the best thing ever
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Hawthorns on the Brain
|| DELTARUNE ORIGINAL CHARACTER ||
————————————————————
Bio inspired heavily by Bread Father’s bio on Amino, found here: https://aminoapps.com/c/deltarune-amino/page/item/detailed-oc-template/gbEK_vmtKIGQxqeRNem845QnmjJlj2e52q
—————
“Somebody told me, once upon a time, to never stop trying. Because, even if it’s raining where you are, the sun is shining somewhere.”
—————
Name — Síofra (She-off-ra)
Name meaning — Unisex name with the meaning, ‘Changeling.’
Name origin — Irish
Nicknames + Nickname origins:
Sí (Pronounced, ‘she.’) - A diminutive of their full name | Often used by Susie—Due to frustration with the full pronunciation—and Noelle—As a more friendly way to address them.
Hazelnut - Often used by Ralsei—Due to their close relationship and Síofra’s connection to hazel trees
Maythorn - Used by themself as a stage name. They know the word is important to them, but don’t know why exactly.
Faerie (Pronounced, ‘Fay-ree.’) - Occasionally used by Kris as a sign language name for them.
Small nature child - Given to them by Queen in Chapter 2.
Lightwalker - Their title according to The Prophecy.
Irritated Fae - A Save Point referring to them in Chapter 2: “You are no longer alone. You are filled with the power of irritated fae.”
Nicknames for others + Nickname Origins:
Lil Pianist - A petname they call Kris upon learning of their love of the piano.
Lil Prince - A petname they use for Ralsei when they’re (gently) teasing him.
Lil Angel - Another petname for Ralsei, used only when the two are alone.
Lil Spade - A petname for Lancer that they use as though referring to a younger sibling.
Lil Bike - A not very affectionate nickname for Berdly in reference to depictions of Irish Faeries riding on the backs of birds.
Gender + Pronouns — Genderfluid | He/She/They/It
Sexuality — Demisexual
Birthplace — The Hazel World (A now destroyed Dark World, which was accessible via a doorway made through three trees—A hazel, hawthorn and willow—having their branches tangled together.)
Birthdate — Currently unknown. However, it is known that Síofra was born some time in spring, likely in April or May.
Age — Roughly the same age as the main cast. Actual birthdate is unknown, but they’re obviously older than Lancer and appear perhaps a few months older than Ralsei. (Depending on the fanon age of the main cast, anywhere between 14 and 18.)
Species:
Faerie | 1/2 Sidhe Draoi (Tree fae) 1/2 Changeling
1/2 Lightner 1/2 Darkner
Current residence — Ralsei’s castle, Castle Town (Temporary)
Education — No traditional education. Lessons learned through toughing it out on the streets. However, Ralsei has taught them to read and write. They’re a slow reader and their penmanship is barely legible, but they’re practicing. They are only partly literate and tend to spell words phonetically.
Occupation — Traveling minstrel & Storyteller
Mental health status — Moderate | They are dealing with a few large internal struggles in relation to The Prophecy, as well as having a wealth of repressed memories that they only catch glimpses of due to their subconscious while dreaming. Also has issues with cleptomania.
Physical health status — Fit as a fiddle | Eating well and very physically strong. Lots of upper body strength and a good amount of lower strength as well. Kept fit due to constantly traveling on foot, as well as the fast paced dancing (Reminiscent of traditional Irish tap down step dancing) they’re often doing. However, they do have a sensitivity to the cold due to an encounter with hypothermia and frostbite in the past.
—————
“You’re serious. Nobody’s ever told you that they love you? Well then, I love you.”
—————
Appearance:
True Form // Blank:
As somebody who is part Changeling, Síofra is able to alter their physical appearance at will. However, this takes up energy. When unconscious, downed in battle, or otherwise unable to hold a standard form, they revert to what they affectionately have dubbed their, ‘Blank.’ This form appears slightly unnerving when seen for the first time, but fits very well into the Dark World. A completely black silhouette of an androgynous, bipedal, humanoid creature with shaggy fur on its legs, tapered fingertips resembling claws, pointy, elfish ears and antlers. When this form is presented while Síofra is still conscious, it will use it/its pronouns. Its voice is also heavily distorted and difficult to make out, sounding as though somebody is speaking through water and glass, like its voice is being heard through an aquarium.
Dark World appearance | General // Primary form:
While Síofra is a Changeling, they do still have a standard appearance. It is the second least energy consuming form they can take on, as it is the actual combination of their parents’ features. Humanoid in appearance, but with many differences. Light, freckled skin, almond shaped, dark green eyes. Their hair is a dark shade of chestnut brown and is completely mat, with no high or lowlights. Their ears are long and pointed like that of an elf, and they are very obviously muscular. Not quite buff, but not far off from it. Down their right arm, from collarbone to back of hand, they have a sleeve of dark, brownish green tattoos in a repeating Celtic knot pattern. As well as this, they have two antler-like protrusions coming from the crown of their head. Unlike actual antlers, however, these appear to be hazel twigs, complete with large, round leaves, as well as catkins in spring and actual hazelnuts in summer. They commonly dress in muted colors and grayscale with only a small pop of color. Their blood is a color similar to amber or tree sap and faintly glows when exposed to the air. Their cheeks will also have this very dim glow when they blush.
Dark World appearance | Male changes:
While male, Síofra makes a few slight alterations to his physical form. He’ll have his hair shortened to his ears and it will be in curls rather than waves. He also will have a more square face, harder features and a faint ginger stubble on his cheeks and chin, just enough to make his face slightly scratchy.
Dark World appearance | Nonbinary changes:
While nonbinary, Síofra also has a few slight alterations they make to their appearance. Their face is more oval shaped, for one thing, and their hairstyle also changes. Shaved on the right side, they have it in neck length waves on the left. They will also occasionally have the longer side of their hair pinned back behind their ear with an emerald clip in the shape of three spiny leaves.
Dark World appearance | Female changes:
While female, a slightly larger number of changes are made to Síofra’s primary form. For starters, her hair is longer, reaching around her nipple line in waves that are typically worn in a knot braid over her left shoulder, clipped at the end with the same emerald pin mentioned above. As well as that, her face is more pointed, and she often keeps a bit of holly tucked behind her right ear. She will also occasionally decorate her hair and/or antlers with hawthorn flowers, typically in pink or white.
Clothing | Chapter 1:
In Chapter 1, Síofra is female. She is seen wearing a strapless, black top. As well as this, she has on a pair of riding pants that seem to cross the styles of the women’s and mens. They are higher waisted, like women’s riding pants, but have a straight fit down the leg like men’s. They are also in black and are tucked into a pair of worn down, black hiking boots that reach halfway up her shins.
Clothing | Chapter 2:
In Chapter 2, Síofra is nonbinary. They are seen in a similar outfit to the one worn in Chapter one, but with a few alterations. They have on what appears to be some kind of custom made riding hood in a soft shade of gray and lined on the inside with off white fluff. It reaches to just the very top of their calves and has long sleeves as well as a red clasp at their sternum to close it. Their hood is worn up through the entire chapter, and appears to have a series of buttons across the top and middle seam for them to affix around their antlers, which can be seen poking up through the top of the hood. They mention in Chapter 2 that they find it very cold in the Cyber World, hence the winter gear. In a few small snip its of the game, the shirt worn beneath the hood is visible, having thin straps rather than none.
Clothing | Chapter 3:
In Chapter 3, Síofra is, again, nonbinary. Unlike in Chapter 2, however, their outfit changes almost completely to one that resembles the attire of a male Irish dancer. They are seen wearing a similar pair of pants to those worn in chapters 1 and 2. They also appear to be sporting different shoes. Dark brown in color, they resemble a pair of leather dancing shoes. Matching the shoes, they have on a worn out, dark brown vest over an off white tunic. The tunic has a loose collar with a few buttons undone, as well as wide, loose sleeves that reach their elbows. They also have a powder blue sash tied around their waist.
Light World appearance:
Unlike in the Dark World, Síofra has no access to their Changeling abilities while in the Light World, and they are instead completely Sidhe Draoi and are also completely physically female, regardless of what they were physically upon exiting the Dark World. Their hair reaches to their lower chest and seems to be more in ringlets than waves. It has darkened dramatically to a deep hazel brown, but now has borderline black lowlights and bright copper highlights. Their eyes are also a much brighter shade of green. Their skin is a bit more tanned and, in place of their freckles, there are rings around their arms, neck and legs resembling the rings inside of a tree’s trunk that are used to determine its age. Their skin also appears physically rougher. Apart from this, their tattoos also change. In place of the knots, they now have red fire poppies, light purple creeping phlox, light blue water lilies and green ivy tattooed down their arm. Their antlers are also completely gone and their blood no longer glows.
Clothing | Light World:
The first time they are seen in the Light World, Síofra is dressed in an entirely different manner from how they typically dress in the Dark World. They’re seen wearing a pale, ice green gossamer dress. This dress is gathered at the waistline and falls into a slightly flaring skirt that reaches to their mid thigh. It has thin straps, as well as tight, mesh sleeves that reach from their biceps to their wrists with several flower shaped holes cut and hemmed into them. They also have on a pair of brown sandals with curving straps that reach to just above their knees and resemble tree roots.
Voice claim — Helena Byrne, Irish singer and storyteller
Talking: https://youtu.be/XiwqNrjdek0
Singing: https://youtu.be/e9-xSQRdNfc
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“Awww, come on. He makes for a pretty cute butler and you know it.”
—————
[F I G H T]
Class:
Bard — Not as much health as a tank, but with more than a healer. Has the ability to cast spells with the use of instruments, as well as being slightly more charismatic than other party members.
Ability 1:
Binding vines — Requires 16% TP and is used to lower the defense of one enemy through holding them still with magic vines. While casting this spell, Síofra is given a small animation of them playing their panpipe while green spirals appear around the selected enemy.
Ability 2:
Jig — Requires 30% TP and temporarily immobilizes all enemies by getting them to dance a fast Irish jig. While casting this, Síofra is animated doing a fast dance with lots of leg movement while playing their fiddle, which must be equipped in order for this spell to be cast. The enemies will all be animated doing a similar dance and their attacks will be significantly easier the next round. As Síofra is not present for the Sweet Cap’n Cakes fight, this spell is not available then.
Ability 3:
Spitfire — Requires 20% TP and is Síofra’s only offensive spell at the moment. Damages the enemies slightly using several sparks of fire and lowers their defense temporarily, making future attacks more effective until it wares off. Síofra will be animated playing their panpipe while turned toward the selected enemy. The selected enemy will have a series of red, orange and yellow sparkles superimposed over their sprite for as long as the effect lasts.
LV 1:
HP — 80
ATTACK — 7
DEFENSE — 4
MAGIC — 9
LV 2:
HP — 110
ATTACK — 8
DEFENSE —5
MAGIC — 10
LV 3:
HP — 150
ATTACK — 9
DEFENSE — 6
MAGIC — 11
Initially equipped:
Weapon:
Panpipe — A traditional, wooden panpipe worn on a leather chord around the neck. Síofra is most experienced with its familiar eighteen pipes and appears to have carved a jagged letter S into the largest pipe. Can be removed, but cannot be taken from Síofra’s inventory.
Armor:
Gold pendant — A gold necklace with the symbol of the Delta Rune angel on it. A secondary armor can be given, but this cannot be removed, regardless of how many times the player attempts it.
Secondary weapon:
Fiddle — A shiny, wooden fiddle required for certain spell attacks. Can be removed, but is not removable from Síofra’s inventory unless it’s being equipped to Ralsei.
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“What? Don’t look at me like that. It’s just a story. It’s not like it’s real.”
—————
Síofra is, to put it lightly, bold. They commonly are the type to dive head first into something, regardless of how dangerous it is, just because it’s a new experience. They have a need to always be doing something and will grow very anxious if they’re idle for too long. An example of this is them reminding the player that they’re able to run while alone with Kris in Chapter 2. They are more Braun than they are brain and are not at all skilled with puzzles, nor do they even pretend to be.
They have a tendency to try and protect those who seem more meek than them, the two most notable examples of this being Ralsei and Noelle. They’ve also attempted this with Kris before in Chapter 2, and depending on the player’s response, they’ll either continue being more protective or will try to lay off. They’re very fierce and can also be considered a bit reckless in times of danger. They have a preference for the outdoors over indoors as well.
Síofra, though they often give the appearance of being either feisty or chill most of the time, does have a few softer, more emotionally charged moments during the game. For example, if the player travels around Castle Town on their own, they can overhear a conversation between Síofra and Ralsei in which they tell him that they really care about him.
However, Síofra isn’t all softness when it comes to the people they care about. They, though they hate to admit it, do tend to become jealous when those they’re close with become closer with somebody else. This is most obvious when seeing Susie and Ralsei at the carnival. While they don’t say anything, a text box displaying an ellipsis is displayed after Noelle trails off, and their dialogue portrait looks very bothered with a slight shade over their face. Though it isn’t entirely obvious whom they are jealous of, it can be inferred that it’s Susie based off of a number of factors and bits of dialogue from Síofra at earlier points in the game.
Síofra is not the most trusting person, however they do know how to fake trust and how to pretend they like somebody. Whether they’ll actually do this or not depends on if they think the person’s input actually matters. For example, they don’t actually care much for Kris and Susie at first, but will be cordial and polite to them, exempting when Susie is on the enemy team. Unlike this, however, they openly and greatly dislike Berdly and don’t even pretend not to until his actual character development in Chapter 2.
Síofra also can be seen displaying a soft spot for children. This is in reference to the story of the Pied Piper and how he lured children away, though Síofra’s affection for youth seems genuine, shown most notably in their older sibling like affection toward Lancer. They also tend to have a habit of getting themself into unofficial battles and also just random spats. This is shown best when they can get into a brief banter argument with Sweet Cap’n Cakes when the player visits Castle Town at the end of Chapter 2.
Síofra, despite their faults, is genuinely kind to those they care about and seems extremely loyal to the party. Not to the extent of Ralsei’s submissiveness, but still willing to take a hit for those they care about. They enjoy making other people smile and laugh and consider themself a born entertainer with a passion for music and story.
—————
“If I’m gonna protect you, I have to be in shape. Don’t worry, I’ll rest when I need it.”
—————
Likes:
Music — Síofra’s love of music forms has always been with them as far as they know. Making music, whether it be with an instrument or their own voice, as well as listening to it from somewhere else. They’re rather skilled in making music, with their best instruments being their panpipe and fiddle, and have practiced with it for as long as they can remember.
Dance — Going hand in hand with their love of music, Síofra has always enjoyed dance. It isn’t their greatest passion, but they enjoy it nonetheless, and it goes along with their love of performance art. While they can do slower dances and have waltzed in the past, they clearly enjoy faster paced dances above all other types.
Storytelling — Síofra, though not the most poetic with their narration, loves to tell and retell stories to others. This is another performance type they’ve done before, along with working stories into the songs they’ll sing. They occasionally use storytelling as a means to soothe others as well. They can be found telling more anxious and stressed out Cyber World residents stories, and they’ve also told Ralsei actual bedtime stories in the past.
The outdoors — Síofra has always been more of an outdoor person than anything else. Not only are they most used to the outdoors, but they feel genuinely stronger and more at ease while outside. This can either mean simply spending time out, or even sleeping in the forest since they find it more comfortable.
Travel — Given their inability to be still for very long, Síofra is very apt to travel. They love the concept of cartography to go along with this and have several maps pinned up on the walls of their room in Ralsei’s castle. For several years before the start of the game, Síofra would travel from the Vernal Equinox to Winter Solstice and would only stop for a season’s break when it got too cold for them to keep moving. Due to traveling as much as they have, they have many odd and miscellaneous skills with the only explanation provided being, “I learned it while I was away.”
Dislikes:
Cold weather — Due to a stint in their younger years with hypothermia and frostbite, Síofra has grown a very strong dislike of the cold. Their room is kept constantly warm and they’re very sensitive to cold temperatures, especially when traversing other Dark Worlds. They’re also slightly more antsy when exposed to the cold for too long. If the player doesn’t have the party move for an extended period of time while in the Cyber World, there’s a chance of one of two animations being shown. The first shows Síofra tucking their hands into the sleeves of their cloak, while the other shows them breathing onto their fingers.
Technology — Síofra is so far removed from tech that it’s almost comical. While in the Cyber World, they constantly have a headache and mention on multiple occasions that half the things Queen says are completely incomprehensible to them. They are also slightly weakened by the Cyber World, causing their spells to require more TP. They’ve stated before that the most technological they’ve ever gotten was when they helped Ralsei bake using his cauldron once in the past.
Inactivity — As stated before, Síofra has a very deep hatred for idleness. They cannot be still for even short periods of time and tend to have difficulty falling asleep because of it. This will be more thoroughly explained in the Backstory section at the end.
Tight clothing — Form fitting clothing is one thing that Síofra is alright with, but if it gets too tight, they’d sooner burn it than wear it. This is due to their need for flexible clothing in order to move and perform easier. Because of this, a vast majority of the clothes they own are either loose fitting or stretchy.
Makeup — Don’t get them wrong, Síofra isn’t anti-makeup or anything. If another person wants to wear it, they have no issue with it. However, it’s impossible to get them to even consider wearing it. They consider it a waste of money and pointless, as they can just change their face to look like they’re wearing makeup if they wanted to.
—————
“Lightwalker, Lightwalker. My life I’ll sacrifice...”
—————
Backstory:
This tale begins long before the birth of Síofra. Long before prophecies of humans and monsters and princes from the dark. Our story doesn’t even begin in a Dark World, but rather, it begins with a young Sidhe Draoi by the name of Niamh.
Niamh never had much interest in society at all. She felt that the town her tree was nearest to was overrated, overblown. To her, a life alone with just her and her hazel tree was enough.
Until, that is, one fateful day when she returned to her home after a, ‘hunting,’ trip, which was really just going into Hometown for a bit of new fertilizer. She was surprised to find, not just one tree, but three, all tangled together by the branches and the roots. Not only had these two new trees come from nowhere to intertwine with her own, but neither of them were even hazel trees. One, a willow with inviting wood, and the other, a hawthorn whose flowers had just started to bloom.
But probably strangest about this tree trio had to be that Niamh couldn’t see through the gap between two of the trunks. Instead, here in this secluded little part of the woods, it appeared as though there was a portal, or, more accurately, a doorway. She felt drawn to it somehow, like it was calling out to her, crying for her to come and be welcome in its vernal embrace.
With nothing to lose and everything to wonder, Niamh took a leap of faith and allowed herself to step through the door. At first, all she found to greet her was darkness. But after a few moments, the ground seemingly vanished beneath her feet, sending her tumbling down, down, down, like Alice down the rabbit hole.
When at last she did find the ground again, Niamh was surprised to see that, not only was she not injured, but she didn’t look like herself anymore. The rough, bark like skin she had appeared smoother, though no less brown. The bands that showed her age had a faint green glow to them. Most shocking, at least to her, though, was her hair. From pure black to pure white, matching the strange, flowing gossamer dress she now found herself in.
Looking around, she found that she’d landed in another forest, though it was unlike hers completely. Lusher, taller trees, greener grass, brighter flower petals, and the sweet scent of rose and pine on the air. Behind her, she found the thickest tree with an obvious door shape carved into it.
The sky, too, was different. Deep indigo and speckled with the most stars she’d ever seen, a giant, pale lavender moon hanging so near that it was almost like she could touch it from the ground.
She began to traverse this strange, alien forest, feeling wonder like none she’d ever felt before. Everything she passed seemed more incredible than what’d come before. From butterflies with bodies longer than she was tall, to flowers that opened and closed, seeming to inhale and exhale glowing drops of dew. She must have been dreaming, surely. No place in the world could be this magical. No place in the world could make her feel this at home.
That was, of course, until she found herself in a less than optimal situation.
While examining one of the breathing flowers, Niamh was approached by a pair of people clad in what seemed to be armor made from stone. They were apparently out on a patrol, and when Niamh couldn’t explain herself, who she was or where she came from, she was promptly apprehended and taken into custody.
They brought her to a grand castle full of sprawling gardens and towering windows. Something strange that Niamh noticed as she was escorted toward the throne room was that, out of everyone she saw, only she had green eyes. Everyone else had either black or red, no exceptions.
Niamh was, to say the very least, surprised when her eyes lifted up to the king of the realm. Not only did his large, ten pointed antlers surprise her, but his casual attire like that of a lumberjack, as well as his young, open face.
When the two sentries explained what they’d found, the king seemed upset. Not with Niamh, but with his own guards, scolding them for their improper treatment of a guest. This woman was obviously a Lightner and ought to have been treated with more respect.
To her surprise, the sentries were quick to cut her bonds and offer Niamh bows and words of apology. But she was terribly confused. Guest? Lightner? And why was the king so intent on having her, a trespassing stranger, treated so well?
He introduced himself as Oisín, king of the Hazel World.
Oisín, Niamh noted. The name meant deer, and the man had antlers.
He, as well, introduced a woman who appeared around his age, his royal advisor and profit. Roisín, whose hair was filled with barbs, and who trailed red petals in her wake.
Roisín, another name Niamh took note of. Little rose.
Oisín, to Niamh’s even greater surprise, called her, ‘a-chara,’ my friend, while offering her his hand to shake and asking for her name.
She knew, already, that this place was one she didn’t want to leave for a long time, and so, she chose to leave the old name behind. No longer Niamh, as that name belonged to the other world.
As she took his hand, she smiled and replied that her name was Pixie, and so that is who she became.
As all good fairytales go, Pixie and Oisín had a whirlwind romance, one so passionate and miraculous that the whole kingdom was surprised. However, not all were happy. Lingering in the margins of the storybook’s pages, there was one who longed for Oisín, who longed to rid the Hazel World of Pixie completely.
Roisín, though she tried hard to be happy for her dear friend the king, found herself growing more and more bitter by the day, more and more thorns driving deeper and deeper into her heart until she was nearly consumed by an all encompassing hatred of Pixie, a hate that only grew when the newly crowned queen began to show signs of pregnancy.
One evening, while brewing herself some tea, Roisín was startled to awareness as bright, glowing gold took over her eyes and a bright, glowing vision took over her mind.
A prophecy. A prophecy that spoke of three heroes and the destruction of entire worlds, the Angel’s Heaven and the earth taking her final breath.
And one more line, one that put golden words and a face before the profit’s eyes.
The Lightwalker trails behind the three heroes, assisting where she can. She shall give her life to save the one she loves more than any other, and her sacrifice will go unseen...
The face that accompanied these words served only to further stake hate into Roisín’s chest, causing more withered flowers of disgust and jealousy to bloom. A dimpled smile, bright green eyes, a connection to the light.
With this hate, though, there came a plan. A plan so vile, so wicked, so horrid, that Roisín thought that maybe, just maybe, it would let Oisín see Pixie for the curse that she was.
The next morning, the profit called for an audience with the royal couple. Sadly, with apology in her eyes, she informed the two of what she’d seen, what she’d learned, and that their child, the unborn princess, was the Lightwalker that the prophecy spoke of.
Distraught at the thought of their child’s death already laid out, Pixie and Oisín vowed to remain strong for the babe, assuring one another that they would do all they were able to prepare the child for her fate. This display angered Roisín, but she showed it not. Eventually, she was certain, Oisín would understand.
Months later, the queen bore a baby girl, by far the most perfect child she’d ever laid her eyes upon. Sidhe Draoi, yet Changeling. Seelie, yet Unseelie. Light, yet dark. And when the babe found her perfect form, she was more beautiful than anything the king and queen could have imagined. A dimpled smile, lively green eyes, and even still just a babe, the brightest spirit the Hazel World had ever seen.
Following the world’s rather on the nose naming customs, they called the child Síofra, meaning Changeling. But, not wanting to have her think herself only one and not the other, Pixie offered her a second name as well. Maythorn, as tribute to the strange way she’d found this perfect life.
As Síofra grew, her parents were transparent with her about her fate. They taught her to be kind, to be loyal, to be true. But also to be herself, to love unendingly and to be as wild and free as she saw fit. An adventurer’s heart, some would say, though others called it a butterfly heart due to the butterflyish way the young princess tended to flutter from one thing to the next.
In the day, she learned to ride on the backs of bluebirds, and in the night, she learned stories of the future from her mother and learned to play the flute from her father.
One night, before bed, her mother told Síofra that, someday, she would meet a kindhearted and handsome prince and would become his friend. When Síofra asked if she would marry him, Pixie’s heart ached, but she only told her child, “That, my little treasure, is up to you.”
But, even in a fairytale, all good things must come to an end.
Seven years, nearly to the very day, after the princess was born, something darker than pitch, a great black blaze, began to take over the Hazel World. Home by home, tree by tree, village by village. No matter what Oisín and his troops did, all that were touched by the darkness were consumed, erased. The king knew, deep down, that there was no hope for him, nor his people. But, in the form of his bright love, his queen, his Pixie, there was still hope.
With the magic flute he’d given her years ago, Oisín ordered his wife to take their child and run, run as fast as she could and find the doorway again. Pixie, though the idea of leaving her lover behind made her want to cry, obeyed. She took the girl up in her arms and began to run deep, deep, deep back into the forest where she’d first found herself, all those years ago.
As she ran, Pixie tried to comfort her child, though she knew, deep down, that there was nothing to be done. Síofra watched helplessly over her mother’s shoulder as the darkness consumed everything she had ever known. The trees she’d climbed, the birds she’d befriended, the people she loved, all gone.
Pixie did find the doorway, eventually, but she learned something horrible upon reaching it, something that she knew meant that only one of them would survive. The door could only be closed from the Hazel World. If left open, she thought, the darkness would spread, and then nobody would survive.
And so, she gave her child one thing to remember her by, to protect herself with, that very magic flute given to her by Oisín. A kiss laid on the girl’s forehead, an apology said under breath, before Pixie pushed the girl through the door and slammed it shut behind her.
There, standing with her back to the door, watching and feeling the dark fire eat her away, Pixie realized something. Something terrible. Something she longed so fiercely to tell her daughter that she wouldn’t ever be able to say.
Síofra was not the Lightwalker.
Pixie was...
...
When Síofra first awoke after going unconscious, she knew not where she was, nor how she got there. She knew not where she haled from, nor her own age. All she had to soothe the questions in her mind, pounding in her head and aching in her heart were a few remembered things, a name, the clothes on her back and a strange, wooden instrument.
What did she know? She knew that she was in a Dark World. She knew that was different from a Light World, though she wasn’t entirely certain how. She knew that her name was Síofra. She knew how to play the instrument in her hands, and she vaguely recalled that somebody, some white haired woman, had probably saved her life. Though from what, she couldn’t say.
She didn’t allow herself to mourn for a life she didn’t know. Even at such a tender age, she knew she had to be strong, that she had to keep moving. Somebody, once upon a forgotten time, had told her to keep moving. Had told her to never give up. Had told her that the sun was always shining somewhere. Síofra didn’t know what the sun was, but she liked the way it sounded.
One more word lived in her mind in those first few minutes of her existence in this new life. Lightwalker. She remembered something about that. A Lightwalker, somebody who would do something important. Something important for somebody they loved. She... She must have been the Lightwalker. Yes, that sounded right.
One more thing Síofra knew. She was the Lightwalker.
If only.
If only her mind hadn’t tucked memories away in dark corners and cracked walls. If only her brain hadn’t tried to protect her the way it did. If only she could have known, could have realized.
If only her mother could have told her that she wasn’t the Lightwalker...
—————
“I shall cut it short, so you may see paradise...”
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#Deltarune#Deltarune OC#Deltarune original character#Deltarune fan character#OC#Original character#Fan character#Changeling#Sidhe#Fae#Faerie#Irish Fae#Irish Fae inspired#Irish mythology#OC bio#Character bio#Fanfiction#Deltarune fanfiction#Fanfic#Deltarune fanfic#Also for roleplay#RP#Roleplay#LGBTQ+ character#LGBTQ+ OC#I have no life#I’m a heathen so I’m posting this on egg day#Genderfluid character#Genderfluid OC
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so i'm a draoi (which is basically being part of a form of witchcraft from ireland that's been passed down to and through my turtle island / u.s. ancestors) and out of curiosity after i posted this i looked up what bing and google think hexing is and i lost my shit lol
hexing is not evil. it's not an attack. you don't hex out of rage or out of want for vengeance. abdul wouldn't "put a curse" on polnareff but he would indeed ask for balance/karmic justice (and maybe it worked considering polnareff had to lick a toilet lmfaooo)
everyone has different opinions about what witchcraft actually is, but, just like tarot can be just for fun or inspiring, hexing (to me and a lot of other draoi and witches) isn't really intended to "do anything," but is rather a mindfulness and grounding ritual to affirm feelings and to deal with anger in a healthy way.
(id: weird hollywood sterotype kind of search results for hexing that suggest hexing is "an evil spell" or "intends to bring great misfortune")
polnareff: i know i probably deserve it because i was an ass to you, but did you try to hex me?? i found some weird powder in my shoes this morning.
abdul: no
polnareff: well, that's a relief, i was--
abdul: i didn't "try" to hex you, i did it successfully 😌
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