#drakkhen 2
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mast3r-rainb0w · 6 months ago
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Dragon View (SNES) Fanart - Alex and Katarina by Mast3r-Rainb0w
You don't see much love for old SNES hidden gems these days, huh? I've recently came across such a game in Dragon View (1994), and I was pleasantly surprised by how much I enjoyed it, so have some fanart featuring the protagonist Alex and his girlfriend Katarina (designs based off their in-game sprites, btw). Enjoy!
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the2dvgstages · 8 months ago
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"Sage's Court" - Dragon View
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miaeons · 12 days ago
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i wna do a masterlist of games ive beaten since i was a lil kid so.... ill edit this as i remember cause its rly late
----nes----
zelda 1
zelda 2
final fantasy
star tropics 1
star tropics 2
earthbound zero
legend of ghost lion
the goonies (lol)
----sega-----
phantasy star 1
phantasy star 4
alexx kidd
shining in the darkness
shining force 1
shining force 2
---snes----
final fantasy mystic quest
final fantasy 4
final fantasy 5
final fantasy 6
secret of mana
chrono trigger
zelda a link to the past
secret of evermore
lufia
lufia 2
lennus (paladins quest)
lennus 2
tecmo secret of the stars
tales of phantasia
breath of fire 1
breath of fire 2
arcana
drakkhen
mother/ earthbound
castlevania
wanderers from ys
bahamut lagoon
lord of the rings (disc 1 lol)
illusion of gaia
ranma 1/2 hard battle
romancing saga 1
romancing saga 3
seiken densetsu 3
shadowrun
mario rpg
---sega cd----
vay
lunar the silver star
lunar eternal blue
popful mail
-----n64-----
goemon 64
quest 64
----playstation psx----
parasite eve 1
parasite eve 2
final fantasy vii
lunar silver star story
lunar eternal blue complete
breath of fire 3
chrono cross
grandia
legend of mana
wild arms 1
------playstation 4-------
final fantasy vii remake
saga emerald beyond (ameya aisling)
--------pc---------
hugos house of horrors
kings quest 1-8
leisure suit larry 1
leisure suit larry 2
knights of xentar
-------rpg maker/indie games---------
yume nikki
beautiful escape dungeoneer
beautiful escape dolls
depression the rpg
suzy and freedom
i will add more to this later as i remember n sort n categorize, there r TONS more ive played n never finished but all of these i can say i have beat the ever lovin shit out of n some of them multiple times as they are favorites (drakkhen, arcana, secret of evermore, final fantasy 4 & 6, chrono cross, chrono trigger and secret of mana... lufia 1 & 2, paladins quest and all the lunars esp.... over n over 😵‍💫) obvs snes is my favorite console n u can tell when i kinda dropped off playing video games sm when i became a hot goth teen n got a life XD but later a lame boyfriend would show me abt roms n emulators n change my life forever.... n id play sm fantranslated things n slowly catch up but i got a pretty big gap from ps2- onwards to the ps4 we have now 🤣 n then im always like well i could just play fallout games now forever (and do) n of course the adult guilt of spending *****too much time gaming***** but like i will always have time to play an snes game ive beat before 😇
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cyberphuck · 26 days ago
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2. Black Shuck (Drakkhen, a game no one has ever played)
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This thing used to terrify me as a child. I think it's supposed to be howling, but it sounds like the agitated whooping of monkeys.
I'm sick in bed and can't sit up without my brain drying out so here are some Weird Video Game Noises
1. Granfaloon
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As it drops people on you, it makes a "reeee! roooo" sound.
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cinenthusiast · 3 years ago
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new-to-me albums listened to for 2/2022
19. lou bond - lou bond (1974) 20. tasogane - mai yamane (1980) 21. dissolution wave - cloakroom (2022) 22. magic fly - space (1977) 23. any other way - jackie shane (2017) (compilation from 60s & 70s) 24. splashdown - breakwater (1980) 25. pride - pride (1970) 26. takin’ off - herbie hancock (1962) 27. oxygene - jean-michel jarre (1976) 28. zoo folle - guiliano sorgini (1974) 29. yeti season - el michels affair (2021) 30. hymne au soleil - laurent bardienne & tigre d’eau douce (2022) 31. once twice melody - beach house (2022) 32. rubberneck - toadies (1994) 33. my point of view - herbie hancock (1963) 34. soul makossa - manu dibango (1972) 35. remote dreaming - the ghostwriters (1986) 36. danger - lijadu sisters (1976) 37. streets of rage 2 ost - yuzo koshiro (1992) 38. falcom game music - various (1987) 39. drakkhen ost - hiroyuki masuno (1991) (never released in any form) 40. romance 76 - peter baumann (1976) 41. boomerang - the creatures (1989) 42. timewind - klaus schulze (1975)
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oldschoolretrogaming-blog · 7 years ago
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List Of SNES Games
3 Ninjas Kick Back 7th Saga, The 90 Minutes European Prime Goal A.S.P.: Air Strike Patrol AAAHH!!! Real Monsters ABC Monday Night Football ACME Animation Factory ActRaiser ActRaiser 2 Addams Family, The Addams Family, The: Pugsley's Scavenger Hunt Addams Family Values Adventures of Batman & Robin, The Adventures of Dr. Franken, The Adventures of Kid Kleets, The Soccer Kid EU Adventures of Rocky & Bullwinkle and Friends, The Adventures of Tintin, The: Prisoners of the Sun Adventures of Yogi Bear Aero Fighters Aero the Acro-Bat Aero the Acro-Bat 2 Aerobiz Aerobiz Supersonic Air Cavalry Al Unser Jr.'s Road to the Top Alfred Chicken Alien³ Alien vs Predator All-American Championship Football American Gladiators American Tail, An: Fievel Goes West Andre Agassi Tennis Animaniacs Arcade's Greatest Hits: The Atari Collection 1 Arcana Ardy Lightfoot Arkanoid: Doh it Again Art of Fighting Asterix Asterix & Obelix Axelay B.O.B. Ballz 3D Barbie Super Model Barbie: Vacation Adventure Barkley Shut Up and Jam! Bart's Nightmare Bass Masters Classic Bass Masters Classic Pro Edition Bassin's Black Bass with Hank Parker Batman Forever Batman Returns Battle Blaze Battle Cars Battle Clash Battle Grand Prix Battletoads & Double Dragon Battletoads in Battlemaniacs Bazooka Blitzkrieg Beavis and Butt-head Bebe's Kids January 1994 Beethoven's 2nd Beethoven: The Ultimate Canine Caper Best of the Best: Championship Karate Big Sky Trooper Biker Mice From Mars Bill Laimbeer's Combat Basketball Bill Walsh College Football Biometal Blackthorne BlaZeon: The Bio-Cyborg Challenge Blues Brothers, The Bonkers Boogerman: A Pick and Flick Adventure Boxing Legends of the Ring Brain Lord Brainies, The Bram Stoker's Dracula Brandish Brawl Brothers BreakThru Breath of Fire Breath of Fire II Brett Hull Hockey Brett Hull Hockey '95 Bronkie the Bronchiasaurus Brunswick World: Tournament of Champions Brutal: Paws Of Fury Bubsy in: Claws Encounters of the Furred Kind Bubsy II Bugs Bunny in Rabbit Rampage Bulls vs Blazers and the NBA Playoffs Bust a Move C2: Judgment Clay Cacoma Knight in Bizyland Cal Ripken Jr. Baseball California Games II Cannon Fodder Capcom's MVP Football Capcom's Soccer Shootout Captain America and the Avengers Captain Commando Captain Novolin Carrier Aces Casper Castlevania: Dracula X Champions World Class Soccer Championship Pool Championship Soccer '94 Sensible Software Chessmaster, The Chester Cheetah: Too Cool to Fool Chester Cheetah: Wild Wild Quest Choplifter III Chrono Trigger Chuck Rock Civilization Clay Fighter Clay Fighter: Tournament Edition Claymates Cliffhanger Clue College Football USA '97: The Road to New Orleans College Slam Combatribes, The Congo's Caper Contra III: The Alien Wars Cool Spot Cool World Cutthroat Island Cyber Spin Cybernator Daffy Duck: The Marvin Missions Darius Twin David Crane's Amazing Tennis Daze Before Christmas Death and Return of Superman, The Demolition Man Demon's Crest Dennis the Menace Desert Strike: Return to the Gulf D-Force Dig & Spike Vollyball DinoCity Dino Dini's Soccer Dirt Racer Dirt Trax FX Disney's Aladdin Disney's Beauty and the Beast Disney's Goof Troop Disney's The Lion King Donkey Kong Country Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Country 3: Dixie Kong's Double Trouble! Doom Doom Troopers Doomsday Warrior Double Dragon V: The Shadow Falls Dragon: The Bruce Lee Story Dragon Ball Z: Hyper Dimension Dragon Ball Z: Super Butōden Dragon Ball Z 2: La Legende Saien Dragon Ball Z 3: Ultime Menace Dragon View November 1994 Infogrames KEMCO NA Dragon's Lair Drakkhen Dream TV Duel, The: Test Drive II Dungeon Master E.V.O.: Search for Eden EarthBound Earthworm Jim Earthworm Jim 2 Eek! The Cat Elite Soccer World Cup Striker EU July 1994 Emmitt Smith Football Equinox ESPN Baseball Tonight ESPN National Hockey Night ESPN Speed World ESPN Sunday Night NFL Extra Innings Eye of the Beholder F-Zero F1 Pole Position F1 Pole Position 2 F1 ROC: Race Of Champions Exhaust Heat EU F1 ROC II: Race Of Champions F1 World Championship Edition Faceball 2000 Family Dog Family Feud Fatal Fury: King of Fighters Fatal Fury 2 Fatal Fury Special FIFA International Soccer FIFA Soccer '96 FIFA 97: Gold Edition FIFA 98: Road to World Cup Fighter's History Final Fantasy II Final Fantasy III Final Fantasy Mystic Quest Final Fight Final Fight 2 Final Fight 3 Final Fight Guy Firemen, The Firepower 2000 Firestriker First Samurai Flashback: The Quest for Identity Flintstones: The Movie Flintstones, The: The Treasure of Sierra Madrock Football Fury Foreman For Real Frank Thomas' Big Hurt Baseball Frantic Flea Frogger Full Throttle: All-American Racing Gemfire Genghis Khan II: Clan of the Grey Wolf George Foreman's KO Boxing Ghoul Patrol Goal! Gods GP-1 GP-1: Part II Gradius III Great Circus Mystery, The: Starring Mickey and Minnie Great Waldo Search, The GunForce Hagane: The Final Conflict HammerLock Wrestling Hardball 3 Harley's Humongous Adventure Harvest Moon Head-On Soccer Fever Pitch Soccer EU Hebereke's Popoitto Hebereke's Popoon Hit the Ice Hole in One Golf Home Alone Home Alone 2: Lost in New York Home Improvement Hook Humans, The Hungry Dinosaurs Hunt for Red October, The Hurricanes Hyper V-Ball HyperZone Ignition Factor, The Illusion of Gaia Imperium Incantation Incredible Crash Dummies, The Incredible Hulk, The Indiana Jones' Greatest Adventures Inindo: Way of the Ninja Inspector Gadget International Superstar Soccer International Superstar Soccer Deluxe International Tennis Tour Irem Skins Game, The Itchy & Scratchy Game, The Izzy's Quest for the Olympic Rings Jack Nicklaus Golf James Bond Jr. James Pond 3: Operation Starfish Jammit Jelly Boy Jeopardy! Deluxe Edition Jeopardy! Featuring Alex Trebek Jeopardy! Sports Edition Jetsons: The Invasion of the Planet Pirates Jim Lee's WildC.A.T.S: Covert Action Teams Jim Power: The Lost Dimension in 3-D Jimmy Connors Pro Tennis Tour Jimmy Houston's Bass Tournament USA Joe & Mac Joe & Mac: Caveman Ninja EU Joe & Mac 2: Lost in the Tropics John Madden Football John Madden Football '93 Judge Dredd Jungle Book, The Jungle Strike Jurassic Park Jurassic Park 2: The Chaos Continues Justice League Task Force Ka-Blooey Kawasaki Caribbean Challenge Kawasaki Superbike Challenge Ken Griffey Jr. Presents Major League Baseball Ken Griffey Jr.'s Winning Run Kendo Rage Kevin Keegan's Player Manager Kick Off Kick Off 3: European Challenge Kid Klown in Crazy Chase Killer Instinct King Arthur & the Knights of Justice King Arthur's World King of Dragons, The King of the Monsters King of the Monsters 2: The Next Thing Kirby Super Star Kirby's Avalanche Kirby's Dream Course Kirby's Dream Land 3 Knights of the Round Krusty's Super Fun House Kyle Petty's No Fear Racing Lagoon Lamborghini American Challenge Last Action Hero Lawnmower Man, The Legend Legend of the Mystical Ninja, The Legend of Zelda, The: A Link to the Past Lemmings Lemmings 2: The Tribes Lester the Unlikely Lethal Enforcers Lethal Weapon Liberty or Death Lock On Looney Tunes B-Ball Lord of the Rings, (J.R.R. Tolkien's) The, Vol. I Lost Vikings, The Lost Vikings 2, The Lucky Luke Lufia & the Fortress of Doom Lufia II: Rise of the Sinistrals M.A.C.S. Basic Rifle Marksmanship Madden NFL '94 Madden NFL '95 Madden NFL '96 Madden NFL 97 Madden NFL 98 Magic Boy Magic Sword Magical Quest Starring Mickey Mouse, The Manchester United Championship Soccer Mario Is Missing! Mario Paint Mario's Early Years! Fun with Letters Mario's Early Years: Fun with Numbers Mario's Early Years: Preschool Fun Mario's Time Machine Mark Davis: The Fishing Master Marko's Magic Football Marvel Super Heroes: War of the Gems Mary Shelley's Frankenstein Mask, The Math Blaster: Episode 1 Maui Mallard in Cold Shadow Donald in Maui Mallard EU Mecarobot Golf MechWarrior MechWarrior 3050 Mega-Lo-Mania Mega Man 7 Mega Man Soccer Mega Man X Mega Man X2 Mega Man X3 Metal Combat: Falcon's Revenge Metal Marines Metal Morph Metal Warriors Michael Andretti's Indy Car Challenge Michael Jordan: Chaos in the Windy City Mickey Mania: The Timeless Adventures of Mickey Mouse Mickey's Ultimate Challenge Micro Machines Micro Machines 2: Turbo Tournament Might and Magic II: Gates to Another World Might and Magic III: Isles of Terra Mighty Max Mighty Morphin Power Rangers Mighty Morphin Power Rangers: The Movie Mighty Morphin Power Rangers Fighting Edition Miracle Piano MLBPA Baseball Mohawk & Headphone Jack Monopoly Mortal Kombat Mortal Kombat II Mortal Kombat 3 Mountain Bike Rally Mr. Do! Mr. Nutz Ms. Pac-Man Musya: The Classic Japanese Tale of Horror Natsume Championship Wrestling NBA All-Star Challenge NBA Give 'N Go NBA Hangtime NBA Jam NBA Jam Tournament Edition NBA Live '95 NBA Live '96 NBA Live '97 NBA Live '98 NBA Showdown 94 NCAA Basketball NCAA Final Four Basketball NCAA Football Newman Hass Indy Car Racing NFL Football NFL Quarterback Club NFL Quarterback Club '96 NHL '94 NHL '95 NHL '96 NHL '97 NHL '98 NHL Stanley Cup NHLPA Hockey '93 Nickelodeon Guts Nigel Mansell's World Championship Racing Ninja Gaiden Trilogy Ninja Warriors, The No Escape Nobunaga's Ambition Nobunaga's Ambition: Lords of Darkness Nolan Ryan's Baseball Nosferatu Obitus Ogre Battle: March of the Black Queen Olympic Summer Games On the Ball Operation Europe: Path to Victory Operation Logic Bomb Operation Thunderbolt Oscar Out of This World Out to Lunch Outlander P.T.O.: Pacific Theater of Operations P.T.O.: Pacific Theater of Operations II Pac-Attack Pac-In-Time Pac-Man 2: The New Adventures Packy and Marlon Pagemaster, The Paladin's Quest Paperboy 2 Parodius: Non-Sense Fantasy Peace Keepers, The PGA European Tour PGA Tour 96 PGA Tour Golf Phalanx Phantom 2040 Pieces Pilotwings Pinball Dreams Pinball Fantasies Pink Panther in Pink Goes to Hollywood Pinocchio Pirates of Dark Water Pitfall: The Mayan Adventure Pit-Fighter Plok Pocky & Rocky Pocky & Rocky 2 Pop'n TwinBee Pop'n TwinBee: Rainbow Bell Adventures Populous Populous II: Trials of the Olympian Gods Porky Pig's Haunted Holiday Power Drive Power Instinct Power Moves Power Piggs of the Dark Age Power Rangers Zeo: Battle Racers Powermonger Prehistorik Man Primal Rage Prince of Persia Prince of Persia 2: The Shadow and the Flame Pro Quarterback Pro Sport Hockey Pushover Putty Squad Q*bert 3 Race Drivin' Radical Rex Raiden Trad Rampart Ranma ½: Hard Battle Rap Jam: Volume One Realm Redline F-1 Racer Relief Pitcher Ren & Stimpy Show, The: Buckaroo$ Ren & Stimpy Show, The: Time Warp Ren & Stimpy Show, The: Veediots! Ren & Stimpy Show Part II: Fire Dogs Revolution X Rex Ronan: Experimental Surgeon Riddick Bowe Boxing Chavez MX Rise of the Phoenix Rise of the Robots Rival Turf! Road Riot 4WD Road Runner's Death Valley Rally RoboCop 3 Robocop versus The Terminator Robotrek Rock N' Roll Racing Rocketeer, The Rocko's Modern Life: Spunky's Dangerous Day Rocky Rodent Roger Clemens' MVP Baseball Romance of the Three Kingdoms II Romance of the Three Kingdoms III: Dragon of Destiny Romance of the Three Kingdoms IV: Wall of Fire RPM Racing R-Type III: The Third Lightning Run Saber Sailor Moon Samurai Shodown Saturday Night Slam Masters Scooby-Doo Mystery SeaQuest DSV Secret of Evermore Secret of Mana Secret of the Stars Sensible Soccer Shadowrun Shanghai II: Dragon's Eye Shaq Fu Shien's Revenge Side Pocket SimAnt SimCity SimCity 2000 SimEarth: The Living Planet Sink or Swim SkulJagger: Revolt of the Westicans Skyblazer Smart Ball Smash Tennis Smurfs, The Smurfs, The: Travel The World Snow White: Happily Ever After Soldiers of Fortune Sonic Blast Man Sonic Blast Man II SOS Soul Blazer Space Ace Space Football: One on One Space Invaders Space Megaforce Spanky's Quest Sparkster Spawn Spectre Speed Racer: In My Most Dangerous Adventures Speedy Gonzales: Los Gatos Bandidos Spider-Man: The Animated Series Spider-Man and Venom: Maximum Carnage Spider-Man and Venom: Separation Anxiety Spider-Man & the X-Men: Arcade's Revenge Spindizzy Worlds Spirou Sporting News, The: Power Baseball Sports Illustrated: Championship Football & Baseball Star Fox Star Fox: Official Competition Star Trek: Deep Space Nine: The Crossroads of Time Star Trek: Star Fleet Academy Star Trek: The Next Generation: Future's Past Stargate Steel Talons Sterling Sharpe: End 2 End Stone Protectors Street Combat Street Fighter Alpha 2 Street Fighter II: The World Warrior Street Fighter II Turbo: Hyper Fighting Street Hockey '95 Street Racer Strike Gunner S.T.G. Stunt Race FX Sunset Riders Super 3D Noah's Ark (Unl) Super Adventure Island Super Adventure Island II Super Aquatic Games Starring the Aquabats, The Super Baseball 2020 Super Baseball Simulator 1.000 Super Bases Loaded Super Bases Loaded 2 Super Bases Loaded 3: License to Steal Super Batter Up Super Battleship Super Battletank: War in the Gulf Super Battletank 2 Super Black Bass Super Bomberman Super Bomberman 2 Super Bomberman 3 Super Bonk Super Bowling Super Buster Bros. Super Caesars Palace Super Castlevania IV Super Chase H.Q. Super Conflict: The Mideast Super Double Dragon Super Dany Super Dropzone Super E.D.F.: Earth Defense Force Super Ghouls 'n Ghosts Super Goal! 2 Super Godzilla Super High Impact Super Ice Hockey Super International Cricket Super James Pond Super Mario All-Stars Super Mario All-Stars + Super Mario World Super Mario Kart Super Mario RPG: Legend of the Seven Stars Super Mario World Super Mario World 2: Yoshi's Island Super Metroid Super Morph Super Ninja Boy Super Nova Super Off Road Super Off Road: The Baja Super Pinball: Behind the Mask Super Play Action Football Super Punch Out!! Super Putty Super RBI Baseball Super R-Type Super Scope 6 Super Slam Dunk Super Slap Shot Super Smash TV Super Soccer Super Soccer Champ Super Solitaire Super Star Wars Super Star Wars: The Empire Strikes Back Super Star Wars: Return of the Jedi Super Street Fighter II: The New Challengers Super Strike Eagle Super Tennis Super Troll Islands Super Turrican Super Turrican 2 Super Valis IV Super Widget Suzuka 8 Hours SWAT Kats: The Radical Squadron Syndicate Syvalion T2: The Arcade Game Taz-Mania Tecmo Super Baseball Tecmo Super Bowl Tecmo Super Bowl II: Special Edition Tecmo Super Bowl III: The Final Edition Tecmo Super NBA Basketball Teenage Mutant Ninja Turtles IV: Turtles in Time Teenage Mutant Ninja Turtles: Tournament Fighters Terminator, The Terminator 2: Judgment Day Terranigma Tetris & Dr. Mario Tetris 2 Tetris Attack Theme Park Thomas the Tank Engine & Friends Thunder Spirits Tick, The Time Slip Time Trax Timecop Timon & Pumbaa's Jungle Games Tin Star Tintin in Tibet Tiny Toon Adventures: Buster Busts Loose Tiny Toon Adventures: Wacky Sports Challenge TKO Super Championship Boxing TNN Bass Tournament of Champions Tom and Jerry Tommy Moe's Winter Extreme: Skiing & Snowboarding Tony Meola's Sidekick Soccer Top Gear Top Gear 2 Top Gear 3000 Total Carnage Toys: Let the Toy Wars Begin! Troddlers Troy Aikman NFL Football True Golf: Wicked 18 True Golf Classics: Pebble Beach Golf Links True Golf Classics: Waialae Country Club True Lies Tuff E Nuff Turbo Toons Turn and Burn: No-Fly Zone Twisted Tales of Spike McFang, The U.N. Squadron Ultima: Runes of Virtue II Ultima VI: The False Prophet Ultima VII: The Black Gate Ultimate Fighter Ultimate Mortal Kombat 3 Ultraman: Towards the Future Uncharted Waters Uncharted Waters: New Horizons Uniracers Untouchables Urban Strike Utopia: The Creation of a Nation Vegas Stakes Virtual Bart Virtual Soccer Vortex War 2410 War 3010: The Revolution Wario's Woods Warlock Warp Speed Waterworld Wayne Gretzky and the NHLPA All-Stars Wayne's World WCW SuperBrawl Wrestling Weaponlord We're Back!: A Dinosaur Story Wheel of Fortune: Featuring Vanna White Wheel of Fortune Deluxe! Where in the World is Carmen Sandiego? Where in Time is Carmen Sandiego? Whirlo Whizz Wild Guns Wild Snake Williams Arcade's Greatest Hits Wing Commander Wing Commander: The Secret Missions Wings 2: Aces High Winter Gold Winter Olympic Games: Lillehammer '94 Wizard of Oz, The Wizardry V: Heart of the Maelstrom Wolfchild Wolfenstein 3D Wolverine: Adamantium Rage Wordtris World Class Rugby World Cup USA '94 World Heroes World Heroes 2 World League Soccer World Masters Golf World Soccer '94: Road to Glory Worms WWF RAW WWF Royal Rumble WWF Super WrestleMania WWF WrestleMania: The Arcade Game Xardion X-Kaliber 2097 X-Men: Mutant Apocalypse X-Zone Yoshi's Cookie Yoshi's Safari Young Merlin Ys III: Wanderers From Ys Zero the Kamikaze Squirrel Zombies Ate My Neighbors Zool: Ninja of the "Nth" Dimension Zoop
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red-mercer · 5 years ago
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The copyright screen says "Drakkhen 2: Dragon View" and that's the only real acknowledgement
Also, if you progress to a certain part of the game without saving and loading your save, REALLY WEIRD THINGS happen:
https://youtu.be/f1vukPuSqa0
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The western cover for ‘Dragon View’, aka ‘Super Drakkhen’ on the Super Nintendo. 
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ciathyzareposts · 6 years ago
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Darklands: Getting Medieval
The party has gotten strong enough to challenge a demon.
        Darklands introduces a combat system that I find hard to call “good,” and yet it’s perhaps a necessary stopover point to a truly good system. It probably took an RPG outsider like MicroProse to think of it. Every other U.S. title, if it had any complexity to combat at all, showed slavish adherence to a very few precursors: the abstract turn-based system of Wizardry, the action-oriented attack-and-cool-down system of Dungeon Master, and the tactical grid of Ultima IV-V and the Gold Box series.
Still, the Darklands system has a few antecedents. It is perhaps closest to Drakkhen (1989), which had a “studio” perspective. The moment combat began, characters carried out actions as previously set by the player. The player could change actions in the middle of combat, but he had no way to pause and think while doing so. Ultima VI also offers some hints of the Darklands system, with the player able to set computer or manual control, as well as general combat strategies, for each character. We should also note that the British Legend (1992) had characters mostly act on their own. The player could pause to consider new tactics but could not issue commands while paused.
Darklands is the first game to combine all of these elements: a) independent character action in the absence of specific orders; b) combat in which the player sets general strategies and targets but otherwise mostly watches the action; and c) the ability to pause combat to issue new orders. I believe the style would reach its zenith in the Infinity Engine games, although there are so many titles from the post-1990 period that I haven’t played that I’m open to the possibility there are even better ones.          
Assessing my enemy, which in this case is a bear.
         Combat begins paused, with the party grouped in a standard formation and the enemy often off-screen. The player can choose “Enemy Info” to see what types of enemies he faces, but I don’t think there’s really any way to gauge how many there are. It also doesn’t tell you anything about their hit points. At the outset of combat, characters don’t do anything on their own unless an enemy attacks them in melee range.
Once you see the enemy, you can select each character and then issue an order: walk somewhere, flee somewhere, throw a potion, fire a missile weapon, or perform one of three types of melee attacks: a defensive parry, a standard attack, an attack that tries to seek vulnerable areas on the enemy, and an all-out “berserk.” You can cycle through the characters, assigning a different action to each. Hitting the SPACE bar then un-pauses combat and the actions execute.           
Bianca is in the middle of reloading her gun as I switch her to a melee attack. Note the symbols in the lower left of each character. Maximian is executing a regular attack; Lambert a vulnerable attack, and Viridia is walking to her target.
           Characters have minds of their own, both fortunately and unfortunately. On the positive side, they’re smart enough to switch to a melee attack if an enemy comes into melee range, and they usually chose the best one based on their current endurance and strength, their weapon, and the enemy’s armor. For instance, if the character has a short sword, a “berserk” attack would be wasted on an enemy in plate armor. Instead, it makes more sense to restrain yourself and wait for a vulnerable spot. Characters are also smart enough to target a new enemy once the current enemy is dead.
There are times I don’t even need to participate in combat. If I get attacked by thieves in an alleyway at night, I just let them come to me, activate my characters, and my characters’ AI does the rest. Enemies, for their part, never seem to concentrate attacks on a single character the way it would make sense to do. They always try to engage everyone.           
Two groups of witches. Viridia is about to throw a potion on the group to the west (off-screen).
         At any point during combat, you can enter the characters’ sheets, switch equipment, pray for saintly aid, and drink potions. Those don’t even seem to count as actions.
So far, this doesn’t sound too bad, but there are numerous problems with Darklands‘ nascent approach.            
Characters don’t obey. If I want a character leave his current opponent and run across the battlefield to engage a different opponent (for instance, to save a weak character), I’m out of luck. Characters might accept my choice of two targets within melee range but they almost never leave melee range to go fight someone else. Sometimes I have luck getting them to “flee” in a particular direction, then re-engaging, but that’s a lot of micro-managing.
There’s no way to select all or multiple characters at once. This was a major benefit of the Infinity Engine games. If you wanted all six of your characters to fill a particular target full of arrows, you just had to select all of them and then execute a joint command. Here, everyone has to be tasked separately.
Actions unselect characters. Let’s say I want a character to walk to a particular point, then turn around and throw a potion. I can specify the first action, but then hitting SPACE de-selects the character and I have to select him again to perform the second action once he gets where he’s going. Another way to say this is that the very act of selecting a character pauses the action. In the Infinity Engine, pause was separated from selecting and issuing orders.
The game is very literal about vision paths. You can’t toss a potion above the heads of other characters or fire a missile weapon just over a companion’s shoulder. Any use of a ranged weapon has to have an absolutely clear shot to the enemy. This makes missile weapons a lot less useful than they could be. For instance, you can’t have your lead character block a doorway, fighting oncoming enemies one-by-one while your rear characters fill them full of holes. They’ll refuse to shoot with the lead character in the way.
           Viridia can’t target this potion because Winchester is standing in front of her.
         The game is equally literal about movement paths. In the Infinity Engine, characters had no problem nudging each other out of the way. Here, you get tangled up into clumps all the time and you have to carefully pick them apart so everyone can move.
Everything is really slow, especially when there are a lot of enemies on the screen. You can crank up the DOSBox cycles to speed things up but then you run the risk of the game over-reading key inputs and accidentally drinking two potions and such. 
There’s no way to keep a character completely out of combat. Enemies will lock onto him and chase him to the ends of the world. In such cases, you hope that your endurance runs out before your strength. If your endurance runs out, you just collapse and are revived at the end of combat. If your strength runs out, you die.
Potions are not exactly spells. I’ll cover this in more detail in a minute.
              I also don’t particularly like the system by which current strength and endurance serve as your pool of hit points and stamina, respectively. It hardly seems worth micromanaging the characters’ armor to avoid encumbrance when losing a few hit points in combat knocks down their strength and leaves them encumbered anyway. In fact, although encumbrance supposedly hurts weapon speed and skill, I’m beginning to think that it’s worth having encumbered characters (even at maximum strength) just to gain the benefits of the better armor.             
Targeting a demon with a pistol.
         Let’s talk more about magic. It’s a pain in the neck. If I want to mix up a batch of five “Thunderbolt” potions, which act a bit like fireballs, it’s a long process. First, I have to know the formula. If I don’t know it at the start of the game, I have to purchase or trade for it with an alchemist. Alchemists are irritable bastards who frequently tell you to buzz off every time you ask for anything, and if that happens, you can’t visit them again (in the same town) for a couple of days.
Assuming you get the formula, you then have to get the ingredients. Although a lot of places sell them, I always seem to be low on one reagent or another. In particular, “Aqua Regia,” which almost every potion uses, seems to be in short supply.           
I was lucky to find it here.
               Then you have to take the time to mix them. You can mix a couple of potions per day depending on skill, and there’s a chance that the mixture may fail. There’s also a chance that it might blow up and damage you.
But assuming you get past all this, congratulations, you have three “Thunderbolt” potions, which will last only about five minutes in a tough combat (assuming you can even get a clear shot) and will collectively do as much damage as a first-level casting of “Fireball” in a Dungeons and Dragons game. Yes, I know that the potions get more effective as your skill goes up, but training skills is a pain in the neck, too. You have to get a trainer to agree to train you, then take the time each day and pay the fee, and you maybe get a 1 point increase every 4-5 days that you pay, and the trainer disappears after a couple of weeks, forcing you to enlist him again.          
Getting ready to toss a potion at a group of Templars.
          Having used a lot of potions in combat in this last session, my considered opinion is:
1. You’re better off just buying potions instead of buying ingredients and then trying to make potions. Yes, they cost a lot of money. That’s what all the quests are for. Plus, it gives you a reason to keep looting equipment from the battlefield.
2. You’re better of focusing on defensive potions. I’ve found a lot of the buffing potions helpful, such as “Deadly Blade” (improves weapon damage), “Strongedge” (improves penetration), “Great Power” (increases weapon quality), “Hardarmor” (increase armor quality), “Ironarm” (increases strength), “Quickmove” (increases agility), and “New Wind” (increases endurance). Most useful of all is “Essence of Grace,” which restores endurance and strength, and is thus equivalent to the standard “healing potion” of other RPGs.            
“Truesight” is particularly valuable for dungeon exploration.
         I should mention that potions are also often used from menus, as a solution to various puzzles and to get you out of various situations, so it’s good to have a few bottles of just about every potion for that reason. “Thunderbolt,” for instance, works as a kind of demolition spell if you need to destroy a pagan altar or break the wall of a crypt.
I began this long session continuing my movements around the landscape, solving quests and engaging in random combats. Everyone’s “Impact Weapons” skill neared 99. I made fortunes in florins, spent them, and made them again. I’ve learned dozens of saints, but I still can’t find any place to teach me of St. Wenceslaus, which means I still have to deal with the Wild Hunt practically every time I’m outdoors.
I think I got a bead on the main quest when I visited a random hut and found a woman performing satanic rituals. After defeating her pet wolves, the party captured her and had various options, one of which was to “reveal the time and place of the witch cult’s next High Sabbat.” She told me it was on 26 December, south of Salzburg. It was 31 October at the time. I checked the map and saw that Salzburg was pretty far to my southeast, but I figured I could just make it.           
I think I see the loophole in the first one.
           When I got to the area, snow was on the ground. South of Salzburg, the only structure I could see was a castle. When I tried to approach, I got a message that “The First seal is intact. The Castle of the Apocalypse is secure,” and I was unable to approach closer than that. Nothing changed on 26 December itself.             
We’re just here to listen to the music of the night.
           I wasn’t sure if the witches were meeting somewhere else nearby or if I just didn’t have some precursor item to get into the castle. I reloaded to before 26 December and dithered around looking for it for a while, but I have a lot of trouble picking out structures on the overland map even when the ground is clear. Finally, I had my party mess around for three months until the snow cleared, at which point I could see some kind of building or monument to the west of the castle. Reloading, I headed for that area on 26 December.
Pretty soon, I had infiltrated the large gathering of the witch cult. I got there early, and there were a couple of days where I had the option to investigate various witch activities like cannibalism, flying broomsticks, and participating in a mock baptism ceremony. I could participate in these things (for a loss of virtue) or try to sabotage them; for instance, by freeing the captives intended for the evening meal. There were a lot of skill checks during this process, and I confess that I reloaded a few times just because I wanted to see how different options played out.            
Different options for messing around with the witches.
          On Christmas night, the party had a vision in which someone said, “You must find the location of the fortress monastery. This is the next step of your quest.”
The next day, the gathering culminated in the summoning of a demon. We tried to sabotage the altar but it didn’t seem to work. We decided to let the demon appear and then attack it. I fully expected to have to reload, but the demon was actually pretty easy. A lot harder were the waves of witches that followed. We must have killed 50 of them. When the battle was over, we purified the site, found an evil book, and destroyed it to break the first seal.             
Solving the quest came with significant virtue rewards.
           As for the “fortress monastery,” its location was given during the ritual when the high priest made reference to it, and someone else shouted out, “The Great Monastery–isn’t that northwest of Flensburg?” The funny thing is, I had already found it, way back in my first session with the game, when I got attacked and slaughtered by some Templars.          
There it is just to the northwest of the city. It couldn’t be more obvious.
        Flensburg was at this point at the opposite end of the map, so I headed that direction on a round-about route, turning in quests as I went. On the way, I finally solved one of the mine quests, near Breslau. Unlike the one I failed, which involved a demonic gate deep in the mine, this one was much simpler: the kobolds were rebelling against their dwarven slavemasters, and the conflict had boiled up to the upper levels.       Both parties wanted my assistance. I chose to help the kobolds for some reason. Probably because I found the entrance to the dwarven region first. After I killed a bunch of dwarves and subdued the leader, the kobolds gave me a bunch of reagents and my fame went up by about 30.             
The dwarven king had a poetic surrender.
            As I noted in a previous entry, indoor exploration is like being in combat mode permanently, except that when no enemies are on the screen, you are able to move the party as a unit. There are also other exploration-related commands such as open door, pick lock, and disarm trap. The latter only works on chest and door traps; it appears that the floor traps cannot be disarmed and simply have to be avoided.
Such indoor exploration is used in a lot of places in the game, including some of the minor crypt/altar quests where you have to retrieve an item, and the robber knight quests when you decide to just attack the castle rather than sneak in or call the robber knight out.
As I made my way to Flensburg, I started to notice that combats were a lot harder. Battles against enemies that hardly damaged me before were now leaving me laid up for two weeks in the next town. I’m not sure if the game kicks up the difficulty after the witch quest or something.             
Approaching the Templar fortress.
        Whatever the case, I thought I was prepared to take on the Templars, and boy was I wrong. The fortress is very large, with numerous staircases up and down, and I’d barely explored a fraction of it before I exhausted my potions. Even with plate armor and 99 skill with his weapon, my lead character got torn apart by the Templars, and my other three fared even worse. It’s clear that I’m going to have to do a lot more grinding before taking on this fortress. In particular, I need to improve my missile weapon skills; I bought everyone pistols and shot, but they suck with them. I bet if I get those to 99 and fire off a few volleys before the Templars enter melee range, it will make a difference.
I also need to build my finances and buy a lot more potions. I’m thinking that every character is going to need 50 “Essence of Grace” potions or more before I try the temple again, plus lots of other buffing potions. Until now, the game had lured me into thinking that combat was easy, but now it’s clear that I’m going to need to take another review of the tactics.             
Each one of these guys is at least as hard as a robber knight. They all have plate and two-handed swords. And there are multiple rooms full of them.
            Before I go, I have some information for Jakub Majewski, who asked me to visit Thorn and Bromberg on the far east side of the empire. Thorn is ruled by a vogt under the Teutonic Knights. Its political area is called the markt, and there’s a fortress overlooking the city called the Altes Schloss. The Rathaus is the central market, and the inn is the Gasthaus. There is a dom plus a church of St. Jakobi and a monastery called the Deutschherrenhaus (“German men house?”). I didn’t see any other special locations.           
Approaching Thorn.
         Bromberg is “a small city with a population mixture of Poles and Germans.” It is ruled by a burggraf for the Teutonic Knights. The political center is called the stadtplatz and the fortress is just “the burg.” The central market is the markt and the inn is again the Gasthaus. Churches are just a generic kirche and a kloster.           
Main street options in Bromberg.
           That’s all probably disappointing its non-specificity, but at least it’s fun to see your hometown in a game. I never get sick of the “Far Harbor” expansion to Fallout 4.
Time so far: 48 hours
source http://reposts.ciathyza.com/darklands-getting-medieval/
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lordkazuhito · 7 years ago
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First Day~Introductions
Well we started out strong with a large selection of our songs.  We got 324 track spanning 5 years of working with our DAWs.  I suppose we should at least let you get to know us some.
I, Lord Kazuhito, have always had 2 things in my life, Video Games and Music.  I remember being an 8 year old boy humming Mega Man 2 themes all day long.  When I became a teenager I became a Musician with the school band.  From there I learned a bit of music theory and started to learn to write sheet music.  I cannot say I was particularly good at that.  Though it was crude, I did manage to make competent music.  As I was turning 17 I went to Laser School in order to avoid constant bullying because of my desire not to be what others considered normal, I loved my personality.  A friend of mine handed me a floppy disk at Laser saying it’s some Video Game songs.  The music was fantastic ( and not from games I knew of) I realized soon as my father obtained our first PC that we had a program that can make music with the same format.  I became familiar with Voyetra MIDI Orchestrator PLUS.  Afterwards I discovered a community to share my music with.  I even had the honor of Creating the Drakkhen list for VGMusic.com!  Most of my songs went there when it was active.  Sometime in my life I found myself in the Army and I used some money to get an upgrade.  I moved on to Voyetra’s Record Producer MIDI EDITION which was the same interface as the old Orchestrator.  However, in 2009, I discovered that Voyetra stopped supporting the program and I couldn’t install it in my new computer.  I looked for cracks but all of them were virused.  I thought my Music days were over.  Eventually, a few friends were using a new program, FLStudio.  I noticed it had a similar interface to what I knew.  They wanted to give me a pirated copy and I refused.  Instead I payed the $400 to get all the featured i needed and started to make mp3′s instead of MIDI’s.  
So here we are!  Me and Miss Coriel making VG themes for fun and loving every minute of it.
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